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Patches

What is particular to each patch this book covers: the builds it shipped, the live checks that ran on them, every message it carries, what the specification leaves unrecorded there, and how it differs from the patch before it. Where builds of two patches are held to the same facts, they share a section.

No build of this book has these, though the chapters name them, so what the chapters say of them says nothing of this book: AnimationAdvanced, AppearanceCleared, AscendedUnit, AttackIndicators, AttackSpeedBounds, BalanceResult, BalanceVote, BalanceVoteAnswer, BalanceVoteRefused, BotKick, BounceMissile, CampMarker, CampOpened, CampTimer, ChampionRemoved, CharacterPreload, ChatAllowance, ContextEmote, CreateFollower, CursorRings, DeathTimer, EffectCounter, EmitterPause, FloatingTextOnMap, FollowerMaster, GameOptions, GroundAttackMode, HoverIndicator, HoverTarget, InhibitorDied, InputLockChanged, InputLocksFlipped, InventorySnapshot, InventorySnapshotOnMap, ItemCharges, ItemSubstitution, LevelCap, MarkerMoved, MinionKillCount, MissileCourse, MissileLaunched, MissileRetarget, MissileSpeed, ParticleEnterTeamSight, PlaceTurret, RegionMoved, ResourceDisplay, ResourceKindChanged, ShopEnabled, ShopUndo, ShopUndoCount, Shutdown, Situation, SoftReconnect, SoundPlayed, SpawnMarker, SpawnTurret, SpellCharge, SpellCharges, SpellCostChanged, SpellRangeChanged, SpellRankLimits, SpellSlotChanged, SpellSlotChangedForOwner, SpellTargeterHidden, SpellTargeterShown, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, StreamRequest, SubstitutionCleared, SurrenderAllowed, SurrenderFailed, SystemMessage, ThemeMusic, UnitDiedOnMap, VoiceCommand, ZoomReport.

1.0.0.25–1.0.0.57

Client builds from 1.0.0.25 up to, not including, 1.0.0.58. Patch notes: V1.0.0.32.

Build checkedPassedFailedSkippedCommitDate
1.0.0.251004a6a384b2026-11-04
1.0.0.2810049fcd79a2026-11-04

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationOverrides, CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, ChampionStats, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (159)
MessageCommand
AfkWarning145
Announcement66
AppearancePopped91
AppearancePushed90
Attack53
AttackFrom54
Autocast40
BotDebug105
BotState107
BotTargets106
BuildingDied73
BuyItem41
Camera59
CameraAck110
CameraBehaviour94
CameraLock60
CameraLockSet127
CastSpell35
ChainTargets103
CharacterSelected15
Chat0
ClientEvent108
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence76
ClockReply75
ClockSync74
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory112
DestroyMissile102
EffectAdded37
EffectCount80
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit115
ExperienceGained28
FaceDirection93
FacePosition93
FadeMinions174
FadeRemoved137
FadeSounds175
FadeTo136
FloatingText30
FogToggled125
GameEnded14
GameSpeed135
GoldGained27
GoldRedirect89
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled124
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress113
Loadout83
MapPing25
MatchIdentity111
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera130
MovementBounds126
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path77
PathWithSpeed78
Paused133
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected116
QueryStatus3
QueryStatusAnswer4
Reconnected118
ReconnectedInMatch117
RegionAdded86
RegionAttached85
RegionRemoved84
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication128
Respawned72
Resumed134
ResyncEnded119
Revived71
Roster103
SeatChampion101
SeatLoadProgress114
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit87
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged132
SpellUpgraded19
StartGame13
StatTick64
StopAnimation88
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck129
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent131
VoiceEventDone162
VolumeMuted167
WaypointAck120
WaypointGroup121
WaypointGroupAtSpeed122
WorldEvent168

1.0.0.58–1.0.0.60

Client builds from 1.0.0.58 up to, not including, 1.0.0.61. Patch notes: V1.0.0.58.

Build checkedPassedFailedSkippedCommitDate
1.0.0.581004fb3b94f2026-11-04

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationOverrides, CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, ChampionStats, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (159)
MessageCommand
AfkWarning145
Announcement66
AppearancePopped91
AppearancePushed90
Attack53
AttackFrom54
Autocast40
BotDebug105
BotState107
BotTargets106
BuildingDied73
BuyItem41
Camera59
CameraAck110
CameraBehaviour94
CameraLock60
CameraLockSet127
CastSpell35
ChainTargets103
CharacterSelected15
Chat0
ClientEvent108
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence76
ClockReply75
ClockSync74
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory112
DestroyMissile102
EffectAdded37
EffectCount80
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit115
ExperienceGained28
FaceDirection93
FacePosition93
FadeMinions174
FadeRemoved137
FadeSounds175
FadeTo136
FloatingText30
FogToggled125
GameEnded14
GameSpeed135
GoldGained27
GoldRedirect89
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled124
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress113
Loadout83
MapPing25
MatchIdentity111
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera130
MovementBounds126
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path77
PathWithSpeed78
Paused133
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected116
QueryStatus3
QueryStatusAnswer4
Reconnected118
ReconnectedInMatch117
RegionAdded86
RegionAttached85
RegionRemoved84
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication128
Respawned72
Resumed134
ResyncEnded119
Revived71
Roster103
SeatChampion101
SeatLoadProgress114
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit87
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged132
SpellUpgraded19
StartGame13
StatTick64
StopAnimation88
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck129
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent131
VoiceEventDone162
VolumeMuted167
WaypointAck120
WaypointGroup121
WaypointGroupAtSpeed122
WorldEvent168

Against 1.0.0.25–1.0.0.57

Where a build from 1.0.0.58 up to, not including, 1.0.0.61 differs from one from 1.0.0.25 up to, not including, 1.0.0.58. Anything not named here is the same in both.

Laid out differently

  • PlayAnimation
    • flags has syncPhase at bit 8 in 1.0.0.58–1.0.0.60, and not in 1.0.0.25–1.0.0.57.
    • flags has noFadeIn at bit 9 in 1.0.0.58–1.0.0.60, and not in 1.0.0.25–1.0.0.57.
    • flags.unused is at bit 8, 24 bits wide, in 1.0.0.25–1.0.0.57 and at bit 10, 22 bits wide, in 1.0.0.58–1.0.0.60.

Chapters

  • In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client acts on that Registered alone and ignores every other, so it pairs no other player’s player id with a client id.
  • In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Nothing a player sees depends on it.
  • In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: | Map | Holds | | –– | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1, 2 | the six Barracks names, HQ_T1, HQ_T2, orderShop01, chaosShop01, the six spawn points named __P_… | | 3 | Barracks_T1_C1, Barracks_T2_C1, HQ_T1, HQ_T2, OrderShop01, ChaosShop01, ____P_Chaos_Spawn_Barracks__C01 | | 4 | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1, HQ_T1, HQ_T2, OrderShop01, chaosShop01 |
  • In the ordering chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client sends a view report again until a server answers with its number, twice the round trip time plus 1/30 of a second apart.
  • In the space chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client has data for maps 1 to 4: | map | Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 |
  • In the values chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A champion’s own book ends at slot 48.
  • In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Movement takes the origin of a path from the ground.
  • In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The client has maps 1, 2, 3 and 4.
  • In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A word a name holds anywhere says what the object is, not only its opening, the first match winning: a minion spawner’s Spawn_Barracks is tested before Barracks, which makes an inhibitor, and HQ_ makes a nexus and Turret a turret.
  • In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: room.dsc lists each object as a .sco, but its file is a binary .SCB, holding its name within it rather than on a Name= line.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Every answer for its own player id, the first included, has a client send ReconnectedInMatch, saying whether play has yet begun.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The loading screen picks the card a SeatLoadProgress updates by the client id it carries, not by its player id.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client’s shop does not wait for Loadout.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: LeaveLocalSight changes nothing a client shows, whichever unit it names.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client draws its fog of war, or the map with no darkening, as FogSet and FogToggled say.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: LevelUp shows its effect over any champion the client can see, and does nothing for another unit.
  • In the replication chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 | Which slots can be cast from | u32 | | 0 | 3 to 6 | What the spell in slots 0 to 3 costs | float | | 0 | 7 to 14 | What the spell in slots 41 to 48 costs | float | | 0 | 15 to 16 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Whether it is proof against strikes | u32 | | 1 | 5 | Damage it deals by striking | float | | 1 | 6 | Damage its spells deal before modifiers | float | | 1 | 7 | How often it turns a blow aside | float | | 1 | 8 | How often it strikes critically | float | | 1 | 9 | Armour | float | | 1 | 10 | Spell resistance | float | | 1 | 11 to 12 | How fast health and resource return | float | | 1 | 13 | How far it strikes from | float | | 1 | 14 to 16 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | float | | 1 | 19 | A multiplier on how fast it strikes | float | | 1 | 20 | A flat addition to how far it casts | float | | 1 | 21 | A modifier on its cooldowns | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 4 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | ## A turret | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 | Damage it deals by striking | float | | 1 | 1 to 2 | Armour and spell resistance | float | | 1 | 3 | A multiplier on how fast it strikes | float | | 1 | 4 to 6 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 7 | How fast health returns | float | | 1 | 8 to 9 | Health as it stands, then at its greatest | float | | 1 | 10 | What the turret is doing, as a set of bits | u32 | | 1 | 11 to 13 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 14 | Whether it is proof against strikes | u32 | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A minion, and a unit belonging to no side | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 to 1 | Health and resource as they stand | float | | 1 | 2 to 3 | Health and resource at their greatest | float | | 1 | 4 | What the unit is doing, as a set of bits | u32 | | 1 | 5 to 7 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 8 | Whether it is proof against strikes | u32 | | 1 | 9 | Damage it deals by striking | float | | 1 | 10 to 11 | Armour and spell resistance | float | | 1 | 12 | A multiplier on how fast it strikes | float | | 1 | 13 to 15 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 16 to 17 | How fast health and resource return | float | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A building Inhibitors, nexuses and the buildings minions come from share one table.
  • In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: StatTick asks every unit’s stats to advance by that span.
  • In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client that receives GameEnded while still loading leaves at once.
  • In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client sends ReconnectedInMatch right after the registration answer.
  • In the combat chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A death that credits no killer still stops the unit’s cast and attack.
  • In the spells chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client casts nothing for a casting record whose length disagrees with its count of targets.
  • In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The data of the map VersionSync names lists the items that cannot be bought, and can list the only items the shop holds.
  • In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client uses the map’s list of the items the shop holds only where a setting of its own turns it on.
  • In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A purchase a server never answers still plays the sound of buying.
  • In the votes chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client ignores SurrenderVoteCalled that arrives before its own champion is on the field.
  • In the guidance chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client takes TutorialChatLine in any match.
  • In the guidance chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client takes TutorialPopup in any match.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.58–1.0.0.60:

  • AppearancePopped, its layout: “A client may also take away every look laid over the unit on this command; where it does, the unit is left with no look laid over it, whatever entry names.”, where 1.0.0.25–1.0.0.57 has “A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.”
  • AttackFrom, target: “The unit swung at. A client throws the swing at it, and drops the whole message where it does not know this unit.”, where 1.0.0.25–1.0.0.57 has “The unit swung at. A client throws the swing at it.”
  • AttackFrom, fromX: “Where the swinging unit stands, along one ground axis, in world units. Where the point is on ground a unit can walk, a client drops any path the unit was following and makes the point where its movement ends, at zero speed; where the unit stands more than 400 units from it, measured along the ground alone, the client also places the unit there at once.”, where 1.0.0.25–1.0.0.57 has “Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, measured along the ground alone, a client first moves it there; nearer, the point has no effect.”
  • Autocast, slot: “The slot cast by itself, from -1 to 48. A client takes a value outside that range as it stands. What -1 does is not recorded.”, where 1.0.0.25–1.0.0.57 has “The slot cast by itself, from -1 to 44. A client takes a value outside that range as it stands. What -1 does is not recorded.”
  • CameraLock, its layout: “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock, as the game forces the view free and as that forcing lifts. A forced free view is sent at once, with state zero. While it holds, a CameraLockSet or player setting is dropped; as it lifts, a client sends the state in force just before it began. Where the client’s own champion is made while the view is locked, a client sends state 1 again.”, where 1.0.0.25–1.0.0.57 has “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is dropped. As a forced lock begins, a client keeps the state then in force and sends it as the lock lifts; a second forced lock during the first sends its own state and keeps nothing new.”
  • CastSpell, how.slot: “Which slot is being cast from, from 0 to 48. A client still sends a larger slot, its low seven bits only.”, where 1.0.0.25–1.0.0.57 has “Which slot is being cast from, from 0 to 44. A client still sends a larger slot, its low seven bits only.”
  • CreateChampion, its layout: “The champion takes the id in champion, not the header’s; a client deletes no object holding that id first. For the client’s own seat, name also becomes its own player’s name.”, where 1.0.0.25–1.0.0.57 has “The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name.”
  • CreateChampion, spawnIndex: “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count and this index plus one, facing as the map sets for them. A client works out the head count itself. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”, where 1.0.0.25–1.0.0.57 has “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”
  • CreateNeutral, healthBonus: “What is added to the health it holds. A client makes the unit with health and maximum health of its base health plus this, then adds this to the maximum twice more, so the maximum ends at base health plus three times this, and not below 0; it lowers current health only where it is above that maximum.”, where 1.0.0.25–1.0.0.57 has “What is added to the health it holds, three times over: the unit’s maximum and current health both end at its base health plus three times this, and not below 0.”
  • DeathHistory, its layout: “A client ignores the whole message where killer is zero. Each entry’s size after source follows from event alone.”, where 1.0.0.25–1.0.0.57 has “A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.”
  • DeathHistory, killer: “The unit credited with the death. A client ignores the whole message where this is zero; a killer it does not hold is shown with no name.”, where 1.0.0.25–1.0.0.57 has “The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit.”
  • DeathHistory, sourceType: “What sort of source the killer was. A client keeps only the low 4 bits, signed: 1 names the killer as a minion, 2 as a turret, and any other value by the killer’s own name.”, where 1.0.0.25–1.0.0.57 has “What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer.”
  • DeathHistory, entries[].damage.parent.side: “What it means is not recorded for this range. A client compares it with the target’s side, 0 for side 100 and 1 for side 200, to sort the entry into one of two groups in its death summary.”, where 1.0.0.25–1.0.0.57 has “What it means is not recorded for this range; a server writes zero.”
  • DeathHistory, entries[].damage.parent.category: “A client sums the physical and magical damage of two damageDealt entries where this, sourceKind and both spells match, and, where this is zero, the subjects match too.”, where 1.0.0.25–1.0.0.57 has “A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.”
  • DeathHistory, entries[].heal.amount: “How much health; a client shows it for healCast alone.”, where 1.0.0.25–1.0.0.57 has “How much health, as shown.”
  • DeathHistory, entries[].heal.script: “The spell or effect, by the number its name gives; a client shows it by name for healCast alone.”, where 1.0.0.25–1.0.0.57 has “The spell or effect, by the number its name gives, shown by name.”
  • DeathHistory, entries[].heal.parentScript: “The spell or effect it came from, by the number its name gives; a client shows it by name for healCast alone.”, where 1.0.0.25–1.0.0.57 has “The spell or effect it came from, by the number its name gives, shown by name.”
  • DeathHistory, entries[].heal.unusedToo: “What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category.”, where 1.0.0.25–1.0.0.57 has “Unused; a client reads nothing here.”
  • DeathHistory, entries[].effect.script: “The spell or effect, by the number its name gives.”, where 1.0.0.25–1.0.0.57 has “The spell or effect, by the number its name gives, shown by name.”
  • DeathHistory, entries[].effect.parentScript: “The spell or effect it came from, by the number its name gives. With parentSource, it names the group of the death summary the entry goes in.”, where 1.0.0.25–1.0.0.57 has “The spell or effect it came from, by the number its name gives, shown by name.”
  • DeathHistory, entries[].effect.unusedToo: “What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category.”, where 1.0.0.25–1.0.0.57 has “Unused; a client reads nothing here.”
  • EnterSight, view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. A client ignores it for a turret, and reads nothing of it for any other unit.”, where 1.0.0.25–1.0.0.57 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a server ends the message before it, and a client reads none of the body.”
  • Exit, its layout: “A client sends it once, as it leaves without a result while the match runs: as its player quits from the options menu or closes the window, gives up reconnecting after the connection is lost, or dismisses the notice that it was disconnected for being away. It sends none while the match still loads, none after GameEnded, and none on Shutdown or BotKick.”, where 1.0.0.25–1.0.0.57 has “A client sends it once, as it leaves without a result: as its player confirms quitting or the window is asked to close, or as its player gives up reconnecting after the connection is lost, or loses it where reconnecting is turned off. It sends none after GameEnded, and none on Shutdown or BotKick.”
  • FloatingText, error: “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message.”, where 1.0.0.25–1.0.0.57 has “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and float an error notice of its own over the unit, under the same view and settings as slot 0; it does nothing else with the message.”
  • FloatingText, text: “The text, ended by a zero byte; the two take at most 1024 bytes. For slot 0 and for the on-screen message, a client shows a text that names a key into its own text as that key’s text, and any other text as it is.”, where 1.0.0.25–1.0.0.57 has “The text, ended by a zero byte; the two take at most 1024 bytes.”
  • GameEnded, its layout: “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it shows an error and leaves as one abandoning the match. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”, where 1.0.0.25–1.0.0.57 has “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. It ends the match on its screen and sends ClientFinished. A client fails where its own player does not yet exist.”
  • InhibitorState, state: “What state the inhibitor takes. For any other value a client shows nothing but keeps it as the inhibitor’s state, so a later 0 or 1 is applied even where it repeats the state before.”, where 1.0.0.25–1.0.0.57 has “What state the inhibitor takes. A client ignores any other value.”
  • Loadout, its layout: “A client sets the champion’s two summoner slots from summoners, a zero leaving its slot as it was, and keeps the runes, the choices and level. It changes nothing in the shop.”, where 1.0.0.25–1.0.0.57 has “A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd.”
  • MissileState, its layout: “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. Where the casting names a second unit the client holds, a client aims the casting at that unit’s position; it moves no unit. For a missile that flies straight, casterAt becomes its start point, end and facing are taken as sent, and its velocity is set to carry it from its position to its end at the spell’s own missile speed; for any other missile, a client keeps the velocity as sent, and casterAt, facing, end and bounced have no effect. The header names the unit casting, as the casting inside does.”, where 1.0.0.25–1.0.0.57 has “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”
  • MissileState, how.bounced: “Set where the missile has bounced. For a missile that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, so it heads back to where the thrower stood; for any other missile it has no effect.”, where 1.0.0.25–1.0.0.57 has “Set where the missile has bounced. A client tests the whole byte, so any set bit counts. For a missile it already holds that flies in a straight line, a client then starts the line again from the caster’s position, raised by the missile’s height above the ground, aiming it from where the missile now is.”
  • SpawnPet, clone: “The unit it copies, or zero. Where a client holds that unit, it links the pet to it and copies its current state: health, resource, their maxima and its other stats; otherwise nothing is linked or copied.”, where 1.0.0.25–1.0.0.57 has “The unit it copies, or zero. For a minion-like pet, a client only links the pet to that unit, where it holds it, and copies nothing of it.”
  • SpawnUnit, its layout: “A client gives the new unit its id and node, deleting nothing first, and fails where it cannot make the unit. Where clone names a unit it holds, a client links the new unit to it as a clone and copies its current state: health, resource, their maxima and its other stats; zero or an unknown id leaves no link. The header names the unit that put it there; a client reads nothing of it.”, where 1.0.0.25–1.0.0.57 has “A client gives the new unit its id and node, deleting nothing first. Where clone names a unit it holds, a client only links the new unit to it as a clone and copies nothing of it; zero or an unknown id leaves no link. The header names the unit that put it there.”
  • SpawnUnit, clone: “The unit the new unit is linked to as a clone and copies, or zero.”, where 1.0.0.25–1.0.0.57 has “The unit the new unit is linked to as a clone, or zero.”
  • SpellCastAnswer, its layout: “There is no byte for ending a charge and no sync id: the casting is the whole body. A client fails where the casting’s size is wrong, for it then casts with no spell.”, where 1.0.0.25–1.0.0.57 has “There is no byte for ending a charge and no sync id: the casting follows the header at once.”
  • UnitStopped, its layout: “A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, Path, PathWithSpeed, WaypointGroup and WaypointGroupAtSpeed share one count per unit, starting at -1.”, where 1.0.0.25–1.0.0.57 has “A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.”
  • WaypointGroupAtSpeed, its layout: “A client answers each with WaypointAck, naming this sync id, before it reads any path.”, where 1.0.0.25–1.0.0.57 has “A client answers each with WaypointAck, naming this sync id alone, before it reads any movement and whatever movementCount is.”

1.0.0.61–1.0.0.62

Client builds from 1.0.0.61 up to, not including, 1.0.0.63. Patch notes: V1.0.0.61.

Build checkedPassedFailedSkippedCommitDate
1.0.0.611004aab167f2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (161)
MessageCommand
AfkWarning145
AnimationOverrides177
Announcement66
AppearancePopped91
AppearancePushed90
Attack53
AttackFrom54
Autocast40
BotDebug105
BotState107
BotTargets106
BuildingDied73
BuyItem41
Camera59
CameraAck110
CameraBehaviour94
CameraLock60
CameraLockSet127
CastSpell35
ChainTargets103
ChampionStats176
CharacterSelected15
Chat0
ClientEvent108
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence76
ClockReply75
ClockSync74
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory112
DestroyMissile102
EffectAdded37
EffectCount80
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit115
ExperienceGained28
FaceDirection93
FacePosition93
FadeMinions174
FadeRemoved137
FadeSounds175
FadeTo136
FloatingText30
FogToggled125
GameEnded14
GameSpeed135
GoldGained27
GoldRedirect89
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled124
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress113
Loadout83
MapPing25
MatchIdentity111
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera130
MovementBounds126
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path77
PathWithSpeed78
Paused133
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected116
QueryStatus3
QueryStatusAnswer4
Reconnected118
ReconnectedInMatch117
RegionAdded86
RegionAttached85
RegionRemoved84
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication128
Respawned72
Resumed134
ResyncEnded119
Revived71
Roster103
SeatChampion101
SeatLoadProgress114
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit87
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged132
SpellUpgraded19
StartGame13
StatTick64
StopAnimation88
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck129
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent131
VoiceEventDone162
VolumeMuted167
WaypointAck120
WaypointGroup121
WaypointGroupAtSpeed122
WorldEvent168

Against 1.0.0.58–1.0.0.60

Where a build from 1.0.0.61 up to, not including, 1.0.0.63 differs from one from 1.0.0.58 up to, not including, 1.0.0.61. Anything not named here is the same in both.

In 1.0.0.61–1.0.0.62, not in 1.0.0.58–1.0.0.60

MessageSent byCommandWhat it does
AnimationOverridesserver177 on eventsMake a unit play one set of movements wherever it would have played another
ChampionStatsserver176 on eventsSet a champion’s tallies for the scoreboard

Laid out differently

Structs

  • Movement
    • header is 2-byte bits in 1.0.0.58–1.0.0.60 and 4-byte bits in 1.0.0.61–1.0.0.62.
    • header has hasTeleportToken at bit 0 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • header has unused at bit 1 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • header.pointCount is at bit 0, 16 bits wide, in 1.0.0.58–1.0.0.60 and at bit 16, 15 bits wide, in 1.0.0.61–1.0.0.62.
    • header has unusedHigh at bit 31 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • path.teleportToken is in 1.0.0.61–1.0.0.62 (u8), after path.unit, and not in 1.0.0.58–1.0.0.60.
  • MovementAtSpeed
    • header is 2-byte bits in 1.0.0.58–1.0.0.60 and 4-byte bits in 1.0.0.61–1.0.0.62.
    • header has hasTeleportToken at bit 0 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • header has unused at bit 1 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • header.pointCount is at bit 0, 16 bits wide, in 1.0.0.58–1.0.0.60 and at bit 16, 15 bits wide, in 1.0.0.61–1.0.0.62.
    • header has unusedHigh at bit 31 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.
    • path.teleportToken is in 1.0.0.61–1.0.0.62 (u8), after path.unit, and not in 1.0.0.58–1.0.0.60.
  • SpellCast
    • startedAt is in 1.0.0.61–1.0.0.62 (f32), after cooldown, and not in 1.0.0.58–1.0.0.60.

Chapters

  • In the messages chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client unwraps no container: a payload whose command is 255 does nothing, on any channel.
  • In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client that still holds the earlier object gives the net id to the new one, so messages naming it reach the new object, and removing either leaves the id naming neither.
  • In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends a WaypointGroup’s WaypointAck before it reads any path, whatever units the paths name.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: The loading screen picks the card a SeatLoadProgress updates by the client id it carries, not by its player id.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client drops nothing for arriving before CharacterSelected.
  • In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client’s shop does not wait for Loadout.
  • In the units chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client acts on a CreateChampion or a CreateNeutral whenever it arrives, before CharacterSelected as after.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: EnterLocalSight states nothing of the unit.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: Any other GoldGained shows the gold gained or lost over the unit it names, whichever unit that is.
  • In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: LevelUp shows its effect over any champion the client can see, and does nothing for another unit.
  • In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A server needs no origin.
  • In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A path carries no flag and no token, so nothing relocates a unit: every path is walked.
  • In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends the WaypointAck before reading any movement in the group, and lists no units in it.
  • In the replication chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 | Which slots can be cast from | u32 | | 0 | 3 to 6 | What the spell in slots 0 to 3 costs | float | | 0 | 7 to 14 | What the spell in slots 41 to 48 costs | float | | 0 | 15 to 16 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Whether it is proof against strikes | u32 | | 1 | 5 | Damage it deals by striking | float | | 1 | 6 | Damage its spells deal before modifiers | float | | 1 | 7 | How often it turns a blow aside | float | | 1 | 8 | How often it strikes critically | float | | 1 | 9 | Armour | float | | 1 | 10 | Spell resistance | float | | 1 | 11 to 12 | How fast health and resource return | float | | 1 | 13 | How far it strikes from | float | | 1 | 14 to 16 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | float | | 1 | 19 | A multiplier on how fast it strikes | float | | 1 | 20 | A flat addition to how far it casts | float | | 1 | 21 | A modifier on its cooldowns | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 4 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | ## A turret | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 | Damage it deals by striking | float | | 1 | 1 to 2 | Armour and spell resistance | float | | 1 | 3 | A multiplier on how fast it strikes | float | | 1 | 4 to 6 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 7 | How fast health returns | float | | 1 | 8 to 9 | Health as it stands, then at its greatest | float | | 1 | 10 | What the turret is doing, as a set of bits | u32 | | 1 | 11 to 13 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 14 | Whether it is proof against strikes | u32 | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A minion, and a unit belonging to no side | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 to 1 | Health and resource as they stand | float | | 1 | 2 to 3 | Health and resource at their greatest | float | | 1 | 4 | What the unit is doing, as a set of bits | u32 | | 1 | 5 to 7 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 8 | Whether it is proof against strikes | u32 | | 1 | 9 | Damage it deals by striking | float | | 1 | 10 to 11 | Armour and spell resistance | float | | 1 | 12 | A multiplier on how fast it strikes | float | | 1 | 13 to 15 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 16 to 17 | How fast health and resource return | float | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A building Inhibitors, nexuses and the buildings minions come from share one table.
  • In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends ReconnectedInMatch right after the registration answer.
  • In the spells chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A command its player types sends UpgradeSpell without checking anything.
  • In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client uses the map’s list of the items the shop holds only where a setting of its own turns it on.
  • In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client asks for an item a player holds only one of even where the player holds it already, and an item that can be used in the shop needs a slot as any other does.
  • In the interface chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client ignores CameraLockSet that arrives while it holds its camera itself, and answers nothing.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.61–1.0.0.62:

  • BuildingDied, attacker: “The unit that destroyed it.”, where 1.0.0.58–1.0.0.60 has “The unit that destroyed it. A client reads nothing here.”
  • EnterLocalSight, its layout: “It carries no other messages: the body is the unit’s health alone, always present.”, where 1.0.0.58–1.0.0.60 has “A client reads none of the body: it shows the unit and reads nothing more.”
  • EnterLocalSight, vitals: “The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them.”, where 1.0.0.58–1.0.0.60 has “The unit’s health. A client reads nothing here.”
  • EnterLocalSight, vitals.maxHealth: “What the unit’s health tops out at.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here.”
  • EnterLocalSight, vitals.health: “What its health stands at. A client holds it to between zero and maxHealth.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here.”
  • EnterSight, view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”, where 1.0.0.58–1.0.0.60 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. A client ignores it for a turret, and reads nothing of it for any other unit.”
  • MissileState, its layout: “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”, where 1.0.0.58–1.0.0.60 has “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. Where the casting names a second unit the client holds, a client aims the casting at that unit’s position; it moves no unit. For a missile that flies straight, casterAt becomes its start point, end and facing are taken as sent, and its velocity is set to carry it from its position to its end at the spell’s own missile speed; for any other missile, a client keeps the velocity as sent, and casterAt, facing, end and bounced have no effect. The header names the unit casting, as the casting inside does.”
  • MissileState, how.bounced: “Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.”, where 1.0.0.58–1.0.0.60 has “Set where the missile has bounced. For a missile that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, so it heads back to where the thrower stood; for any other missile it has no effect.”
  • SpawnStart, count: “A single count the client keeps. What it carries is not recorded for this range; a server writes zero.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here. A server writes zero.”
  • SpellCastAnswer, its layout: “There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.”, where 1.0.0.58–1.0.0.60 has “There is no byte for ending a charge and no sync id: the casting is the whole body. A client fails where the casting’s size is wrong, for it then casts with no spell.”
  • WaypointGroupAtSpeed, its layout: “A client answers each with WaypointAck, naming this sync id and listing, in order, each unit whose path carried a teleport token with that token.”, where 1.0.0.58–1.0.0.60 has “A client answers each with WaypointAck, naming this sync id, before it reads any path.”

1.0.0.63–1.0.0.69

Client builds from 1.0.0.63 up to, not including, 1.0.0.70. Patch notes: V1.0.0.63, V1.0.0.66.

Build checkedPassedFailedSkippedCommitDate
1.0.0.631004643caf82026-11-03
1.0.0.6610043f5aaad2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (161)
MessageCommand
AfkWarning145
AnimationOverrides177
Announcement66
AppearancePopped97
AppearancePushed96
Attack53
AttackFrom54
Autocast40
BotDebug108
BotState110
BotTargets109
BuildingDied79
BuyItem41
Camera59
CameraAck113
CameraBehaviour100
CameraLock60
CameraLockSet130
CastSpell35
ChainTargets106
ChampionStats176
CharacterSelected15
Chat0
ClientEvent111
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence82
ClockReply81
ClockSync80
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory115
DestroyMissile105
EffectAdded37
EffectCount86
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit118
ExperienceGained28
FaceDirection99
FacePosition99
FadeMinions174
FadeRemoved140
FadeSounds175
FadeTo139
FloatingText30
FogToggled128
GameEnded14
GameSpeed138
GoldGained27
GoldRedirect95
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled127
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress116
Loadout89
MapPing25
MatchIdentity114
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera133
MovementBounds129
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path83
PathWithSpeed84
Paused136
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected119
QueryStatus3
QueryStatusAnswer4
Reconnected121
ReconnectedInMatch120
RegionAdded92
RegionAttached91
RegionRemoved90
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication131
Respawned78
Resumed137
ResyncEnded122
Revived77
Roster103
SeatChampion101
SeatLoadProgress117
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit93
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged135
SpellUpgraded19
StartGame13
StatTick64
StopAnimation94
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck132
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent134
VoiceEventDone162
VolumeMuted167
WaypointAck123
WaypointGroup124
WaypointGroupAtSpeed125
WorldEvent168

Against 1.0.0.61–1.0.0.62

Where a build from 1.0.0.63 up to, not including, 1.0.0.70 differs from one from 1.0.0.61 up to, not including, 1.0.0.63. Anything not named here is the same in both.

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • DeathHistory
    • Its command is 112 in 1.0.0.61–1.0.0.62 and 115 in 1.0.0.63–1.0.0.69.
    • span is in 1.0.0.63–1.0.0.69 (f32), after killer, and not in 1.0.0.61–1.0.0.62.
  • MoveOrder
    • movement is in 1.0.0.63–1.0.0.69 (record), after target, and not in 1.0.0.61–1.0.0.62.
  • PlayerDisconnected
    • Its command is 116 in 1.0.0.61–1.0.0.62 and 119 in 1.0.0.63–1.0.0.69.
    • champion is in 1.0.0.63–1.0.0.69 (u32) at the start, and not in 1.0.0.61–1.0.0.62.
    • clientId is in 1.0.0.61–1.0.0.62 and not in 1.0.0.63–1.0.0.69.
  • SeatLoadProgress
    • Its command is 114 in 1.0.0.61–1.0.0.62 and 117 in 1.0.0.63–1.0.0.69.
    • status names bit 0 unusedLow in 1.0.0.61–1.0.0.62 and count in 1.0.0.63–1.0.0.69.
    • status names bit 31 unusedHigh in 1.0.0.61–1.0.0.62 and loaded in 1.0.0.63–1.0.0.69.
    • statusText is in 1.0.0.61–1.0.0.62 and not in 1.0.0.63–1.0.0.69.

Chapters

  • In the movement chapter, a passage holds for 1.0.0.61–1.0.0.62 and not 1.0.0.63–1.0.0.69: An order carries no path: only its destination, in world floats.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.63–1.0.0.69:

  • CreateChampion, its layout: “The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection.”, where 1.0.0.61–1.0.0.62 has “The champion takes the id in champion, not the header’s; a client deletes no object holding that id first. For the client’s own seat, name also becomes its own player’s name.”
  • CreateChampion, bot: “Nonzero where a bot plays the seat and nobody holds it; its shown name is then the client’s own bot name for asset, and name has no effect.”, where 1.0.0.61–1.0.0.62 has “Nonzero where a bot plays the seat and nobody holds it. A client only keeps it; the shown name is name as sent.”
  • CreateChampion, spawnIndex: “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”, where 1.0.0.61–1.0.0.62 has “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count and this index plus one, facing as the map sets for them. A client works out the head count itself. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”
  • CreateNeutral, its layout: “A client leaves the monster facing as it was made, and drops the message while its map’s navigation data is unloaded. A client adds damageBonus to the damage the unit deals, and healthBonus to its maximum health, twice over, keeping that maximum at zero or above, and sets its health to the new maximum.”, where 1.0.0.61–1.0.0.62 has “A client leaves the monster facing as it was made. A client adds damageBonus to the damage the unit deals twice over.”
  • CreateNeutral, healthBonus: “What is added to the health it holds.”, where 1.0.0.61–1.0.0.62 has “What is added to the health it holds. A client makes the unit with health and maximum health of its base health plus this, then adds this to the maximum twice more, so the maximum ends at base health plus three times this, and not below 0; it lowers current health only where it is above that maximum.”
  • CreateNeutral, camp: “Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first; where no camp has that number, it makes one at the unit’s own position and adds the unit to it.”, where 1.0.0.61–1.0.0.62 has “Which camp the unit belongs to. Where no camp of that number exists yet, a client makes one at the unit’s own position, not at campAt, and adds the unit to it.”
  • MissileReport, its layout: no note, where 1.0.0.61–1.0.0.62 has “A client also sends it 209 bytes long, header included, from a missile of its own. That form writes only atX to atZ, velocityX to velocityZ and the cast, and leaves every other byte unwritten.”
  • SpellNumbers, entryCount: “How many sets of numbers follow. A client ignores the whole message where they do not all fit in it.”, where 1.0.0.61–1.0.0.62 has “How many sets of numbers follow. A client reads every set it names.”

1.0.0.70–1.0.0.71

Client builds from 1.0.0.70 up to, not including, 1.0.0.72. Patch notes: V1.0.0.70.

Build checkedPassedFailedSkippedCommitDate
1.0.0.70100404d61432026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (162)
MessageCommand
AfkWarning145
AnimationOverrides177
Announcement66
AppearancePopped97
AppearancePushed96
Attack53
AttackFrom54
Autocast40
BotDebug108
BotState110
BotTargets109
BuildingDied79
BuyItem41
Camera59
CameraAck113
CameraBehaviour100
CameraLock60
CameraLockSet130
CastSpell35
ChainTargets106
ChampionStats176
CharacterSelected15
Chat0
ClientEvent111
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence82
ClockReply81
ClockSync80
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory115
DestroyMissile105
EffectAdded37
EffectCount86
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit118
ExperienceGained28
FaceDirection99
FacePosition99
FadeMinions174
FadeRemoved140
FadeSounds175
FadeTo139
FloatingText30
FogToggled128
GameEnded14
GameSpeed138
GoldGained27
GoldRedirect95
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled127
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress116
Loadout89
MapPing25
MatchIdentity114
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera133
MovementBounds129
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path83
PathWithSpeed84
Paused136
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected119
QueryStatus3
QueryStatusAnswer4
Reconnected121
ReconnectedInMatch120
RegionAdded92
RegionAttached91
RegionRemoved90
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication131
Respawned78
Resumed137
ResyncEnded122
Revived77
Roster103
SeatChampion101
SeatLoadProgress117
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit93
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged135
SpellUpgraded19
StartGame13
StatTick64
StopAnimation94
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItems45
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck132
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent134
VoiceEventDone162
VolumeMuted167
WaypointAck123
WaypointGroup124
WaypointGroupAtSpeed125
WorldEvent168

Against 1.0.0.63–1.0.0.69

Where a build from 1.0.0.70 up to, not including, 1.0.0.72 differs from one from 1.0.0.63 up to, not including, 1.0.0.70. Anything not named here is the same in both.

In 1.0.0.70–1.0.0.71, not in 1.0.0.63–1.0.0.69

MessageSent byCommandWhat it does
SwapItemsclient45 on requestsMove an item from one slot to another

Chapters

  • In the shop chapter, a passage holds for 1.0.0.63–1.0.0.69 and not 1.0.0.70–1.0.0.71: A client never asks to swap two slots: it has no SwapItems.

1.0.0.72–1.0.0.73

Client builds from 1.0.0.72 up to, not including, 1.0.0.74. Patch notes: V1.0.0.72.

