About this book
A wire protocol specification for League of Legends game servers: what a server sends for a client to connect, load a match and play, and what the client does with it. The chapters are meant to be enough to build a conforming server. Each builds on the ones before it, so read them in order.
A chapter holds for every client build covered, except a passage set apart and headed with ranges, which holds for those alone. What a chapter says of a message holds wherever that message has a layout: a build with no layout for a message has no such message, and nothing said of it applies there. Field layouts are not restated in prose: they live in schema/, machine readable, and each system’s chapter ends with its messages and every layout each has. Where a field’s meaning is undetermined, its note says so.
The rules of the game are out of scope: how much a spell deals, what an item costs, how fast a champion levels. A server decides those; the specification says how it tells a client the results.
Check your work against conformance/ as you go; its vectors are this specification’s measure of a conforming server.
If the specification does not answer something you need, do not guess: report it as a defect, as CONTRIBUTING.md explains.
This book covers client builds from 1.0.0.25 up to, not including, 1.0.0.130, in 42 ranges. Every build in a range is held to the same facts.
What the chapters say of a message says nothing of a patch that has no layout for it. A message the chapters name with a link is one this book has; one named without a link is one no build of this book has. The index of messages finds any message, and the appendix on patches gives each patch’s checks, every message it carries, and how it differs from the one before it.
Transport
A server and a client exchange messages over UDP, carried by ENet 1.2.5 with the header each range’s definitions give.
Layering
Four layers carry a message to a socket.
- UDP moves datagrams.
- ENet turns datagrams into ordered, acknowledged deliveries on numbered channels.
- A cipher covers each channel payload.
- A message occupies the deciphered payload, opening with the header its family carries, as Messages defines.
This chapter covers layers 1 to 3.
Stock ENet
This document does not restate ENet. Connection setup, acknowledgement, sequence numbers, retransmission, throttling, and fragmentation behave as ENet 1.2.5 defines them.
In 1.0.0.25–1.0.0.126
Stock ENet 1.2.5 serves a client as it stands: the header, the constants and the commands are the release’s own, and the verify connect stock ENet sends states what the client’s connect asked for.
In 1.0.0.127–1.0.0.129
Stock ENet 1.2.5 serves a client once its transmission unit is clamped (see below). The header and the commands are the release’s own.
The packet header
Each range has its own header, below with the constants it is read under. A server MUST use the layout of the version it serves, because a client establishes no connection under any other layout.
Packet headers and constants
In 1.0.0.25–1.0.0.110
ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given as text. A client pads what it sends to whole blocks.
| Field | Type | Present when | What it is |
|---|---|---|---|
| sessionId | bytes, 4 | The four bytes the client put in its connect command, carried unchanged on every packet. A client drops a packet carrying any other four. | |
| peer | 2-byte bits | ||
| peer.peerId | bit 0 to 14 | 32767 marks an unassigned peer, which is what a connecting client sends. A server gives the client peer 0. | |
| peer.sentTimeFlag | bit 15 | Set when the header carries a sent time. | |
| sentTime | u16, big-endian | peer.sentTimeFlag set | Milliseconds since the connection opened. |
| Constant | Value | Stock ENet | What it is |
|---|---|---|---|
| maximumPeerId | 32767 | 32767 | Follows from the peer id occupying fifteen bits. |
| maximumTransmissionUnit | 4096 | 4096 | A client asks for 1400 in its connect command, and takes datagrams up to 4096 bytes. |
| minimumDatagram | 8 | 8 | A client discards any datagram shorter than this many bytes. |
In 1.0.0.111–1.0.0.115
ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given in base64. A client pads what it sends to whole blocks.
| Field | Type | Present when | What it is |
|---|---|---|---|
| sessionId | bytes, 4 | The four bytes the client put in its connect command, carried unchanged on every packet. A client drops a packet carrying any other four. | |
| peer | 2-byte bits | ||
| peer.peerId | bit 0 to 14 | 32767 marks an unassigned peer, which is what a connecting client sends. A server gives the client peer 0. | |
| peer.sentTimeFlag | bit 15 | Set when the header carries a sent time. | |
| sentTime | u16, big-endian | peer.sentTimeFlag set | Milliseconds since the connection opened. |
| Constant | Value | Stock ENet | What it is |
|---|---|---|---|
| maximumPeerId | 32767 | 32767 | Follows from the peer id occupying fifteen bits. |
| maximumTransmissionUnit | 4096 | 4096 | A client asks for 1400 in its connect command, and takes datagrams up to 4096 bytes. |
| minimumDatagram | 8 | 8 | A client discards any datagram shorter than this many bytes. |
In 1.0.0.116–1.0.0.126
ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given in base64. Neither end pads.
| Field | Type | Present when | What it is |
|---|---|---|---|
| sessionId | bytes, 4 | The four bytes the client put in its connect command, carried unchanged on every packet. A client drops a packet carrying any other four. | |
| peer | 2-byte bits | ||
| peer.peerId | bit 0 to 14 | 32767 marks an unassigned peer, which is what a connecting client sends. A server gives the client peer 0. | |
| peer.sentTimeFlag | bit 15 | Set when the header carries a sent time. | |
| sentTime | u16, big-endian | peer.sentTimeFlag set | Milliseconds since the connection opened. |
| Constant | Value | Stock ENet | What it is |
|---|---|---|---|
| maximumPeerId | 32767 | 32767 | Follows from the peer id occupying fifteen bits. |
| maximumTransmissionUnit | 4096 | 4096 | A client asks for 1400 in its connect command, and takes datagrams up to 4096 bytes. |
| minimumDatagram | 8 | 8 | A client discards any datagram shorter than this many bytes. |
In 1.0.0.127–1.0.0.129
ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given in base64. Neither end pads.
| Field | Type | Present when | What it is |
|---|---|---|---|
| sessionId | bytes, 4 | The four bytes the client put in its connect command, carried unchanged on every packet. A client drops a packet carrying any other four. | |
| peer | 2-byte bits | ||
| peer.peerId | bit 0 to 14 | 32767 marks an unassigned peer, which is what a connecting client sends. A server gives the client peer 0. | |
| peer.sentTimeFlag | bit 15 | Set when the header carries a sent time. | |
| sentTime | u16, big-endian | peer.sentTimeFlag set | Milliseconds since the connection opened. |
| Constant | Value | Stock ENet | What it is |
|---|---|---|---|
| maximumPeerId | 32767 | 32767 | Follows from the peer id occupying fifteen bits. |
| maximumTransmissionUnit | 996 | 4096 | A client asks for 1400 in its connect command, and takes no datagram larger than 996 bytes. |
| minimumDatagram | 8 | 8 | A client discards any datagram shorter than this many bytes. |
A header built from the schema is necessary to reach a client, and not sufficient on its own. Where a field’s content is free rather than fixed, its note in the schema says so.
conformance/vectors/transport holds a header with a sent time and one
without.
A client discards any datagram shorter than the minimumDatagram constant of
its range. A server MUST NOT send a shorter datagram.
The connect command
A server’s verify connect MUST state the channel count, and the throttle interval, acceleration and deceleration, the connect command carried: a client abandons a connection whose verify connect states anything else.
A client asks for 7 channels.
Maximum transmission unit
A client asks for a transmission unit of 1400 bytes, and discards any datagram
whose UDP payload, packet header included, exceeds the
maximumTransmissionUnit constant of its range. A server MUST NOT send a larger
datagram.
In 1.0.0.25–1.0.0.126
That constant is above what a client asks for, so a server needs no clamp.
In 1.0.0.127–1.0.0.129
That constant is below what a client asks for. A server MUST accept a connection at a transmission unit no greater than the constant, by clamping the value the client asks for. Capping its own sending without clamping the negotiated value is not sufficient, because ENet derives fragment sizes from the negotiated value and still emits datagrams above the limit.
The cipher
Whether a payload is enciphered follows from the state of the connection rather than from the channel it travels on. A connection begins with no cipher state, and the request that establishes it travels in the clear apart from one field it carries enciphered as proof. Everything after that is enciphered, on every channel and in both directions, the answer to that request included.
schema/protocol.json records which cipher, in which mode, and the shape of a
block. A server MUST use that cipher; a client accepts no other. A standard
implementation of Blowfish interoperates with a client.
What a server sends carries no padding. Trailing bytes that do not fill a block travel unchanged, so a payload shorter than one block travels in the clear.
In 1.0.0.25–1.0.0.115
A client pads what it sends to a whole number of blocks and enciphers all of it. The bytes it adds follow the message’s own fields to the end of the payload and hold nothing in particular.
In 1.0.0.116–1.0.0.129
What a client sends carries no padding either.
conformance/vectors/cipher covers a whole block, a payload with a tail too
short to fill one, and a payload shorter than a block.
The key
Both ends hold the key before a connection opens. Nothing on the wire negotiates it, and no exchange derives it. A client receives it as a launch argument.
In 1.0.0.25–1.0.0.110
A client decodes nothing: its key is the first sixteen characters of the argument, as they stand. A key both this and later builds take alike is sixteen characters of text.
In 1.0.0.111–1.0.0.125
The argument holds the key in base64.
In 1.0.0.126–1.0.0.129
An argument longer than sixteen characters holds the key in base64, and the key is the first sixteen bytes it decodes to. An argument of sixteen characters or fewer is the key as it stands.
Registration associates the key with a connection. Register travels in the
clear apart from one field enciphered under the key, and a server MUST refuse a
connection whose deciphered field is not what it expects, since that field is
all that shows the client holds the key. schema/messages
records the exchange, as Register and Registered.
Channels
In every range of this book
| Channel | Name | Family |
|---|---|---|
| 0 | registration | registration |
| 1 | requests | game |
| 2 | clock | game |
| 3 | events | game |
| 4 | transient | game |
| 5 | chat | chat |
| 6 | roster | session |
Messages
A message occupies one deciphered channel payload. The payload opens with the header the message’s family carries, and the body begins where that header ends.
schema/messages holds one file per message identity, and each file records
one or more revisions. A revision carries the value identifying the message,
the channel it travels on, its direction, how the transport delivers it, and
the fields of its body.
Families
Every channel carries one family of messages, and schema/channels.json says
which. A family fixes two things: the numbering its command values are drawn
from, and the header that precedes every body on it. schema/families.json
records both. Two channels of one family share a numbering, so a value
identifies at most one message across both, and the same value on channels of
different families is two unrelated messages.
A family whose header carries no command field has one message each way on each channel it rides, read from the payload’s first byte; its revisions number that message 0.
The family, not the channel, selects the header.
A revision names the channel it travels on, and names any others in alsoOn.
Those channels carry the same family, so the command value means the same
message on each, and the body is byte for byte the one the revision records.
What changes between them is delivery: each entry states how the transport
carries the message there. A server MAY send such a message on any channel the
revision names, and what it gets is the delivery stated for that channel. A
client reads it the same way on every one of them, so a server MUST NOT vary
the body with the channel it chooses.
The command
A revision records the value that identifies it, and the family’s header says where that value sits on the wire. That value is not a field of the message: it belongs to the header, along with anything else the family carries before a body begins.
A family can keep some values of the leading byte for framing rather than for
messages, and schema/families.json lists which. Where a family names an
escape, that value means the real identifier is wider than a byte and travels
elsewhere in the header, which is how a family numbers more messages than a
byte holds. A revision records the identifier either way, and never the escape.
Directions
A revision states whether it travels clientToServer, serverToClient, or
bidirectional. Direction is part of what identifies a message, so one value
serves two messages travelling opposite ways within a family. A bidirectional
revision claims that value both ways.
A container of several messages
In 1.0.0.25–1.0.0.60
A client unwraps no container: a payload whose command is 255 does nothing, on any channel. A server MUST NOT send one, because nothing inside it reaches the client.
In 1.0.0.96–1.0.0.129
Where the game family keeps 255 for framing, that value introduces a container rather than a message: a run of several messages gathered into one payload, which a reading end unwraps and reads one by one as though each had arrived on its own. A container carries no header, so nothing in
schema/messagesdescribes one, and a reading end MUST NOT read the value that introduces it as a command.A container is the byte 255, then a count of entries in one byte, then the entries one after another. The first entry is a length in one byte, the command in one byte, the object identifier in four bytes, and then a body whose size is the length less five. Every later entry opens with a byte of flags and size:
- bit 0 clear: a command byte follows, and this entry carries it; bit 0 set: this entry carries the command the entry before it carried;
- bit 1 clear: a four byte object identifier follows; bit 1 set: one signed byte follows, and this entry’s object identifier is the one before it plus that byte;
- bits 2 to 7: the size of the body; where they read 63, the size is the next byte instead.
The body follows. Each entry, given the command and object identifier it carries as its header, is a message read as though it had arrived on its own. Where the family’s escape is 254, an entry whose command is 254 carries the wider identifier in the first two bytes of its body, so that, with the command and object identifier before it, it reads as the extended form of the header does.
Where the game family keeps 255, a server MAY send a container on the events channel. A client sends none.
In 1.0.0.126–1.0.0.129
A client unwraps a container on any channel.
Reading a body
A body begins where its family’s header ends. Fields occupy it in the order the revision lists them, each beginning where the one before it ended. A revision never restates a field its family’s header already carries, and never takes a name from it. Nothing is aligned and nothing is padded between fields. A field’s size is fixed by its type, given as a literal, carried by an earlier field, or one of the two words below.
Where a size or a count names an earlier field, it names one that has already
been read and one holding an unsigned integer. It names either a whole field or
one run of bits inside a field, and a run is written as the field name, a full
stop, and the run name. remaining and terminated are reserved words rather
than names, so no field carries either.
A field of a body names only fields of that body. A family’s header is read first, but it belongs to every message of the family rather than to this one, so nothing in a body is sized or governed by it.
What counts as an earlier field depends on what encloses the field doing the naming. An item of an array reaches the fields of the body around it. The fields of a struct reach only each other, because a struct is used wherever it occurs, so it cannot depend on what surrounds any one use.
remaining means every byte from where the field begins to the end of what
encloses it: the message body, or the byte length of the struct or array the
field sits inside. A field measured that way is the last one its enclosure
defines, because nothing inside that enclosure can follow it.
An enclosure that states a byte length is itself an ordinary field, and fields follow it as usual. An enclosure that states none ends where the body ends, so it is the last field too, and so is any struct whose own last field is one of these.
A body ends where its last field ends, with one exception: a client accepts a
Registered carrying bytes past its record, and takes no meaning from them. A
sender MUST write the fields a revision lists and nothing after them.
Byte order
A revision of schema/protocol.json states the byte order that covers a
version range, and every multi byte field in that range is read that way. A
field that differs states its own order, which overrides the range.
The types
Integers. u8 through u64 and i8 through i64, in two’s complement.
f32 and f64 are IEEE 754 binary floating point.
Bytes. A run of bytes with no interpretation. Its size is fixed, named by
an earlier field, or remaining.
Strings. A run of bytes and an encoding, either utf8 or ascii. A size
is a literal or the name of an earlier field. A string given one occupies that
many bytes whatever its content, and the zero bytes at its end are padding
rather than content, so they are dropped. A zero anywhere else belongs to the
text and stays. A string sized terminated ends at the first zero byte, that
byte belongs to the field, and it is the only one dropped. A string sized
remaining carries every byte to the end of its enclosure, zeros included. A
size counts bytes rather than characters.
Arrays. A run of one repeated shape. An array states either a count of
items or a size in bytes, and never both. A count is a literal, the name of an
earlier field, or remaining, which repeats to the end of the enclosure. A
size in bytes repeats until those bytes are consumed, which is how a run whose
length travels as a byte count is recorded.
Structs. A named group of fields, defined in schema/types and used
wherever it occurs. A struct has revisions as a message does, and a message
revision that holds one lies wholly within one of the struct’s revisions, which
gives the layout it holds there. A struct occupies exactly the bytes its own
fields occupy. Where its length travels on the wire instead, the field states a
size in bytes, as a literal or as the name of an earlier field. A sending end
MUST write a struct’s fields to fill that size exactly.
Bits. A field of one or more bytes divided into named runs, whose widths total exactly the bits those bytes hold. No run is wider than 32 bits. The bytes form one little endian word whatever the range’s byte order, or a big endian one where the field says so. Runs are listed from the least significant bit upward, and each reads as an unsigned integer of its own width.
Bit arrays. A run of the same group of bit runs, repeated a stated number of times. The groups follow one another from the low bits of the first byte upward, crossing byte boundaries without padding, and the field occupies as many whole bytes as the groups need. The bits above the last group are clear. A count is written as an array’s is.
Records. A group of fields named together and read one after another, with
nothing between them and nothing around them. A record occupies exactly what
its fields occupy. Unlike a struct it is written where it is used rather than
defined in schema/types, and its fields reach the fields around it, so a
record is a way of naming part of a message rather than a shape reused
elsewhere.
What a field names
A size, a count, or a rule about whether a field is present names an earlier field. Five forms are written:
- a name on its own, which is a field of the same enclosure;
- a name, a full stop, and a run inside it, where that field is
bits; - a name, square brackets, and a name inside them, which is the item of an earlier array standing at the same position as the item doing the naming, so that two arrays run together;
- either of the first two inside
{"field": …, "minus": N}, which is that field’s value less the literal N, and N is never larger than the value; - either of the first two inside
{"field": …, "bitsSet": true}, which is how many bits of that field’s value are one.
Nothing else is computed.
Presence
A field states a presence rule when it occupies bytes only under a condition, and a field whose condition does not hold occupies no bytes at all. The rule names an earlier field or bit run holding an integer, and states a value it carries, or a set of values, any one of which satisfies it. Without one, any value other than zero satisfies the rule. A field its own rule left out holds no value, so a rule naming that field does not hold either.
A rule can instead name remaining, which no field is called. A field under
that rule is present where the payload has bytes left at that point and absent
where it has ended, so a message whose sender stops early reads as one whose
later fields are absent. A sender that stops early MUST stop where a field
under such a rule begins.
A rule can mark one of its sides unseen; that side’s layout is the one the
field states.
A field that travels enciphered
A payload is enciphered as a whole once a connection has a cipher state, and a message says nothing about that. Before a cipher state exists, a payload can carry one field enciphered under the key both ends hold, and the field says so.
Such a field occupies whole cipher blocks, because a field filling part of one would travel half in the clear. Its recorded value is what the bytes mean once deciphered, so a reader deciphers the field alone and leaves the payload around it untouched.
Enumerated values
Where an integer field, or a run of bits inside one, takes a fixed set of values, the field lists what they mean, keyed by the value on the wire. Each entry names the value, in the same form a field name takes, and no two entries of one field share a name. A key fits the width and sign of what it names. A value with no entry has no meaning this specification states.
Revisions
A revision covers a range of client versions, from one version inclusive to another exclusive. Every revision states where it stops. Ranges of one message never overlap. A version no revision of a message covers has no such message: a client there neither sends nor takes it, and what a chapter says of it does not apply.
A revision covers no version that schema/protocol.json, schema/channels.json
and schema/families.json do not all describe, because a range none of them
reaches has no header, no byte order, and no channel to travel on.
Names and notes
A field name begins with a lower case letter and carries letters and digits after it. A message identity and a struct identity begin with a capital. A file is named for the identity it defines, and a message’s vectors sit in one directory named for that identity, with each capital starting a new part, lower case and joined by hyphens.
A field name is unique among the fields beside it, and an item of an array never takes the name of a field enclosing it.
Anything in schema/ carries a note wherever a fact needs words: a revision, a
field, a run of bits, a value. A note states what the wire carries and what
each end does. It carries no requirement keyword and says nothing changed.
How a message is delivered
A revision states whether the transport carries it reliably, unreliably, or unsequenced, which is what the message needs of the transport: a message another supersedes can be lost, and one that carries an account of what happened cannot. A server MUST send a message with the delivery its revision states.
Quick chat
Vectors
Every revision carries at least one conformance vector. A message vector opens with its family’s header and is read to the end. conformance/ says how a vector is written and how to run one.
Family headers
A field present when remaining is set is present exactly where the payload has bytes left at that point.
In 1.0.0.25–1.0.0.78
The game family:
| Field | Type | What it is |
|---|---|---|
| command | u8 | 255 introduces a container of several messages rather than a message of its own, which Messages describes. |
| padding | bytes, 3 | A client reads nothing here, and most of its own messages leave it unwritten. A server writes zero. |
| netId | u32 | A network object the message concerns. Which object, and whether it is the origin or the subject, is settled by each message rather than here, and some messages carry a value naming none. |
The session family:
| Field | Type | What it is |
|---|---|---|
| command | u8 |
The registration family:
| Field | Type | What it is |
|---|---|---|
| command | u8 |
The chat family:
No header.
In 1.0.0.79–1.0.0.129
The game family:
| Field | Type | What it is |
|---|---|---|
| command | u8 | 255 introduces a container of several messages rather than a message of its own, which Messages describes. |
| netId | u32 | A network object the message concerns. Which object, and whether it is the origin or the subject, is settled by each message rather than here, and some messages carry a value naming none. |
The session family:
| Field | Type | What it is |
|---|---|---|
| command | u8 |
The registration family:
| Field | Type | What it is |
|---|---|---|
| command | u8 |
The chat family:
No header.
Objects and identifiers
How the things a match is about are named on the wire, and when an object enters and leaves a client’s world.
The identifiers
| Identifier | Width | Formed | No one |
|---|---|---|---|
| Player id | 64 bits, signed | the player’s account; a client is given its own when started | -1, every bit set |
| Client id | 32 bits, unsigned | chosen by the server for each player at registration, counting from 0 | 4294967295 |
| Seat | a place in a side list | the order of a side’s player ids in Roster | an empty place |
| Net id | 32 bits, unsigned | chosen by the server for what it creates; worked out from a name for what a map holds | 0 |
| Node | 8 bits, unsigned | the owning client’s client id plus 1, or 0 for an object no client owns | 0 |
| Region id | 32 bits, unsigned | chosen by the server for each region, and carried by RegionAdded | see below |
| Name hash | 32 bits, unsigned | worked out from the name of a spell, an effect, a particle or a bone | 0 |
A field’s own definition gives its exact type. Where a field carries one of these, it carries it whole, at the width above.
In 1.0.0.96
No region id stands for no region.
In 1.0.0.126
A region id of 0 names no region: given a
RegionAddedcarrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.
A server MUST give each player a client id from 0 to 252.
A client takes a client id only from 0 to 252, and leaves on any other.
How they relate
A player is known by a player id. A server answers a client’s Register with
Registered, and the one carrying the client’s own player id gives the client
its own client id.
In 1.0.0.58–1.0.0.129
A client acts on that
Registeredalone and ignores every other, so it pairs no other player’s player id with a client id.
Roster lists each side’s player ids in order, and a player’s seat is their
place in that list. A client finds a seat’s client id through its player id.
SeatName, SeatChampion and the VersionSync seats name a player by player
id; SeatLoadProgress names both.
A champion carries the client id of the player it belongs to. The
CreateChampion carrying a client’s own client id makes that champion the
client’s own.
In 1.0.0.96
A client tells a bot’s champion by a byte of its own, not by its client id.
In 1.0.0.126–1.0.0.129
A bot’s champion carries 4294967295.
Net ids
A net id names one object in a client’s world: a unit, a missile, a particle, a marker, a prop. The header of every game message carries one, and fields naming a unit, an owner or a target carry one too.
- A server MUST NOT give an object net id 0, which names nothing.
- A server SHOULD NOT give an object a net id whose top byte is 0xFF, which the identifiers of what a map holds use, nor one whose top byte is any client’s client id plus 1, which a client uses for objects of its own making.
- A server MUST NOT give a new object a net id it has given another object in the same match, except in a soft reconnect (see below).
In 1.0.0.25–1.0.0.60
A client that still holds the earlier object gives the net id to the new one, so messages naming it reach the new object, and removing either leaves the id naming neither.
In 1.0.0.96
A client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither.
In 1.0.0.126
CreateChampionandCreateTurretremove any object holding the net id before they create theirs. For any other creating message, a client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither. Between its own reconnection andResyncEnded, a client drops aSpawnFromBarracks,SpawnUnitorCreateNeutralnaming a net id it holds.
A create message carries a node beside the object’s net id.
In 1.0.0.58–1.0.0.96
Nothing a player sees depends on it.
In 1.0.0.126
A client applies a
SpawnPet’s effect and spell level only where the owner’s node is its own.
Net ids of what a map holds
Some objects are on the field before any message puts them there, and no message ever does: the buildings a side defends, the shops beside them, and the spawn points a side’s minions come from. A receiving end knows them from the map it loaded, and every message naming one names it by an identifier worked out from that object’s name in the map.
The identifier is the CRC-32 of the name, with the top byte set:
identifier = crc32(name) | 0xFF000000
The name is taken byte for byte with its case kept, so OrderShop01 and
orderShop01 are two names and give two identifiers. The CRC-32 is the common
one: the polynomial 0x04C11DB7 read reflected, starting from 0xFFFFFFFF and
finishing with every bit inverted, so the nine bytes 123456789 give
0xCBF43926.
Among the identifiers with that top byte are these:
| Name | Identifier |
|---|---|
Barracks_T1_C1 | 0xFF4A20F1 |
Barracks_T1_L1 | 0xFFD23C3E |
Barracks_T1_R1 | 0xFF9303E1 |
Barracks_T2_C1 | 0xFFFF8F1F |
Barracks_T2_L1 | 0xFF6793D0 |
Barracks_T2_R1 | 0xFF26AC0F |
__P_Order_Spawn_Barracks__C01 | 0xFFB77171 |
__P_Order_Spawn_Barracks__L01 | 0xFFEB364C |
__P_Order_Spawn_Barracks__R01 | 0xFF53B836 |
__P_Chaos_Spawn_Barracks__C01 | 0xFFBA00E8 |
__P_Chaos_Spawn_Barracks__L01 | 0xFFE647D5 |
__P_Chaos_Spawn_Barracks__R01 | 0xFF5EC9AF |
____P_Chaos_Spawn_Barracks__C01 | 0xFF707D61 |
ChaosShop01 | 0xFF3A98D9 |
chaosShop01 | 0xFFA6170E |
HQ_T1 | 0xFFF97DB5 |
HQ_T2 | 0xFFF02C0F |
OrderShop01 | 0xFF8C490C |
orderShop01 | 0xFF10C6DB |
Every object a map places carries the identifier its name gives, turrets, navigation points and props among them.
In 1.0.0.58–1.0.0.96
Map Holds 1, 2 the six Barracksnames,HQ_T1,HQ_T2,orderShop01,chaosShop01, the six spawn points named__P_…3 Barracks_T1_C1,Barracks_T2_C1,HQ_T1,HQ_T2,OrderShop01,ChaosShop01,____P_Chaos_Spawn_Barracks__C014 Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R1,HQ_T1,HQ_T2,OrderShop01,chaosShop01
In 1.0.0.126–1.0.0.129
A name holding
_Destroyedor_FBgives no identifier.
In 1.0.0.126
Name Maps Barracks_T1_C1,Barracks_T2_C11, 2, 3 Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R11, 2, 4 the six spawn points named __P_…1, 2 ____P_Chaos_Spawn_Barracks__C013 HQ_T1,HQ_T21, 2, 3, 4 OrderShop013, 4 orderShop011, 2, 8 ChaosShop013 chaosShop011, 2, 8
The Barracks names above belong to inhibitors, whatever the name says. The
minions a side sends out come from spawn points of their own, which are among
the objects a map holds.
A client puts a minion on the field for a SpawnFromBarracks naming a spawn
point, and creates nothing for one naming an inhibitor such as
Barracks_T1_C1.
A server MUST name each object a map holds by the identifier its name gives.
CreateTurret gives a net id to a turret the map already holds, matched by
name. Given to a turret that already has one, it gives it a second, and both
name it.
In 1.0.0.25–1.0.0.96
CreateTurretmatches a turret’s name without regard to case, and does nothing where the map holds no turret of that name.
What a client holds
A client holds an object from the message that creates it until the message, or the end of its life, that removes it. Creating messages are listed in Units. What a map holds, a client holds from the moment it loads the map.
In 1.0.0.25–1.0.0.126
EnterSightandEnterLocalSightcarry no other message, and act only on a unit the client already holds.
Leaving a client’s sight removes nothing: LeaveSight and LeaveTeamSight
hide an object, and it is held as before.
In 1.0.0.25–1.0.0.96
LeaveLocalSighthides an object too, and it is held as before.
In 1.0.0.126
LeaveLocalSightdoes nothing.
In 1.0.0.96–1.0.0.129
A client removes a region once its lifetime reaches 0, so a region given a lifetime of 0 does not last.
In 1.0.0.126–1.0.0.129
RegionRemovedfor a region a client does not hold does nothing.
In 1.0.0.126
No message removes a champion.
A soft reconnect
SoftReconnect rebuilds a client’s world without a new connection, in two
halves. The first marks every unit and every object kept until a checkpoint,
inhibitors aside. A create message for a marked net id replaces the marked
object rather than keeping the id on it. The second removes every object still
marked. In between, a server sends again each object the client is to keep.
Each stage either marks or removes.
Messages about objects a client does not hold
A message whose header names a net id the client does not hold, or whose body names one it needs, does nothing, and the client answers nothing for it. Creating messages are the exception, and so are these:
CreateFollowerdoes nothing where the unit it follows is not held.- A
Replicationbatch skips the units a client does not hold, and goes unanswered (see Ordering). SoundPlayednaming an owner the client does not hold plays the sound with no place.
In 1.0.0.25–1.0.0.96
SpawnPetnames the pet’s owner in its header and carries the new pet’s net id in its body, and does nothing where that owner is not held.
In 1.0.0.25–1.0.0.60
A client sends a
WaypointGroup’sWaypointAckbefore it reads any path, whatever units the paths name. A path for a unit not held is read through and dropped, and is not applied once an object takes that net id.
In 1.0.0.96–1.0.0.129
A
WaypointGrouporWaypointGroupAtSpeedpath for a unit not held is never applied, and a client does not read past its points: it reads the next path from inside the one it skipped, so every later path of that message comes out wrong. TheWaypointAckis sent as usual and lists that path. A server MUST send the creating message first, and MUST NOT carry a path for a unit a client does not hold in a message with other paths.
In 1.0.0.126–1.0.0.129
SpawnPettakes the net id in its header for the new pet, but does nothing where the owner its body names is not held.
Nothing else is held back for later: a message that arrives before the message creating what it names is lost. Ordering says what that requires of a server.
A message naming its sender
A server MUST set any field naming the sender from the connection the message arrived on, and MUST NOT copy the value the message carried; otherwise one player can send messages every other client attributes to another.
Name hashes
Some things a message names are known to a client by name: a spell, an effect a unit carries, a particle, and a place on a unit that particles hang from. A message names one of these by a number worked out from its name.
The number is the ELF hash of the name with its capital letters lowered:
number = 0
for each byte b of the name, with A to Z made a to z:
number = (number << 4) + b
high = number & 0xF0000000
if high != 0:
number = number ^ (high >> 24)
number = number & ~high
Every step is worked in 32 bits. Only A to Z change, so SummonerFlash
and summonerflash give one number. A particle’s name includes its extension,
so the number comes from global_ss_flash.troy and not from
global_ss_flash. The nine bytes 123456789 give 0x0678AEE9.
A byte from 128 to 255 enters the hash as its value less 256, worked in 32 bits, rather than as itself.
| Name | Number |
|---|---|
SummonerFlash | 0x06496EA8 |
RegenerationPotion | 0x0E75DC7E |
EzrealMysticShotMissile | 0x05FE9CE5 |
global_ss_flash.troy | 0x0058E369 |
L_HAND | 0x0725E844 |
A server MUST name each such thing by the number its name gives.
Ordering and acknowledgement
What arrives in what order, which numbers say that one statement supersedes another, and what a client answers with. A server whose messages arrive out of the order these rules expect has them ignored or lost.
Across channels
The transport delivers a channel’s reliable messages in the order they were sent, and drops an unreliable message that arrives after a later one on the same channel (see Transport). Nothing orders one channel against another.
A client acts on game messages in the order they arrive, whichever channel they arrive on, and holds none back for later but the paths Objects and identifiers names. A message that arrives before the message creating what it names is lost. So:
- A server MUST send the message creating an object before any message naming it.
- A server MUST NOT rely on a message on one channel arriving before a message sent later on another. Where one depends on the other, a server sends both on one reliable channel, or sends the second once the transport has acknowledged the first.
The messages creating a unit travel reliably on the events channel, while
Replication and WaypointGroup travel unreliably on the transient channel,
so either can overtake the message creating the unit it names. A Replication
batch skips a unit the client does not hold, and goes unanswered (see below),
so a server sends a newly created unit’s values again until a batch naming it
is answered.
A server can instead send Replication reliably on the events channel.
In 1.0.0.96–1.0.0.129
A client that meets a unit it does not hold in a
WaypointGrouporWaypointGroupAtSpeedleaves that unit’s path unread, reads every later movement in the group from the wrong place, and answers the group all the same. A server MUST NOT name a unit in a group until the transport has acknowledged the message creating it.
Numbers that supersede
Several messages carry a syncId: a number that lets a client tell a newer
statement from an older one, or a server tell which statement an answer is
for. Each family keeps its own numbers, and compares them in its own way.
| Family | Carried by | Counted | A client takes a statement |
|---|---|---|---|
| Replication | Replication | per unit and per group of values, from 0 | whose number is greater than the last taken for that unit and group, with no wrapping: 0 is never taken |
| View | Camera, from a client | per client, counting up as the view moves | (a client’s own report) |
WaypointGroup, WaypointGroupAtSpeed,
Path, PathWithSpeed, EnterSight, and UnitStopped and
SpellCastAnswer where they carry one, share one count per unit, from -1. A
client takes a statement whose number is equal to the unit’s or ahead of it;
a number 230 or more behind counts as ahead, so the count can
wrap. A group of movements carries one syncId for every unit in it. A
server MUST give each statement about a unit a number equal to or ahead of
the last it gave that unit.
A statement a client does not take changes nothing; what follows it still applies.
For replication, a server MUST give each batch carrying a unit a number greater
than the last batch carrying that unit, and MUST NOT give one 0. A server
SHOULD give every batch a number of its own, so that a TransientAck names one
batch.
In 1.0.0.58–1.0.0.129
A client sends a view report again until a server answers with its number, twice the round trip time plus 1/30 of a second apart. A server MUST answer each view report with
CameraAck, carrying its number.
What a client answers
| A server sends | A client answers |
|---|---|
QueryStatusAnswer | nothing; it asks again with QueryStatus until told the server is ready |
WaypointGroup, WaypointGroupAtSpeed | WaypointAck for each group, taken or not, naming the units in it that carried a token (see Movement) |
Replication | TransientAck, where every unit the batch names is held |
ClockSync | ClockReply (see Time) |
A client also answers each Path and PathWithSpeed, taken or not, with a
WaypointAck carrying its syncId.
In 1.0.0.126–1.0.0.129
That answer lists no units but leaves its count of units unset, so a server MUST NOT rely on the count.
A client sends these answers when it plays a match, not while it plays back a stream.
Space
How positions, distances and directions are carried, whichever system carries them, and what a map gives that nothing on the wire carries.
Units and axes
Positions and distances are in world units. The ground is the plane of x and z, and y is height. A field that carries a position on the ground carries x and z; one that carries a point in the world carries x, y and z. Where a message leaves height out, a receiving end takes it from the ground beneath.
A position travels as a 32-bit float on each axis unless its definition says
otherwise. Where the paths of Movement and MovementAtSpeed are compact,
they carry their points as integers measured from the map’s origin, and
Movement says how those points are worked out.
Directions
A direction is carried as a vector, not as an angle:
- A unit’s facing in the movement state
EnterSightcarries is a pair along the ground, x and z. UnitStopped,MissileState, a particle’s facing and a view’s direction inCameracarry x, y and z.FaceDirectioncarries x, y and z, and turns the unit to face along them.
FaceDirection turns the unit along x and z alone, and leaves it as it is
where both are 0.
A champion carries no facing of its own when created.
A champion faces as its map’s table of spawn positions says (see
CreateChampion).
In 1.0.0.104–1.0.0.129
CreateNeutralcarries a point to face rather than a direction: the monster faces from where it stands toward that point, or along +z where the two are the same.
A prop of scenery carries angles instead: MapProp gives its turn as pitch,
yaw and roll, in degrees, where yaw 0 faces +z and yaw 90 faces +x. For an
active prop, the same three fields are a direction vector.
Maps
VersionSync names the map to load by number. A client takes a map’s
buildings (see Objects and identifiers), spawn positions and path
origin (see Movement) from its own data (see
The client’s data), and can load only a map it has data for.
In 1.0.0.58–1.0.0.96
A client has data for maps 1 to 4:
mapOrigin of its paths 1 6991, 7223 2 6991, 7223 3 7479, 7147 4 6710, 6696
In 1.0.0.126
A client has data for maps 1 to 4 and 8:
mapOrigin of its paths 1 6991, 7223 2 6991, 7223 3 7479, 7147 4 6710, 6696 8 6947, 6609
Time
Which clocks a match runs on, and which of them each time on the wire is measured against.
How a time is carried
A time is in seconds, as a 32-bit float, unless its definition says otherwise. A field is either a moment, read against a clock, or a duration, which starts when the message arrives. Every definition says which.
Exceptions:
Pausedcarries the time left in a hold as a whole number of seconds.- A stream’s chunk and key frame intervals (
StreamMetadata) are in milliseconds.
The match clock
The match runs on a server’s clock, which counts seconds from 0 as play begins.
ClockSync states where it stands, and a client sets its own clock to that,
plus its allowance for how late the statement arrived. A client answers with
ClockReply, from which a server measures the round trip. A server can report
the round trip it measured with ClockConvergence.
A client takes the round trip ClockConvergence reports into its allowance
for lateness.
Each ClockConvergence sets a client’s allowance to 0.8 times what it was
plus 0.1 times the round trip it reports.
In 1.0.0.96–1.0.0.129
The allowance starts at 0, and nothing but
ClockConvergencechanges it: a client that has had none takesClockSyncas it stands. A server SHOULD sendClockConvergence, or eachClockSyncsets a client’s clock behind by the time it took to arrive.
A server sends ClockSync with 0 as play begins (see
Joining a match), and again whenever it means a client’s clock to
catch up with its own.
A client’s match clock does not run until the first ClockSync arrives, which
sets it. After that it runs on the client’s own timer, and a later
ClockSync only corrects it, however long a server leaves between them.
GameSpeed sets the pace of the match clock, and a hold sets the pace to 0
until play resumes. A server that runs a match at other than normal speed
MUST send GameSpeed with that speed, or a client’s match clock runs apart
from its own.
A client runs no clock but the match clock, and takes whatever speed
GameSpeed gives.
In 1.0.0.126–1.0.0.129
A
GameSpeedthat arrives during a hold takes effect as play resumes.
A client shows the match’s time counted from the moment on the match clock at which the match began.
In 1.0.0.126–1.0.0.129
MatchStartedgives that moment. Until it arrives, a client takes the match clock’s reading as its game loop runs, and aMatchStartedarriving later replaces it. While the match clock is before that moment, a client shows a negative time.
Moments on the match clock include:
- when a monster arrives (
CreateNeutral’sspawnAt, where it carries one); - when a prop’s animation starts (
MapPropChanged, where it carries one); - when an assisting unit last dealt damage (
ClientEvent); - when a champion’s passive comes off cooldown, where a client is told it (see Replication).
A server MUST state each of these on the clock it sends in ClockSync.
A stream’s clock
A watching client plays a stream against a clock of the stream’s own, which the stream’s records set (see Watching a match).
Sides and slots
Values many systems share: which side something is on, and how a unit’s spell, item and effect slots are numbered.
Sides
A side is 100 or 200, for the two sides that play, or 300 for what belongs to neither, such as a monster of no side. Where a field takes 0, it names no side; its note says what that means. A few fields carry a side in another form, and their notes say which.
Roster lists the players of each side, and a player’s place in that list is
their seat (see Objects and identifiers).
Spell slots
A champion has two books of spells. Its own book holds these slots:
| Slot | Holds |
|---|---|
| 0 to 3 | the champion’s spells; 3 is its ultimate |
| 4 on | the spell of the item in the inventory slot four below, for each such slot |
| after those | spells a server places for the match’s own purposes |
Its summoner book holds the two summoner spells, in slots 0 and 1.