Build checkedPassedFailedSkippedCommitDate
1.0.0.72100491e5dfc2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (162)
MessageCommand
AfkWarning145
AnimationOverrides177
Announcement66
AppearancePopped97
AppearancePushed96
Attack53
AttackFrom54
Autocast40
BotDebug108
BotState110
BotTargets109
BuildingDied79
BuyItem41
Camera59
CameraAck113
CameraBehaviour100
CameraLock60
CameraLockSet130
CastSpell35
ChainTargets106
ChampionStats176
CharacterSelected15
Chat0
ClientEvent111
ClientFinished17
ClientReady16
ClientVersion67
ClockConvergence82
ClockReply81
ClockSync80
CloseShop146
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory115
DestroyMissile105
EffectAdded37
EffectCount86
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight57
EnterSight55
Exit118
ExperienceGained28
FaceDirection99
FacePosition99
FadeMinions174
FadeRemoved140
FadeSounds175
FadeTo139
FloatingText30
FogToggled128
GameEnded14
GameSpeed138
GoldGained27
GoldRedirect95
GreyscaleWhenDead170
HudDisabled171
HudHighlighted155
HudHighlightToggled164
InhibitorState65
InputLock147
InputLockToggled127
ItemAdded42
JoinSide100
KillParticle22
LeaveLocalSight58
LeaveSight56
LevelUp47
LoadingProgress116
Loadout89
MapPing25
MatchIdentity114
MinimapHighlighted163
MissileHits161
MissileReport63
MissileState63
MoveCamera133
MovementBounds129
MoveOrder20
NexusIdle173
NexusSkin169
ObjectiveHidden150
ObjectiveReplaced151
ObjectiveShown149
ParticlesCreated21
Path83
PathWithSpeed84
Paused136
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected119
QueryStatus3
QueryStatusAnswer4
Reconnected121
ReconnectedInMatch120
RegionAdded92
RegionAttached91
RegionRemoved90
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication131
Respawned78
Resumed137
ResyncEnded122
Revived77
Roster103
SeatChampion101
SeatLoadProgress117
SeatName102
SelectObject61
ShopHighlighted156
SideTextHidden153
SideTextRefreshed154
SideTextShown152
SpawnEnd12
SpawnFromBarracks49
SpawnPet32
SpawnStart5
SpawnUnit93
SpellCastAnswer36
SpellCooldown33
SpellNameChanged172
SpellNumbers166
SpellTargetingChanged135
SpellUpgraded19
StartGame13
StatTick64
StopAnimation94
StopAttack48
SurrenderStatus160
SurrenderVote157
SurrenderVoteCalled158
SwapItems45
SwapItemsAnswer46
TargetHeldChampion70
TargetUnit69
TransientAck132
TutorialChatLine165
TutorialPopup143
TutorialPopupClosed144
TutorialShopOpened148
UnitDied34
UnitHighlighted141
UnitHighlightRemoved142
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync68
VoiceEvent134
VoiceEventDone162
VolumeMuted167
WaypointAck123
WaypointGroup124
WaypointGroupAtSpeed125
WorldEvent168

Against 1.0.0.70–1.0.0.71

Where a build from 1.0.0.72 up to, not including, 1.0.0.74 differs from one from 1.0.0.70 up to, not including, 1.0.0.72. Anything not named here is the same in both.

Structs

  • SpellCast
    • how has forced at bit 2 in 1.0.0.72–1.0.0.73, and not in 1.0.0.70–1.0.0.71.
    • how.unused is at bit 2, 6 bits wide, in 1.0.0.70–1.0.0.71 and at bit 3, 5 bits wide, in 1.0.0.72–1.0.0.73.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.72–1.0.0.73:

  • ClientEvent, event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”
  • DeathHistory, entries[].event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”
  • WorldEvent, event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”

1.0.0.74

Client builds from 1.0.0.74 up to, not including, 1.0.0.75. Patch notes: V1.0.0.74.

Build checkedPassedFailedSkippedCommitDate
1.0.0.741004feab01e2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (163)
MessageCommand
AfkWarning146
AnimationOverrides178
Announcement67
AppearancePopped98
AppearancePushed97
Attack54
AttackFrom55
Autocast40
BotDebug109
BotState111
BotTargets110
BuildingDied80
BuyItem41
Camera60
CameraAck114
CameraBehaviour101
CameraLock61
CameraLockSet131
CastSpell35
ChainTargets107
ChampionStats177
CharacterSelected15
Chat0
ClientEvent112
ClientFinished17
ClientReady16
ClientVersion68
ClockConvergence83
ClockReply82
ClockSync81
CloseShop147
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory116
DestroyMissile106
EffectAdded37
EffectCount87
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight58
EnterSight56
Exit119
ExperienceGained28
FaceDirection100
FacePosition100
FadeMinions175
FadeRemoved141
FadeSounds176
FadeTo140
FloatingText30
FogToggled129
GameEnded14
GameSpeed139
GoldGained27
GoldRedirect96
GreyscaleWhenDead171
HudDisabled172
HudHighlighted156
HudHighlightToggled165
InhibitorState66
InputLock148
InputLockToggled128
ItemAdded42
ItemUsed47
JoinSide100
KillParticle22
LeaveLocalSight59
LeaveSight57
LevelUp48
LoadingProgress117
Loadout90
MapPing25
MatchIdentity115
MinimapHighlighted164
MissileHits162
MissileReport64
MissileState64
MoveCamera134
MovementBounds130
MoveOrder20
NexusIdle174
NexusSkin170
ObjectiveHidden151
ObjectiveReplaced152
ObjectiveShown150
ParticlesCreated21
Path84
PathWithSpeed85
Paused137
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected120
QueryStatus3
QueryStatusAnswer4
Reconnected122
ReconnectedInMatch121
RegionAdded93
RegionAttached92
RegionRemoved91
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication132
Respawned79
Resumed138
ResyncEnded123
Revived78
Roster103
SeatChampion101
SeatLoadProgress118
SeatName102
SelectObject62
ShopHighlighted157
SideTextHidden154
SideTextRefreshed155
SideTextShown153
SpawnEnd12
SpawnFromBarracks50
SpawnPet32
SpawnStart5
SpawnUnit94
SpellCastAnswer36
SpellCooldown33
SpellNameChanged173
SpellNumbers167
SpellTargetingChanged136
SpellUpgraded19
StartGame13
StatTick65
StopAnimation95
StopAttack49
SurrenderStatus161
SurrenderVote158
SurrenderVoteCalled159
SwapItems45
SwapItemsAnswer46
TargetHeldChampion71
TargetUnit70
TransientAck133
TutorialChatLine166
TutorialPopup144
TutorialPopupClosed145
TutorialShopOpened149
UnitDied34
UnitHighlighted142
UnitHighlightRemoved143
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync69
VoiceEvent135
VoiceEventDone163
VolumeMuted168
WaypointAck124
WaypointGroup125
WaypointGroupAtSpeed126
WorldEvent169

Against 1.0.0.72–1.0.0.73

Where a build from 1.0.0.74 up to, not including, 1.0.0.75 differs from one from 1.0.0.72 up to, not including, 1.0.0.74. Anything not named here is the same in both.

In 1.0.0.74, not in 1.0.0.72–1.0.0.73

MessageSent byCommandWhat it does
ItemUsedserver47 on eventsWhat a server sends after an item in a unit’s inventory is used

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.72–1.0.0.731.0.0.74Messages
clock81–8282–83ClockReply, ClockConvergence
events47–17748–178LevelUp, StopAttack, SpawnFromBarracks, Attack, AttackFrom, EnterSight, LeaveSight, EnterLocalSight, LeaveLocalSight, MissileState, StatTick, InhibitorState, Announcement, VersionSync, TargetUnit, TargetHeldChampion, Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, PlayerDisconnected, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides
requests59–16260–163Camera, CameraLock, SelectObject, MissileReport, ClientVersion, FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, TutorialPopupClosed, TutorialShopOpened, SurrenderVote, VoiceEventDone
transient117–131118–132SeatLoadProgress, WaypointGroup, Replication

1.0.0.75–1.0.0.78

Client builds from 1.0.0.75 up to, not including, 1.0.0.79. Patch notes: V1.0.0.75.

Build checkedPassedFailedSkippedCommitDate
1.0.0.751004cd5e97d2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (163)
MessageCommand
AfkWarning146
AnimationOverrides178
Announcement67
AppearancePopped98
AppearancePushed97
Attack54
AttackFrom55
Autocast40
BotDebug109
BotState111
BotTargets110
BuildingDied80
BuyItem41
Camera60
CameraAck114
CameraBehaviour101
CameraLock61
CameraLockSet131
CastSpell35
ChainTargets107
ChampionStats177
CharacterSelected15
Chat0
ClientEvent112
ClientFinished17
ClientReady16
ClientVersion68
ClockConvergence83
ClockReply82
ClockSync81
CloseShop147
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory116
DestroyMissile106
EffectAdded37
EffectCount87
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight58
EnterSight56
Exit119
ExperienceGained28
FaceDirection100
FacePosition100
FadeMinions175
FadeRemoved141
FadeSounds176
FadeTo140
FloatingText30
FogToggled129
GameEnded14
GameSpeed139
GoldGained27
GoldRedirect96
GreyscaleWhenDead171
HudDisabled172
HudHighlighted156
HudHighlightToggled165
InhibitorState66
InputLock148
InputLockToggled128
ItemAdded42
ItemUsed47
JoinSide100
KillParticle22
LeaveLocalSight59
LeaveSight57
LevelUp48
LoadingProgress117
Loadout90
MapPing25
MatchIdentity115
MinimapHighlighted164
MissileHits162
MissileReport64
MissileState64
MoveCamera134
MovementBounds130
MoveOrder20
NexusIdle174
NexusSkin170
ObjectiveHidden151
ObjectiveReplaced152
ObjectiveShown150
ParticlesCreated21
Path84
PathWithSpeed85
Paused137
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected120
QueryStatus3
QueryStatusAnswer4
Reconnected122
ReconnectedInMatch121
RegionAdded93
RegionAttached92
RegionRemoved91
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication132
Respawned79
Resumed138
ResyncEnded123
Revived78
Roster103
SeatChampion101
SeatLoadProgress118
SeatName102
SelectObject62
ShopHighlighted157
SideTextHidden154
SideTextRefreshed155
SideTextShown153
SpawnEnd12
SpawnFromBarracks50
SpawnPet32
SpawnStart5
SpawnUnit94
SpellCastAnswer36
SpellCooldown33
SpellNameChanged173
SpellNumbers167
SpellTargetingChanged136
SpellUpgraded19
StartGame13
StatTick65
StopAnimation95
StopAttack49
SurrenderStatus161
SurrenderVote158
SurrenderVoteCalled159
SwapItems45
SwapItemsAnswer46
TargetHeldChampion71
TargetUnit70
TransientAck133
TutorialChatLine166
TutorialPopup144
TutorialPopupClosed145
TutorialShopOpened149
UnitDied34
UnitHighlighted142
UnitHighlightRemoved143
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync69
VoiceEvent135
VoiceEventDone163
VolumeMuted168
WaypointAck124
WaypointGroup125
WaypointGroupAtSpeed126
WorldEvent169

Against 1.0.0.74

Where a build from 1.0.0.75 up to, not including, 1.0.0.79 differs from one from 1.0.0.74 up to, not including, 1.0.0.75. Anything not named here is the same in both.

Laid out differently

  • SpawnPet (vectors: one-on-1-0-0-75)
    • flags is in 1.0.0.75–1.0.0.78 (1-byte bits), after clone, and not in 1.0.0.74.

1.0.0.79–1.0.0.80

Client builds from 1.0.0.79 up to, not including, 1.0.0.81. Patch notes: V1.0.0.79.

Build checkedPassedFailedSkippedCommitDate
1.0.0.791004c26e5fb2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (163)
MessageCommand
AfkWarning146
AnimationOverrides178
Announcement67
AppearancePopped98
AppearancePushed97
Attack54
AttackFrom55
Autocast40
BotDebug109
BotState111
BotTargets110
BuildingDied80
BuyItem41
Camera60
CameraAck114
CameraBehaviour101
CameraLock61
CameraLockSet131
CastSpell35
ChainTargets107
ChampionStats177
CharacterSelected15
Chat0
ClientEvent112
ClientFinished17
ClientReady16
ClientVersion68
ClockConvergence83
ClockReply82
ClockSync81
CloseShop147
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory116
DestroyMissile106
EffectAdded37
EffectCount87
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight58
EnterSight56
Exit119
ExperienceGained28
FaceDirection100
FacePosition100
FadeMinions175
FadeRemoved141
FadeSounds176
FadeTo140
FloatingText30
FogToggled129
GameEnded14
GameSpeed139
GoldGained27
GoldRedirect96
GreyscaleWhenDead171
HudDisabled172
HudHighlighted156
HudHighlightToggled165
InhibitorState66
InputLock148
InputLockToggled128
ItemAdded42
ItemUsed47
JoinSide100
KillParticle22
LeaveLocalSight59
LeaveSight57
LevelUp48
LoadingProgress117
Loadout90
MapPing25
MatchIdentity115
MinimapHighlighted164
MissileHits162
MissileReport64
MissileState64
MoveCamera134
MovementBounds130
MoveOrder20
NexusIdle174
NexusSkin170
ObjectiveHidden151
ObjectiveReplaced152
ObjectiveShown150
ParticlesCreated21
Path84
PathWithSpeed85
Paused137
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected120
QueryStatus3
QueryStatusAnswer4
Reconnected122
ReconnectedInMatch121
RegionAdded93
RegionAttached92
RegionRemoved91
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication132
Respawned79
Resumed138
ResyncEnded123
Revived78
Roster103
SeatChampion101
SeatLoadProgress118
SeatName102
SelectObject62
ShopHighlighted157
SideTextHidden154
SideTextRefreshed155
SideTextShown153
SpawnEnd12
SpawnFromBarracks50
SpawnPet32
SpawnStart5
SpawnUnit94
SpellCastAnswer36
SpellCooldown33
SpellNameChanged173
SpellNumbers167
SpellTargetingChanged136
SpellUpgraded19
StartGame13
StatTick65
StopAnimation95
StopAttack49
SurrenderStatus161
SurrenderVote158
SurrenderVoteCalled159
SwapItems45
SwapItemsAnswer46
TargetHeldChampion71
TargetUnit70
TransientAck133
TutorialChatLine166
TutorialPopup144
TutorialPopupClosed145
TutorialShopOpened149
UnitDied34
UnitHighlighted142
UnitHighlightRemoved143
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync69
VoiceEvent135
VoiceEventDone163
VolumeMuted168
WaypointAck124
WaypointGroup125
WaypointGroupAtSpeed126
WorldEvent169

Against 1.0.0.75–1.0.0.78

Where a build from 1.0.0.79 up to, not including, 1.0.0.81 differs from one from 1.0.0.75 up to, not including, 1.0.0.79. Anything not named here is the same in both.

Transport

Laid out differently

  • Attack
    • timing is f32 in 1.0.0.75–1.0.0.78 and u8 in 1.0.0.79–1.0.0.80.
  • AttackFrom
    • timing is f32 in 1.0.0.75–1.0.0.78 and u8 in 1.0.0.79–1.0.0.80.
    • unread is in 1.0.0.75–1.0.0.78 and not in 1.0.0.79–1.0.0.80.
    • fromY is in 1.0.0.75–1.0.0.78 and not in 1.0.0.79–1.0.0.80.
  • MoveOrder
    • movement.path.points[].x is f32 in 1.0.0.75–1.0.0.78 and i16 in 1.0.0.79–1.0.0.80.
    • movement.path.points[].z is f32 in 1.0.0.75–1.0.0.78 and i16 in 1.0.0.79–1.0.0.80.
  • WaypointAck
    • relocationCount is in 1.0.0.79–1.0.0.80 (u8), after syncId, and not in 1.0.0.75–1.0.0.78.
    • relocations is in 1.0.0.79–1.0.0.80 (count in relocationCount × record), after relocationCount, and not in 1.0.0.75–1.0.0.78.

Structs

  • SpellCast
    • how has overrideCastPosition at bit 3 in 1.0.0.79–1.0.0.80, and not in 1.0.0.75–1.0.0.78.
    • how has clicked at bit 4 in 1.0.0.79–1.0.0.80, and not in 1.0.0.75–1.0.0.78.
    • how.unused is at bit 3, 5 bits wide, in 1.0.0.75–1.0.0.78 and at bit 5, 3 bits wide, in 1.0.0.79–1.0.0.80.

Chapters

  • In the movement chapter, a passage holds for 1.0.0.79–1.0.0.80 and not 1.0.0.75–1.0.0.78: A client answers each group with one WaypointAck, listing every unit in it that carried a token, with an empty list where none did.

1.0.0.81

Client builds from 1.0.0.81 up to, not including, 1.0.0.82. Patch notes: V1.0.0.81.

Build checkedPassedFailedSkippedCommitDate
1.0.0.81100470a93dc2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (163)
MessageCommand
AfkWarning146
AnimationOverrides178
Announcement67
AppearancePopped98
AppearancePushed97
Attack54
AttackFrom55
Autocast40
BotDebug109
BotState111
BotTargets110
BuildingDied80
BuyItem41
Camera60
CameraAck114
CameraBehaviour101
CameraLock61
CameraLockSet131
CastSpell35
ChainTargets107
ChampionStats177
CharacterSelected15
Chat0
ClientEvent112
ClientFinished17
ClientReady16
ClientVersion68
ClockConvergence83
ClockReply82
ClockSync81
CloseShop147
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory116
DestroyMissile106
EffectAdded37
EffectCount87
EffectRemoved39
EffectReplaced38
EmotePlayed11
EnterLocalSight58
EnterSight56
Exit119
ExperienceGained28
FaceDirection100
FacePosition100
FadeMinions175
FadeRemoved141
FadeSounds176
FadeTo140
FloatingText30
FogToggled129
GameEnded14
GameSpeed139
GoldGained27
GoldRedirect96
GreyscaleWhenDead171
HudDisabled172
HudHighlighted156
HudHighlightToggled165
InhibitorState66
InputLock148
InputLockToggled128
ItemAdded42
ItemUsed47
JoinSide100
KillParticle22
LeaveLocalSight59
LeaveSight57
LevelUp48
LoadingProgress117
Loadout90
MapPing25
MatchIdentity115
MinimapHighlighted164
MissileHits162
MissileReport64
MissileState64
MoveCamera134
MovementBounds130
MoveOrder20
NexusIdle174
NexusSkin170
ObjectiveHidden151
ObjectiveReplaced152
ObjectiveShown150
ParticlesCreated21
Path84
PathWithSpeed85
Paused137
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected120
QueryStatus3
QueryStatusAnswer4
Reconnected122
ReconnectedInMatch121
RegionAdded93
RegionAttached92
RegionRemoved91
Register0
Registered0
RemoveItem43
RemoveItemAnswer44
Replication132
Respawned79
Resumed138
ResyncEnded123
Revived78
Roster103
SeatChampion101
SeatLoadProgress118
SeatName102
SelectObject62
ShopHighlighted157
SideTextHidden154
SideTextRefreshed155
SideTextShown153
SpawnEnd12
SpawnFromBarracks50
SpawnPet32
SpawnStart5
SpawnUnit94
SpellCastAnswer36
SpellCooldown33
SpellNameChanged173
SpellNumbers167
SpellTargetingChanged136
SpellUpgraded19
StartGame13
StatTick65
StopAnimation95
StopAttack49
SurrenderStatus161
SurrenderVote158
SurrenderVoteCalled159
SwapItems45
SwapItemsAnswer46
TargetHeldChampion71
TargetUnit70
TransientAck133
TutorialChatLine166
TutorialPopup144
TutorialPopupClosed145
TutorialShopOpened149
UnitDied34
UnitHighlighted142
UnitHighlightRemoved143
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync69
VoiceEvent135
VoiceEventDone163
VolumeMuted168
WaypointAck124
WaypointGroup125
WaypointGroupAtSpeed126
WorldEvent169

Against 1.0.0.79–1.0.0.80

Where a build from 1.0.0.81 up to, not including, 1.0.0.82 differs from one from 1.0.0.79 up to, not including, 1.0.0.81. Anything not named here is the same in both.

Laid out differently

  • SpellCastAnswer
    • syncId is in 1.0.0.81 (u32) at the start, and not in 1.0.0.79–1.0.0.80.

Structs

  • Movement
    • path.points[].x is f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.
    • path.points[].z is f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.
  • MovementAtSpeed
    • path.points[].x is f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.
    • path.points[].z is f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.

Chapters

  • In the movement chapter, a passage holds for 1.0.0.79–1.0.0.80 and not 1.0.0.81: A path carries each point as two world floats (see Space), stated against no origin and no other point.

1.0.0.82

Client builds from 1.0.0.82 up to, not including, 1.0.0.83. Patch notes: V1.0.0.82.

Build checkedPassedFailedSkippedCommitDate
1.0.0.821004688d35d2026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (167)
MessageCommand
AfkWarning150
AnimationOverrides182
Announcement70
AppearancePopped102
AppearancePushed101
Attack57
AttackFrom58
Autocast43
BotDebug113
BotState115
BotTargets114
BuildingDied83
BuyItem44
Camera63
CameraAck118
CameraBehaviour105
CameraLock64
CameraLockSet135
CastSpell35
ChainTargets111
ChampionStats181
CharacterSelected15
Chat0
ClientEvent116
ClientFinished17
ClientReady16
ClientVersion71
ClockConvergence86
ClockReply85
ClockSync84
CloseShop151
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory120
DestroyMissile110
EffectAdded37
EffectAddedGroup38
EffectCount90
EffectCountGroup91
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight61
EnterSight59
Exit123
ExperienceGained28
FaceDirection104
FacePosition104
FadeMinions179
FadeRemoved145
FadeSounds180
FadeTo144
FloatingText30
FogToggled133
GameEnded14
GameSpeed143
GoldGained27
GoldRedirect100
GreyscaleWhenDead175
HudDisabled176
HudHighlighted160
HudHighlightToggled169
InhibitorState69
InputLock152
InputLockToggled132
ItemAdded45
ItemUsed50
JoinSide100
KillParticle22
LeaveLocalSight62
LeaveSight60
LevelUp51
LoadingProgress121
Loadout94
MapPing25
MatchIdentity119
MinimapHighlighted168
MissileHits166
MissileReport67
MissileState67
MoveCamera138
MovementBounds134
MoveOrder20
NexusIdle178
NexusSkin174
ObjectiveHidden155
ObjectiveReplaced156
ObjectiveShown154
ParticlesCreated21
Path87
PathWithSpeed88
Paused141
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected124
QueryStatus3
QueryStatusAnswer4
Reconnected126
ReconnectedInMatch125
RegionAdded97
RegionAttached96
RegionRemoved95
Register0
Registered0
RemoveItem46
RemoveItemAnswer47
Replication136
Respawned82
Resumed142
ResyncEnded127
Revived81
Roster103
SeatChampion101
SeatLoadProgress122
SeatName102
SelectObject65
ShopHighlighted161
SideTextHidden158
SideTextRefreshed159
SideTextShown157
SpawnEnd12
SpawnFromBarracks53
SpawnPet32
SpawnStart5
SpawnUnit98
SpellCastAnswer36
SpellCooldown33
SpellNameChanged177
SpellNumbers171
SpellTargetingChanged140
SpellUpgraded19
StartGame13
StatTick68
StopAnimation99
StopAttack52
SurrenderStatus165
SurrenderVote162
SurrenderVoteCalled163
SwapItems48
SwapItemsAnswer49
TargetHeldChampion74
TargetUnit73
TransientAck137
TutorialChatLine170
TutorialPopup148
TutorialPopupClosed149
TutorialShopOpened153
UnitDied34
UnitHighlighted146
UnitHighlightRemoved147
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync72
VoiceEvent139
VoiceEventDone167
VolumeMuted172
WaypointAck128
WaypointGroup129
WaypointGroupAtSpeed130
WorldEvent173

Against 1.0.0.81

Where a build from 1.0.0.82 up to, not including, 1.0.0.83 differs from one from 1.0.0.81 up to, not including, 1.0.0.82. Anything not named here is the same in both.

In 1.0.0.82, not in 1.0.0.81

MessageSent byCommandWhat it does
EffectAddedGroupserver38 on eventsPut one effect on several units at once
EffectCountGroupserver91 on eventsRestate how many of an effect are stacked on several units at once
EffectRemovedGroupserver42 on eventsTake one effect off several units at once
EffectReplacedGroupserver40 on eventsWhat a server sends about the effect in one slot of several units at once

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.811.0.0.82Messages
clock82–8385–86ClockReply, ClockConvergence
events3839EffectReplaced
events3941EffectRemoved
events40–8743–90Autocast, ItemAdded, RemoveItemAnswer, SwapItemsAnswer, ItemUsed, LevelUp, StopAttack, SpawnFromBarracks, Attack, AttackFrom, EnterSight, LeaveSight, EnterLocalSight, LeaveLocalSight, MissileState, StatTick, InhibitorState, Announcement, VersionSync, TargetUnit, TargetHeldChampion, Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount
events90–17894–182Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides
requests41–6844–71BuyItem, RemoveItem, SwapItems, Camera, CameraLock, SelectObject, MissileReport, ClientVersion
requests100–163104–167FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, TutorialPopupClosed, TutorialShopOpened, SurrenderVote, VoiceEventDone
transient118–132122–136SeatLoadProgress, WaypointGroup, Replication

Laid out differently

  • FadeTo
    • Its command is 140 in 1.0.0.81 and 144 in 1.0.0.82.
    • The same fields come in another order in 1.0.0.82.
  • PlayerDisconnected
    • Its command is 120 in 1.0.0.81 and 124 in 1.0.0.82.
    • clientId is in 1.0.0.82 (u32) at the start, and not in 1.0.0.81.
    • champion is in 1.0.0.81 and not in 1.0.0.82.

1.0.0.83–1.0.0.85

Client builds from 1.0.0.83 up to, not including, 1.0.0.86. Patch notes: V1.0.0.83, V1.0.0.85.

Build checkedPassedFailedSkippedCommitDate
1.0.0.8310049fd29ab2026-11-03
1.0.0.85100466c35412026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (167)
MessageCommand
AfkWarning150
AnimationOverrides182
Announcement70
AppearancePopped102
AppearancePushed101
Attack57
AttackFrom58
Autocast43
BotDebug113
BotState115
BotTargets114
BuildingDied83
BuyItem44
Camera63
CameraAck118
CameraBehaviour105
CameraLock64
CameraLockSet135
CastSpell35
ChainTargets111
ChampionStats181
CharacterSelected15
Chat0
ClientEvent116
ClientFinished17
ClientReady16
ClientVersion71
ClockConvergence86
ClockReply85
ClockSync84
CloseShop151
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory120
DestroyMissile110
EffectAdded37
EffectAddedGroup38
EffectCount90
EffectCountGroup91
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight61
EnterSight59
Exit123
ExperienceGained28
FaceDirection104
FacePosition104
FadeMinions179
FadeRemoved145
FadeSounds180
FadeTo144
FloatingText30
FogToggled133
GameEnded14
GameSpeed143
GoldGained27
GoldRedirect100
GreyscaleWhenDead175
HudDisabled176
HudHighlighted160
HudHighlightToggled169
InhibitorState69
InputLock152
InputLockToggled132
ItemAdded45
ItemUsed50
JoinSide100
KillParticle22
LeaveLocalSight62
LeaveSight60
LevelUp51
LoadingProgress121
Loadout94
MapPing25
MatchIdentity119
MinimapHighlighted168
MissileHits166
MissileReport67
MissileState67
MoveCamera138
MovementBounds134
MoveOrder20
NexusIdle178
NexusSkin174
ObjectiveHidden155
ObjectiveReplaced156
ObjectiveShown154
ParticlesCreated21
Path87
PathWithSpeed88
Paused141
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected124
QueryStatus3
QueryStatusAnswer4
Reconnected126
ReconnectedInMatch125
RegionAdded97
RegionAttached96
RegionRemoved95
Register0
Registered0
RemoveItem46
RemoveItemAnswer47
Replication136
Respawned82
Resumed142
ResyncEnded127
Revived81
Roster103
SeatChampion101
SeatLoadProgress122
SeatName102
SelectObject65
ShopHighlighted161
SideTextHidden158
SideTextRefreshed159
SideTextShown157
SpawnEnd12
SpawnFromBarracks53
SpawnPet32
SpawnStart5
SpawnUnit98
SpellCastAnswer36
SpellCooldown33
SpellNameChanged177
SpellNumbers171
SpellTargetingChanged140
SpellUpgraded19
StartGame13
StatTick68
StopAnimation99
StopAttack52
SurrenderStatus165
SurrenderVote162
SurrenderVoteCalled163
SwapItems48
SwapItemsAnswer49
TargetHeldChampion74
TargetUnit73
TransientAck137
TutorialChatLine170
TutorialPopup148
TutorialPopupClosed149
TutorialShopOpened153
UnitDied34
UnitHighlighted146
UnitHighlightRemoved147
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync72
VoiceEvent139
VoiceEventDone167
VolumeMuted172
WaypointAck128
WaypointGroup129
WaypointGroupAtSpeed130
WorldEvent173

Against 1.0.0.82

Where a build from 1.0.0.83 up to, not including, 1.0.0.86 differs from one from 1.0.0.82 up to, not including, 1.0.0.83. Anything not named here is the same in both.

Laid out differently

  • MoveOrder
    • movement.header.pointCount is at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.
    • movement.header.unusedHigh is at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.
    • movement.path.flags is in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), after movement.path.teleportToken, and not in 1.0.0.82.
    • movement.path.firstX is in 1.0.0.83–1.0.0.85 (i16), after movement.path.flags, and not in 1.0.0.82.
    • movement.path.firstZ is in 1.0.0.83–1.0.0.85 (i16), after movement.path.firstX, and not in 1.0.0.82.
    • movement.path.steps is in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), after movement.path.firstZ, and not in 1.0.0.82.
    • movement.path.points is in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.
  • SpawnPet
    • script is in 1.0.0.83–1.0.0.85 (text, 32 bytes), after flags, and not in 1.0.0.82.
  • StopAnimation
    • flags has unusedMid at bit 7 in 1.0.0.83–1.0.0.85, and not in 1.0.0.82.
    • flags has blend at bit 9 in 1.0.0.83–1.0.0.85, and not in 1.0.0.82.
    • flags.unusedHigh is at bit 7, 25 bits wide, in 1.0.0.82 and at bit 10, 22 bits wide, in 1.0.0.83–1.0.0.85.

Structs

  • Movement
    • header.pointCount is at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.
    • header.unusedHigh is at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.
    • path.flags is in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), after path.teleportToken, and not in 1.0.0.82.
    • path.firstX is in 1.0.0.83–1.0.0.85 (i16), after path.flags, and not in 1.0.0.82.
    • path.firstZ is in 1.0.0.83–1.0.0.85 (i16), after path.firstX, and not in 1.0.0.82.
    • path.steps is in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), after path.firstZ, and not in 1.0.0.82.
    • path.points is in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.
  • MovementAtSpeed
    • header.pointCount is at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.
    • header.unusedHigh is at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.
    • path.flags is in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), after path.terms, and not in 1.0.0.82.
    • path.firstX is in 1.0.0.83–1.0.0.85 (i16), after path.flags, and not in 1.0.0.82.
    • path.firstZ is in 1.0.0.83–1.0.0.85 (i16), after path.firstX, and not in 1.0.0.82.
    • path.steps is in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), after path.firstZ, and not in 1.0.0.82.
    • path.points is in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.83–1.0.0.85:

  • EnterSight, its layout: “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It carries no other messages.”, where 1.0.0.82 has “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.”
  • EnterSight, view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a client reads nothing of it.”, where 1.0.0.82 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”

1.0.0.86

Client builds from 1.0.0.86 up to, not including, 1.0.0.87. Patch notes: V1.0.0.86.

Build checkedPassedFailedSkippedCommitDate
1.0.0.861004309cae62026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (168)
MessageCommand
AfkWarning150
AnimationOverrides182
Announcement70
AppearancePopped102
AppearancePushed101
Attack57
AttackFrom58
Autocast43
BotDebug113
BotState115
BotTargets114
BuildingDied83
BuyItem44
Camera63
CameraAck118
CameraBehaviour105
CameraLock64
CameraLockSet135
CampCleared189
CastSpell35
ChainTargets111
ChampionStats181
CharacterSelected15
Chat0
ClientEvent116
ClientFinished17
ClientReady16
ClientVersion71
ClockConvergence86
ClockReply85
ClockSync84
CloseShop151
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory120
DestroyMissile110
EffectAdded37
EffectAddedGroup38
EffectCount90
EffectCountGroup91
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight61
EnterSight59
Exit123
ExperienceGained28
FaceDirection104
FacePosition104
FadeMinions179
FadeRemoved145
FadeSounds180
FadeTo144
FloatingText30
FogToggled133
GameEnded14
GameSpeed143
GoldGained27
GoldRedirect100
GreyscaleWhenDead175
HudDisabled176
HudHighlighted160
HudHighlightToggled169
InhibitorState69
InputLock152
InputLockToggled132
ItemAdded45
ItemUsed50
JoinSide100
KillParticle22
LeaveLocalSight62
LeaveSight60
LevelUp51
LoadingProgress121
Loadout94
MapPing25
MatchIdentity119
MinimapHighlighted168
MissileHits166
MissileReport67
MissileState67
MoveCamera138
MovementBounds134
MoveOrder20
NexusIdle178
NexusSkin174
ObjectiveHidden155
ObjectiveReplaced156
ObjectiveShown154
ParticlesCreated21
Path87
PathWithSpeed88
Paused141
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected124
QueryStatus3
QueryStatusAnswer4
Reconnected126
ReconnectedInMatch125
RegionAdded97
RegionAttached96
RegionRemoved95
Register0
Registered0
RemoveItem46
RemoveItemAnswer47
Replication136
Respawned82
Resumed142
ResyncEnded127
Revived81
Roster103
SeatChampion101
SeatLoadProgress122
SeatName102
SelectObject65
ShopHighlighted161
SideTextHidden158
SideTextRefreshed159
SideTextShown157
SpawnEnd12
SpawnFromBarracks53
SpawnPet32
SpawnStart5
SpawnUnit98
SpellCastAnswer36
SpellCooldown33
SpellNameChanged177
SpellNumbers171
SpellTargetingChanged140
SpellUpgraded19
StartGame13
StatTick68
StopAnimation99
StopAttack52
SurrenderStatus165
SurrenderVote162
SurrenderVoteCalled163
SwapItems48
SwapItemsAnswer49
TargetHeldChampion74
TargetUnit73
TransientAck137
TutorialChatLine170
TutorialPopup148
TutorialPopupClosed149
TutorialShopOpened153
UnitDied34
UnitHighlighted146
UnitHighlightRemoved147
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync72
VoiceEvent139
VoiceEventDone167
VolumeMuted172
WaypointAck128
WaypointGroup129
WaypointGroupAtSpeed130
WorldEvent173

Against 1.0.0.83–1.0.0.85

Where a build from 1.0.0.86 up to, not including, 1.0.0.87 differs from one from 1.0.0.83 up to, not including, 1.0.0.86. Anything not named here is the same in both.

In 1.0.0.86, not in 1.0.0.83–1.0.0.85

MessageSent byCommandWhat it does
CampClearedserver189 on eventsWhat a server sends as a camp of units that belong to no side is emptied

1.0.0.87–1.0.0.95

Client builds from 1.0.0.87 up to, not including, 1.0.0.96. Patch notes: V1.0.0.87, V1.0.0.94.

Build checkedPassedFailedSkippedCommitDate
1.0.0.871004090601d2026-11-03
1.0.0.941004bb326332026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (168)
MessageCommand
AfkWarning150
AnimationOverrides182
Announcement70
AppearancePopped102
AppearancePushed101
Attack57
AttackFrom58
Autocast43
BotDebug113
BotState115
BotTargets114
BuildingDied83
BuyItem44
Camera63
CameraAck118
CameraBehaviour105
CameraLock64
CameraLockSet135
CampCleared189
CastSpell35
ChainTargets111
ChampionStats181
CharacterSelected15
Chat0
ClientEvent116
ClientFinished17
ClientReady16
ClientVersion71
ClockConvergence86
ClockReply85
ClockSync84
CloseShop151
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory120
DestroyMissile110
EffectAdded37
EffectAddedGroup38
EffectCount90
EffectCountGroup91
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight61
EnterSight59
Exit123
ExperienceGained28
FaceDirection104
FacePosition104
FadeMinions179
FadeRemoved145
FadeSounds180
FadeTo144
FloatingText30
FogToggled133
GameEnded14
GameSpeed143
GoldGained27
GoldRedirect100
GreyscaleWhenDead175
HudDisabled176
HudHighlighted160
HudHighlightToggled169
InhibitorState69
InputLock152
InputLockToggled132
ItemAdded45
ItemUsed50
JoinSide100
KillParticle22
LeaveLocalSight62
LeaveSight60
LevelUp51
LoadingProgress121
Loadout94
MapPing25
MatchIdentity119
MinimapHighlighted168
MissileHits166
MissileReport67
MissileState67
MoveCamera138
MovementBounds134
MoveOrder20
NexusIdle178
NexusSkin174
ObjectiveHidden155
ObjectiveReplaced156
ObjectiveShown154
ParticlesCreated21
Path87
PathWithSpeed88
Paused141
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected124
QueryStatus3
QueryStatusAnswer4
Reconnected126
ReconnectedInMatch125
RegionAdded97
RegionAttached96
RegionRemoved95
Register0
Registered0
RemoveItem46
RemoveItemAnswer47
Replication136
Respawned82
Resumed142
ResyncEnded127
Revived81
Roster103
SeatChampion101
SeatLoadProgress122
SeatName102
SelectObject65
ShopHighlighted161
SideTextHidden158
SideTextRefreshed159
SideTextShown157
SpawnEnd12
SpawnFromBarracks53
SpawnPet32
SpawnStart5
SpawnUnit98
SpellCastAnswer36
SpellCooldown33
SpellNameChanged177
SpellNumbers171
SpellTargetingChanged140
SpellUpgraded19
StartGame13
StatTick68
StopAnimation99
StopAttack52
SurrenderStatus165
SurrenderVote162
SurrenderVoteCalled163
SwapItems48
SwapItemsAnswer49
TargetHeldChampion74
TargetUnit73
TransientAck137
TutorialChatLine170
TutorialPopup148
TutorialPopupClosed149
TutorialShopOpened153
UnitDied34
UnitHighlighted146
UnitHighlightRemoved147
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync72
VoiceEvent139
VoiceEventDone167
VolumeMuted172
WaypointAck128
WaypointGroup129
WaypointGroupAtSpeed130
WorldEvent173

Against 1.0.0.86

Where a build from 1.0.0.87 up to, not including, 1.0.0.96 differs from one from 1.0.0.86 up to, not including, 1.0.0.87. Anything not named here is the same in both.

Laid out differently

  • SpawnPet
    • skin is in 1.0.0.87–1.0.0.95 (i32), after asset, and not in 1.0.0.86.
  • SpawnUnit
    • skin is in 1.0.0.87–1.0.0.95 (i32), after asset, and not in 1.0.0.86.