A message that names a spell slot either carries a flag, set for the summoner
book and clear for the champion’s own, or names the champion’s own book only.
A cast’s description (SpellCast) carries no flag: the spell’s own data says
whether it is a summoner spell.
In 1.0.0.25–1.0.0.126
A cast’s slot also takes 64 to 70, for a basic attack.
In 1.0.0.126
Of those, 64 is the champion’s basic attack, 65 to 67 its other basic attacks, 68 its critical attack, 69 a miss and 70 a dodge.
A server MUST NOT name a champion book slot beyond the book’s last slot.
In 1.0.0.58–1.0.0.96
A champion’s own book ends at slot 48. A client reports an
Autocastnaming a slot above 48 as an error, and keeps it all the same. A server MUST NOT name a champion book slot above 48.
In 1.0.0.126
A champion’s own book ends at slot 51. A client applies an
Autocastor aSpellInSlotnaming a slot above 51 while reporting it as an error. A server MUST NOT name a champion book slot above 51.
Inventory slots
A champion’s inventory holds the six items a player sees and uses in slots 0 to 5, and further slots after them up to its last.
An item is cast from the spell slot four above its inventory slot, and moving an item moves its spell with it. A server MUST NOT name an inventory slot beyond the inventory’s last slot.
In 1.0.0.25–1.0.0.96
A champion’s inventory ends at slot 36, and a player sees and uses only slots 0 to 5. A client takes a
RemoveItemAnswernaming a slot above 36 all the same, reporting it as an error and writing past the end of the inventory. A server MUST NOT name an inventory slot above 36.
In 1.0.0.96–1.0.0.129
A client asks to swap only slots 0 to 5 (
SwapItems).
In 1.0.0.126–1.0.0.129
A champion’s inventory ends at slot 37. A client ignores a
RemoveItemAnswer,InventorySlot,ItemAdded,ItemUsedorItemChargesnaming a slot above 37. A server MUST NOT name an inventory slot above 37.
Effect slots
Adding an effect to a slot replaces whatever held it, and removing one empties the slot whatever its name.
In 1.0.0.25–1.0.0.96
Each unit has 32 slots for the effects it carries, 0 to 31. A client uses a slot above 31 all the same, past the end of the unit’s slots. A server MUST NOT name an effect slot above 31.
In 1.0.0.126–1.0.0.129
Each unit has 64 slots for the effects it carries, 0 to 63. A slot outside that range does nothing.
The client’s data
What a server needs that no message carries, and takes from the files a client installs: the buildings and spawn points of a map, the ground units walk on, and the figures of champions, items and spells. A server SHOULD take its figures from these files: a client draws a match from them, and figures from elsewhere disagree with what it shows.
What a server reads
- The buildings of a map: the names a client knows its turrets, inhibitors and nexuses by, from which Objects and identifiers works out the identifier of each.
- The spawn points: where each side’s champions begin.
- The ground: the grid a map’s units walk on, which a server needs to find paths.
- The figures: each champion’s base statistics, each item’s price and what
it is built from, and each spell’s cooldowns, costs and ranges, which a server
states through replication and
SpellCast.
In 1.0.0.58–1.0.0.129
Movement takes the origin of a path from the ground.
In 1.0.0.58–1.0.0.96
The client has maps 1, 2, 3 and 4.
In 1.0.0.126
The client has maps 1, 2, 3, 4 and 8.
A client installs its files under one root, with the paths below; an install that packs them into archives keeps the same paths inside.
Buildings. LEVELS/Map1/Scene/room.dsc lists a map’s scene objects, one
line each: a file name and a quality number. Each object’s own file sits beside
it and gives its name. A client creates no object from a name holding
_Destroyed or _FB. On map 1 the names run Turret_T<side>_<lane>_<number>
for a lane turret, Barracks_T<side>_<lane>1 for an inhibitor and HQ_T<side>
for a nexus, side 1 for Order and 2 for Chaos and lanes L, C and R, with a
shrine turret for each side; the numbers differ between the sides, and a server
MUST take the names from the files.
In 1.0.0.25–1.0.0.96
CreateTurretnames a building by its name alone, compared without regard to case, and one naming no building does nothing.
In 1.0.0.58–1.0.0.129
A word a name holds anywhere says what the object is, not only its opening, the first match winning: a minion spawner’s
Spawn_Barracksis tested beforeBarracks, which makes an inhibitor, andHQ_makes a nexus andTurreta turret.
In 1.0.0.58–1.0.0.96
room.dsclists each object as a.sco, but its file is a binary.SCB, holding its name within it rather than on aName=line.
In 1.0.0.126–1.0.0.129
Each object’s file is
.scoas text or.SCBas binary, and gives its name on itsName=line.
Objects and spawn points. A champion begins at its side’s spawn point,
__Spawn_T1 for Order and __Spawn_T2 for Chaos.
The spawn points, the navigation points and the marker of the level’s size are
scene objects, listed in room.dsc like the buildings.
A champion begins at its side’s spawn point moved by an offset from
DATA/Characters/HeroSpawnOffsets.inibin, read from the section Order<n> or
Chaos<n> under the keys Pos<i> and Facing<i>, where i is one more than
CreateChampion’s spawn index. A spawn index of 6 or more begins the champion
on the spawn point itself.
In 1.0.0.96
In the section’s name, n is how many players the side has plus the count
SpawnStartcarries, added on both sides alike.
The ground. A client walks units on LEVELS/Map1/AIPath.aimesh_ngrid, a
binary grid. Its layout is unspecified.
The grid’s name is the map’s own, AIPath.aimesh with _ngrid after it: no
setting of the mode chooses it.
The figures. Each is an inibin file: a champion’s base statistics in
DATA/Characters/<Champion>/<Champion>.inibin; an item, its price among its
figures, in DATA/Items/<id>.inibin; and summoner, item and shared spells in
DATA/Spells/<Spell>.inibin.
In 1.0.0.25–1.0.0.96
A champion’s spells and attacks are in
DATA/Spells/<Spell>.inibinwith all other spells.
In 1.0.0.25–1.0.0.96
Map 3 alone adds an
Items.inibin.DATA/Globals/holds figures for the whole game inUnitStats,bountyandColorSettings.
In 1.0.0.126–1.0.0.129
Map 1 adds
LEVELS/Map1/Items.inibinto the items, and figures for a whole mode are inDATA/Globals/, such asCLASSIC_Stats.inibinandHealthGain.inibin.
In 1.0.0.126
A champion’s spells and attacks are in
DATA/Characters/<Champion>/Spells/<Spell>.inibin.
Joining a match
What passes between a client and a server from connection until play begins, in order.
Starting a client
A client learns where to connect from its command line. It takes three arguments it needs nothing in, which can be empty, and then a fourth holding four words separated by single spaces: the server’s IPv4 address, its UDP port, the key (see Transport), and the player id the client registers as. The client connects to that address and port, registers as that player, and enciphers its proof under that key.
In 1.0.0.25–1.0.0.96
A client finds each argument between a pair of double quotes, and reads nothing outside them.
Any whitespace separates the words of the fourth argument. A client whose
command line holds no double quote takes the command line it saved on an
earlier run instead, and one holding .rep anywhere plays a replay rather
than connecting.
Registering
A client’s first payload is Register, on the registration channel. The note
on Registered says what a server answers with: one answer for every seat.
A client knows the answer meant for it by the player id it registered as, not by the client id, and takes the client id that answer carries as its own. Every other answer tells it which client id stands for which player.
A client waits 30 seconds for the answer naming its own player id. Then it offers its player to wait another 30 seconds or to give up, and leaves on giving up.
In 1.0.0.58–1.0.0.129
Every answer for its own player id, the first included, has a client send
ReconnectedInMatch, saying whether play has yet begun.
Asking whether a server is ready
A client then sends QueryStatus over and over. A server MUST answer each one
with QueryStatusAnswer, at least until it has answered that it is ready.
While the answers say the server is not ready, a client stays on a black screen
and keeps asking. A server that needs time before a match can begin answers
that it is not ready until it is.
A client stops asking once an answer says the server is ready, and a query it sends after that answer needs none.
Stating a build
Once an answer says the server is ready, a client sends ClientVersion once. A
server answers with VersionSync, and a client loads only where its
agreement says the builds agree.
VersionSync names the map to load and everyone at the match.
Taking a seat
Straight after VersionSync, a client sends JoinSide on the roster channel.
A server answers with one Roster, then a SeatName and a SeatChampion for
each seat a player holds.
Loading
A client reports how far loading has got with LoadingProgress, repeatedly
through loading. A server answers each report with SeatLoadProgress on the
transient channel, carrying the report’s figures under the seat that reported.
A client goes on reporting after its progress reaches 100, until play begins.
A client waits on no other seat. SpawnStart, SpawnEnd and StartGame are
what move a client on, and StartGame alone ends its loading. A server that
means its players to begin together sends StartGame to none of them until
every client has sent ClientReady.
In 1.0.0.25–1.0.0.126
A client writes zero where its player id goes in
LoadingProgress.
In 1.0.0.58–1.0.0.60
The loading screen picks the card a
SeatLoadProgressupdates by the client id it carries, not by its player id.
In 1.0.0.96–1.0.0.129
A server MUST put the seat’s player id in
SeatLoadProgress: the loading screen shows a seat’s card from theVersionSyncseat with that id.
In 1.0.0.96–1.0.0.129
The loading screen
What a client draws while it loads comes from what it has been sent by then (see the spawn run below for what it takes before
CharacterSelected).A player’s card is built from several messages. Its place on the screen is that seat’s place in the
Roster, and its name is that player’sSeatName. The registration answers (Registered) pair each player with a client id, and the latestSeatLoadProgressfor that client gives the card its progress and, on the client’s own card only, its ping. The firstSeatLoadProgressafter the player’sSeatChampionsets the card up: its portrait and the champion’s name, from thatSeatChampion’s champion and skin, then everything else from theVersionSyncseat whose player id theSeatLoadProgressnames. A card with noSeatChampionyet shows a black portrait, and one with no registration or noSeatLoadProgressyet says it is not connected. A laterSeatChampiondoes not change a card already set up.
The spawn run
Once a character is settled, a client sends CharacterSelected, once.
In 1.0.0.25–1.0.0.60
A client drops nothing for arriving before
CharacterSelected.
In 1.0.0.96
Before
CharacterSelected, a client drops only what Units says it drops, and aGameEndedthat arrives while it loads has it show an error and end.
In 1.0.0.126
A client drops nothing for arriving before
CharacterSelected.
A server answers with SpawnStart, states everything on the field as play
opens, and closes the run with SpawnEnd. A run carries:
- for each seat,
CreateChampionfollowed byLoadout; - for each turret, a
CreateTurretand aReplicationbatch of its values; - for each inhibitor and nexus, an
EnterSight, and aReplicationbatch on a map whose buildings replicate (see Replication); - a
RegionAddedfor each region, and aMapPropfor each prop; - at a server’s choice, an
EnterLocalSightfor any of those units.
A client takes these in any order within the run.
A run MUST carry at least SpawnStart, the CreateChampion carrying the
client’s own client id, and SpawnEnd. Given only those, a client still enters play,
showing its champion’s portrait, health, resource and spells. It draws the
champion on the map only once an EnterSight places it there, with its name
and health bar over it.
In 1.0.0.58–1.0.0.60
A client’s shop does not wait for
Loadout.
A client answers each Replication batch with a TransientAck naming that
batch’s syncId. It sends one answer for each batch, in the order the batches
came, including a batch that repeats the syncId of the batch before it.
A client answers a batch as soon as it arrives, within the run or not, and never answers one naming a unit it does not hold.
Starting play
A client sends ClientReady after SpawnEnd and after its answers to the
run’s batches, while it is still reporting its loading. A server MUST answer
with StartGame, and later sends MatchStarted, with other messages free to
come between them; MatchStarted carries 0 (see Time).
A client sends ClientReady as soon as SpawnEnd arrives, and StartGame
alone moves it into play.
A client whose connection drops before play begins ends rather than connecting again.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Register
What a client sends first. It arrives before the connection has a cipher state, so the payload travels in the clear apart from the proof.
In 1.0.0.25–1.0.0.127
Command 0 on registration, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| leading | bytes, 3 | Arbitrary; it carries no meaning. |
| clientId | u32 | A client writes zero here. |
| playerId | i64 | Who the sender claims to be, as its launch line names the player. The proof is what settles the claim. |
| proof | i64 | The player id enciphered with the 16-byte key both ends already hold; a plain copy where the client has no key. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 0 on registration, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| leading | bytes, 3 | Arbitrary; it carries no meaning. |
| clientId | u32 | A client writes zero here. |
| playerId | i64 | Who the sender claims to be. The proof is what settles the claim. |
| proof | i64 | The player id enciphered with the 16-byte key; a plain copy where the client has no key. |
Registered
What a server answers a registration with, naming a player in the match and the seat they occupy. It shares its command value with the request it answers, which travels the other way, and it is one fixed size.
In 1.0.0.25–1.0.0.127
Command 0 on registration, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| leading | bytes, 3 | Unused; a server writes zero. |
| clientId | u32 | The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on. |
| playerId | i64 | Who occupies that seat. A client keeps the pair of clientId and playerId from every answer, and takes the answer as its own only where this is its own player id; it reads nothing after it. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 0 on registration, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| leading | bytes, 3 | Unused; a server writes zero. |
| clientId | u32 | The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on. A watching client takes the champion of the player holding this client id as its own, so a server answers one with a client id no player in the streamed match holds (see Watching a match). |
| playerId | i64 | The player the answer is for; a client takes it only where this is its own player id, and reads nothing after it. |
QueryStatus
What a client sends to ask a server for its state. It carries nothing of its own. The header names no object: it carries zero.
In every range of this book
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 3 |
| 1.0.0.110–1.0.0.129 | 23 |
No body.
Vectors (4)
one-on-1-0-0-75, one-on-1-0-0-109, padded-on-1-0-0-114, one-on-1-0-0-126
QueryStatusAnswer
What a server returns when asked whether it is ready. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 4 |
| 1.0.0.110 | 133 |
| 1.0.0.111–1.0.0.116 | 134 |
| 1.0.0.117–1.0.0.118 | 135 |
| 1.0.0.119–1.0.0.123 | 136 |
| 1.0.0.124–1.0.0.125 | 140 |
| 1.0.0.126–1.0.0.127 | 141 |
| Field | Type | What it is |
|---|---|---|
| ready | u8 | Whether the server is ready; any value but zero ends the client’s wait. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out. Values: 0 no, 1 yes. |
In 1.0.0.128–1.0.0.129
Command 141 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| ready | u8 | Whether the server is ready. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out. Values: 0 no, 1 yes. |
ClientVersion
What a client sends to state which build it is. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 67 |
| 1.0.0.74–1.0.0.81 | 68 |
| 1.0.0.82–1.0.0.96 | 71 |
| 1.0.0.97–1.0.0.102 | 72 |
| 1.0.0.103–1.0.0.106 | 73 |
| 1.0.0.107–1.0.0.109 | 74 |
| 1.0.0.110 | 188 |
| 1.0.0.111–1.0.0.116 | 189 |
| 1.0.0.117–1.0.0.118 | 190 |
| 1.0.0.119–1.0.0.123 | 191 |
| 1.0.0.124 | 195 |
| 1.0.0.125 | 196 |
| 1.0.0.126–1.0.0.127 | 197 |
| Field | Type | What it is |
|---|---|---|
| clock | f32 | The client’s own clock as it sends this, in seconds. |
| clientId | u32 | The client id the sender holds: that of the client reporting. |
| text | text, 256 bytes | The build the client runs, as text ending at a zero byte; the bytes after that zero carry nothing. |
In 1.0.0.128–1.0.0.129
Command 197 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| clock | f32 | The client’s own clock as it sends this, in seconds. |
| clientId | u32 | The client id of the client reporting. |
| text | text, 256 bytes | The build, as text. The text ends at a zero byte. |
VersionSync
What a server sends once a client has said which build it runs, saying whether the two agree. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.73
Command 68 on events, sent by the server, reliable.
It also says which map to load, who is at the match, and everything else settled before play.
| Field | Type | What it is |
|---|---|---|
| agreement | u8 | Nonzero where the builds agree, letting the client go on into the game. For 0 a client shows both versions, reports a build mismatch and leaves. |
| map | i32 | Which map to load. Space keys the path origins by the same maps. |
| seats | 12 × Seat | Every place at the match, held or empty. |
| build | text, 256 bytes | Which build the server serves, shown and not checked. Written out in full and padded with zero bytes to the width above; a client reads it up to the first zero byte. |
Vectors (1)
In 1.0.0.74–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 69 |
| 1.0.0.82–1.0.0.96 | 72 |
| 1.0.0.97–1.0.0.102 | 73 |
| 1.0.0.103 | 74 |
It also says which map to load, who is at the match, and everything else settled before play.
| Field | Type | What it is |
|---|---|---|
| agreement | u8 | Must be 1: any other value has the client report a build mismatch and leave. For 0 it also shows both versions. |
| map | i32 | Which map to load. Space keys the path origins by the same maps. |
| seats | 12 × Seat | Every place at the match, held or empty. |
| build | text, 256 bytes | Which build the server serves, shown and not checked. Written out in full and padded with zero bytes to the width above; a client reads it up to the first zero byte. |
Vectors (5)
one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-99, one-on-1-0-0-103
In 1.0.0.104–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 74 |
| 1.0.0.107–1.0.0.109 | 75 |
| 1.0.0.110–1.0.0.116 | 83 |
| 1.0.0.117–1.0.0.118 | 84 |
| 1.0.0.119–1.0.0.123 | 85 |
| 1.0.0.124–1.0.0.127 | 87 |
It also says which map to load, who is at the match, and everything else settled before play.
| Field | Type | What it is |
|---|---|---|
| agreement | u8 | Must be 1: any other value has the client report a build mismatch and leave. For 0 it also shows both versions. |
| map | i32 | Which map to load. Space keys the path origins by the same maps. |
| seats | 12 × Seat | Every place at the match, held or empty. |
| build | text, 256 bytes | Which build the server serves, shown and not checked. Written out in full and padded with zero bytes to the width above; a client reads it up to the first zero byte. |
| mode | text, 128 bytes | Which way the match is played, written and padded as above. |
In 1.0.0.128
Command 87 on events, sent by the server, reliable.
It also says which map to load, who is at the match, and everything else settled before play.
| Field | Type | What it is |
|---|---|---|
| agreement | u8 | Nonzero where the build the client runs matches, which a client needs to load; zero has it show both versions and end. |
| map | i32 | Which map to load. Space keys the path origins by the same maps. |
| seats | 12 × Seat | Every place at the match, held or empty. |
| build | text, 256 bytes | Which build the server serves. Written out in full and padded with zero bytes to the width above. |
| mode | text, 128 bytes | Which way the match is played, written and padded as above. |
Vectors (1)
In 1.0.0.129
Command 87 on events, sent by the server, reliable.
It also says which map to load, who is at the match, and everything else settled before play.
| Field | Type | What it is |
|---|---|---|
| agreement | u8 | Nonzero where the build the client runs matches, which a client needs to load; zero has it show both versions and end. |
| map | i32 | Which map to load. Space keys the path origins by the same maps. |
| seats | 12 × Seat | Every place at the match, held or empty. |
| build | text, 256 bytes | Which build the server serves. Written out in full and padded with zero bytes to the width above. |
| mode | text, 128 bytes | Which way the match is played, written and padded as above. |
| teamName | text, 25 bytes | What one side is called where it plays as a standing team, written and padded as above. |
| teamTag | text, 7 bytes | The short form of that name, written and padded as above. |
| otherTeamName | text, 25 bytes | What the other side is called, under the same terms. |
| otherTeamTag | text, 7 bytes | The short form of that one. |
| metricsHost | text, 1024 bytes | Where a client reports figures about the match, written and padded as above. |
| metricsPath | text, 1024 bytes | What it asks for there, written and padded as above. |
| metricsPort | u16 | Which port it reaches that at. |
| reporting | 1-byte bits | |
| reporting.reportsToFile | bit 0 | Set to have a client also write its reports to a file of its own. |
| reporting.unused | bit 1 to 7 | Unused; a server writes zero. |
JoinSide
What a client sends to ask for a seat on one of the two sides while the match is being put together.
In 1.0.0.25–1.0.0.127
Command 100 on roster, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 3 | Arbitrary; it carries no meaning. |
| clientId | u32 | The client id the sender holds, that is, the id of the client asking. |
| side | u32 | The side it asks for; a client asks for 100. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 100 on roster, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 3 | Never written by a client. |
| clientId | u32 | The client id of the client asking. |
| side | u32 | The side it asks for. |
Roster
What a server sends to lay out both sides and who is on them, while the match is being put together.
In 1.0.0.25–1.0.0.127
Command 103 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 3 | Unused; a client reads nothing here. |
| sideRoom | u32 | How many seats side 100 has room for. |
| otherSideRoom | u32 | How many side 200 has room for. |
| gap | bytes, 4 | Unused; a client reads nothing here. |
| side | 24 × i64 | The players on side 100, twenty four places of a player identifier’s width; the client copies as many as sideRoom says, so a server keeps sideRoom at 24 or less; a larger one has no defined effect. sideTaken says how many of the leading places carry a player, and the rest hold zero. |
| otherSide | 24 × i64 | The players on side 200, read the same way under otherSideRoom and otherSideTaken, with otherSideRoom kept at 24 or less. |
| sideTaken | u32 | How many of side 100’s places carry a player. |
| otherSideTaken | u32 | How many on side 200. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 103 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 3 | Unused; a client reads nothing here. |
| sideRoom | u32 | How many seats the first side has room for, and so how many leading places of side a client copies. A server sends at most 24: a client refuses a count above 48 and keeps the one before, and for 25 to 48 copies on past the side’s places into the fields after them. |
| otherSideRoom | u32 | How many the other has room for, under the same terms. |
| gap | bytes, 4 | Unused; a client reads nothing here. |
| side | 24 × i64 | The players on one side, twenty four places. A client copies as many leading places as sideRoom gives; the rest hold zero. A place cannot be read on its own, because zero is an identifier a match gives out as well as what an unused place holds. It has a player identifier’s width. |
| otherSide | 24 × i64 | The players on the other, under the same reading, as many as otherSideRoom gives. |
| sideTaken | u32 | How many of the leading places on the first side carry a player. A client keeps it, and it limits nothing. |
| otherSideTaken | u32 | How many on the other, under the same terms. |
SeatName
What a server sends to say what a seat is called, while the match is being put together.
In 1.0.0.25–1.0.0.127
Command 102 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 7 | Unused; a client reads nothing here. |
| player | i64 | Whose name this is. It has a player identifier’s width. |
| skin | i32 | Which look the seat’s champion wears. A client reads nothing here. |
| nameLength | u32 | How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte. |
| name | text, sized by nameLength minus 1 | What the seat is called. It is not padded. |
| terminator | bytes, 1 | A zero byte closing the text, which the length above counts. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 102 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 7 | Unused; a client reads nothing here. |
| player | i64 | The player this is about. It has a player identifier’s width. |
| skin | i32 | Which look the seat’s champion wears. A client reads nothing here. |
| nameLength | u32 | How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here: it reads the name up to its zero byte. |
| name | text, sized by nameLength minus 1 | What the seat is called. It is not padded. |
| terminator | bytes, 1 | A zero byte closing the text, which the length above counts. |
SeatChampion
What a server sends to say which champion a seat is playing, while the match is being put together.
In 1.0.0.25–1.0.0.127
Command 101 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 7 | Unused; a client reads nothing here. |
| player | i64 | Whose champion this is. It has a player identifier’s width. |
| skin | i32 | Which look the champion wears. |
| assetLength | u32 | How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte. |
| asset | text, sized by assetLength minus 1 | The champion the seat plays, as the name the client loads the champion’s data under. It ends with a zero byte and is not padded. |
| terminator | bytes, 1 | A zero byte closing the text, which the length above counts. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 101 on roster, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| padding | bytes, 7 | Unused; a client reads nothing here. |
| player | i64 | The player this is about. It has a player identifier’s width. |
| skin | i32 | Which look the champion wears. |
| assetLength | u32 | How many bytes the name below occupies, counting the byte that ends it. |
| asset | text, sized by assetLength minus 1 | The name the client loads the champion’s art and sound under. It is not padded. |
| terminator | bytes, 1 | A zero byte closing the text, which the length above counts. |
LoadingProgress
What a client sends while a match loads, saying how far it has got. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.62
Command 113 on requests, sent by the client, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id the sender holds, that is, the id of the client reporting. |
| playerId | i64 | Zero. |
| percent | f32 | How far loading has got, from zero to one hundred. |
| eta | f32 | How many seconds the client expects loading still to take. |
| status | 4-byte bits | |
| status.count | bit 0 to 15 | It rises with each report, not always by one, until it wraps. |
| status.ping | bit 16 to 30 | The round trip time the client measures, in milliseconds. |
| status.unused | bit 31 | Never written by a client; it carries nothing. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set once loading is done. |
| done.unused | bit 1 to 7 | Carries nothing; a client never writes these bits. |
| text | text, ended by a zero byte | A text the client also keeps, at most 63 characters, ended by a zero byte. What it says is not recorded; a server ignores it. |
Vectors (1)
In 1.0.0.63–1.0.0.121
Carried on requests, sent by the client, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 116 |
| 1.0.0.74–1.0.0.81 | 117 |
| 1.0.0.82–1.0.0.96 | 121 |
| 1.0.0.97–1.0.0.102 | 122 |
| 1.0.0.103–1.0.0.106 | 124 |
| 1.0.0.107–1.0.0.108 | 125 |
| 1.0.0.109 | 126 |
| 1.0.0.110–1.0.0.121 | 25 |
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id the sender holds, that is, the id of the client reporting. |
| playerId | i64 | Zero. |
| percent | f32 | How far loading has got, from zero to one hundred. |
| eta | f32 | How many seconds the client expects loading still to take. |
| status | 4-byte bits | |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | The round trip time the client measures, in milliseconds. |
| status.unused | bit 31 | Never written by a client; it carries nothing. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set once loading is done. |
| done.unused | bit 1 to 7 | Carries nothing; a client never writes these bits. |
| text | text, ended by a zero byte | A text the client also keeps, at most 63 characters, ended by a zero byte. What it says is not recorded; a server ignores it. |
In 1.0.0.122–1.0.0.127
Command 25 on requests, sent by the client, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id the sender holds, that is, the id of the client reporting. |
| playerId | i64 | Zero. |
| percent | f32 | How far loading has got, from zero to one hundred. |
| eta | f32 | How many seconds the client expects loading still to take. |
| status | 4-byte bits | |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | The round trip time the client measures, in milliseconds. |
| status.unused | bit 31 | Never written by a client; it carries nothing. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set once loading is done. |
| done.unused | bit 1 to 7 | Carries nothing; a client never writes these bits. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 25 on requests, sent by the client, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the client reporting. |
| playerId | i64 | Who is reporting. A client sends zero. |
| percent | f32 | How far loading has got, from zero to one hundred. |
| eta | f32 | How long the client expects still to take, in seconds. |
| status | 4-byte bits | |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | Round trip time the client measures, in milliseconds. |
| status.unused | bit 31 | Never written by a client. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set in every report whose progress stands at one hundred, and in no other. |
| done.unused | bit 1 to 7 | Never written by a client. |
SeatLoadProgress
What a server sends to tell everyone how far one seat has got through loading, and how it is holding up. A later report supersedes an earlier one, so losing one costs nothing. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 114 on transient, sent by the server, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id this is about. |
| player | i64 | Who occupies it. |
| progress | f32 | How far through loading it is, from zero to one hundred. |
| secondsLeft | f32 | How much longer it is expected to take, in seconds. |
| status | 4-byte bits | Only ping is read. |
| status.unusedLow | bit 0 to 15 | Unused; a server writes zero. |
| status.ping | bit 16 to 30 | Drawn as the seat’s ping indicator. |
| status.unusedHigh | bit 31 | Unused; a server writes zero. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Where set, a client shows secondsLeft as zero. |
| done.unused | bit 1 to 7 | Unused; a server writes zero. |
| statusText | text, 64 bytes | Read once done.loaded is set and the bar is nearly full: a client compares it, ignoring case, with a fixed phrase saying champions are being spawned, and shows a spawning label where it matches and a ready label otherwise. Padded with zero bytes. |
Vectors (1)
In 1.0.0.63–1.0.0.125
Carried on transient, sent by the server, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 117 |
| 1.0.0.74–1.0.0.81 | 118 |
| 1.0.0.82–1.0.0.96 | 122 |
| 1.0.0.97–1.0.0.102 | 123 |
| 1.0.0.103–1.0.0.106 | 125 |
| 1.0.0.107–1.0.0.108 | 126 |
| 1.0.0.109 | 127 |
| 1.0.0.110 | 149 |
| 1.0.0.111–1.0.0.116 | 150 |
| 1.0.0.117–1.0.0.118 | 151 |
| 1.0.0.119–1.0.0.123 | 152 |
| 1.0.0.124–1.0.0.125 | 156 |
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id this is about. |
| player | i64 | Who occupies it. |
| progress | f32 | How far through loading it is, from zero to one hundred. |
| secondsLeft | f32 | How much longer it is expected to take, in seconds. |
| status | 4-byte bits | Copied with the rest; no reader of it is known. |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | Round trip time the client measures, in milliseconds. |
| status.loaded | bit 31 | Set in every report whose progress stands at one hundred, and in no other. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set once loading is done. |
| done.unused | bit 1 to 7 | Carries nothing. |
In 1.0.0.126–1.0.0.127
Command 157 on transient, sent by the server, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id this is about. |
| player | i64 | Who occupies it. |
| progress | f32 | How far through loading it is, from zero to one hundred. |
| secondsLeft | f32 | How much longer it is expected to take, in seconds. |
| status | 4-byte bits | Copied with the rest; no reader of it is known. |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | Round trip time the client measures, in milliseconds. |
| status.loaded | bit 31 | It carries no defined value. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set once loading is done. |
| done.unused | bit 1 to 7 | Carries nothing. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 157 on transient, sent by the server, unreliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id this is about. |
| player | i64 | Who occupies it. |
| progress | f32 | How far through loading it is, from zero to one hundred. |
| secondsLeft | f32 | How much longer it is expected to take, in seconds. |
| status | 4-byte bits | Copied with the rest; no reader of it is known. |
| status.count | bit 0 to 15 | It rises with each report, not always by one. |
| status.ping | bit 16 to 30 | Round trip time the client measures, in milliseconds. |
| status.loaded | bit 31 | Set in every report whose progress stands at one hundred, and in no other. |
| done | 1-byte bits | |
| done.loaded | bit 0 | Set where the seat has loaded; a client then shows no time left. |
| done.unused | bit 1 to 7 | Unused; a server writes zero. |
SpawnStart
What a server sends to open the run of units a client is about to be told about. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.60
Command 5 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| count | u8 | A client reads nothing here. A server writes zero. |
Vectors (1)
In 1.0.0.61–1.0.0.103
Command 5 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| count | u8 | A single count the client keeps. What it carries is not recorded for this range; a server writes zero. |
Vectors (2)
In 1.0.0.104–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.109 | 5 |
| 1.0.0.110–1.0.0.116 | 96 |
| 1.0.0.117–1.0.0.118 | 97 |
| 1.0.0.119–1.0.0.123 | 98 |
| 1.0.0.124–1.0.0.129 | 101 |
| Field | Type | What it is |
|---|---|---|
| botsOnOneSide | u8 | How many bots play on side 100. A client adds it to that side’s head count, which picks the set of spawn positions and facings it places champions by (CreateChampion’s spawnIndex). |
| botsOnTheOther | u8 | The other. It shares the reading above. |
Vectors (5)
one-on-1-0-0-109, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-126
SpawnEnd
What a server sends to close the run of units it opened with. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.109
Command 12 on events, sent by the server, reliable.
A client answers it at once with ClientReady.
No body.
Vectors (2)
StartGame
What a server sends to begin play. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 13 |
| 1.0.0.110 | 90 |
No body.
Vectors (3)
In 1.0.0.111–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 90 |
| 1.0.0.117–1.0.0.118 | 91 |
| 1.0.0.119–1.0.0.123 | 92 |
| 1.0.0.124–1.0.0.125 | 95 |
A client past spawning ignores it.
No body.
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-125
In 1.0.0.126–1.0.0.129
Command 95 on events, sent by the server, reliable.
A client ignores it once the match has ended or while it is leaving, and acts on it again where it is repeated.
| Field | Type | What it is |
|---|---|---|
| rules | 1-byte bits | |
| rules.pausing | bit 0 | Where set, a client announces that pausing is allowed, except while playing a replay. It keeps nothing of it. |
| rules.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
ClientReady
What a client sends once it has loaded and is ready to play. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.109
Command 16 on requests, sent by the client, reliable.
The message is the header alone. A client sends it at once on SpawnEnd.
No body.
Vectors (2)
In 1.0.0.110–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 81 |
| 1.0.0.117–1.0.0.118 | 82 |
| 1.0.0.119–1.0.0.123 | 83 |
| 1.0.0.124–1.0.0.129 | 85 |
No body.
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-126
CharacterSelected
What a client sends once a character is settled on. It carries nothing of its own. The header names no object: it carries zero.
In every range of this book
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 15 |
| 1.0.0.110 | 189 |
| 1.0.0.111–1.0.0.116 | 190 |
| 1.0.0.117–1.0.0.118 | 191 |
| 1.0.0.119–1.0.0.123 | 192 |
| 1.0.0.124 | 196 |
| 1.0.0.125 | 197 |
| 1.0.0.126–1.0.0.129 | 198 |
No body.
MatchIdentity
What a server sends to tell a client which match this is and what its player is called. The header carries zero.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 111 |
| 1.0.0.63–1.0.0.73 | 114 |
| 1.0.0.74–1.0.0.81 | 115 |
| 1.0.0.82–1.0.0.96 | 119 |
| 1.0.0.97–1.0.0.102 | 120 |
| 1.0.0.103–1.0.0.106 | 122 |
| 1.0.0.107–1.0.0.108 | 123 |
| 1.0.0.109 | 124 |
| 1.0.0.110 | 144 |
| 1.0.0.111–1.0.0.116 | 145 |
| 1.0.0.117–1.0.0.118 | 146 |
| 1.0.0.119–1.0.0.123 | 147 |
| 1.0.0.124–1.0.0.125 | 151 |
| 1.0.0.126–1.0.0.127 | 152 |
| Field | Type | What it is |
|---|---|---|
| game | i64 | The match’s identifier. A client only logs it. |
| name | text, 128 bytes | The player’s name, padded with zero bytes. A client reads nothing of it. |
In 1.0.0.128
Command 152 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| game | i64 | The match’s identifier. |
| name | text, 128 bytes | The player’s name, padded with zero bytes. A client reads nothing of it. |
Vectors (1)
In 1.0.0.129
Command 152 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| game | i64 | The match’s identifier. |
| name | text, 128 bytes | The player’s name, padded with zero bytes. |
MatchStarted
What a server sends to set when the match began. The header names no object: it carries zero.
In 1.0.0.124–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 200 |
| 1.0.0.125 | 201 |
| 1.0.0.126–1.0.0.127 | 202 |
| Field | Type | What it is |
|---|---|---|
| startedAt | f32 | When the match began, as a moment on the match clock, in seconds; a client counts match time from it. |
Vectors (3)
In 1.0.0.128–1.0.0.129
Command 202 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| startedAt | f32 | When the match began, as a moment on the match clock, in seconds. |
ModulePacket
What a client sends to carry data from a module of its own, often a message of its own that the module has taken over. A server need do nothing with it. The header carries zero.
In 1.0.0.113–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.113–1.0.0.116 | 223 |
| 1.0.0.117–1.0.0.118 | 224 |
| 1.0.0.119–1.0.0.122 | 225 |
| 1.0.0.123 | 226 |
| 1.0.0.124 | 235 |
| 1.0.0.125 | 236 |
| Field | Type | What it is |
|---|---|---|
| kind | u16 | 999 where the client passed the data through its own transform, 2 where it did not. A client sends kind 999 under command 237 and kind 2 under 238. |
| length | u16 | How many bytes of the data below carry anything, at most 1024. |
| data | bytes, 1024 | The data, in its first length bytes; a client leaves the rest unwritten. |
In 1.0.0.126–1.0.0.129
Command 237 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| kind | u16 | 999 where the client passed the data through its own transform, 2 where it did not. A client sends both under command 237; a second sender sends 999 under 236. Nothing is sent under 238. |
| length | u16 | How many bytes of the data below carry anything, at most 1024. |
| data | bytes, 1024 | The data, in its first length bytes; a client leaves the rest unwritten. |
ResyncEnded
What a server sends to end the resynchronising a client began on its own Reconnected, after which it takes spawns again as they come.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 119 |
| 1.0.0.63–1.0.0.73 | 122 |
| 1.0.0.74–1.0.0.81 | 123 |
| 1.0.0.82–1.0.0.96 | 127 |
| 1.0.0.97–1.0.0.102 | 128 |
| 1.0.0.103–1.0.0.106 | 130 |
| 1.0.0.107–1.0.0.108 | 131 |
| 1.0.0.109 | 132 |
| 1.0.0.110–1.0.0.116 | 69 |
| 1.0.0.117–1.0.0.118 | 70 |
| 1.0.0.119–1.0.0.123 | 71 |
| 1.0.0.124–1.0.0.129 | 73 |
No body.
StatsRequest
What a client sends about itself. The header names the sender’s champion.
In 1.0.0.104–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 163 |
| 1.0.0.107–1.0.0.108 | 164 |
| 1.0.0.109 | 165 |
| 1.0.0.110–1.0.0.116 | 74 |
| 1.0.0.117–1.0.0.118 | 75 |
| 1.0.0.119–1.0.0.123 | 76 |
| 1.0.0.124–1.0.0.127 | 89 |
A client sends no body.
No body.
Units
How a server puts objects on the field and takes them away: champions, minions, neutral monsters, turrets, pets, markers and props. What a unit then does is in Movement, Combat and Spells, and what it is worth in Replication.
Every object is named by a net id, and Objects and identifiers says what removes each kind of object.
Creating
Each kind of object has its own message:
- a champion,
CreateChampion, which, carrying the client’s own client id, also makes that champion the client’s own; a bot’s champion, the sameCreateChampionnaming no client, orSpawnBot; - a minion sent out from a side’s barracks,
SpawnFromBarracks, and a unit like one, such as a ward,SpawnUnit; - a monster of no side,
CreateNeutral; a pet,SpawnPet; - a turret,
CreateTurret(The client’s data says how it names one), and a turret of the server’s choosing,SpawnTurret; - an object that follows a unit,
CreateFollower, and a change to what it follows,FollowerMaster; - an unseen marker,
SpawnMarker, which other messages can name andMarkerMovedmoves; - a prop, a thing that stands on the map and is looked at,
MapProp, and a change to one,MapPropChanged.
CharacterPreload has a client load a character’s art ahead of need.
In 1.0.0.25–1.0.0.60
A client acts on a
CreateChampionor aCreateNeutralwhenever it arrives, beforeCharacterSelectedas after.
In 1.0.0.96
A client drops a
CreateChampionor aCreateNeutralthat arrives before it has loaded the map’s ground grid, which it loads while loading the match.
In 1.0.0.126
A client acts on a
CreateChampionor aCreateNeutralwhenever it arrives. Once it has reconnected, it drops aSpawnFromBarracks,SpawnUnitorCreateNeutralfor an object it already holds.A client builds a prop from the character its
MapPropnames, loading that character from its own files when it has not already, and fails soon after the prop comes near what it draws where it cannot load it. A server MUST name inMapProponly characters the client can load.
Changing and removing
TeamChanged moves a unit to another side, and ChampionRemoved takes a
champion out of the world. A unit’s death is in Combat.
Bots
A server can tell a client what a bot is thinking (BotDebug), weighing
(BotTargets) or doing (BotState). None of them changes what a player sees.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
CreateChampion
What a server sends to put a champion on the field. The header carries zero or names the object this is about; a client accepts either.
In 1.0.0.25–1.0.0.57
Command 6 on events, sent by the server, reliable.
The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The name the champion answers to, so later messages can name it. |
| clientId | u32 | The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| skillLevel | u8 | It has no effect. |
| side | u8 | Nonzero for side 100, zero for side 200. |
| bot | u8 | Nonzero where a bot plays the seat and nobody holds it. A client only keeps it; the shown name is name as sent. |
| spawnIndex | u8 | Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it. |
| skin | i32 | Which look it wears. |
| name | text, 40 bytes | What the seat holding it is called. Written out in full and padded with zero bytes to the width above. |
| asset | text, 128 bytes | The champion it is: the name the client loads its art and sound under, written and padded as above. |
In 1.0.0.58–1.0.0.62
Command 6 on events, sent by the server, reliable.
The champion takes the id in champion, not the header’s; a client deletes no object holding that id first. For the client’s own seat, name also becomes its own player’s name.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The name the champion answers to, so later messages can name it. |
| clientId | u32 | The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| skillLevel | u8 | It has no effect. |
| side | u8 | Nonzero for side 100, zero for side 200. |
| bot | u8 | Nonzero where a bot plays the seat and nobody holds it. A client only keeps it; the shown name is name as sent. |
| spawnIndex | u8 | Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count and this index plus one, facing as the map sets for them. A client works out the head count itself. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it. |
| skin | i32 | Which look it wears. |
| name | text, 40 bytes | What the seat holding it is called. Written out in full and padded with zero bytes to the width above. |
| asset | text, 128 bytes | The champion it is: the name the client loads its art and sound under, written and padded as above. |
Vectors (1)
In 1.0.0.63–1.0.0.104
Command 6 on events, sent by the server, reliable.
The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The name the champion answers to, so later messages can name it. |
| clientId | u32 | The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| skillLevel | u8 | It has no effect. |
| side | u8 | Nonzero for side 100, zero for side 200. |
| bot | u8 | Nonzero where a bot plays the seat and nobody holds it; its shown name is then the client’s own bot name for asset, and name has no effect. |
| spawnIndex | u8 | Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it. |
| skin | i32 | Which look it wears. |
| name | text, 40 bytes | What the seat holding it is called. Written out in full and padded with zero bytes to the width above. |
| asset | text, 128 bytes | The champion it is: the name the client loads its art and sound under, written and padded as above. |
Vectors (2)
In 1.0.0.105–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.105–1.0.0.109 | 6 |
| 1.0.0.110–1.0.0.116 | 75 |
| 1.0.0.117–1.0.0.118 | 76 |
| 1.0.0.119–1.0.0.123 | 77 |
| 1.0.0.124–1.0.0.127 | 79 |
The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The name the champion answers to, so later messages can name it. |
| clientId | u32 | The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| skillLevel | u8 | It has no effect. |
| side | u8 | Nonzero for side 100, zero for side 200. |
| bot | u8 | Nonzero where a bot plays the seat and nobody holds it; its shown name is then the client’s own bot name for asset, and name has no effect. |
| rank | u8 | It has no effect. |
| spawnIndex | u8 | Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it. |
| skin | i32 | Which look it wears. |
| name | text, 40 bytes | What the seat holding it is called. Written out in full and padded with zero bytes to the width above. |
| asset | text, 128 bytes | The champion it is: the name the client loads its art and sound under, written and padded as above. |
In 1.0.0.128–1.0.0.129
Command 79 on events, sent by the server, reliable.
The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The name the champion answers to, so later messages can name it. |
| clientId | u32 | The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| skillLevel | u8 | It has no effect. |
| side | u8 | Nonzero for side 100, zero for side 200. |
| bot | u8 | Nonzero where a bot plays the seat; its shown name is then the client’s own bot name for asset, and name has no effect. |
| rank | u8 | It has no effect. |
| spawnIndex | u8 | Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it. |
| skin | i32 | Which look it wears. |
| name | text, 128 bytes | What the seat holding it is called. Written out in full and padded with zero bytes to the width above. |
| asset | text, 40 bytes | The name the client loads its art and sound under, written and padded as above. |
SpawnBot
What a server sends to create a champion played by a bot. The header names no object: a server writes zero.
In 1.0.0.110–1.0.0.121
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 205 |
| 1.0.0.111–1.0.0.116 | 206 |
| 1.0.0.117–1.0.0.118 | 207 |
| 1.0.0.119–1.0.0.121 | 208 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The id the bot’s champion takes. |
| node | u8 | The network node it belongs to. |
| x | f32 | Where it appears, in world units. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it appears, in world units. |
| rank | u8 | The bot’s rank. |
| side | u32 | Its side: 100, 200 or 300, taken whole. |
| skin | i32 | Which skin. |
| name | text, 64 bytes | The name shown for it. The text ends at its first zero byte, which falls within the field. |
| character | text, 64 bytes | The champion’s character name, which is also its unique name. |
Vectors (4)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-121
In 1.0.0.122–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.122 | 208 |
| 1.0.0.123 | 209 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The id the bot’s champion takes. |
| node | u8 | The network node it belongs to. |
| x | f32 | Where it appears, in world units. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it appears, in world units. |
| rank | u8 | The bot’s rank. |
| sides | 4-byte bits | Its side. |
| sides.side | bit 0 to 8 | Its side: 100, 200 or 300. |
| sides.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | How the champion is loaded. |
| flags.nameIsCharacter | bit 0 | Set to load the champion under name rather than character. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| skin | i32 | Which skin. |
| name | text, 64 bytes | The name shown for it. The text ends at its first zero byte, which falls within the field. |
| character | text, 64 bytes | The champion’s character name, which is also its unique name. |
Vectors (2)
In 1.0.0.124–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 214 |
| 1.0.0.125 | 215 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The id the bot’s champion takes. |
| node | u8 | The network node it belongs to. |
| x | f32 | Where it appears, in world units. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it appears, in world units. |
| rank | u8 | The bot’s rank. |
| sides | 4-byte bits | Its side. |
| sides.side | bit 0 to 8 | Its side: 100, 200 or 300. |
| sides.unused | bit 9 to 31 | Unused; a server writes zero. |
| skin | i32 | Which skin. |
| name | text, 64 bytes | The name shown for it. The text ends at its first zero byte, which falls within the field. |
| character | text, 64 bytes | The champion’s character name, which is also its unique name. |
Vectors (2)
In 1.0.0.126–1.0.0.129
Command 216 on events, sent by the server, reliable.
A client deletes no object first: where one already holds the id, both answer to it.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The id the bot’s champion takes. |
| node | u8 | The network node it belongs to. |
| x | f32 | Where it appears, in world units. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it appears, in world units. |
| rank | u8 | The bot’s rank. |
| sides | 4-byte bits | Its side. |
| sides.side | bit 0 to 8 | Its side: 100, 200 or 300. |
| sides.unused | bit 9 to 31 | Unused; a server writes zero. |
| skin | i32 | Which skin. |
| name | text, 64 bytes | The name shown for it. The text ends at its first zero byte, which falls within the field. |
| character | text, 64 bytes | The champion’s character name, which is also its unique name. |
Vectors (1)
SpawnFromBarracks
What a server sends to put a unit on the field from the place its side sends them out of.
In 1.0.0.25–1.0.0.73
Command 49 on events, sent by the server, reliable.
The header names the barracks, and a client handles the message only where it holds that barracks; the new unit’s id is in unit.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is, from 0 to 3; any other value has no defined effect. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 50 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is, from 0 to 3; a client spawns nothing for any other value. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 53 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is, from 0 to 3; any other value has no defined effect. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 54 |
| 1.0.0.103–1.0.0.106 | 55 |
| 1.0.0.107–1.0.0.109 | 56 |
| 1.0.0.110–1.0.0.125 | 3 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is, from 0 to 3; a client spawns nothing for any other value. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
Vectors (4)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-110
In 1.0.0.126–1.0.0.127
Command 3 on events, sent by the server, reliable.
The header names the barracks the unit comes out of, and a client ignores the message under any other header; the new unit’s id is unit. A client deletes no object first. While resynchronising, it drops a message naming an id it holds, or with kind above 4.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is, from 0 to 3; a client spawns nothing for any other value. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 3 on events, sent by the server, reliable.
It arrives on its own and also inside EnterSight. The header names the barracks sending the unit out: only a barracks acts on the message, and unit names the new unit.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the unit belongs to, in a field of its own rather than as part of the name that follows. |
| wave | u8 | Which run of units it belongs to. |
| kind | u8 | What sort of unit it is. |
| damageBonus | i16 | What is added to the damage it deals. |
| healthBonus | i16 | What is added to the health it holds. |
SpawnUnit
What a server sends to put a minion-like unit on the field, such as a ward.
In 1.0.0.25–1.0.0.57
Command 87 on events, sent by the server, reliable.
A client gives the new unit its id and node, deleting nothing first. Where clone names a unit it holds, a client only links the new unit to it as a clone and copies nothing of it; zero or an unknown id leaves no link. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| clone | u32 | The unit the new unit is linked to as a clone, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
In 1.0.0.58–1.0.0.62
Command 87 on events, sent by the server, reliable.
A client gives the new unit its id and node, deleting nothing first, and fails where it cannot make the unit. Where clone names a unit it holds, a client links the new unit to it as a clone and copies its current state: health, resource, their maxima and its other stats; zero or an unknown id leaves no link. The header names the unit that put it there; a client reads nothing of it.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| clone | u32 | The unit the new unit is linked to as a clone and copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.63–1.0.0.86
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 93 |
| 1.0.0.74–1.0.0.81 | 94 |
| 1.0.0.82–1.0.0.86 | 98 |
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (4)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-86
In 1.0.0.87–1.0.0.96
Command 98 on events, sent by the server, reliable.
A client deletes no object first; where one already holds the new unit’s id, both answer to it. It does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there; a client reads nothing of it.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.97–1.0.0.119
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 99 |
| 1.0.0.103–1.0.0.106 | 100 |
| 1.0.0.107–1.0.0.108 | 101 |
| 1.0.0.109 | 102 |
| 1.0.0.110 | 121 |
| 1.0.0.111–1.0.0.116 | 122 |
| 1.0.0.117–1.0.0.118 | 123 |
| 1.0.0.119 | 124 |
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
In 1.0.0.120–1.0.0.121
Command 124 on events, sent by the server, reliable.
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.ward | bit 1 | Set where it is a ward. |
| flags.unused | bit 2 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.122–1.0.0.123
Command 124 on events, sent by the server, reliable.
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.ward | bit 1 | Set where it is a ward. |
| flags.nameIsAsset | bit 2 | Set to load the unit’s art under name rather than asset. |
| flags.unused | bit 3 to 7 | Unused; a server writes zero. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
Vectors (1)
In 1.0.0.124
Command 128 on events, sent by the server, reliable.
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.ward | bit 1 | Set where it is a ward. |
| flags.bot | bit 2 | Set where it is driven by the client’s own decisions. |
| flags.unused | bit 3 to 7 | Unused; a server writes zero. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
Vectors (1)
In 1.0.0.125–1.0.0.128
Command 128 on events, sent by the server, reliable.
A client deletes no object first: where one already holds the new unit’s id, both answer to it. While resynchronising, it drops a SpawnUnit naming an id it holds, or with an empty asset. It does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| visibilitySize | f32 | How large it counts as for sight, in world units. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.ward | bit 1 | Set where it is a ward. |
| flags.bot | bit 2 | Set where it is driven by the client’s own decisions. |
| flags.unused | bit 3 to 7 | Unused; a server writes zero. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
Vectors (1)
In 1.0.0.129
Command 128 on events, sent by the server, reliable.
A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the new unit answers to. |
| node | u8 | Which network node the unit belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Where it stands, in height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| skin | i32 | Which look it wears. |
| clone | u32 | The unit it copies, or zero. |
| team | 4-byte bits | |
| team.team | bit 0 to 8 | Which side, as a team number. |
| team.unused | bit 9 to 31 | Unused; a server writes zero. |
| flags | 1-byte bits | |
| flags.ignoreCollision | bit 0 | Set where it does not block the way. |
| flags.ward | bit 1 | Set where it is a ward. |
| flags.bot | bit 2 | Set where it is driven by the client’s own decisions. |
| flags.targetable | bit 3 | Set where the unit can be aimed at. |
| flags.unused | bit 4 to 7 | Unused; a server writes zero. |
| targetableToTeam | u32 | Read, then overwritten; a client keeps nothing of it. |
| visibilitySize | f32 | How large it counts as for sight, in world units. |
| name | text, 64 bytes | Its name, padded with zero bytes. |
| asset | text, 64 bytes | The name the client loads its art under, padded with zero bytes. |
CreateNeutral
What a server sends to put a unit that belongs to no side on the field. The header names the unit this is about.
In 1.0.0.25–1.0.0.57
Command 7 on events, sent by the server, reliable.
A client leaves the monster facing as it was made. A client adds damageBonus to the damage the unit deals twice over.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds, three times over: the unit’s maximum and current health both end at its base health plus three times this, and not below 0. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. Where no camp of that number exists yet, a client makes one at the unit’s own position, not at campAt, and adds the unit to it. |
In 1.0.0.58–1.0.0.62
Command 7 on events, sent by the server, reliable.
A client leaves the monster facing as it was made. A client adds damageBonus to the damage the unit deals twice over.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. A client makes the unit with health and maximum health of its base health plus this, then adds this to the maximum twice more, so the maximum ends at base health plus three times this, and not below 0; it lowers current health only where it is above that maximum. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. Where no camp of that number exists yet, a client makes one at the unit’s own position, not at campAt, and adds the unit to it. |
Vectors (1)
In 1.0.0.63–1.0.0.102
Command 7 on events, sent by the server, reliable.
A client leaves the monster facing as it was made, and drops the message while its map’s navigation data is unloaded. A client adds damageBonus to the damage the unit deals, and healthBonus to its maximum health, twice over, keeping that maximum at zero or above, and sets its health to the new maximum.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first; where no camp has that number, it makes one at the unit’s own position and adds the unit to it. |
Vectors (2)
In 1.0.0.103
Command 7 on events, sent by the server, reliable.
A client leaves the monster facing as it was made, and drops the message while its map’s navigation data is unloaded.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise. |
| extra | u16 | Kept with the camp; a client does nothing more with it. A server writes zero. |
Vectors (1)
In 1.0.0.104–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.109 | 7 |
| 1.0.0.110–1.0.0.116 | 97 |
| 1.0.0.117–1.0.0.118 | 98 |
| 1.0.0.119–1.0.0.123 | 99 |
The monster faces from where it stands toward the facing point, or along +Z where the two are the same, and a client drops the message while its map’s navigation data is unloaded.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| facingX | f32 | A point the unit faces toward, along one ground axis, in world units. |
| facingY | f32 | That point, in height. |
| facingZ | f32 | That point, along the other ground axis. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise. |
| extra | u16 | Kept with the camp; a client does nothing more with it. A server writes zero. |
In 1.0.0.124–1.0.0.127
Command 102 on events, sent by the server, reliable.
The body ends after camp. The monster faces from where it stands toward the facing point, or along +Z where the two are the same, and a client drops the message while its map’s navigation data is unloaded.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| facingX | f32 | A point the unit faces toward, along one ground axis, in world units. |
| facingY | f32 | That point, in height. |
| facingZ | f32 | That point, along the other ground axis. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| campIcon | text, 64 bytes | A name the client gives the camp it sets up for the unit where it holds no camp of that number yet; it has no effect where the camp already exists. What the client shows by it is not recorded. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 102 on events, sent by the server, reliable.
The monster faces from where it stands toward the facing point, or along +Z where the two are the same. A client drops the message while its map’s navigation data is unloaded.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The name the unit answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| atX | f32 | Where the unit stands, along one ground axis, in world units. |
| atY | f32 | Where the unit stands, in height, in world units. |
| atZ | f32 | Where the unit stands, along the other ground axis, in world units. |
| campAtX | f32 | Where the camp it belongs to sits, along one ground axis, in world units. |
| campAtY | f32 | Where the camp it belongs to sits, in height, in world units. |
| campAtZ | f32 | Where the camp it belongs to sits, along the other ground axis, in world units. |
| facingX | f32 | A point the unit faces toward, along one ground axis, in world units. |
| facingY | f32 | That point, in height. |
| facingZ | f32 | That point, along the other ground axis. |
| name | text, 64 bytes | What this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
| uniqueName | text, 64 bytes | A further name the unit answers to, written and padded as above. |
| campIcon | text, 64 bytes | The name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp. |
| side | u32 | The side it belongs to, or zero where it belongs to none. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to the health it holds. |
| roaming | u32 | How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing. |
| camp | u32 | Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise. |
SpawnPet
What a server sends to put a pet on the field.
In 1.0.0.25–1.0.0.57
Command 32 on events, sent by the server, reliable.
The header names the owner, and every client that holds that unit handles the message. A client kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. For a minion-like pet, a client only links the pet to that unit, where it holds it, and copies nothing of it. |
In 1.0.0.58–1.0.0.74
Command 32 on events, sent by the server, reliable.
The header names the owner, and every client that holds that unit handles the message. A client kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. Where a client holds that unit, it links the pet to it and copies its current state: health, resource, their maxima and its other stats; otherwise nothing is linked or copied. |
Vectors (1)
In 1.0.0.75–1.0.0.82
Command 32 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (2)
In 1.0.0.83–1.0.0.86
Command 32 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
Vectors (1)
In 1.0.0.87–1.0.0.107
Command 32 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
Vectors (1)
In 1.0.0.108–1.0.0.124
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108–1.0.0.109 | 32 |
| 1.0.0.110–1.0.0.116 | 57 |
| 1.0.0.117–1.0.0.118 | 58 |
| 1.0.0.119–1.0.0.123 | 59 |
| 1.0.0.124 | 60 |
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.clearOwnerTarget | bit 1 | Set where its owner’s target is cleared; a client acts on it only where the owner is its own champion. |
| flags.unused | bit 2 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
Vectors (5)
one-on-1-0-0-109, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124
In 1.0.0.125–1.0.0.127
Command 60 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The id the pet answers to, which a client gives it together with node. The header names the owner. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.clearOwnerTarget | bit 1 | Set where its owner’s target is cleared; a client acts on it only where the owner is its own champion. |
| flags.unused | bit 2 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
| minimapIcon | u8 | Not zero, where the owner is a champion, to class the pet with its owner for display. What that changes on screen is not recorded. |
Vectors (1)
In 1.0.0.128
Command 60 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The name the new pet answers to. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where node is its own. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 32 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where node is its own. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.clearOwnerTarget | bit 1 | Set where its owner’s target is cleared. |
| flags.unused | bit 2 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
| minimapIcon | u8 | Set where it shows on the minimap. Any nonzero value sets it. |
Vectors (1)
In 1.0.0.129
Command 60 on events, sent by the server, reliable.
The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node, replacing its script with script, gives it the owner’s seat, and takes it as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. duration has no effect. The header names the pet. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| pet | u32 | The name the new pet answers to. |
| node | u8 | Which network node it belongs to. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | In height, in world units. |
| atZ | f32 | Along the other ground axis, in world units. |
| spellLevel | i32 | The level of the spell that summoned it, plus one. A client uses it only where the owner is on its own side. |
| duration | f32 | How long it lasts, in seconds. A client reads nothing of it. |
| damageBonus | i32 | What is added to the damage it deals. |
| healthBonus | i32 | What is added to its health. |
| name | text, 128 bytes | Its name, padded with zero bytes. |
| asset | text, 32 bytes | The name the client loads its art under, padded with zero bytes. |
| skin | i32 | Which look it wears. |
| effect | text, 64 bytes | An effect it carries, padded with zero bytes. A client uses it only where the owner is on its own side. |
| clone | u32 | The unit it copies, or zero. |
| flags | 1-byte bits | How it behaves. |
| flags.copyInventory | bit 0 | Set where it copies its owner’s items. |
| flags.clearOwnerTarget | bit 1 | Set where its owner’s target is cleared. |
| flags.unused | bit 2 to 7 | Unused; a server writes zero. |
| script | text, 32 bytes | The script that drives it, padded with zero bytes. |
| minimapIcon | u8 | Set where it shows on the minimap. Any nonzero value sets it. |
Vectors (1)
CreateTurret
What a server sends to put a turret on the field. The header names the unit this is about.
In 1.0.0.25–1.0.0.109
Command 8 on events, sent by the server, reliable.
A client matches name against the map’s turrets, ignoring case. With no match it does nothing; a matched turret takes the id and node, and one missing or dead is not rebuilt.
| Field | Type | What it is |
|---|---|---|
| turret | u32 | The name the turret answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| name | text, 64 bytes | What this turret is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
Vectors (2)
In 1.0.0.110–1.0.0.128
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 156 |
| 1.0.0.111–1.0.0.116 | 157 |
| 1.0.0.117–1.0.0.118 | 158 |
| 1.0.0.119–1.0.0.123 | 159 |
| 1.0.0.124 | 163 |
| 1.0.0.125 | 164 |
| 1.0.0.126–1.0.0.128 | 165 |
A client matches name exactly against the map’s turrets. With no match it only removes any object holding the id; a matched turret missing or dead is rebuilt before it takes the id.
| Field | Type | What it is |
|---|---|---|
| turret | u32 | The name the turret answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| name | text, 64 bytes | What this turret is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
In 1.0.0.129
Command 165 on events, sent by the server, reliable.
A client matches name exactly against the map’s turrets. With no match it only removes any object holding the id; a matched turret missing or dead is rebuilt before it takes the id.
| Field | Type | What it is |
|---|---|---|
| turret | u32 | The name the turret answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to, in a field of its own. |
| name | text, 64 bytes | What this turret is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| state | 1-byte bits | |
| state.targetable | bit 0 | Set where the turret can be aimed at. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
| targetableToTeam | u32 | Read, then overwritten; a client keeps nothing of it. |
MapProp
What a server sends to place a prop on the map: a thing that stands there and is looked at rather than one that acts. The header carries zero or names the object this is about, and a client accepts either.
In 1.0.0.110–1.0.0.121
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 206 |
| 1.0.0.111–1.0.0.116 | 207 |
| 1.0.0.117–1.0.0.118 | 208 |
| 1.0.0.119–1.0.0.121 | 209 |
A client takes the prop’s id from prop, not from the header, and makes every prop a level prop.
| Field | Type | What it is |
|---|---|---|
| prop | u32 | The name the prop answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it. |
| atX | f32 | Where the prop stands, along one ground axis, in world units. |
| atY | f32 | Where the prop stands, in height, in world units. |
| atZ | f32 | Where the prop stands, along the other ground axis, in world units. |
| name | text, 64 bytes | What this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name of the character the client loads the prop’s art and sound under, written and padded as above. |
| side | 4-byte bits | The side the prop belongs to. A server sends 300, the neutral side. |
| side.side | bit 0 to 8 | The prop’s side. |
| side.unused | bit 9 to 31 | Unused; a server writes zero. |
| unused | u8 | Unused; a client reads nothing here. |
| skillLevel | u8 | The prop’s skill level. |
Vectors (4)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-121
In 1.0.0.122–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.122 | 209 |
| 1.0.0.123 | 210 |
A client takes the prop’s id from prop, not from the header, and makes every prop a level prop.
| Field | Type | What it is |
|---|---|---|
| prop | u32 | The name the prop answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it. |
| atX | f32 | Where the prop stands, along one ground axis, in world units. |
| atY | f32 | Where the prop stands, in height, in world units. |
| atZ | f32 | Where the prop stands, along the other ground axis, in world units. |
| side | 4-byte bits | The side the prop belongs to. A server sends 300, the neutral side. |
| side.side | bit 0 to 8 | The prop’s side. |
| side.unused | bit 9 to 31 | Unused; a server writes zero. |
| unused | u8 | Unused; a client reads nothing here. |
| skillLevel | u8 | The prop’s skill level. |
| flags | 1-byte bits | How the prop is loaded. |
| flags.nameIsAsset | bit 0 | Set to load the prop’s art under name rather than asset. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| name | text, 64 bytes | What this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name of the character the client loads the prop’s art and sound under, written and padded as above. |
Vectors (2)
In 1.0.0.124–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 215 |
| 1.0.0.125 | 216 |
A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.
| Field | Type | What it is |
|---|---|---|
| prop | u32 | The name the prop answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it. |
| atX | f32 | Where the prop stands, along one ground axis, in world units. |
| atY | f32 | Where the prop stands, in height, in world units. |
| atZ | f32 | Where the prop stands, along the other ground axis, in world units. |
| rotationX | f32 | A vector’s part along one ground axis, used for either kind. What this carries is not recorded. |
| rotationY | f32 | For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it. |
| rotationZ | f32 | A vector’s part along the other ground axis, used for either kind. What this carries is not recorded. |
| offsetX | f32 | A second vector’s part along one ground axis, used only where kind is 1. What this carries is not recorded. |
| offsetY | f32 | A second vector’s part in height, used only where kind is 1. What this carries is not recorded. |
| offsetZ | f32 | A second vector’s part along the other ground axis, used only where kind is 1. What this carries is not recorded. |
| side | 4-byte bits | The side the prop belongs to. A server sends 300, the neutral side. |
| side.side | bit 0 to 8 | The prop’s side. |
| side.unused | bit 9 to 31 | Unused; a server writes zero. |
| skillLevel | u8 | Unused; a server writes zero. |
| rank | u8 | How far it is advanced. |
| kind | u8 | What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind. Values: 0 active, 1 scenery. |
| name | text, 64 bytes | What this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name of the character the client loads the prop’s art and sound under, written and padded as above. |
Vectors (2)
In 1.0.0.126–1.0.0.127
Command 217 on events, sent by the server, reliable.
A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.
| Field | Type | What it is |
|---|---|---|
| prop | u32 | The name the prop answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it. |
| atX | f32 | Where the prop stands, along one ground axis, in world units. |
| atY | f32 | Where the prop stands, in height, in world units. |
| atZ | f32 | Where the prop stands, along the other ground axis, in world units. |
| rotationX | f32 | A vector’s part along one ground axis, used for either kind. What this carries is not recorded. |
| rotationY | f32 | For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it. |
| rotationZ | f32 | A vector’s part along the other ground axis, used for either kind. What this carries is not recorded. |
| offsetX | f32 | A second vector’s part along one ground axis, used only where kind is 1. What this carries is not recorded. |
| offsetY | f32 | A second vector’s part in height, used only where kind is 1. What this carries is not recorded. |
| offsetZ | f32 | A second vector’s part along the other ground axis, used only where kind is 1. What this carries is not recorded. |
| side | 4-byte bits | The side the prop belongs to. A server sends 300, the neutral side. |
| side.side | bit 0 to 8 | The prop’s side. |
| side.unused | bit 9 to 31 | Unused; a server writes zero. |
| skillLevel | u8 | Unused; a server writes zero. |
| rank | u8 | How far it is advanced. |
| kind | u8 | What sort of prop it is; a client makes nothing for any other value. A client deletes no object first: where one already holds the prop’s id, both answer to it. Values: 0 active, 1 scenery. |
| name | text, 64 bytes | What this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name of the character the client loads the prop’s art and sound under, written and padded as above. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 217 on events, sent by the server, reliable.
A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.
| Field | Type | What it is |
|---|---|---|
| prop | u32 | The name the prop answers to, so later messages can name it. |
| node | u8 | Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it. |
| atX | f32 | Where the prop stands, along one ground axis, in world units. |
| atY | f32 | Where the prop stands, in height, in world units. |
| atZ | f32 | Where the prop stands, along the other ground axis, in world units. |
| rotationX | f32 | For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces. |
| rotationY | f32 | For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it. |
| rotationZ | f32 | For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces. |
| offsetX | f32 | What is added to where it stands, along one ground axis, in world units. |
| offsetY | f32 | What is added to where it stands, in height, in world units. |
| offsetZ | f32 | What is added to where it stands, along the other ground axis, in world units. |
| side | 4-byte bits | The side the prop belongs to. A server sends 300, the neutral side. |
| side.side | bit 0 to 8 | The prop’s side. |
| side.unused | bit 9 to 31 | Unused; a server writes zero. |
| skillLevel | u8 | Unused; a server writes zero. |
| rank | u8 | How far it is advanced. |
| kind | u8 | What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind. Values: 0 active, 1 scenery. |
| name | text, 64 bytes | What this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above. |
| asset | text, 64 bytes | The name the client loads its art and sound under, written and padded as above. |
MapPropChanged
What a server sends to change something about a prop already on the map. The kind of change is named inside it, and the fields around the kind keep one layout whatever it is. The header names no object: it carries zero.
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 207 |
| 1.0.0.111–1.0.0.116 | 208 |
| 1.0.0.117–1.0.0.118 | 209 |
| 1.0.0.119–1.0.0.122 | 210 |
| 1.0.0.123 | 211 |
A client ignores the message for a prop it does not know. Whatever the change, it then reads the same bytes again as grouped effects: where the ninth byte of name is not zero, it adds that many effects from the bytes after it, so a name of nine or more characters adds effects besides.
| Field | Type | What it is |
|---|---|---|
| change | u8 | What changes. A client ignores any other value. Values: 0 apply, 1 linkEffect. |
| prop | u32 | The object changed. |
| name | text, 64 bytes | What is applied, for apply; written and padded with zero bytes. |
| option | u8 | For linkEffect, zero. |
| effect | u8 | For linkEffect, which of the prop’s effect values to drive. |
| point | u8 | For linkEffect, which capture point drives it. |
In 1.0.0.124–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 216 |
| 1.0.0.125 | 217 |
| Field | Type | What it is |
|---|---|---|
| name | text, 64 bytes | The name of the animation, for animate; a client reads it for no other change. The name ends at its first zero byte, and the bytes after it carry no meaning. |
| first | f32 | For animate, when the animation starts, in seconds of match time. |
| second | f32 | For animate, how long the animation runs, in seconds. |
| prop | u32 | The object changed. |
| value | u32 | A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value; for look, the look’s number. |
| change | u8 | What changes. A client does nothing for any other value, nor where prop names no prop it holds. Values: 0 animate, 1 linkEffect, 2 look. |
| option | u8 | For animate, nonzero to remove the prop after the animation; for linkEffect, zero. |
| effect | u8 | For linkEffect, which of the prop’s effect values to drive. |
| point | u8 | For linkEffect, which capture point drives it. |
Vectors (2)
In 1.0.0.126–1.0.0.127
Command 218 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| name | text, 64 bytes | The name of the animation, for animate; a client reads it for no other change. The name ends at its first zero byte, and the bytes after it carry no meaning. |
| first | f32 | For animate, when the animation starts, in seconds of match time. |
| second | f32 | For animate, how long the animation runs, in seconds. |
| prop | u32 | The object changed. |
| value | u32 | A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value. |
| change | u8 | What changes. A client does nothing for any other value, nor where prop names no prop it holds. Values: 0 animate, 1 linkEffect, 2 look. |
| option | u8 | For linkEffect, zero; a client reads it for no other change. |
| effect | u8 | For linkEffect, which of the prop’s effect values to drive. |
| point | u8 | For linkEffect, which capture point drives it. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 218 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| name | text, 64 bytes | A name: an animation’s, a particle’s or a look’s, by the change below. The name ends at its first zero byte; the bytes after it carry no meaning. |
| first | f32 | For animate, when the animation starts, in seconds of match time. |
| second | f32 | For animate, how long the animation runs, in seconds. |
| prop | u32 | The object changed. |
| value | u32 | A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value; for look, the look’s number. |
| change | u8 | What changes. A client does nothing for any other value, nor where prop names no prop it holds. Values: 0 animate, 1 linkEffect, 2 look. |
| option | u8 | For animate, nonzero to remove the prop after the animation; for linkEffect, zero. |
| effect | u8 | For linkEffect, which of the prop’s effect values to drive. |
| point | u8 | For linkEffect, which capture point drives it. |
TeamChanged
What a server sends to move a unit to another side. The header names the unit.
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 212 |
| 1.0.0.111–1.0.0.116 | 213 |
| 1.0.0.117–1.0.0.118 | 214 |
| 1.0.0.119–1.0.0.122 | 215 |
| 1.0.0.123 | 216 |
| 1.0.0.124 | 222 |
| 1.0.0.125 | 223 |
| 1.0.0.126–1.0.0.127 | 224 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit. A client ignores the message where it does not hold it. |
| side | u32 | Its new side. |
In 1.0.0.128–1.0.0.129
Command 224 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit. |
| side | u32 | Its new side. |
BotDebug
What a server sends describing what a bot is thinking. It changes nothing a client shows. The header names the unit.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 105 |
| 1.0.0.63–1.0.0.73 | 108 |
| 1.0.0.74–1.0.0.81 | 109 |
| 1.0.0.82–1.0.0.96 | 113 |
| 1.0.0.97–1.0.0.102 | 114 |
| 1.0.0.103–1.0.0.106 | 116 |
| 1.0.0.107–1.0.0.108 | 117 |
| 1.0.0.109 | 118 |
| 1.0.0.110–1.0.0.129 | 21 |
| Field | Type | What it is |
|---|---|---|
| name | text, 64 bytes | The bot’s name. |
| strategy | text, 64 bytes | Its strategy. |
| behaviour | text, 64 bytes | Its behaviour. |
| task | text, 64 bytes | Its task. |
| state1 | text, 64 bytes | A line of its state. |
| state2 | text, 64 bytes | A line of its state. |
| state3 | text, 64 bytes | A line of its state. |
BotTargets
What a server sends naming the units a bot is weighing. It changes nothing a client shows. The header names the unit.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 106 |
| 1.0.0.63–1.0.0.73 | 109 |
| 1.0.0.74–1.0.0.81 | 110 |
| 1.0.0.82–1.0.0.96 | 114 |
| 1.0.0.97–1.0.0.102 | 115 |
| 1.0.0.103–1.0.0.106 | 117 |
| 1.0.0.107–1.0.0.108 | 118 |
| 1.0.0.109 | 119 |
| 1.0.0.110 | 102 |
| 1.0.0.111–1.0.0.116 | 103 |
| 1.0.0.117–1.0.0.118 | 104 |
| 1.0.0.119–1.0.0.123 | 105 |
| 1.0.0.124–1.0.0.129 | 108 |
| Field | Type | What it is |
|---|---|---|
| targets | 5 × u32 | Five units. |
BotState
What a server sends naming a bot’s state. It changes nothing a client shows. The header names the unit.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 107 |
| 1.0.0.63–1.0.0.73 | 110 |
| 1.0.0.74–1.0.0.81 | 111 |
| 1.0.0.82–1.0.0.96 | 115 |
| 1.0.0.97–1.0.0.102 | 116 |
| 1.0.0.103–1.0.0.106 | 118 |
| 1.0.0.107–1.0.0.108 | 119 |
| 1.0.0.109 | 120 |
| 1.0.0.110 | 170 |
| 1.0.0.111–1.0.0.116 | 171 |
| 1.0.0.117–1.0.0.118 | 172 |
| 1.0.0.119–1.0.0.123 | 173 |
| 1.0.0.124 | 177 |
| 1.0.0.125 | 178 |
| 1.0.0.126–1.0.0.129 | 179 |
| Field | Type | What it is |
|---|---|---|
| state | i32 | The state. |
TargetableChanged
What a server sends to change whether a unit can be aimed at, and by which sides. The header names the unit.
In 1.0.0.129
Command 243 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| targetable | u8 | Nonzero where the unit can be aimed at. |
| targetableToTeam | u32 | Which sides can aim at it, as a set of bits, kept as it stands. |
Vision
What a client can see, and how a server tells it. A client draws what a server says it sees and nothing else: the fog of war a client draws is only a picture, and what lies inside it is whatever the server has brought into view.
Bringing a unit into view
A server brings a unit into what a client’s side can see with EnterSight.
In 1.0.0.25–1.0.0.96
EnterSightstates where the unit stands or which path it walks, and nothing of its looks, shields, health or resource.
In 1.0.0.97–1.0.0.129
EnterSightalso states the unit’s items.
In 1.0.0.126
EnterSightstates the unit’s shields and where it stands or which path it walks, and nothing of its health or resource. A client reads every part of the body whatever its length, so a server MUST NOT end one early. For a turret, an inhibitor, a nexus or a prop it reads no body at all.
A client does not draw a champion that no EnterSight has placed: given only
its CreateChampion, a client shows the champion’s portrait and spells and
nothing on the field. One EnterSight after the CreateChampion draws it, with
its name and health bar over it.
EnterLocalSight brings a unit into what one client alone can see.
EnterTeamSight brings an object into the view of a whole side.
In 1.0.0.25–1.0.0.60
EnterLocalSightstates nothing of the unit.
In 1.0.0.96–1.0.0.129
EnterLocalSightstates the unit’s health.
In 1.0.0.126
EnterLocalSightstates the unit’s maximum health beside its health, and nothing of its resource.
Losing sight
LeaveSight and LeaveTeamSight take a unit out of the matching view, and
leave it held (see Objects and identifiers). Particles come into
and leave a side’s view with ParticleEnterTeamSight and
ParticleLeaveTeamSight.
In 1.0.0.58–1.0.0.126
LeaveLocalSightchanges nothing a client shows, whichever unit it names.
Regions
A region is a patch of ground with sight of its own, which can reveal hidden
units within it. A server places one with RegionAdded or fastens one to a
unit with RegionAttached, moves it with RegionMoved and takes it away with
RegionRemoved; Objects and identifiers says how regions are
named and when one ends. A region granting sight has a client clear its map’s
cover over it.
In 1.0.0.126–1.0.0.129
A client makes only circular regions.
In 1.0.0.126
A region fastened to a unit with a radius of 3000 or less is blocked by walls, and any other sees over them; nothing in a region chooses this.
Drawing the fog
FogSet and FogToggled change how a client draws its fog of war.
In 1.0.0.58–1.0.0.129
A client draws its fog of war, or the map with no darkening, as
FogSetandFogToggledsay. Neither changes what the client can see.
Who is told what
A client acts on a message about whichever unit it names, its own champion or another, so what a client knows is whatever a server sends it. A server decides, message by message, which clients to tell.
UnitDiedOnMap, InventorySnapshotOnMap, FloatingTextOnMap and
SpellSlotChangedForOwner do not exist, so a server sends both audiences of
UnitDied, InventorySnapshot, FloatingText and SpellSlotChanged under
the one command each.
Messages about a champion’s own state, its gold, its inventory, its spells’ levels, cooldowns and charges, and whether it can shop, are applied to the champion they name on any client that receives them, but a client shows some of them only for its own champion:
ShopEnabledchanges the shop only for the client’s own champion.
GoldGained naming the client’s own champion, with an amount above 0 and a
source the client holds, shows the gold over the source.
In 1.0.0.25–1.0.0.60
Any other
GoldGainedshows the gold gained or lost over the unit it names, whichever unit that is.ItemAddedannounces no purchase, a client’s own or another’s.
In 1.0.0.58–1.0.0.60
LevelUpshows its effect over any champion the client can see, and does nothing for another unit.
In 1.0.0.96–1.0.0.129
ItemAddedandInventorySlotannounce a purchase only for the client’s own champion; an ally’s purchase is called out where the message asks for it.
In 1.0.0.126
LevelUpshows its effect over any champion the client can see, and does nothing for another unit.
A server SHOULD send SpellCooldown, SpellCharges and GoldGained about a
champion only to the client whose champion it is.
A client also acts on what it is told about a unit it holds but cannot see:
- a particle on a hidden unit is created but not drawn until the unit comes into view, unless the particle is bound to a target the client can see;
- floating text over a hidden unit is dropped;
- an animation plays on a hidden unit, which comes into view part way through it.
A server SHOULD NOT send a client what its side cannot see, beyond what keeps its world consistent.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
EnterSight
What a server sends when a unit comes into what a side can see. The header names the unit this is about.
In 1.0.0.25–1.0.0.57
Command 55 on events, sent by the server, reliable.
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a server ends the message before it, and a client reads none of the body. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
In 1.0.0.58–1.0.0.60
Command 55 on events, sent by the server, reliable.
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. A client ignores it for a turret, and reads nothing of it for any other unit. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
In 1.0.0.61–1.0.0.82
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 55 |
| 1.0.0.74–1.0.0.80 | 56 |
| 1.0.0.81 | 56 |
| 1.0.0.82 | 59 |
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
Vectors (20)
a-fourth-on-1-0-0-72, a-third-on-1-0-0-72, another-on-1-0-0-72, one-on-1-0-0-72, a-fourth-on-1-0-0-75, a-third-on-1-0-0-75, another-on-1-0-0-75, one-on-1-0-0-75, a-fourth-on-1-0-0-79, a-third-on-1-0-0-79, another-on-1-0-0-79, one-on-1-0-0-79, a-fourth-on-1-0-0-81, a-third-on-1-0-0-81, another-on-1-0-0-81, one-on-1-0-0-81, a-fourth-on-1-0-0-82, a-third-on-1-0-0-82, another-on-1-0-0-82, one-on-1-0-0-82
In 1.0.0.83–1.0.0.96
Command 59 on events, sent by the server, reliable.