1.0.0.96

Client builds from 1.0.0.96 up to, not including, 1.0.0.97. Patch notes: V1.0.0.96.

Build checkedPassedFailedSkippedCommitDate
1.0.0.961004a085dd62026-11-03

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (168)
MessageCommand
AfkWarning150
AnimationOverrides182
Announcement70
AppearancePopped102
AppearancePushed101
Attack57
AttackFrom58
Autocast43
BotDebug113
BotState115
BotTargets114
BuildingDied83
BuyItem44
Camera63
CameraAck118
CameraBehaviour105
CameraLock64
CameraLockSet135
CampCleared189
CastSpell35
ChainTargets111
ChampionStats181
CharacterSelected15
Chat0
ClientEvent116
ClientFinished17
ClientReady16
ClientVersion71
ClockConvergence86
ClockReply85
ClockSync84
CloseShop151
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory120
DestroyMissile110
EffectAdded37
EffectAddedGroup38
EffectCount90
EffectCountGroup91
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight61
EnterSight59
Exit123
ExperienceGained28
FaceDirection104
FacePosition104
FadeMinions179
FadeRemoved145
FadeSounds180
FadeTo144
FloatingText30
FogToggled133
GameEnded14
GameSpeed143
GoldGained27
GoldRedirect100
GreyscaleWhenDead175
HudDisabled176
HudHighlighted160
HudHighlightToggled169
InhibitorState69
InputLock152
InputLockToggled132
ItemAdded45
ItemUsed50
JoinSide100
KillParticle22
LeaveLocalSight62
LeaveSight60
LevelUp51
LoadingProgress121
Loadout94
MapPing25
MatchIdentity119
MinimapHighlighted168
MissileHits166
MissileReport67
MissileState67
MoveCamera138
MovementBounds134
MoveOrder20
NexusIdle178
NexusSkin174
ObjectiveHidden155
ObjectiveReplaced156
ObjectiveShown154
ParticlesCreated21
Path87
PathWithSpeed88
Paused141
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected124
QueryStatus3
QueryStatusAnswer4
Reconnected126
ReconnectedInMatch125
RegionAdded97
RegionAttached96
RegionRemoved95
Register0
Registered0
RemoveItem46
RemoveItemAnswer47
Replication136
Respawned82
Resumed142
ResyncEnded127
Revived81
Roster103
SeatChampion101
SeatLoadProgress122
SeatName102
SelectObject65
ShopHighlighted161
SideTextHidden158
SideTextRefreshed159
SideTextShown157
SpawnEnd12
SpawnFromBarracks53
SpawnPet32
SpawnStart5
SpawnUnit98
SpellCastAnswer36
SpellCooldown33
SpellNameChanged177
SpellNumbers171
SpellTargetingChanged140
SpellUpgraded19
StartGame13
StatTick68
StopAnimation99
StopAttack52
SurrenderStatus165
SurrenderVote162
SurrenderVoteCalled163
SwapItems48
SwapItemsAnswer49
TargetHeldChampion74
TargetUnit73
TransientAck137
TutorialChatLine170
TutorialPopup148
TutorialPopupClosed149
TutorialShopOpened153
UnitDied34
UnitHighlighted146
UnitHighlightRemoved147
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync72
VoiceEvent139
VoiceEventDone167
VolumeMuted172
WaypointAck128
WaypointGroup129
WaypointGroupAtSpeed130
WorldEvent173

Against 1.0.0.87–1.0.0.95

Where a build from 1.0.0.96 up to, not including, 1.0.0.97 differs from one from 1.0.0.87 up to, not including, 1.0.0.96. Anything not named here is the same in both.

Laid out differently

Chapters

  • In the messages chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Where the game family keeps 255 for framing, that value introduces a container rather than a message: a run of several messages gathered into one payload, which a reading end unwraps and reads one by one as though each had arrived on its own.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: No region id stands for no region.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client tells a bot’s champion by a byte of its own, not by its client id.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client removes a region once its lifetime reaches 0, so a region given a lifetime of 0 does not last.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A WaypointGroup or WaypointGroupAtSpeed path for a unit not held is never applied, and a client does not read past its points: it reads the next path from inside the one it skipped, so every later path of that message comes out wrong.
  • In the ordering chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client that meets a unit it does not hold in a WaypointGroup or WaypointGroupAtSpeed leaves that unit’s path unread, reads every later movement in the group from the wrong place, and answers the group all the same.
  • In the time chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: The allowance starts at 0, and nothing but ClockConvergence changes it: a client that has had none takes ClockSync as it stands.
  • In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client asks to swap only slots 0 to 5 (SwapItems).
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: In the section’s name, n is how many players the side has plus the count SpawnStart carries, added on both sides alike.
  • In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A server MUST put the seat’s player id in SeatLoadProgress: the loading screen shows a seat’s card from the VersionSync seat with that id.
  • In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: ## The loading screen What a client draws while it loads comes from what it has been sent by then (see the spawn run below for what it takes before CharacterSelected).
  • In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Before CharacterSelected, a client drops only what Units says it drops, and a GameEnded that arrives while it loads has it show an error and end.
  • In the units chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client drops a CreateChampion or a CreateNeutral that arrives before it has loaded the map’s ground grid, which it loads while loading the match.
  • In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: EnterLocalSight states the unit’s health.
  • In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: ItemAdded and InventorySlot announce a purchase only for the client’s own champion; an ally’s purchase is called out where the message asks for it.
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Movement and MovementAtSpeed are compact: a path is a run of integer points, each stated against the one before it, while positions elsewhere are world floats covering a far larger range (see Space).
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A path is read into points by taking the first as it stands and then, for each point after it, taking each coordinate either as it stands or by adding the step to the coordinate of the point before.
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client does not read the points of a movement whose unit it does not hold, and so misreads every later movement in the group.
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: The origin is the midpoint of the bounds a map’s navigation data covers, truncated to a whole number on each axis.
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A movement whose flag says so carries a token beside the unit (see Movement).
  • In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client sends the path it would take, with its destination beside it in world floats.
  • In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 to 3 | Which slots can be cast from: the champion’s own, then the second set | u32 | | 0 | 4 to 7 | What the spell in slots 0 to 3 costs | float | | 0 | 8 to 15 | What the spell in each of eight further slots costs | float | | 0 | 16 to 17 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Which sides can aim at it, as a set of bits | u32 | | 1 | 5 | Whether it is proof against strikes | u32 | | 1 | 6 | Damage it deals by striking | float | | 1 | 7 | Damage its spells deal before modifiers | float | | 1 | 8 | How often it turns a blow aside | float | | 1 | 9 | How often it strikes critically | float | | 1 | 10 | Armour | float | | 1 | 11 | Spell resistance | float | | 1 | 12 to 13 | How fast health and resource return | float | | 1 | 14 | How far it strikes from | float | | 1 | 15 to 17 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 18 to 19 | Flat and percent reduction of the spell damage it takes | float | | 1 | 20 | A multiplier on how fast it strikes | float | | 1 | 21 | A flat addition to how far it casts | float | | 1 | 22 | A modifier on its cooldowns | float | | 1 | 23 to 24 | How much armour it cuts through, flat then as a percent | float | | 1 | 25 to 26 | How much spell resistance it cuts through, flat then as a percent | float | | 1 | 27 | Life steal | float | | 1 | 28 | Spell vamp | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 5 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | What the second set and the eight further slots hold is not recorded, and a server writes zero in their costs.
  • In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A champion’s eight further slots are slots 41 to 48.
  • In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: While it resynchronises, a client ignores any message creating a unit it already holds.
  • In the shop chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Suggested items are kept per champion, whatever the map or the mode.
  • In the objectives chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: CampCleared sets no time for the camp to fill again: a client keeps the state it gives for the camp.
  • In the interface chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client keeps a CameraLockSet that arrives while it holds its camera itself, and applies and answers it once the hold ends.
  • In the interface chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client takes the lock from the player’s own settings when StartGame arrives, locked where they say nothing, and answers with CameraLock; CameraLockSet changes it for the match without changing those settings.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.96:

  • CastSpell, how.slot: “Which slot is being cast from, from 0 to 48. A client sends nothing for a slot above 48.”, where 1.0.0.87–1.0.0.95 has “Which slot is being cast from, from 0 to 48. A client still sends a larger slot, its low seven bits only.”
  • ClientFinished, its layout: “A client sends it each time GameEnded arrives once the match has started, and not for one that arrives while the match still loads.”, where 1.0.0.87–1.0.0.95 has “A client sends it each time GameEnded arrives.”
  • GameEnded, its layout: “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it first shows an error. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”, where 1.0.0.87–1.0.0.95 has “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it shows an error and leaves as one abandoning the match. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”
  • MapPing, its layout: no note, where 1.0.0.87–1.0.0.95 has “A client also sends it from the alert button on its HUD, naming its champion’s own place and writing nothing in particular where the target goes.”
  • UnitDied, its layout: “A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer, or the unit that owns killer, is the client’s own champion and on another side.”, where 1.0.0.87–1.0.0.95 has “A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer is on another side.”

1.0.0.97

Client builds from 1.0.0.97 up to, not including, 1.0.0.98. Patch notes: V1.0.0.97.

Build checkedPassedFailedSkippedCommitDate
1.0.0.971004822e4c72026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (169)
MessageCommand
AfkWarning151
AnimationOverrides183
Announcement71
AppearancePopped103
AppearancePushed102
Attack58
AttackFrom59
Autocast43
BotDebug114
BotState116
BotTargets115
BuildingDied84
BuyItem45
Camera64
CameraAck119
CameraBehaviour106
CameraLock65
CameraLockSet136
CampCleared190
CastSpell35
ChainTargets112
ChampionStats182
CharacterSelected15
Chat0
ClientEvent117
ClientFinished17
ClientReady16
ClientVersion72
ClockConvergence87
ClockReply86
ClockSync85
CloseShop152
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory121
DestroyMissile111
EffectAdded37
EffectAddedGroup38
EffectCount91
EffectCountGroup92
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight62
EnterSight60
Exit124
ExperienceGained28
FaceDirection105
FacePosition105
FadeMinions180
FadeRemoved146
FadeSounds181
FadeTo145
FloatingText30
FogToggled134
GameEnded14
GameSpeed144
GoldGained27
GoldRedirect101
GreyscaleWhenDead176
HudDisabled177
HudHighlighted161
HudHighlightToggled170
InhibitorState70
InputLock153
InputLockToggled133
InventorySlot44
ItemAdded46
ItemUsed51
JoinSide100
KillParticle22
LeaveLocalSight63
LeaveSight61
LevelUp52
LoadingProgress122
Loadout95
MapPing25
MatchIdentity120
MinimapHighlighted169
MissileHits167
MissileReport68
MissileState68
MoveCamera139
MovementBounds135
MoveOrder20
NexusIdle179
NexusSkin175
ObjectiveHidden156
ObjectiveReplaced157
ObjectiveShown155
ParticlesCreated21
Path88
PathWithSpeed89
Paused142
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected125
QueryStatus3
QueryStatusAnswer4
Reconnected127
ReconnectedInMatch126
RegionAdded98
RegionAttached97
RegionRemoved96
Register0
Registered0
RemoveItem47
RemoveItemAnswer48
Replication137
Respawned83
Resumed143
ResyncEnded128
Revived82
Roster103
SeatChampion101
SeatLoadProgress123
SeatName102
SelectObject66
ShopHighlighted162
SideTextHidden159
SideTextRefreshed160
SideTextShown158
SpawnEnd12
SpawnFromBarracks54
SpawnPet32
SpawnStart5
SpawnUnit99
SpellCastAnswer36
SpellCooldown33
SpellNameChanged178
SpellNumbers172
SpellTargetingChanged141
SpellUpgraded19
StartGame13
StatTick69
StopAnimation100
StopAttack53
SurrenderStatus166
SurrenderVote163
SurrenderVoteCalled164
SwapItems49
SwapItemsAnswer50
TargetHeldChampion75
TargetUnit74
TransientAck138
TutorialChatLine171
TutorialPopup149
TutorialPopupClosed150
TutorialShopOpened154
UnitDied34
UnitHighlighted147
UnitHighlightRemoved148
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync73
VoiceEvent140
VoiceEventDone168
VolumeMuted173
WaypointAck129
WaypointGroup130
WaypointGroupAtSpeed131
WorldEvent174

Against 1.0.0.96

Where a build from 1.0.0.97 up to, not including, 1.0.0.98 differs from one from 1.0.0.96 up to, not including, 1.0.0.97. Anything not named here is the same in both.

In 1.0.0.97, not in 1.0.0.96

MessageSent byCommandWhat it does
InventorySlotserver44 on eventsSet one slot of a unit’s inventory

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.961.0.0.97Messages
clock85–8686–87ClockReply, ClockConvergence
events45–18946–190ItemAdded, RemoveItemAnswer, SwapItemsAnswer, ItemUsed, LevelUp, StopAttack, SpawnFromBarracks, Attack, AttackFrom, LeaveSight, EnterLocalSight, LeaveLocalSight, MissileState, StatTick, InhibitorState, Announcement, VersionSync, TargetUnit, TargetHeldChampion, Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, EffectCountGroup, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides, CampCleared
requests44–16745–168BuyItem, RemoveItem, SwapItems, Camera, CameraLock, SelectObject, MissileReport, ClientVersion, FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, TutorialPopupClosed, TutorialShopOpened, SurrenderVote, VoiceEventDone
transient122–136123–137SeatLoadProgress, WaypointGroup, Replication

Laid out differently

  • EnterSight
    • Its command is 59 in 1.0.0.96 and 60 in 1.0.0.97.
    • itemCount is in 1.0.0.97 (u8) at the start, and not in 1.0.0.96.
    • items is in 1.0.0.97 (count in itemCount × HeldItem), after itemCount, and not in 1.0.0.96.
  • PlayerDisconnected
    • Its command is 124 in 1.0.0.96 and 125 in 1.0.0.97.
    • champion is in 1.0.0.97 (u32) at the start, and not in 1.0.0.96.
    • clientId is in 1.0.0.96 and not in 1.0.0.97.

Chapters

  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: No region id stands for no region.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client tells a bot’s champion by a byte of its own, not by its client id.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Nothing a player sees depends on it.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: | Map | Holds | | –– | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1, 2 | the six Barracks names, HQ_T1, HQ_T2, orderShop01, chaosShop01, the six spawn points named __P_… | | 3 | Barracks_T1_C1, Barracks_T2_C1, HQ_T1, HQ_T2, OrderShop01, ChaosShop01, ____P_Chaos_Spawn_Barracks__C01 | | 4 | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1, HQ_T1, HQ_T2, OrderShop01, chaosShop01 |
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: CreateTurret matches a turret’s name without regard to case, and does nothing where the map holds no turret of that name.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: LeaveLocalSight hides an object too, and it is held as before.
  • In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: SpawnPet names the pet’s owner in its header and carries the new pet’s net id in its body, and does nothing where that owner is not held.
  • In the space chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client has data for maps 1 to 4: | map | Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 |
  • In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s own book ends at slot 48.
  • In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s inventory ends at slot 36, and a player sees and uses only slots 0 to 5.
  • In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Each unit has 32 slots for the effects it carries, 0 to 31.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: The client has maps 1, 2, 3 and 4.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: CreateTurret names a building by its name alone, compared without regard to case, and one naming no building does nothing.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: room.dsc lists each object as a .sco, but its file is a binary .SCB, holding its name within it rather than on a Name= line.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: In the section’s name, n is how many players the side has plus the count SpawnStart carries, added on both sides alike.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s spells and attacks are in DATA/Spells/<Spell>.inibin with all other spells.
  • In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Map 3 alone adds an Items.inibin.
  • In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client finds each argument between a pair of double quotes, and reads nothing outside them.
  • In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Before CharacterSelected, a client drops only what Units says it drops, and a GameEnded that arrives while it loads has it show an error and end.
  • In the units chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client drops a CreateChampion or a CreateNeutral that arrives before it has loaded the map’s ground grid, which it loads while loading the match.
  • In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: EnterSight states where the unit stands or which path it walks, and nothing of its looks, shields, health or resource.
  • In the vision chapter, a passage holds for 1.0.0.97 and not 1.0.0.96: EnterSight also states the unit’s items.
  • In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A prop answers to no table, and a client takes nothing a batch carries for one.
  • In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s eight further slots are slots 41 to 48.
  • In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: The speed GameSpeed sets takes effect at once: sent during a hold, it ends the hold, and a Resumed after it changes nothing.
  • In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from Paused.
  • In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from Resumed.
  • In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Only a turret takes TargetUnit; every other unit ignores it.
  • In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Nothing in UnitDied leaves the unit standing: every unit it puts down dies.
  • In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from Revived or Respawned: each brings the champion back where it stands.
  • In the spells chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Only a missile that flies straight acts on MissileHits.
  • In the shop chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Suggested items are kept per champion, whatever the map or the mode.
  • In the communication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client never answers a VoiceEvent it cannot play.
  • In the guidance chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client takes TutorialPopup in any match.
  • In the spectating chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client cannot watch a match: no start-up word or message makes it watch.

1.0.0.98

Client builds from 1.0.0.98 up to, not including, 1.0.0.99. Patch notes: V1.0.0.98.

Build checkedPassedFailedSkippedCommitDate
1.0.0.981004ef837432026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (170)
MessageCommand
AfkWarning152
AnimationOverrides184
Announcement71
AppearancePopped103
AppearancePushed102
Attack58
AttackFrom59
Autocast43
BotDebug114
BotState116
BotTargets115
BuildingDied84
BuyItem45
Camera64
CameraAck119
CameraBehaviour106
CameraLock65
CameraLockSet137
CampCleared191
CastSpell35
ChainTargets112
ChampionStats183
CharacterSelected15
Chat0
ClientEvent117
ClientFinished17
ClientReady16
ClientVersion72
ClockConvergence87
ClockReply86
ClockSync85
CloseShop153
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory121
DestroyMissile111
EffectAdded37
EffectAddedGroup38
EffectCount91
EffectCountGroup92
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight62
EnterSight60
Exit124
ExperienceGained28
FaceDirection105
FacePosition105
FadeMinions181
FadeRemoved147
FadeSounds182
FadeTo146
FloatingText30
FogSet135
FogToggled134
GameEnded14
GameSpeed145
GoldGained27
GoldRedirect101
GreyscaleWhenDead177
HudDisabled178
HudHighlighted162
HudHighlightToggled171
InhibitorState70
InputLock154
InputLockToggled133
InventorySlot44
ItemAdded46
ItemUsed51
JoinSide100
KillParticle22
LeaveLocalSight63
LeaveSight61
LevelUp52
LoadingProgress122
Loadout95
MapPing25
MatchIdentity120
MinimapHighlighted170
MissileHits168
MissileReport68
MissileState68
MoveCamera140
MovementBounds136
MoveOrder20
NexusIdle180
NexusSkin176
ObjectiveHidden157
ObjectiveReplaced158
ObjectiveShown156
ParticlesCreated21
Path88
PathWithSpeed89
Paused143
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected125
QueryStatus3
QueryStatusAnswer4
Reconnected127
ReconnectedInMatch126
RegionAdded98
RegionAttached97
RegionRemoved96
Register0
Registered0
RemoveItem47
RemoveItemAnswer48
Replication138
Respawned83
Resumed144
ResyncEnded128
Revived82
Roster103
SeatChampion101
SeatLoadProgress123
SeatName102
SelectObject66
ShopHighlighted163
SideTextHidden160
SideTextRefreshed161
SideTextShown159
SpawnEnd12
SpawnFromBarracks54
SpawnPet32
SpawnStart5
SpawnUnit99
SpellCastAnswer36
SpellCooldown33
SpellNameChanged179
SpellNumbers173
SpellTargetingChanged142
SpellUpgraded19
StartGame13
StatTick69
StopAnimation100
StopAttack53
SurrenderStatus167
SurrenderVote164
SurrenderVoteCalled165
SwapItems49
SwapItemsAnswer50
TargetHeldChampion75
TargetUnit74
TransientAck139
TutorialChatLine172
TutorialPopup150
TutorialPopupClosed151
TutorialShopOpened155
UnitDied34
UnitHighlighted148
UnitHighlightRemoved149
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync73
VoiceEvent141
VoiceEventDone169
VolumeMuted174
WaypointAck129
WaypointGroup130
WaypointGroupAtSpeed131
WorldEvent175

Against 1.0.0.97

Where a build from 1.0.0.98 up to, not including, 1.0.0.99 differs from one from 1.0.0.97 up to, not including, 1.0.0.98. Anything not named here is the same in both.

In 1.0.0.98, not in 1.0.0.97

MessageSent byCommandWhat it does
FogSetserver135 on eventsTurn the drawing of the fog of war on or off

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Structs

  • Particle
    • atX is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • atZ is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • towardX is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • towardZ is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • ownerX is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • ownerZ is f32 in 1.0.0.97 and i16 in 1.0.0.98.
    • facingX is in 1.0.0.98 (f32), after ownerZ, and not in 1.0.0.97.
    • facingY is in 1.0.0.98 (f32), after facingX, and not in 1.0.0.97.
    • facingZ is in 1.0.0.98 (f32), after facingY, and not in 1.0.0.97.

1.0.0.99–1.0.0.102

Client builds from 1.0.0.99 up to, not including, 1.0.0.103. Patch notes: V1.0.0.99, V1.0.0.100, V1.0.0.101, V1.0.0.102.

Build checkedPassedFailedSkippedCommitDate
1.0.0.991004d422aad2026-11-02
1.0.0.1001004df9a7cc2026-11-02
1.0.0.1011004bfa5a232026-11-02
1.0.0.10210049c2150c2026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (170)
MessageCommand
AfkWarning152
AnimationOverrides184
Announcement71
AppearancePopped103
AppearancePushed102
Attack58
AttackFrom59
Autocast43
BotDebug114
BotState116
BotTargets115
BuildingDied84
BuyItem45
Camera64
CameraAck119
CameraBehaviour106
CameraLock65
CameraLockSet137
CampCleared191
CastSpell35
ChainTargets112
ChampionStats183
CharacterSelected15
Chat0
ClientEvent117
ClientFinished17
ClientReady16
ClientVersion72
ClockConvergence87
ClockReply86
ClockSync85
CloseShop153
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory121
DestroyMissile111
EffectAdded37
EffectAddedGroup38
EffectCount91
EffectCountGroup92
EffectRemoved41
EffectRemovedGroup42
EffectReplaced39
EffectReplacedGroup40
EmotePlayed11
EnterLocalSight62
EnterSight60
Exit124
ExperienceGained28
FaceDirection105
FacePosition105
FadeMinions181
FadeRemoved147
FadeSounds182
FadeTo146
FloatingText30
FogSet135
FogToggled134
GameEnded14
GameSpeed145
GoldGained27
GoldRedirect101
GreyscaleWhenDead177
HudDisabled178
HudHighlighted162
HudHighlightToggled171
InhibitorState70
InputLock154
InputLockToggled133
InventorySlot44
ItemAdded46
ItemUsed51
JoinSide100
KillParticle22
LeaveLocalSight63
LeaveSight61
LevelUp52
LoadingProgress122
Loadout95
MapPing25
MatchIdentity120
MinimapHighlighted170
MissileHits168
MissileReport68
MissileState68
MoveCamera140
MovementBounds136
MoveOrder20
NexusIdle180
NexusSkin176
ObjectiveHidden157
ObjectiveReplaced158
ObjectiveShown156
ParticlesCreated21
Path88
PathWithSpeed89
Paused143
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected125
QueryStatus3
QueryStatusAnswer4
Reconnected127
ReconnectedInMatch126
RegionAdded98
RegionAttached97
RegionRemoved96
Register0
Registered0
RemoveItem47
RemoveItemAnswer48
Replication138
Respawned83
Resumed144
ResyncEnded128
Revived82
Roster103
SeatChampion101
SeatLoadProgress123
SeatName102
SelectObject66
ShopHighlighted163
SideTextHidden160
SideTextRefreshed161
SideTextShown159
SpawnEnd12
SpawnFromBarracks54
SpawnPet32
SpawnStart5
SpawnUnit99
SpellCastAnswer36
SpellCooldown33
SpellNameChanged179
SpellNumbers173
SpellTargetingChanged142
SpellUpgraded19
StartGame13
StatTick69
StopAnimation100
StopAttack53
SurrenderStatus167
SurrenderVote164
SurrenderVoteCalled165
SwapItems49
SwapItemsAnswer50
TargetHeldChampion75
TargetUnit74
TransientAck139
TutorialChatLine172
TutorialPopup150
TutorialPopupClosed151
TutorialShopOpened155
UnitDied34
UnitHighlighted148
UnitHighlightRemoved149
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync73
VoiceEvent141
VoiceEventDone169
VolumeMuted174
WaypointAck129
WaypointGroup130
WaypointGroupAtSpeed131
WorldEvent175

Against 1.0.0.98

Where a build from 1.0.0.99 up to, not including, 1.0.0.103 differs from one from 1.0.0.98 up to, not including, 1.0.0.99. Anything not named here is the same in both.

Laid out differently

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.99–1.0.0.102:

  • Autocast, slot: “The slot cast by itself, from -1 to 51. A client takes a value outside that range as it stands. What -1 does is not recorded.”, where 1.0.0.98 has “The slot cast by itself, from -1 to 48. A client takes a value outside that range as it stands. What -1 does is not recorded.”
  • EffectAdded, slot: “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which of the unit’s effect slots it sits in. A client fails where it is above 31.”
  • EffectCount, slot: “Which slot. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which slot. A client fails where it is above 31.”
  • EffectCount, caster: “The unit that put it there.”, where 1.0.0.98 has “The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster.”
  • EffectRemoved, slot: “Which slot it sat in. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which slot it sat in. A client fails where it is above 31.”
  • EffectReplaced, slot: “Which of the unit’s effect slots. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which of the unit’s effect slots. A client fails where it is above 31.”
  • EffectReplaced, caster: “The unit that put it there.”, where 1.0.0.98 has “The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster.”
  • InventorySlot, slot: “Which slot, 0 to 37. A client ignores the message from 38 up.”, where 1.0.0.98 has “Which slot, 0 to 36. A client ignores the message from 37 up.”
  • ItemUsed, slot: “Which slot, 0 to 37. A client ignores the message from 38 up, and where the slot is empty.”, where 1.0.0.98 has “Which slot, 0 to 36. A client ignores the message from 37 up, and where the slot is empty.”
  • RemoveItem, sell: “A client sends 1 from the shop or a hotkey, and 0 after an answer to a purchase.”, where 1.0.0.98 has “A client sends 1.”
  • RemoveItemAnswer, slot: “Which slot, 0 to 37. A client drops the message from 38 up.”, where 1.0.0.98 has “Which slot, 0 to 36. A client drops the message from 37 up.”
  • SpellCastAnswer, its layout: “There is no byte for ending a charge: the casting follows the sync id.”, where 1.0.0.98 has “There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.”

1.0.0.103

Client builds from 1.0.0.103 up to, not including, 1.0.0.104. Patch notes: V1.0.0.103.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1031004b41ea762026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (172)
MessageCommand
AfkWarning154
AnimationOverrides186
Announcement72
AppearancePopped105
AppearancePushed104
Attack59
AttackFrom60
Autocast44
BotDebug116
BotState118
BotTargets117
BuildingDied85
BuyItem46
Camera65
CameraAck121
CameraBehaviour108
CameraLock66
CameraLockSet139
CampCleared193
CastSpell36
ChainTargets114
ChampionStats185
CharacterSelected15
Chat0
ClientEvent119
ClientFinished17
ClientReady16
ClientVersion73
ClockConvergence88
ClockReply87
ClockSync86
CloseShop155
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory123
DestroyMissile113
EffectAdded38
EffectAddedGroup39
EffectCount92
EffectCountGroup93
EffectRemoved42
EffectRemovedGroup43
EffectReplaced40
EffectReplacedGroup41
EmotePlayed11
EnterLocalSight63
EnterSight61
Exit126
ExperienceGained28
FaceDirection107
FacePosition107
FadeMinions183
FadeRemoved149
FadeSounds184
FadeTo148
FloatingText30
FogSet137
FogToggled136
ForceDeath35
GameEnded14
GameSpeed147
GoldGained27
GoldRedirect103
GreyscaleWhenDead179
HealthBar102
HudDisabled180
HudHighlighted164
HudHighlightToggled173
InhibitorState71
InputLock156
InputLockToggled135
InventorySlot45
ItemAdded47
ItemUsed52
JoinSide100
KillParticle22
LeaveLocalSight64
LeaveSight62
LevelUp53
LoadingProgress124
Loadout96
MapPing25
MatchIdentity122
MinimapHighlighted172
MissileHits170
MissileReport69
MissileState69
MoveCamera142
MovementBounds138
MoveOrder20
NexusIdle182
NexusSkin178
ObjectiveHidden159
ObjectiveReplaced160
ObjectiveShown158
ParticlesCreated21
Path89
PathWithSpeed90
Paused145
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected127
QueryStatus3
QueryStatusAnswer4
Reconnected129
ReconnectedInMatch128
RegionAdded99
RegionAttached98
RegionRemoved97
Register0
Registered0
RemoveItem48
RemoveItemAnswer49
Replication140
Respawned84
Resumed146
ResyncEnded130
Revived83
Roster103
SeatChampion101
SeatLoadProgress125
SeatName102
SelectObject67
ShopHighlighted165
SideTextHidden162
SideTextRefreshed163
SideTextShown161
SpawnEnd12
SpawnFromBarracks55
SpawnPet32
SpawnStart5
SpawnUnit100
SpellCastAnswer37
SpellCooldown33
SpellNameChanged181
SpellNumbers175
SpellTargetingChanged144
SpellUpgraded19
StartGame13
StatTick70
StopAnimation101
StopAttack54
SurrenderStatus169
SurrenderVote166
SurrenderVoteCalled167
SwapItems50
SwapItemsAnswer51
TargetHeldChampion76
TargetUnit75
TransientAck141
TutorialChatLine174
TutorialPopup152
TutorialPopupClosed153
TutorialShopOpened157
UnitDied34
UnitHighlighted150
UnitHighlightRemoved151
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync74
VoiceEvent143
VoiceEventDone171
VolumeMuted176
WaypointAck131
WaypointGroup132
WaypointGroupAtSpeed133
WorldEvent177

Against 1.0.0.99–1.0.0.102

Where a build from 1.0.0.103 up to, not including, 1.0.0.104 differs from one from 1.0.0.99 up to, not including, 1.0.0.103. Anything not named here is the same in both.

In 1.0.0.103, not in 1.0.0.99–1.0.0.102

MessageSent byCommandWhat it does
ForceDeathserver35 on eventsPut a unit into its death
HealthBarserver102 on eventsWhat a server sends about a unit’s health bar

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.99–1.0.0.1021.0.0.103Messages
clock86–8787–88ClockReply, ClockConvergence
events36–10037–101SpellCastAnswer, EffectAdded, EffectAddedGroup, EffectReplaced, EffectReplacedGroup, EffectRemoved, EffectRemovedGroup, Autocast, InventorySlot, ItemAdded, RemoveItemAnswer, SwapItemsAnswer, ItemUsed, LevelUp, StopAttack, SpawnFromBarracks, Attack, AttackFrom, EnterSight, LeaveSight, EnterLocalSight, LeaveLocalSight, MissileState, StatTick, InhibitorState, Announcement, VersionSync, TargetUnit, TargetHeldChampion, Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, EffectCountGroup, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation
events101–191103–193GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, PlayerDisconnected, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, FogSet, MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides, CampCleared
requests35–7236–73CastSpell, BuyItem, RemoveItem, SwapItems, Camera, CameraLock, SelectObject, MissileReport, ClientVersion
requests105–169107–171FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, TutorialPopupClosed, TutorialShopOpened, SurrenderVote, VoiceEventDone
transient123–138125–140SeatLoadProgress, WaypointGroup, Replication

Laid out differently

  • CreateNeutral (vectors: inactive-on-1-0-0-103)
    • extra is in 1.0.0.103 (u16), after camp, and not in 1.0.0.99–1.0.0.102.
  • UnitDied
    • standing is in 1.0.0.103 (u8), after stayDown, and not in 1.0.0.99–1.0.0.102.

1.0.0.104

Client builds from 1.0.0.104 up to, not including, 1.0.0.105. Patch notes: V1.0.0.104.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1041004301dab32026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (178)
MessageCommand
AfkWarning159
AnimationOverrides192
Announcement72
AppearancePopped105
AppearancePushed104
Attack59
AttackFrom60
Autocast44
BotDebug116
BotState118
BotTargets117
BuildingDied85
BuyItem46
Camera65
CameraAck121
CameraBehaviour108
CameraLock66
CameraLockSet139
CampCleared199
CastSpell36
ChainTargets114
ChampionStats191
CharacterSelected15
Chat0
ClientEvent119
ClientFinished17
ClientReady16
ClientVersion73
ClockConvergence88
ClockReply87
ClockSync86
CloseShop160
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory123
DestroyMissile113
EffectAdded38
EffectAddedGroup39
EffectCount92
EffectCountGroup93
EffectRemoved42
EffectRemovedGroup43
EffectReplaced40
EffectReplacedGroup41
EmotePlayed11
EnterLocalSight63
EnterSight61
Exit126
ExperienceGained28
FaceDirection107
FacePosition107
FadeMinions189
FadeRemoved154
FadeSounds190
FadeTo153
FloatingText30
FogSet137
FogToggled136
ForceDeath35
GameEnded14
GameSpeed152
GoldGained27
GoldRedirect103
GreyscaleWhenDead185
HealthBar102
HudDisabled186
HudHighlighted170
HudHighlightToggled179
InhibitorState71
InputLock161
InputLockToggled135
InventorySlot45
ItemAdded47
ItemUsed52
JoinSide100
KillParticle22
LeaveLocalSight64
LeaveSight62
LevelUp53
LoadingProgress124
Loadout96
MapPing25
MatchIdentity122
MinimapHighlighted178
MissileHits176
MissileReport69
MissileState69
MoveCamera142
MovementBounds138
MoveOrder20
NexusIdle188
NexusSkin184
ObjectiveHidden165
ObjectiveReplaced166
ObjectiveShown164
ParticlesCreated21
Path89
PathWithSpeed90
Paused150
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected127
QueryStatus3
QueryStatusAnswer4
QuestEvent144
QuestUpdated143
Reconnected129
ReconnectedInMatch128
RegionAdded99
RegionAttached98
RegionRemoved97
Register0
Registered0
RemoveItem48
RemoveItemAnswer49
Replication140
Respawned84
Resumed151
ResyncEnded130
Revived83
Roster103
SeatChampion101
SeatLoadProgress125
SeatName102
SelectObject67
ShopHighlighted171
SideTextHidden168
SideTextRefreshed169
SideTextShown167
SpawnEnd12
SpawnFromBarracks55
SpawnPet32
SpawnStart5
SpawnUnit100
SpellCastAnswer37
SpellCooldown33
SpellNameChanged187
SpellNumbers181
SpellTargetingChanged149
SpellUpgraded19
StartGame13
StatsRequest163
StatTick70
StopAnimation101
StopAttack54
SurrenderStatus175
SurrenderVote172
SurrenderVoteCalled173
SwapItems50
SwapItemsAnswer51
TargetHeldChampion76
TargetUnit75
TipEvent147
TipShown145
TransientAck141
TutorialChatLine180
TutorialPopup157
TutorialPopupClosed158
TutorialShopOpened162
UiHighlight146
UnitDied34
UnitHighlighted155
UnitHighlightRemoved156
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync74
VoiceEvent148
VoiceEventDone177
VolumeMuted182
WaypointAck131
WaypointGroup132
WaypointGroupAtSpeed133
WorldEvent183

Against 1.0.0.103

Where a build from 1.0.0.104 up to, not including, 1.0.0.105 differs from one from 1.0.0.103 up to, not including, 1.0.0.104. Anything not named here is the same in both.

In 1.0.0.104, not in 1.0.0.103

MessageSent byCommandWhat it does
QuestEventclient144 on requestsWhat a client sends as its player points at a quest in the tracker (QuestUpdated), stops pointing at it, or clicks it
QuestUpdatedserver143 on eventsAdd a quest to the quest tracker, complete it or remove it
StatsRequestclient163 on requestsWhat a client sends about itself
TipEventclient147 on requestsWhat a client sends about a tip it has shown or dismissed
TipShownserver145 on eventsPut a note in front of a seat
UiHighlightserver146 on eventsPlace an animated highlight over one element of the screen, or to take one away

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • ClientEvent
    • event takes 79 alert, 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.
  • CreateNeutral
    • facingX is in 1.0.0.104 (f32), after campAtZ, and not in 1.0.0.103.
    • facingY is in 1.0.0.104 (f32), after facingX, and not in 1.0.0.103.
    • facingZ is in 1.0.0.104 (f32), after facingY, and not in 1.0.0.103.
  • DeathHistory
    • entries[].event takes 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.
  • FogSet
    • shown is in 1.0.0.104 (u8) at the start, and not in 1.0.0.103.
  • MissileReport
    • age is in 1.0.0.104 (f32), after targetZ, and not in 1.0.0.103.
  • MissileState
    • speed is in 1.0.0.104 (f32), after unitAtZ, and not in 1.0.0.103.
  • PingPlaced
    • how is in 1.0.0.104 (1-byte bits), after source, and not in 1.0.0.103.
  • SpawnStart
    • botsOnOneSide is in 1.0.0.104 (u8) at the start, and not in 1.0.0.103.
    • botsOnTheOther is in 1.0.0.104 (u8), after botsOnOneSide, and not in 1.0.0.103.
    • count is in 1.0.0.103 and not in 1.0.0.104.
  • VersionSync
    • mode is in 1.0.0.104 (text, 128 bytes), after build, and not in 1.0.0.103.
  • VoiceEvent
    • Its command is 143 in 1.0.0.103 and 148 in 1.0.0.104.
    • folder is in 1.0.0.104 (text, 64 bytes) at the start, and not in 1.0.0.103.
    • handle is in 1.0.0.104 (u32), after callback, and not in 1.0.0.103.
  • VoiceEventDone
    • Its command is 171 in 1.0.0.103 and 177 in 1.0.0.104.
    • handle is in 1.0.0.104 (u32) at the start, and not in 1.0.0.103.
  • WorldEvent
    • Its command is 177 in 1.0.0.103 and 183 in 1.0.0.104.
    • event takes 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.

Chapters

  • In the space chapter, a passage holds for 1.0.0.104 and not 1.0.0.103: CreateNeutral carries a point to face rather than a direction: the monster faces from where it stands toward that point, or along +z where the two are the same.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.104:

  • SelectObject, selected: “The network object now selected, or zero where none is.”, where 1.0.0.103 has “A client writes zero here.”