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It carries no other messages.
| Field | Type | Present when | What it is |
|---|---|---|---|
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a client reads nothing of it. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
In 1.0.0.97–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 60 |
| 1.0.0.103–1.0.0.106 | 61 |
| 1.0.0.107–1.0.0.109 | 62 |
| 1.0.0.110 | 185 |
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| itemCount | u8 | How many items follow. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop or a building it reads nothing at all. | |
| items | count in itemCount × HeldItem | What the unit carries, one entry a slot. | |
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
Vectors (16)
a-fourth-on-1-0-0-99, a-third-on-1-0-0-99, another-on-1-0-0-99, one-on-1-0-0-99, a-fourth-on-1-0-0-106, a-third-on-1-0-0-106, another-on-1-0-0-106, one-on-1-0-0-106, a-fourth-on-1-0-0-109, a-third-on-1-0-0-109, another-on-1-0-0-109, one-on-1-0-0-109, a-fourth-on-1-0-0-110, a-third-on-1-0-0-110, another-on-1-0-0-110, one-on-1-0-0-110
In 1.0.0.111–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 186 |
| 1.0.0.117–1.0.0.118 | 187 |
| 1.0.0.119–1.0.0.123 | 188 |
| 1.0.0.124 | 192 |
| 1.0.0.125 | 193 |
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| itemCount | u8 | How many items follow. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop or a building it reads nothing at all. | |
| items | count in itemCount × HeldItem | What the unit carries, one entry a slot. | |
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit. |
| view.hasShields | u8 | Not zero where three f32 values follow; zero sets all three to zero. Values: 0 no, 1 yes. | |
| view.magicShield | f32 | hasShields set | How much of the unit’s shielding turns aside one sort of damage. |
| view.physicalShield | f32 | hasShields set | How much turns aside the other. |
| view.shield | f32 | hasShields set | How much turns aside either. |
| view.movementState | record | remaining set | Where the unit stands, followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
Vectors (25)
a-fifth-on-1-0-0-116, a-fourth-on-1-0-0-116, a-third-on-1-0-0-116, another-on-1-0-0-116, one-on-1-0-0-116, a-fifth-on-1-0-0-117, a-fourth-on-1-0-0-117, a-third-on-1-0-0-117, another-on-1-0-0-117, one-on-1-0-0-117, a-fifth-on-1-0-0-123, a-fourth-on-1-0-0-123, a-third-on-1-0-0-123, another-on-1-0-0-123, one-on-1-0-0-123, a-fifth-on-1-0-0-124, a-fourth-on-1-0-0-124, a-third-on-1-0-0-124, another-on-1-0-0-124, one-on-1-0-0-124, a-fifth-on-1-0-0-125, a-fourth-on-1-0-0-125, a-third-on-1-0-0-125, another-on-1-0-0-125, one-on-1-0-0-125
In 1.0.0.126–1.0.0.127
Command 194 on events, sent by the server, reliable.
What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| itemCount | u8 | How many items follow. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop or a building it reads nothing at all. | |
| items | count in itemCount × HeldItem | What the unit carries, one entry a slot. | |
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. |
| view.hasShields | u8 | Not zero where three f32 values follow; zero sets all three to zero. Values: 0 no, 1 yes. | |
| view.magicShield | f32 | hasShields set | How much of the unit’s shielding turns aside one sort of damage. |
| view.physicalShield | f32 | hasShields set | How much turns aside the other. |
| view.shield | f32 | hasShields set | How much turns aside either. |
| view.movementState | record | remaining set | Where the unit stands; only a movementKind of 3 is followed by the direction it faces. |
| view.movementState.movementKind | u8 | What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took. | |
| view.movementState.movement | Movement | movementKind = 2 | Every point after the first. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Along one ground axis, in world units; the height is the ground’s. |
| view.movementState.atZ | f32 | movementKind = 3 | Along the other ground axis. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
In 1.0.0.128–1.0.0.129
Command 194 on events, sent by the server, reliable.
It states everything a client needs to draw the unit at once.
| Field | Type | Present when | What it is |
|---|---|---|---|
| itemCount | u8 | How many items the unit holds. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop, a building or a missile it reads nothing after the carried messages. | |
| items | count in itemCount × HeldItem | The items themselves. | |
| view | record | remaining set | Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit. |
| view.hasShields | u8 | Whether the three figures below follow. A zero leaves them out. Values: 0 no, 1 yes. | |
| view.magicShield | f32 | hasShields set | How much of the unit’s shielding turns aside one sort of damage. |
| view.physicalShield | f32 | hasShields set | How much turns aside the other. |
| view.shield | f32 | hasShields set | How much turns aside either. |
| view.movementState | record | remaining set | Where the unit is and what it is doing on the ground. A client reads it for a champion or a minion, and a server sends it for those; for another unit with a mind the message ends before it. |
| view.movementState.movementKind | u8 | What the unit is doing on the ground, and so which shape follows. A champion stated as standing, with the place and facing below, is drawn there with its name and health bar over it. One stated as moving is drawn at the first point of its path and walks the rest. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing. | |
| view.movementState.syncId | u32 | The name this statement of movement answers to. | |
| view.movementState.movement | Movement | movementKind = 2 | Where the unit is going. Movement says how a path is read. |
| view.movementState.movementAtSpeed | MovementAtSpeed | movementKind = 1 | Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape. |
| view.movementState.atX | f32 | movementKind = 3 | Where the unit stands, along one ground axis, in world units. |
| view.movementState.atZ | f32 | movementKind = 3 | Where it stands, along the other, in world units. |
| view.movementState.facingX | f32 | movementKind = 3 | Which way it faces, along one ground axis. |
| view.movementState.facingZ | f32 | movementKind = 3 | Which way it faces, along the other. |
EnterLocalSight
What a server sends when a unit comes into what one client can see. The header names the unit this is about.
In 1.0.0.25–1.0.0.60
Command 57 on events, sent by the server, reliable.
A client reads none of the body: it shows the unit and reads nothing more.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. A client reads nothing here. |
| vitals.maxHealth | f32 | A client reads nothing here. | |
| vitals.health | f32 | A client reads nothing here. |
Vectors (2)
In 1.0.0.61–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 57 |
| 1.0.0.74–1.0.0.81 | 58 |
It carries no other messages: the body is the unit’s health alone, always present.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them. |
| vitals.maxHealth | f32 | What the unit’s health tops out at. | |
| vitals.health | f32 | What its health stands at. A client holds it to between zero and maxHealth. |
In 1.0.0.82–1.0.0.96
Command 61 on events, sent by the server, reliable.
It carries no other messages: the body is the unit’s health alone, always present.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. A client reads it only for a unit with a mind; for any other unit it reads nothing of the body. |
| vitals.maxHealth | f32 | What the unit’s health tops out at. A client keeps it at zero or above. | |
| vitals.health | f32 | What its health stands at. A client holds it to between zero and maxHealth. |
Vectors (2)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 62 |
| 1.0.0.103–1.0.0.106 | 63 |
| 1.0.0.107–1.0.0.109 | 64 |
| 1.0.0.110 | 172 |
| 1.0.0.111–1.0.0.116 | 173 |
| 1.0.0.117–1.0.0.118 | 174 |
| 1.0.0.119–1.0.0.123 | 175 |
| 1.0.0.124 | 179 |
| 1.0.0.125 | 180 |
It carries no other messages: the body is the unit’s health alone, always present.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them. |
| vitals.maxHealth | f32 | What the unit’s health tops out at. | |
| vitals.health | f32 | What its health stands at. A client holds it to between zero and maxHealth. |
Vectors (18)
another-on-1-0-0-99, one-on-1-0-0-99, another-on-1-0-0-106, one-on-1-0-0-106, another-on-1-0-0-109, one-on-1-0-0-109, another-on-1-0-0-110, one-on-1-0-0-110, another-on-1-0-0-116, one-on-1-0-0-116, another-on-1-0-0-117, one-on-1-0-0-117, another-on-1-0-0-123, one-on-1-0-0-123, another-on-1-0-0-124, one-on-1-0-0-124, another-on-1-0-0-125, one-on-1-0-0-125
In 1.0.0.126–1.0.0.127
Command 181 on events, sent by the server, reliable.
It carries no other messages: the body is the unit’s health alone, always present.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. |
| vitals.maxHealth | f32 | What the unit’s health tops out at. | |
| vitals.health | f32 | What its health stands at. A client holds it to between zero and maxHealth. |
Vectors (3)
another-on-1-0-0-126, entered-on-1-0-0-126, one-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 181 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| vitals | record | remaining set | The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them. |
| vitals.maxHealth | f32 | What the unit’s health tops out at. | |
| vitals.health | f32 | What its health stands at. |
EnterTeamSight
What a server sends when a unit comes into the view of a whole side. The header names the object this is about.
In 1.0.0.120–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.120–1.0.0.122 | 226 |
| 1.0.0.123 | 227 |
| 1.0.0.124 | 236 |
| 1.0.0.125 | 237 |
| 1.0.0.126–1.0.0.127 | 238 |
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side the unit came into the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect. |
In 1.0.0.128–1.0.0.129
Command 238 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side the unit came into or out of the view of. |
LeaveSight
What a server sends when a unit passes out of what a side can see. The header names the unit this is about.
In 1.0.0.25–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 56 |
| 1.0.0.74–1.0.0.81 | 57 |
| 1.0.0.82–1.0.0.96 | 60 |
| 1.0.0.97–1.0.0.102 | 61 |
| 1.0.0.103–1.0.0.106 | 62 |
| 1.0.0.107–1.0.0.109 | 63 |
| 1.0.0.110–1.0.0.116 | 80 |
| 1.0.0.117–1.0.0.118 | 81 |
| 1.0.0.119–1.0.0.123 | 82 |
What a server sends to take a unit out of what a client can see; the client stops drawing it. The header names the unit.
No body.
In 1.0.0.124–1.0.0.125
Command 84 on events, sent by the server, reliable.
What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. The header names the unit.
No body.
Vectors (1)
In 1.0.0.126–1.0.0.127
Command 84 on events, sent by the server, reliable.
What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. A client ignores it while playing a replay. The header names the unit.
No body.
Vectors (1)
LeaveTeamSight
What a server sends when a unit passes out of the view of a whole side. The header names the object this is about.
In 1.0.0.120–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.120–1.0.0.122 | 227 |
| 1.0.0.123 | 228 |
| 1.0.0.124 | 237 |
| 1.0.0.125 | 238 |
| 1.0.0.126–1.0.0.127 | 239 |
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side the unit passed out of the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect. |
In 1.0.0.128–1.0.0.129
Command 239 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side the unit came into or out of the view of. |
ParticleLeaveTeamSight
What a server sends as a particle passes out of what one side can see. The header carries zero.
In 1.0.0.123–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.123 | 230 |
| 1.0.0.124 | 239 |
| 1.0.0.125 | 240 |
A client ignores the message where particle names none it holds.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle. |
| team | u8 | Which side, by an index. |
Vectors (3)
In 1.0.0.126–1.0.0.127
Command 241 on events, sent by the server, reliable.
A client ignores the message where particle names none it holds, and fails where it names an object that is not a particle.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle. |
| team | u8 | Which side, by an index. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 241 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle. |
| team | u8 | Which side, by an index. |
LeaveLocalSight
What a server sends when a unit passes out of what one client can see. Sent for the receiving client’s own champion, it changes nothing the client shows. The header names the unit this is about.
In 1.0.0.25–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 58 |
| 1.0.0.74–1.0.0.81 | 59 |
| 1.0.0.82–1.0.0.96 | 62 |
| 1.0.0.97–1.0.0.102 | 63 |
| 1.0.0.103–1.0.0.106 | 64 |
| 1.0.0.107–1.0.0.109 | 65 |
| 1.0.0.110–1.0.0.116 | 55 |
| 1.0.0.117–1.0.0.118 | 56 |
| 1.0.0.119–1.0.0.123 | 57 |
| 1.0.0.124–1.0.0.125 | 58 |
No body.
In 1.0.0.126–1.0.0.127
Command 58 on events, sent by the server, reliable.
It changes nothing a client shows for any unit, and a client ignores it while playing a replay.
No body.
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 58 on events, sent by the server, reliable.
It changes nothing a client shows for any unit, and a client ignores it while watching a match.
No body.
RegionAdded
What a server sends to place a region on the ground. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 86 on events, sent by the server, reliable.
On this range a region stands where the message places it; RegionAttached places one that follows a unit. Every message adds a new region, even one matching a region the client holds; each counts down on its own.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down, taking each frame’s time off before it checks, and removes the region at the first count that reaches zero or less. |
| marker | u32 | The id the client keeps the region under. Zero has the client pick one. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets the bit after it. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | Kept with the region; what it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 92 |
| 1.0.0.74–1.0.0.81 | 93 |
On this range a region stands where the message places it; RegionAttached places one that follows a unit. A region matching one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and position only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero, so zero or less removes it at once. |
| marker | u32 | The id the client keeps the region under. Zero has the client pick one. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets the bit after it. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 97 on events, sent by the server, reliable.
On this range a region stands where the message places it; RegionAttached places one that follows a unit.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The id the client keeps the region under. Zero has the client pick one. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets the bit after it. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, and a client clears the first of these bits itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | Kept with the region; what it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 98 |
| 1.0.0.103–1.0.0.106 | 99 |
| 1.0.0.107–1.0.0.108 | 100 |
| 1.0.0.109 | 101 |
| 1.0.0.110 | 116 |
| 1.0.0.111–1.0.0.116 | 117 |
| 1.0.0.117–1.0.0.118 | 118 |
| 1.0.0.119–1.0.0.123 | 119 |
On this range a region stands where the message places it; RegionAttached places one that follows a unit. A region matching one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and position only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero, so zero or less removes it at once. |
| marker | u32 | The id the client keeps the region under. Zero has the client pick one. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets the bit after it. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
In 1.0.0.124–1.0.0.127
Command 123 on events, sent by the server, reliable.
On this range a region stands where the message places it; RegionAttached places one that follows a unit. A region matching one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and position only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero, so zero or less removes it at once. |
| marker | u32 | The id the client keeps the region under. Zero has the client pick one. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets the bit after it. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 123 on events, sent by the server, reliable.
A region grants sight, blocks the way, or grows cover.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units. Zero takes a default radius. |
| atX | f32 | Where it stands, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. |
| atZ | f32 | Where it stands, along the other ground axis, in world units. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded. |
| marker | u32 | The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | What this changes on a client is not recorded. |
| does.second | bit 1 | A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set. |
| does.unused | bit 2 to 31 | Unused; a server writes zero. |
| extra | u32 | Kept with the region as it stands; what it does is not recorded. A server writes zero. |
| otherExtra | u32 | Kept the same way; a server writes zero. |
RegionAttached
What a server sends to place a region that follows a unit, showing the map around it until it runs out or the unit is gone.
In 1.0.0.25–1.0.0.62
Command 85 on events, sent by the server, reliable.
Every message adds a new region, even one matching a region the client holds; each counts down on its own.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none. |
| unit | u32 | The unit the region follows. A client ignores the message where it does not know the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The region’s id, which RegionRemoved names; zero has the client pick one of its own. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Set where the region shows the map; where kind is 2, a client sets both this bit and does.second, whatever was sent. What else it changes is not recorded. |
| does.second | bit 1 | Kept with the region; a client sets it wherever kind is 2. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, because a client always sets this bit itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | Kept with the region; what it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 91 |
| 1.0.0.74–1.0.0.81 | 92 |
A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none. |
| unit | u32 | The unit the region follows. A client ignores the message where it does not know the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The region’s id, which RegionRemoved names; zero has the client pick one of its own. A region that matches one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and unit only renews that one’s lifetime; the id is not compared. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Set where the region shows the map; where kind is 2, a client also sets does.second. What else it changes is not recorded. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, because a client always sets this bit itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 96 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none. |
| unit | u32 | The unit the region follows. A client ignores the message where it does not know the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The region’s id, which RegionRemoved names; zero has the client pick one of its own. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Set where the region shows the map; a client sets it, and does.second, wherever kind is 2. What else it changes is not recorded. |
| does.second | bit 1 | Kept with the region; a client also sets it wherever kind is 2. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, because a client always sets this bit itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | Kept with the region; what it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 97 |
| 1.0.0.103–1.0.0.106 | 98 |
| 1.0.0.107–1.0.0.108 | 99 |
| 1.0.0.109 | 100 |
| 1.0.0.110–1.0.0.123 | 37 |
A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none. |
| unit | u32 | The unit the region follows. A client ignores the message where it does not know the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The region’s id, which RegionRemoved names; zero has the client pick one of its own. A region that matches one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and unit only renews that one’s lifetime; the id is not compared. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Set where the region shows the map; where kind is 2, a client also sets does.second. What else it changes is not recorded. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, because a client always sets this bit itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
Vectors (5)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-123
In 1.0.0.124–1.0.0.127
Command 38 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none. |
| unit | u32 | The unit the region follows. A client ignores the message where it does not know the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count. |
| marker | u32 | The region’s id, which RegionRemoved names; zero has the client pick one of its own. A region that matches one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and unit only renews that one’s lifetime; the id is not compared. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | Where kind is 2 and this bit is set, a client also sets does.second. The region shows the map whether or not it is set. |
| does.second | bit 1 | Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows. |
| does.unused | bit 2 to 31 | Its value has no effect, because a client always sets this bit itself; a server writes zero. |
| extra | u32 | Kept with the region; it changes nothing a client shows. A server writes zero. |
| otherExtra | u32 | A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 38 on events, sent by the server, reliable.
A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.
| Field | Type | What it is |
|---|---|---|
| kind | u32 | What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded. |
| clientId | u32 | Unused; a client reads nothing here. |
| sightRadius | f32 | How far the region shows the map around it, in world units. Zero takes the unit’s own sight radius, or a default where it has none. |
| unit | u32 | The unit the region follows. A client takes the region even where it does not hold the unit. |
| lifetime | f32 | How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded. |
| marker | u32 | The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another. |
| does | 4-byte bits | What the region does. |
| does.flag | bit 0 | What this changes on a client is not recorded. |
| does.second | bit 1 | A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set. |
| does.unused | bit 2 to 31 | Unused; a server writes zero. |
| extra | u32 | Kept with the region as it stands; what it does is not recorded. A server writes zero. |
| otherExtra | u32 | Kept the same way; a server writes zero. |
RegionRemoved
What a server sends to take away a region RegionAdded or RegionAttached placed. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 84 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| region | u32 | The region to take away, by the id RegionAdded or RegionAttached gave it. A client takes away every region it holds under that id. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 90 |
| 1.0.0.74–1.0.0.81 | 91 |
| Field | Type | What it is |
|---|---|---|
| region | u32 | The region to take away, by the name RegionAdded gave it. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 95 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| region | u32 | The region to take away, by the id RegionAdded or RegionAttached gave it. A client removes every region holding that id. |
Vectors (1)
In 1.0.0.97–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 96 |
| 1.0.0.103–1.0.0.106 | 97 |
| 1.0.0.107–1.0.0.108 | 98 |
| 1.0.0.109 | 99 |
| 1.0.0.110–1.0.0.116 | 53 |
| 1.0.0.117–1.0.0.118 | 54 |
| 1.0.0.119–1.0.0.123 | 55 |
| 1.0.0.124–1.0.0.129 | 56 |
| Field | Type | What it is |
|---|---|---|
| region | u32 | The region to take away, by the name RegionAdded gave it. |
FogSet
What a server sends to turn the drawing of the fog of war on or off. It changes only what is drawn. The header carries zero.
In 1.0.0.98–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.98–1.0.0.102 | 135 |
| 1.0.0.103 | 137 |
A client turns its fog of war on.
No body.
Vectors (2)
In 1.0.0.104–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 137 |
| 1.0.0.107–1.0.0.108 | 138 |
| 1.0.0.109 | 139 |
| 1.0.0.110 | 171 |
| 1.0.0.111–1.0.0.116 | 172 |
| 1.0.0.117–1.0.0.118 | 173 |
| 1.0.0.119–1.0.0.123 | 174 |
| 1.0.0.124 | 178 |
| 1.0.0.125 | 179 |
| 1.0.0.126–1.0.0.129 | 180 |
| Field | Type | What it is |
|---|---|---|
| shown | u8 | Nonzero turns the fog of war on; zero turns it off. |
FogToggled
What a server sends to turn the drawing of the fog of war off where it is on, or on where it is off. It changes only what is drawn: what can be seen is still what a server sends. It carries nothing of its own. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 125 |
| 1.0.0.63–1.0.0.73 | 128 |
| 1.0.0.74–1.0.0.81 | 129 |
| 1.0.0.82–1.0.0.96 | 133 |
| 1.0.0.97–1.0.0.102 | 134 |
| 1.0.0.103–1.0.0.106 | 136 |
| 1.0.0.107–1.0.0.108 | 137 |
| 1.0.0.109 | 138 |
| 1.0.0.110 | 123 |
| 1.0.0.111–1.0.0.116 | 124 |
| 1.0.0.117–1.0.0.118 | 125 |
| 1.0.0.119–1.0.0.123 | 126 |
| 1.0.0.124–1.0.0.129 | 130 |
No body.
Movement
A unit is moved by a path: a run of points on the ground plane, the first of which is where the unit is and the last where it is going.
Coordinates
A path names one axis of the ground plane and then the other. The height of a point is not carried, and a receiving end takes it from the ground beneath.
In 1.0.0.25–1.0.0.80
A path carries each point as two world floats (see Space), stated against no origin and no other point.
In 1.0.0.96–1.0.0.129
MovementandMovementAtSpeedare compact: a path is a run of integer points, each stated against the one before it, while positions elsewhere are world floats covering a far larger range (see Space). The two are related by an origin and a step:encoded = truncate_toward_zero((world - origin) / 2) world = origin + 2 * encodedA path resolves a position to two world units, rounded toward the origin.
Other shapes
MovementAtSpeed carries the same points as Movement with the terms of the
travel stated before them, and WaypointGroupAtSpeed is what carries it. Other
messages carry their points as world floats, and their definitions say so. The
message carrying a movement says which shape it holds.
A unit coming into sight while standing carries its place and facing in
EnterSight instead.
Resolving a path
In 1.0.0.96–1.0.0.129
A path is read into points by taking the first as it stands and then, for each point after it, taking each coordinate either as it stands or by adding the step to the coordinate of the point before. The point before means as that point resolved, not what the wire carried for it, which matters wherever a coordinate stated afresh is followed by one stated as a step.
conformance/vectors/algorithm records the resolution of the paths the
movement vectors carry. They give decoded fields and the points they resolve
to.
What a group can carry
A sending end MUST NOT send a movement with no points; a receiving end refuses it.
A client reads nothing after a refused movement in its group, and still answers the group.
In 1.0.0.96–1.0.0.129
A client does not read the points of a movement whose unit it does not hold, and so misreads every later movement in the group. A server MUST name in a group only units the client holds.
The origin
In 1.0.0.25–1.0.0.60
A server needs no origin.
In 1.0.0.96–1.0.0.129
The origin is the midpoint of the bounds a map’s navigation data covers, truncated to a whole number on each axis. Nothing on the wire carries it. Both ends hold it before a match begins, and an end holding a different one misplaces every position it reads.
A server MUST take the origin from the map it is hosting. A server MUST NOT derive the origin from anything a client sent.
Space gives the origin of each map, keyed by the map number a server sends in
VersionSync. A server hosting a map the table leaves out takes its origin from that map’s navigation data.
Relocating rather than walking
In 1.0.0.25–1.0.0.60
A path carries no flag and no token, so nothing relocates a unit: every path is walked.
In 1.0.0.79–1.0.0.129
A client answers each group with one
WaypointAck, listing every unit in it that carried a token, with an empty list where none did. A server MAY ignore it.
In 1.0.0.96–1.0.0.129
A movement whose flag says so carries a token beside the unit (see
Movement). A receiving end remembers one token for each unit, beginning at zero.A token unlike the remembered one puts the unit where the path begins rather than walking it there, but only where the unit is far enough away to warrant it: either ground axis differing by more than fifty world units, taken on its own. Fifty exactly does not, and height is not weighed.
A token the receiving end already holds changes nothing, and neither does an unfamiliar one arriving while the unit is near enough. In both the path is followed and the remembered token kept, so a token is taken up only once it has moved something.
A client leaves the flag clear in what it sends, so a token travels only from a server.
What a client asks for and what a server answers
An order from a client is a request: what a unit does is whatever the server sends back.
A client does not move its own champion on a right click by itself: the champion moves only along a path a server sends.
In 1.0.0.25–1.0.0.62
An order carries no path: only its destination, in world floats. A server works out the route itself and sends it in the path that answers the order.
A server moves the champion by answering the MoveOrder with a
WaypointGroup, and the client returns that group’s syncId in a
WaypointAck (see Ordering).
In 1.0.0.25–1.0.0.126
A client takes a
WaypointGroupor aWaypointGroupAtSpeedon channels 2, 3 and 4 alike.
In 1.0.0.25–1.0.0.60
A client sends the
WaypointAckbefore reading any movement in the group, and lists no units in it.
In 1.0.0.96–1.0.0.129
A client sends the path it would take, with its destination beside it in world floats. A
WaypointGroupcarrying that path back unchanged moves the champion along it.
Marking the ground
NavigationFlags marks the ground within circles.
In 1.0.0.126
A server MAY send
NavigationFlags. A client replaces the circles it holds with those it carries, and answers with itssyncId.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
WaypointGroupAtSpeed
What a server sends to move units along paths of its own choosing, stating how each one travels rather than leaving it to the receiving end. It is what carries a unit thrown, dragged, or carried along by something other than its own walking. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.57
Command 122 on events, sent by the server, reliable.
A client answers each with WaypointAck, naming this sync id alone, before it reads any movement and whatever movementCount is.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this statement of movement. |
| movementCount | u16 | How many units follow. A client reads it as signed, so a count above 32767 counts as none, as zero does. |
| movements | count in movementCount × MovementAtSpeed | What each unit is told to do. |
Vectors (1)
In 1.0.0.58–1.0.0.60
Command 122 on events, sent by the server, reliable.
A client answers each with WaypointAck, naming this sync id, before it reads any path.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this statement of movement. |
| movementCount | u16 | How many units follow. A client reads it as signed, so a count above 32767 counts as none, as zero does. |
| movements | count in movementCount × MovementAtSpeed | What each unit is told to do. |
Vectors (1)
In 1.0.0.61–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.62 | 122 |
| 1.0.0.63–1.0.0.73 | 125 |
| 1.0.0.74–1.0.0.80 | 126 |
| 1.0.0.81 | 126 |
| 1.0.0.82 | 130 |
| 1.0.0.83–1.0.0.96 | 130 |
| 1.0.0.97–1.0.0.102 | 131 |
| 1.0.0.103–1.0.0.106 | 133 |
| 1.0.0.107–1.0.0.108 | 134 |
| 1.0.0.109 | 135 |
| 1.0.0.110–1.0.0.116 | 98 |
| 1.0.0.117–1.0.0.118 | 99 |
| 1.0.0.119–1.0.0.123 | 100 |
| 1.0.0.124–1.0.0.127 | 103 |
A client answers each with WaypointAck, naming this sync id and listing, in order, each unit whose path carried a teleport token with that token.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this statement of movement. |
| movementCount | u16 | How many units follow. A client reads it as signed, so a count above 32767 counts as none, as zero does. |
| movements | count in movementCount × MovementAtSpeed | What each unit is told to do. |
Vectors (17)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-79, one-on-1-0-0-81, one-on-1-0-0-82, one-on-1-0-0-96, one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-107, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, a-dash-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 103 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this statement of movement. |
| movementCount | u16 | How many units follow. A client reads it as signed, so a count above 32767 carries none. |
| movements | count in movementCount × MovementAtSpeed | What each unit is told to do. |
WaypointAck
What a client sends once it has taken in a group of movements, naming which group. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.62
Command 120 on requests, sent by the client, unsequenced.
What a client sends for every WaypointGroup it takes, and for every WaypointGroupAtSpeed, Path and PathWithSpeed, as it takes it and before it moves any unit. The header names no object: it carries zero.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | The number of the group it answers, as the group named itself. |
Vectors (1)
In 1.0.0.63–1.0.0.78
Carried on requests, sent by the client, unsequenced, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 123 |
| 1.0.0.74–1.0.0.78 | 124 |
What a client sends for every WaypointGroup it takes, and for every WaypointGroupAtSpeed, as it takes it and before it moves any unit. The header names no object: it carries zero.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | The number of the group it answers, as the group named itself. |
Vectors (2)
In 1.0.0.79–1.0.0.127
Carried on requests, sent by the client, unsequenced, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.79–1.0.0.81 | 124 |
| 1.0.0.82–1.0.0.96 | 128 |
| 1.0.0.97–1.0.0.102 | 129 |
| 1.0.0.103–1.0.0.106 | 131 |
| 1.0.0.107–1.0.0.108 | 132 |
| 1.0.0.109 | 133 |
| 1.0.0.110 | 115 |
| 1.0.0.111–1.0.0.116 | 116 |
| 1.0.0.117–1.0.0.118 | 117 |
| 1.0.0.119–1.0.0.123 | 118 |
| 1.0.0.124–1.0.0.127 | 122 |
What a client sends for every WaypointGroup it takes, and for every WaypointGroupAtSpeed. The header names no object: it carries zero. It lists the units the group asked it to relocate.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | The number of the group it answers, as the group named itself. |
| relocationCount | u8 | How many relocations follow: answering a group, how many of its paths carried a teleport token. Answering a path for one unit, a client sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there. |
| relocations | count in relocationCount × record | Each of those, in the group’s order. |
| relocations[].unit | u32 | The unit the token belonged to. |
| relocations[].token | u8 | The token that arrived with it. |
In 1.0.0.128–1.0.0.129
Command 122 on requests, sent by the client, unsequenced.
It lists the units the group asked it to relocate.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Which group is being acknowledged, as the group named itself. |
| relocationCount | u8 | How many relocations follow. Answering WaypointGroup a client counts them; answering a path for one unit it sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there. |
| relocations | count in relocationCount × record | |
| relocations[].unit | u32 | The unit the token belonged to. |
| relocations[].token | u8 | The token that arrived with it. |
MoveOrder
What a client sends to tell a server what it wants a unit to do. The header names the sender’s champion.
In 1.0.0.25–1.0.0.62
Command 20 on requests, sent by the client, reliable.
What a client sends as its player gives an order. It carries no path. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order.
| Field | Type | What it is |
|---|---|---|
| kind | u8 | What the order is. Values: 2 moveToPosition, 3 attack, 10 stop. |
| targetX | f32 | Where the order points, along one ground axis, in world units. |
| targetY | f32 | The height of the place ordered. |
| targetZ | f32 | Where the order points, along the other ground axis. |
| target | u32 | The network object the order is aimed at, or zero where it is aimed at open ground. |
Vectors (1)
In 1.0.0.63–1.0.0.78
Command 20 on requests, sent by the client, reliable.
What a client sends as its player gives an order. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order. The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.
| Field | Type | Present when | What it is |
|---|---|---|---|
| kind | u8 | What the order is. Values: 2 moveToPosition, 3 attack, 10 stop. | |
| targetX | f32 | Where the order points, along one ground axis. Carried in world units rather than in the units a path uses. | |
| targetY | f32 | The height of the place ordered. | |
| targetZ | f32 | Where the order points, along the other ground axis. | |
| target | u32 | The network object the order is aimed at, or zero where it is aimed at open ground. | |
| movement | record | Every point after the first. | |
| movement.header | 4-byte bits | ||
| movement.header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| movement.header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| movement.header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| movement.header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| movement.path | record | Everything the movement carries beyond its first byte. | |
| movement.path.unit | u32 | The unit the path belongs to. | |
| movement.path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| movement.path.points | count in header.pointCount × record | Every point of the path, each stated in world units. | |
| movement.path.points[].x | f32 | Along one ground axis, in world units. | |
| movement.path.points[].z | f32 | Along the other, in world units. |
Vectors (2)
In 1.0.0.79–1.0.0.82
Command 20 on requests, sent by the client, reliable.
What a client sends as its player gives an order. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order. The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.
| Field | Type | Present when | What it is |
|---|---|---|---|
| kind | u8 | What the order is. Values: 2 moveToPosition, 3 attack, 10 stop. | |
| targetX | f32 | Where the order points, along one ground axis. Carried in world units rather than in the units a path uses. | |
| targetY | f32 | The height of the place ordered. | |
| targetZ | f32 | Where the order points, along the other ground axis. | |
| target | u32 | The network object the order is aimed at, or zero where it is aimed at open ground. | |
| movement | record | Every point after the first. | |
| movement.header | 4-byte bits | ||
| movement.header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| movement.header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| movement.header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| movement.header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| movement.path | record | Everything the movement carries beyond its first byte. | |
| movement.path.unit | u32 | The unit the path belongs to. | |
| movement.path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| movement.path.points | count in header.pointCount × record | Every point of the path, each stated whole. A client reads them even for a unit it does not hold. | |
| movement.path.points[].x | i16 | Along one ground axis, in the units Movement gives. | |
| movement.path.points[].z | i16 | Along the other. |
Vectors (2)
In 1.0.0.83–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.83–1.0.0.109 | 20 |
| 1.0.0.110 | 110 |
| 1.0.0.111–1.0.0.116 | 111 |
| 1.0.0.117–1.0.0.118 | 112 |
| 1.0.0.119–1.0.0.123 | 113 |
| 1.0.0.124–1.0.0.127 | 117 |
What a client sends as its player gives an order. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order. The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.
| Field | Type | Present when | What it is |
|---|---|---|---|
| kind | u8 | What the order is. Values: 2 moveToPosition, 3 attack, 10 stop. | |
| targetX | f32 | Where the order points, along one ground axis. Carried in world units rather than in the units a path uses. | |
| targetY | f32 | The height of the place ordered. | |
| targetZ | f32 | Where the order points, along the other ground axis. | |
| target | u32 | The network object the order is aimed at, or zero where it is aimed at open ground. | |
| movement | record | Every point after the first. | |
| movement.header | 4-byte bits | ||
| movement.header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| movement.header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| movement.header.pointCount | bit 16 to 22 | How many points the path holds. A client sends none for an order that takes no path, and then only the unit follows it. | |
| movement.header.unusedHigh | bit 23 to 31 | Unused; a client reads nothing here. | |
| movement.path | record | Everything the movement carries beyond its first byte. | |
| movement.path.unit | u32 | The unit the path belongs to. | |
| movement.path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| movement.path.flags | bits, count in header.pointCount minus 1 | One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear. | |
| movement.path.flags.xIsStep | bit 0 | Set where this point states its first coordinate as a step. | |
| movement.path.flags.zIsStep | bit 1 | Set where this point states its second coordinate as a step. | |
| movement.path.firstX | i16 | header.pointCount set | The first point, along one ground axis, in the units Movement gives. |
| movement.path.firstZ | i16 | header.pointCount set | The first point, along the other. |
| movement.path.steps | count in header.pointCount minus 1 × record | ||
| movement.path.steps[].xStep | i8 | flags[step].xIsStep set | Added to the first coordinate of the point before, as that point resolved. |
| movement.path.steps[].xWhole | i16 | flags[step].xIsStep = 0 | The first coordinate, stated without reference to the point before. |
| movement.path.steps[].zStep | i8 | flags[step].zIsStep set | Added to the second coordinate of the point before, as that point resolved. |
| movement.path.steps[].zWhole | i16 | flags[step].zIsStep = 0 | The second coordinate, stated without reference to the point before. |
Vectors (27)
a-path-of-3-points-on-1-0-0-103, hold-on-1-0-0-103, one-on-1-0-0-103, move-to-position-on-1-0-0-109, a-path-of-3-points-on-1-0-0-110, hold-on-1-0-0-110, move-to-position-on-1-0-0-110, one-on-1-0-0-110, a-path-of-3-points-on-1-0-0-111, hold-on-1-0-0-111, one-on-1-0-0-111, move-to-position-on-1-0-0-116, a-path-of-3-points-on-1-0-0-117, hold-on-1-0-0-117, one-on-1-0-0-117, move-to-position-on-1-0-0-117, a-path-of-3-points-on-1-0-0-119, hold-on-1-0-0-119, one-on-1-0-0-119, move-to-position-on-1-0-0-123, a-path-of-3-points-on-1-0-0-124, hold-on-1-0-0-124, one-on-1-0-0-124, a-path-of-10-points-on-1-0-0-126, a-path-of-4-points-on-1-0-0-126, a-path-of-5-points-on-1-0-0-126, one-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 117 on requests, sent by the client, reliable.
The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.
| Field | Type | Present when | What it is |
|---|---|---|---|
| kind | u8 | What is being asked for. Values: 2 moveToPosition, 3 attack, 10 stop. | |
| targetX | f32 | Where the order points, along one ground axis. Carried in world units rather than in the units a path uses. | |
| targetY | f32 | The height of the place ordered. | |
| targetZ | f32 | Where the order points, along the other. | |
| target | u32 | The network object the order is aimed at, or zero where it is aimed at open ground. | |
| movement | record | ||
| movement.header | 4-byte bits | ||
| movement.header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| movement.header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| movement.header.pointCount | bit 16 to 22 | How many points the path holds. A client sends none for an order that takes no path, and then only the unit follows it. | |
| movement.header.unusedHigh | bit 23 to 31 | Unused; a client reads nothing here. | |
| movement.path | record | Everything the movement carries beyond its first byte. | |
| movement.path.unit | u32 | The unit the path belongs to. | |
| movement.path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| movement.path.flags | bits, count in header.pointCount minus 1 | One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear. | |
| movement.path.flags.xIsStep | bit 0 | Set where this point states its first coordinate as a step. | |
| movement.path.flags.zIsStep | bit 1 | Set where this point states its second coordinate as a step. | |
| movement.path.firstX | i16 | header.pointCount set | The first point, along one ground axis, in the units Movement gives. |
| movement.path.firstZ | i16 | header.pointCount set | The first point, along the other. |
| movement.path.steps | count in header.pointCount minus 1 × record | ||
| movement.path.steps[].xStep | i8 | flags[step].xIsStep set | Added to the first coordinate of the point before, as that point resolved. |
| movement.path.steps[].xWhole | i16 | flags[step].xIsStep = 0 | The first coordinate, stated without reference to the point before. |
| movement.path.steps[].zStep | i8 | flags[step].zIsStep set | Added to the second coordinate of the point before, as that point resolved. |
| movement.path.steps[].zWhole | i16 | flags[step].zIsStep = 0 | The second coordinate, stated without reference to the point before. |
Vectors (3)
a-path-of-3-points-on-1-0-0-128, hold-on-1-0-0-128, one-on-1-0-0-128
WaypointGroup
What a server sends to move units. It carries a number a client returns to say it has taken the group in. The header carries zero or names the object this is about, and a client accepts either.
In 1.0.0.25–1.0.0.127
Carried on transient, sent by the server, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.57 | 121 |
| 1.0.0.58–1.0.0.60 | 121 |
| 1.0.0.61–1.0.0.62 | 121 |
| 1.0.0.63–1.0.0.73 | 124 |
| 1.0.0.74–1.0.0.80 | 125 |
| 1.0.0.81 | 125 |
| 1.0.0.82 | 129 |
| 1.0.0.83–1.0.0.96 | 129 |
| 1.0.0.97–1.0.0.102 | 130 |
| 1.0.0.103–1.0.0.106 | 132 |
| 1.0.0.107–1.0.0.108 | 133 |
| 1.0.0.109 | 134 |
| 1.0.0.110–1.0.0.116 | 95 |
| 1.0.0.117–1.0.0.118 | 96 |
| 1.0.0.119–1.0.0.123 | 97 |
| 1.0.0.124–1.0.0.127 | 100 |
What a server sends to set units walking paths, which each walks at its own speed.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | The number of this statement; a client applies a path to a unit only where it is not behind the last the unit took. A client returns it in WaypointAck to say the group arrived. |
| movementCount | u16 | How many paths follow, one for each unit. A client reads it as signed, so a count above 32767 counts as none, as zero does, and a client still answers. |
| movements | count in movementCount × Movement | One path for each unit. |
Vectors (20)
one-on-1-0-0-25, one-on-1-0-0-58, one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-79, one-on-1-0-0-81, one-on-1-0-0-82, one-on-1-0-0-96, one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, a-path-of-10-points-on-1-0-0-126, a-path-of-4-points-on-1-0-0-126, a-path-of-5-points-on-1-0-0-126, one-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 100 on transient, sent by the server, unreliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this group. A client returns it to say the group arrived. |
| movementCount | u16 | How many units the group moves. A client reads it as signed, so a count above 32767 carries none. |
| movements | count in movementCount × Movement |
NavigationFlags
What a server sends to mark the ground within circles, in place of the circles it marked before: each circle’s flags apply to the ground within it. The header carries zero.
In 1.0.0.108–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108 | 204 |
| 1.0.0.109 | 205 |
| 1.0.0.110 | 67 |
A client clears every circle it holds before marking these, and answers each with a message to the server under command 32 whose body is this sync id alone.
| Field | Type | What it is |
|---|---|---|
| count | u16 | The count of circles that follow. A client reads that many whatever the payload holds. |
| syncId | i32 | A number naming this marking. |
| circles | count in count × record | The circles. |
| circles[].x | f32 | The circle’s centre, along one ground axis, in world units. |
| circles[].z | f32 | The circle’s centre, along the other ground axis, in world units. |
| circles[].radius | f32 | Its radius, in world units. A circle of radius 1000 or more marks nothing. |
| circles[].flags | u32 | The flags to add to each cell. Only the low 16 bits take effect. |
Vectors (3)
In 1.0.0.111–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 67 |
| 1.0.0.117–1.0.0.118 | 68 |
| 1.0.0.119–1.0.0.123 | 69 |
| 1.0.0.124–1.0.0.127 | 71 |
A client clears every circle it holds before marking these, and answers each with a message to the server under command 32 whose body is this sync id alone.
| Field | Type | What it is |
|---|---|---|
| count | u16 | The count of circles that follow. |
| syncId | i32 | A number naming this marking. |
| circles | count in count × record | The circles. |
| circles[].x | f32 | The circle’s centre, along one ground axis, in world units. |
| circles[].z | f32 | The circle’s centre, along the other ground axis, in world units. |
| circles[].radius | f32 | Its radius, in world units. A circle of radius 1000 or more marks nothing. |
| circles[].flags | u32 | The flags to add to each cell. Only the low 16 bits take effect. |
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, two-circles-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 71 on events, sent by the server, reliable.
A client fails on the first of these in a match: it stops, marking no circle and sending no answer.
| Field | Type | What it is |
|---|---|---|
| count | u16 | The count of circles that follow. |
| syncId | i32 | A number naming this marking. |
| circles | count in count × record | The circles. |
| circles[].x | f32 | The circle’s centre, along one ground axis, in world units. |
| circles[].z | f32 | The circle’s centre, along the other ground axis, in world units. |
| circles[].radius | f32 | Its radius, in world units. A circle of radius 1000 or more marks nothing. |
| circles[].flags | u32 | The flags to add to each cell. Only the low 16 bits take effect. |
FaceDirection
What a server sends to turn a unit to face a direction. The header names the unit acting.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 93 |
| 1.0.0.63–1.0.0.73 | 99 |
| 1.0.0.74–1.0.0.81 | 100 |
| 1.0.0.82–1.0.0.96 | 104 |
| 1.0.0.97–1.0.0.102 | 105 |
| 1.0.0.103–1.0.0.106 | 107 |
| 1.0.0.107–1.0.0.108 | 108 |
| 1.0.0.109 | 109 |
| 1.0.0.110–1.0.0.116 | 79 |
| 1.0.0.117–1.0.0.118 | 80 |
| 1.0.0.119–1.0.0.123 | 81 |
| 1.0.0.124–1.0.0.127 | 83 |
Where towardX and towardZ are both zero, a client does not turn the unit at once, but it still keeps the zero direction as the one the unit is to face. What follows from that is not recorded.
| Field | Type | What it is |
|---|---|---|
| towardX | f32 | The direction faced, along one ground axis. |
| towardY | f32 | The direction faced, in height. |
| towardZ | f32 | The direction faced, along the other ground axis. |
In 1.0.0.128–1.0.0.129
Command 83 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| towardX | f32 | The direction faced, along one ground axis. |
| towardY | f32 | The direction faced, in height. |
| towardZ | f32 | The direction faced, along the other ground axis. |
FacePosition
What a client sends when a script it runs turns a unit to face a point. A server need do nothing with it. The header names the unit turned.
In every range of this book
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 93 |
| 1.0.0.63–1.0.0.73 | 99 |
| 1.0.0.74–1.0.0.81 | 100 |
| 1.0.0.82–1.0.0.96 | 104 |
| 1.0.0.97–1.0.0.102 | 105 |
| 1.0.0.103–1.0.0.106 | 107 |
| 1.0.0.107–1.0.0.108 | 108 |
| 1.0.0.109 | 109 |
| 1.0.0.110–1.0.0.116 | 79 |
| 1.0.0.117–1.0.0.118 | 80 |
| 1.0.0.119–1.0.0.123 | 81 |
| 1.0.0.124–1.0.0.129 | 83 |
| Field | Type | What it is |
|---|---|---|
| directionX | f32 | Which way the unit now faces, as a direction of length one, along one ground axis. |
| directionY | f32 | Which way the unit now faces, as a direction of length one, in height. |
| directionZ | f32 | Which way the unit now faces, as a direction of length one, along the other ground axis. |
MovementBounds
What a server sends to set a circle that a client keeps its view or its champion’s orders within. The header carries zero.
In 1.0.0.25–1.0.0.62
Command 126 on events, sent by the server, reliable.
A client keeps its camera within the circle, and nothing else.
| Field | Type | What it is |
|---|---|---|
| x | f32 | The circle’s centre, in world units. |
| y | f32 | The centre’s height, in world units. A client does not use it. |
| z | f32 | The circle’s centre, in world units. |
| radius | f32 | The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero. |
Vectors (1)
In 1.0.0.63–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 129 |
| 1.0.0.74–1.0.0.81 | 130 |
| 1.0.0.82–1.0.0.96 | 134 |
| 1.0.0.97 | 135 |
| 1.0.0.98–1.0.0.102 | 136 |
| 1.0.0.103–1.0.0.106 | 138 |
| 1.0.0.107–1.0.0.108 | 139 |
| 1.0.0.109 | 140 |
A client keeps its camera within the circle, and nothing else.
| Field | Type | What it is |
|---|---|---|
| x | f32 | The circle’s centre, in world units. |
| y | f32 | The centre’s height, in world units. |
| z | f32 | The circle’s centre, in world units. |
| radius | f32 | The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero. |
In 1.0.0.110–1.0.0.125
Command 6 on events, sent by the server, reliable.
A client pulls an order to a point outside onto the circle’s edge before sending it, and drops an order at an object outside.
| Field | Type | What it is |
|---|---|---|
| x | f32 | The circle’s centre, in world units. |
| y | f32 | The centre’s height, in world units. |
| z | f32 | The circle’s centre, in world units. |
| radius | f32 | The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero. |
| camera | u8 | A client takes any bit set here as camera set; a server writes zero. |
Vectors (1)
In 1.0.0.126–1.0.0.127
Command 6 on events, sent by the server, reliable.
A client pulls an order to a point outside onto the circle’s edge before sending it, and drops an order at an object outside.
| Field | Type | What it is |
|---|---|---|
| x | f32 | The circle’s centre, in world units. |
| y | f32 | The centre’s height, in world units. |
| z | f32 | The circle’s centre, in world units. |
| radius | f32 | The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero. |
| camera | u8 | Nonzero also keeps the client’s camera inside the circle, a negative radius counting as zero for it. The bounds on the champion’s orders apply whatever this holds. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 6 on events, sent by the server, reliable.
A client pulls an order to a point outside onto the circle’s edge before sending it, and drops an order at an object outside.
| Field | Type | What it is |
|---|---|---|
| x | f32 | The circle’s centre, in world units. |
| y | f32 | The centre’s height, in world units. |
| z | f32 | The circle’s centre, in world units. |
| radius | f32 | The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero. |
| camera | u8 | Set to keep the camera within the circle too. Clear leaves the camera as it was, bound or not. Any nonzero value sets it. |
Path
What a server sends to set a unit walking along a path, facing the way it walks. The header names the unit.
In 1.0.0.25–1.0.0.62
Command 77 on events, sent by the server, reliable.
A client answers every one at once, before applying it and whatever its sync id, unsequenced on the transient channel, with WaypointAck carrying this sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
Vectors (1)
In 1.0.0.63–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 83 |
| 1.0.0.74–1.0.0.81 | 84 |
| 1.0.0.82–1.0.0.96 | 87 |
| 1.0.0.97–1.0.0.102 | 88 |
| 1.0.0.103–1.0.0.106 | 89 |
| 1.0.0.107–1.0.0.108 | 90 |
| 1.0.0.109 | 91 |
| 1.0.0.110 | 184 |
| 1.0.0.111–1.0.0.116 | 185 |
| 1.0.0.117–1.0.0.118 | 186 |
| 1.0.0.119–1.0.0.123 | 187 |
| 1.0.0.124 | 191 |
| 1.0.0.125 | 192 |
| 1.0.0.126–1.0.0.127 | 193 |
A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
In 1.0.0.128–1.0.0.129
Command 193 on events, sent by the server, reliable.
A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
PathWithSpeed
What a server sends to set a unit moving along a path at a speed of its own, perhaps in an arc. The header names the unit.
In 1.0.0.25–1.0.0.62
Command 78 on events, sent by the server, reliable.
A client answers every one at once, before applying it and whatever its sync id, as it answers Path. It applies it only where the sync id is not older than the last the unit took, and does not count it as the last itself.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
Vectors (1)
In 1.0.0.63–1.0.0.107
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 84 |
| 1.0.0.74–1.0.0.81 | 85 |
| 1.0.0.82–1.0.0.96 | 88 |
| 1.0.0.97–1.0.0.102 | 89 |
| 1.0.0.103–1.0.0.106 | 90 |
| 1.0.0.107 | 91 |
A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
In 1.0.0.108–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108 | 91 |
| 1.0.0.109 | 92 |
A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| facing | i8 | Which way the unit faces as it moves. Values: 0 along, 1 keep. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
Vectors (2)
In 1.0.0.110
Command 129 on events, sent by the server, reliable.
A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| follow | u32 | A unit to follow, or zero for none. |
| followDistance | f32 | How near to keep to it, in world units. It takes effect only where follow is not zero. |
| backOff | f32 | How far to fall back from it, in world units. It takes effect only where follow is not zero. |
| facing | i8 | Which way the unit faces as it moves. Values: 0 along, 1 keep. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
Vectors (1)
In 1.0.0.111–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 130 |
| 1.0.0.117–1.0.0.118 | 131 |
| 1.0.0.119–1.0.0.123 | 132 |
| 1.0.0.124–1.0.0.127 | 136 |
A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| facing | i8 | Which way the unit faces as it moves. Values: 0 along, 1 keep. |
| follow | u32 | A unit to follow, or zero for none. |
| followDistance | f32 | How near to keep to it, in world units. It takes effect only where follow is not zero. |
| backOff | f32 | How far to fall back from it, in world units. It takes effect only where follow is not zero. |
| travelTime | f32 | How long the move takes, in seconds. It takes effect only where follow is not zero. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
In 1.0.0.128–1.0.0.129
Command 136 on events, sent by the server, reliable.
A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.
| Field | Type | What it is |
|---|---|---|
| syncId | i32 | The unit’s movement count. |
| speed | f32 | The speed to move at, in world units a second. |
| gravity | f32 | The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat. |
| arcX | f32 | Where the arc begins, in world units. |
| arcZ | f32 | Where the arc begins, in world units. |
| facing | i8 | Which way the unit faces as it moves. Values: 0 along, 1 keep. |
| follow | u32 | A unit to follow, or zero for none. |
| followDistance | f32 | How near to keep to it, in world units. It takes effect only where follow is not zero. |
| backOff | f32 | How far to fall back from it, in world units. It takes effect only where follow is not zero. |
| travelTime | f32 | How long the move takes, in seconds. It takes effect only where follow is not zero. |
| points | to the end × record | The path’s points, to the end of the message. A client takes the ground’s height for each. |
| points[].x | f32 | A point on the path, in world units. |
| points[].z | f32 | A point on the path, in world units. |
UnitStopped
What a server sends to stop a unit where it stands. The header names the unit.
In 1.0.0.25–1.0.0.57
Command 24 on events, sent by the server, reliable.
A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where the unit stands, in world units; a client keeps this height rather than the ground’s. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it stands, in world units. |
| facingX | f32 | The way it faces. |
| facingY | f32 | The way it faces. |
| facingZ | f32 | The way it faces. |
| syncId | i32 | The unit’s movement count. A client drops the message where it is behind the last the unit took by less than 1073741824. |
In 1.0.0.58–1.0.0.109
Command 24 on events, sent by the server, reliable.
A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, Path, PathWithSpeed, WaypointGroup and WaypointGroupAtSpeed share one count per unit, starting at -1.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where the unit stands, in world units; a client keeps this height rather than the ground’s. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it stands, in world units. |
| facingX | f32 | The way it faces. |
| facingY | f32 | The way it faces. |
| facingZ | f32 | The way it faces. |
| syncId | i32 | The unit’s movement count. A client drops the message where it is behind the last the unit took by less than 1073741824. |
Vectors (2)
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.123 | 50 |
| 1.0.0.124–1.0.0.127 | 51 |
A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where the unit stands, in world units; a client keeps this height rather than the ground’s. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it stands, in world units. |
| facingX | f32 | The way it faces. |
| facingY | f32 | The way it faces. |
| facingZ | f32 | The way it faces. |
| syncId | i32 | The unit’s movement count. A client drops the message where it is behind the last the unit took by less than 1073741824. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 51 on events, sent by the server, reliable.
A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where the unit stands, in world units; a client keeps this height rather than the ground’s. |
| y | f32 | Its height, in world units. |
| z | f32 | Where it stands, in world units. |
| facingX | f32 | The way it faces. |
| facingY | f32 | The way it faces. |
| facingZ | f32 | The way it faces. |
| syncId | i32 | The unit’s movement count. |
Replication
With Replication a server states what has changed about the units a client
can see: for each unit, the groups of values it carries and which values of
each follow. What the values are follows from the unit.
The groups follow in the order 0 to 4, and nothing gives a group’s length: each value is four bytes, so a group takes four bytes for its set of values and four for each bit that set has set.
Each value is a 32-bit float or a 32-bit unsigned integer, as its row in the tables below says, and travels as it stands.
A client passes over a set bit its table has no row for, and a group its table has none of, by their four bytes each, without taking anything from them. It passes over the values of a unit whose kind has no table the same way, and still answers the batch.
In 1.0.0.25–1.0.0.126
A value that says yes or no is an integer, 1 for yes and 0 for no. A client takes a batch on channels 2, 3 and 4 alike.
What settles a reading
A run is a sequence of values with nothing between them, in the order the set bits name them, lowest first.
The bit that names a value means different things for different units. Champions, turrets, minions and units belonging to no side, and buildings each answer to a table of their own, so the same bit in the same group is one value on one unit and another on the next. A sending end MUST write the table the unit it names answers to.
In 1.0.0.25–1.0.0.96
A prop answers to no table, and a client takes nothing a batch carries for one.
In 1.0.0.126–1.0.0.129
Props answer to a table of their own as well.
Which table a unit answers to follows from the message that put it on the field (see Units). A building, which no message creates, answers to the building table.
The building table is the same on every map.
Which batches a client takes
A client answers a batch with TransientAck where it holds every unit the
batch names, whether or not it took the values. Ordering says
which batches a client takes, and what that requires of a server.
Reading the tables
Each row gives the group and bits that name a value and what the value is.
Each row also gives the type a value is written in.
In 1.0.0.58–1.0.0.60
A champion
Group Bits Value Type 0 0 Experience float 0 1 Gold in hand float 0 2 Which slots can be cast from u32 0 3 to 6 What the spell in slots 0 to 3 costs float 0 7 to 14 What the spell in slots 41 to 48 costs float 0 15 to 16 What the spell in slots 0 and 1 of the second set costs float 1 0 What the champion is doing, as a set of bits u32 1 1 to 3 Whether it is proof against spells, proof against all harm, and targetable u32 1 4 Whether it is proof against strikes u32 1 5 Damage it deals by striking float 1 6 Damage its spells deal before modifiers float 1 7 How often it turns a blow aside float 1 8 How often it strikes critically float 1 9 Armour float 1 10 Spell resistance float 1 11 to 12 How fast health and resource return float 1 13 How far it strikes from float 1 14 to 16 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 17 to 18 Flat and percent reduction of the spell damage it takes float 1 19 A multiplier on how fast it strikes float 1 20 A flat addition to how far it casts float 1 21 A modifier on its cooldowns float 2 0 to 1 Whether it is proof against strikes, then against spells, as group 1 bits 4 and 1 u32 3 0 to 1 Health and resource as they stand float 3 2 to 3 Health and resource at their greatest float 3 4 to 5 A flat and a percent addition to how far it sees float 3 6 How fast it moves float 3 7 A value whose meaning is not recorded float 3 8 Level u32 A turret
Group Bits Value Type 1 0 Damage it deals by striking float 1 1 to 2 Armour and spell resistance float 1 3 A multiplier on how fast it strikes float 1 4 to 6 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 7 How fast health returns float 1 8 to 9 Health as it stands, then at its greatest float 1 10 What the turret is doing, as a set of bits u32 1 11 to 13 Whether it is proof against spells, proof against all harm, and targetable u32 1 14 Whether it is proof against strikes u32 3 0 to 1 A flat and a percent addition to how far it sees float 3 2 How fast it moves float 3 3 A value whose meaning is not recorded float A minion, and a unit belonging to no side
Group Bits Value Type 1 0 to 1 Health and resource as they stand float 1 2 to 3 Health and resource at their greatest float 1 4 What the unit is doing, as a set of bits u32 1 5 to 7 Whether it is proof against spells, proof against all harm, and targetable u32 1 8 Whether it is proof against strikes u32 1 9 Damage it deals by striking float 1 10 to 11 Armour and spell resistance float 1 12 A multiplier on how fast it strikes float 1 13 to 15 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 16 to 17 How fast health and resource return float 3 0 to 1 A flat and a percent addition to how far it sees float 3 2 How fast it moves float 3 3 A value whose meaning is not recorded float A building
Inhibitors, nexuses and the buildings minions come from share one table. It has no value for health at its greatest.
Group Bits Value Type 1 0 Health as it stands float 1 1 to 2 Whether it is proof against all harm, and targetable u32
In 1.0.0.96–1.0.0.126
A champion
Group Bits Value Type 0 0 Experience float 0 1 Gold in hand float 0 2 to 3 Which slots can be cast from: the champion’s own, then the second set u32 0 4 to 7 What the spell in slots 0 to 3 costs float 0 8 to 15 What the spell in each of eight further slots costs float 0 16 to 17 What the spell in slots 0 and 1 of the second set costs float 1 0 What the champion is doing, as a set of bits u32 1 1 to 3 Whether it is proof against spells, proof against all harm, and targetable u32 1 4 Which sides can aim at it, as a set of bits u32 1 5 Whether it is proof against strikes u32 1 6 Damage it deals by striking float 1 7 Damage its spells deal before modifiers float 1 8 How often it turns a blow aside float 1 9 How often it strikes critically float 1 10 Armour float 1 11 Spell resistance float 1 12 to 13 How fast health and resource return float 1 14 How far it strikes from float 1 15 to 17 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 18 to 19 Flat and percent reduction of the spell damage it takes float 1 20 A multiplier on how fast it strikes float 1 21 A flat addition to how far it casts float 1 22 A modifier on its cooldowns float 1 23 to 24 How much armour it cuts through, flat then as a percent float 1 25 to 26 How much spell resistance it cuts through, flat then as a percent float 1 27 Life steal float 1 28 Spell vamp float 2 0 to 1 Whether it is proof against strikes, then against spells, as group 1 bits 5 and 1 u32 3 0 to 1 Health and resource as they stand float 3 2 to 3 Health and resource at their greatest float 3 4 to 5 A flat and a percent addition to how far it sees float 3 6 How fast it moves float 3 7 A value whose meaning is not recorded float 3 8 Level u32 What the second set and the eight further slots hold is not recorded, and a server writes zero in their costs. Which bit of what a champion is doing means what is not recorded either. A client sets the sides that can aim at a unit to 33554432 where any can and 25165824 where none can.
A turret
Group Bits Value Type 1 0 Damage it deals by striking float 1 1 to 2 Armour and spell resistance float 1 3 A multiplier on how fast it strikes float 1 4 to 6 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 7 How fast health returns float 1 8 to 9 Health as it stands, then at its greatest float 1 10 What the turret is doing, as a set of bits u32 1 11 to 13 Whether it is proof against spells, proof against all harm, and targetable u32 1 14 Which sides can aim at it, as a set of bits u32 1 15 Whether it is proof against strikes u32 3 0 to 1 A flat and a percent addition to how far it sees float 3 2 How fast it moves float 3 3 A value whose meaning is not recorded float A minion, and a unit belonging to no side
Group Bits Value Type 1 0 to 1 Health and resource as they stand float 1 2 to 3 Health and resource at their greatest float 1 4 What the unit is doing, as a set of bits u32 1 5 to 7 Whether it is proof against spells, proof against all harm, and targetable u32 1 8 Which sides can aim at it, as a set of bits u32 1 9 Whether it is proof against strikes u32 1 10 Damage it deals by striking float 1 11 to 12 Armour and spell resistance float 1 13 A multiplier on how fast it strikes float 1 14 to 16 Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage float 1 17 to 18 How fast health and resource return float 1 19 to 20 Flat and percent reduction of the spell damage it takes float 3 0 to 1 A flat and a percent addition to how far it sees float 3 2 How fast it moves float 3 3 A value whose meaning is not recorded float A building
Inhibitors, nexuses and the buildings minions come from share one table. It has no value for health at its greatest.
Group Bits Value Type 1 0 Health as it stands float 1 1 to 2 Whether it is proof against all harm, and targetable u32 1 3 Which sides can aim at it, as a set of bits u32
In 1.0.0.96
A champion’s eight further slots are slots 41 to 48.
In 1.0.0.126
A champion’s eight further slots are slots 42 to 49, and bit n of either set of slots that can be cast from stands for slot n. Its group 3 bit 9 holds the kills it has taken from no side, as a u32.
A prop
Group Bits Value Type 1 0 Health as it stands float 1 1 Health as it stands, again float 1 2 to 3 Whether it is proof against all harm, and targetable u32 1 4 Which sides can aim at it, as a set of bits u32 3 0 to 1 A flat and a percent addition to how far it sees float 3 2 How fast it moves float 3 3 A value whose meaning is not recorded float
Values stated outside a batch
Besides its batches, a server states some values with messages of their own.
In 1.0.0.25–1.0.0.126
A server grants experience with
ExperienceGainedand gold withGoldGained.
A server can send the gold a unit earns to another with GoldRedirect. A level
gained is LevelUp, which on its own is enough for a client to show the new
level on its champion’s portrait. A server sets a champion’s tallies for the
scoreboard with ChampionStats. A server can also add to a unit’s shield
(ShieldAdded), change how its health bar or resource bar is shown
(HealthBar, ResourceDisplay), change the sort of resource it has
(ResourceKindChanged), set the highest level a champion reaches
(LevelCap), and count minions killed, scores and deeds (MinionKillCount,
ScoreAdded, StatisticIncremented).
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Replication
What a server sends to say what has changed about units a client can see. It is the most frequent thing a server sends. The header names no object: a server writes zero.
In every range of this book
Carried on transient, sent by the server, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 128 |
| 1.0.0.63–1.0.0.73 | 131 |
| 1.0.0.74–1.0.0.81 | 132 |
| 1.0.0.82–1.0.0.96 | 136 |
| 1.0.0.97 | 137 |
| 1.0.0.98–1.0.0.102 | 138 |
| 1.0.0.103–1.0.0.106 | 140 |
| 1.0.0.107–1.0.0.108 | 141 |
| 1.0.0.109 | 142 |
| 1.0.0.110 | 194 |
| 1.0.0.111–1.0.0.116 | 195 |
| 1.0.0.117–1.0.0.118 | 196 |
| 1.0.0.119–1.0.0.123 | 197 |
| 1.0.0.124 | 202 |
| 1.0.0.125 | 203 |
| 1.0.0.126–1.0.0.129 | 204 |
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Names this batch of changes. Replication says which batches a client takes values from. |
| unitCount | u8 | How many units follow. |
| units | count in unitCount × Replication |
Vectors (19)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, another-on-1-0-0-126, naming-no-unit-on-1-0-0-126, one-on-1-0-0-126
TransientAck
What a client sends to say a batch of changes arrived, naming which batch. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.127
Carried on requests, sent by the client, unsequenced, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 129 |
| 1.0.0.63–1.0.0.73 | 132 |
| 1.0.0.74–1.0.0.81 | 133 |
| 1.0.0.82–1.0.0.96 | 137 |
| 1.0.0.97 | 138 |
| 1.0.0.98–1.0.0.102 | 139 |
| 1.0.0.103–1.0.0.106 | 141 |
| 1.0.0.107–1.0.0.108 | 142 |
| 1.0.0.109 | 143 |
| 1.0.0.110 | 167 |
| 1.0.0.111–1.0.0.116 | 168 |
| 1.0.0.117–1.0.0.118 | 169 |
| 1.0.0.119–1.0.0.123 | 170 |
| 1.0.0.124 | 174 |
| 1.0.0.125 | 175 |
| 1.0.0.126–1.0.0.127 | 176 |
A client sends it for a Replication batch only where it holds every unit the batch names, or the batch names none.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Which batch is being acknowledged, as the batch named itself. |
Vectors (17)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, acknowledged-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 176 on requests, sent by the client, unsequenced.
It is sent for a batch whose values the client dropped as well as for one it took.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | Which batch is being acknowledged, as the batch named itself. |
GoldGained
What a server sends to show a unit gaining gold. The header names the unit whose death earned the gold, as source does.
In 1.0.0.25–1.0.0.109
Command 27 on events, sent by the server, reliable.
Where amount is above 0.5, unit is the client’s own champion and source names a unit it holds, a client floats the gold over the source. Otherwise, where it holds the unit, it floats the amount over the unit as a gain or a loss, and nothing for zero.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. |
| source | u32 | What it came from, or zero where nothing did. |
| amount | f32 | How much. |
Vectors (2)
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.123 | 36 |
| 1.0.0.124–1.0.0.127 | 37 |
Where amount is above 0.5, unit is the client’s own champion and source names a unit it holds, a client floats the gold over the source. Otherwise, where it holds the unit, it shows the amount on the unit as a gain or a loss, and nothing for zero; where that appears is not recorded.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. |
| source | u32 | What it came from, or zero where nothing did. |
| amount | f32 | How much. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 37 on events, sent by the server, reliable.
A client only floats the amount as text: the gold the unit holds does not change. Where unit is the client’s own champion, amount is above 0.5 and source names a unit the client holds other than its own player, the text floats over source; otherwise it floats over unit, as a gain where amount is above zero and a loss where it is below.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. |
| source | u32 | What it came from, or zero where nothing did. |
| amount | f32 | How much. |
ExperienceGained
What a server sends to say a unit gained experience. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.109
Command 28 on events, sent by the server, reliable.
It changes no unit’s experience: a client only floats the amount as text over the unit, where the player’s floating-text settings allow.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it, a champion. A client fails for any other unit it holds, and does nothing for a unit it does not know. |
| amount | f32 | How much. A client shows a value below zero or from 100000 up as well. |
Vectors (2)
In 1.0.0.110–1.0.0.125
Command 17 on events, sent by the server, reliable.
A client floats the amount over any champion it holds, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. |
| amount | f32 | How much. |
Vectors (1)
In 1.0.0.126–1.0.0.127
Command 17 on events, sent by the server, reliable.
A client floats the amount over any champion it holds, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. A server names a champion: any other unit the client holds has no defined effect. |
| amount | f32 | How much. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 17 on events, sent by the server, reliable.
A client floats the amount over the champion, except while watching a match. Where the unit is the client’s own champion below its highest level, it also shows the amount on its experience display.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit granted it. A server names a champion: a client fails for any other unit. |
| amount | f32 | How much. |
GoldRedirect
What a server sends to send the gold a unit earns to another. The header names the unit.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 89 |
| 1.0.0.63–1.0.0.73 | 95 |
| 1.0.0.74–1.0.0.81 | 96 |
| 1.0.0.82–1.0.0.96 | 100 |
| 1.0.0.97–1.0.0.102 | 101 |
| 1.0.0.103–1.0.0.106 | 103 |
| 1.0.0.107–1.0.0.108 | 104 |
| 1.0.0.109 | 105 |
| 1.0.0.110–1.0.0.129 | 7 |
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit that receives the gold. |
LevelUp
What a server sends when a unit gains a level. The header names the unit this is about. On its own, with no replication behind it, it is enough for a client to show the new level on the champion’s portrait and offer the unspent points.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 47 |
| 1.0.0.74–1.0.0.81 | 48 |
| 1.0.0.82–1.0.0.96 | 51 |
| 1.0.0.97–1.0.0.102 | 52 |
| 1.0.0.103–1.0.0.106 | 53 |
| 1.0.0.107–1.0.0.109 | 54 |
| 1.0.0.110–1.0.0.116 | 65 |
| 1.0.0.117–1.0.0.118 | 66 |
| 1.0.0.119–1.0.0.123 | 67 |
| 1.0.0.124–1.0.0.129 | 69 |
A client applies it only to a champion, and ignores it for any other unit.
| Field | Type | What it is |
|---|---|---|
| level | u8 | The level now reached. |
| pointsToSpend | u8 | How many spell points are left unspent. |
ChampionStats
What a server sends to set a champion’s tallies for the scoreboard. The header names the champion.
In 1.0.0.61–1.0.0.106
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 176 |
| 1.0.0.74–1.0.0.81 | 177 |
| 1.0.0.82–1.0.0.96 | 181 |
| 1.0.0.97 | 182 |
| 1.0.0.98–1.0.0.102 | 183 |
| 1.0.0.103 | 185 |
| 1.0.0.104–1.0.0.106 | 191 |
A fixed record of the champion’s tallies, which a client keeps whole and shows none of. It acts only on kills.
| Field | Type | What it is |
|---|---|---|
| keptA | bytes, 20 | Kept with the champion; a client shows nothing of it. |
| kills | i32 | How many champions it has killed. Above zero, a client counts the champion’s first kill as made. |
| keptB | bytes, 176 | Kept with the champion; a client shows nothing of it. |
In 1.0.0.107–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.107–1.0.0.108 | 192 |
| 1.0.0.109 | 193 |
| 1.0.0.110–1.0.0.116 | 71 |
| 1.0.0.117–1.0.0.118 | 72 |
| 1.0.0.119–1.0.0.123 | 73 |
A fixed record of the champion’s tallies. A client shows kills, deaths and assists, minionKills and neutralKills together as its minion count, the two structure kills together as its building count, and goldTotal; GoldEarned adds to goldTotal between these messages.
| Field | Type | What it is |
|---|---|---|
| keptA | 3 × i32 | Kept with the champion; a client shows nothing of it. |
| deaths | i32 | How many times the champion has died. |
| minionKills | i32 | How many minions it has killed, neutral ones aside. |
| kills | i32 | How many champions it has killed. Each side’s kill total is the sum over its champions. Where any champion’s is above zero, a client takes first blood as taken: it raises no first-blood event and adds no first-blood bonus to a kill’s value after that. |
| structureKills | i32 | One kind of structure it has destroyed. |
| otherStructureKills | i32 | The other kind of structure it has destroyed. |
| keptB | i32 | Kept with the champion; a client shows nothing of it. |
| neutralKills | i32 | How many neutral minions it has killed. |
| gap | bytes, 12 | A client takes nothing from these bytes. A server writes zero. |
| keptC | 3 × i32 | Kept with the champion; a client shows nothing of it. |
| goldTotal | f32 | The gold it has earned in all, shown rounded down. |
| keptD | 9 × i32 | Kept with the champion; a client shows nothing of it. |
| keptE | 2 × f32 | Kept with the champion; a client shows nothing of it. |
| keptF | u8 | Kept with the champion; a client shows nothing of it. |
| padding | bytes, 3 | A client takes nothing from these bytes. A server writes zero. |
| keptG | 8 × i32 | Kept with the champion; a client shows nothing of it. |
| keptH | 13 × f32 | Kept with the champion; a client shows nothing of it. |
| keptI | i32 | Kept with the champion; a client shows nothing of it. |
| assists | i32 | How many kills it has assisted. |
Vectors (5)
one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123
In 1.0.0.124–1.0.0.129
Command 75 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| size | u32 | The whole length of what follows the header, these four bytes included, as a whole 32-bit count. A mismatch has no effect, and does not limit what a client takes. |
| values | bytes, sized by size minus 4 | One value per tally of the match’s mode, the tallies in ascending byte order of their names. An int takes 4 bytes, a float 4, a bool 1, a 64-bit int 8, and text a 16-bit length below 255 then that many bytes. Bytes left over have no effect. A nonzero count of champion kills marks first blood taken. |
Vectors (1)
ShieldAdded
What a server sends to add to a unit’s shield. The header names the unit.
In 1.0.0.111–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 100 |
| 1.0.0.117–1.0.0.118 | 101 |
| 1.0.0.119–1.0.0.123 | 102 |
| 1.0.0.124–1.0.0.127 | 105 |
Both physical and magical set adds amount to the shield that takes either kind of damage; one of them, to that kind’s shield; neither, to nothing. A negative amount lowers it, and any shield left below 0.001 becomes zero. noFade clear does not restart a fade already stopped.
| Field | Type | What it is |
|---|---|---|
| flags | 1-byte bits | Which shield. |
| flags.physical | bit 0 | Set where the shield turns aside physical damage. |
| flags.magical | bit 1 | Set where it turns aside magical damage. Both set means either. |
| flags.noFade | bit 2 | Set where the shield does not fade. |
| flags.unused | bit 3 to 7 | A client ignores these; a server writes zero. |
| amount | f32 | How much is added. |
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, a-shield-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 105 on events, sent by the server, reliable.
Both physical and magical set adds amount to the shield that takes either kind of damage; one of them, to that kind’s shield; neither, to nothing. A negative amount lowers it, and any shield left below 0.001 becomes zero. noFade clear does not restart a fade already stopped.
| Field | Type | What it is |
|---|---|---|
| flags | 1-byte bits | Which shield. |
| flags.physical | bit 0 | Set where the shield turns aside physical damage. |
| flags.magical | bit 1 | Set where it turns aside magical damage. Both set means either. |
| flags.noFade | bit 2 | Set where the shield does not fade. |
| flags.unused | bit 3 to 7 | Unused; a server writes zero. |
| amount | f32 | How much is added. |
HealthBar
What a server sends about a unit’s health bar. The header names the unit.
In 1.0.0.103–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.103–1.0.0.106 | 102 |
| 1.0.0.107–1.0.0.108 | 103 |
| 1.0.0.109 | 104 |
| 1.0.0.110 | 204 |
| 1.0.0.111–1.0.0.116 | 205 |
| 1.0.0.117–1.0.0.118 | 206 |
| 1.0.0.119–1.0.0.122 | 207 |
| 1.0.0.123 | 208 |
| 1.0.0.124 | 213 |
| 1.0.0.125 | 214 |
| 1.0.0.126–1.0.0.127 | 215 |
| Field | Type | What it is |
|---|---|---|
| show | u8 | Any value other than zero shows the bar; zero hides it. |
In 1.0.0.128–1.0.0.129
Command 215 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| show | u8 | Set to show the bar, clear to hide it. Zero hides it, any other value shows it. |
ScoreAdded
What a server sends to add to a player’s score. The header names no object: a server writes zero.
In 1.0.0.124–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 224 |
| 1.0.0.125 | 225 |
| 1.0.0.126–1.0.0.127 | 226 |
A client ignores the message where champion names no champion it holds.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The champion whose score it is. |
| category | u8 | Which part of the score. Values: 0 offense, 1 defense, 2 combat, 3 objective. |
| event | u8 | What earned it. |
| flags | 1-byte bits | How it is shown. |
| flags.callout | bit 0 | Set where the client announces it. |
| flags.unused | bit 1 to 7 | A client ignores these; a server writes zero. |
| points | f32 | How much is added. |
Vectors (3)
offense-on-1-0-0-124, offense-on-1-0-0-125, a-score-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 226 on events, sent by the server, reliable.
A client ignores the message where player names no champion it holds.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The champion whose score it is. |
| category | u8 | Which part of the score. Values: 0 offense, 1 defense, 2 combat, 3 objective. |
| event | u8 | What earned it. |
| flags | 1-byte bits | How it is shown. |
| flags.callout | bit 0 | Set where the client announces it. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| points | f32 | How much is added. |
StatisticIncremented
What a server sends to add one to a champion’s count of a deed, as counted for the end of a match. Nothing shows at once. A client ignores it where the id names no champion. The header carries zero.
In 1.0.0.124–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 225 |
| 1.0.0.125 | 226 |
| 1.0.0.126–1.0.0.127 | 227 |
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The champion. |
| statistic | u8 | Which count, from 0 to 9. A client does not check the range, so a value past 9 has no defined effect; a server sends only those named. Values: 0 pointCaptured, 1 pointNeutralised, 2 killWhileAttackingPoint, 3 teamObjective, 4 defendedPointNeutralised, 5 killWhileDefendingPoint, 6 timeDefendingPoint, 7 lastStand, 8 captureAssist, 9 neutraliseAssist. |
In 1.0.0.128–1.0.0.129
Command 227 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The champion. |
| statistic | u8 | Which count. A value past those named has no defined effect. Values: 0 pointCaptured, 1 pointNeutralised, 2 killWhileAttackingPoint, 3 teamObjective, 4 defendedPointNeutralised, 5 killWhileDefendingPoint, 6 timeDefendingPoint, 7 lastStand, 8 captureAssist, 9 neutraliseAssist. |
GoldEarned
What a server sends about gold a champion earned. The header carries zero.
In 1.0.0.120–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.120–1.0.0.122 | 228 |
| 1.0.0.123 | 231 |
| 1.0.0.124 | 240 |
| 1.0.0.125 | 241 |
| Field | Type | What it is |
|---|---|---|
| owner | u32 | The champion credited. |
| amount | f32 | How much gold. 0.95 is what a champion earns for each step it stands still. |
Vectors (4)
one-on-1-0-0-122, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125
In 1.0.0.126–1.0.0.129
Command 242 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| owner | u32 | The champion credited. |
| amount | f32 | How much gold. |
Vectors (1)
ResourceColours
What a server sends to give a unit’s resource bar colours of its own, or to take them back. The header names the unit.
In 1.0.0.109–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.109 | 78 |
| 1.0.0.110 | 145 |
| 1.0.0.111–1.0.0.116 | 146 |
| 1.0.0.117–1.0.0.118 | 147 |
| 1.0.0.119–1.0.0.123 | 148 |
| 1.0.0.124–1.0.0.125 | 152 |
| 1.0.0.126–1.0.0.129 | 153 |
| Field | Type | What it is |
|---|---|---|
| unused | u32 | Unused; its bytes carry no meaning. The header names the unit. |
| on | u8 | Nonzero gives the bar the two colours below; zero takes them back, and a client reads neither. |
| fill | u32 | The colour the bar fills with up to the unit’s current amount, with its alpha in the top byte, which the bar’s own fading scales. |
| lost | u32 | The colour of what the unit has just lost, drawn from its current amount up to a mark that falls back toward it over time; alpha as above. |
StatTick
What a server sends to advance every unit’s stats by a span of time. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 64 |
| 1.0.0.74–1.0.0.81 | 65 |
| 1.0.0.82–1.0.0.96 | 68 |
| 1.0.0.97–1.0.0.102 | 69 |
| 1.0.0.103–1.0.0.106 | 70 |
| 1.0.0.107–1.0.0.109 | 71 |
| 1.0.0.110–1.0.0.123 | 41 |
| 1.0.0.124–1.0.0.129 | 42 |
A client takes it and changes nothing it shows.
| Field | Type | What it is |
|---|---|---|
| seconds | f32 | The span, in seconds. |
The match
How a match runs once play has begun, apart from the field: its clock, holds, its end, and players leaving and coming back.