1.0.0.105

Client builds from 1.0.0.105 up to, not including, 1.0.0.106. Patch notes: V1.0.0.105.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1051004bc605eb2026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (178)
MessageCommand
AfkWarning159
AnimationOverrides192
Announcement72
AppearancePopped105
AppearancePushed104
Attack59
AttackFrom60
Autocast44
BotDebug116
BotState118
BotTargets117
BuildingDied85
BuyItem46
Camera65
CameraAck121
CameraBehaviour108
CameraLock66
CameraLockSet139
CampCleared199
CastSpell36
ChainTargets114
ChampionStats191
CharacterSelected15
Chat0
ClientEvent119
ClientFinished17
ClientReady16
ClientVersion73
ClockConvergence88
ClockReply87
ClockSync86
CloseShop160
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory123
DestroyMissile113
EffectAdded38
EffectAddedGroup39
EffectCount92
EffectCountGroup93
EffectRemoved42
EffectRemovedGroup43
EffectReplaced40
EffectReplacedGroup41
EmotePlayed11
EnterLocalSight63
EnterSight61
Exit126
ExperienceGained28
FaceDirection107
FacePosition107
FadeMinions189
FadeRemoved154
FadeSounds190
FadeTo153
FloatingText30
FogSet137
FogToggled136
ForceDeath35
GameEnded14
GameSpeed152
GoldGained27
GoldRedirect103
GreyscaleWhenDead185
HealthBar102
HudDisabled186
HudHighlighted170
HudHighlightToggled179
InhibitorState71
InputLock161
InputLockToggled135
InventorySlot45
ItemAdded47
ItemUsed52
JoinSide100
KillParticle22
LeaveLocalSight64
LeaveSight62
LevelUp53
LoadingProgress124
Loadout96
MapPing25
MatchIdentity122
MinimapHighlighted178
MissileHits176
MissileReport69
MissileState69
MoveCamera142
MovementBounds138
MoveOrder20
NexusIdle188
NexusSkin184
ObjectiveHidden165
ObjectiveReplaced166
ObjectiveShown164
ParticlesCreated21
Path89
PathWithSpeed90
Paused150
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected127
QueryStatus3
QueryStatusAnswer4
QuestEvent144
QuestUpdated143
Reconnected129
ReconnectedInMatch128
RegionAdded99
RegionAttached98
RegionRemoved97
Register0
Registered0
RemoveItem48
RemoveItemAnswer49
Replication140
Respawned84
Resumed151
ResyncEnded130
Revived83
Roster103
SeatChampion101
SeatLoadProgress125
SeatName102
SelectObject67
ShopHighlighted171
SideTextHidden168
SideTextRefreshed169
SideTextShown167
SpawnEnd12
SpawnFromBarracks55
SpawnPet32
SpawnStart5
SpawnUnit100
SpellCastAnswer37
SpellCooldown33
SpellNameChanged187
SpellNumbers181
SpellTargetingChanged149
SpellUpgraded19
StartGame13
StatsRequest163
StatTick70
StopAnimation101
StopAttack54
SurrenderStatus175
SurrenderVote172
SurrenderVoteCalled173
SwapItems50
SwapItemsAnswer51
TargetHeldChampion76
TargetUnit75
TipEvent147
TipShown145
TransientAck141
TutorialChatLine180
TutorialPopup157
TutorialPopupClosed158
TutorialShopOpened162
UiHighlight146
UnitDied34
UnitHighlighted155
UnitHighlightRemoved156
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync74
VoiceEvent148
VoiceEventDone177
VolumeMuted182
WaypointAck131
WaypointGroup132
WaypointGroupAtSpeed133
WorldEvent183

Against 1.0.0.104

Where a build from 1.0.0.105 up to, not including, 1.0.0.106 differs from one from 1.0.0.104 up to, not including, 1.0.0.105. Anything not named here is the same in both.

Laid out differently

  • CreateChampion
    • rank is in 1.0.0.105 (u8), after bot, and not in 1.0.0.104.

1.0.0.106

Client builds from 1.0.0.106 up to, not including, 1.0.0.107. Patch notes: V1.0.0.106.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1061004650539d2026-11-02

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (180)
MessageCommand
AfkWarning159
AnimationOverrides192
Announcement72
AppearancePopped105
AppearancePushed104
Attack59
AttackFrom60
Autocast44
BotDebug116
BotState118
BotTargets117
BuildingDied85
BuyItem46
Camera65
CameraAck121
CameraBehaviour108
CameraLock66
CameraLockSet139
CampCleared199
CastSpell36
ChainTargets114
ChampionStats191
CharacterSelected15
Chat0
ClientEvent119
ClientFinished17
ClientReady16
ClientVersion73
ClockConvergence88
ClockReply87
ClockSync86
CloseShop160
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory123
DestroyMissile113
EffectAdded38
EffectAddedGroup39
EffectCount92
EffectCountGroup93
EffectRemoved42
EffectRemovedGroup43
EffectReplaced40
EffectReplacedGroup41
EmotePlayed11
EnterLocalSight63
EnterSight61
Exit126
ExperienceGained28
FaceDirection107
FacePosition107
FadeMinions189
FadeRemoved154
FadeSounds190
FadeTo153
FloatingText30
FogSet137
FogToggled136
ForceDeath35
GameEnded14
GameSpeed152
GoldGained27
GoldRedirect103
GreyscaleWhenDead185
HealthBar102
HudDisabled186
HudHighlighted170
HudHighlightToggled179
InhibitorState71
InputLock161
InputLockToggled135
InventorySlot45
ItemAdded47
ItemUsed52
JoinSide100
KillParticle22
LeaveLocalSight64
LeaveSight62
LevelUp53
LoadingProgress124
Loadout96
MapPing25
MatchIdentity122
MinimapHighlighted178
MissileHits176
MissileReport69
MissileState69
MoveCamera142
MovementBounds138
MoveOrder20
NexusIdle188
NexusSkin184
ObjectiveHidden165
ObjectiveReplaced166
ObjectiveShown164
ParticlesCreated21
Path89
PathWithSpeed90
PauseAnimation202
Paused150
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected127
QueryStatus3
QueryStatusAnswer4
QuestEvent144
QuestUpdated143
Reconnected129
ReconnectedInMatch128
RegionAdded99
RegionAttached98
RegionRemoved97
Register0
Registered0
RemoveItem48
RemoveItemAnswer49
Replication140
Respawned84
Resumed151
ResyncEnded130
Revived83
Roster103
SeatChampion101
SeatLoadProgress125
SeatName102
SelectObject67
ShopHighlighted171
SideTextHidden168
SideTextRefreshed169
SideTextShown167
SpawnEnd12
SpawnFromBarracks55
SpawnPet32
SpawnStart5
SpawnUnit100
SpellCastAnswer37
SpellCooldown33
SpellLevel201
SpellNameChanged187
SpellNumbers181
SpellTargetingChanged149
SpellUpgraded19
StartGame13
StatsRequest163
StatTick70
StopAnimation101
StopAttack54
SurrenderStatus175
SurrenderVote172
SurrenderVoteCalled173
SwapItems50
SwapItemsAnswer51
TargetHeldChampion76
TargetUnit75
TipEvent147
TipShown145
TransientAck141
TutorialChatLine180
TutorialPopup157
TutorialPopupClosed158
TutorialShopOpened162
UiHighlight146
UnitDied34
UnitHighlighted155
UnitHighlightRemoved156
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync74
VoiceEvent148
VoiceEventDone177
VolumeMuted182
WaypointAck131
WaypointGroup132
WaypointGroupAtSpeed133
WorldEvent183

Against 1.0.0.105

Where a build from 1.0.0.106 up to, not including, 1.0.0.107 differs from one from 1.0.0.105 up to, not including, 1.0.0.106. Anything not named here is the same in both.

In 1.0.0.106, not in 1.0.0.105

MessageSent byCommandWhat it does
PauseAnimationserver202 on eventsPause or resume a unit’s animation
SpellLevelserver201 on eventsSet the level of one of a unit’s spells

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.106:

  • MissileState, its layout: “A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.”, where 1.0.0.105 has “A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”
  • SpellUpgraded, its layout: “Arriving on the events channel instead, it raises the spell as well, and a client shows the new level either way.”, where 1.0.0.105 has “A client handles it the same on every channel: it sets the slot’s level and the points left. It does this only for a champion, and nothing for any other unit.”
  • SpellUpgraded, level: “The level the spell now stands at. A client takes any level above 6 as 6.”, where 1.0.0.105 has “The level the spell now stands at. A client takes any level above 5 as 5.”

1.0.0.107

Client builds from 1.0.0.107 up to, not including, 1.0.0.108. Patch notes: V1.0.0.107.

Build checkedPassedFailedSkippedCommitDate
1.0.0.107100414325cb2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (181)
MessageCommand
AfkWarning160
AnimationOverrides193
Announcement73
AppearancePopped106
AppearancePushed105
Attack60
AttackFrom61
Autocast45
BotDebug117
BotState119
BotTargets118
BuildingDied86
BuyItem47
Camera66
CameraAck122
CameraBehaviour109
CameraLock67
CameraLockSet140
CampCleared200
CastSpell37
ChainTargets115
ChampionDied35
ChampionStats192
CharacterSelected15
Chat0
ClientEvent120
ClientFinished17
ClientReady16
ClientVersion74
ClockConvergence89
ClockReply88
ClockSync87
CloseShop161
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory124
DestroyMissile114
EffectAdded39
EffectAddedGroup40
EffectCount93
EffectCountGroup94
EffectRemoved43
EffectRemovedGroup44
EffectReplaced41
EffectReplacedGroup42
EmotePlayed11
EnterLocalSight64
EnterSight62
Exit127
ExperienceGained28
FaceDirection108
FacePosition108
FadeMinions190
FadeRemoved155
FadeSounds191
FadeTo154
FloatingText30
FogSet138
FogToggled137
ForceDeath36
GameEnded14
GameSpeed153
GoldGained27
GoldRedirect104
GreyscaleWhenDead186
HealthBar103
HudDisabled187
HudHighlighted171
HudHighlightToggled180
InhibitorState72
InputLock162
InputLockToggled136
InventorySlot46
ItemAdded48
ItemUsed53
JoinSide100
KillParticle22
LeaveLocalSight65
LeaveSight63
LevelUp54
LoadingProgress125
Loadout97
MapPing25
MatchIdentity123
MinimapHighlighted179
MissileHits177
MissileReport70
MissileState70
MoveCamera143
MovementBounds139
MoveOrder20
NexusIdle189
NexusSkin185
ObjectiveHidden166
ObjectiveReplaced167
ObjectiveShown165
ParticlesCreated21
Path90
PathWithSpeed91
PauseAnimation203
Paused151
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected128
QueryStatus3
QueryStatusAnswer4
QuestEvent145
QuestUpdated144
Reconnected130
ReconnectedInMatch129
RegionAdded100
RegionAttached99
RegionRemoved98
Register0
Registered0
RemoveItem49
RemoveItemAnswer50
Replication141
Respawned85
Resumed152
ResyncEnded131
Revived84
Roster103
SeatChampion101
SeatLoadProgress126
SeatName102
SelectObject68
ShopHighlighted172
SideTextHidden169
SideTextRefreshed170
SideTextShown168
SpawnEnd12
SpawnFromBarracks56
SpawnPet32
SpawnStart5
SpawnUnit101
SpellCastAnswer38
SpellCooldown33
SpellLevel202
SpellNameChanged188
SpellNumbers182
SpellTargetingChanged150
SpellUpgraded19
StartGame13
StatsRequest164
StatTick71
StopAnimation102
StopAttack55
SurrenderStatus176
SurrenderVote173
SurrenderVoteCalled174
SwapItems51
SwapItemsAnswer52
TargetHeldChampion77
TargetUnit76
TipEvent148
TipShown146
TransientAck142
TutorialChatLine181
TutorialPopup158
TutorialPopupClosed159
TutorialShopOpened163
UiHighlight147
UnitDied34
UnitHighlighted156
UnitHighlightRemoved157
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync75
VoiceEvent149
VoiceEventDone178
VolumeMuted183
WaypointAck132
WaypointGroup133
WaypointGroupAtSpeed134
WorldEvent184

Against 1.0.0.106

Where a build from 1.0.0.107 up to, not including, 1.0.0.108 differs from one from 1.0.0.106 up to, not including, 1.0.0.107. Anything not named here is the same in both.

In 1.0.0.107, not in 1.0.0.106

MessageSent byCommandWhat it does
ChampionDiedserver35 on eventsSay a champion died

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.1061.0.0.107Messages
clock87–8888–89ClockReply, ClockConvergence
events35–20236–203ForceDeath, SpellCastAnswer, EffectAdded, EffectAddedGroup, EffectReplaced, EffectReplacedGroup, EffectRemoved, EffectRemovedGroup, Autocast, InventorySlot, ItemAdded, RemoveItemAnswer, SwapItemsAnswer, ItemUsed, LevelUp, StopAttack, SpawnFromBarracks, Attack, AttackFrom, EnterSight, LeaveSight, EnterLocalSight, LeaveLocalSight, MissileState, StatTick, InhibitorState, Announcement, VersionSync, TargetUnit, TargetHeldChampion, Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, EffectCountGroup, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, HealthBar, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, PlayerDisconnected, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, FogSet, MovementBounds, CameraLockSet, MoveCamera, QuestUpdated, TipShown, UiHighlight, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, AnimationOverrides, CampCleared, SpellLevel, PauseAnimation
requests36–17737–178CastSpell, BuyItem, RemoveItem, SwapItems, Camera, CameraLock, SelectObject, MissileReport, ClientVersion, FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, QuestEvent, TipEvent, TutorialPopupClosed, TutorialShopOpened, StatsRequest, SurrenderVote, VoiceEventDone
transient125–140126–141SeatLoadProgress, WaypointGroup, Replication

Laid out differently

  • ChampionStats
    • Its command is 191 in 1.0.0.106 and 192 in 1.0.0.107.
    • keptA is bytes, 20 in 1.0.0.106 and 3 × i32 in 1.0.0.107.
    • deaths is in 1.0.0.107 (i32), after keptA, and not in 1.0.0.106.
    • minionKills is in 1.0.0.107 (i32), after deaths, and not in 1.0.0.106.
    • structureKills is in 1.0.0.107 (i32), after kills, and not in 1.0.0.106.
    • otherStructureKills is in 1.0.0.107 (i32), after structureKills, and not in 1.0.0.106.
    • keptB is bytes, 176 in 1.0.0.106 and i32 in 1.0.0.107.
    • neutralKills is in 1.0.0.107 (i32), after keptB, and not in 1.0.0.106.
    • gap is in 1.0.0.107 (bytes, 12), after neutralKills, and not in 1.0.0.106.
    • keptC is in 1.0.0.107 (3 × i32), after gap, and not in 1.0.0.106.
    • goldTotal is in 1.0.0.107 (f32), after keptC, and not in 1.0.0.106.
    • keptD is in 1.0.0.107 (9 × i32), after goldTotal, and not in 1.0.0.106.
    • keptE is in 1.0.0.107 (2 × f32), after keptD, and not in 1.0.0.106.
    • keptF is in 1.0.0.107 (u8), after keptE, and not in 1.0.0.106.
    • padding is in 1.0.0.107 (bytes, 3), after keptF, and not in 1.0.0.106.
    • keptG is in 1.0.0.107 (8 × i32), after padding, and not in 1.0.0.106.
    • keptH is in 1.0.0.107 (13 × f32), after keptG, and not in 1.0.0.106.
    • keptI is in 1.0.0.107 (i32), after keptH, and not in 1.0.0.106.
    • assists is in 1.0.0.107 (i32), after keptI, and not in 1.0.0.106.

1.0.0.108

Client builds from 1.0.0.108 up to, not including, 1.0.0.109. Patch notes: V1.0.0.108.

Build checkedPassedFailedSkippedCommitDate
1.0.0.10810045f7af672026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (182)
MessageCommand
AfkWarning160
AnimationOverrides193
Announcement73
AppearancePopped106
AppearancePushed105
Attack60
AttackFrom61
Autocast45
BotDebug117
BotState119
BotTargets118
BuildingDied86
BuyItem47
Camera66
CameraAck122
CameraBehaviour109
CameraLock67
CameraLockSet140
CampCleared200
CastSpell37
ChainTargets115
ChampionDied35
ChampionStats192
CharacterSelected15
Chat0
ClientEvent120
ClientFinished17
ClientReady16
ClientVersion74
ClockConvergence89
ClockReply88
ClockSync87
CloseShop161
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory124
DestroyMissile114
EffectAdded39
EffectAddedGroup40
EffectCount93
EffectCountGroup94
EffectRemoved43
EffectRemovedGroup44
EffectReplaced41
EffectReplacedGroup42
EmotePlayed11
EnterLocalSight64
EnterSight62
Exit127
ExperienceGained28
FaceDirection108
FacePosition108
FadeMinions190
FadeRemoved155
FadeSounds191
FadeTo154
FloatingText30
FogSet138
FogToggled137
ForceDeath36
GameEnded14
GameSpeed153
GoldGained27
GoldRedirect104
GreyscaleWhenDead186
HealthBar103
HudDisabled187
HudHighlighted171
HudHighlightToggled180
InhibitorState72
InputLock162
InputLockToggled136
InventorySlot46
ItemAdded48
ItemUsed53
JoinSide100
KillParticle22
LeaveLocalSight65
LeaveSight63
LevelUp54
LoadingProgress125
Loadout97
MapPing25
MatchIdentity123
MinimapHighlighted179
MissileHits177
MissileReport70
MissileState70
MoveCamera143
MovementBounds139
MoveOrder20
NavigationFlags204
NexusIdle189
NexusSkin185
ObjectiveHidden166
ObjectiveReplaced167
ObjectiveShown165
ParticlesCreated21
Path90
PathWithSpeed91
PauseAnimation203
Paused151
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected128
QueryStatus3
QueryStatusAnswer4
QuestEvent145
QuestUpdated144
Reconnected130
ReconnectedInMatch129
RegionAdded100
RegionAttached99
RegionRemoved98
Register0
Registered0
RemoveItem49
RemoveItemAnswer50
Replication141
Respawned85
Resumed152
ResyncEnded131
Revived84
Roster103
SeatChampion101
SeatLoadProgress126
SeatName102
SelectObject68
ShopHighlighted172
SideTextHidden169
SideTextRefreshed170
SideTextShown168
SpawnEnd12
SpawnFromBarracks56
SpawnPet32
SpawnStart5
SpawnUnit101
SpellCastAnswer38
SpellCooldown33
SpellLevel202
SpellNameChanged188
SpellNumbers182
SpellTargetingChanged150
SpellUpgraded19
StartGame13
StatsRequest164
StatTick71
StopAnimation102
StopAttack55
SurrenderStatus176
SurrenderVote173
SurrenderVoteCalled174
SwapItems51
SwapItemsAnswer52
TargetHeldChampion77
TargetUnit76
TipEvent148
TipShown146
TransientAck142
TutorialChatLine181
TutorialPopup158
TutorialPopupClosed159
TutorialShopOpened163
UiHighlight147
UnitDied34
UnitHighlighted156
UnitHighlightRemoved157
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync75
VoiceEvent149
VoiceEventDone178
VolumeMuted183
WaypointAck132
WaypointGroup133
WaypointGroupAtSpeed134
WorldEvent184

Against 1.0.0.107

Where a build from 1.0.0.108 up to, not including, 1.0.0.109 differs from one from 1.0.0.107 up to, not including, 1.0.0.108. Anything not named here is the same in both.

In 1.0.0.108, not in 1.0.0.107

MessageSent byCommandWhat it does
NavigationFlagsserver204 on eventsMark the ground within circles, in place of the circles it marked before: each circle’s flags apply to the ground within it

Laid out differently

  • EffectAdded
    • hidden is in 1.0.0.108 (u8), after count, and not in 1.0.0.107.
  • EffectAddedGroup
    • entries[].hidden is in 1.0.0.108 (u8), after entries[].stacks, and not in 1.0.0.107.
  • PathWithSpeed (vectors: along-on-1-0-0-108)
    • facing is in 1.0.0.108 (i8), after arcZ, and not in 1.0.0.107.
  • SpawnPet
    • flags has clearOwnerTarget at bit 1 in 1.0.0.108, and not in 1.0.0.107.
    • flags.unused is at bit 1, 7 bits wide, in 1.0.0.107 and at bit 2, 6 bits wide, in 1.0.0.108.

Structs

  • SpeedParams
    • keepFacing is in 1.0.0.108 (u8), after fromZ, and not in 1.0.0.107.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.108:

  • HudDisabled, its layout: no note, where 1.0.0.107 has “A client also opens its chat entry, as the chat key does, where chat is open to it.”

1.0.0.109

Client builds from 1.0.0.109 up to, not including, 1.0.0.110. Patch notes: V1.0.0.109.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1091004a1008b12026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (183)
MessageCommand
AfkWarning161
AnimationOverrides194
Announcement73
AppearancePopped107
AppearancePushed106
Attack60
AttackFrom61
Autocast45
BotDebug118
BotState120
BotTargets119
BuildingDied87
BuyItem47
Camera66
CameraAck123
CameraBehaviour110
CameraLock67
CameraLockSet141
CampCleared201
CastSpell37
ChainTargets116
ChampionDied35
ChampionStats193
CharacterSelected15
Chat0
ClientEvent121
ClientFinished17
ClientReady16
ClientVersion74
ClockConvergence90
ClockReply89
ClockSync88
CloseShop162
CooldownSet33
CreateChampion6
CreateNeutral7
CreateTurret8
Damage23
DeathHistory125
DestroyMissile115
EffectAdded39
EffectAddedGroup40
EffectCount94
EffectCountGroup95
EffectRemoved43
EffectRemovedGroup44
EffectReplaced41
EffectReplacedGroup42
EmotePlayed11
EnterLocalSight64
EnterSight62
Exit128
ExperienceGained28
FaceDirection109
FacePosition109
FadeMinions191
FadeRemoved156
FadeSounds192
FadeTo155
FloatingText30
FogSet139
FogToggled138
ForceDeath36
GameEnded14
GameSpeed154
GoldGained27
GoldRedirect105
GreyscaleWhenDead187
HealthBar104
HudDisabled188
HudHighlighted172
HudHighlightToggled181
InhibitorState72
InputLock163
InputLockToggled137
InventorySlot46
ItemAdded48
ItemUsed53
JoinSide100
KillParticle22
LeaveLocalSight65
LeaveSight63
LevelUp54
LoadingProgress126
Loadout98
MapPing25
MatchIdentity124
MinimapHighlighted180
MissileHits178
MissileReport70
MissileState70
MoveCamera144
MovementBounds140
MoveOrder20
NavigationFlags205
NexusIdle190
NexusSkin186
ObjectiveHidden167
ObjectiveReplaced168
ObjectiveShown166
ParticlesCreated21
Path91
PathWithSpeed92
PauseAnimation204
Paused152
PingPlaced26
PlayAnimation9
PlayEmote10
PlayerDisconnected129
QueryStatus3
QueryStatusAnswer4
QuestEvent146
QuestUpdated145
Reconnected131
ReconnectedInMatch130
RegionAdded101
RegionAttached100
RegionRemoved99
Register0
Registered0
RemoveItem49
RemoveItemAnswer50
Replication142
ResourceColours78
Respawned86
Resumed153
ResyncEnded132
Revived85
Roster103
SeatChampion101
SeatLoadProgress127
SeatName102
SelectObject68
ShopHighlighted173
SideTextHidden170
SideTextRefreshed171
SideTextShown169
SpawnEnd12
SpawnFromBarracks56
SpawnPet32
SpawnStart5
SpawnUnit102
SpellCastAnswer38
SpellCooldown33
SpellLevel203
SpellNameChanged189
SpellNumbers183
SpellTargetingChanged151
SpellUpgraded19
StartGame13
StatsRequest165
StatTick71
StopAnimation103
StopAttack55
SurrenderStatus177
SurrenderVote174
SurrenderVoteCalled175
SwapItems51
SwapItemsAnswer52
TargetHeldChampion77
TargetUnit76
TipEvent149
TipShown147
TransientAck143
TutorialChatLine182
TutorialPopup159
TutorialPopupClosed160
TutorialShopOpened164
UiHighlight148
UnitDied34
UnitHighlighted157
UnitHighlightRemoved158
UnitSpoke30
UnitStopped24
UpgradeSpell18
VersionSync75
VoiceEvent150
VoiceEventDone179
VolumeMuted184
WaypointAck133
WaypointGroup134
WaypointGroupAtSpeed135
WorldEvent185

Against 1.0.0.108

Where a build from 1.0.0.109 up to, not including, 1.0.0.110 differs from one from 1.0.0.108 up to, not including, 1.0.0.109. Anything not named here is the same in both.

In 1.0.0.109, not in 1.0.0.108

MessageSent byCommandWhat it does
ResourceColoursserver78 on eventsGive a unit’s resource bar colours of its own, or to take them back

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.1081.0.0.109Messages
clock88–8989–90ClockReply, ClockConvergence
events84–20485–205Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, EffectCountGroup, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, HealthBar, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour, DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, DeathHistory, PlayerDisconnected, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, FogSet, MovementBounds, CameraLockSet, MoveCamera, QuestUpdated, TipShown, UiHighlight, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides, CampCleared, SpellLevel, PauseAnimation, NavigationFlags
requests108–178109–179FacePosition, LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck, QuestEvent, TipEvent, TutorialPopupClosed, TutorialShopOpened, StatsRequest, SurrenderVote, VoiceEventDone
transient126–141127–142SeatLoadProgress, WaypointGroup, Replication

1.0.0.110

Client builds from 1.0.0.110 up to, not including, 1.0.0.111. Patch notes: V1.0.0.110.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1101004a3ab6fd2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (191)
MessageCommand
AfkWarning183
AnimationOverrides104
Announcement126
AppearancePopped100
AppearancePushed150
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState170
BotTargets102
BuildingDied134
BuyItem128
Camera47
CameraAck45
CameraBehaviour111
CameraLock127
CameraLockSet117
CampCleared193
CapturePointValue208
CastSpell153
ChainTargets105
ChampionDied92
ChampionStats71
CharacterSelected189
Chat0
ClientEvent162
ClientFinished137
ClientReady81
ClientVersion188
ClockConvergence114
ClockReply8
ClockSync192
CloseShop15
CooldownSet131
CreateChampion75
CreateNeutral97
CreateTurret156
Damage99
DeathHistory35
DestroyMissile88
EffectAdded182
EffectAddedGroup101
EffectCount30
EffectCountGroup190
EffectRemoved120
EffectRemovedGroup147
EffectReplaced49
EffectReplacedGroup32
EmotePlayed68
EnterLocalSight172
EnterSight185
Exit140
ExperienceGained17
FaceDirection79
FacePosition79
FadeMinions201
FadeRemoved51
FadeSounds93
FadeTo177
FloatingText27
FogSet171
FogToggled123
ForceDeath29
GameEnded195
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead169
HealthBar204
HudDisabled187
HudHighlighted63
HudHighlightToggled78
InhibitorState44
InputLock130
InputLockToggled154
InventorySlot82
ItemAdded108
ItemUsed158
JoinSide100
KillParticle58
LeaveLocalSight55
LeaveSight80
LevelUp65
LoadingProgress25
Loadout43
MapPing85
MapProp206
MapPropChanged207
MatchIdentity144
MinimapHighlighted20
MinimapIcon213
MissileHits39
MissileReport61
MissileState61
MoveCamera38
MovementBounds6
MoveOrder110
NavigationFlags67
NexusIdle4
NexusSkin112
ObjectiveHidden161
ObjectiveReplaced14
ObjectiveShown56
ParticlesCreated132
Path184
PathWithSpeed129
PauseAnimation109
Paused160
PingPlaced66
PlayAnimation175
PlayEmote72
PlayerDisconnected151
QueryStatus23
QueryStatusAnswer133
QuestEvent203
QuestUpdated136
Reconnected16
ReconnectedInMatch155
RegionAdded116
RegionAttached37
RegionRemoved53
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication194
ResourceColours145
Respawned73
RespawnPoint210
Resumed10
ResyncEnded69
Revived48
Roster103
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject174
ShopHighlighted173
SideTextHidden166
SideTextRefreshed176
SideTextShown159
SpawnBot205
SpawnEnd18
SpawnFromBarracks3
SpawnPet57
SpawnStart96
SpawnUnit121
SpellCastAnswer180
SpellCooldown131
SpellLevel89
SpellNameChanged52
SpellNumbers124
SpellTargetingChanged26
SpellUpgraded24
StartGame90
StatsRequest74
StatTick41
StopAnimation42
StopAttack54
SurrenderStatus164
SurrenderVote163
SurrenderVoteCalled199
SwapItems34
SwapItemsAnswer64
TargetHeldChampion191
TargetUnit103
TeamChanged212
TeamScore209
TipEvent106
TipShown84
TransientAck167
TutorialChatLine2
TutorialPopup178
TutorialPopupClosed202
TutorialShopOpened91
UiHighlight200
UnitDied157
UnitHighlighted87
UnitHighlightRemoved179
UnitSpoke27
UnitStopped50
UpgradeSpell59
VersionSync83
VoiceEvent118
VoiceEventDone5
VolumeMuted40
WaypointAck115
WaypointGroup95
WaypointGroupAtSpeed98
WorldEvent70

Against 1.0.0.109

Where a build from 1.0.0.110 up to, not including, 1.0.0.111 differs from one from 1.0.0.109 up to, not including, 1.0.0.110. Anything not named here is the same in both.

In 1.0.0.110, not in 1.0.0.109

MessageSent byCommandWhat it does
CapturePointValueserver208 on eventsWhat a server sends when a point one side can take from the other changes
MapPropserver206 on eventsPlace a prop on the map: a thing that stands there and is looked at rather than one that acts
MapPropChangedserver207 on eventsChange something about a prop already on the map
MinimapIconserver213 on eventsChange what a client draws for a unit on its map
RespawnPointserver210 on eventsWhat a server sends about the points a champion can choose to return to life at
SpawnBotserver205 on eventsCreate a champion played by a bot
TeamChangedserver212 on eventsMove a unit to another side
TeamScoreserver209 on eventsSet a side’s score, where a match is won on score

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.1091.0.0.110Messages
clock1924SpellUpgraded
clock898ClockReply
clock90114ClockConvergence
events4133QueryStatusAnswer
events596SpawnStart
events675CreateChampion
events797CreateNeutral
events8156CreateTurret
events9175PlayAnimation
events1168EmotePlayed
events1218SpawnEnd
events1390StartGame
events14195GameEnded
events21132ParticlesCreated
events2258KillParticle
events2399Damage
events2450UnitStopped
events2666PingPlaced
events2736GoldGained
events2817ExperienceGained
events3027FloatingText
events3257SpawnPet
events33131SpellCooldown
events34157UnitDied
events3592ChampionDied
events3629ForceDeath
events38180SpellCastAnswer
events39182EffectAdded
events40101EffectAddedGroup
events4149EffectReplaced
events4232EffectReplacedGroup
events43120EffectRemoved
events44147EffectRemovedGroup
events4533Autocast
events4682InventorySlot
events48108ItemAdded
events5011RemoveItemAnswer
events5264SwapItemsAnswer
events53158ItemUsed
events5465LevelUp
events5554StopAttack
events563SpawnFromBarracks
events6013Attack
events6128AttackFrom
events62185EnterSight
events6380LeaveSight
events64172EnterLocalSight
events6555LeaveLocalSight
events7061MissileState
events7141StatTick
events7244InhibitorState
events73126Announcement
events7583VersionSync
events76103TargetUnit
events77191TargetHeldChampion
events78145ResourceColours
events8548Revived
events8673Respawned
events87134BuildingDied
events88192ClockSync
events91184Path
events9430EffectCount
events95190EffectCountGroup
events9843Loadout
events9953RegionRemoved
events10037RegionAttached
events101116RegionAdded
events102121SpawnUnit
events10342StopAnimation
events104204HealthBar
events1057GoldRedirect
events106150AppearancePushed
events107100AppearancePopped
events10979FaceDirection
events110111CameraBehaviour
events11588DestroyMissile
events116105ChainTargets
events11821BotDebug
events119102BotTargets
events120170BotState
events12345CameraAck
events124144MatchIdentity
events129151PlayerDisconnected
events13116Reconnected
events13269ResyncEnded
events13598WaypointGroupAtSpeed
events137154InputLockToggled
events138123FogToggled
events139171FogSet
events141117CameraLockSet
events14438MoveCamera
events145136QuestUpdated
events14784TipShown
events148200UiHighlight
events150118VoiceEvent
events15126SpellTargetingChanged
events152160Paused
events15310Resumed
events15419GameSpeed
events155177FadeTo
events15651FadeRemoved
events15787UnitHighlighted
events158179UnitHighlightRemoved
events159178TutorialPopup
events161183AfkWarning
events16215CloseShop
events163130InputLock
events16656ObjectiveShown
events167161ObjectiveHidden
events16814ObjectiveReplaced
events169159SideTextShown
events170166SideTextHidden
events171176SideTextRefreshed
events17263HudHighlighted
events175199SurrenderVoteCalled
events177164SurrenderStatus
events17839MissileHits
events18020MinimapHighlighted
events18178HudHighlightToggled
events1822TutorialChatLine
events183124SpellNumbers
events18440VolumeMuted
events186112NexusSkin
events187169GreyscaleWhenDead
events188187HudDisabled
events18952SpellNameChanged
events1904NexusIdle
events191201FadeMinions
events19293FadeSounds
events19371ChampionStats
events194104AnimationOverrides
events201193CampCleared
events20389SpellLevel
events204109PauseAnimation
events20567NavigationFlags
requests323QueryStatus
requests1072PlayEmote
requests15189CharacterSelected
requests1681ClientReady
requests17137ClientFinished
requests1859UpgradeSpell
requests20110MoveOrder
requests2585MapPing
requests3027UnitSpoke
requests33131CooldownSet
requests37153CastSpell
requests47128BuyItem
requests499RemoveItem
requests5134SwapItems
requests6647Camera
requests67127CameraLock
requests68174SelectObject
requests7061MissileReport
requests74188ClientVersion
requests10979FacePosition
requests12625LoadingProgress
requests128140Exit
requests130155ReconnectedInMatch
requests133115WaypointAck
requests143167TransientAck
requests146203QuestEvent
requests149106TipEvent
requests160202TutorialPopupClosed
requests16491TutorialShopOpened
requests16574StatsRequest
requests174163SurrenderVote
requests1795VoiceEventDone
transient127149SeatLoadProgress
transient13495WaypointGroup
transient142194Replication

Laid out differently

Structs

  • Seat
    • flags is in 1.0.0.110 (u8), after otherSummoner, and not in 1.0.0.109.
    • side is in 1.0.0.110 (u32), after flags, and not in 1.0.0.109.
    • botName is in 1.0.0.110 (bytes, 28), after side, and not in 1.0.0.109.
    • botAsset is in 1.0.0.110 (bytes, 28), after botName, and not in 1.0.0.109.
    • botDifficulty is in 1.0.0.110 (i32), after botAsset, and not in 1.0.0.109.
  • SpeedParams
    • follows is in 1.0.0.110 (u32), after fromZ, and not in 1.0.0.109.
    • followDistance is in 1.0.0.110 (f32), after follows, and not in 1.0.0.109.
    • followBackDistance is in 1.0.0.110 (f32), after followDistance, and not in 1.0.0.109.

1.0.0.111–1.0.0.112

Client builds from 1.0.0.111 up to, not including, 1.0.0.113. Patch notes: V1.0.0.111, V1.0.0.112.

Build checkedPassedFailedSkippedCommitDate
1.0.0.111100424913182026-11-01
1.0.0.112100413710c72026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, ScreenTint, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (192)
MessageCommand
AfkWarning184
AnimationOverrides105
Announcement127
AppearancePopped101
AppearancePushed151
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState171
BotTargets103
BuildingDied135
BuyItem129
Camera47
CameraAck45
CameraBehaviour112
CameraLock128
CameraLockSet118
CampCleared194
CapturePointValue209
CastSpell154
ChainTargets106
ChampionDied92
ChampionStats71
CharacterSelected190
Chat0
ClientEvent163
ClientFinished138
ClientReady81
ClientVersion189
ClockConvergence115
ClockReply8
ClockSync193
CloseShop15
CooldownSet132
CreateChampion75
CreateNeutral97
CreateTurret157
Damage99
DeathHistory35
DestroyMissile88
EffectAdded183
EffectAddedGroup102
EffectCount30
EffectCountGroup191
EffectRemoved121
EffectRemovedGroup148
EffectReplaced49
EffectReplacedGroup32
EmotePlayed68
EnterLocalSight173
EnterSight186
Exit141
ExperienceGained17
FaceDirection79
FacePosition79
FadeMinions202
FadeRemoved51
FadeSounds93
FadeTo178
FloatingText27
FogSet172
FogToggled124
ForceDeath29
GameEnded196
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead170
HealthBar205
HudDisabled188
HudHighlighted63
HudHighlightToggled78
InhibitorState44
InputLock131
InputLockToggled155
InventorySlot82
ItemAdded109
ItemUsed159
JoinSide100
KillParticle58
LeaveLocalSight55
LeaveSight80
LevelUp65
LoadingProgress25
Loadout43
MapPing85
MapProp207
MapPropChanged208
MatchIdentity145
MinimapHighlighted20
MinimapIcon214
MissileHits39
MissileReport61
MissileState61
MoveCamera38
MovementBounds6
MoveOrder111
NavigationFlags67
NexusIdle4
NexusSkin113
ObjectiveHidden162
ObjectiveReplaced14
ObjectiveShown56
ParticlesCreated133
Path185
PathWithSpeed130
PauseAnimation110
Paused161
PingPlaced66
PlayAnimation176
PlayEmote72
PlayerDisconnected152
QueryStatus23
QueryStatusAnswer134
QuestEvent204
QuestUpdated137
Reconnected16
ReconnectedInMatch156
RegionAdded117
RegionAttached37
RegionRemoved53
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication195
ResourceColours146
Respawned73
RespawnPoint211
Resumed10
ResyncEnded69
Revived48
Roster103
SeatChampion101
SeatLoadProgress150
SeatName102
SelectObject175
ShieldAdded100
ShopHighlighted174
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SpawnBot206
SpawnEnd18
SpawnFromBarracks3
SpawnPet57
SpawnStart96
SpawnUnit122
SpellCastAnswer181
SpellCooldown132
SpellLevel89
SpellNameChanged52
SpellNumbers125
SpellTargetingChanged26
SpellUpgraded24
StartGame90
StatsRequest74
StatTick41
StopAnimation42
StopAttack54
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled200
SwapItems34
SwapItemsAnswer64
TargetHeldChampion192
TargetUnit104
TeamChanged213
TeamScore210
TipEvent107
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed203
TutorialShopOpened91
UiHighlight201
UnitDied158
UnitHighlighted87
UnitHighlightRemoved180
UnitSpoke27
UnitStopped50
UpgradeSpell59
VersionSync83
VoiceEvent119
VoiceEventDone5
VolumeMuted40
WaypointAck116
WaypointGroup95
WaypointGroupAtSpeed98
WorldEvent70

Against 1.0.0.110

Where a build from 1.0.0.111 up to, not including, 1.0.0.113 differs from one from 1.0.0.110 up to, not including, 1.0.0.111. Anything not named here is the same in both.