The clock
A server states how long the match has run with ClockSync, and a client
answers on the clock channel with ClockReply. Time says how the
match clock is kept, and which clock each time on the wire is measured
against.
GameSpeed sets how fast the match runs. StatTick hands every unit a span of
seconds.
A client shows the speed GameSpeed sets over its champion. A client changes
nothing it shows for StatTick.
In 1.0.0.25–1.0.0.96
The speed
GameSpeedsets takes effect at once: sent during a hold, it ends the hold, and aResumedafter it changes nothing.
In 1.0.0.58–1.0.0.129
StatTickasks every unit’s stats to advance by that span.
In 1.0.0.126–1.0.0.129
Sent during a hold,
GameSpeedtakes effect as the match resumes.
Holding and resuming
A client asks to hold the match with Pause, and to resume it with Resume. A
server MUST attribute each to the connection it arrived on (see Objects and
identifiers).
A server holds the match with Paused.
In 1.0.0.25–1.0.0.96
A client reads nothing from
Paused. It stops the match clock where the clock is running, keeping the speed it had, and shows nothing.
In 1.0.0.126–1.0.0.129
Pausedcarries how long the hold can last, in seconds.
In 1.0.0.126–1.0.0.129
A client begins a hold only where the time
Pausedcarries is above zero and the match is not already held.
In 1.0.0.126
Where the message’s flag asks it, a client announces in chat the player that held the match, unless the message names no one. Every hold shows a box with the time left.
A server ends the hold with Resumed.
In 1.0.0.25–1.0.0.96
A client reads nothing from
Resumed. Where the match is held, it goes on at once at the speed it had, with no countdown and no announcement.
In 1.0.0.126–1.0.0.129
Resumedends the hold either at once or after a countdown the client shows, during which the match stays held.
In 1.0.0.126
A client announces in chat who resumed the match only where it resumes at once, and does so even where the match was not held.
The end
A server ends the match with GameEnded, saying which side won, and takes the
interface down with HudDisabled. A client shows the win or loss for its
player’s side and sends ClientFinished.
A client sends ClientFinished every time GameEnded arrives in play, while
playing a replay too.
In 1.0.0.58–1.0.0.129
A client that receives
GameEndedwhile still loading leaves at once.
VictoryDance sets units moving as winners or losers do. It ends nothing.
In 1.0.0.126
VictoryDancemoves every unit.
Leaving and coming back
A client leaving as one abandoning the match sends Exit: as its player quits
or closes the window, as a reconnection fails, or on a server’s Shutdown,
which has it leave at once. A client also leaves at once on BotKick with the
action that means leave.
A client also leaves as one abandoning as its player declines to reconnect or cancels a reconnection under way, and as its player dismisses the notice that it was dropped for being away.
A server tells the others that a player’s client dropped with
PlayerDisconnected.
A client shows a notice in chat for PlayerDisconnected.
SoftReconnect rebuilds a client’s world without a new connection, as
Objects and identifiers describes.
A client started again for a match in progress knows nothing of it, and joins
as at the start: a server takes it through Joining a match
from registering to StartGame, with a spawn run that states the field as it
stands, and a ClockSync.
A client the server drops with the reason that means its player was away shows that, and does not connect again.
A client sends ReconnectedInMatch on every connection it makes, the first
included, with a byte that is 0 where the match is in play and 1 otherwise.
Reconnected announces that a player came back. A client shows it in chat for
any other player, ally or enemy.
In 1.0.0.25–1.0.0.126
A client dropped during play connects again only where its player agrees: for the reason 0 it asks, and on a yes connects again, showing that it is reconnecting until it is back or its player cancels. For any other reason but the one that means its player was away, it shows that the reconnection failed. One dropped while loading leaves.
Where
Reconnectednames the client’s own, the client resynchronises untilResyncEnded.
In 1.0.0.58–1.0.0.60
A client sends
ReconnectedInMatchright after the registration answer.
In 1.0.0.96–1.0.0.126
While it resynchronises, a client ignores any message creating a unit it already holds.
Staying connected
A client’s view report, Camera, goes out as its view moves at least 200
units, at most every tenth of a second, and never while its view is locked.
Where its last Camera goes unacknowledged, a client sends it again without
its view moving, once more than twice the round trip has passed.
In 1.0.0.25–1.0.0.126
A client gives up on a connection where a reliable message it sent goes unacknowledged for 30 seconds, while loading and in play alike.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
ClockSync
What a server sends to set a client’s idea of how long the match has run. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 74 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| elapsed | f32 | How long the match has run, in seconds. A client sets its clock to this plus its own measure of the round trip, and answers at once with ClockReply. |
Vectors (1)
In 1.0.0.63–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 80 |
| 1.0.0.74–1.0.0.81 | 81 |
| 1.0.0.82–1.0.0.96 | 84 |
| 1.0.0.97–1.0.0.102 | 85 |
| 1.0.0.103–1.0.0.106 | 86 |
| 1.0.0.107–1.0.0.108 | 87 |
| 1.0.0.109 | 88 |
| 1.0.0.110 | 192 |
| 1.0.0.111–1.0.0.116 | 193 |
| 1.0.0.117–1.0.0.118 | 194 |
| 1.0.0.119–1.0.0.123 | 195 |
| 1.0.0.124 | 199 |
| 1.0.0.125 | 200 |
| Field | Type | What it is |
|---|---|---|
| elapsed | f32 | How long the match has run, in seconds. |
In 1.0.0.126–1.0.0.129
Command 201 on events, sent by the server, reliable.
A client sets its clock to elapsed plus the round trip it keeps from ClockConvergence, and answers at once with ClockReply. It drops the message where it has no game clock yet.
| Field | Type | What it is |
|---|---|---|
| elapsed | f32 | How long the match has run, in seconds. |
Vectors (1)
ClockReply
What a client sends back when a server states the match clock, carrying both readings so the server can tell how far apart they are. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.119
Carried on clock, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 75 |
| 1.0.0.63–1.0.0.73 | 81 |
| 1.0.0.74–1.0.0.81 | 82 |
| 1.0.0.82–1.0.0.96 | 85 |
| 1.0.0.97–1.0.0.102 | 86 |
| 1.0.0.103–1.0.0.106 | 87 |
| 1.0.0.107–1.0.0.108 | 88 |
| 1.0.0.109 | 89 |
| 1.0.0.110–1.0.0.119 | 8 |
| Field | Type | What it is |
|---|---|---|
| value | u32 | The client id the sender holds. |
| serverSaid | f32 | The time the server last stated, in seconds, carried back as it arrived. |
| clientSaid | f32 | What the client’s own clock reads, in seconds, just after it set itself from that statement. |
In 1.0.0.120–1.0.0.127
Command 8 on clock, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| value | u32 | The client id the sender holds. |
| serverSaid | f32 | The time the server last stated, in seconds, carried back as it arrived. |
| clientSaid | f32 | What the client’s own clock reads, in seconds, just after it set itself from that statement. |
| check | bytes, 32 | The same thirty two bytes from every client of the build; they carry nothing a server needs. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 8 on clock, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| value | u32 | The client id the sender holds, as it sends in clientId in Camera and CameraLock. |
| serverSaid | f32 | What the server last said the clock stood at, in seconds. |
| clientSaid | f32 | What the client’s own clock reads, in seconds, just after it set itself from that statement: elapsed plus its smoothed estimate of the delay. |
| check | bytes, 32 | Thirty-two bytes every client of this build sends alike; a server ignores them. |
GameSpeed
What a server sends to set how fast the game’s clock runs. A client shows the new speed over its champion. The header carries zero.
In 1.0.0.25–1.0.0.62
Command 135 on events, sent by the server, reliable.
It takes effect at once, so sent while paused it ends the pause.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal. A client applies it as given, with no limit. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 138 |
| 1.0.0.74–1.0.0.81 | 139 |
Sent while paused, it takes effect on resuming.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal. A client keeps it between 0 and 10. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 143 on events, sent by the server, reliable.
It takes effect at once: a nonzero speed sent while paused resumes the game.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal; 0 pauses the game. |
Vectors (1)
In 1.0.0.97–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 144 |
| 1.0.0.98–1.0.0.102 | 145 |
| 1.0.0.103 | 147 |
| 1.0.0.104–1.0.0.106 | 152 |
| 1.0.0.107–1.0.0.108 | 153 |
| 1.0.0.109 | 154 |
Sent while paused, it takes effect on resuming.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal. A client keeps it between 0 and 10. |
In 1.0.0.110–1.0.0.125
Command 19 on events, sent by the server, reliable.
Sent while paused, it takes effect on resuming.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal. |
Vectors (1)
In 1.0.0.126–1.0.0.129
Command 19 on events, sent by the server, reliable.
Sent while paused, it takes effect on resuming.
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast, 1 being normal. Zero stops the clock as a pause does, and a client then holds any later GameSpeed until the game resumes. |
Vectors (1)
Resumed
What a server sends to take the match off hold. The header names a champion: that of the player who resumed the match.
In 1.0.0.25–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 134 |
| 1.0.0.63–1.0.0.73 | 137 |
| 1.0.0.74–1.0.0.81 | 138 |
| 1.0.0.82–1.0.0.96 | 142 |
| 1.0.0.97 | 143 |
| 1.0.0.98–1.0.0.102 | 144 |
| 1.0.0.103 | 146 |
| 1.0.0.104–1.0.0.106 | 151 |
| 1.0.0.107–1.0.0.108 | 152 |
| 1.0.0.109 | 153 |
| 1.0.0.110–1.0.0.125 | 10 |
A client resumes the match at once where it is held, and announces no one.
No body.
In 1.0.0.126–1.0.0.128
Command 10 on events, sent by the server, reliable.
The header has no effect. Resuming after the countdown, it keeps input locked and the pause panel open until a countdown of its own ends; resuming at once, it unlocks input and closes the panel.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the player who resumed the match, announced in chat by the name the client’s list of players gives it, where afterCountdown is clear: to a player in the colour of an ally where the resumer is on its side and of an enemy otherwise, and to a client watching the match in the resumer’s side’s colour. 4294967295 announces no one. |
| how | 1-byte bits | |
| how.afterCountdown | bit 0 | Set where the match starts again after a countdown rather than at once. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (2)
In 1.0.0.129
Command 10 on events, sent by the server, reliable.
The header has no effect. Resuming after the countdown, it keeps input locked and the pause panel open until a countdown of its own ends; resuming at once, it unlocks input and closes the panel.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the player who resumed the match, announced in chat in their side’s colour where their champion is known; 4294967295 announces no one. |
| how | 1-byte bits | |
| how.afterCountdown | bit 0 | Set where the match starts again after a countdown rather than at once. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
Pause
What a client sends to hold a match. The header names no object: it carries zero.
In 1.0.0.124–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 167 |
| 1.0.0.125 | 168 |
A client sends it only where its own settings allow holding the match, and only while the match is not held.
No body.
Vectors (2)
In 1.0.0.126–1.0.0.129
Command 169 on requests, sent by the client, reliable.
A client sends the same values in every Pause, as each field states.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | A client writes 4294967295, the client id of no client. |
| timeLeft | i32 | A client leaves it unwritten; its bytes carry no meaning. |
| how | 1-byte bits | |
| how.tournament | bit 0 | A client sends it clear. |
| how.unused | bit 1 to 7 | A client leaves these bits unwritten; they carry no meaning. |
Vectors (1)
Resume
What a client sends to start a paused match again. The header names no object: it carries zero.
In 1.0.0.124–1.0.0.125
Command 10 on requests, sent by the client, reliable.
A client sends it only where its own settings allow holding the match, and only while the match is held.
No body.
Vectors (1)
In 1.0.0.126–1.0.0.129
Command 10 on requests, sent by the client, reliable.
A client clears delayed and leaves the other bits of how unwritten.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | A client writes 4294967295, the client id of no client. |
| how | 1-byte bits | |
| how.delayed | bit 0 | A client sends it clear. |
| how.unused | bit 1 to 7 | A client leaves these bits unwritten; they carry no meaning. |
Vectors (1)
Paused
What a server sends to put the match on hold. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 133 |
| 1.0.0.63–1.0.0.73 | 136 |
| 1.0.0.74–1.0.0.81 | 137 |
| 1.0.0.82–1.0.0.96 | 141 |
| 1.0.0.97 | 142 |
| 1.0.0.98–1.0.0.102 | 143 |
| 1.0.0.103 | 145 |
| 1.0.0.104–1.0.0.106 | 150 |
| 1.0.0.107–1.0.0.108 | 151 |
| 1.0.0.109 | 152 |
| 1.0.0.110 | 160 |
| 1.0.0.111–1.0.0.116 | 161 |
| 1.0.0.117–1.0.0.118 | 162 |
| 1.0.0.119–1.0.0.123 | 163 |
| 1.0.0.124 | 167 |
| 1.0.0.125 | 168 |
A client holds the match at once where it is not already held.
No body.
Vectors (17)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125
In 1.0.0.126–1.0.0.129
Command 169 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the client that asked for the hold; it applies only to a tournament’s hold. |
| timeLeft | i32 | The hold time left, in seconds, for any hold. A hold begins only where it is above zero and the match is not already held. |
| how | 1-byte bits | |
| how.tournament | bit 0 | Set for a tournament’s hold: as the hold begins, a client shows its tournament display, crediting seat. A hold still needs timeLeft above zero. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
GameEnded
What a server sends to end the match and say which side won. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.57
Command 14 on events, sent by the server, reliable.
A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. It ends the match on its screen and sends ClientFinished. A client fails where its own player does not yet exist.
| Field | Type | What it is |
|---|---|---|
| result | u8 | Nonzero where side 100 won, zero where side 200 did; a client counts a win where its own side is the one that won. |
In 1.0.0.58–1.0.0.95
Command 14 on events, sent by the server, reliable.
A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it shows an error and leaves as one abandoning the match. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.
| Field | Type | What it is |
|---|---|---|
| result | u8 | Nonzero where side 100 won, zero where side 200 did; a client counts a win where its own side is the one that won. |
Vectors (1)
In 1.0.0.96–1.0.0.109
Command 14 on events, sent by the server, reliable.
A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it first shows an error. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.
| Field | Type | What it is |
|---|---|---|
| result | u8 | Nonzero where side 100 won, zero where side 200 did; a client counts a win where its own side is the one that won. |
Vectors (1)
In 1.0.0.110–1.0.0.121
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 195 |
| 1.0.0.111–1.0.0.116 | 196 |
| 1.0.0.117–1.0.0.118 | 197 |
| 1.0.0.119–1.0.0.121 | 198 |
Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| result | u8 | Nonzero where side 100 won, zero where side 200 did; a client counts a win where its own side is the one that won. |
Vectors (4)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-121
In 1.0.0.122–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.122 | 198 |
| 1.0.0.123 | 199 |
| 1.0.0.124 | 204 |
| 1.0.0.125 | 205 |
Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| result | 1-byte bits | |
| result.side100Won | bit 0 | Set where side 100 won, clear where side 200 did. A client counts a win where this names its own side, and a loss otherwise. |
| result.unused | bit 1 to 7 | A client does nothing with this bit. |
Vectors (4)
one-on-1-0-0-122, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125
In 1.0.0.126–1.0.0.127
Command 206 on events, sent by the server, reliable.
Arriving while the match still loads, it counts as a win or loss for the player’s side, and the client hides its window and leaves at once; a client with no champion of its own first shows a message and counts neither. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| result | 1-byte bits | |
| result.side100Won | bit 0 | Set where side 100 won, clear where side 200 did. A client counts a win where this names its own side, and a loss otherwise. |
| result.unused | bit 1 to 7 | A client does nothing with this bit. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 206 on events, sent by the server, reliable.
Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.
| Field | Type | What it is |
|---|---|---|
| result | 1-byte bits | |
| result.side100Won | bit 0 | Set where side 100 won, clear where side 200 did. |
| result.unused | bit 1 to 7 | Unused; a server writes zero. |
ClientFinished
What a client sends when it has finished with the match.
In 1.0.0.25–1.0.0.95
Command 17 on requests, sent by the client, reliable.
A client sends it each time GameEnded arrives.
No body.
Vectors (1)
In 1.0.0.96–1.0.0.109
Command 17 on requests, sent by the client, reliable.
A client sends it each time GameEnded arrives once the match has started, and not for one that arrives while the match still loads.
No body.
Vectors (1)
In 1.0.0.110–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 137 |
| 1.0.0.111–1.0.0.116 | 138 |
| 1.0.0.117–1.0.0.118 | 139 |
| 1.0.0.119–1.0.0.123 | 140 |
| 1.0.0.124–1.0.0.125 | 144 |
| 1.0.0.126–1.0.0.129 | 145 |
It is sent once, at the end.
No body.
VictoryDance
What a server sends to set units moving as winners or losers do. It ends nothing and changes nothing else on screen. The header carries zero.
In 1.0.0.123–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.123 | 198 |
| 1.0.0.124 | 203 |
| 1.0.0.125 | 204 |
| 1.0.0.126–1.0.0.129 | 205 |
| Field | Type | What it is |
|---|---|---|
| orderWon | u8 | Nonzero where side 100 won, zero where side 200 won. |
Exit
What a client sends as it leaves. It carries nothing of its own.
In 1.0.0.25–1.0.0.57
Command 115 on requests, sent by the client, reliable.
A client sends it once, as it leaves without a result: as its player confirms quitting or the window is asked to close, or as its player gives up reconnecting after the connection is lost, or loses it where reconnecting is turned off. It sends none after GameEnded, and none on Shutdown or BotKick.
No body.
In 1.0.0.58–1.0.0.62
Command 115 on requests, sent by the client, reliable.
A client sends it once, as it leaves without a result while the match runs: as its player quits from the options menu or closes the window, gives up reconnecting after the connection is lost, or dismisses the notice that it was disconnected for being away. It sends none while the match still loads, none after GameEnded, and none on Shutdown or BotKick.
No body.
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 118 |
| 1.0.0.74–1.0.0.81 | 119 |
A client sends it as it leaves as one abandoning the match: as its player confirms quitting or closes the window, as a reconnection fails, or on Shutdown or BotKick.
No body.
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 123 on requests, sent by the client, reliable.
A client sends it as it leaves as one abandoning the match: as its player confirms quitting or closes the window, or as a reconnection fails.
No body.
Vectors (1)
In 1.0.0.97–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 124 |
| 1.0.0.103–1.0.0.106 | 126 |
| 1.0.0.107–1.0.0.108 | 127 |
| 1.0.0.109 | 128 |
| 1.0.0.110 | 140 |
| 1.0.0.111–1.0.0.116 | 141 |
| 1.0.0.117–1.0.0.118 | 142 |
| 1.0.0.119–1.0.0.123 | 143 |
| 1.0.0.124–1.0.0.125 | 147 |
| 1.0.0.126–1.0.0.129 | 148 |
A client sends it as it leaves as one abandoning the match: as its player confirms quitting or closes the window, as a reconnection fails, or on Shutdown or BotKick.
No body.
PlayerDisconnected
What a server sends as a player’s client drops out. The header carries zero.
In 1.0.0.25–1.0.0.62
Command 116 on events, sent by the server, reliable.
A client shows a chat notice naming the player that client id belongs to, whenever its interface exists: in a neutral colour where it has no champion of its own, and otherwise coloured for whether that player is on its own side.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The player’s client id, matched against the client id CreateChampion gave each champion the client knows. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 119 |
| 1.0.0.74–1.0.0.81 | 120 |
A client shows a chat notice naming the player in their side’s colour, and nothing where player names no champion it knows, names its own champion, or the match is not under way.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The player’s champion, matched against the owner of each champion the client knows. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 124 on events, sent by the server, reliable.
A client shows a chat notice naming the player that client id belongs to, whenever its interface exists: in a neutral colour where it has no champion of its own, and otherwise coloured for whether that player is on its own side.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The player’s client id, matched against the client id CreateChampion gave each champion the client knows. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 125 |
| 1.0.0.103–1.0.0.106 | 127 |
| 1.0.0.107–1.0.0.108 | 128 |
| 1.0.0.109 | 129 |
| 1.0.0.110 | 151 |
| 1.0.0.111–1.0.0.116 | 152 |
| 1.0.0.117–1.0.0.118 | 153 |
| 1.0.0.119–1.0.0.123 | 154 |
| 1.0.0.124 | 158 |
| 1.0.0.125 | 159 |
A client shows a chat notice naming the player in their side’s colour, and nothing where player names no champion it knows, names its own champion, or the match is not under way.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The player’s champion, matched against the owner of each champion the client knows. |
In 1.0.0.126–1.0.0.127
Command 160 on events, sent by the server, reliable.
A client shows a chat notice naming the player that client id belongs to, whenever its interface exists: coloured for whether that player is on its own side where it has a champion of its own and is not watching the match, and otherwise in that player’s side’s colour.
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The player’s client id, matched against the client id CreateChampion gave each champion the client knows. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 160 on events, sent by the server, reliable.
A client shows a chat notice naming the player in their side’s colour, and nothing where player names no champion it knows, names its own champion, or the match is not under way.
| Field | Type | What it is |
|---|---|---|
| champion | u32 | The player’s champion. |
ReconnectedInMatch
What a client sends right after the server answers its registration. The header carries zero.
In 1.0.0.25–1.0.0.62
Command 117 on requests, sent by the client, reliable.
A client dropped while playing asks its player whether to reconnect; where the drop gives inactivity or another reason, it only says it cannot reconnect. One dropped at any other time closes.
| Field | Type | What it is |
|---|---|---|
| loading | u8 | Zero while the client is playing, in the state StartGame puts it in; 1 at any other time, including after GameEnded. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 120 |
| 1.0.0.74–1.0.0.81 | 121 |
A client sends it once it has connected again to a match it was playing. A client dropped while playing reconnects by itself; one dropped while loading leaves instead.
| Field | Type | What it is |
|---|---|---|
| loading | u8 | Zero once the client has taken StartGame, 1 before it. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 125 on requests, sent by the client, reliable.
A client sends it once it has connected again to a match it was playing. A client dropped while playing reconnects by itself; one dropped while loading leaves instead.
| Field | Type | What it is |
|---|---|---|
| loading | u8 | Zero while the match StartGame began is running, 1 otherwise: before StartGame, and once the match has ended. |
Vectors (1)
In 1.0.0.97–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 126 |
| 1.0.0.103–1.0.0.106 | 128 |
| 1.0.0.107–1.0.0.108 | 129 |
| 1.0.0.109 | 130 |
| 1.0.0.110 | 155 |
| 1.0.0.111–1.0.0.116 | 156 |
| 1.0.0.117–1.0.0.118 | 157 |
| 1.0.0.119–1.0.0.123 | 158 |
| 1.0.0.124 | 162 |
| 1.0.0.125 | 163 |
| 1.0.0.126–1.0.0.129 | 164 |
A client sends it once it has connected again to a match it was playing. A client dropped while playing reconnects by itself; one dropped while loading leaves instead.
| Field | Type | What it is |
|---|---|---|
| loading | u8 | Zero once the client has taken StartGame, 1 before it. |
Reconnected
What a server sends to say a client has reconnected. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 118 |
| 1.0.0.63–1.0.0.73 | 121 |
| 1.0.0.74–1.0.0.81 | 122 |
| 1.0.0.82–1.0.0.96 | 126 |
| 1.0.0.97–1.0.0.102 | 127 |
| 1.0.0.103–1.0.0.106 | 129 |
| 1.0.0.107–1.0.0.108 | 130 |
| 1.0.0.109 | 131 |
| 1.0.0.110–1.0.0.129 | 16 |
| Field | Type | What it is |
|---|---|---|
| client | u32 | The client, by the seat it occupies. |
ClockConvergence
What a server sends about how its clock and a client’s are being brought together. The header carries zero.
In 1.0.0.25–1.0.0.127
Carried on clock, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 76 |
| 1.0.0.63–1.0.0.73 | 82 |
| 1.0.0.74–1.0.0.81 | 83 |
| 1.0.0.82–1.0.0.96 | 86 |
| 1.0.0.97–1.0.0.102 | 87 |
| 1.0.0.103–1.0.0.106 | 88 |
| 1.0.0.107–1.0.0.108 | 89 |
| 1.0.0.109 | 90 |
| 1.0.0.110 | 114 |
| 1.0.0.111–1.0.0.116 | 115 |
| 1.0.0.117–1.0.0.118 | 116 |
| 1.0.0.119–1.0.0.123 | 117 |
| 1.0.0.124–1.0.0.127 | 121 |
| Field | Type | What it is |
|---|---|---|
| clientTime | f32 | The client’s clock, in seconds, as the client reported it. A client sets its clock offset from it: its running round trip value, less half of its own clock’s reading less this value. |
| roundTrip | f32 | The round trip time the server measures, in seconds. A client blends it into a running value, keeping 0.8 of the old and adding 0.1 of this. |
In 1.0.0.128–1.0.0.129
Command 121 on clock, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| clientTime | f32 | The client’s clock, in seconds, as the client reported it. |
| roundTrip | f32 | The round trip time the server measures, in seconds. |
Combat
Attacks, damage, death and coming back. Spells are in Spells.
Attacking
A server says a unit is swinging at another with Attack, or with
AttackFrom, which also says where the swinging unit stands. StopAttack
breaks an attack off. AttackSpeedBounds puts a ceiling or a floor on how fast a
unit attacks.
After StopAttack, a client clears the unit’s attack whatever the message’s
flags ask besides.
A client moves the attacker to the place AttackFrom gives only where it
stands more than 400 units from it.
A client asks its champion to attack with a MoveOrder naming the unit (see
Movement). What the player then sees is what a server sends: the
champion walking into range along a WaypointGroup, a swing for each Attack,
and what each Damage shows.
How long a swing takes comes from the champion’s data and its attack speed.
A client ignores an Attack whose target it does not hold.
Damage shows a figure for the results that carry one, normal and critical;
zero is the result that shows the unit as invulnerable, not a plain hit.
Of the other results of Damage, 1 shows nothing, 2 a dodge and 5 a miss; 3
is critical, and 4 and any above 5 are normal.
In 1.0.0.126–1.0.0.129
A client never walks its champion into range by itself: a server sends the
WaypointGroupthat takes it there.
In 1.0.0.126–1.0.0.129
A swing starts later by the timing byte of its
Attackless 128, in hundredths of a second.
TargetUnit draws a unit’s targeting beam at what it is attacking.
In 1.0.0.25–1.0.0.96
Only a turret takes
TargetUnit; every other unit ignores it.
TargetHeldChampion marks a unit as attacking the client’s own champion: a
client sets the mark only where the message names that champion, and clears
it for any other. A client takes it apart from TargetUnit.
In 1.0.0.126–1.0.0.129
Any unit takes
TargetUnit, whatever it is attacking.
HoverTarget and HoverIndicator set and show the unit a unit’s hover
indicator points at, and AttackIndicators shows or hides a unit’s attack
indicators.
A champion’s clicks can be made to attack the ground with GroundAttackMode.
Damage
A server reports damage with Damage.
A client shows nothing for Damage unless it holds the unit hurt; it need not
hold the unit dealing it.
Death
A unit’s death is UnitDied, a champion’s ChampionDied, a building’s
BuildingDied, and an inhibitor’s InhibitorDied. ForceDeath puts a unit
into its death.
A client ignores UnitDied or ChampionDied naming a unit already dead, and
puts a unit down only where a killer is named.
A killer a client does not hold still puts the unit down.
In 1.0.0.25–1.0.0.96
Nothing in
UnitDiedleaves the unit standing: every unit it puts down dies.
In 1.0.0.58–1.0.0.129
A death that credits no killer still stops the unit’s cast and attack.
In 1.0.0.126–1.0.0.129
Either
UnitDiedorChampionDiedcan leave the unit standing as a husk rather than dead, without its death animation or death screen.
How long a champion stays down is DeathTimer. Whether a client draws the world
without colour while its champion is down is GreyscaleWhenDead. What led to a
death is DeathHistory, which a client lays out for its player. An inhibitor’s
state, and how long it lasts, is InhibitorState.
Coming back
Revived puts a champion back on the field.
In 1.0.0.25–1.0.0.96
A client reads nothing from
RevivedorRespawned: each brings the champion back where it stands.
In 1.0.0.126–1.0.0.129
A server can instead bring a dead champion back at a place of its choosing with
Respawned, which keeps the champion’s level, gold and spell ranks and restores its health.
Using a unit
A client sends UseObject as its player right-clicks a unit that can be used.
In 1.0.0.126
A client sends
UseObjectat no other time.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Attack
What a server sends to say a unit is swinging at another. The header names the unit acting.
In 1.0.0.25–1.0.0.73
Command 53 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it, and drops the whole message where it does not know this unit. |
| timing | f32 | A shift in time, in seconds, from the moment the message arrives. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. |
| slot | u8 | Which of the unit’s attacks this is. |
Vectors (1)
In 1.0.0.74–1.0.0.78
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | f32 | A shift in time, in seconds, from the moment the message arrives. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. |
| slot | u8 | Which of the unit’s attacks this is. |
Vectors (1)
In 1.0.0.79–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.79–1.0.0.81 | 54 |
| 1.0.0.82–1.0.0.96 | 57 |
| 1.0.0.97–1.0.0.102 | 58 |
| 1.0.0.103–1.0.0.106 | 59 |
| 1.0.0.107–1.0.0.109 | 60 |
| 1.0.0.110–1.0.0.129 | 13 |
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | u8 | A shift in time: the value less 128, in hundredths of a second, from -1.28 to 1.27; 128 shifts nothing. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. |
| slot | u8 | Which of the unit’s attacks this is. |
AttackFrom
What a server sends to say a unit is swinging at another, carrying where the swinging unit stands as well as what it swings at. The header names the unit acting.
In 1.0.0.25–1.0.0.57
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | f32 | A shift in time, in seconds, from the moment the message arrives. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. |
| slot | u8 | Which of the unit’s attacks this is. |
| fromX | f32 | Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, measured along the ground alone, a client first moves it there; nearer, the point has no effect. |
| fromY | f32 | Where it stands, in height, in world units. |
| fromZ | f32 | Where it stands, along the other, in world units. |
In 1.0.0.58–1.0.0.60
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it, and drops the whole message where it does not know this unit. |
| timing | f32 | A shift in time, in seconds, from the moment the message arrives. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. |
| slot | u8 | Which of the unit’s attacks this is. |
| fromX | f32 | Where the swinging unit stands, along one ground axis, in world units. Where the point is on ground a unit can walk, a client drops any path the unit was following and makes the point where its movement ends, at zero speed; where the unit stands more than 400 units from it, measured along the ground alone, the client also places the unit there at once. |
| fromY | f32 | Where it stands, in height, in world units. |
| fromZ | f32 | Where it stands, along the other, in world units. |
Vectors (1)
In 1.0.0.61–1.0.0.78
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 54 |
| 1.0.0.74–1.0.0.78 | 55 |
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | f32 | A shift in time, in seconds, from the moment the message arrives. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. Zero for a swing that throws none. |
| slot | u8 | Which of the unit’s attacks this is. |
| unread | bytes, 4 | A client reads nothing here. A server writes zero. |
| fromX | f32 | Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, a client first moves it there; nearer, the point has no effect. |
| fromY | f32 | Where it stands, in height, in world units. |
| fromZ | f32 | Where it stands, along the other, in world units. |
Vectors (2)
In 1.0.0.79–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.79–1.0.0.81 | 55 |
| 1.0.0.82–1.0.0.96 | 58 |
| 1.0.0.97–1.0.0.102 | 59 |
| 1.0.0.103–1.0.0.106 | 60 |
| 1.0.0.107–1.0.0.109 | 61 |
| 1.0.0.110–1.0.0.123 | 28 |
| 1.0.0.124–1.0.0.127 | 29 |
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | u8 | A shift in time: the value less 128, in hundredths of a second, from -1.28 to 1.27; 128 shifts nothing. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. Zero for a swing that throws none. |
| slot | u8 | Which of the unit’s attacks this is. |
| fromX | f32 | Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, a client first moves it there; nearer, the point has no effect. |
| fromZ | f32 | Where it stands, along the other, in world units. |
In 1.0.0.128–1.0.0.129
Command 29 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit swung at. A client throws the swing at it. |
| timing | u8 | A shift in time: the value less 128, in hundredths of a second, from -1.28 to 1.27; 128 shifts nothing. It moves when the swing lets go and ends, and when the unit may next attack. |
| missile | u32 | The name the missile this swing throws will answer to. Zero for a swing that throws none. |
| slot | u8 | Which of the unit’s attacks this is. |
| fromX | f32 | Where the swinging unit stands, along one ground axis, in world units. |
| fromZ | f32 | Where it stands, along the other, in world units. |
StopAttack
What a server sends to break off an attack a unit is making. The header names the unit acting.
In 1.0.0.25–1.0.0.73
Command 48 on events, sent by the server, reliable.
Whatever the flags, a client then clears the unit’s attack.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.keepAnimating | bit 0 | Set to let the attack’s animation play on after the stop. It applies only where forceStop is clear. |
| how.forceCast | bit 1 | Set to make the attack land first where it has not already. |
| how.forceStop | bit 2 | Set to stop the current cast outright; clear, a client stops the attack the ordinary way. |
| how.summonerSpell | bit 3 | Picks which spells the stop applies to: set, the summoner spells; clear, the unit’s own. A unit with no summoner spells, such as any unit that is not a champion, stops nothing when this is set. |
| how.destroyMissile | bit 4 | Set to destroy the attack’s missile, where it has one. It applies only where forceStop is set and a cast is under way. |
| how.unused | bit 5 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.74–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 49 |
| 1.0.0.82–1.0.0.96 | 52 |
| 1.0.0.97–1.0.0.102 | 53 |
| 1.0.0.103–1.0.0.106 | 54 |
| 1.0.0.107–1.0.0.109 | 55 |
| 1.0.0.110–1.0.0.116 | 54 |
| 1.0.0.117–1.0.0.118 | 55 |
| 1.0.0.119–1.0.0.123 | 56 |
| 1.0.0.124–1.0.0.127 | 57 |
Whatever the flags, a client then clears the unit’s attack.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.keepAnimating | bit 0 | Set to let the attack’s animation play on after the stop. |
| how.forceCast | bit 1 | Set to make the attack land first where it has not already. |
| how.forceStop | bit 2 | Set to stop the current cast outright; clear, a client stops the attack the ordinary way. |
| how.summonerSpell | bit 3 | Picks which spells the stop applies to: set, the summoner spells; clear, the unit’s own. A unit with no summoner spells, such as any unit that is not a champion, stops nothing when this is set. |
| how.destroyMissile | bit 4 | Set to destroy the attack’s missile, where it has one. |
| how.unused | bit 5 to 7 | Unused; a server writes zero. |
In 1.0.0.128–1.0.0.129
Command 57 on events, sent by the server, reliable.
Whatever the flags, a client then clears the unit’s attack.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.keepAnimating | bit 0 | Set to let the attack’s animation play on after the stop. |
| how.forceCast | bit 1 | Set to make the attack land first where it has not already. |
| how.forceStop | bit 2 | Set to stop the attack outright; keepAnimating, forceCast and destroyMissile still apply, so an attack not yet landed lands first where forceCast is set. Clear, a client may keep the attack going, by the unit’s state and the attack’s own data. |
| how.summonerSpell | bit 3 | Set where the slot stopped is a summoner spell’s. |
| how.destroyMissile | bit 4 | Set to destroy the attack’s missile, where it has one. |
| how.unused | bit 5 to 7 | Unused; a server writes zero. |
Damage
What a server sends to say one unit hurt another. The header names the unit hurt, as target does.
In 1.0.0.25–1.0.0.109
Command 23 on events, sent by the server, reliable.
A client shows the figure, but the health it shows for the unit is what replication carries, and this message leaves it as it was.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.result | bit 0 to 6 | How the damage landed, and so what a client shows over the unit hurt: 0 the word for invulnerable, 1 nothing, 2 the word for a dodge, 3 the amount as a critical strike, 4 the amount, and 5 the word for a miss; any value above 5 shows as 4. A client shows the amount cut down to a whole number. |
| how.unused | bit 7 | Unused; a server writes zero. |
| target | u32 | The unit hurt. |
| source | u32 | The unit dealing it. A client shows nothing, notices included, unless it holds target and target can be attacked; it does not need to hold source, and a champion source has the amount added to its damage dealt where result is 3, 4 or above 5. |
| amount | f32 | How much. |
Vectors (2)
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 99 |
| 1.0.0.117–1.0.0.118 | 100 |
| 1.0.0.119–1.0.0.123 | 101 |
| 1.0.0.124–1.0.0.127 | 104 |
A client shows the figure and nothing more: the health it shows for the unit is what replication carries, and this message leaves it as it was.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.result | bit 0 to 6 | How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount; any value above 5 shows as 4. |
| how.unused | bit 7 | Unused; a server writes zero. |
| target | u32 | The unit hurt. |
| source | u32 | The unit dealing it. A client shows nothing, notices included, unless it holds target and target can be attacked; it does not need to hold source, and a champion source has the amount added to its damage dealt. |
| amount | f32 | How much. |
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, a-hit-on-1-0-0-126
In 1.0.0.128
Command 104 on events, sent by the server, reliable.
A client shows the figure and nothing more: the health it shows for the unit is what replication carries, and this message leaves it as it was.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.result | bit 0 to 6 | How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount. |
| how.unused | bit 7 | Unused; a server writes zero. |
| target | u32 | The unit hurt. |
| source | u32 | The unit dealing it. A client shows nothing, notices included, unless it holds both target and source and target can be attacked; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt. |
| amount | f32 | How much. |
Vectors (1)
In 1.0.0.129
Command 104 on events, sent by the server, reliable.
A client shows the figure and nothing more: the health it shows for the unit is what replication carries, and this message leaves it as it was.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.result | bit 0 to 6 | How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount. |
| how.unused | bit 7 | Unused; a server writes zero. |
| target | u32 | The unit hurt. |
| source | u32 | The unit dealing it. A client shows nothing, notices included, unless it holds both target and source; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt. |
| amount | f32 | How much. |
TargetUnit
What a server sends to say what a unit is attacking, whatever the unit attacked is. A client takes down whatever it was drawing for that unit’s last target and draws for the new one where the target and the unit’s own settings allow. The header names the unit acting.
In 1.0.0.25–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 69 |
| 1.0.0.74–1.0.0.81 | 70 |
| 1.0.0.82–1.0.0.96 | 73 |
| 1.0.0.97–1.0.0.102 | 74 |
| 1.0.0.103–1.0.0.106 | 75 |
| 1.0.0.107–1.0.0.109 | 76 |
| 1.0.0.110 | 103 |
| 1.0.0.111–1.0.0.116 | 104 |
| 1.0.0.117–1.0.0.118 | 105 |
| 1.0.0.119–1.0.0.123 | 106 |
Only a turret takes it, drawing its beam to target.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit being attacked, or zero where it is attacking nothing. |
In 1.0.0.124–1.0.0.129
Command 109 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit being attacked, or zero where it is attacking nothing. |
Vectors (1)
TargetHeldChampion
What a server sends to mark that a unit is attacking a champion, or to take the mark away. The header names the unit. TargetUnit draws the targeting beam and never touches this mark.
In 1.0.0.25–1.0.0.73
Command 70 on events, sent by the server, reliable.
A client marks the unit where target is its own champion, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark. A client fails on a nonzero target where it has no player of its own.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The champion being attacked. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 71 on events, sent by the server, reliable.
A client marks the unit where target is nonzero, names a champion the client holds and the unit is on the other side, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The champion being attacked. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 74 on events, sent by the server, reliable.
A client marks the unit where target is nonzero and is the client’s own champion, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The champion being attacked. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 75 |
| 1.0.0.103–1.0.0.106 | 76 |
| 1.0.0.107–1.0.0.109 | 77 |
| 1.0.0.110 | 191 |
| 1.0.0.111–1.0.0.116 | 192 |
| 1.0.0.117–1.0.0.118 | 193 |
| 1.0.0.119–1.0.0.123 | 194 |
| 1.0.0.124 | 198 |
| 1.0.0.125 | 199 |
A client marks the unit where target is nonzero, names a champion the client holds and the unit is on the other side, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The champion being attacked. |
In 1.0.0.126–1.0.0.129
Command 200 on events, sent by the server, reliable.
A client marks the unit only where target is its own champion, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The champion being attacked. |
Vectors (1)
UnitDied
What a server sends to say a unit died, to everyone who can see it. The header names the unit this is about.
In 1.0.0.25–1.0.0.95
Command 34 on events, sent by the server, reliable.
A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer is on another side.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. |
| damageType | u8 | Unused; a server writes zero. |
| damageSource | u8 | Unused; a server writes zero. |
| stayDown | f32 | How long the unit stays down, in seconds. |
Vectors (1)
In 1.0.0.96–1.0.0.102
Command 34 on events, sent by the server, reliable.
A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer, or the unit that owns killer, is the client’s own champion and on another side.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. |
| damageType | u8 | Unused; a server writes zero. |
| damageSource | u8 | Unused; a server writes zero. |
| stayDown | f32 | How long the unit stays down, in seconds. |
Vectors (1)
In 1.0.0.103–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.103–1.0.0.109 | 34 |
| 1.0.0.110 | 157 |
| 1.0.0.111–1.0.0.116 | 158 |
| 1.0.0.117–1.0.0.118 | 159 |
| 1.0.0.119–1.0.0.123 | 160 |
| 1.0.0.124 | 164 |
| 1.0.0.125 | 165 |
Where killer names a unit it knows, a client announces the kill for that unit, then the one kind picks. Where the unit is not already dead, it cancels the unit’s cast and attack, and only where killer is nonzero puts the unit down, by stayDown and standing.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. |
| damageType | u8 | Unused; a server writes zero. |
| damageSource | u8 | Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero. |
| stayDown | f32 | How long the unit stays down, in seconds. |
| standing | u8 | Any nonzero value leaves the unit standing rather than dead. A champion then plays no death animation; minions and turrets play theirs whatever this says. |
In 1.0.0.126–1.0.0.127
Command 166 on events, sent by the server, reliable.
Where the unit is already dead, a client does nothing with the message, and announces nothing. Otherwise it cancels the unit’s cast and attack; then, only where killer is nonzero, it puts the unit down by stayDown and standing and announces the death, credited to no unit where it does not hold killer. Whatever the unit’s kind adds follows.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. |
| damageType | u8 | Unused; a server writes zero. |
| damageSource | u8 | Unused; a server writes zero. |
| stayDown | f32 | How long the unit stays down, in seconds. |
| standing | u8 | Any nonzero value leaves the unit standing rather than dead. A champion then plays no death animation; minions and turrets play theirs whatever this says. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 166 on events, sent by the server, reliable.
Where killer names a unit it knows, a client announces the kill for that unit, then the one kind picks. Where the unit is not already dead, it cancels the unit’s cast and attack, and only where killer is nonzero puts the unit down, by stayDown and standing.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. |
| damageType | u8 | Unused; a server writes zero. |
| damageSource | u8 | Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero. |
| stayDown | f32 | How long the unit stays down, in seconds. |
| standing | u8 | Set to leave the unit standing as a husk rather than dead: no time of death, and for a champion no death animation and no death screen. A turret kept after death behaves so whatever this says. Any nonzero value sets it. |
ChampionDied
What a server sends to say a champion died. The header names the unit this is about.
In 1.0.0.107–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.107–1.0.0.109 | 35 |
| 1.0.0.110–1.0.0.116 | 92 |
| 1.0.0.117–1.0.0.118 | 93 |
| 1.0.0.119–1.0.0.123 | 94 |
A client ignores it where killer is zero or the champion is already dead.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. Where it names the champion that died, a client still plays the death. |
| damageType | u8 | Unused; a server writes zero. Values: 0 physical, 1 magic, 2 true. |
| damageSource | u8 | Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero. Values: 0 raw, 1 internalRaw, 2 periodic, 3 proc, 4 reactive, 5 onDeath, 6 spell, 7 attack, 8 default, 9 areaSpell, 10 persistentSpell, 11 pet. |
| stayDown | f32 | How long the champion stays down, in seconds. A client counts its respawn timer down from it. |
| how | 1-byte bits | |
| how.zombie | bit 0 | Any value other than zero leaves the champion standing in a zombie state rather than dead, with no death animation. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
In 1.0.0.124–1.0.0.127
Command 97 on events, sent by the server, reliable.
A client ignores it where killer is zero or the champion is already dead.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. Where it names the champion that died, a client still plays the death. |
| damageType | u8 | Unused; a server writes zero. Values: 0 physical, 1 magic, 2 true. |
| damageSource | u8 | Unused; a server writes zero. Values: 0 raw, 1 internalRaw, 2 periodic, 3 proc, 4 reactive, 5 onDeath, 6 spell, 7 attack, 8 default, 9 areaSpell, 10 persistentSpell, 11 pet. |
| stayDown | f32 | How long the champion stays down, in seconds. A client counts its respawn timer down from it. |
| how | 1-byte bits | |
| how.zombie | bit 0 | Any value other than zero leaves the champion standing in a zombie state rather than dead, with no death animation. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 97 on events, sent by the server, reliable.
A client ignores it where killer is zero or the champion is already dead.
| Field | Type | What it is |
|---|---|---|
| killer | u32 | The unit credited with the death. Where it names the champion that died, a client still plays the death. |
| damageType | u8 | Unused; a server writes zero. Values: 0 physical, 1 magic, 2 true. |
| damageSource | u8 | Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero. Values: 0 raw, 1 internalRaw, 2 periodic, 3 proc, 4 reactive, 5 onDeath, 6 spell, 7 attack, 8 default, 9 areaSpell, 10 persistentSpell, 11 pet. |
| stayDown | f32 | How long the champion stays down, in seconds. A client counts its respawn timer down from it. |
| how | 1-byte bits | |
| how.zombie | bit 0 | Set to leave the champion standing in a zombie state rather than dead: no death animation and no death screen. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
BuildingDied
What a server sends when a building is destroyed. The header names the unit this is about.
In 1.0.0.25–1.0.0.60
Command 73 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| attacker | u32 | The unit that destroyed it. A client reads nothing here. |
Vectors (1)
In 1.0.0.61–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.62 | 73 |
| 1.0.0.63–1.0.0.73 | 79 |
| 1.0.0.74–1.0.0.81 | 80 |
| Field | Type | What it is |
|---|---|---|
| attacker | u32 | The unit that destroyed it. |
Vectors (4)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81
In 1.0.0.82–1.0.0.96
Command 83 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| attacker | u32 | The unit that destroyed it. A client reads it only for a nexus; for any other building it reads nothing of the message after the header. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 84 |
| 1.0.0.103–1.0.0.106 | 85 |
| 1.0.0.107–1.0.0.108 | 86 |
| 1.0.0.109 | 87 |
| 1.0.0.110 | 134 |
| 1.0.0.111–1.0.0.116 | 135 |
| 1.0.0.117–1.0.0.118 | 136 |
| 1.0.0.119–1.0.0.123 | 137 |
| 1.0.0.124–1.0.0.125 | 141 |
| Field | Type | What it is |
|---|---|---|
| attacker | u32 | The unit that destroyed it. |
In 1.0.0.126–1.0.0.129
Command 142 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| attacker | u32 | The unit that destroyed it. A client reads nothing here. |
ForceDeath
What a server sends to put a unit into its death. The header names the unit.
In 1.0.0.103–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.103–1.0.0.106 | 35 |
| 1.0.0.107–1.0.0.109 | 36 |
| 1.0.0.110–1.0.0.123 | 29 |
| 1.0.0.124–1.0.0.127 | 30 |
Nothing follows the header: a client marks the unit dead and starts its death at once, for no set time.
No body.
Vectors (4)
one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-123, one-on-1-0-0-126
GreyscaleWhenDead
What a server sends to say whether a client draws the world without colour while its champion is down. The header names a champion: that of the player it is sent to.
In 1.0.0.25–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 170 |
| 1.0.0.74–1.0.0.81 | 171 |
| 1.0.0.82–1.0.0.96 | 175 |
| 1.0.0.97 | 176 |
| 1.0.0.98–1.0.0.102 | 177 |
| 1.0.0.103 | 179 |
| 1.0.0.104–1.0.0.106 | 185 |
| 1.0.0.107–1.0.0.108 | 186 |
| 1.0.0.109 | 187 |
| 1.0.0.110 | 169 |
| 1.0.0.111–1.0.0.116 | 170 |
| 1.0.0.117–1.0.0.118 | 171 |
| 1.0.0.119–1.0.0.123 | 172 |
| 1.0.0.124 | 176 |
| 1.0.0.125 | 177 |
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.enabled | bit 0 | Set where the world is drawn without colour. Clear, it does not stop a client drawing the world without colour while its champion is down. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
In 1.0.0.126–1.0.0.129
Command 178 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.enabled | bit 0 | Set where a client draws the world without colour while its champion is down; clear, it does not use that look. A client reads it only on its own champion. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (1)
DeathHistory
What a server sends to say what led to a death, so the client can lay it out. The header names the unit this is about.
In 1.0.0.25–1.0.0.57
Command 112 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
In 1.0.0.58–1.0.0.60
Command 112 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero; a killer it does not hold is shown with no name. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed: 1 names the killer as a minion, 2 as a turret, and any other value by the killer’s own name. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range. A client compares it with the target’s side, 0 for side 100 and 1 for side 200, to sort the entry into one of two groups in its death summary. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums the physical and magical damage of two damageDealt entries where this, sourceKind and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health; a client shows it for healCast alone. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives; a client shows it by name for healCast alone. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives; a client shows it by name for healCast alone. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives. With parentSource, it names the group of the death summary the entry goes in. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (1)
In 1.0.0.61–1.0.0.62
Command 112 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (1)
In 1.0.0.63–1.0.0.71
Command 115 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (1)
In 1.0.0.72–1.0.0.95
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.72–1.0.0.73 | 115 |
| 1.0.0.74–1.0.0.81 | 116 |
| 1.0.0.82–1.0.0.95 | 120 |
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (4)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-86
In 1.0.0.96
Command 120 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero; where it does not hold this unit, it keeps the history with no killer and shows no killer name. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed. 1 to 4 each show a fixed label of the client’s own, whether or not it holds killer. 5 shows the killer’s champion name where the client holds killer and it is a champion. Any other value shows the killer’s own name where the client holds it, and a fixed placeholder otherwise. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. A client does not check it against the message’s own length, so a server keeps it within the message and starts every entry inside these bytes. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. A client fails where it claims more entries than blobLength holds. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. A client fails where it holds the source but not this unit. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| entries[].kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (1)
In 1.0.0.97–1.0.0.98
Command 121 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| entries[].kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (1)
In 1.0.0.99–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 121 |
| 1.0.0.103 | 123 |
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 78, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| entries[].kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (2)
In 1.0.0.104–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 123 |
| 1.0.0.107–1.0.0.108 | 124 |
| 1.0.0.109 | 125 |
A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 82, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| entries[].kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (3)
In 1.0.0.110–1.0.0.123
Command 35 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold still lets the entries apply. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 84, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened, 83 pointNeutralized, 84 pointCaptured. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| entries[].kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| entries[].kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (1)
In 1.0.0.124–1.0.0.125
Command 36 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold still lets the entries apply. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 96, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | The reward, and who shared it. |
| entries[].kill.gold | f32 | The gold the kill gave. | |
| entries[].kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| entries[].kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (1)
In 1.0.0.126–1.0.0.127
Command 36 on events, sent by the server, reliable.
A client ignores the whole message where killer is zero; a killer it does not hold still lets the entries apply. Each entry’s size after source follows from event alone.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. A client ignores the whole message where this is zero. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 98, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | The reward, and who shared it. |
| entries[].kill.gold | f32 | The gold the kill gave. | |
| entries[].kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| entries[].kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (3)
a-third-on-1-0-0-126, another-on-1-0-0-126, one-on-1-0-0-126
In 1.0.0.128
Command 36 on events, sent by the server, reliable.
A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 98, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | The reward, and who shared it. |
| entries[].kill.gold | f32 | The gold the kill gave. | |
| entries[].kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| entries[].kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (1)
In 1.0.0.129
Command 36 on events, sent by the server, reliable.
A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.
| Field | Type | Present when | What it is |
|---|---|---|---|
| killer | u32 | The unit credited with the death. | |
| span | f32 | The time the entries below cover, in seconds. | |
| sourceType | u32 | What sort of source the killer was. A client keeps only the low 4 bits, signed. | |
| blobLength | u32 | How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries. A client reads it as signed: from 2147483648 up it reads nothing more. | |
| entryCount | u32 | How many entries follow. Read as signed: from 2147483648 up it parses no entries. | |
| entries | count in entryCount × record | What happened to the unit before it died, packed one after another. | |
| entries[].time | f32 | When it happened, in match seconds. | |
| entries[].count | u16 | How many times. | |
| entries[].event | u8 | Which event, from 0 to 101, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 startNoticeThree, 85 scoreboardOpened. | |
| entries[].source | u32 | The unit that did it. | |
| entries[].target | u32 | The unit it was done to. | |
| entries[].damage | record | event = 10 or 11 | How much harm, and from what. |
| entries[].damage.physical | f32 | Physical damage. | |
| entries[].damage.magical | f32 | Magical damage. | |
| entries[].damage.true | f32 | True damage. | |
| entries[].damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| entries[].damage.parent | 4-byte bits | Where the spell or effect came from. | |
| entries[].damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| entries[].damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| entries[].damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| entries[].damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| entries[].damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| entries[].spent | u32 | event = 18 | How much gold, as shown. |
| entries[].value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| entries[].critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| entries[].spree | u32 | event = 39 | How many kills in a row, as shown. |
| entries[].earned | record | event = 19 | Gold earned. |
| entries[].earned.gold | f32 | How much gold, as shown. | |
| entries[].heal | record | event = 36 or 37 | How much health, and from what. |
| entries[].heal.amount | f32 | How much health, as shown. | |
| entries[].heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].heal.spellLevel | u32 | The level of the spell it came from. | |
| entries[].heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].heal.unused | u32 | Unused; a client reads nothing here. | |
| entries[].heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].effect | record | event = 38 | The effect, and where it came from. |
| entries[].effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| entries[].effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| entries[].effect.spellLevel | u32 | The level of the spell it came from. | |
| entries[].effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| entries[].effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| entries[].effect.unused | u32 | Unused; a client reads nothing here. | |
| entries[].effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| entries[].assist | record | event = 53 | What one unit did toward a death. |
| entries[].assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| entries[].assist.physical | f32 | Physical damage it dealt. | |
| entries[].assist.magical | f32 | Magical damage it dealt. | |
| entries[].assist.true | f32 | True damage it dealt. | |
| entries[].assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| entries[].kill | record | event = 0 | The reward, and who shared it. |
| entries[].kill.gold | f32 | The gold the kill gave. | |
| entries[].kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| entries[].kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (1)
InhibitorState
What a server sends to change the state of an inhibitor, and say how long the new state lasts. The header names the unit this is about.
In 1.0.0.25–1.0.0.57
Command 65 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| state | u32 | What state the inhibitor takes. A client ignores any other value. Values: 0 down, 1 restored. |
| duration | i32 | How long the state lasts, in whole seconds. |
In 1.0.0.58–1.0.0.60
Command 65 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| state | u32 | What state the inhibitor takes. For any other value a client shows nothing but keeps it as the inhibitor’s state, so a later 0 or 1 is applied even where it repeats the state before. Values: 0 down, 1 restored. |
| duration | i32 | How long the state lasts, in whole seconds. |
Vectors (1)
In 1.0.0.61–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 65 |
| 1.0.0.74–1.0.0.81 | 66 |
| Field | Type | What it is |
|---|---|---|
| state | u32 | What state the inhibitor takes. A client ignores any other value. Values: 0 down, 1 restored. |
| duration | u32 | How long the state lasts, in seconds. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 69 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| state | u32 | What state the inhibitor takes. For any other value a client shows nothing but keeps it as the inhibitor’s state, so a later 0 or 1 is applied even where it repeats the state before. Values: 0 down, 1 restored. |
| duration | u32 | How long the state lasts, in seconds. |
Vectors (1)
In 1.0.0.97–1.0.0.121
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 70 |
| 1.0.0.103–1.0.0.106 | 71 |
| 1.0.0.107–1.0.0.109 | 72 |
| 1.0.0.110–1.0.0.121 | 44 |
| Field | Type | What it is |
|---|---|---|
| state | u32 | What state the inhibitor takes. A client ignores any other value. Values: 0 down, 1 restored. |
| duration | u32 | How long the state lasts, in seconds. |
Vectors (4)
down-on-1-0-0-99, down-on-1-0-0-106, down-on-1-0-0-109, down-on-1-0-0-121
In 1.0.0.122–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.122–1.0.0.123 | 44 |
| 1.0.0.124–1.0.0.125 | 45 |
| Field | Type | What it is |
|---|---|---|
| state | 4-byte bits | |
| state.alive | bit 0 | Clear to bring the inhibitor down for duration. Set has no effect: a client keeps the state it had. |
| state.duration | bit 1 to 31 | How long the state lasts, in seconds. |
Vectors (2)
In 1.0.0.126–1.0.0.127
Command 45 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| state | 2-byte bits | |
| state.duration | bit 0 to 14 | How long the state lasts, in seconds; zero where alive is set. |
| state.unused | bit 15 | Unused; a server writes zero. |
| life | 1-byte bits | |
| life.alive | bit 0 | Set while the inhibitor stands, with duration zero; clear while a state lasts the duration given. |
| life.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 45 on events, sent by the server, reliable.
A client ignores the whole message, duration included, unless alive differs from the inhibitor’s current state.
| Field | Type | What it is |
|---|---|---|
| state | 2-byte bits | |
| state.duration | bit 0 to 14 | How long the state lasts, in whole seconds; zero where alive is set. |
| state.unused | bit 15 | Unused; a server writes zero. |
| life | 1-byte bits | |
| life.alive | bit 0 | Set while the inhibitor stands, with duration zero; clear while a state lasts the duration given. |
| life.unused | bit 1 to 7 | Unused; a server writes zero. |
Revived
What a server sends to put a champion back on the field. The header names the unit this is about.
In 1.0.0.25–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 71 |
| 1.0.0.63–1.0.0.73 | 77 |
| 1.0.0.74–1.0.0.81 | 78 |
| 1.0.0.82–1.0.0.96 | 81 |
| 1.0.0.97–1.0.0.102 | 82 |
| 1.0.0.103–1.0.0.106 | 83 |
| 1.0.0.107–1.0.0.108 | 84 |
| 1.0.0.109 | 85 |
A client returns the champion where it already stands.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | A client reads nothing here. |
| atY | f32 | A client reads nothing here. |
| atZ | f32 | A client reads nothing here. |
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.123 | 48 |
| 1.0.0.124–1.0.0.127 | 49 |
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where it returns, along one ground axis, in world units. A client sets the champion on the nearest open ground to this point and atZ. |
| atY | f32 | Where it returns, in height, in world units. |
| atZ | f32 | Where it returns, along the other ground axis, in world units. |
Vectors (3)
In 1.0.0.128–1.0.0.129
Command 49 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where it returns, along one ground axis, in world units. |
| atY | f32 | Where it returns, in height, in world units. A client places it there as given. |
| atZ | f32 | Where it returns, along the other ground axis, in world units. |
| resource | f32 | What its spendable resource stands at on return. |
Respawned
What a server sends to bring a dead champion back at a place. The header names the champion. A client keeps the champion’s level, experience, gold, maxima and spell ranks, and plays the coming back.
In 1.0.0.25–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 72 |
| 1.0.0.63–1.0.0.73 | 78 |
| 1.0.0.74–1.0.0.81 | 79 |
| 1.0.0.82–1.0.0.96 | 82 |
| 1.0.0.97–1.0.0.102 | 83 |
| 1.0.0.103–1.0.0.106 | 84 |
| 1.0.0.107–1.0.0.108 | 85 |
| 1.0.0.109 | 86 |
A client returns the champion where it already stands. The champion comes back with full health, and for its own champion a client moves the camera onto it where the player asked for that.
| Field | Type | What it is |
|---|---|---|
| x | f32 | A client reads nothing here. |
| y | f32 | A client reads nothing here. |
| z | f32 | A client reads nothing here. |
In 1.0.0.110–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 73 |
| 1.0.0.117–1.0.0.118 | 74 |
| 1.0.0.119–1.0.0.123 | 75 |
| 1.0.0.124–1.0.0.127 | 77 |
The champion comes back with full health, and for its own champion a client moves the camera onto it where the player asked for that. A client sets the champion on the nearest open ground.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where it comes back, along one ground axis, in world units. A client sets the champion on the nearest open ground to this point and z. |
| y | f32 | Where it comes back, in height, in world units. |
| z | f32 | Where it comes back, along the other ground axis, in world units. |
In 1.0.0.128–1.0.0.129
Command 77 on events, sent by the server, reliable.
The champion comes back with full health, and for its own champion a client moves the camera onto it where the player asked for that. A client sets the champion on the nearest open ground.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where it comes back, along one ground axis, in world units. |
| y | f32 | Where it comes back, in height, in world units. A client places it there as given. |
| z | f32 | Where it comes back, along the other ground axis, in world units. |
| resource | f32 | Its resource, such as mana, once back. |
UseObject
What a client sends to use a unit: as its player right-clicks a unit its character data makes usable by them and off its use cooldown. The header names the sender’s champion.
In 1.0.0.124–1.0.0.127
Command 63 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit to use. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 63 on requests, sent by the client, reliable.
A client also sends it as a unit its champion is attacking changes side (TeamChanged), whether usable or not.
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit to use. |
Spells
Casting, levelling spells, cooldowns, and the missiles casts send out.
Casting
A client asks to cast from one of its champion’s slots with CastSpell, at a
point or at a unit. A server answers with SpellCastAnswer, which says the unit
is casting and carries the whole casting: the spell, its level, its target, its
timings and the missile it will send. A client shows the cast from that answer;
CastSpell alone shows nothing. A server then sets how long until the slot is
ready with SpellCooldown, and, for a spell with uses, how many are left with
SpellCharges. A client reports a cooldown it sets by itself with
CooldownSet.
Which slots a client lets its player cast from at all is a value of the champion’s that replication carries.
In 1.0.0.58–1.0.0.129
A client casts nothing for a casting record whose length disagrees with its count of targets.
In 1.0.0.126–1.0.0.129
The casting record names the spell by the hash of its name, and a client casts nothing for a spell it has not loaded.
A spell held down before it is let go charges where the cast answer leaves its
flags clear. While it charges, a client sends SpellCharge with the cursor’s
position, and once more as the charge ends.
A server ends a spell’s aiming on a client with CancelTargeting, shows and
takes away a spell’s targeter on a client’s own champion with
SpellTargeterShown and SpellTargeterHidden, and sets which spells a unit
casts by itself with Autocast.
Levelling
A client asks to put a point into a spell with UpgradeSpell. A server answers
with SpellUpgraded, and a client shows the new level;
SpellLevel sets a level outright. The spell points a champion has to spend
are what LevelUp carries. A server can set how far each
spell can be raised, and at which champion levels, with SpellRankLimits.
A client spends the point as it sends UpgradeSpell. LevelUp states the
champion’s level and its points.
In 1.0.0.25–1.0.0.60
A command its player types sends
UpgradeSpellwithout checking anything.
What a slot holds
SpellInSlot puts a spell in a slot. SpellSlotChanged changes one thing about
a spell already there: how it is aimed, its name, its ranges, its icon, or the
units it is cast from. SpellTargetingChanged, SpellNameChanged,
SpellRangeChanged, SpellIconChanged and SpellOffsetTargetChanged each
change one of these alone, and SpellSlotChangedForOwner changes a slot as
SpellSlotChanged does, for the owner’s client alone. SpellToggled turns a spell on or off, SpellNumbers
fills in the numbers a client shows beside a unit’s spells, and
SpellCostChanged changes what a spell costs. A server can also draw rings
around its player’s cursor with CursorRings.
A marker has no slots. A server MUST NOT send SpellInSlot naming a marker: a
client fails on it, whatever the slot.
Missiles
A missile is named by its own id. MissileState says where one is and what it
is doing, with the casting that sent it; MissileLaunched says the missile a
swing or a cast prepared has left the unit. A server changes what a missile
flies at with MissileRetarget and how fast with MissileSpeed, says what it
struck with MissileHits, and is rid of it with DestroyMissile. A missile that
bounces from unit to unit does so with BounceMissile, and a server can
name in advance the units a chain missile will strike with ChainTargets.
MissileCourse sets where a missile starts and how fast it flies, and restarts
its flight. A client reports where a missile that flies straight is, and where
it is going, with MissileReport, which a server MAY ignore.
In 1.0.0.25–1.0.0.96
Only a missile that flies straight acts on
MissileHits.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
CastSpell
What a client sends to cast something from a slot, at a point or at a unit. The header names the sender’s champion.
In 1.0.0.25–1.0.0.57
Command 35 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from, from 0 to 44. A client still sends a larger slot, its low seven bits only. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The same point, in height, in world units: the height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first. |
| endY | f32 | The second point, in height, in world units: the height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
In 1.0.0.58–1.0.0.95
Command 35 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from, from 0 to 48. A client still sends a larger slot, its low seven bits only. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The same point, in height, in world units: the height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first. |
| endY | f32 | The second point, in height, in world units: the height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
Vectors (1)
In 1.0.0.96–1.0.0.102
Command 35 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from, from 0 to 48. A client sends nothing for a slot above 48. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The same point, in height, in world units: the height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first. |
| endY | f32 | The second point, in height, in world units: the height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
Vectors (1)
In 1.0.0.103–1.0.0.123
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.103–1.0.0.106 | 36 |
| 1.0.0.107–1.0.0.109 | 37 |
| 1.0.0.110 | 153 |
| 1.0.0.111–1.0.0.116 | 154 |
| 1.0.0.117–1.0.0.118 | 155 |
| 1.0.0.119–1.0.0.123 | 156 |
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from, from 0 to 50. A client sends nothing for a slot above 50. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The same point, in height, in world units: the height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first. |
| endY | f32 | The second point, in height, in world units: the height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
In 1.0.0.124–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 160 |
| 1.0.0.125 | 161 |
| 1.0.0.126–1.0.0.127 | 162 |
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from, from 0 to 51. A client sends nothing for a slot above 51. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The same point, in height, in world units: the height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first. |
| endY | f32 | The second point, in height, in world units: the height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
Vectors (3)
In 1.0.0.128–1.0.0.129
Command 162 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.summonerSpell | bit 0 | Set where the slot is a summoner spell’s. |
| how.slot | bit 1 to 7 | Which slot is being cast from. A client sends 0, 1 or 2, for the champion’s first three spells. |
| x | f32 | A point on the ground the cast is described by, along one axis, in world units. |
| y | f32 | The height of the place aimed at. |
| z | f32 | The same point, along the other axis, in world units. |
| endX | f32 | The second point of what aims the spell: the same as x and z for a point or a unit; for a line dragged out, its far end, cut to the spell’s length; for a cone, its far point. |
| endY | f32 | The height of where the cast ends. |
| endZ | f32 | The second point, along the other axis, in world units. |
| target | u32 | The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at. |
SpellCastAnswer
What a server sends to say a unit is casting a spell. The header names the unit casting, as the casting inside does.
In 1.0.0.25–1.0.0.57
Command 36 on events, sent by the server, reliable.
There is no byte for ending a charge and no sync id: the casting follows the header at once.
| Field | Type | What it is |
|---|---|---|
| cast | SpellCast | The casting. |
Vectors (1)
In 1.0.0.58–1.0.0.60
Command 36 on events, sent by the server, reliable.
There is no byte for ending a charge and no sync id: the casting is the whole body. A client fails where the casting’s size is wrong, for it then casts with no spell.
| Field | Type | What it is |
|---|---|---|
| cast | SpellCast | The casting. |
Vectors (1)
In 1.0.0.61–1.0.0.80
Command 36 on events, sent by the server, reliable.
There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.
| Field | Type | What it is |
|---|---|---|
| cast | SpellCast | The casting. |
Vectors (3)
In 1.0.0.81–1.0.0.98
Command 36 on events, sent by the server, reliable.
There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | It settles whether a client brings the caster’s position in line for this cast, and nothing else. |
| cast | SpellCast | The casting. |
Vectors (1)
In 1.0.0.99–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 36 |
| 1.0.0.103–1.0.0.106 | 37 |
| 1.0.0.107–1.0.0.109 | 38 |
| 1.0.0.110 | 180 |
| 1.0.0.111–1.0.0.116 | 181 |
| 1.0.0.117–1.0.0.118 | 182 |
| 1.0.0.119–1.0.0.123 | 183 |
| 1.0.0.124 | 187 |
| 1.0.0.125 | 188 |
| 1.0.0.126–1.0.0.127 | 189 |
There is no byte for ending a charge: the casting follows the sync id.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | It settles whether a client brings the caster’s position in line for this cast, and nothing else. |
| cast | SpellCast | The casting. |
In 1.0.0.128–1.0.0.129
Command 189 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u32 | It settles whether a client brings the caster’s position in line for this cast, and nothing else. |
| cast | SpellCast | The casting. |
SpellCooldown
What a server sends to set how long until one of a unit’s spells is ready. The header names the unit this is about.
In 1.0.0.25–1.0.0.109
Command 33 on events, sent by the server, reliable.
It carries no whole cooldown to show the time left against.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. A client fails where it is set for a unit that is not a champion. |
| timeLeft | f32 | How long is left, in seconds. |
Vectors (2)
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 131 |
| 1.0.0.111–1.0.0.116 | 132 |
| 1.0.0.117–1.0.0.118 | 133 |
| 1.0.0.119–1.0.0.123 | 134 |
It carries no whole cooldown to show the time left against.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| timeLeft | f32 | How long is left, in seconds. |
Vectors (4)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123
In 1.0.0.124–1.0.0.127
Command 138 on events, sent by the server, reliable.
It carries no whole cooldown to show the time left against.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect. |
| timeLeft | f32 | How long is left, in seconds. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 138 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| timeLeft | f32 | How long is left, in seconds. |
CooldownSet
What a client sends where a script of its own sets a spell slot’s cooldown. The header names the unit.
In 1.0.0.25–1.0.0.109
Command 33 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. For a slot outside the unit’s range a client sends 0. |
| which.summonerSpell | bit 7 | Set where the slot is one from 4 to 40; slot still carries that slot’s own number. |
| cooldown | f32 | The cooldown set, in seconds. |
Vectors (2)
In 1.0.0.110–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 131 |
| 1.0.0.111–1.0.0.116 | 132 |
| 1.0.0.117–1.0.0.118 | 133 |
| 1.0.0.119–1.0.0.123 | 134 |
| 1.0.0.124–1.0.0.129 | 138 |
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| cooldown | f32 | The cooldown set, in seconds. |
Vectors (4)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123
CancelTargeting
What a server sends to end a spell’s targeting on a client. The header names the unit.
In 1.0.0.126–1.0.0.127
Command 139 on events, sent by the server, reliable.
A client cancels the aiming only where that slot, in the book named, is being aimed, and otherwise does nothing.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | Which spell. |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot is a summoner slot. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 139 on events, sent by the server, reliable.
A client cancels the aiming only where that slot is being aimed, and otherwise does nothing. A server sends it to clients watching a match.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | Which spell. |
| which.slot | bit 0 to 6 | Which slot. |
| which.summonerSpell | bit 7 | Set where the slot is a summoner slot. |
Autocast
What a server sends to set which spells a unit casts by itself. The header names the unit.
In 1.0.0.25–1.0.0.57
Command 40 on events, sent by the server, reliable.
It names one slot: there is no slot for a critical strike.
| Field | Type | What it is |
|---|---|---|
| slot | i8 | The slot cast by itself, from -1 to 44. A client takes a value outside that range as it stands. What -1 does is not recorded. |
In 1.0.0.58–1.0.0.98
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.58–1.0.0.81 | 40 |
| 1.0.0.82–1.0.0.98 | 43 |
It names one slot: there is no slot for a critical strike.
| Field | Type | What it is |
|---|---|---|
| slot | i8 | The slot cast by itself, from -1 to 48. A client takes a value outside that range as it stands. What -1 does is not recorded. |
Vectors (3)
In 1.0.0.99–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 43 |
| 1.0.0.103–1.0.0.106 | 44 |
| 1.0.0.107–1.0.0.109 | 45 |
| 1.0.0.110–1.0.0.123 | 33 |
| 1.0.0.124–1.0.0.127 | 34 |
It names one slot: there is no slot for a critical strike.
| Field | Type | What it is |
|---|---|---|
| slot | i8 | The slot cast by itself, from -1 to 51. A client takes a value outside that range as it stands. What -1 does is not recorded. |
In 1.0.0.128–1.0.0.129
Command 34 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | i8 | The slot cast by itself, from 0 to 51; -1 leaves none. |
UpgradeSpell
What a client sends to put a point into a spell. The header names the sender’s champion.
In 1.0.0.25–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 18 |
| 1.0.0.110–1.0.0.116 | 59 |
| 1.0.0.117–1.0.0.118 | 60 |
| 1.0.0.119–1.0.0.123 | 61 |
| 1.0.0.124–1.0.0.127 | 62 |
A client takes the point off its own count before it sends this. There is no evolution point.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot is being raised: 0 to 3, for the champion’s own spells, though a client does not hold itself to that range. |
In 1.0.0.128–1.0.0.129
Command 62 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot is being raised. |
SpellUpgraded
What a server sends to confirm a unit’s spell went up a level. The header names the unit this is about.
In 1.0.0.25–1.0.0.105
Command 19 on clock, sent by the server, reliable.
A client handles it the same on every channel: it sets the slot’s level and the points left. It does this only for a champion, and nothing for any other unit.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| level | u8 | The level the spell now stands at. A client takes any level above 5 as 5. |
| pointsLeft | u8 | How many spell points are left unspent. |
Vectors (2)
In 1.0.0.106–1.0.0.109
Command 19 on clock, sent by the server, reliable.
Arriving on the events channel instead, it raises the spell as well, and a client shows the new level either way.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| level | u8 | The level the spell now stands at. A client takes any level above 6 as 6. |
| pointsLeft | u8 | How many spell points are left unspent. |
Vectors (1)
In 1.0.0.110–1.0.0.127
Command 24 on clock, sent by the server, reliable.
On any channel a client sets the slot’s level to level, and the unspent spell points to pointsLeft; it raises the spell no further.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| level | u8 | The level the spell now stands at. A client takes any level above 6 as 6. |
| pointsLeft | u8 | How many spell points are left unspent. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 24 on clock, sent by the server, reliable.
A client takes it the same on every channel: it sets the slot’s level to level, at most 6, and keeps pointsLeft.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| level | u8 | The level the spell now stands at. |
| pointsLeft | u8 | How many spell points are left unspent. |
SpellLevel
What a server sends to set the level of one of a unit’s spells. The header names the unit this is about.
In 1.0.0.106–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.106 | 201 |
| 1.0.0.107–1.0.0.108 | 202 |
| 1.0.0.109 | 203 |
| 1.0.0.110–1.0.0.116 | 89 |
| 1.0.0.117–1.0.0.118 | 90 |
| 1.0.0.119–1.0.0.123 | 91 |
| 1.0.0.124–1.0.0.127 | 94 |
It carries no level: a client raises the spell in the slot by one level each time, to at most 6.
| Field | Type | What it is |
|---|---|---|
| slot | u32 | Which slot. A client raises that slot’s level by one, to at most 6. |
In 1.0.0.128–1.0.0.129
Command 94 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u32 | Which slot. A client raises that slot’s level by one, to at most 6. |
SpellInSlot
What a server sends to put a spell in one of a unit’s slots. A server names in the header the unit this is about.
In 1.0.0.124–1.0.0.127
Command 115 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit whose slot this is. A client ignores the message where it does not know the unit. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| slot | u8 | Which slot. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 115 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit whose slot this is. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| slot | u8 | Which slot. |
SpellTargetingChanged
What a server sends to change how a spell already in a unit’s slot is aimed. The header names the unit this is about.
In 1.0.0.25–1.0.0.62
Command 132 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. A client fails where it is set for a unit that is not a champion. |
| targeting | u8 | How the spell is aimed, 0 to 6. For a larger value a client still writes it onto the slot but builds no aiming for it, which has no defined effect; no value asks for the spell’s own default. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 135 |
| 1.0.0.74–1.0.0.81 | 136 |
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| targeting | u8 | How the spell is aimed, 0 to 7. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 140 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. A client fails where it is set for a unit that is not a champion. |
| targeting | u8 | How the spell is aimed, 0 to 7. A client knows no other value, so a server never sends a larger one; no value asks for the spell’s own default. |
Vectors (1)
In 1.0.0.97–1.0.0.113
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 141 |
| 1.0.0.98–1.0.0.102 | 142 |
| 1.0.0.103 | 144 |
| 1.0.0.104–1.0.0.106 | 149 |
| 1.0.0.107–1.0.0.108 | 150 |
| 1.0.0.109 | 151 |
| 1.0.0.110–1.0.0.113 | 26 |
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| targeting | u8 | How the spell is aimed, 0 to 7. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default. |
In 1.0.0.114–1.0.0.118
Command 26 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| targeting | u8 | How the spell is aimed, 0 to 8. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default. |
Vectors (1)
In 1.0.0.119–1.0.0.127
Command 26 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect. |
| targeting | u8 | How the spell is aimed, 0 to 10. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 26 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails. |
| targeting | u8 | How the spell is aimed. |
SpellNameChanged
What a server sends to put another spell into a slot of a unit’s that already holds one. The header names the unit this is about.
In 1.0.0.25–1.0.0.73
Command 172 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. A client fails where it is set for a unit that is not a champion. |
| name | text, ended by a zero byte | The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot, and treats a name it has no spell for as an error. |
Vectors (1)
In 1.0.0.74–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 173 |
| 1.0.0.82–1.0.0.96 | 177 |
| 1.0.0.97 | 178 |
| 1.0.0.98–1.0.0.102 | 179 |
| 1.0.0.103 | 181 |
| 1.0.0.104–1.0.0.106 | 187 |
| 1.0.0.107–1.0.0.108 | 188 |
| 1.0.0.109 | 189 |
| 1.0.0.110–1.0.0.123 | 52 |
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| name | text, ended by a zero byte | The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot, and treats a name it has no spell for as an error. |
In 1.0.0.124–1.0.0.127
Command 53 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect. |
| name | text, ended by a zero byte | The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot, and treats a name it has no spell for as an error. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 53 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails. |
| name | text, ended by a zero byte | The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot. |
SpellIconChanged
What a server sends to change which icon a spell already in a unit’s slot shows. The header names the unit this is about.
In 1.0.0.117–1.0.0.123
Command 53 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| icon | u8 | Which icon the spell shows. Any value is accepted. |
Vectors (1)
In 1.0.0.124–1.0.0.127
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect. |
| icon | u8 | Which icon the spell shows. Any value is accepted. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails. |
| icon | u8 | Which icon the spell shows. |
SpellOffsetTargetChanged
What a server sends to change the unit a spell already in a unit’s slot is cast from. The header names the unit this is about.