Transport

In 1.0.0.111–1.0.0.112, not in 1.0.0.110

MessageSent byCommandWhat it does
ShieldAddedserver100 on eventsAdd to a unit’s shield

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • EnterSight
    • Its command is 185 in 1.0.0.110 and 186 in 1.0.0.111–1.0.0.112.
    • view.hasShields is in 1.0.0.111–1.0.0.112 (u8), after view, and not in 1.0.0.110.
    • view.magicShield is in 1.0.0.111–1.0.0.112 (f32), after view.hasShields, and not in 1.0.0.110.
    • view.physicalShield is in 1.0.0.111–1.0.0.112 (f32), after view.magicShield, and not in 1.0.0.110.
    • view.shield is in 1.0.0.111–1.0.0.112 (f32), after view.physicalShield, and not in 1.0.0.110.
  • MissileReport
    • unknownBX is in 1.0.0.111–1.0.0.112 (f32), after velocityZ, and not in 1.0.0.110.
    • unknownBY is in 1.0.0.111–1.0.0.112 (f32), after unknownBX, and not in 1.0.0.110.
    • unknownBZ is in 1.0.0.111–1.0.0.112 (f32), after unknownBY, and not in 1.0.0.110.
    • unset is in 1.0.0.111–1.0.0.112 (bytes, 4), after age, and not in 1.0.0.110.
  • MissileState
    • startX is in 1.0.0.111–1.0.0.112 (f32), after velocityZ, and not in 1.0.0.110.
    • startY is in 1.0.0.111–1.0.0.112 (f32), after startX, and not in 1.0.0.110.
    • startZ is in 1.0.0.111–1.0.0.112 (f32), after startY, and not in 1.0.0.110.
    • lifeSpent is in 1.0.0.111–1.0.0.112 (f32), after speed, and not in 1.0.0.110.
  • ObjectiveReplaced
    • text is text, ended by a zero byte in 1.0.0.110 and text, 128 bytes in 1.0.0.111–1.0.0.112.
  • ObjectiveShown
    • text is text, ended by a zero byte in 1.0.0.110 and text, 128 bytes in 1.0.0.111–1.0.0.112.
  • PathWithSpeed
    • Its command is 129 in 1.0.0.110 and 130 in 1.0.0.111–1.0.0.112.
    • travelTime is in 1.0.0.111–1.0.0.112 (f32), after backOff, and not in 1.0.0.110.

Structs

  • SpeedParams
    • followTime is in 1.0.0.111–1.0.0.112 (f32), after followBackDistance, and not in 1.0.0.110.

Chapters

  • In the transport chapter, a passage holds for 1.0.0.110 and not 1.0.0.111–1.0.0.112: A client decodes nothing: its key is the first sixteen characters of the argument, as they stand.
  • In the transport chapter, a passage holds for 1.0.0.111–1.0.0.112 and not 1.0.0.110: The argument holds the key in base64.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.111–1.0.0.112:

  • HudHighlighted, element: “What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”, where 1.0.0.110 has “What to light up on the main controls, 0 to 8; a larger value has no defined effect. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”
  • NavigationFlags, count: “The count of circles that follow.”, where 1.0.0.110 has “The count of circles that follow. A client reads that many whatever the payload holds.”
  • StartGame, its layout: “A client past spawning ignores it.”, where 1.0.0.110 has none
  • VolumeMuted, category: “Which kind. A client ignores the message from 7 up.”, where 1.0.0.110 has “Which kind. A larger value than 6 has no defined effect.”

1.0.0.113

Client builds from 1.0.0.113 up to, not including, 1.0.0.114. Patch notes: V1.0.0.113.

Build checkedPassedFailedSkippedCommitDate
1.0.0.113100492c7cb12026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (194)
MessageCommand
AfkWarning184
AnimationOverrides105
Announcement127
AppearancePopped101
AppearancePushed151
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState171
BotTargets103
BuildingDied135
BuyItem129
Camera47
CameraAck45
CameraBehaviour112
CameraLock128
CameraLockSet118
CampCleared194
CapturePointValue209
CastSpell154
ChainTargets106
ChampionDied92
ChampionStats71
CharacterSelected190
Chat0
ClientEvent163
ClientFinished138
ClientReady81
ClientVersion189
ClockConvergence115
ClockReply8
ClockSync193
CloseShop15
CooldownSet132
CreateChampion75
CreateNeutral97
CreateTurret157
Damage99
DeathHistory35
DestroyMissile88
EffectAdded183
EffectAddedGroup102
EffectCount30
EffectCountGroup191
EffectRemoved121
EffectRemovedGroup148
EffectReplaced49
EffectReplacedGroup32
EmotePlayed68
EnterLocalSight173
EnterSight186
Exit141
ExperienceGained17
FaceDirection79
FacePosition79
FadeMinions202
FadeRemoved51
FadeSounds93
FadeTo178
FloatingText27
FogSet172
FogToggled124
ForceDeath29
GameEnded196
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead170
HealthBar205
HudDisabled188
HudHighlighted63
HudHighlightToggled78
InhibitorState44
InputLock131
InputLockToggled155
InventorySlot82
ItemAdded109
ItemUsed159
JoinSide100
KillParticle58
LeaveLocalSight55
LeaveSight80
LevelUp65
LoadingProgress25
Loadout43
MapPing85
MapProp207
MapPropChanged208
MatchIdentity145
MinimapHighlighted20
MinimapIcon214
MissileHits39
MissileReport61
MissileState61
ModulePacket223
MoveCamera38
MovementBounds6
MoveOrder111
NavigationFlags67
NexusIdle4
NexusSkin113
ObjectiveHidden162
ObjectiveReplaced14
ObjectiveShown56
ParticlesCreated133
Path185
PathWithSpeed130
PauseAnimation110
Paused161
PingPlaced66
PlayAnimation176
PlayEmote72
PlayerDisconnected152
QueryStatus23
QueryStatusAnswer134
QuestEvent204
QuestUpdated137
Reconnected16
ReconnectedInMatch156
RegionAdded117
RegionAttached37
RegionRemoved53
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication195
ResourceColours146
Respawned73
RespawnPoint211
Resumed10
ResyncEnded69
Revived48
Roster103
ScreenTint215
SeatChampion101
SeatLoadProgress150
SeatName102
SelectObject175
ShieldAdded100
ShopHighlighted174
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SpawnBot206
SpawnEnd18
SpawnFromBarracks3
SpawnPet57
SpawnStart96
SpawnUnit122
SpellCastAnswer181
SpellCooldown132
SpellLevel89
SpellNameChanged52
SpellNumbers125
SpellTargetingChanged26
SpellUpgraded24
StartGame90
StatsRequest74
StatTick41
StopAnimation42
StopAttack54
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled200
SwapItems34
SwapItemsAnswer64
TargetHeldChampion192
TargetUnit104
TeamChanged213
TeamScore210
TipEvent107
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed203
TutorialShopOpened91
UiHighlight201
UnitDied158
UnitHighlighted87
UnitHighlightRemoved180
UnitSpoke27
UnitStopped50
UpgradeSpell59
VersionSync83
VoiceEvent119
VoiceEventDone5
VolumeMuted40
WaypointAck116
WaypointGroup95
WaypointGroupAtSpeed98
WorldEvent70

Against 1.0.0.111–1.0.0.112

Where a build from 1.0.0.113 up to, not including, 1.0.0.114 differs from one from 1.0.0.111 up to, not including, 1.0.0.113. Anything not named here is the same in both.

In 1.0.0.113, not in 1.0.0.111–1.0.0.112

MessageSent byCommandWhat it does
ModulePacketclient223 on requestsCarry data from a module of its own, often a message of its own that the module has taken over
ScreenTintserver215 on eventsTint a side’s screens, or to take a tint away

1.0.0.114–1.0.0.115

Client builds from 1.0.0.114 up to, not including, 1.0.0.116. Patch notes: V1.0.0.114.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1141004362197c2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (194)
MessageCommand
AfkWarning184
AnimationOverrides105
Announcement127
AppearancePopped101
AppearancePushed151
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState171
BotTargets103
BuildingDied135
BuyItem129
Camera47
CameraAck45
CameraBehaviour112
CameraLock128
CameraLockSet118
CampCleared194
CapturePointValue209
CastSpell154
ChainTargets106
ChampionDied92
ChampionStats71
CharacterSelected190
Chat0
ClientEvent163
ClientFinished138
ClientReady81
ClientVersion189
ClockConvergence115
ClockReply8
ClockSync193
CloseShop15
CooldownSet132
CreateChampion75
CreateNeutral97
CreateTurret157
Damage99
DeathHistory35
DestroyMissile88
EffectAdded183
EffectAddedGroup102
EffectCount30
EffectCountGroup191
EffectRemoved121
EffectRemovedGroup148
EffectReplaced49
EffectReplacedGroup32
EmotePlayed68
EnterLocalSight173
EnterSight186
Exit141
ExperienceGained17
FaceDirection79
FacePosition79
FadeMinions202
FadeRemoved51
FadeSounds93
FadeTo178
FloatingText27
FogSet172
FogToggled124
ForceDeath29
GameEnded196
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead170
HealthBar205
HudDisabled188
HudHighlighted63
HudHighlightToggled78
InhibitorState44
InputLock131
InputLockToggled155
InventorySlot82
ItemAdded109
ItemUsed159
JoinSide100
KillParticle58
LeaveLocalSight55
LeaveSight80
LevelUp65
LoadingProgress25
Loadout43
MapPing85
MapProp207
MapPropChanged208
MatchIdentity145
MinimapHighlighted20
MinimapIcon214
MissileHits39
MissileReport61
MissileState61
ModulePacket223
MoveCamera38
MovementBounds6
MoveOrder111
NavigationFlags67
NexusIdle4
NexusSkin113
ObjectiveHidden162
ObjectiveReplaced14
ObjectiveShown56
ParticlesCreated133
Path185
PathWithSpeed130
PauseAnimation110
Paused161
PingPlaced66
PlayAnimation176
PlayEmote72
PlayerDisconnected152
QueryStatus23
QueryStatusAnswer134
QuestEvent204
QuestUpdated137
Reconnected16
ReconnectedInMatch156
RegionAdded117
RegionAttached37
RegionRemoved53
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication195
ResourceColours146
Respawned73
RespawnPoint211
Resumed10
ResyncEnded69
Revived48
Roster103
ScreenTint215
SeatChampion101
SeatLoadProgress150
SeatName102
SelectObject175
ShieldAdded100
ShopHighlighted174
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SpawnBot206
SpawnEnd18
SpawnFromBarracks3
SpawnPet57
SpawnStart96
SpawnUnit122
SpellCastAnswer181
SpellCooldown132
SpellLevel89
SpellNameChanged52
SpellNumbers125
SpellTargetingChanged26
SpellUpgraded24
StartGame90
StatsRequest74
StatTick41
StopAnimation42
StopAttack54
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled200
SwapItems34
SwapItemsAnswer64
TargetHeldChampion192
TargetUnit104
TeamChanged213
TeamScore210
TipEvent107
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed203
TutorialShopOpened91
UiHighlight201
UnitDied158
UnitHighlighted87
UnitHighlightRemoved180
UnitSpoke27
UnitStopped50
UpgradeSpell59
VersionSync83
VoiceEvent119
VoiceEventDone5
VolumeMuted40
WaypointAck116
WaypointGroup95
WaypointGroupAtSpeed98
WorldEvent70

Against 1.0.0.113

Where a build from 1.0.0.114 up to, not including, 1.0.0.116 differs from one from 1.0.0.113 up to, not including, 1.0.0.114. Anything not named here is the same in both.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.114–1.0.0.115:

  • SpellTargetingChanged, targeting: “How the spell is aimed, 0 to 8. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”, where 1.0.0.113 has “How the spell is aimed, 0 to 7. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”

1.0.0.116

Client builds from 1.0.0.116 up to, not including, 1.0.0.117. Patch notes: V1.0.0.116.

Build checkedPassedFailedSkippedCommitDate
1.0.0.11610045ba57872026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (194)
MessageCommand
AfkWarning184
AnimationOverrides105
Announcement127
AppearancePopped101
AppearancePushed151
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState171
BotTargets103
BuildingDied135
BuyItem129
Camera47
CameraAck45
CameraBehaviour112
CameraLock128
CameraLockSet118
CampCleared194
CapturePointValue209
CastSpell154
ChainTargets106
ChampionDied92
ChampionStats71
CharacterSelected190
Chat0
ClientEvent163
ClientFinished138
ClientReady81
ClientVersion189
ClockConvergence115
ClockReply8
ClockSync193
CloseShop15
CooldownSet132
CreateChampion75
CreateNeutral97
CreateTurret157
Damage99
DeathHistory35
DestroyMissile88
EffectAdded183
EffectAddedGroup102
EffectCount30
EffectCountGroup191
EffectRemoved121
EffectRemovedGroup148
EffectReplaced49
EffectReplacedGroup32
EmotePlayed68
EnterLocalSight173
EnterSight186
Exit141
ExperienceGained17
FaceDirection79
FacePosition79
FadeMinions202
FadeRemoved51
FadeSounds93
FadeTo178
FloatingText27
FogSet172
FogToggled124
ForceDeath29
GameEnded196
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead170
HealthBar205
HudDisabled188
HudHighlighted63
HudHighlightToggled78
InhibitorState44
InputLock131
InputLockToggled155
InventorySlot82
ItemAdded109
ItemUsed159
JoinSide100
KillParticle58
LeaveLocalSight55
LeaveSight80
LevelUp65
LoadingProgress25
Loadout43
MapPing85
MapProp207
MapPropChanged208
MatchIdentity145
MinimapHighlighted20
MinimapIcon214
MissileHits39
MissileReport61
MissileState61
ModulePacket223
MoveCamera38
MovementBounds6
MoveOrder111
NavigationFlags67
NexusIdle4
NexusSkin113
ObjectiveHidden162
ObjectiveReplaced14
ObjectiveShown56
ParticlesCreated133
Path185
PathWithSpeed130
PauseAnimation110
Paused161
PingPlaced66
PlayAnimation176
PlayEmote72
PlayerDisconnected152
QueryStatus23
QueryStatusAnswer134
QuestEvent204
QuestUpdated137
Reconnected16
ReconnectedInMatch156
RegionAdded117
RegionAttached37
RegionRemoved53
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication195
ResourceColours146
Respawned73
RespawnPoint211
Resumed10
ResyncEnded69
Revived48
Roster103
ScreenTint215
SeatChampion101
SeatLoadProgress150
SeatName102
SelectObject175
ShieldAdded100
ShopHighlighted174
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SpawnBot206
SpawnEnd18
SpawnFromBarracks3
SpawnPet57
SpawnStart96
SpawnUnit122
SpellCastAnswer181
SpellCooldown132
SpellLevel89
SpellNameChanged52
SpellNumbers125
SpellTargetingChanged26
SpellUpgraded24
StartGame90
StatsRequest74
StatTick41
StopAnimation42
StopAttack54
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled200
SwapItems34
SwapItemsAnswer64
TargetHeldChampion192
TargetUnit104
TeamChanged213
TeamScore210
TipEvent107
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed203
TutorialShopOpened91
UiHighlight201
UnitDied158
UnitHighlighted87
UnitHighlightRemoved180
UnitSpoke27
UnitStopped50
UpgradeSpell59
VersionSync83
VoiceEvent119
VoiceEventDone5
VolumeMuted40
WaypointAck116
WaypointGroup95
WaypointGroupAtSpeed98
WorldEvent70

Against 1.0.0.114–1.0.0.115

Where a build from 1.0.0.116 up to, not including, 1.0.0.117 differs from one from 1.0.0.114 up to, not including, 1.0.0.116. Anything not named here is the same in both.

Transport

Chapters

  • In the transport chapter, a passage holds for 1.0.0.114–1.0.0.115 and not 1.0.0.116: A client pads what it sends to a whole number of blocks and enciphers all of it.
  • In the transport chapter, a passage holds for 1.0.0.116 and not 1.0.0.114–1.0.0.115: What a client sends carries no padding either.

1.0.0.117–1.0.0.118

Client builds from 1.0.0.117 up to, not including, 1.0.0.119. Patch notes: V1.0.0.117, V1.0.0.118.

Build checkedPassedFailedSkippedCommitDate
1.0.0.11710048f8e7782026-11-01
1.0.0.1181004be7d9422026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (195)
MessageCommand
AfkWarning185
AnimationOverrides106
Announcement128
AppearancePopped102
AppearancePushed152
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState172
BotTargets104
BuildingDied136
BuyItem130
Camera47
CameraAck45
CameraBehaviour113
CameraLock129
CameraLockSet119
CampCleared195
CapturePointValue210
CastSpell155
ChainTargets107
ChampionDied93
ChampionStats72
CharacterSelected191
Chat0
ClientEvent164
ClientFinished139
ClientReady82
ClientVersion190
ClockConvergence116
ClockReply8
ClockSync194
CloseShop15
CooldownSet133
CreateChampion76
CreateNeutral98
CreateTurret158
Damage100
DeathHistory35
DestroyMissile89
EffectAdded184
EffectAddedGroup103
EffectCount30
EffectCountGroup192
EffectRemoved122
EffectRemovedGroup149
EffectReplaced49
EffectReplacedGroup32
EmotePlayed69
EnterLocalSight174
EnterSight187
Exit142
ExperienceGained17
FaceDirection80
FacePosition80
FadeMinions203
FadeRemoved51
FadeSounds94
FadeTo179
FloatingText27
FogSet173
FogToggled125
ForceDeath29
GameEnded197
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead171
HealthBar206
HudDisabled189
HudHighlighted64
HudHighlightToggled79
InhibitorState44
InputLock132
InputLockToggled156
InventorySlot83
ItemAdded110
ItemUsed160
JoinSide100
KillParticle59
LeaveLocalSight56
LeaveSight81
LevelUp66
LoadingProgress25
Loadout43
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MinimapHighlighted20
MinimapIcon215
MissileHits39
MissileReport62
MissileState62
ModulePacket224
MoveCamera38
MovementBounds6
MoveOrder112
NavigationFlags68
NexusIdle4
NexusSkin114
ObjectiveHidden163
ObjectiveReplaced14
ObjectiveShown57
ParticlesCreated134
Path186
PathWithSpeed131
PauseAnimation111
Paused162
PingPlaced67
PlayAnimation177
PlayEmote73
PlayerDisconnected153
QueryStatus23
QueryStatusAnswer135
QuestEvent205
QuestUpdated138
Reconnected16
ReconnectedInMatch157
RegionAdded118
RegionAttached37
RegionRemoved54
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceColours147
Respawned74
RespawnPoint212
Resumed10
ResyncEnded70
Revived48
Roster103
ScreenTint216
SeatChampion101
SeatLoadProgress151
SeatName102
SelectObject176
ShieldAdded101
ShopHighlighted175
SideTextHidden168
SideTextRefreshed178
SideTextShown161
SpawnBot207
SpawnEnd18
SpawnFromBarracks3
SpawnPet58
SpawnStart97
SpawnUnit123
SpellCastAnswer182
SpellCooldown133
SpellIconChanged53
SpellLevel90
SpellNameChanged52
SpellNumbers126
SpellTargetingChanged26
SpellUpgraded24
StartGame91
StatsRequest75
StatTick41
StopAnimation42
StopAttack55
SurrenderStatus166
SurrenderVote165
SurrenderVoteCalled201
SwapItems34
SwapItemsAnswer65
TargetHeldChampion193
TargetUnit105
TeamChanged214
TeamScore211
TipEvent108
TipShown85
TransientAck169
TutorialChatLine2
TutorialPopup180
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied159
UnitHighlighted88
UnitHighlightRemoved181
UnitSpoke27
UnitStopped50
UpgradeSpell60
VersionSync84
VoiceEvent120
VoiceEventDone5
VolumeMuted40
WaypointAck117
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent71

Against 1.0.0.116

Where a build from 1.0.0.117 up to, not including, 1.0.0.119 differs from one from 1.0.0.116 up to, not including, 1.0.0.117. Anything not named here is the same in both.

In 1.0.0.117–1.0.0.118, not in 1.0.0.116

MessageSent byCommandWhat it does
SpellIconChangedserver53 on eventsChange which icon a spell already in a unit’s slot shows

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.1161.0.0.117–1.0.0.118Messages
clock115116ClockConvergence
events53–21554–216RegionRemoved, StopAttack, LeaveLocalSight, ObjectiveShown, SpawnPet, KillParticle, MissileState, HudHighlighted, SwapItemsAnswer, LevelUp, PingPlaced, NavigationFlags, EmotePlayed, ResyncEnded, WorldEvent, ChampionStats, Respawned, CreateChampion, HudHighlightToggled, FaceDirection, LeaveSight, InventorySlot, VersionSync, TipShown, UnitHighlighted, DestroyMissile, SpellLevel, StartGame, ChampionDied, FadeSounds, SpawnStart, CreateNeutral, WaypointGroupAtSpeed, Damage, ShieldAdded, AppearancePopped, EffectAddedGroup, BotTargets, TargetUnit, AnimationOverrides, ChainTargets, ItemAdded, PauseAnimation, CameraBehaviour, NexusSkin, RegionAdded, CameraLockSet, VoiceEvent, EffectRemoved, SpawnUnit, FogToggled, SpellNumbers, Announcement, PathWithSpeed, InputLock, SpellCooldown, ParticlesCreated, QueryStatusAnswer, BuildingDied, QuestUpdated, MatchIdentity, ResourceColours, EffectRemovedGroup, AppearancePushed, PlayerDisconnected, InputLockToggled, CreateTurret, UnitDied, ItemUsed, SideTextShown, Paused, ObjectiveHidden, ClientEvent, SurrenderStatus, SideTextHidden, GreyscaleWhenDead, BotState, FogSet, EnterLocalSight, ShopHighlighted, PlayAnimation, SideTextRefreshed, FadeTo, TutorialPopup, UnitHighlightRemoved, SpellCastAnswer, EffectAdded, AfkWarning, Path, EnterSight, HudDisabled, EffectCountGroup, TargetHeldChampion, ClockSync, CampCleared, GameEnded, SurrenderVoteCalled, UiHighlight, FadeMinions, HealthBar, SpawnBot, MapProp, MapPropChanged, CapturePointValue, TeamScore, RespawnPoint, TeamChanged, MinimapIcon, ScreenTint
requests59–22360–224UpgradeSpell, MissileReport, PlayEmote, StatsRequest, FacePosition, ClientReady, MapPing, TutorialShopOpened, TipEvent, MoveOrder, WaypointAck, CameraLock, BuyItem, CooldownSet, ClientFinished, Exit, CastSpell, ReconnectedInMatch, SurrenderVote, TransientAck, SelectObject, ClientVersion, CharacterSelected, TutorialPopupClosed, QuestEvent, ModulePacket
transient95–19596–196WaypointGroup, SeatLoadProgress, Replication

1.0.0.119

Client builds from 1.0.0.119 up to, not including, 1.0.0.120. Patch notes: V1.0.0.119.

Build checkedPassedFailedSkippedCommitDate
1.0.0.119100468d1fdf2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (196)
MessageCommand
AfkWarning186
AnimationOverrides107
Announcement129
AppearancePopped103
AppearancePushed153
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState173
BotTargets105
BuildingDied137
BuyItem131
Camera47
CameraAck45
CameraBehaviour114
CameraLock130
CameraLockSet120
CampCleared196
CapturePointValue211
CastSpell156
ChainTargets108
ChampionDied94
ChampionStats73
CharacterSelected192
Chat0
ClientEvent165
ClientFinished140
ClientReady83
ClientVersion191
ClockConvergence117
ClockReply8
ClockSync195
CloseShop15
CooldownSet134
CreateChampion77
CreateNeutral99
CreateTurret159
Damage101
DeathHistory35
DestroyMissile90
EffectAdded185
EffectAddedGroup104
EffectCount30
EffectCountGroup193
EffectRemoved123
EffectRemovedGroup150
EffectReplaced49
EffectReplacedGroup32
EmotePlayed70
EnterLocalSight175
EnterSight188
Exit143
ExperienceGained17
FaceDirection81
FacePosition81
FadeMinions204
FadeRemoved51
FadeSounds95
FadeTo180
FloatingText27
FogSet174
FogToggled126
ForceDeath29
GameEnded198
GameSpeed19
GoldGained36
GoldRedirect7
GreyscaleWhenDead172
HealthBar207
HudDisabled190
HudHighlighted65
HudHighlightToggled80
InhibitorState44
InputLock133
InputLockToggled157
InventorySlot84
ItemAdded111
ItemUsed161
JoinSide100
KillParticle60
LeaveLocalSight57
LeaveSight82
LevelUp67
LoadingProgress25
Loadout43
MapPing87
MapProp209
MapPropChanged210
MatchIdentity147
MinimapHighlighted20
MinimapIcon216
MissileHits39
MissileReport63
MissileState63
ModulePacket225
MoveCamera38
MovementBounds6
MoveOrder113
NavigationFlags69
NexusIdle4
NexusSkin115
ObjectiveHidden164
ObjectiveReplaced14
ObjectiveShown58
ParticlesCreated135
Path187
PathWithSpeed132
PauseAnimation112
Paused163
PingPlaced68
PlayAnimation178
PlayEmote74
PlayerDisconnected154
QueryStatus23
QueryStatusAnswer136
QuestEvent206
QuestUpdated139
Reconnected16
ReconnectedInMatch158
RegionAdded119
RegionAttached37
RegionRemoved55
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication197
ResourceColours148
Respawned75
RespawnPoint213
Resumed10
ResyncEnded71
Revived48
Roster103
ScreenTint217
SeatChampion101
SeatLoadProgress152
SeatName102
SelectObject177
ShieldAdded102
ShopHighlighted176
SideTextHidden169
SideTextRefreshed179
SideTextShown162
SpawnBot208
SpawnEnd18
SpawnFromBarracks3
SpawnPet59
SpawnStart98
SpawnUnit124
SpellCastAnswer183
SpellCooldown134
SpellIconChanged53
SpellLevel91
SpellNameChanged52
SpellNumbers127
SpellOffsetTargetChanged54
SpellTargetingChanged26
SpellUpgraded24
StartGame92
StatsRequest76
StatTick41
StopAnimation42
StopAttack56
SurrenderStatus167
SurrenderVote166
SurrenderVoteCalled202
SwapItems34
SwapItemsAnswer66
TargetHeldChampion194
TargetUnit106
TeamChanged215
TeamScore212
TipEvent109
TipShown86
TransientAck170
TutorialChatLine2
TutorialPopup181
TutorialPopupClosed205
TutorialShopOpened93
UiHighlight203
UnitDied160
UnitHighlighted89
UnitHighlightRemoved182
UnitSpoke27
UnitStopped50
UpgradeSpell61
VersionSync85
VoiceEvent121
VoiceEventDone5
VolumeMuted40
WaypointAck118
WaypointGroup97
WaypointGroupAtSpeed100
WorldEvent72

Against 1.0.0.117–1.0.0.118

Where a build from 1.0.0.119 up to, not including, 1.0.0.120 differs from one from 1.0.0.117 up to, not including, 1.0.0.119. Anything not named here is the same in both.

In 1.0.0.119, not in 1.0.0.117–1.0.0.118

MessageSent byCommandWhat it does
SpellOffsetTargetChangedserver54 on eventsChange the unit a spell already in a unit’s slot is cast from

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.117–1.0.0.1181.0.0.119Messages
clock116117ClockConvergence
events54–21655–217RegionRemoved, StopAttack, LeaveLocalSight, ObjectiveShown, SpawnPet, KillParticle, MissileState, HudHighlighted, SwapItemsAnswer, LevelUp, NavigationFlags, EmotePlayed, ResyncEnded, WorldEvent, ChampionStats, Respawned, CreateChampion, HudHighlightToggled, FaceDirection, LeaveSight, InventorySlot, VersionSync, TipShown, UnitHighlighted, DestroyMissile, SpellLevel, StartGame, ChampionDied, FadeSounds, SpawnStart, CreateNeutral, WaypointGroupAtSpeed, Damage, ShieldAdded, AppearancePopped, EffectAddedGroup, BotTargets, TargetUnit, AnimationOverrides, ChainTargets, ItemAdded, PauseAnimation, CameraBehaviour, NexusSkin, RegionAdded, CameraLockSet, VoiceEvent, EffectRemoved, SpawnUnit, FogToggled, SpellNumbers, Announcement, PathWithSpeed, InputLock, SpellCooldown, ParticlesCreated, QueryStatusAnswer, BuildingDied, QuestUpdated, MatchIdentity, ResourceColours, EffectRemovedGroup, AppearancePushed, PlayerDisconnected, InputLockToggled, CreateTurret, UnitDied, ItemUsed, SideTextShown, Paused, ObjectiveHidden, ClientEvent, SurrenderStatus, SideTextHidden, GreyscaleWhenDead, BotState, FogSet, EnterLocalSight, ShopHighlighted, PlayAnimation, SideTextRefreshed, FadeTo, TutorialPopup, UnitHighlightRemoved, SpellCastAnswer, EffectAdded, AfkWarning, Path, EnterSight, HudDisabled, EffectCountGroup, TargetHeldChampion, ClockSync, GameEnded, SurrenderVoteCalled, UiHighlight, FadeMinions, HealthBar, SpawnBot, MapProp, MapPropChanged, CapturePointValue, TeamScore, RespawnPoint, TeamChanged, MinimapIcon, ScreenTint
requests60–22461–225UpgradeSpell, MissileReport, PlayEmote, StatsRequest, FacePosition, ClientReady, TutorialShopOpened, TipEvent, MoveOrder, WaypointAck, CameraLock, BuyItem, CooldownSet, ClientFinished, Exit, CastSpell, ReconnectedInMatch, SurrenderVote, TransientAck, SelectObject, ClientVersion, CharacterSelected, TutorialPopupClosed, QuestEvent, ModulePacket
transient96–19697–197WaypointGroup, SeatLoadProgress, Replication

Laid out differently

  • CampCleared
    • Its command is 195 in 1.0.0.117–1.0.0.118 and 196 in 1.0.0.119.
    • camp is u8 in 1.0.0.117–1.0.0.118 and u32 in 1.0.0.119.
  • MapPing (vectors: one-on-1-0-0-119)
    • Its command is 86 in 1.0.0.117–1.0.0.118 and 87 in 1.0.0.119.
    • unset is in 1.0.0.119 (bytes, 1), after target, and not in 1.0.0.117–1.0.0.118.
  • PingPlaced
    • Its command is 67 in 1.0.0.117–1.0.0.118 and 68 in 1.0.0.119.
    • how has unusedLow at bit 0 in 1.0.0.119, and not in 1.0.0.117–1.0.0.118.
    • how.playSound is at bit 0 in 1.0.0.117–1.0.0.118 and at bit 4 in 1.0.0.119.
    • how.showInChat is at bit 1 in 1.0.0.117–1.0.0.118 and at bit 5 in 1.0.0.119.
    • how.unused is at bit 2, 6 bits wide, in 1.0.0.117–1.0.0.118 and at bit 6, 2 bits wide, in 1.0.0.119.

Structs

  • SpellHit
    • atX is in 1.0.0.119 (f32), after unit, and not in 1.0.0.117–1.0.0.118.
    • atY is in 1.0.0.119 (f32), after atX, and not in 1.0.0.117–1.0.0.118.
    • atZ is in 1.0.0.119 (f32), after atY, and not in 1.0.0.117–1.0.0.118.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.119:

  • SpellTargetingChanged, which.summonerSlots: “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”, where 1.0.0.117–1.0.0.118 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two.”
  • SpellTargetingChanged, targeting: “How the spell is aimed, 0 to 10. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”, where 1.0.0.117–1.0.0.118 has “How the spell is aimed, 0 to 8. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”

1.0.0.120

Client builds from 1.0.0.120 up to, not including, 1.0.0.121. Patch notes: V1.0.0.120.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1201004996f5f32026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (199)
MessageCommand
AfkWarning186
AnimationOverrides107
Announcement129
AppearancePopped103
AppearancePushed153
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState173
BotTargets105
BuildingDied137
BuyItem131
Camera47
CameraAck45
CameraBehaviour114
CameraLock130
CameraLockSet120
CampCleared196
CapturePointValue211
CastSpell156
ChainTargets108
ChampionDied94
ChampionStats73
CharacterSelected192
Chat0
ClientEvent165
ClientFinished140
ClientReady83
ClientVersion191
ClockConvergence117
ClockReply8
ClockSync195
CloseShop15
CooldownSet134
CreateChampion77
CreateNeutral99
CreateTurret159
Damage101
DeathHistory35
DestroyMissile90
EffectAdded185
EffectAddedGroup104
EffectCount30
EffectCountGroup193
EffectRemoved123
EffectRemovedGroup150
EffectReplaced49
EffectReplacedGroup32
EmotePlayed70
EnterLocalSight175
EnterSight188
EnterTeamSight226
Exit143
ExperienceGained17
FaceDirection81
FacePosition81
FadeMinions204
FadeRemoved51
FadeSounds95
FadeTo180
FloatingText27
FogSet174
FogToggled126
ForceDeath29
GameEnded198
GameSpeed19
GoldEarned228
GoldGained36
GoldRedirect7
GreyscaleWhenDead172
HealthBar207
HudDisabled190
HudHighlighted65
HudHighlightToggled80
InhibitorState44
InputLock133
InputLockToggled157
InventorySlot84
ItemAdded111
ItemUsed161
JoinSide100
KillParticle60
LeaveLocalSight57
LeaveSight82
LeaveTeamSight227
LevelUp67
LoadingProgress25
Loadout43
MapPing87
MapProp209
MapPropChanged210
MatchIdentity147
MinimapHighlighted20
MinimapIcon216
MissileHits39
MissileReport63
MissileState63
ModulePacket225
MoveCamera38
MovementBounds6
MoveOrder113
NavigationFlags69
NexusIdle4
NexusSkin115
ObjectiveHidden164
ObjectiveReplaced14
ObjectiveShown58
ParticlesCreated135
Path187
PathWithSpeed132
PauseAnimation112
Paused163
PingPlaced68
PlayAnimation178
PlayEmote74
PlayerDisconnected154
QueryStatus23
QueryStatusAnswer136
QuestEvent206
QuestUpdated139
Reconnected16
ReconnectedInMatch158
RegionAdded119
RegionAttached37
RegionRemoved55
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication197
ResourceColours148
Respawned75
RespawnPoint213
Resumed10
ResyncEnded71
Revived48
Roster103
ScreenTint217
SeatChampion101
SeatLoadProgress152
SeatName102
SelectObject177
ShieldAdded102
ShopHighlighted176
SideTextHidden169
SideTextRefreshed179
SideTextShown162
SpawnBot208
SpawnEnd18
SpawnFromBarracks3
SpawnPet59
SpawnStart98
SpawnUnit124
SpellCastAnswer183
SpellCooldown134
SpellIconChanged53
SpellLevel91
SpellNameChanged52
SpellNumbers127
SpellOffsetTargetChanged54
SpellTargetingChanged26
SpellUpgraded24
StartGame92
StatsRequest76
StatTick41
StopAnimation42
StopAttack56
SurrenderStatus167
SurrenderVote166
SurrenderVoteCalled202
SwapItems34
SwapItemsAnswer66
TargetHeldChampion194
TargetUnit106
TeamChanged215
TeamScore212
TipEvent109
TipShown86
TransientAck170
TutorialChatLine2
TutorialPopup181
TutorialPopupClosed205
TutorialShopOpened93
UiHighlight203
UnitDied160
UnitHighlighted89
UnitHighlightRemoved182
UnitSpoke27
UnitStopped50
UpgradeSpell61
VersionSync85
VoiceEvent121
VoiceEventDone5
VolumeMuted40
WaypointAck118
WaypointGroup97
WaypointGroupAtSpeed100
WorldEvent72

Against 1.0.0.119

Where a build from 1.0.0.120 up to, not including, 1.0.0.121 differs from one from 1.0.0.119 up to, not including, 1.0.0.120. Anything not named here is the same in both.

In 1.0.0.120, not in 1.0.0.119

MessageSent byCommandWhat it does
EnterTeamSightserver226 on eventsWhat a server sends when a unit comes into the view of a whole side
GoldEarnedserver228 on eventsWhat a server sends about gold a champion earned
LeaveTeamSightserver227 on eventsWhat a server sends when a unit passes out of the view of a whole side

Laid out differently

  • Camera
    • positionX is in 1.0.0.120 (f32) at the start, and not in 1.0.0.119.
    • positionY is in 1.0.0.120 (f32), after positionX, and not in 1.0.0.119.
    • positionZ is in 1.0.0.120 (f32), after positionY, and not in 1.0.0.119.
    • directionX is in 1.0.0.120 (f32), after positionZ, and not in 1.0.0.119.
    • directionY is in 1.0.0.120 (f32), after directionX, and not in 1.0.0.119.
    • directionZ is in 1.0.0.120 (f32), after directionY, and not in 1.0.0.119.
    • lookAtX is in 1.0.0.119 and not in 1.0.0.120.
    • lookAtY is in 1.0.0.119 and not in 1.0.0.120.
    • lookAtZ is in 1.0.0.119 and not in 1.0.0.120.
  • ClockReply
    • check is in 1.0.0.120 (bytes, 32), after clientSaid, and not in 1.0.0.119.
  • SpawnUnit
    • flags has ward at bit 1 in 1.0.0.120, and not in 1.0.0.119.
    • flags.unused is at bit 1, 7 bits wide, in 1.0.0.119 and at bit 2, 6 bits wide, in 1.0.0.120.

Chapters

  • In the interface chapter, a passage holds for 1.0.0.119 and not 1.0.0.120: Camera names one point, the one the view looks at, in place of where the view sits and which way it faces.

1.0.0.121

Client builds from 1.0.0.121 up to, not including, 1.0.0.122. Patch notes: V1.0.0.121.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1211004c60872f2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (199)
MessageCommand
AfkWarning186
AnimationOverrides107
Announcement129
AppearancePopped103
AppearancePushed153
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState173
BotTargets105
BuildingDied137
BuyItem131
Camera47
CameraAck45
CameraBehaviour114
CameraLock130
CameraLockSet120
CampCleared196
CapturePointValue211
CastSpell156
ChainTargets108
ChampionDied94
ChampionStats73
CharacterSelected192
Chat0
ClientEvent165
ClientFinished140
ClientReady83
ClientVersion191
ClockConvergence117
ClockReply8
ClockSync195
CloseShop15
CooldownSet134
CreateChampion77
CreateNeutral99
CreateTurret159
Damage101
DeathHistory35
DestroyMissile90
EffectAdded185
EffectAddedGroup104
EffectCount30
EffectCountGroup193
EffectRemoved123
EffectRemovedGroup150
EffectReplaced49
EffectReplacedGroup32
EmotePlayed70
EnterLocalSight175
EnterSight188
EnterTeamSight226
Exit143
ExperienceGained17
FaceDirection81
FacePosition81
FadeMinions204
FadeRemoved51
FadeSounds95
FadeTo180
FloatingText27
FogSet174
FogToggled126
ForceDeath29
GameEnded198
GameSpeed19
GoldEarned228
GoldGained36
GoldRedirect7
GreyscaleWhenDead172
HealthBar207
HudDisabled190
HudHighlighted65
HudHighlightToggled80
InhibitorState44
InputLock133
InputLockToggled157
InventorySlot84
ItemAdded111
ItemUsed161
JoinSide100
KillParticle60
LeaveLocalSight57
LeaveSight82
LeaveTeamSight227
LevelUp67
LoadingProgress25
Loadout43
MapPing87
MapProp209
MapPropChanged210
MatchIdentity147
MinimapHighlighted20
MinimapIcon216
MissileHits39
MissileReport63
MissileState63
ModulePacket225
MoveCamera38
MovementBounds6
MoveOrder113
NavigationFlags69
NexusIdle4
NexusSkin115
ObjectiveHidden164
ObjectiveReplaced14
ObjectiveShown58
ParticlesCreated135
Path187
PathWithSpeed132
PauseAnimation112
Paused163
PingPlaced68
PlayAnimation178
PlayEmote74
PlayerDisconnected154
QueryStatus23
QueryStatusAnswer136
QuestEvent206
QuestUpdated139
Reconnected16
ReconnectedInMatch158
RegionAdded119
RegionAttached37
RegionRemoved55
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication197
ResourceColours148
Respawned75
RespawnPoint213
Resumed10
ResyncEnded71
Revived48
Roster103
ScreenTint217
SeatChampion101
SeatLoadProgress152
SeatName102
SelectObject177
ShieldAdded102
ShopHighlighted176
SideTextHidden169
SideTextRefreshed179
SideTextShown162
SpawnBot208
SpawnEnd18
SpawnFromBarracks3
SpawnPet59
SpawnStart98
SpawnUnit124
SpellCastAnswer183
SpellCooldown134
SpellIconChanged53
SpellLevel91
SpellNameChanged52
SpellNumbers127
SpellOffsetTargetChanged54
SpellTargetingChanged26
SpellUpgraded24
StartGame92
StatsRequest76
StatTick41
StopAnimation42
StopAttack56
SurrenderStatus167
SurrenderVote166
SurrenderVoteCalled202
SwapItems34
SwapItemsAnswer66
TargetHeldChampion194
TargetUnit106
TeamChanged215
TeamScore212
TipEvent109
TipShown86
TransientAck170
TutorialChatLine2
TutorialPopup181
TutorialPopupClosed205
TutorialShopOpened93
UiHighlight203
UnitDied160
UnitHighlighted89
UnitHighlightRemoved182
UnitSpoke27
UnitStopped50
UpgradeSpell61
VersionSync85
VoiceEvent121
VoiceEventDone5
VolumeMuted40
WaypointAck118
WaypointGroup97
WaypointGroupAtSpeed100
WorldEvent72

Against 1.0.0.120

Where a build from 1.0.0.121 up to, not including, 1.0.0.122 differs from one from 1.0.0.120 up to, not including, 1.0.0.121. Anything not named here is the same in both.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.121:

  • EffectAdded, slot: “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31.”
  • EffectCount, slot: “Which slot. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which slot. A client ignores the message where it is above 31.”
  • EffectRemoved, slot: “Which slot it sat in. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which slot it sat in. A client ignores the message where it is above 31.”
  • EffectReplaced, slot: “Which of the unit’s effect slots. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which of the unit’s effect slots. A client ignores the message where it is above 31.”

1.0.0.122

Client builds from 1.0.0.122 up to, not including, 1.0.0.123. Patch notes: V1.0.0.122.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1221004c19f1492026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.

Every message of this range (199)
MessageCommand
AfkWarning186
AnimationOverrides107
Announcement129
AppearancePopped103
AppearancePushed153
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState173
BotTargets105
BuildingDied137
BuyItem131
Camera47
CameraAck45
CameraBehaviour114
CameraLock130
CameraLockSet120
CampCleared196
CapturePointValue211
CastSpell156
ChainTargets108
ChampionDied94
ChampionStats73
CharacterSelected192
Chat0
ClientEvent165
ClientFinished140
ClientReady83
ClientVersion191
ClockConvergence117
ClockReply8
ClockSync195
CloseShop15
CooldownSet134
CreateChampion77
CreateNeutral99
CreateTurret159
Damage101
DeathHistory35
DestroyMissile90
EffectAdded185
EffectAddedGroup104
EffectCount30
EffectCountGroup193
EffectRemoved123
EffectRemovedGroup150
EffectReplaced49
EffectReplacedGroup32
EmotePlayed70
EnterLocalSight175
EnterSight188
EnterTeamSight226
Exit143
ExperienceGained17
FaceDirection81
FacePosition81
FadeMinions204
FadeRemoved51
FadeSounds95
FadeTo180
FloatingText27
FogSet174
FogToggled126
ForceDeath29
GameEnded198
GameSpeed19
GoldEarned228
GoldGained36
GoldRedirect7
GreyscaleWhenDead172
HealthBar207
HudDisabled190
HudHighlighted65
HudHighlightToggled80
InhibitorState44
InputLock133
InputLockToggled157
InventorySlot84
ItemAdded111
ItemUsed161
JoinSide100
KillParticle60
LeaveLocalSight57
LeaveSight82
LeaveTeamSight227
LevelUp67
LoadingProgress25
Loadout43
MapPing87
MapProp209
MapPropChanged210
MatchIdentity147
MinimapHighlighted20
MinimapIcon216
MissileHits39
MissileReport63
MissileState63
ModulePacket225
MoveCamera38
MovementBounds6
MoveOrder113
NavigationFlags69
NexusIdle4
NexusSkin115
ObjectiveHidden164
ObjectiveReplaced14
ObjectiveShown58
ParticlesCreated135
Path187
PathWithSpeed132
PauseAnimation112
Paused163
PingPlaced68
PlayAnimation178
PlayEmote74
PlayerDisconnected154
QueryStatus23
QueryStatusAnswer136
QuestEvent206
QuestUpdated139
Reconnected16
ReconnectedInMatch158
RegionAdded119
RegionAttached37
RegionRemoved55
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication197
ResourceColours148
Respawned75
RespawnPoint213
Resumed10
ResyncEnded71
Revived48
Roster103
ScreenTint217
SeatChampion101
SeatLoadProgress152
SeatName102
SelectObject177
ShieldAdded102
ShopHighlighted176
SideTextHidden169
SideTextRefreshed179
SideTextShown162
SpawnBot208
SpawnEnd18
SpawnFromBarracks3
SpawnPet59
SpawnStart98
SpawnUnit124
SpellCastAnswer183
SpellCooldown134
SpellIconChanged53
SpellLevel91
SpellNameChanged52
SpellNumbers127
SpellOffsetTargetChanged54
SpellTargetingChanged26
SpellUpgraded24
StartGame92
StatsRequest76
StatTick41
StopAnimation42
StopAttack56
SurrenderStatus167
SurrenderVote166
SurrenderVoteCalled202
SwapItems34
SwapItemsAnswer66
TargetHeldChampion194
TargetUnit106
TeamChanged215
TeamScore212
TipEvent109
TipShown86
TransientAck170
TutorialChatLine2
TutorialPopup181
TutorialPopupClosed205
TutorialShopOpened93
UiHighlight203
UnitDied160
UnitHighlighted89
UnitHighlightRemoved182
UnitSpoke27
UnitStopped50
UpgradeSpell61
VersionSync85
VoiceEvent121
VoiceEventDone5
VolumeMuted40
WaypointAck118
WaypointGroup97
WaypointGroupAtSpeed100
WorldEvent72

Against 1.0.0.121

Where a build from 1.0.0.122 up to, not including, 1.0.0.123 differs from one from 1.0.0.121 up to, not including, 1.0.0.122. Anything not named here is the same in both.

Laid out differently

  • GameEnded (vectors: one-on-1-0-0-122)
    • result is u8 in 1.0.0.121 and 1-byte bits in 1.0.0.122.
    • result has side100Won at bit 0 in 1.0.0.122, and not in 1.0.0.121.
    • result has unused at bit 1 in 1.0.0.122, and not in 1.0.0.121.
  • InhibitorState
    • state is u32 in 1.0.0.121 and 4-byte bits in 1.0.0.122.
    • state takes 0 down, 1 restored in 1.0.0.121 and not in 1.0.0.122.
    • state has alive at bit 0 in 1.0.0.122, and not in 1.0.0.121.
    • state has duration at bit 1 in 1.0.0.122, and not in 1.0.0.121.
    • duration is in 1.0.0.121 and not in 1.0.0.122.
  • LoadingProgress
    • text is in 1.0.0.121 and not in 1.0.0.122.
  • MapProp (vectors: one-on-1-0-0-122)
    • flags is in 1.0.0.122 (1-byte bits), after skillLevel, and not in 1.0.0.121.
  • SpawnBot (vectors: one-on-1-0-0-122)
    • sides is in 1.0.0.122 (4-byte bits), after rank, and not in 1.0.0.121.
    • flags is in 1.0.0.122 (1-byte bits), after sides, and not in 1.0.0.121.
    • side is in 1.0.0.121 and not in 1.0.0.122.
  • SpawnUnit
    • flags has nameIsAsset at bit 2 in 1.0.0.122, and not in 1.0.0.121.
    • flags.unused is at bit 2, 6 bits wide, in 1.0.0.121 and at bit 3, 5 bits wide, in 1.0.0.122.

Chapters

  • In the objectives chapter, a passage holds for 1.0.0.122 and not 1.0.0.121: No unit stands behind a point: a server sets each point outright with CapturePointValue, which says who holds it, how far it is taken and how fast that changes, and a client moves the point on by itself between messages.

1.0.0.123

Client builds from 1.0.0.123 up to, not including, 1.0.0.124. Patch notes: V1.0.0.123.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1231004dd7ef302026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VoiceOverride.

Every message of this range (201)
MessageCommand
AfkWarning186
AnimationOverrides107
Announcement129
AppearancePopped103
AppearancePushed153
Attack13
AttackFrom28
Autocast33
BotDebug21
BotState173
BotTargets105
BuildingDied137
BuyItem131
Camera47
CameraAck45
CameraBehaviour114
CameraLock130
CameraLockSet120
CampCleared196
CapturePointValue212
CastSpell156
ChainTargets108
ChampionDied94
ChampionStats73
CharacterSelected192
Chat0
ClientEvent165
ClientFinished140
ClientReady83
ClientVersion191
ClockConvergence117
ClockReply8
ClockSync195
CloseShop15
CooldownSet134
CreateChampion77
CreateNeutral99
CreateTurret159
Damage101
DeathHistory35
DestroyMissile90
EffectAdded185
EffectAddedGroup104
EffectCount30
EffectCountGroup193
EffectRemoved123
EffectRemovedGroup150
EffectReplaced49
EffectReplacedGroup32
EmotePlayed70
EnterLocalSight175
EnterSight188
EnterTeamSight227
Exit143
ExperienceGained17
FaceDirection81
FacePosition81
FadeMinions205
FadeRemoved51
FadeSounds95
FadeTo180
FloatingText27
FogSet174
FogToggled126
ForceDeath29
GameEnded199
GameSpeed19
GoldEarned231
GoldGained36
GoldRedirect7
GreyscaleWhenDead172
HealthBar208
HudDisabled190
HudHighlighted65
HudHighlightToggled80
InhibitorState44
InputLock133
InputLockToggled157
InventorySlot84
ItemAdded111
ItemUsed161
JoinSide100
KillParticle60
LeaveLocalSight57
LeaveSight82
LeaveTeamSight228
LevelUp67
LoadingProgress25
Loadout43
MapPing87
MapProp210
MapPropChanged211
MatchIdentity147
MinimapHighlighted20
MinimapIcon217
MissileHits39
MissileReport63
MissileState63
ModulePacket226
MoveCamera38
MovementBounds6
MoveOrder113
NavigationFlags69
NexusIdle4
NexusSkin115
ObjectiveHidden164
ObjectiveReplaced14
ObjectiveShown58
ParticleLeaveTeamSight230
ParticlesCreated135
Path187
PathWithSpeed132
PauseAnimation112
Paused163
PingPlaced68
PlayAnimation178
PlayEmote74
PlayerDisconnected154
QueryStatus23
QueryStatusAnswer136
QuestEvent207
QuestUpdated139
Reconnected16
ReconnectedInMatch158
RegionAdded119
RegionAttached37
RegionRemoved55
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication197
ResourceColours148
Respawned75
RespawnPoint214
Resumed10
ResyncEnded71
Revived48
Roster103
ScreenTint218
SeatChampion101
SeatLoadProgress152
SeatName102
SelectObject177
ShieldAdded102
ShopHighlighted176
SideTextHidden169
SideTextRefreshed179
SideTextShown162
SpawnBot209
SpawnEnd18
SpawnFromBarracks3
SpawnPet59
SpawnStart98
SpawnUnit124
SpellCastAnswer183
SpellCooldown134
SpellIconChanged53
SpellLevel91
SpellNameChanged52
SpellNumbers127
SpellOffsetTargetChanged54
SpellTargetingChanged26
SpellUpgraded24
StartGame92
StatsRequest76
StatTick41
StopAnimation42
StopAttack56
SurrenderStatus167
SurrenderVote166
SurrenderVoteCalled203
SwapItems34
SwapItemsAnswer66
TargetHeldChampion194
TargetUnit106
TeamChanged216
TeamScore213
TipEvent109
TipShown86
TransientAck170
TutorialChatLine2
TutorialPopup181
TutorialPopupClosed206
TutorialShopOpened93
UiHighlight204
UnitDied160
UnitHighlighted89
UnitHighlightRemoved182
UnitSpoke27
UnitStopped50
UpgradeSpell61
VersionSync85
VictoryDance198
VoiceEvent121
VoiceEventDone5
VolumeMuted40
WaypointAck118
WaypointGroup97
WaypointGroupAtSpeed100
WorldEvent72

Against 1.0.0.122

Where a build from 1.0.0.123 up to, not including, 1.0.0.124 differs from one from 1.0.0.122 up to, not including, 1.0.0.123. Anything not named here is the same in both.

In 1.0.0.123, not in 1.0.0.122

MessageSent byCommandWhat it does
ParticleLeaveTeamSightserver230 on eventsWhat a server sends as a particle passes out of what one side can see
VictoryDanceserver198 on eventsSet units moving as winners or losers do

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • MapPing (vectors: here-on-1-0-0-123)
    • how is in 1.0.0.123 (1-byte bits), after target, and not in 1.0.0.122.
    • unset is in 1.0.0.122 and not in 1.0.0.123.
  • PingPlaced (vectors: one-on-1-0-0-123)
    • how names bit 0 unusedLow in 1.0.0.122 and category in 1.0.0.123.
    • how has throttled at bit 6 in 1.0.0.123, and not in 1.0.0.122.
    • how.unused is at bit 6, 2 bits wide, in 1.0.0.122 and at bit 7, 1 bits wide, in 1.0.0.123.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.123:

  • CampCleared, its layout: “The header names the champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the champion is on side 100, side 200 otherwise. A client marks the camp empty, even one that had just filled.”, where 1.0.0.122 has “The header has no effect. A client keeps one state for the camp, shared by both sides. A client marks the camp empty, even one that had just filled.”
  • CampCleared, active: “The camp’s state for that side, kept as it stands; nonzero where it is active.”, where 1.0.0.122 has “The camp’s state, kept as it stands; nonzero where it is active.”

1.0.0.124

Client builds from 1.0.0.124 up to, not including, 1.0.0.125. Patch notes: V1.0.0.124.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1241004a7a09bc2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, VoiceOverride.

Every message of this range (211)
MessageCommand
AfkWarning190
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed157
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState177
BotTargets108
BuildingDied141
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared201
CapturePointChanged218
CastSpell160
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected196
Chat0
ClientEvent169
ClientFinished144
ClientReady85
ClientVersion195
ClockConvergence121
ClockReply8
ClockSync199
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret163
Damage104
DeathHistory36
DestroyMissile93
EffectAdded189
EffectAddedGroup107
EffectCount31
EffectCountGroup197
EffectRemoved127
EffectRemovedGroup154
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight179
EnterSight192
EnterTeamSight236
Exit147
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions210
FadeRemoved52
FadeSounds98
FadeTo184
FloatingText27
FogSet178
FogToggled130
ForceDeath30
GameEnded204
GameSpeed19
GoldEarned240
GoldGained37
GoldRedirect7
GreyscaleWhenDead176
HealthBar213
HudDisabled194
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled161
InventorySlot86
ItemAdded114
ItemUsed165
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight237
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp215
MapPropChanged216
MatchIdentity151
MatchStarted200
MinimapHighlighted20
MinimapIcon223
MissileHits40
MissileReport65
MissileState65
ModulePacket235
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue227
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden168
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight239
ParticlesCreated139
ParticleSource217
Path191
PathWithSpeed136
Pause167
PauseAnimation116
Paused167
PingPlaced70
PlayAnimation182
PlayEmote76
PlayerDisconnected158
QueryStatus23
QueryStatusAnswer140
QuestEvent212
QuestUpdated143
Reconnected16
ReconnectedInMatch162
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication202
ResourceColours152
Respawned77
RespawnPoint220
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded224
ScreenTint226
SeatChampion101
SeatLoadProgress156
SeatName102
SelectObject181
ShieldAdded105
ShopHighlighted180
SideTextHidden173
SideTextRefreshed183
SideTextShown166
SpawnBot214
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer187
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented225
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus171
SurrenderVote170
SurrenderVoteCalled208
SwapItems35
SwapItemsAnswer68
TargetHeldChampion198
TargetUnit109
TeamChanged222
TeamScore219
TipEvent112
TipShown88
TransientAck174
TutorialChatLine2
TutorialPopup185
TutorialPopupClosed211
TutorialShopOpened96
UiHighlight209
UnitDied164
UnitHighlighted92
UnitHighlightRemoved186
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance203
VoiceEvent125
VoiceEventDone5
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.123

Where a build from 1.0.0.124 up to, not including, 1.0.0.125 differs from one from 1.0.0.123 up to, not including, 1.0.0.124. Anything not named here is the same in both.

In 1.0.0.124, not in 1.0.0.123

MessageSent byCommandWhat it does
CapturePointChangedserver218 on eventsWhat a server sends when something changes about a point one side can take from the other
MatchStartedserver200 on eventsSet when the match began
MusicCueserver227 on eventsDrive the music a client plays
ParticleSourceserver217 on eventsDrive a value of the lasting particle effects on a unit from something that changes
Pauseclient167 on requestsHold a match
Resumeclient10 on requestsStart a paused match again
ScoreAddedserver224 on eventsAdd to a player’s score
SpellInSlotserver115 on eventsPut a spell in one of a unit’s slots
StatisticIncrementedserver225 on eventsAdd one to a champion’s count of a deed, as counted for the end of a match
UnitTextserver28 on eventsFloat a line of the client’s own text over a unit, as combat text floats
UseObjectclient63 on requestsUse a unit: as its player right-clicks a unit its character data makes usable by them and off its use cooldown

In 1.0.0.123, not in 1.0.0.124

MessageSent byCommand it had
CapturePointValueserver212 on events

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Channel1.0.0.1231.0.0.124Messages
clock117121ClockConvergence
events28–6029–61AttackFrom, ForceDeath, EffectCount, EffectReplacedGroup, Autocast, GoldGained, RegionAttached, MoveCamera, MissileHits, VolumeMuted, StatTick, StopAnimation, Loadout, InhibitorState, CameraAck, Revived, EffectReplaced, UnitStopped, FadeRemoved, SpellNameChanged, SpellIconChanged, SpellOffsetTargetChanged, RegionRemoved, StopAttack, LeaveLocalSight, ObjectiveShown, SpawnPet, KillParticle
events63–8665–88MissileState, HudHighlighted, SwapItemsAnswer, LevelUp, PingPlaced, NavigationFlags, EmotePlayed, ResyncEnded, Respawned, CreateChampion, HudHighlightToggled, FaceDirection, LeaveSight, InventorySlot, VersionSync, TipShown
events89–11192–114UnitHighlighted, DestroyMissile, SpellLevel, StartGame, ChampionDied, FadeSounds, SpawnStart, WaypointGroupAtSpeed, Damage, ShieldAdded, AppearancePopped, EffectAddedGroup, BotTargets, TargetUnit, AnimationOverrides, ChainTargets, ItemAdded
events112–195116–199PauseAnimation, CameraBehaviour, NexusSkin, RegionAdded, CameraLockSet, VoiceEvent, EffectRemoved, FogToggled, SpellNumbers, Announcement, PathWithSpeed, InputLock, SpellCooldown, ParticlesCreated, QueryStatusAnswer, BuildingDied, MatchIdentity, ResourceColours, EffectRemovedGroup, AppearancePushed, PlayerDisconnected, InputLockToggled, CreateTurret, UnitDied, ItemUsed, SideTextShown, Paused, ObjectiveHidden, SurrenderStatus, SideTextHidden, GreyscaleWhenDead, BotState, FogSet, EnterLocalSight, ShopHighlighted, PlayAnimation, SideTextRefreshed, FadeTo, TutorialPopup, UnitHighlightRemoved, SpellCastAnswer, EffectAdded, AfkWarning, Path, EnterSight, HudDisabled, EffectCountGroup, TargetHeldChampion, ClockSync
events196–208201–213CampCleared, VictoryDance, GameEnded, SurrenderVoteCalled, UiHighlight, FadeMinions, HealthBar
events216–217222–223TeamChanged, MinimapIcon
events218226ScreenTint
events227–231236–240EnterTeamSight, LeaveTeamSight, ParticleLeaveTeamSight, GoldEarned
requests34–6135–62SwapItems, Camera, UpgradeSpell
requests63–7465–76MissileReport, PlayEmote
requests7689StatsRequest
requests81–8383–85FacePosition, ClientReady
requests93–10996–112TutorialShopOpened, TipEvent
requests113–192117–196MoveOrder, WaypointAck, CameraLock, BuyItem, CooldownSet, ClientFinished, Exit, CastSpell, ReconnectedInMatch, SurrenderVote, TransientAck, SelectObject, ClientVersion, CharacterSelected
requests206–207211–212TutorialPopupClosed, QuestEvent
requests226235ModulePacket
transient97100WaypointGroup
transient152156SeatLoadProgress
transient197202Replication

Laid out differently

  • ChampionStats
    • Its command is 73 in 1.0.0.123 and 75 in 1.0.0.124.
    • size is in 1.0.0.124 (u32) at the start, and not in 1.0.0.123.
    • values is in 1.0.0.124 (bytes, sized by size minus 4), after size, and not in 1.0.0.123.
    • keptA is in 1.0.0.123 and not in 1.0.0.124.
    • deaths is in 1.0.0.123 and not in 1.0.0.124.
    • minionKills is in 1.0.0.123 and not in 1.0.0.124.
    • kills is in 1.0.0.123 and not in 1.0.0.124.
    • structureKills is in 1.0.0.123 and not in 1.0.0.124.
    • otherStructureKills is in 1.0.0.123 and not in 1.0.0.124.
    • keptB is in 1.0.0.123 and not in 1.0.0.124.
    • neutralKills is in 1.0.0.123 and not in 1.0.0.124.
    • gap is in 1.0.0.123 and not in 1.0.0.124.
    • keptC is in 1.0.0.123 and not in 1.0.0.124.
    • goldTotal is in 1.0.0.123 and not in 1.0.0.124.
    • keptD is in 1.0.0.123 and not in 1.0.0.124.
    • keptE is in 1.0.0.123 and not in 1.0.0.124.
    • keptF is in 1.0.0.123 and not in 1.0.0.124.
    • padding is in 1.0.0.123 and not in 1.0.0.124.
    • keptG is in 1.0.0.123 and not in 1.0.0.124.
    • keptH is in 1.0.0.123 and not in 1.0.0.124.
    • keptI is in 1.0.0.123 and not in 1.0.0.124.
    • assists is in 1.0.0.123 and not in 1.0.0.124.
  • ClientEvent (vectors: buff-on-1-0-0-124, consumable-bought-on-1-0-0-124, critical-strike-on-1-0-0-124, damage-dealt-on-1-0-0-124, damage-taken-on-1-0-0-124, death-assist-on-1-0-0-124, died-on-1-0-0-124, gold-earned-on-1-0-0-124, gold-spent-on-1-0-0-124, heal-cast-on-1-0-0-124, heal-on-1-0-0-124, item-bought-on-1-0-0-124, killing-spree-on-1-0-0-124, one-on-1-0-0-124)
    • Its command is 165 in 1.0.0.123 and 169 in 1.0.0.124.
    • event takes 83 pointANeutralized, 84 pointBNeutralized, 85 pointCNeutralized, 86 pointDNeutralized, 87 pointENeutralized, 88 pointACaptured, 89 pointBCaptured, 90 pointCCaptured, 91 pointDCaptured, 92 pointECaptured in 1.0.0.124 and not in 1.0.0.123.
    • event takes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.
    • kill.gold is in 1.0.0.124 (f32), after kill, and not in 1.0.0.123.
    • kill.assistCount is in 1.0.0.124 (u32), after kill.gold, and not in 1.0.0.123.
    • kill.assists is in 1.0.0.124 (12 × u32), after kill.assistCount, and not in 1.0.0.123.
    • kill.unread is in 1.0.0.123 and not in 1.0.0.124.
    • kill.list is in 1.0.0.123 and not in 1.0.0.124.
  • CreateNeutral
    • Its command is 99 in 1.0.0.123 and 102 in 1.0.0.124.
    • campIcon is in 1.0.0.124 (text, 64 bytes), after uniqueName, and not in 1.0.0.123.
    • extra is in 1.0.0.123 and not in 1.0.0.124.
  • DeathHistory
    • Its command is 35 in 1.0.0.123 and 36 in 1.0.0.124.
    • entries[].event takes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.
    • entries[].kill.gold is in 1.0.0.124 (f32), after entries[].kill, and not in 1.0.0.123.
    • entries[].kill.assistCount is in 1.0.0.124 (u32), after entries[].kill.gold, and not in 1.0.0.123.
    • entries[].kill.assists is in 1.0.0.124 (12 × u32), after entries[].kill.assistCount, and not in 1.0.0.123.
    • entries[].kill.unread is in 1.0.0.123 and not in 1.0.0.124.
    • entries[].kill.list is in 1.0.0.123 and not in 1.0.0.124.
  • MapPing
    • Its command is 87 in 1.0.0.123 and 90 in 1.0.0.124.
    • kind is in 1.0.0.124 (u8), after target, and not in 1.0.0.123.
    • how is in 1.0.0.123 and not in 1.0.0.124.
  • MapProp (vectors: active-on-1-0-0-124)
    • Its command is 210 in 1.0.0.123 and 215 in 1.0.0.124.
    • rotationX is in 1.0.0.124 (f32), after atZ, and not in 1.0.0.123.
    • rotationY is in 1.0.0.124 (f32), after rotationX, and not in 1.0.0.123.
    • rotationZ is in 1.0.0.124 (f32), after rotationY, and not in 1.0.0.123.
    • offsetX is in 1.0.0.124 (f32), after rotationZ, and not in 1.0.0.123.
    • offsetY is in 1.0.0.124 (f32), after offsetX, and not in 1.0.0.123.
    • offsetZ is in 1.0.0.124 (f32), after offsetY, and not in 1.0.0.123.
    • rank is in 1.0.0.124 (u8), after skillLevel, and not in 1.0.0.123.
    • kind is in 1.0.0.124 (u8), after rank, and not in 1.0.0.123.
    • unused is in 1.0.0.123 and not in 1.0.0.124.
    • flags is in 1.0.0.123 and not in 1.0.0.124.
  • MapPropChanged (vectors: animate-on-1-0-0-124)
    • Its command is 211 in 1.0.0.123 and 216 in 1.0.0.124.
    • first is in 1.0.0.124 (f32), after name, and not in 1.0.0.123.
    • second is in 1.0.0.124 (f32), after first, and not in 1.0.0.123.
    • value is in 1.0.0.124 (u32), after prop, and not in 1.0.0.123.
    • change takes 0 animate, 2 look in 1.0.0.124 and not in 1.0.0.123.
    • change takes 0 apply in 1.0.0.123 and not in 1.0.0.124.
  • QuestUpdated
    • Its command is 139 in 1.0.0.123 and 143 in 1.0.0.124.
    • tooltip is in 1.0.0.124 (text, 128 bytes), after icon, and not in 1.0.0.123.
  • RespawnPoint (vectors: owned-on-1-0-0-124)
    • Its command is 214 in 1.0.0.123 and 220 in 1.0.0.124.
    • action takes 0 owned, 1 chosen in 1.0.0.124 and not in 1.0.0.123.
    • action takes 0 offer, 1 select in 1.0.0.123 and not in 1.0.0.124.
    • side is in 1.0.0.124 (i32), after point, and not in 1.0.0.123.
    • clientId is in 1.0.0.124 (u32), after side, and not in 1.0.0.123.
    • x is in 1.0.0.124 (f32), after clientId, and not in 1.0.0.123.
    • y is in 1.0.0.124 (f32), after x, and not in 1.0.0.123.
    • z is in 1.0.0.124 (f32), after y, and not in 1.0.0.123.
  • SpawnBot (vectors: one-on-1-0-0-124)
    • Its command is 209 in 1.0.0.123 and 214 in 1.0.0.124.
    • flags is in 1.0.0.123 and not in 1.0.0.124.
  • SpawnUnit (vectors: one-on-1-0-0-124)
    • Its command is 124 in 1.0.0.123 and 128 in 1.0.0.124.
    • flags names bit 2 nameIsAsset in 1.0.0.123 and bot in 1.0.0.124.
  • TeamScore (vectors: one-on-1-0-0-124)
    • Its command is 213 in 1.0.0.123 and 219 in 1.0.0.124.
    • side is in 1.0.0.124 (i32) at the start, and not in 1.0.0.123.
    • score is in 1.0.0.124 (i32), after side, and not in 1.0.0.123.
    • sideScore is in 1.0.0.123 and not in 1.0.0.124.
    • otherSideScore is in 1.0.0.123 and not in 1.0.0.124.
  • WorldEvent
    • Its command is 72 in 1.0.0.123 and 74 in 1.0.0.124.
    • event takes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.
    • kill.gold is in 1.0.0.124 (f32), after kill, and not in 1.0.0.123.
    • kill.assistCount is in 1.0.0.124 (u32), after kill.gold, and not in 1.0.0.123.
    • kill.assists is in 1.0.0.124 (12 × u32), after kill.assistCount, and not in 1.0.0.123.
    • kill.unread is in 1.0.0.123 and not in 1.0.0.124.
    • kill.list is in 1.0.0.123 and not in 1.0.0.124.

Structs

  • Seat
    • icon is in 1.0.0.124 (i32), after botDifficulty, and not in 1.0.0.123.

Chapters

  • In the objectives chapter, a passage holds for 1.0.0.123 and not 1.0.0.124: No unit stands behind a point: a server sets each point outright with CapturePointValue, which says who holds it, how far it is taken and how fast that changes, and a client moves the point on by itself between messages.

1.0.0.125

Client builds from 1.0.0.125 up to, not including, 1.0.0.126. Patch notes: V1.0.0.125.

Build checkedPassedFailedSkippedCommitDate
1.0.0.12510041c017cf2026-11-01

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting.

Every message of this range (212)
MessageCommand
AfkWarning191
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed158
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState178
BotTargets108
BuildingDied141
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared202
CapturePointChanged219
CastSpell161
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected197
Chat0
ClientEvent170
ClientFinished144
ClientReady85
ClientVersion196
ClockConvergence121
ClockReply8
ClockSync200
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret164
Damage104
DeathHistory36
DestroyMissile93
EffectAdded190
EffectAddedGroup107
EffectCount31
EffectCountGroup198
EffectRemoved127
EffectRemovedGroup154
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight180
EnterSight193
EnterTeamSight237
Exit147
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions211
FadeRemoved52
FadeSounds98
FadeTo185
FloatingText27
FogSet179
FogToggled130
ForceDeath30
GameEnded205
GameSpeed19
GoldEarned241
GoldGained37
GoldRedirect7
GreyscaleWhenDead177
HealthBar214
HudDisabled195
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled162
InventorySlot86
ItemAdded114
ItemUsed166
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight238
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp216
MapPropChanged217
MatchIdentity151
MatchStarted201
MinimapHighlighted20
MinimapIcon224
MissileHits40
MissileReport65
MissileState65
ModulePacket236
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue228
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden169
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight240
ParticlesCreated139
ParticleSource218
Path192
PathWithSpeed136
Pause168
PauseAnimation116
Paused168
PingPlaced70
PlayAnimation183
PlayEmote76
PlayerDisconnected159
QueryStatus23
QueryStatusAnswer140
QuestEvent213
QuestUpdated143
Reconnected16
ReconnectedInMatch163
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication203
ResourceColours152
Respawned77
RespawnPoint221
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded225
ScreenTint227
SeatChampion101
SeatLoadProgress156
SeatName102
SelectObject182
ShieldAdded105
ShopHighlighted181
SideTextHidden174
SideTextRefreshed184
SideTextShown167
SpawnBot215
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer188
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented226
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus172
SurrenderVote171
SurrenderVoteCalled209
SwapItems35
SwapItemsAnswer68
TargetHeldChampion199
TargetUnit109
TeamChanged223
TeamScore220
TipEvent112
TipShown88
TransientAck175
TutorialChatLine2
TutorialPopup186
TutorialPopupClosed212
TutorialShopOpened96
UiHighlight210
UnitDied165
UnitHighlighted92
UnitHighlightRemoved187
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance204
VoiceEvent125
VoiceEventDone5
VoiceOverride157
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.124

Where a build from 1.0.0.125 up to, not including, 1.0.0.126 differs from one from 1.0.0.124 up to, not including, 1.0.0.125. Anything not named here is the same in both.

In 1.0.0.125, not in 1.0.0.124

MessageSent byCommandWhat it does
VoiceOverrideserver157 on eventsChange or reset the voice a unit speaks with

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • CampCleared (vectors: one-on-1-0-0-125)
    • Its command is 201 in 1.0.0.124 and 202 in 1.0.0.125.
    • unit is in 1.0.0.125 (u32) at the start, and not in 1.0.0.124.
  • SpawnPet
    • minimapIcon is in 1.0.0.125 (u8), after script, and not in 1.0.0.124.
  • SpawnUnit
    • visibilitySize is in 1.0.0.125 (f32), after team, and not in 1.0.0.124.

1.0.0.126

Client builds from 1.0.0.126 up to, not including, 1.0.0.127. Patch notes: V1.0.0.126.

Build checkedPassedFailedSkippedCommitDate
1.0.0.12610044f423d42026-10-31
Every message of this range (213)
MessageCommand
AfkWarning192
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed159
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState179
BotTargets108
BuildingDied142
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared203
CancelTargeting139
CapturePointChanged220
CastSpell162
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected198
Chat0
ClientEvent171
ClientFinished145
ClientReady85
ClientVersion197
ClockConvergence121
ClockReply8
ClockSync201
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret165
Damage104
DeathHistory36
DestroyMissile93
EffectAdded191
EffectAddedGroup107
EffectCount31
EffectCountGroup199
EffectRemoved127
EffectRemovedGroup155
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight181
EnterSight194
EnterTeamSight238
Exit148
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions212
FadeRemoved52
FadeSounds98
FadeTo186
FloatingText27
FogSet180
FogToggled130
ForceDeath30
GameEnded206
GameSpeed19
GoldEarned242
GoldGained37
GoldRedirect7
GreyscaleWhenDead178
HealthBar215
HudDisabled196
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled163
InventorySlot86
ItemAdded114
ItemUsed167
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight239
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp217
MapPropChanged218
MatchIdentity152
MatchStarted202
MinimapHighlighted20
MinimapIcon225
MissileHits40
MissileReport65
MissileState65
ModulePacket237
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue229
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden170
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight241
ParticlesCreated140
ParticleSource219
Path193
PathWithSpeed136
Pause169
PauseAnimation116
Paused169
PingPlaced70
PlayAnimation184
PlayEmote76
PlayerDisconnected160
QueryStatus23
QueryStatusAnswer141
QuestEvent214
QuestUpdated144
Reconnected16
ReconnectedInMatch164
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication204
ResourceColours153
Respawned77
RespawnPoint222
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded226
ScreenTint228
SeatChampion101
SeatLoadProgress157
SeatName102
SelectObject183
ShieldAdded105
ShopHighlighted182
SideTextHidden175
SideTextRefreshed185
SideTextShown168
SpawnBot216
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer189
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented227
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus173
SurrenderVote172
SurrenderVoteCalled210
SwapItems35
SwapItemsAnswer68
TargetHeldChampion200
TargetUnit109
TeamChanged224
TeamScore221
TipEvent112
TipShown88
TransientAck176
TutorialChatLine2
TutorialPopup187
TutorialPopupClosed213
TutorialShopOpened96
UiHighlight211
UnitDied166
UnitHighlighted92
UnitHighlightRemoved188
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance205
VoiceEvent125
VoiceEventDone5
VoiceOverride158
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.125

Where a build from 1.0.0.126 up to, not including, 1.0.0.127 differs from one from 1.0.0.125 up to, not including, 1.0.0.126. Anything not named here is the same in both.

In 1.0.0.126, not in 1.0.0.125

MessageSent byCommandWhat it does
CancelTargetingserver139 on eventsEnd a spell’s targeting on a client

Commands

These differ only in their command. Each row is a run of commands moved by the same amount:

Laid out differently

  • ClientEvent
    • Its command is 170 in 1.0.0.125 and 171 in 1.0.0.126.
    • event takes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 alert, 82 scoreboardOpened, 85 pointANeutralized, 86 pointBNeutralized, 87 pointCNeutralized, 88 pointDNeutralized, 89 pointENeutralized, 90 pointACaptured, 91 pointBCaptured, 92 pointCCaptured, 93 pointDCaptured, 94 pointECaptured in 1.0.0.126 and not in 1.0.0.125.
    • event takes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 79 alert, 80 scoreboardOpened, 83 pointANeutralized, 84 pointBNeutralized, 85 pointCNeutralized, 86 pointDNeutralized, 87 pointENeutralized, 88 pointACaptured, 89 pointBCaptured, 90 pointCCaptured, 91 pointDCaptured, 92 pointECaptured in 1.0.0.125 and not in 1.0.0.126.
  • DeathHistory (vectors: a-third-on-1-0-0-126, another-on-1-0-0-126, one-on-1-0-0-126)
    • entries[].event takes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened in 1.0.0.126 and not in 1.0.0.125.
    • entries[].event takes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened in 1.0.0.125 and not in 1.0.0.126.
  • InhibitorState (vectors: fallen-on-1-0-0-126, standing-on-1-0-0-126)
    • state is 4-byte bits in 1.0.0.125 and 2-byte bits in 1.0.0.126.
    • state.duration is at bit 1, 31 bits wide, in 1.0.0.125 and at bit 0, 15 bits wide, in 1.0.0.126.
    • state has unused at bit 15 in 1.0.0.126, and not in 1.0.0.125.
    • state has alive at bit 0 in 1.0.0.125, and not in 1.0.0.126.
    • life is in 1.0.0.126 (1-byte bits), after state, and not in 1.0.0.125.
  • Pause (vectors: one-on-1-0-0-126)
    • Its command is 168 in 1.0.0.125 and 169 in 1.0.0.126.
    • clientId is in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.
    • timeLeft is in 1.0.0.126 (i32), after clientId, and not in 1.0.0.125.
    • how is in 1.0.0.126 (1-byte bits), after timeLeft, and not in 1.0.0.125.
  • Paused (vectors: a-tournament-hold-on-1-0-0-126)
    • Its command is 168 in 1.0.0.125 and 169 in 1.0.0.126.
    • clientId is in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.
    • timeLeft is in 1.0.0.126 (i32), after clientId, and not in 1.0.0.125.
    • how is in 1.0.0.126 (1-byte bits), after timeLeft, and not in 1.0.0.125.
  • PlayerDisconnected (vectors: one-on-1-0-0-126)
    • Its command is 159 in 1.0.0.125 and 160 in 1.0.0.126.
    • clientId is in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.
    • champion is in 1.0.0.125 and not in 1.0.0.126.
  • RemoveItem (vectors: selling-on-1-0-0-126)
    • which is in 1.0.0.126 (1-byte bits) at the start, and not in 1.0.0.125.
    • slot is in 1.0.0.125 and not in 1.0.0.126.
    • sell is in 1.0.0.125 and not in 1.0.0.126.
  • Resume (vectors: from-a-client-on-1-0-0-126)
    • clientId is in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.
    • how is in 1.0.0.126 (1-byte bits), after clientId, and not in 1.0.0.125.
  • Resumed (vectors: after-a-countdown-on-1-0-0-126)
    • clientId is in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.
    • how is in 1.0.0.126 (1-byte bits), after clientId, and not in 1.0.0.125.
  • StartGame (vectors: one-on-1-0-0-126)
    • rules is in 1.0.0.126 (1-byte bits) at the start, and not in 1.0.0.125.
  • WorldEvent
    • event takes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened in 1.0.0.126 and not in 1.0.0.125.
    • event takes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened in 1.0.0.125 and not in 1.0.0.126.

Chapters

  • In the transport chapter, a passage holds for 1.0.0.125 and not 1.0.0.126: The argument holds the key in base64.
  • In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: An argument longer than sixteen characters holds the key in base64, and the key is the first sixteen bytes it decodes to.
  • In the messages chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client unwraps a container on any channel.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A region id of 0 names no region: given a RegionAdded carrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A bot’s champion carries 4294967295.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: CreateChampion and CreateTurret remove any object holding the net id before they create theirs.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client applies a SpawnPet’s effect and spell level only where the owner’s node is its own.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A name holding _Destroyed or _FB gives no identifier.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: | Name | Maps | | ––––––––––––––––––––––––––––––––––– | ––––– | | Barracks_T1_C1, Barracks_T2_C1 | 1, 2, 3 | | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1 | 1, 2, 4 | | the six spawn points named __P_… | 1, 2 | | ____P_Chaos_Spawn_Barracks__C01 | 3 | | HQ_T1, HQ_T2 | 1, 2, 3, 4 | | OrderShop01 | 3, 4 | | orderShop01 | 1, 2, 8 | | ChaosShop01 | 3 | | chaosShop01 | 1, 2, 8 |
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: LeaveLocalSight does nothing.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: RegionRemoved for a region a client does not hold does nothing.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: No message removes a champion.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: SpawnPet takes the net id in its header for the new pet, but does nothing where the owner its body names is not held.
  • In the ordering chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: That answer lists no units but leaves its count of units unset, so a server MUST NOT rely on the count.
  • In the space chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client has data for maps 1 to 4 and 8: | map | Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | | 8 | 6947, 6609 |
  • In the time chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A GameSpeed that arrives during a hold takes effect as play resumes.
  • In the time chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: MatchStarted gives that moment.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Of those, 64 is the champion’s basic attack, 65 to 67 its other basic attacks, 68 its critical attack, 69 a miss and 70 a dodge.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s own book ends at slot 51.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s inventory ends at slot 37.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Each unit has 64 slots for the effects it carries, 0 to 63.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The client has maps 1, 2, 3, 4 and 8.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Each object’s file is .sco as text or .SCB as binary, and gives its name on its Name= line.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Map 1 adds LEVELS/Map1/Items.inibin to the items, and figures for a whole mode are in DATA/Globals/, such as CLASSIC_Stats.inibin and HealthGain.inibin.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s spells and attacks are in DATA/Characters/<Champion>/Spells/<Spell>.inibin.
  • In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client drops nothing for arriving before CharacterSelected.
  • In the units chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client acts on a CreateChampion or a CreateNeutral whenever it arrives.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: EnterSight states the unit’s shields and where it stands or which path it walks, and nothing of its health or resource.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: EnterLocalSight states the unit’s maximum health beside its health, and nothing of its resource.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client makes only circular regions.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A region fastened to a unit with a radius of 3000 or less is blocked by walls, and any other sees over them; nothing in a region chooses this.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: LevelUp shows its effect over any champion the client can see, and does nothing for another unit.
  • In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A server MAY send NavigationFlags.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Props answer to a table of their own as well.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s eight further slots are slots 42 to 49, and bit n of either set of slots that can be cast from stands for slot n.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Sent during a hold, GameSpeed takes effect as the match resumes.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client names no one in Pause or Resume.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Paused carries how long the hold can last, in seconds.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client begins a hold only where the time Paused carries is above zero and the match is not already held.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Where the message’s flag asks it, a client announces in chat the player that held the match, unless the message names no one.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Resumed ends the hold either at once or after a countdown the client shows, during which the match stays held.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client announces in chat who resumed the match only where it resumes at once, and does so even where the match was not held.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: VictoryDance moves every unit.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client never walks its champion into range by itself: a server sends the WaypointGroup that takes it there.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A swing starts later by the timing byte of its Attack less 128, in hundredths of a second.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Any unit takes TargetUnit, whatever it is attacking.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Either UnitDied or ChampionDied can leave the unit standing as a husk rather than dead, without its death animation or death screen.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A server can instead bring a dead champion back at a place of its choosing with Respawned, which keeps the champion’s level, gold and spell ranks and restores its health.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client sends UseObject at no other time.
  • In the spells chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The casting record names the spell by the hash of its name, and a client casts nothing for a spell it has not loaded.
  • In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Opening the shop while the match is paused sends nothing.
  • In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client never asks for an item a player holds only one of and holds already.
  • In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client asks only with the shop open.
  • In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client shows nothing of the state CampCleared gives.
  • In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client acts on TeamScore once its game screen is up, whatever the mode.
  • In the communication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client answers a VoiceEvent it cannot play at once.
  • In the votes chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client opens no panel for a vote called while the match is paused.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A watching client takes the match over HTTP from a spectator service, not over a game connection.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The word is followed by the spectator service’s address, with no port of its own, the key, a match number and a platform name; there is no player number.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The word replay starts a watching client as spectator does.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A player’s key too can be given as base64.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A watching client asks the spectator service for the match under /observer-mode/rest/consumer/, each request naming the platform and the match number: getGameMetaData for the match’s metadata, getLastChunkInfo for how far the match has come, and getGameDataChunk and getKeyFrame for a chunk or a key frame by number.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client asks getLastKeyFrameInfo for the last key frame.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.126:

  • Camera, its layout: “A client sends no report while the camera is locked. It sends a new report, with the next syncId, only where at least 0.1 seconds have passed since the last and the view has moved more than 200 units or turned; it sends a report that goes unanswered again after a delay that follows the round trip.”, where 1.0.0.125 has none
  • ExperienceGained, unit: “The unit granted it. A server names a champion: any other unit the client holds has no defined effect.”, where 1.0.0.125 has “The unit granted it.”
  • GameSpeed, speed: “How fast, 1 being normal. Zero stops the clock as a pause does, and a client then holds any later GameSpeed until the game resumes.”, where 1.0.0.125 has “How fast, 1 being normal.”
  • LeaveLocalSight, its layout: “It changes nothing a client shows for any unit, and a client ignores it while playing a replay.”, where 1.0.0.125 has none
  • LeaveSight, its layout: “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. A client ignores it while playing a replay. The header names the unit.”, where 1.0.0.125 has “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. The header names the unit.”
  • MissileReport, unknownAX: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, unknownAY: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, unknownAZ: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, unknownBX: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, unknownBY: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, unknownBZ: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”
  • MissileReport, flag: “The whole how byte of the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “Zero or one; what it means is not recorded.”
  • MovementBounds, camera: “Nonzero also keeps the client’s camera inside the circle, a negative radius counting as zero for it. The bounds on the champion’s orders apply whatever this holds.”, where 1.0.0.125 has “A client takes any bit set here as camera set; a server writes zero.”
  • RemoveItemAnswer, its layout: “A client takes it only for a champion, and ignores it for any other unit.”, where 1.0.0.125 has none
  • SpawnFromBarracks, its layout: “The header names the barracks the unit comes out of, and a client ignores the message under any other header; the new unit’s id is unit. A client deletes no object first. While resynchronising, it drops a message naming an id it holds, or with kind above 4.”, where 1.0.0.125 has none
  • TipEvent, its layout: “Where what is 0, the header names the champion the TipShown named; where it is 1, the sender’s champion.”, where 1.0.0.125 has none

1.0.0.127

Client builds from 1.0.0.127 up to, not including, 1.0.0.128. Patch notes: V1.0.0.127.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1271004d3238e32026-10-31
Every message of this range (213)
MessageCommand
AfkWarning192
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed159
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState179
BotTargets108
BuildingDied142
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared203
CancelTargeting139
CapturePointChanged220
CastSpell162
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected198
Chat0
ClientEvent171
ClientFinished145
ClientReady85
ClientVersion197
ClockConvergence121
ClockReply8
ClockSync201
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret165
Damage104
DeathHistory36
DestroyMissile93
EffectAdded191
EffectAddedGroup107
EffectCount31
EffectCountGroup199
EffectRemoved127
EffectRemovedGroup155
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight181
EnterSight194
EnterTeamSight238
Exit148
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions212
FadeRemoved52
FadeSounds98
FadeTo186
FloatingText27
FogSet180
FogToggled130
ForceDeath30
GameEnded206
GameSpeed19
GoldEarned242
GoldGained37
GoldRedirect7
GreyscaleWhenDead178
HealthBar215
HudDisabled196
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled163
InventorySlot86
ItemAdded114
ItemUsed167
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight239
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp217
MapPropChanged218
MatchIdentity152
MatchStarted202
MinimapHighlighted20
MinimapIcon225
MissileHits40
MissileReport65
MissileState65
ModulePacket237
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue229
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden170
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight241
ParticlesCreated140
ParticleSource219
Path193
PathWithSpeed136
Pause169
PauseAnimation116
Paused169
PingPlaced70
PlayAnimation184
PlayEmote76
PlayerDisconnected160
QueryStatus23
QueryStatusAnswer141
QuestEvent214
QuestUpdated144
Reconnected16
ReconnectedInMatch164
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication204
ResourceColours153
Respawned77
RespawnPoint222
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded226
ScreenTint228
SeatChampion101
SeatLoadProgress157
SeatName102
SelectObject183
ShieldAdded105
ShopHighlighted182
SideTextHidden175
SideTextRefreshed185
SideTextShown168
SpawnBot216
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer189
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented227
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus173
SurrenderVote172
SurrenderVoteCalled210
SwapItems35
SwapItemsAnswer68
TargetHeldChampion200
TargetUnit109
TeamChanged224
TeamScore221
TipEvent112
TipShown88
TransientAck176
TutorialChatLine2
TutorialPopup187
TutorialPopupClosed213
TutorialShopOpened96
UiHighlight211
UnitDied166
UnitHighlighted92
UnitHighlightRemoved188
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance205
VoiceEvent125
VoiceEventDone5
VoiceOverride158
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.126

Where a build from 1.0.0.127 up to, not including, 1.0.0.128 differs from one from 1.0.0.126 up to, not including, 1.0.0.127. Anything not named here is the same in both.

Transport

Chapters

  • In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Stock ENet 1.2.5 serves a client as it stands: the header, the constants and the commands are the release’s own, and the verify connect stock ENet sends states what the client’s connect asked for.
  • In the transport chapter, a passage holds for 1.0.0.127 and not 1.0.0.126: Stock ENet 1.2.5 serves a client once its transmission unit is clamped (see below).
  • In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: That constant is above what a client asks for, so a server needs no clamp.
  • In the transport chapter, a passage holds for 1.0.0.127 and not 1.0.0.126: That constant is below what a client asks for.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A region id of 0 names no region: given a RegionAdded carrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: CreateChampion and CreateTurret remove any object holding the net id before they create theirs.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client applies a SpawnPet’s effect and spell level only where the owner’s node is its own.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: | Name | Maps | | ––––––––––––––––––––––––––––––––––– | ––––– | | Barracks_T1_C1, Barracks_T2_C1 | 1, 2, 3 | | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1 | 1, 2, 4 | | the six spawn points named __P_… | 1, 2 | | ____P_Chaos_Spawn_Barracks__C01 | 3 | | HQ_T1, HQ_T2 | 1, 2, 3, 4 | | OrderShop01 | 3, 4 | | orderShop01 | 1, 2, 8 | | ChaosShop01 | 3 | | chaosShop01 | 1, 2, 8 |
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: EnterSight and EnterLocalSight carry no other message, and act only on a unit the client already holds.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: LeaveLocalSight does nothing.
  • In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: No message removes a champion.
  • In the space chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client has data for maps 1 to 4 and 8: | map | Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | | 8 | 6947, 6609 |
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A cast’s slot also takes 64 to 70, for a basic attack.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Of those, 64 is the champion’s basic attack, 65 to 67 its other basic attacks, 68 its critical attack, 69 a miss and 70 a dodge.
  • In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s own book ends at slot 51.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: The client has maps 1, 2, 3, 4 and 8.
  • In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s spells and attacks are in DATA/Characters/<Champion>/Spells/<Spell>.inibin.
  • In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client writes zero where its player id goes in LoadingProgress.
  • In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client drops nothing for arriving before CharacterSelected.
  • In the units chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client acts on a CreateChampion or a CreateNeutral whenever it arrives.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: EnterSight states the unit’s shields and where it stands or which path it walks, and nothing of its health or resource.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: EnterLocalSight states the unit’s maximum health beside its health, and nothing of its resource.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: LeaveLocalSight changes nothing a client shows, whichever unit it names.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A region fastened to a unit with a radius of 3000 or less is blocked by walls, and any other sees over them; nothing in a region chooses this.
  • In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: LevelUp shows its effect over any champion the client can see, and does nothing for another unit.
  • In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client takes a WaypointGroup or a WaypointGroupAtSpeed on channels 2, 3 and 4 alike.
  • In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A server MAY send NavigationFlags.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A value that says yes or no is an integer, 1 for yes and 0 for no.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 to 3 | Which slots can be cast from: the champion’s own, then the second set | u32 | | 0 | 4 to 7 | What the spell in slots 0 to 3 costs | float | | 0 | 8 to 15 | What the spell in each of eight further slots costs | float | | 0 | 16 to 17 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Which sides can aim at it, as a set of bits | u32 | | 1 | 5 | Whether it is proof against strikes | u32 | | 1 | 6 | Damage it deals by striking | float | | 1 | 7 | Damage its spells deal before modifiers | float | | 1 | 8 | How often it turns a blow aside | float | | 1 | 9 | How often it strikes critically | float | | 1 | 10 | Armour | float | | 1 | 11 | Spell resistance | float | | 1 | 12 to 13 | How fast health and resource return | float | | 1 | 14 | How far it strikes from | float | | 1 | 15 to 17 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 18 to 19 | Flat and percent reduction of the spell damage it takes | float | | 1 | 20 | A multiplier on how fast it strikes | float | | 1 | 21 | A flat addition to how far it casts | float | | 1 | 22 | A modifier on its cooldowns | float | | 1 | 23 to 24 | How much armour it cuts through, flat then as a percent | float | | 1 | 25 to 26 | How much spell resistance it cuts through, flat then as a percent | float | | 1 | 27 | Life steal | float | | 1 | 28 | Spell vamp | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 5 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | What the second set and the eight further slots hold is not recorded, and a server writes zero in their costs.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s eight further slots are slots 42 to 49, and bit n of either set of slots that can be cast from stands for slot n.
  • In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A server grants experience with ExperienceGained and gold with GoldGained.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Where the message’s flag asks it, a client announces in chat the player that held the match, unless the message names no one.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client announces in chat who resumed the match only where it resumes at once, and does so even where the match was not held.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: VictoryDance moves every unit.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client dropped during play connects again only where its player agrees: for the reason 0 it asks, and on a yes connects again, showing that it is reconnecting until it is back or its player cancels.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: While it resynchronises, a client ignores any message creating a unit it already holds.
  • In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client gives up on a connection where a reliable message it sent goes unacknowledged for 30 seconds, while loading and in play alike.
  • In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client sends UseObject at no other time.
  • In the effects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: AppearancePopped takes away every look laid over the unit’s own, not only the newest.
  • In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client asks only with the shop open.
  • In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client shows nothing of the state CampCleared gives.
  • In the votes chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client opens no panel for a vote called while the match is paused.
  • In the interface chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client takes the lock from the player’s own settings when StartGame arrives, locked where they say nothing, and answers with CameraLock; CameraLockSet changes it for the match without changing those settings.
  • In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A player’s key too can be given as base64.

1.0.0.128

Client builds from 1.0.0.128 up to, not including, 1.0.0.129. Patch notes: V1.0.0.128.

Build checkedPassedFailedSkippedCommitDate
1.0.0.12810045261f942026-10-31
Every message of this range (213)
MessageCommand
AfkWarning192
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed159
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState179
BotTargets108
BuildingDied142
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared203
CancelTargeting139
CapturePointChanged220
CastSpell162
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected198
Chat0
ClientEvent171
ClientFinished145
ClientReady85
ClientVersion197
ClockConvergence121
ClockReply8
ClockSync201
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret165
Damage104
DeathHistory36
DestroyMissile93
EffectAdded191
EffectAddedGroup107
EffectCount31
EffectCountGroup199
EffectRemoved127
EffectRemovedGroup155
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight181
EnterSight194
EnterTeamSight238
Exit148
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions212
FadeRemoved52
FadeSounds98
FadeTo186
FloatingText27
FogSet180
FogToggled130
ForceDeath30
GameEnded206
GameSpeed19
GoldEarned242
GoldGained37
GoldRedirect7
GreyscaleWhenDead178
HealthBar215
HudDisabled196
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled163
InventorySlot86
ItemAdded114
ItemUsed167
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight239
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp217
MapPropChanged218
MatchIdentity152
MatchStarted202
MinimapHighlighted20
MinimapIcon225
MissileHits40
MissileReport65
MissileState65
ModulePacket237
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue229
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden170
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight241
ParticlesCreated140
ParticleSource219
Path193
PathWithSpeed136
Pause169
PauseAnimation116
Paused169
PingPlaced70
PlayAnimation184
PlayEmote76
PlayerDisconnected160
QueryStatus23
QueryStatusAnswer141
QuestEvent214
QuestUpdated144
Reconnected16
ReconnectedInMatch164
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication204
ResourceColours153
Respawned77
RespawnPoint222
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded226
ScreenTint228
SeatChampion101
SeatLoadProgress157
SeatName102
SelectObject183
ShieldAdded105
ShopHighlighted182
SideTextHidden175
SideTextRefreshed185
SideTextShown168
SpawnBot216
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer189
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented227
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus173
SurrenderVote172
SurrenderVoteCalled210
SwapItems35
SwapItemsAnswer68
TargetHeldChampion200
TargetUnit109
TeamChanged224
TeamScore221
TipEvent112
TipShown88
TransientAck176
TutorialChatLine2
TutorialPopup187
TutorialPopupClosed213
TutorialShopOpened96
UiHighlight211
UnitDied166
UnitHighlighted92
UnitHighlightRemoved188
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance205
VoiceEvent125
VoiceEventDone5
VoiceOverride158
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.127

Where a build from 1.0.0.128 up to, not including, 1.0.0.129 differs from one from 1.0.0.127 up to, not including, 1.0.0.128. Anything not named here is the same in both.

Laid out differently

  • CreateChampion
    • name is text, 40 bytes in 1.0.0.127 and text, 128 bytes in 1.0.0.128.
    • asset is text, 128 bytes in 1.0.0.127 and text, 40 bytes in 1.0.0.128.
  • PlayAnimation
    • flags names bit 3 fadeOthers in 1.0.0.127 and queueLast in 1.0.0.128.
    • flags names bit 4 freezeOthers in 1.0.0.127 and replaceable in 1.0.0.128.
    • flags names bit 8 syncPhase in 1.0.0.127 and jumpToEnd in 1.0.0.128.
    • flags.loop is at bit 1 in 1.0.0.127 and at bit 0 in 1.0.0.128.
    • flags.holdLastFrame is at bit 2 in 1.0.0.127 and at bit 1 in 1.0.0.128.
    • flags has queue at bit 2 in 1.0.0.128, and not in 1.0.0.127.
    • flags.locked is at bit 6 in 1.0.0.127 and at bit 5 in 1.0.0.128.
    • flags has noRestart at bit 6 in 1.0.0.128, and not in 1.0.0.127.
    • flags.noFadeIn is at bit 9 in 1.0.0.127 and at bit 7 in 1.0.0.128.
    • flags.unused is at bit 10, 22 bits wide, in 1.0.0.127 and at bit 9, 23 bits wide, in 1.0.0.128.
    • flags has unusedLow at bit 0 in 1.0.0.127, and not in 1.0.0.128.
    • flags has dropOthers at bit 5 in 1.0.0.127, and not in 1.0.0.128.
    • flags has fadeAtEnd at bit 7 in 1.0.0.127, and not in 1.0.0.128.
  • PlayerDisconnected
    • champion is in 1.0.0.128 (u32) at the start, and not in 1.0.0.127.
    • clientId is in 1.0.0.127 and not in 1.0.0.128.
  • Respawned
    • resource is in 1.0.0.128 (f32), after z, and not in 1.0.0.127.
  • Revived
    • resource is in 1.0.0.128 (f32), after atZ, and not in 1.0.0.127.
  • StopAnimation
    • flags is 4-byte bits in 1.0.0.127 and 1-byte bits in 1.0.0.128.
    • flags has fade at bit 0 in 1.0.0.128, and not in 1.0.0.127.
    • flags has ignoreLock at bit 1 in 1.0.0.128, and not in 1.0.0.127.
    • flags has stopAll at bit 2 in 1.0.0.128, and not in 1.0.0.127.
    • flags has unused at bit 3 in 1.0.0.128, and not in 1.0.0.127.
    • flags has unusedLow at bit 0 in 1.0.0.127, and not in 1.0.0.128.
    • flags has unlock at bit 6 in 1.0.0.127, and not in 1.0.0.128.
    • flags has unusedMid at bit 7 in 1.0.0.127, and not in 1.0.0.128.
    • flags has blend at bit 9 in 1.0.0.127, and not in 1.0.0.128.
    • flags has unusedHigh at bit 10 in 1.0.0.127, and not in 1.0.0.128.

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.128:

  • AnimationOverrides, its layout: no note, where 1.0.0.127 has “A length of zero, or above 2147483647, gives an empty name and occupies no bytes after it. A server sends lengths from 0 to 2147483647.”
  • AppearancePopped, its layout: no note, where 1.0.0.127 has “A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.”
  • AppearancePushed, its layout: “A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.”, where 1.0.0.127 has “No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.”
  • AppearancePushed, asset: “The name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes.”, where 1.0.0.127 has “The name the client loads it under, ended by a zero byte.”
  • AttackFrom, fromX: “Where the swinging unit stands, along one ground axis, in world units.”, where 1.0.0.127 has “Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, a client first moves it there; nearer, the point has no effect.”
  • Autocast, its layout: no note, where 1.0.0.127 has “It names one slot: there is no slot for a critical strike.”
  • Autocast, slot: “The slot cast by itself, from 0 to 51; -1 leaves none.”, where 1.0.0.127 has “The slot cast by itself, from -1 to 51. A client takes a value outside that range as it stands. What -1 does is not recorded.”
  • Camera, its layout: no note, where 1.0.0.127 has “A client sends no report while the camera is locked. It sends a new report, with the next syncId, only where at least 0.1 seconds have passed since the last and the view has moved more than 200 units or turned; it sends a report that goes unanswered again after a delay that follows the round trip.”
  • Camera, positionX: no note, where 1.0.0.127 has “Where the view stands, along one ground axis.”
  • Camera, positionY: no note, where 1.0.0.127 has “Its height.”
  • Camera, positionZ: no note, where 1.0.0.127 has “Along the other ground axis.”
  • Camera, clientId: “The client id of the client the view belongs to.”, where 1.0.0.127 has “The client id the sender holds: that of the client the view belongs to.”
  • CameraAck, syncId: “The name the report carried. A client sends the report again until this comes back.”, where 1.0.0.127 has “The name the report carried. A client takes it only where it is at most 127 past the last name it took, counting round past 255, and sends the report again until it does.”
  • CameraBehaviour, its layout: no note, where 1.0.0.127 has “Only the client whose own champion the header names applies it.”
  • CameraLock, its layout: “A client sends it whenever its lock changes: by the player, or as the game forces a lock or lifts one. It sends none while playing a replay.”, where 1.0.0.127 has “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is kept and sent only as that lock lifts.”
  • CameraLock, state.unused: “Unused; a client writes zero.”, where 1.0.0.127 has “As CameraLockSet carried them; zero in a report the client makes on its own.”
  • CameraLockSet, its layout: “A client ignores the message while something of its own holds the camera.”, where 1.0.0.127 has “A client answers at once with CameraLock, returning the state byte as it arrived. While the game holds a forced lock, it keeps the byte and sends it only as that lock lifts.”
  • CameraLockSet, locked: “Set to lock the camera, clear to free it. Any nonzero value sets it.”, where 1.0.0.127 has “Nonzero to lock the camera, zero to free it; a client tests the whole byte, so any set bit locks it.”
  • CampCleared, its layout: “A client marks the camp empty, even one that had just filled.”, where 1.0.0.127 has none
  • CampCleared, unit: “A unit whose side picks the marker: side 100 for one of side 100, side 200 otherwise.”, where 1.0.0.127 has “The champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the killer is on side 100, side 200 otherwise.”
  • CampCleared, camp: “Which camp. A client ignores a camp it does not know, but for the timer.”, where 1.0.0.127 has “Which camp. A client ignores the message for a camp it does not know.”
  • CancelTargeting, its layout: “A client cancels the aiming only where that slot is being aimed, and otherwise does nothing. A server sends it to clients watching a match.”, where 1.0.0.127 has “A client cancels the aiming only where that slot, in the book named, is being aimed, and otherwise does nothing.”
  • CapturePointChanged, point: “Which point, 0 to 254; a match of five points uses 0 to 4.”, where 1.0.0.127 has “Which point, 0 to 255; a match of five points uses 0 to 4.”
  • CapturePointChanged, side: “The side attacking the point. It has no effect on a binding.”, where 1.0.0.127 has “The side attacking the point. A client does nothing with it.”
  • CastSpell, how.slot: “Which slot is being cast from. A client sends 0, 1 or 2, for the champion’s first three spells.”, where 1.0.0.127 has “Which slot is being cast from, from 0 to 51. A client sends nothing for a slot above 51.”
  • CastSpell, y: “The height of the place aimed at.”, where 1.0.0.127 has “The same point, in height, in world units: the height of the place aimed at.”
  • CastSpell, endX: “The second point of what aims the spell: the same as x and z for a point or a unit; for a line dragged out, its far end, cut to the spell’s length; for a cone, its far point.”, where 1.0.0.127 has “The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first.”
  • CastSpell, endY: “The height of where the cast ends.”, where 1.0.0.127 has “The second point, in height, in world units: the height of where the cast ends.”
  • ChainTargets, count: “How many of the slots are used, 0 to 32.”, where 1.0.0.127 has “How many of the slots are used, 0 to 32; 0 clears every target the client holds. A client given more than 32 fails.”
  • ChainTargets, caster: “The unit casting the missile.”, where 1.0.0.127 has “The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets.”
  • ChampionDied, damageSource: “Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero.”, where 1.0.0.127 has “Unused; a server writes zero.”
  • ChampionDied, how.zombie: “Set to leave the champion standing in a zombie state rather than dead: no death animation and no death screen.”, where 1.0.0.127 has “Any value other than zero leaves the champion standing in a zombie state rather than dead, with no death animation.”
  • ClientVersion, clientId: “The client id of the client reporting.”, where 1.0.0.127 has “The client id the sender holds: that of the client reporting.”
  • ClientVersion, text: “The build, as text. The text ends at a zero byte.”, where 1.0.0.127 has “The build the client runs, as text ending at a zero byte; the bytes after that zero carry nothing.”
  • ClockConvergence, clientTime: “The client’s clock, in seconds, as the client reported it.”, where 1.0.0.127 has “The client’s clock, in seconds, as the client reported it. A client sets its clock offset from it: its running round trip value, less half of its own clock’s reading less this value.”
  • ClockConvergence, roundTrip: “The round trip time the server measures, in seconds.”, where 1.0.0.127 has “The round trip time the server measures, in seconds. A client blends it into a running value, keeping 0.8 of the old and adding 0.1 of this.”
  • ClockReply, value: “The client id the sender holds, as it sends in clientId in Camera and CameraLock.”, where 1.0.0.127 has “The client id the sender holds.”
  • ClockReply, serverSaid: “What the server last said the clock stood at, in seconds.”, where 1.0.0.127 has “The time the server last stated, in seconds, carried back as it arrived.”
  • ClockReply, clientSaid: “What the client’s own clock reads, in seconds, just after it set itself from that statement: elapsed plus its smoothed estimate of the delay.”, where 1.0.0.127 has “What the client’s own clock reads, in seconds, just after it set itself from that statement.”
  • ClockReply, check: “Thirty-two bytes every client of this build sends alike; a server ignores them.”, where 1.0.0.127 has “The same thirty two bytes from every client of the build; they carry nothing a server needs.”
  • CreateNeutral, its layout: “The monster faces from where it stands toward the facing point, or along +Z where the two are the same. A client drops the message while its map’s navigation data is unloaded.”, where 1.0.0.127 has “The body ends after camp. The monster faces from where it stands toward the facing point, or along +Z where the two are the same, and a client drops the message while its map’s navigation data is unloaded.”
  • CreateNeutral, campIcon: “The name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp.”, where 1.0.0.127 has “A name the client gives the camp it sets up for the unit where it holds no camp of that number yet; it has no effect where the camp already exists. What the client shows by it is not recorded.”
  • Damage, how.result: “How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount.”, where 1.0.0.127 has “How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount; any value above 5 shows as 4.”
  • Damage, source: “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source and target can be attacked; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”, where 1.0.0.127 has “The unit dealing it. A client shows nothing, notices included, unless it holds target and target can be attacked; it does not need to hold source, and a champion source has the amount added to its damage dealt.”
  • DeathHistory, its layout: “A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.”, where 1.0.0.127 has “A client ignores the whole message where killer is zero; a killer it does not hold still lets the entries apply. Each entry’s size after source follows from event alone.”
  • DeathHistory, killer: “The unit credited with the death.”, where 1.0.0.127 has “The unit credited with the death. A client ignores the whole message where this is zero.”
  • DeathHistory, sourceType: “What sort of source the killer was. A client keeps only the low 4 bits, signed.”, where 1.0.0.127 has “What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer.”
  • EffectAdded, slot: “Which of the unit’s effect slots it sits in.”, where 1.0.0.127 has “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 63.”
  • EffectAdded, hidden: “Whether the client keeps it off the unit’s display.”, where 1.0.0.127 has “Whether the client keeps it off the unit’s display. A client hides it only for 1 and shows it for any other value.”
  • EffectAdded, effect: “Which effect, by the number its name gives, as Objects and identifiers works it out.”, where 1.0.0.127 has “Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know.”
  • EffectAddedGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectAdded for that unit, with the kind, effect and times above, and holds it to the same rules.”
  • EffectAddedGroup, lasts: “How long it runs in total, in seconds.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds.”
  • EffectAddedGroup, entries[].hidden: “Whether the client keeps it off the unit’s display.”, where 1.0.0.127 has “1 keeps it off the unit’s display; any other value shows it.”
  • EffectCount, its layout: “Where the slot is empty, the whole message does nothing.”, where 1.0.0.127 has none
  • EffectCount, slot: “Which slot.”, where 1.0.0.127 has “Which slot. A client ignores the message where it is above 63.”
  • EffectCount, count: “How many are stacked there now. 0 takes the effect off.”, where 1.0.0.127 has “How many are stacked there now.”
  • EffectCount, timeLeft: “How long it has left to run, in seconds from when the message arrives.”, where 1.0.0.127 has “How long it has left to run, in seconds.”
  • EffectCount, runningFor: “How long it has already run, in seconds: a client counts its start that long before the message arrived.”, where 1.0.0.127 has “How long it has already run, in seconds.”
  • EffectCountGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectCount for that unit, with the two times above.”
  • EffectCountGroup, lasts: “How long the effect runs in total, in seconds.”, where 1.0.0.127 has “How long the effect has left to run, in seconds: a client takes it as the timeLeft of an EffectCount.”
  • EffectRemoved, slot: “Which slot it sat in.”, where 1.0.0.127 has “Which slot it sat in. A client ignores the message where it is above 63.”
  • EffectRemovedGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectRemoved for that unit.”
  • EffectReplaced, its layout: “It carries no effect number: a client re-times the effect already in the slot and takes caster as its caster again. Where the slot is empty, nothing happens.”, where 1.0.0.127 has none
  • EffectReplaced, slot: “Which of the unit’s effect slots.”, where 1.0.0.127 has “Which of the unit’s effect slots. A client ignores the message where it is above 63.”
  • EffectReplaced, lasts: “How long it has left to run, in seconds from when the message arrives. A client counts the effect as starting at arrival: runningFor moves neither its start nor its end.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds. A client applies a value below zero as given.”
  • EffectReplacedGroup, its layout: “A client takes each entry as it takes an EffectReplaced for that unit, with the two times above: there is no effect number, so it re-times the effect already in the slot, and does nothing where the slot is empty.”, where 1.0.0.127 has “A client takes each entry as it takes an EffectReplaced for that unit, with the two times above.”
  • EffectReplacedGroup, lasts: “How long it has left to run, in seconds from when the message arrives. runningFor moves neither its start nor its end.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds.”
  • EnterLocalSight, its layout: no note, where 1.0.0.127 has “It carries no other messages: the body is the unit’s health alone, always present.”
  • EnterLocalSight, vitals: “The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them.”, where 1.0.0.127 has “The unit’s health.”
  • EnterLocalSight, vitals.health: “What its health stands at.”, where 1.0.0.127 has “What its health stands at. A client holds it to between zero and maxHealth.”
  • EnterSight, its layout: “It states everything a client needs to draw the unit at once.”, where 1.0.0.127 has “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.”
  • EnterSight, itemCount: “How many items the unit holds. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop, a building or a missile it reads nothing after the carried messages.”, where 1.0.0.127 has “How many items follow. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop or a building it reads nothing at all.”
  • EnterSight, items: “The items themselves.”, where 1.0.0.127 has “What the unit carries, one entry a slot.”
  • EnterSight, view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”, where 1.0.0.127 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it.”
  • EnterSight, view.hasShields: “Whether the three figures below follow. A zero leaves them out.”, where 1.0.0.127 has “Not zero where three f32 values follow; zero sets all three to zero.”
  • EnterSight, view.movementState: “Where the unit is and what it is doing on the ground. A client reads it for a champion or a minion, and a server sends it for those; for another unit with a mind the message ends before it.”, where 1.0.0.127 has “Where the unit stands; only a movementKind of 3 is followed by the direction it faces.”
  • EnterSight, view.movementState.movementKind: “What the unit is doing on the ground, and so which shape follows. A champion stated as standing, with the place and facing below, is drawn there with its name and health bar over it. One stated as moving is drawn at the first point of its path and walks the rest.”, where 1.0.0.127 has “What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value.”
  • EnterSight, view.movementState.syncId: “The name this statement of movement answers to.”, where 1.0.0.127 has “The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took.”
  • EnterSight, view.movementState.movement: “Where the unit is going. Movement says how a path is read.”, where 1.0.0.127 has “Every point after the first.”
  • EnterSight, view.movementState.atX: “Where the unit stands, along one ground axis, in world units.”, where 1.0.0.127 has “Along one ground axis, in world units; the height is the ground’s.”
  • EnterSight, view.movementState.atZ: “Where it stands, along the other, in world units.”, where 1.0.0.127 has “Along the other ground axis.”
  • EnterTeamSight, side: “Which side the unit came into or out of the view of.”, where 1.0.0.127 has “Which side the unit came into the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect.”
  • ExperienceGained, its layout: “A client floats the amount over the champion, except while watching a match. Where the unit is the client’s own champion below its highest level, it also shows the amount on its experience display.”, where 1.0.0.127 has “A client floats the amount over any champion it holds, except while playing a replay.”
  • ExperienceGained, unit: “The unit granted it. A server names a champion: a client fails for any other unit.”, where 1.0.0.127 has “The unit granted it. A server names a champion: any other unit the client holds has no defined effect.”
  • FaceDirection, its layout: no note, where 1.0.0.127 has “Where towardX and towardZ are both zero, a client does not turn the unit at once, but it still keeps the zero direction as the one the unit is to face. What follows from that is not recorded.”
  • FadeRemoved, fade: “The fade, by the name FadeTo gave it.”, where 1.0.0.127 has “The fade, by the name FadeTo gave it. A client does nothing where no fade on the unit has that name.”
  • FadeSounds, time: “How long the sounds take to fade; the unit is not recorded.”, where 1.0.0.127 has “How long the fade takes, in seconds on the match clock; a client fades its main sound effects out over that time.”
  • FloatingText, slot: “Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, the text looked up as a key into the client’s own text. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.”, where 1.0.0.127 has “Where the text goes. 0 floats it over the unit while the unit is in the client’s own view. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.”
  • FloatingText, error: “Nonzero has a client ignore the whole message.”, where 1.0.0.127 has “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message.”
  • FloatingText, text: “The text, ended by a zero byte; the two take at most 1024 bytes.”, where 1.0.0.127 has “The text, ended by a zero byte.”
  • ForceDeath, its layout: no note, where 1.0.0.127 has “Nothing follows the header: a client marks the unit dead and starts its death at once, for no set time.”
  • GameEnded, its layout: “Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.”, where 1.0.0.127 has “Arriving while the match still loads, it counts as a win or loss for the player’s side, and the client hides its window and leaves at once; a client with no champion of its own first shows a message and counts neither. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.”
  • GameEnded, result.side100Won: “Set where side 100 won, clear where side 200 did.”, where 1.0.0.127 has “Set where side 100 won, clear where side 200 did. A client counts a win where this names its own side, and a loss otherwise.”
  • GameEnded, result.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client does nothing with this bit.”
  • GoldGained, its layout: “A client only floats the amount as text: the gold the unit holds does not change. Where unit is the client’s own champion, amount is above 0.5 and source names a unit the client holds other than its own player, the text floats over source; otherwise it floats over unit, as a gain where amount is above zero and a loss where it is below.”, where 1.0.0.127 has “Where amount is above 0.5, unit is the client’s own champion and source names a unit it holds, a client floats the gold over the source. Otherwise, where it holds the unit, it shows the amount on the unit as a gain or a loss, and nothing for zero; where that appears is not recorded.”
  • HealthBar, show: “Set to show the bar, clear to hide it. Zero hides it, any other value shows it.”, where 1.0.0.127 has “Any value other than zero shows the bar; zero hides it.”
  • HudHighlightToggled, element: “What to light up, as in HudHighlighted. A value beyond those named does nothing.”, where 1.0.0.127 has “What to light up, as in HudHighlighted. A client checks it against no limit: a value beyond those named has no defined effect.”
  • HudHighlightToggled, second: “For the shop’s element 3, which item within the category; a client reads nothing here otherwise.”, where 1.0.0.127 has “A third value where part is 2; a server writes zero otherwise.”
  • HudHighlightToggled, state.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these bits; a server writes zero.”
  • HudHighlighted, element: “What to light up on the main controls. A client ignores any value above 8.”, where 1.0.0.127 has “What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”
  • HudHighlighted, number: “Which slot, for a spell or a summoner spell; it has no effect otherwise. A client accepts any value, and a slot beyond those named has no defined effect.”, where 1.0.0.127 has “Which slot, for a spell or a summoner spell; it has no effect for 3 to 8.”
  • InhibitorState, its layout: “A client ignores the whole message, duration included, unless alive differs from the inhibitor’s current state.”, where 1.0.0.127 has none
  • InhibitorState, state.duration: “How long the state lasts, in whole seconds; zero where alive is set.”, where 1.0.0.127 has “How long the state lasts, in seconds; zero where alive is set.”
  • InputLock, its layout: “A client ignores it while playing a replay.”, where 1.0.0.127 has none
  • InputLock, locked: “Set to lock, clear to unlock. Any nonzero value sets it.”, where 1.0.0.127 has “Set to lock, clear to unlock.”
  • InventorySlot, slot: “Which slot, 0 to 39. A client ignores the message from 40 up.”, where 1.0.0.127 has “Which slot, 0 to 37. A client ignores the message from 38 up.”
  • ItemAdded, its layout: “A server sends it to units nobody is buying for.”, where 1.0.0.127 has “It answers no request: where inSlot is above zero, a client puts item and inSlot in the slot whether or not anything asked for it. There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.”
  • ItemAdded, slot: “The slot it went to. A client rejects the message from 38 up.”, where 1.0.0.127 has “The slot it went to, 0 to 37. A client rejects the message from 38 up.”
  • ItemAdded, inSlot: “How many of the item the slot holds; zero leaves the slot as it was. The slot’s charges come from the item’s own data.”, where 1.0.0.127 has “How many of the item the slot holds now; zero leaves the slot as it was. The slot’s charges come from the item’s own data.”
  • ItemAdded, activate: “Nonzero readies the item’s own spell, in the slot four past the item’s, and has the client answer with RemoveItem for it.”, where 1.0.0.127 has “What this carries is not recorded. Where it is not zero, a client refreshes the slot and, where the slot holds an item, sends RemoveItem for it with sell clear; a server sends zero.”
  • ItemUsed, slot: “Which slot.”, where 1.0.0.127 has “Which slot, 0 to 37. A client ignores the message from 38 up, and where the slot is empty.”
  • JoinSide, padding: “Never written by a client.”, where 1.0.0.127 has “Arbitrary; it carries no meaning.”
  • JoinSide, clientId: “The client id of the client asking.”, where 1.0.0.127 has “The client id the sender holds, that is, the id of the client asking.”
  • JoinSide, side: “The side it asks for.”, where 1.0.0.127 has “The side it asks for; a client asks for 100.”
  • LeaveLocalSight, its layout: “It changes nothing a client shows for any unit, and a client ignores it while watching a match.”, where 1.0.0.127 has “It changes nothing a client shows for any unit, and a client ignores it while playing a replay.”
  • LeaveSight, its layout: no note, where 1.0.0.127 has “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. A client ignores it while playing a replay. The header names the unit.”
  • LeaveTeamSight, side: “Which side the unit came into or out of the view of.”, where 1.0.0.127 has “Which side the unit passed out of the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect.”
  • LoadingProgress, clientId: “The client id of the client reporting.”, where 1.0.0.127 has “The client id the sender holds, that is, the id of the client reporting.”
  • LoadingProgress, playerId: “Who is reporting. A client sends zero.”, where 1.0.0.127 has “Zero.”
  • LoadingProgress, eta: “How long the client expects still to take, in seconds.”, where 1.0.0.127 has “How many seconds the client expects loading still to take.”
  • LoadingProgress, status.ping: “Round trip time the client measures, in milliseconds.”, where 1.0.0.127 has “The round trip time the client measures, in milliseconds.”
  • LoadingProgress, status.unused: “Never written by a client.”, where 1.0.0.127 has “Never written by a client; it carries nothing.”
  • LoadingProgress, done.loaded: “Set in every report whose progress stands at one hundred, and in no other.”, where 1.0.0.127 has “Set once loading is done.”
  • LoadingProgress, done.unused: “Never written by a client.”, where 1.0.0.127 has “Carries nothing; a client never writes these bits.”
  • Loadout, runes: “The runes set before the match, thirty places in runs of nine, nine, nine and three. A place holds zero where nothing was set.”, where 1.0.0.127 has “The runes set before the match, thirty places.”
  • Loadout, choices: “The choices made alongside them, one place each, and how far each was taken. A place stands empty where nothing was chosen.”, where 1.0.0.127 has “The choices made alongside them, 400 bytes that a client keeps as one block.”
  • MapPing, y: “The height of the place pinged.”, where 1.0.0.127 has “The height of the place pinged, in world units.”
  • MapPing, kind: “Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack.”, where 1.0.0.127 has “Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. It writes only the low four bits; the high four carry no meaning.”
  • MapProp, rotationX: “For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces.”, where 1.0.0.127 has “A vector’s part along one ground axis, used for either kind. What this carries is not recorded.”
  • MapProp, rotationZ: “For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces.”, where 1.0.0.127 has “A vector’s part along the other ground axis, used for either kind. What this carries is not recorded.”
  • MapProp, offsetX: “What is added to where it stands, along one ground axis, in world units.”, where 1.0.0.127 has “A second vector’s part along one ground axis, used only where kind is 1. What this carries is not recorded.”
  • MapProp, offsetY: “What is added to where it stands, in height, in world units.”, where 1.0.0.127 has “A second vector’s part in height, used only where kind is 1. What this carries is not recorded.”
  • MapProp, offsetZ: “What is added to where it stands, along the other ground axis, in world units.”, where 1.0.0.127 has “A second vector’s part along the other ground axis, used only where kind is 1. What this carries is not recorded.”
  • MapProp, kind: “What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind.”, where 1.0.0.127 has “What sort of prop it is; a client makes nothing for any other value. A client deletes no object first: where one already holds the prop’s id, both answer to it.”
  • MapProp, asset: “The name the client loads its art and sound under, written and padded as above.”, where 1.0.0.127 has “The name of the character the client loads the prop’s art and sound under, written and padded as above.”
  • MapPropChanged, name: “A name: an animation’s, a particle’s or a look’s, by the change below. The name ends at its first zero byte; the bytes after it carry no meaning.”, where 1.0.0.127 has “The name of the animation, for animate; a client reads it for no other change. The name ends at its first zero byte, and the bytes after it carry no meaning.”
  • MapPropChanged, value: “A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value; for look, the look’s number.”, where 1.0.0.127 has “A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value.”
  • MapPropChanged, option: “For animate, nonzero to remove the prop after the animation; for linkEffect, zero.”, where 1.0.0.127 has “For linkEffect, zero; a client reads it for no other change.”
  • MatchIdentity, game: “The match’s identifier.”, where 1.0.0.127 has “The match’s identifier. A client only logs it.”
  • MatchStarted, startedAt: “When the match began, as a moment on the match clock, in seconds.”, where 1.0.0.127 has “When the match began, as a moment on the match clock, in seconds; a client counts match time from it.”
  • MinimapHighlighted, element: “The minimap; a client acts on element 0 only, its camera button, and only once it knows its own champion. Any other value is ignored.”, where 1.0.0.127 has “Which part of the minimap blinks. A client acts on 0 alone, its camera button, and only once it knows its own champion; it ignores any other value.”
  • MinimapIcon, unit: “The unit this is about.”, where 1.0.0.127 has “The unit this is about. A client ignores the message where it does not hold the unit.”
  • MinimapIcon, icon: “The name the client loads the unit’s minimap mark under, which it changes only where the name differs from the one it shows. Written out in full and padded with zero bytes to the width above.”, where 1.0.0.127 has “The name the client loads the mark under, ended by a zero byte. A client changes nothing where it is the mark already drawn.”
  • MissileHits, count: “How many units follow. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many units follow. A client reads it as signed, so a count of zero or above 32767 carries no units, and a server sends at most 32767.”
  • MissileHits, targets: “The units struck, in order.”, where 1.0.0.127 has “The units struck, in order. A client still takes a unit it does not know, with nothing shown on it, and nothing after the hit that destroys the missile shows.”
  • MissileState, its layout: “Where the end lies on walkable ground, a client takes the ground’s height there for endY. Where age is not zero, it moves the missile’s trail on by age seconds. The header names the unit casting, as the casting inside does.”, where 1.0.0.127 has “A client reads both a speed and a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.”
  • MissileState, speed: “How fast the missile travels, in world units a second.”, where 1.0.0.127 has “How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line.”
  • MissileState, lifeSpent: “How much of its life is gone, as a part of one.”, where 1.0.0.127 has “How far through the spell’s fixed travel time the missile is, as a part of one. A missile aimed at a unit, or bouncing, paces itself to arrive as that time runs out; with no fixed travel time it has no effect.”
  • MissileState, how.bounced: “Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.”, where 1.0.0.127 has “Set where the missile has bounced; a client takes any nonzero byte as set. Only a missile that flies straight uses it; any other missile ignores it, with casterAt, end and facing.”
  • MoveCamera, how: no note, where 1.0.0.127 has “How the view moves. A client ignores it where the header carries zero.”
  • MoveOrder, its layout: “The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.”, where 1.0.0.127 has “What a client sends as its player gives an order. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order. The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.”
  • MoveOrder, kind: “What is being asked for.”, where 1.0.0.127 has “What the order is.”
  • MoveOrder, targetZ: “Where the order points, along the other.”, where 1.0.0.127 has “Where the order points, along the other ground axis.”
  • MoveOrder, movement: no note, where 1.0.0.127 has “Every point after the first.”
  • MovementBounds, camera: “Set to keep the camera within the circle too. Clear leaves the camera as it was, bound or not. Any nonzero value sets it.”, where 1.0.0.127 has “Nonzero also keeps the client’s camera inside the circle, a negative radius counting as zero for it. The bounds on the champion’s orders apply whatever this holds.”
  • NavigationFlags, its layout: “A client fails on the first of these in a match: it stops, marking no circle and sending no answer.”, where 1.0.0.127 has “A client clears every circle it holds before marking these, and answers each with a message to the server under command 32 whose body is this sync id alone.”
  • ObjectiveReplaced, its layout: no note, where 1.0.0.127 has “A client ignores it where it has no objective panel.”
  • ParticleLeaveTeamSight, its layout: no note, where 1.0.0.127 has “A client ignores the message where particle names none it holds, and fails where it names an object that is not a particle.”
  • Path, its layout: “A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).”, where 1.0.0.127 has “A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).”
  • Path, points: “The path’s points, to the end of the message. A client takes the ground’s height for each.”, where 1.0.0.127 has “The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point.”
  • PathWithSpeed, its layout: “A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.”, where 1.0.0.127 has “A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.”
  • PathWithSpeed, points: “The path’s points, to the end of the message. A client takes the ground’s height for each.”, where 1.0.0.127 has “The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point.”
  • PingPlaced, atY: “The height of the place, as a client shows it.”, where 1.0.0.127 has “Its height, in world units. A client does not use it to place the ping.”
  • PingPlaced, how.playSound: “Set where the client plays a sound for it.”, where 1.0.0.127 has “Set where the client plays a sound for it. A client plays one only where category is 0 or 1.”
  • PlayEmote, emote: “Which emote, by its place in the client’s list; one past the list plays nothing.”, where 1.0.0.127 has “Which emote, by its place in the client’s list. A client sends nothing where no emote matches.”
  • QueryStatusAnswer, ready: “Whether the server is ready. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out.”, where 1.0.0.127 has “Whether the server is ready; any value but zero ends the client’s wait. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out.”
  • QuestUpdated, tooltip: “A key into the client’s own text for its tooltip. It applies to activate only.”, where 1.0.0.127 has “A key into the client’s own text. It applies to activate only.”
  • RegionAdded, its layout: “A region grants sight, blocks the way, or grows cover.”, where 1.0.0.127 has “On this range a region stands where the message places it; RegionAttached places one that follows a unit. A region matching one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and position only gives that one the new lifetime.”
  • RegionAdded, kind: “What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.”, where 1.0.0.127 has “Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both.”
  • RegionAdded, sightRadius: “How far the region shows the map around it, in world units. Zero takes a default radius.”, where 1.0.0.127 has “How far the region shows the map around it, in world units, zero or more.”
  • RegionAdded, lifetime: “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.”, where 1.0.0.127 has “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero, so zero or less removes it at once.”
  • RegionAdded, marker: “The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.”, where 1.0.0.127 has “The id the client keeps the region under. Zero has the client pick one.”
  • RegionAdded, does.flag: “What this changes on a client is not recorded.”, where 1.0.0.127 has “Where kind is 2 and this bit is set, a client also sets the bit after it.”
  • RegionAdded, does.second: “A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set.”, where 1.0.0.127 has “Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows.”
  • RegionAdded, does.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Its value has no effect; a server writes zero.”
  • RegionAdded, extra: “Kept with the region as it stands; what it does is not recorded. A server writes zero.”, where 1.0.0.127 has “Kept with the region; it changes nothing a client shows. A server writes zero.”
  • RegionAdded, otherExtra: “Kept the same way; a server writes zero.”, where 1.0.0.127 has “A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero.”
  • RegionAttached, its layout: “A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.”, where 1.0.0.127 has none
  • RegionAttached, kind: “What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.”, where 1.0.0.127 has “Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both.”
  • RegionAttached, sightRadius: “How far the region shows the map around it, in world units. Zero takes the unit’s own sight radius, or a default where it has none.”, where 1.0.0.127 has “How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none.”
  • RegionAttached, unit: “The unit the region follows. A client takes the region even where it does not hold the unit.”, where 1.0.0.127 has “The unit the region follows. A client ignores the message where it does not know the unit.”
  • RegionAttached, lifetime: “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.”, where 1.0.0.127 has “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count.”
  • RegionAttached, marker: “The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.”, where 1.0.0.127 has “The region’s id, which RegionRemoved names; zero has the client pick one of its own. A region that matches one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and unit only renews that one’s lifetime; the id is not compared.”
  • RegionAttached, does.flag: “What this changes on a client is not recorded.”, where 1.0.0.127 has “Where kind is 2 and this bit is set, a client also sets does.second. The region shows the map whether or not it is set.”
  • RegionAttached, does.second: “A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set.”, where 1.0.0.127 has “Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows.”
  • RegionAttached, does.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Its value has no effect, because a client always sets this bit itself; a server writes zero.”
  • RegionAttached, extra: “Kept with the region as it stands; what it does is not recorded. A server writes zero.”, where 1.0.0.127 has “Kept with the region; it changes nothing a client shows. A server writes zero.”
  • RegionAttached, otherExtra: “Kept the same way; a server writes zero.”, where 1.0.0.127 has “A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero.”
  • Register, playerId: “Who the sender claims to be. The proof is what settles the claim.”, where 1.0.0.127 has “Who the sender claims to be, as its launch line names the player. The proof is what settles the claim.”
  • Register, proof: “The player id enciphered with the 16-byte key; a plain copy where the client has no key.”, where 1.0.0.127 has “The player id enciphered with the 16-byte key both ends already hold; a plain copy where the client has no key.”
  • Registered, clientId: “The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on. A watching client takes the champion of the player holding this client id as its own, so a server answers one with a client id no player in the streamed match holds (see Watching a match).”, where 1.0.0.127 has “The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on.”
  • Registered, playerId: “The player the answer is for; a client takes it only where this is its own player id, and reads nothing after it.”, where 1.0.0.127 has “Who occupies that seat. A client keeps the pair of clientId and playerId from every answer, and takes the answer as its own only where this is its own player id; it reads nothing after it.”
  • RemoveItem, which.sell: “Set to sell the item, clear to throw it away. A client always sends it set.”, where 1.0.0.127 has “Set to sell the item, clear to throw it away.”
  • RemoveItemAnswer, its layout: no note, where 1.0.0.127 has “A client takes it only for a champion, and ignores it for any other unit.”
  • RemoveItemAnswer, slot: “Which slot, 0 to 37. For a higher one a client does nothing at all; for 0 to 37 it updates the slot and tells its screens the inventory changed, whatever left is.”, where 1.0.0.127 has “Which slot, 0 to 37. A client drops the message from 38 up.”
  • Roster, sideRoom: “How many seats the first side has room for, and so how many leading places of side a client copies. A server sends at most 24: a client refuses a count above 48 and keeps the one before, and for 25 to 48 copies on past the side’s places into the fields after them.”, where 1.0.0.127 has “How many seats side 100 has room for.”
  • Roster, otherSideRoom: “How many the other has room for, under the same terms.”, where 1.0.0.127 has “How many side 200 has room for.”
  • Roster, side: “The players on one side, twenty four places. A client copies as many leading places as sideRoom gives; the rest hold zero. A place cannot be read on its own, because zero is an identifier a match gives out as well as what an unused place holds. It has a player identifier’s width.”, where 1.0.0.127 has “The players on side 100, twenty four places of a player identifier’s width; the client copies as many as sideRoom says, so a server keeps sideRoom at 24 or less; a larger one has no defined effect. sideTaken says how many of the leading places carry a player, and the rest hold zero.”
  • Roster, otherSide: “The players on the other, under the same reading, as many as otherSideRoom gives.”, where 1.0.0.127 has “The players on side 200, read the same way under otherSideRoom and otherSideTaken, with otherSideRoom kept at 24 or less.”
  • Roster, sideTaken: “How many of the leading places on the first side carry a player. A client keeps it, and it limits nothing.”, where 1.0.0.127 has “How many of side 100’s places carry a player.”
  • Roster, otherSideTaken: “How many on the other, under the same terms.”, where 1.0.0.127 has “How many on side 200.”
  • ScoreAdded, its layout: “A client ignores the message where player names no champion it holds.”, where 1.0.0.127 has “A client ignores the message where champion names no champion it holds.”
  • ScoreAdded, flags.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these; a server writes zero.”
  • ScreenTint, fadeIn: “1 brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not.”, where 1.0.0.127 has “Any value other than zero brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not.”
  • ScreenTint, side: “Which side sees it.”, where 1.0.0.127 has “Which side sees it: 0 for every client, or a side’s number. A client with no player of its own shows a tint only for 0 and 100.”
  • SeatChampion, player: “The player this is about. It has a player identifier’s width.”, where 1.0.0.127 has “Whose champion this is. It has a player identifier’s width.”
  • SeatChampion, assetLength: “How many bytes the name below occupies, counting the byte that ends it.”, where 1.0.0.127 has “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte.”
  • SeatChampion, asset: “The name the client loads the champion’s art and sound under. It is not padded.”, where 1.0.0.127 has “The champion the seat plays, as the name the client loads the champion’s data under. It ends with a zero byte and is not padded.”
  • SeatLoadProgress, status.loaded: “Set in every report whose progress stands at one hundred, and in no other.”, where 1.0.0.127 has “It carries no defined value.”
  • SeatLoadProgress, done.loaded: “Set where the seat has loaded; a client then shows no time left.”, where 1.0.0.127 has “Set once loading is done.”
  • SeatLoadProgress, done.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Carries nothing.”
  • SeatName, player: “The player this is about. It has a player identifier’s width.”, where 1.0.0.127 has “Whose name this is. It has a player identifier’s width.”
  • SeatName, nameLength: “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here: it reads the name up to its zero byte.”, where 1.0.0.127 has “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte.”
  • ShieldAdded, flags.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these; a server writes zero.”
  • SpawnFromBarracks, its layout: “It arrives on its own and also inside EnterSight. The header names the barracks sending the unit out: only a barracks acts on the message, and unit names the new unit.”, where 1.0.0.127 has “The header names the barracks the unit comes out of, and a client ignores the message under any other header; the new unit’s id is unit. A client deletes no object first. While resynchronising, it drops a message naming an id it holds, or with kind above 4.”
  • SpawnFromBarracks, kind: “What sort of unit it is.”, where 1.0.0.127 has “What sort of unit it is, from 0 to 3; a client spawns nothing for any other value.”
  • SpawnPet, its layout: “The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.”, where 1.0.0.127 has “The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.”
  • SpawnPet, pet: “The name the new pet answers to.”, where 1.0.0.127 has “The id the pet answers to, which a client gives it together with node. The header names the owner.”
  • SpawnPet, spellLevel: “The level of the spell that summoned it, plus one. A client uses it only where node is its own.”, where 1.0.0.127 has “The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node.”
  • SpawnPet, effect: “An effect it carries, padded with zero bytes. A client uses it only where node is its own.”, where 1.0.0.127 has “An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node.”
  • SpawnPet, flags.clearOwnerTarget: “Set where its owner’s target is cleared.”, where 1.0.0.127 has “Set where its owner’s target is cleared; a client acts on it only where the owner is its own champion.”
  • SpawnPet, minimapIcon: “Set where it shows on the minimap. Any nonzero value sets it.”, where 1.0.0.127 has “Not zero, where the owner is a champion, to class the pet with its owner for display. What that changes on screen is not recorded.”
  • SpellCastAnswer, its layout: no note, where 1.0.0.127 has “There is no byte for ending a charge: the casting follows the sync id.”
  • SpellCooldown, its layout: no note, where 1.0.0.127 has “It carries no whole cooldown to show the time left against.”
  • SpellCooldown, which.summonerSpell: “Set where the slot counts among the summoner slots, so that 0 and 1 name those two.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”
  • SpellIconChanged, which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”
  • SpellIconChanged, icon: “Which icon the spell shows.”, where 1.0.0.127 has “Which icon the spell shows. Any value is accepted.”
  • SpellInSlot, unit: “The unit whose slot this is.”, where 1.0.0.127 has “The unit whose slot this is. A client ignores the message where it does not know the unit.”
  • SpellLevel, its layout: no note, where 1.0.0.127 has “It carries no level: a client raises the spell in the slot by one level each time, to at most 6.”
  • SpellNameChanged, which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”
  • SpellNameChanged, name: “The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot.”, where 1.0.0.127 has “The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot, and treats a name it has no spell for as an error.”
  • SpellNumbers, entryCount: “How many sets of numbers follow.”, where 1.0.0.127 has “How many sets of numbers follow. A client ignores the whole message where they do not all fit in it.”
  • SpellNumbers, entries: “The sets themselves.”, where 1.0.0.127 has “The sets themselves. A client skips a set naming a unit it does not hold.”
  • SpellNumbers, entries[].slot: “Which slot.”, where 1.0.0.127 has “Which slot: 60 to 119 name the unit’s own spell slot, less 60, and 120 and up a summoner slot, less 120, the set skipped for a unit that has none. What 0 to 59 name is not recorded.”
  • SpellOffsetTargetChanged, which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”
  • SpellOffsetTargetChanged, target: “The unit the slot’s targeting indicator works from instead of the caster, while the client holds it; one it does not hold resets this to none.”, where 1.0.0.127 has “The unit the slot’s targeting indicator works from instead of the caster. A client takes an id it does not hold as no unit.”
  • SpellTargetingChanged, which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”
  • SpellTargetingChanged, targeting: “How the spell is aimed.”, where 1.0.0.127 has “How the spell is aimed, 0 to 10. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”
  • SpellUpgraded, its layout: “A client takes it the same on every channel: it sets the slot’s level to level, at most 6, and keeps pointsLeft.”, where 1.0.0.127 has “On any channel a client sets the slot’s level to level, and the unspent spell points to pointsLeft; it raises the spell no further.”
  • SpellUpgraded, level: “The level the spell now stands at.”, where 1.0.0.127 has “The level the spell now stands at. A client takes any level above 6 as 6.”
  • StatisticIncremented, statistic: “Which count. A value past those named has no defined effect.”, where 1.0.0.127 has “Which count, from 0 to 9. A client does not check the range, so a value past 9 has no defined effect; a server sends only those named.”
  • StatsRequest, its layout: no note, where 1.0.0.127 has “A client sends no body.”
  • StopAttack, how.forceStop: “Set to stop the attack outright; keepAnimating, forceCast and destroyMissile still apply, so an attack not yet landed lands first where forceCast is set. Clear, a client may keep the attack going, by the unit’s state and the attack’s own data.”, where 1.0.0.127 has “Set to stop the current cast outright; clear, a client stops the attack the ordinary way.”
  • StopAttack, how.summonerSpell: “Set where the slot stopped is a summoner spell’s.”, where 1.0.0.127 has “Picks which spells the stop applies to: set, the summoner spells; clear, the unit’s own. A unit with no summoner spells, such as any unit that is not a champion, stops nothing when this is set.”
  • SurrenderStatus, reason: “Why the vote stands where it does.”, where 1.0.0.127 has “Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 1 resets the vote only where side is the client’s own. A client with no player of its own, as while spectating, shows only 0 and 4.”
  • SurrenderVoteCalled, how.openTheMenu: “Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client is told a vote began, with caller, inFavour, against and side.”, where 1.0.0.127 has “Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client with a player of its own announces that a vote began, with caller, inFavour, against and side.”
  • SwapItems, from: no note, where 1.0.0.127 has “The slot the item leaves, at most 37.”
  • SwapItems, to: no note, where 1.0.0.127 has “The slot it goes to, at most 37. A client never sends the slot named by from.”
  • SwapItemsAnswer, from: “The slot the item left.”, where 1.0.0.127 has “The slot the item left, 0 to 37. A client ignores the message where it is 38 or more.”
  • SwapItemsAnswer, to: “The slot it went to.”, where 1.0.0.127 has “The slot it went to, 0 to 37. A client ignores the message where it is 38 or more.”
  • TeamChanged, unit: “The unit.”, where 1.0.0.127 has “The unit. A client ignores the message where it does not hold it.”
  • TransientAck, its layout: “It is sent for a batch whose values the client dropped as well as for one it took.”, where 1.0.0.127 has “A client sends it for a Replication batch only where it holds every unit the batch names, or the batch names none.”
  • UnitDied, its layout: “Where killer names a unit it knows, a client announces the kill for that unit, then the one kind picks. Where the unit is not already dead, it cancels the unit’s cast and attack, and only where killer is nonzero puts the unit down, by stayDown and standing.”, where 1.0.0.127 has “Where the unit is already dead, a client does nothing with the message, and announces nothing. Otherwise it cancels the unit’s cast and attack; then, only where killer is nonzero, it puts the unit down by stayDown and standing and announces the death, credited to no unit where it does not hold killer. Whatever the unit’s kind adds follows.”
  • UnitDied, damageSource: “Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero.”, where 1.0.0.127 has “Unused; a server writes zero.”
  • UnitDied, standing: “Set to leave the unit standing as a husk rather than dead: no time of death, and for a champion no death animation and no death screen. A turret kept after death behaves so whatever this says. Any nonzero value sets it.”, where 1.0.0.127 has “Any nonzero value leaves the unit standing rather than dead. A champion then plays no death animation; minions and turrets play theirs whatever this says.”
  • UnitStopped, syncId: “The unit’s movement count.”, where 1.0.0.127 has “The unit’s movement count. A client drops the message where it is behind the last the unit took by less than 1073741824.”
  • UnitText, its layout: “A client ignores it whenever it is watching a match.”, where 1.0.0.127 has none
  • UpgradeSpell, its layout: no note, where 1.0.0.127 has “A client takes the point off its own count before it sends this. There is no evolution point.”
  • UpgradeSpell, slot: “Which slot is being raised.”, where 1.0.0.127 has “Which slot is being raised: 0 to 3, for the champion’s own spells, though a client does not hold itself to that range.”
  • UseObject, its layout: “A client also sends it as a unit its champion is attacking changes side (TeamChanged), whether usable or not.”, where 1.0.0.127 has none
  • VersionSync, agreement: “Nonzero where the build the client runs matches, which a client needs to load; zero has it show both versions and end.”, where 1.0.0.127 has “Must be 1: any other value has the client report a build mismatch and leave. For 0 it also shows both versions.”
  • VersionSync, build: “Which build the server serves. Written out in full and padded with zero bytes to the width above.”, where 1.0.0.127 has “Which build the server serves, shown and not checked. Written out in full and padded with zero bytes to the width above; a client reads it up to the first zero byte.”
  • VoiceEvent, folder: “The event’s folder. It has no effect where kind is 1.”, where 1.0.0.127 has “The event’s folder.”
  • VoiceEvent, event: “The event’s name; for kind 1, the conversation’s.”, where 1.0.0.127 has “The event’s name.”
  • VoiceEvent, callback: “For kind 0, nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds.”, where 1.0.0.127 has “Nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds.”
  • VoiceEvent, handle: “For kind 0, a number a client returns in VoiceEventDone; for kind 1, the champion.”, where 1.0.0.127 has “A number a client returns in VoiceEventDone.”
  • VoiceOverride, flags: “Whether to reset. A client compares the whole byte with 1, so a server writes the other bits zero.”, where 1.0.0.127 has “Whether to reset. The whole byte is read, and a name follows any value other than 1, so a server sends only 0 or 1.”
  • WaypointAck, its layout: “It lists the units the group asked it to relocate.”, where 1.0.0.127 has “What a client sends for every WaypointGroup it takes, and for every WaypointGroupAtSpeed. The header names no object: it carries zero. It lists the units the group asked it to relocate.”
  • WaypointAck, syncId: “Which group is being acknowledged, as the group named itself.”, where 1.0.0.127 has “The number of the group it answers, as the group named itself.”
  • WaypointAck, relocationCount: “How many relocations follow. Answering WaypointGroup a client counts them; answering a path for one unit it sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there.”, where 1.0.0.127 has “How many relocations follow: answering a group, how many of its paths carried a teleport token. Answering a path for one unit, a client sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there.”
  • WaypointAck, relocations: no note, where 1.0.0.127 has “Each of those, in the group’s order.”
  • WaypointGroup, its layout: no note, where 1.0.0.127 has “What a server sends to set units walking paths, which each walks at its own speed.”
  • WaypointGroup, syncId: “Names this group. A client returns it to say the group arrived.”, where 1.0.0.127 has “The number of this statement; a client applies a path to a unit only where it is not behind the last the unit took. A client returns it in WaypointAck to say the group arrived.”
  • WaypointGroup, movementCount: “How many units the group moves. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many paths follow, one for each unit. A client reads it as signed, so a count above 32767 counts as none, as zero does, and a client still answers.”
  • WaypointGroup, movements: no note, where 1.0.0.127 has “One path for each unit.”
  • WaypointGroupAtSpeed, its layout: no note, where 1.0.0.127 has “A client answers each with WaypointAck, naming this sync id and listing, in order, each unit whose path carried a teleport token with that token.”
  • WaypointGroupAtSpeed, movementCount: “How many units follow. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many units follow. A client reads it as signed, so a count above 32767 counts as none, as zero does.”

1.0.0.129

Client builds from 1.0.0.129 up to, not including, 1.0.0.130. Patch notes: V1.0.0.129.

Build checkedPassedFailedSkippedCommitDate
1.0.0.1291004131f0e82026-10-31
Every message of this range (214)
MessageCommand
AfkWarning192
AnimationOverrides110
Announcement133
AppearancePopped106
AppearancePushed159
Attack13
AttackFrom29
Autocast34
BotDebug21
BotState179
BotTargets108
BuildingDied142
BuyItem135
Camera48
CameraAck46
CameraBehaviour118
CameraLock134
CameraLockSet124
CampCleared203
CancelTargeting139
CapturePointChanged220
CastSpell162
ChainTargets111
ChampionDied97
ChampionStats75
CharacterSelected198
Chat0
ClientEvent171
ClientFinished145
ClientReady85
ClientVersion197
ClockConvergence121
ClockReply8
ClockSync201
CloseShop15
CooldownSet138
CreateChampion79
CreateNeutral102
CreateTurret165
Damage104
DeathHistory36
DestroyMissile93
EffectAdded191
EffectAddedGroup107
EffectCount31
EffectCountGroup199
EffectRemoved127
EffectRemovedGroup155
EffectReplaced50
EffectReplacedGroup33
EmotePlayed72
EnterLocalSight181
EnterSight194
EnterTeamSight238
Exit148
ExperienceGained17
FaceDirection83
FacePosition83
FadeMinions212
FadeRemoved52
FadeSounds98
FadeTo186
FloatingText27
FogSet180
FogToggled130
ForceDeath30
GameEnded206
GameSpeed19
GoldEarned242
GoldGained37
GoldRedirect7
GreyscaleWhenDead178
HealthBar215
HudDisabled196
HudHighlighted67
HudHighlightToggled82
InhibitorState45
InputLock137
InputLockToggled163
InventorySlot86
ItemAdded114
ItemUsed167
JoinSide100
KillParticle61
LeaveLocalSight58
LeaveSight84
LeaveTeamSight239
LevelUp69
LoadingProgress25
Loadout44
MapPing90
MapProp217
MapPropChanged218
MatchIdentity152
MatchStarted202
MinimapHighlighted20
MinimapIcon225
MissileHits40
MissileReport65
MissileState65
ModulePacket237
MoveCamera39
MovementBounds6
MoveOrder117
MusicCue229
NavigationFlags71
NexusIdle4
NexusSkin119
ObjectiveHidden170
ObjectiveReplaced14
ObjectiveShown59
ParticleLeaveTeamSight241
ParticlesCreated140
ParticleSource219
Path193
PathWithSpeed136
Pause169
PauseAnimation116
Paused169
PingPlaced70
PlayAnimation184
PlayEmote76
PlayerDisconnected160
QueryStatus23
QueryStatusAnswer141
QuestEvent214
QuestUpdated144
Reconnected16
ReconnectedInMatch164
RegionAdded123
RegionAttached38
RegionRemoved56
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication204
ResourceColours153
Respawned77
RespawnPoint222
Resume10
Resumed10
ResyncEnded73
Revived49
Roster103
ScoreAdded226
ScreenTint228
SeatChampion101
SeatLoadProgress157
SeatName102
SelectObject183
ShieldAdded105
ShopHighlighted182
SideTextHidden175
SideTextRefreshed185
SideTextShown168
SpawnBot216
SpawnEnd18
SpawnFromBarracks3
SpawnPet60
SpawnStart101
SpawnUnit128
SpellCastAnswer189
SpellCooldown138
SpellIconChanged54
SpellInSlot115
SpellLevel94
SpellNameChanged53
SpellNumbers131
SpellOffsetTargetChanged55
SpellTargetingChanged26
SpellUpgraded24
StartGame95
StatisticIncremented227
StatsRequest89
StatTick42
StopAnimation43
StopAttack57
SurrenderStatus173
SurrenderVote172
SurrenderVoteCalled210
SwapItems35
SwapItemsAnswer68
TargetableChanged243
TargetHeldChampion200
TargetUnit109
TeamChanged224
TeamScore221
TipEvent112
TipShown88
TransientAck176
TutorialChatLine2
TutorialPopup187
TutorialPopupClosed213
TutorialShopOpened96
UiHighlight211
UnitDied166
UnitHighlighted92
UnitHighlightRemoved188
UnitSpoke27
UnitStopped51
UnitText28
UpgradeSpell62
UseObject63
VersionSync87
VictoryDance205
VoiceEvent125
VoiceEventDone5
VoiceOverride158
VolumeMuted41
WaypointAck122
WaypointGroup100
WaypointGroupAtSpeed103
WorldEvent74

Against 1.0.0.128

Where a build from 1.0.0.129 up to, not including, 1.0.0.130 differs from one from 1.0.0.128 up to, not including, 1.0.0.129. Anything not named here is the same in both.

In 1.0.0.129, not in 1.0.0.128

MessageSent byCommandWhat it does
TargetableChangedserver243 on eventsChange whether a unit can be aimed at, and by which sides

Laid out differently

Only notes

These read the same on the wire, and only their notes change. What each says in 1.0.0.129:

  • Damage, source: “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”, where 1.0.0.128 has “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source and target can be attacked; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”
  • MatchIdentity, name: “The player’s name, padded with zero bytes.”, where 1.0.0.128 has “The player’s name, padded with zero bytes. A client reads nothing of it.”
  • Resumed, clientId: “The client id of the player who resumed the match, announced in chat in their side’s colour where their champion is known; 4294967295 announces no one.”, where 1.0.0.128 has “The client id of the player who resumed the match, announced in chat by the name the client’s list of players gives it, where afterCountdown is clear: to a player in the colour of an ally where the resumer is on its side and of an enemy otherwise, and to a client watching the match in the resumer’s side’s colour. 4294967295 announces no one.”