In 1.0.0.119–1.0.0.123
Command 54 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. |
| target | u32 | The unit the slot’s targeting indicator works from instead of the caster. A client takes an id it does not hold as no unit. |
Vectors (1)
In 1.0.0.124–1.0.0.127
Command 55 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect. |
| target | u32 | The unit the slot’s targeting indicator works from instead of the caster. A client takes an id it does not hold as no unit. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 55 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. A champion’s own spells count from 0. |
| which.summonerSlots | bit 7 | Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails. |
| target | u32 | The unit the slot’s targeting indicator works from instead of the caster, while the client holds it; one it does not hold resets this to none. |
SpellNumbers
What a server sends to fill in the numbers a client shows beside a unit’s spells. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 166 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| entryCount | u16 | How many sets of numbers follow. A client reads every set it names. |
| entries | count in entryCount × record | The sets themselves. |
| entries[].unit | u32 | The unit whose spell this is. |
| entries[].slot | u8 | Which slot. |
| entries[].values | 3 × f32 | The numbers themselves, one place each. |
In 1.0.0.63–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 166 |
| 1.0.0.74–1.0.0.81 | 167 |
| 1.0.0.82–1.0.0.96 | 171 |
| 1.0.0.97 | 172 |
| 1.0.0.98–1.0.0.102 | 173 |
| 1.0.0.103 | 175 |
| 1.0.0.104–1.0.0.106 | 181 |
| 1.0.0.107–1.0.0.108 | 182 |
| 1.0.0.109 | 183 |
| 1.0.0.110 | 124 |
| 1.0.0.111–1.0.0.116 | 125 |
| 1.0.0.117–1.0.0.118 | 126 |
| 1.0.0.119–1.0.0.123 | 127 |
| Field | Type | What it is |
|---|---|---|
| entryCount | u16 | How many sets of numbers follow. A client ignores the whole message where they do not all fit in it. |
| entries | count in entryCount × record | The sets themselves. |
| entries[].unit | u32 | The unit whose spell this is. |
| entries[].slot | u8 | Which slot. |
| entries[].values | 3 × f32 | The numbers themselves, one place each. |
In 1.0.0.124–1.0.0.127
Command 131 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| entryCount | u16 | How many sets of numbers follow. A client ignores the whole message where they do not all fit in it. |
| entries | count in entryCount × record | The sets themselves. A client skips a set naming a unit it does not hold. |
| entries[].unit | u32 | The unit whose spell this is. |
| entries[].slot | u8 | Which slot: 60 to 119 name the unit’s own spell slot, less 60, and 120 and up a summoner slot, less 120, the set skipped for a unit that has none. What 0 to 59 name is not recorded. |
| entries[].values | 3 × f32 | The numbers themselves, one place each. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 131 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| entryCount | u16 | How many sets of numbers follow. |
| entries | count in entryCount × record | The sets themselves. |
| entries[].unit | u32 | The unit whose spell this is. |
| entries[].slot | u8 | Which slot. |
| entries[].values | 3 × f32 | The numbers themselves, one place each. |
MissileState
What a server sends to say where a missile is and what it is doing.
In 1.0.0.25–1.0.0.57
Command 63 on events, sent by the server, reliable.
A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. A client tests the whole byte, so any set bit counts. For a missile it already holds that flies in a straight line, a client then starts the line again from the caster’s position, raised by the missile’s height above the ground, aiming it from where the missile now is. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (1)
In 1.0.0.58–1.0.0.60
Command 63 on events, sent by the server, reliable.
A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. Where the casting names a second unit the client holds, a client aims the casting at that unit’s position; it moves no unit. For a missile that flies straight, casterAt becomes its start point, end and facing are taken as sent, and its velocity is set to carry it from its position to its end at the spell’s own missile speed; for any other missile, a client keeps the velocity as sent, and casterAt, facing, end and bounced have no effect. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. For a missile that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, so it heads back to where the thrower stood; for any other missile it has no effect. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (1)
In 1.0.0.61–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.71 | 63 |
| 1.0.0.72–1.0.0.73 | 63 |
| 1.0.0.74–1.0.0.78 | 64 |
| 1.0.0.79–1.0.0.81 | 64 |
A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (4)
one-on-1-0-0-70, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81
In 1.0.0.82–1.0.0.96
Command 67 on events, sent by the server, reliable.
A client reads no single speed and no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. For a missile the client holds that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, and its travel to that end less its position; for any other missile the client holds it has no effect. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (1)
In 1.0.0.97–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 68 |
| 1.0.0.103 | 69 |
A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (2)
In 1.0.0.104–1.0.0.105
Command 69 on events, sent by the server, reliable.
A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| speed | f32 | How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (1)
In 1.0.0.106–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.106 | 69 |
| 1.0.0.107–1.0.0.109 | 70 |
| 1.0.0.110 | 61 |
A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| speed | f32 | How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (3)
In 1.0.0.111–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 61 |
| 1.0.0.117–1.0.0.118 | 62 |
| 1.0.0.119–1.0.0.123 | 63 |
A client reads both a speed and a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| startX | f32 | Where the missile began, along one ground axis, in world units. |
| startY | f32 | Where the missile began, in height, in world units. |
| startZ | f32 | Where the missile began, along the other ground axis, in world units. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| speed | f32 | How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line. |
| lifeSpent | f32 | How far through the spell’s fixed travel time the missile is, as a part of one. A missile aimed at a unit, or bouncing, paces itself to arrive as that time runs out; with no fixed travel time it has no effect. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (3)
In 1.0.0.124–1.0.0.127
Command 65 on events, sent by the server, reliable.
A client reads both a speed and a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| startX | f32 | Where the missile began, along one ground axis, in world units. |
| startY | f32 | Where the missile began, in height, in world units. |
| startZ | f32 | Where the missile began, along the other ground axis, in world units. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| speed | f32 | How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line. |
| lifeSpent | f32 | How far through the spell’s fixed travel time the missile is, as a part of one. A missile aimed at a unit, or bouncing, paces itself to arrive as that time runs out; with no fixed travel time it has no effect. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced; a client takes any nonzero byte as set. Only a missile that flies straight uses it; any other missile ignores it, with casterAt, end and facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 65 on events, sent by the server, reliable.
Where the end lies on walkable ground, a client takes the ground’s height there for endY. Where age is not zero, it moves the missile’s trail on by age seconds. The header names the unit casting, as the casting inside does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, along one ground axis, in world units. |
| atY | f32 | Where the missile is, in height, in world units. |
| atZ | f32 | Where the missile is, along the other ground axis, in world units. |
| casterAtX | f32 | Where the unit that threw it stood when it left, along one ground axis, in world units. |
| casterAtY | f32 | Where the unit that threw it stood when it left, in height, in world units. |
| casterAtZ | f32 | Where the unit that threw it stood when it left, along the other ground axis, in world units. |
| facingX | f32 | Which way the missile points, along one ground axis. |
| facingY | f32 | Which way the missile points, in height. |
| facingZ | f32 | Which way the missile points, along the other ground axis. |
| velocityX | f32 | How fast the missile travels, along one ground axis, in world units a second. |
| velocityY | f32 | How fast the missile travels, in height, in world units a second. |
| velocityZ | f32 | How fast the missile travels, along the other ground axis, in world units a second. |
| startX | f32 | Where the missile began, along one ground axis, in world units. |
| startY | f32 | Where the missile began, in height, in world units. |
| startZ | f32 | Where the missile began, along the other ground axis, in world units. |
| endX | f32 | Where the missile is bound for, along one ground axis, in world units. |
| endY | f32 | Where the missile is bound for, in height, in world units. |
| endZ | f32 | Where the missile is bound for, along the other ground axis, in world units. |
| unitAtX | f32 | Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it. |
| unitAtY | f32 | Its height, in world units. |
| unitAtZ | f32 | Where to place the casting unit, along the other ground axis, in world units. |
| speed | f32 | How fast the missile travels, in world units a second. |
| lifeSpent | f32 | How much of its life is gone, as a part of one. |
| how | 1-byte bits | |
| how.bounced | bit 0 | Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing. |
| how.unused | bit 1 to 7 | Unused; a server writes zero. |
| cast | SpellCast | The casting that threw it. |
MissileHits
What a server sends to say which units a missile struck. The header names the missile.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 161 |
| 1.0.0.74–1.0.0.81 | 162 |
| 1.0.0.82–1.0.0.96 | 166 |
| 1.0.0.97 | 167 |
| 1.0.0.98–1.0.0.102 | 168 |
| 1.0.0.103 | 170 |
| 1.0.0.104–1.0.0.106 | 176 |
| 1.0.0.107–1.0.0.108 | 177 |
| 1.0.0.109 | 178 |
| 1.0.0.110–1.0.0.123 | 39 |
| 1.0.0.124–1.0.0.127 | 40 |
| Field | Type | What it is |
|---|---|---|
| count | u16 | How many units follow. A client reads it as signed, so a count of zero or above 32767 carries no units, and a server sends at most 32767. |
| targets | count in count × u32 | The units struck, in order. A client still takes a unit it does not know, with nothing shown on it, and nothing after the hit that destroys the missile shows. |
In 1.0.0.128–1.0.0.129
Command 40 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| count | u16 | How many units follow. A client reads it as signed, so a count above 32767 carries none. |
| targets | count in count × u32 | The units struck, in order. |
DestroyMissile
What a server sends to be rid of a missile a client is drawing. The header names the missile.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 102 |
| 1.0.0.63–1.0.0.73 | 105 |
| 1.0.0.74–1.0.0.81 | 106 |
| 1.0.0.82–1.0.0.96 | 110 |
| 1.0.0.97–1.0.0.102 | 111 |
| 1.0.0.103–1.0.0.106 | 113 |
| 1.0.0.107–1.0.0.108 | 114 |
| 1.0.0.109 | 115 |
| 1.0.0.110–1.0.0.116 | 88 |
| 1.0.0.117–1.0.0.118 | 89 |
| 1.0.0.119–1.0.0.123 | 90 |
| 1.0.0.124–1.0.0.129 | 93 |
No body.
ChainTargets
What a server sends to name the units a chain missile will strike in turn. The header names the missile.
In 1.0.0.25–1.0.0.62
Command 103 on events, sent by the server, reliable.
Where the client already holds the missile, the missile takes the list; otherwise the list waits for the caster’s next chain missile.
| Field | Type | What it is |
|---|---|---|
| count | i32 | How many of the slots are used, 0 to 32; 0 clears every target the client holds, and a count below zero names no targets and clears nothing. A count above 32 has no defined effect. |
| caster | u32 | The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets. |
| targets | 32 × u32 | Always 32 slots; those past count have no effect. A slot naming a unit the client does not know is left empty. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 106 |
| 1.0.0.74–1.0.0.81 | 107 |
Where the client already holds the missile, the missile takes the list; otherwise the list waits for the caster’s next chain missile.
| Field | Type | What it is |
|---|---|---|
| count | i32 | How many of the slots are used, 0 to 32; 0 clears every target the client holds. A client given more than 32 fails. |
| caster | u32 | The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets. |
| targets | 32 × u32 | Always 32 slots; those past count have no effect. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 111 on events, sent by the server, reliable.
Where the client holds the caster, the caster’s current cast takes the list, whether or not the client holds the missile. A missile the client holds under the header’s name takes the list as well. A client drops the message while the match is still loading.
| Field | Type | What it is |
|---|---|---|
| count | i32 | How many of the slots are used, 0 to 32. 0 clears every target the client holds; a negative value sets none and clears none. Any other count sets that many targets and leaves the rest as they were. A client given more than 32 fails. |
| caster | u32 | The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets. |
| targets | 32 × u32 | Always 32 slots; those past count have no effect. |
Vectors (1)
In 1.0.0.97–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 112 |
| 1.0.0.103–1.0.0.106 | 114 |
| 1.0.0.107–1.0.0.108 | 115 |
| 1.0.0.109 | 116 |
| 1.0.0.110 | 105 |
| 1.0.0.111–1.0.0.116 | 106 |
| 1.0.0.117–1.0.0.118 | 107 |
| 1.0.0.119–1.0.0.123 | 108 |
| 1.0.0.124–1.0.0.127 | 111 |
Where the client already holds the missile, the missile takes the list; otherwise the list waits for the caster’s next chain missile.
| Field | Type | What it is |
|---|---|---|
| count | i32 | How many of the slots are used, 0 to 32; 0 clears every target the client holds. A client given more than 32 fails. |
| caster | u32 | The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets. |
| targets | 32 × u32 | Always 32 slots; those past count have no effect. |
In 1.0.0.128–1.0.0.129
Command 111 on events, sent by the server, reliable.
Where the client already holds the missile, the missile takes the list; otherwise the list waits for the caster’s next chain missile.
| Field | Type | What it is |
|---|---|---|
| count | i32 | How many of the slots are used, 0 to 32. |
| caster | u32 | The unit casting the missile. |
| targets | 32 × u32 | Always 32 slots; those past count have no effect. |
MissileReport
What a client sends to report where a missile that flies straight is and where it is going. A server need do nothing with it. The header names the missile.
In 1.0.0.25–1.0.0.62
Command 63 on requests, sent by the client, reliable.
A client also sends it 209 bytes long, header included, from a missile of its own. That form writes only atX to atZ, velocityX to velocityZ and the cast, and leaves every other byte unwritten.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, in world units, along one ground axis. |
| atY | f32 | Where the missile is, in world units, in height. |
| atZ | f32 | Where the missile is, in world units, along the other ground axis. |
| unknownAX | f32 | What this holds is not recorded. |
| unknownAY | f32 | What this holds is not recorded. |
| unknownAZ | f32 | What this holds is not recorded. |
| travelX | f32 | Its end less its start, in world units, along one ground axis. |
| travelY | f32 | Its end less its start, in world units, in height. |
| travelZ | f32 | Its end less its start, in world units, along the other ground axis. |
| velocityX | f32 | How fast it travels, in world units a second, along one ground axis. |
| velocityY | f32 | How fast it travels, in world units a second, in height. |
| velocityZ | f32 | How fast it travels, in world units a second, along the other ground axis. |
| endX | f32 | Where it ends, in world units, along one ground axis. |
| endY | f32 | Where it ends, in world units, in height. |
| endZ | f32 | Where it ends, in world units, along the other ground axis. |
| targetX | f32 | Where its target is, or the point it aims at, in world units, along one ground axis. |
| targetY | f32 | Where its target is, or the point it aims at, in world units, in height. |
| targetZ | f32 | Where its target is, or the point it aims at, in world units, along the other ground axis. |
| flag | u8 | Zero or one; what it means is not recorded. |
| cast | bytes, sized by remaining | A description of the cast the missile belongs to, at most 512 bytes. |
Vectors (1)
In 1.0.0.63–1.0.0.103
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 63 |
| 1.0.0.74–1.0.0.81 | 64 |
| 1.0.0.82–1.0.0.96 | 67 |
| 1.0.0.97–1.0.0.102 | 68 |
| 1.0.0.103 | 69 |
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, in world units, along one ground axis. |
| atY | f32 | Where the missile is, in world units, in height. |
| atZ | f32 | Where the missile is, in world units, along the other ground axis. |
| unknownAX | f32 | What this holds is not recorded. |
| unknownAY | f32 | What this holds is not recorded. |
| unknownAZ | f32 | What this holds is not recorded. |
| travelX | f32 | Its end less its start, in world units, along one ground axis. |
| travelY | f32 | Its end less its start, in world units, in height. |
| travelZ | f32 | Its end less its start, in world units, along the other ground axis. |
| velocityX | f32 | How fast it travels, in world units a second, along one ground axis. |
| velocityY | f32 | How fast it travels, in world units a second, in height. |
| velocityZ | f32 | How fast it travels, in world units a second, along the other ground axis. |
| endX | f32 | Where it ends, in world units, along one ground axis. |
| endY | f32 | Where it ends, in world units, in height. |
| endZ | f32 | Where it ends, in world units, along the other ground axis. |
| targetX | f32 | Where its target is, or the point it aims at, in world units, along one ground axis. |
| targetY | f32 | Where its target is, or the point it aims at, in world units, in height. |
| targetZ | f32 | Where its target is, or the point it aims at, in world units, along the other ground axis. |
| flag | u8 | Zero or one; what it means is not recorded. |
| cast | bytes, sized by remaining | A description of the cast the missile belongs to, at most 512 bytes. |
In 1.0.0.104–1.0.0.110
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 69 |
| 1.0.0.107–1.0.0.109 | 70 |
| 1.0.0.110 | 61 |
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, in world units, along one ground axis. |
| atY | f32 | Where the missile is, in world units, in height. |
| atZ | f32 | Where the missile is, in world units, along the other ground axis. |
| unknownAX | f32 | What this holds is not recorded. |
| unknownAY | f32 | What this holds is not recorded. |
| unknownAZ | f32 | What this holds is not recorded. |
| travelX | f32 | Its end less its start, in world units, along one ground axis. |
| travelY | f32 | Its end less its start, in world units, in height. |
| travelZ | f32 | Its end less its start, in world units, along the other ground axis. |
| velocityX | f32 | How fast it travels, in world units a second, along one ground axis. |
| velocityY | f32 | How fast it travels, in world units a second, in height. |
| velocityZ | f32 | How fast it travels, in world units a second, along the other ground axis. |
| endX | f32 | Where it ends, in world units, along one ground axis. |
| endY | f32 | Where it ends, in world units, in height. |
| endZ | f32 | Where it ends, in world units, along the other ground axis. |
| targetX | f32 | Where its target is, or the point it aims at, in world units, along one ground axis. |
| targetY | f32 | Where its target is, or the point it aims at, in world units, in height. |
| targetZ | f32 | Where its target is, or the point it aims at, in world units, along the other ground axis. |
| age | f32 | How long since it was launched, in seconds. |
| flag | u8 | Zero or one; what it means is not recorded. |
| cast | bytes, sized by remaining | A description of the cast the missile belongs to, at most 512 bytes. |
Vectors (3)
In 1.0.0.111–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 61 |
| 1.0.0.117–1.0.0.118 | 62 |
| 1.0.0.119–1.0.0.123 | 63 |
| 1.0.0.124–1.0.0.125 | 65 |
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, in world units, along one ground axis. |
| atY | f32 | Where the missile is, in world units, in height. |
| atZ | f32 | Where the missile is, in world units, along the other ground axis. |
| unknownAX | f32 | What this holds is not recorded. |
| unknownAY | f32 | What this holds is not recorded. |
| unknownAZ | f32 | What this holds is not recorded. |
| travelX | f32 | Its end less its start, in world units, along one ground axis. |
| travelY | f32 | Its end less its start, in world units, in height. |
| travelZ | f32 | Its end less its start, in world units, along the other ground axis. |
| velocityX | f32 | How fast it travels, in world units a second, along one ground axis. |
| velocityY | f32 | How fast it travels, in world units a second, in height. |
| velocityZ | f32 | How fast it travels, in world units a second, along the other ground axis. |
| unknownBX | f32 | What this holds is not recorded. |
| unknownBY | f32 | What this holds is not recorded. |
| unknownBZ | f32 | What this holds is not recorded. |
| endX | f32 | Where it ends, in world units, along one ground axis. |
| endY | f32 | Where it ends, in world units, in height. |
| endZ | f32 | Where it ends, in world units, along the other ground axis. |
| targetX | f32 | Where its target is, or the point it aims at, in world units, along one ground axis. |
| targetY | f32 | Where its target is, or the point it aims at, in world units, in height. |
| targetZ | f32 | Where its target is, or the point it aims at, in world units, along the other ground axis. |
| age | f32 | How long since it was launched, in seconds. |
| unset | bytes, 4 | A client writes nothing in particular here. |
| flag | u8 | Zero or one; what it means is not recorded. |
| cast | bytes, sized by remaining | A description of the cast the missile belongs to, at most 512 bytes. |
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124
In 1.0.0.126–1.0.0.129
Command 65 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the missile is, in world units, along one ground axis. |
| atY | f32 | Where the missile is, in world units, in height. |
| atZ | f32 | Where the missile is, in world units, along the other ground axis. |
| unknownAX | f32 | casterAt from the last MissileState the client took for this missile, returned as it came. |
| unknownAY | f32 | casterAt from the last MissileState the client took for this missile, returned as it came. |
| unknownAZ | f32 | casterAt from the last MissileState the client took for this missile, returned as it came. |
| travelX | f32 | Its end less its start, in world units, along one ground axis. |
| travelY | f32 | Its end less its start, in world units, in height. |
| travelZ | f32 | Its end less its start, in world units, along the other ground axis. |
| velocityX | f32 | How fast it travels, in world units a second, along one ground axis. |
| velocityY | f32 | How fast it travels, in world units a second, in height. |
| velocityZ | f32 | How fast it travels, in world units a second, along the other ground axis. |
| unknownBX | f32 | A client leaves it unwritten; its bytes carry no meaning. |
| unknownBY | f32 | A client leaves it unwritten; its bytes carry no meaning. |
| unknownBZ | f32 | A client leaves it unwritten; its bytes carry no meaning. |
| endX | f32 | Where it ends, in world units, along one ground axis. |
| endY | f32 | Where it ends, in world units, in height. |
| endZ | f32 | Where it ends, in world units, along the other ground axis. |
| targetX | f32 | Where its target is, or the point it aims at, in world units, along one ground axis. |
| targetY | f32 | Where its target is, or the point it aims at, in world units, in height. |
| targetZ | f32 | Where its target is, or the point it aims at, in world units, along the other ground axis. |
| age | f32 | How long since it was launched, in seconds. |
| unset | bytes, 4 | A client writes nothing in particular here. |
| flag | u8 | The whole how byte of the last MissileState the client took for this missile, returned as it came. |
| cast | bytes, sized by remaining | A description of the cast the missile belongs to, at most 512 bytes. |
Effects and looks
The lasting effects units carry, the particles a client draws, and how units look and move on screen. None of this changes what a unit can do; that is replication’s to say.
Lasting effects
A lasting effect sits in one of a unit’s effect slots and shows on its icon row.
A server puts one on with EffectAdded, replaces the one in a slot with
EffectReplaced, restates how many are stacked with EffectCount, and takes it
off with EffectRemoved. The unit carrying an effect can differ from the unit
that cast it. A server can do each of these for several units at once
(EffectAddedGroup, EffectReplacedGroup, EffectCountGroup,
EffectRemovedGroup), and set the number an effect shows on its icon with
EffectCounter.
Particles
ParticlesCreated starts a client drawing particles, and KillParticle stops
one. A server can also pause or resume a named group of emitters with
EmitterPause, and drive a value of a unit’s lasting particles from something
that changes, such as a capture point or the unit’s resource, with
ParticleSource.
ParticlesCreated starts sets of particles, each named by its own id.
Looks and animation
A server lays a new look over a unit’s own with AppearancePushed; looks
stack, the newest showing, and AppearancePopped and AppearanceCleared take
them away. AnimationOverrides has a unit play one set of movements wherever it
would have played another.
In 1.0.0.25–1.0.0.126
AppearancePoppedtakes away every look laid over the unit’s own, not only the newest.
A server can also:
- play, stop, pause and advance a unit’s animations (
PlayAnimation,StopAnimation,PauseAnimation,AnimationAdvanced); - fade a unit or a side’s minions (
FadeTo,FadeRemoved,FadeMinions); - set how each nexus looks (
NexusIdle,NexusSkin); - tint a side’s screens (
ScreenTint); - change the voice a unit speaks with (
VoiceOverride).
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
EffectAdded
What a server sends to put a lasting effect on a unit. The header names the unit carrying the effect, which can differ from the caster named inside.
In 1.0.0.25–1.0.0.98
Command 37 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots it sits in. A client fails where it is above 31. |
| kind | u8 | What sort of effect it is. |
| count | u8 | How many of it are stacked there. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (2)
In 1.0.0.99–1.0.0.107
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 37 |
| 1.0.0.103–1.0.0.106 | 38 |
| 1.0.0.107 | 39 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31. |
| kind | u8 | What sort of effect it is. |
| count | u8 | How many of it are stacked there. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (3)
In 1.0.0.108–1.0.0.120
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108–1.0.0.109 | 39 |
| 1.0.0.110 | 182 |
| 1.0.0.111–1.0.0.116 | 183 |
| 1.0.0.117–1.0.0.118 | 184 |
| 1.0.0.119–1.0.0.120 | 185 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31. |
| kind | u8 | What sort of effect it is. |
| count | u8 | How many of it are stacked there. |
| hidden | u8 | Whether the client keeps it off the unit’s display. A client hides it only for 1 and shows it for any other value. Values: 0 shown, 1 hidden. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| caster | u32 | The unit that put it there. |
In 1.0.0.121–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.121–1.0.0.123 | 185 |
| 1.0.0.124 | 189 |
| 1.0.0.125 | 190 |
| 1.0.0.126–1.0.0.127 | 191 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots it sits in. A client ignores the message where it is above 63. |
| kind | u8 | What sort of effect it is. |
| count | u8 | How many of it are stacked there. |
| hidden | u8 | Whether the client keeps it off the unit’s display. A client hides it only for 1 and shows it for any other value. Values: 0 shown, 1 hidden. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (4)
shown-on-1-0-0-123, shown-on-1-0-0-124, shown-on-1-0-0-125, one-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 191 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots it sits in. |
| kind | u8 | What sort of effect it is. |
| count | u8 | How many of it are stacked there. |
| hidden | u8 | Whether the client keeps it off the unit’s display. Values: 0 shown, 1 hidden. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| caster | u32 | The unit that put it there. |
EffectReplaced
What a server sends about a lasting effect in a slot that already holds one. The header names the unit carrying the effect, which can differ from the caster named inside.
In 1.0.0.25–1.0.0.98
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.81 | 38 |
| 1.0.0.82–1.0.0.98 | 39 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots. A client fails where it is above 31. |
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. A client applies a value below zero as given; a server sends zero or more. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (3)
In 1.0.0.99–1.0.0.120
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 39 |
| 1.0.0.103–1.0.0.106 | 40 |
| 1.0.0.107–1.0.0.109 | 41 |
| 1.0.0.110–1.0.0.120 | 49 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots. A client ignores the message where it is above 31. |
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. A client applies a value below zero as given; a server sends zero or more. |
| caster | u32 | The unit that put it there. |
Vectors (4)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-120
In 1.0.0.121–1.0.0.123
Command 49 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots. A client ignores the message where it is above 63. |
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. A client applies a value below zero as given; a server sends zero or more. |
| caster | u32 | The unit that put it there. |
Vectors (1)
In 1.0.0.124–1.0.0.127
Command 50 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots. A client ignores the message where it is above 63. |
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it has left to run from when it arrives, in seconds. A client applies a value below zero as given. |
| caster | u32 | The unit that put it there. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 50 on events, sent by the server, reliable.
It carries no effect number: a client re-times the effect already in the slot and takes caster as its caster again. Where the slot is empty, nothing happens.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which of the unit’s effect slots. |
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it has left to run, in seconds from when the message arrives. A client counts the effect as starting at arrival: runningFor moves neither its start nor its end. |
| caster | u32 | The unit that put it there. |
EffectCount
What a server sends to restate how many of a lasting effect are stacked on a unit. The header names the unit this is about.
In 1.0.0.25–1.0.0.60
Command 80 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client fails where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (1)
In 1.0.0.61–1.0.0.62
Command 80 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client fails where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. |
| runningFor | f32 | A client reads nothing here: it takes the effect to have run since it was added. A server writes zero. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 86 |
| 1.0.0.74–1.0.0.81 | 87 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client fails where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. With runningFor it adds up to the whole run the effect was added with. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 90 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client fails where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | The whole run of the effect, in seconds, counted from its start: a client ends it this less runningFor from now. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (1)
In 1.0.0.97–1.0.0.98
Command 91 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client fails where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. With runningFor it adds up to the whole run the effect was added with. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster. |
Vectors (1)
In 1.0.0.99–1.0.0.120
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 91 |
| 1.0.0.103–1.0.0.106 | 92 |
| 1.0.0.107–1.0.0.108 | 93 |
| 1.0.0.109 | 94 |
| 1.0.0.110–1.0.0.120 | 30 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client ignores the message where it is above 31. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. With runningFor it adds up to the whole run the effect was added with. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (5)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-120
In 1.0.0.121–1.0.0.123
Command 30 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client ignores the message where it is above 63. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. With runningFor it adds up to the whole run the effect was added with. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (1)
In 1.0.0.124–1.0.0.127
Command 31 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. A client ignores the message where it is above 63. |
| count | u8 | How many are stacked there now. |
| timeLeft | f32 | How long it has left to run, in seconds. |
| runningFor | f32 | How long it has already run, in seconds. |
| caster | u32 | The unit that put it there. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 31 on events, sent by the server, reliable.
Where the slot is empty, the whole message does nothing.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| count | u8 | How many are stacked there now. 0 takes the effect off. |
| timeLeft | f32 | How long it has left to run, in seconds from when the message arrives. |
| runningFor | f32 | How long it has already run, in seconds: a client counts its start that long before the message arrived. |
| caster | u32 | The unit that put it there. |
EffectRemoved
What a server sends to take a lasting effect off a unit. The header names the unit this is about.
In 1.0.0.25–1.0.0.98
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.81 | 39 |
| 1.0.0.82–1.0.0.98 | 41 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot it sat in. A client fails where it is above 31. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. |
Vectors (3)
In 1.0.0.99–1.0.0.120
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 41 |
| 1.0.0.103–1.0.0.106 | 42 |
| 1.0.0.107–1.0.0.109 | 43 |
| 1.0.0.110 | 120 |
| 1.0.0.111–1.0.0.116 | 121 |
| 1.0.0.117–1.0.0.118 | 122 |
| 1.0.0.119–1.0.0.120 | 123 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot it sat in. A client ignores the message where it is above 31. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. |
In 1.0.0.121–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.121–1.0.0.123 | 123 |
| 1.0.0.124–1.0.0.127 | 127 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot it sat in. A client ignores the message where it is above 63. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 127 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot it sat in. |
| effect | u32 | Which effect, by the number its name gives, as Objects and identifiers works it out. |
EffectAddedGroup
What a server sends to put one effect on several units at once. The header names no object it acts on: the units are listed below.
In 1.0.0.82–1.0.0.107
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.82–1.0.0.102 | 38 |
| 1.0.0.103–1.0.0.106 | 39 |
| 1.0.0.107 | 40 |
A client takes each entry as it takes an EffectAdded for that unit, with the kind, effect and times above, and holds it to the same rules.
| Field | Type | What it is |
|---|---|---|
| kind | u8 | What sort of effect it is. |
| effect | u32 | Which effect, by the number its name gives. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there. |
Vectors (3)
In 1.0.0.108–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108–1.0.0.109 | 40 |
| 1.0.0.110 | 101 |
| 1.0.0.111–1.0.0.116 | 102 |
| 1.0.0.117–1.0.0.118 | 103 |
| 1.0.0.119–1.0.0.123 | 104 |
A client takes each entry as it takes an EffectAdded for that unit, with the kind, effect and times above, and holds it to the same rules.
| Field | Type | What it is |
|---|---|---|
| kind | u8 | What sort of effect it is. |
| effect | u32 | Which effect, by the number its name gives. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there. |
| entries[].hidden | u8 | Whether the client keeps it off the unit’s display. |
Vectors (5)
one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123
In 1.0.0.124–1.0.0.127
Command 107 on events, sent by the server, reliable.
A client takes each entry as it takes an EffectAdded for that unit, with the kind, effect and times above, and holds it to the same rules.
| Field | Type | What it is |
|---|---|---|
| kind | u8 | What sort of effect it is. |
| effect | u32 | Which effect, by the number its name gives. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it has left to run from when it arrives, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there. |
| entries[].hidden | u8 | 1 keeps it off the unit’s display; any other value shows it. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 107 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| kind | u8 | What sort of effect it is. |
| effect | u32 | Which effect, by the number its name gives. |
| runningFor | f32 | How long it has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there. |
| entries[].hidden | u8 | Whether the client keeps it off the unit’s display. |
EffectReplacedGroup
What a server sends about the effect in one slot of several units at once. The header names no object it acts on: the units are listed below.
In 1.0.0.82–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.82–1.0.0.102 | 40 |
| 1.0.0.103–1.0.0.106 | 41 |
| 1.0.0.107–1.0.0.109 | 42 |
| 1.0.0.110–1.0.0.123 | 32 |
A client takes each entry as it takes an EffectReplaced for that unit, with the two times above.
| Field | Type | What it is |
|---|---|---|
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it runs in total, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots. |
Vectors (4)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-123
In 1.0.0.124–1.0.0.127
Command 33 on events, sent by the server, reliable.
A client takes each entry as it takes an EffectReplaced for that unit, with the two times above.
| Field | Type | What it is |
|---|---|---|
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it has left to run from when it arrives, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 33 on events, sent by the server, reliable.
A client takes each entry as it takes an EffectReplaced for that unit, with the two times above: there is no effect number, so it re-times the effect already in the slot, and does nothing where the slot is empty.
| Field | Type | What it is |
|---|---|---|
| runningFor | f32 | How long the effect has already run, in seconds. |
| lasts | f32 | How long it has left to run, in seconds from when the message arrives. runningFor moves neither its start nor its end. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots. |
EffectCountGroup
What a server sends to restate how many of an effect are stacked on several units at once. The header names no object it acts on: the units are listed below.
In 1.0.0.82–1.0.0.96
Command 91 on events, sent by the server, reliable.
A client takes each entry as it takes an EffectCount for that unit, with the two times above.
| Field | Type | What it is |
|---|---|---|
| lasts | f32 | The whole run of the effect, in seconds, counted from its start: a client takes it as the timeLeft of an EffectCount. |
| runningFor | f32 | How long it has already run, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there now. |
Vectors (1)
In 1.0.0.97–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 92 |
| 1.0.0.103–1.0.0.106 | 93 |
| 1.0.0.107–1.0.0.108 | 94 |
| 1.0.0.109 | 95 |
| 1.0.0.110 | 190 |
| 1.0.0.111–1.0.0.116 | 191 |
| 1.0.0.117–1.0.0.118 | 192 |
| 1.0.0.119–1.0.0.123 | 193 |
| 1.0.0.124 | 197 |
| 1.0.0.125 | 198 |
| 1.0.0.126–1.0.0.127 | 199 |
A client takes each entry as it takes an EffectCount for that unit, with the two times above.
| Field | Type | What it is |
|---|---|---|
| lasts | f32 | How long the effect has left to run, in seconds: a client takes it as the timeLeft of an EffectCount. |
| runningFor | f32 | How long it has already run, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there now. |
In 1.0.0.128–1.0.0.129
Command 199 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| lasts | f32 | How long the effect runs in total, in seconds. |
| runningFor | f32 | How long it has already run, in seconds. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].caster | u32 | The unit that put it there. |
| entries[].slot | u8 | Which of the unit’s effect slots it sits in. |
| entries[].stacks | u8 | How many are stacked there now. |
EffectRemovedGroup
What a server sends to take one effect off several units at once. The header names no object it acts on: the units are listed below.
In 1.0.0.82–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.82–1.0.0.102 | 42 |
| 1.0.0.103–1.0.0.106 | 43 |
| 1.0.0.107–1.0.0.109 | 44 |
| 1.0.0.110 | 147 |
| 1.0.0.111–1.0.0.116 | 148 |
| 1.0.0.117–1.0.0.118 | 149 |
| 1.0.0.119–1.0.0.123 | 150 |
| 1.0.0.124–1.0.0.125 | 154 |
| 1.0.0.126–1.0.0.127 | 155 |
A client takes each entry as it takes an EffectRemoved for that unit.
| Field | Type | What it is |
|---|---|---|
| effect | u32 | Which effect, by the number its name gives. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].slot | u8 | Which slot it sat in. |
In 1.0.0.128–1.0.0.129
Command 155 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| effect | u32 | Which effect, by the number its name gives. |
| count | u8 | How many units follow. |
| entries | count in count × record | The units, one place each. |
| entries[].unit | u32 | The unit carrying the effect. |
| entries[].slot | u8 | Which slot it sat in. |
ParticlesCreated
What a server sends to start drawing sets of particles. The header names no object: it carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.57 | 21 |
| 1.0.0.58–1.0.0.109 | 21 |
| 1.0.0.110 | 132 |
| 1.0.0.111–1.0.0.116 | 133 |
| 1.0.0.117–1.0.0.118 | 134 |
| 1.0.0.119–1.0.0.123 | 135 |
| 1.0.0.124–1.0.0.125 | 139 |
| 1.0.0.126–1.0.0.129 | 140 |
| Field | Type | What it is |
|---|---|---|
| groupCount | u8 | How many sets follow. |
| groups | count in groupCount × ParticleGroup | The sets themselves. |
KillParticle
What a server sends to stop a particle a client is drawing.
In 1.0.0.25–1.0.0.109
Command 22 on events, sent by the server, reliable.
The particle field alone names the particle; the header can carry zero.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle to stop. |
Vectors (2)
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 58 |
| 1.0.0.117–1.0.0.118 | 59 |
| 1.0.0.119–1.0.0.123 | 60 |
The header names the particle.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle to stop. |
Vectors (3)
In 1.0.0.124–1.0.0.129
Command 61 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| particle | u32 | The particle to stop. |
Vectors (1)
ParticleSource
What a server sends to drive a value of the lasting particle effects on a unit from something that changes. A client ignores it where the id names no unit it knows. The header carries zero.
In 1.0.0.124–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 217 |
| 1.0.0.125 | 218 |
| 1.0.0.126–1.0.0.129 | 219 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit: a champion, minion, turret or other unit. |
| slot | u8 | Which of the effects’ inputs to drive. |
| point | u8 | Which point, for source 0. It has no effect unless source is 0. |
| source | u8 | What drives it. Any other value drives it from nothing. Any other value clears the binding. Values: 0 capturePoint, 1 resource. |
Vectors (3)
resource-on-1-0-0-124, resource-on-1-0-0-125, one-on-1-0-0-126
AppearancePushed
What a server sends to lay a new look over a unit’s own. The header names the unit.
In 1.0.0.25–1.0.0.62
Command 90 on events, sent by the server, reliable.
No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 96 |
| 1.0.0.74–1.0.0.81 | 97 |
No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 101 on events, sent by the server, reliable.
No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. A client reads it up to that byte, whatever its length. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 102 |
| 1.0.0.103–1.0.0.106 | 104 |
| 1.0.0.107–1.0.0.108 | 105 |
| 1.0.0.109 | 106 |
| 1.0.0.110 | 150 |
| 1.0.0.111–1.0.0.116 | 151 |
| 1.0.0.117–1.0.0.118 | 152 |
| 1.0.0.119–1.0.0.123 | 153 |
| 1.0.0.124 | 157 |
| 1.0.0.125 | 158 |
No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes. |
In 1.0.0.126–1.0.0.127
Command 159 on events, sent by the server, reliable.
No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 159 on events, sent by the server, reliable.
A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | Names this look, so that AppearancePopped can name it. |
| overrideSpells | u8 | Set where the unit’s spells change with it. Any nonzero value sets it. |
| asset | text, ended by a zero byte | The name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes. |
AppearancePopped
What a server sends to take a look AppearancePushed laid over a unit away. The header names the unit.
In 1.0.0.25–1.0.0.57
Command 91 on events, sent by the server, reliable.
A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
In 1.0.0.58–1.0.0.62
Command 91 on events, sent by the server, reliable.
A client may also take away every look laid over the unit on this command; where it does, the unit is left with no look laid over it, whatever entry names.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
Vectors (1)
In 1.0.0.63–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 97 |
| 1.0.0.74–1.0.0.81 | 98 |
A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 102 on events, sent by the server, reliable.
A client also takes away every look laid over the unit on this command, so the unit is left with no look laid over it.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
Vectors (1)
In 1.0.0.97–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 103 |
| 1.0.0.103–1.0.0.106 | 105 |
| 1.0.0.107–1.0.0.108 | 106 |
| 1.0.0.109 | 107 |
| 1.0.0.110 | 100 |
| 1.0.0.111–1.0.0.116 | 101 |
| 1.0.0.117–1.0.0.118 | 102 |
| 1.0.0.119–1.0.0.123 | 103 |
| 1.0.0.124–1.0.0.127 | 106 |
A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
In 1.0.0.128–1.0.0.129
Command 106 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| entry | u32 | The look, by the name AppearancePushed gave it. |
AnimationOverrides
What a server sends to make a unit play one set of movements wherever it would have played another. The header names the unit this is about.
In 1.0.0.61–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.73 | 177 |
| 1.0.0.74–1.0.0.81 | 178 |
| 1.0.0.82–1.0.0.96 | 182 |
| 1.0.0.97 | 183 |
| 1.0.0.98–1.0.0.102 | 184 |
| 1.0.0.103 | 186 |
| 1.0.0.104–1.0.0.106 | 192 |
| 1.0.0.107–1.0.0.108 | 193 |
| 1.0.0.109 | 194 |
| 1.0.0.110 | 104 |
| 1.0.0.111–1.0.0.116 | 105 |
| 1.0.0.117–1.0.0.118 | 106 |
| 1.0.0.119–1.0.0.123 | 107 |
| 1.0.0.124–1.0.0.127 | 110 |
A length of zero, or above 2147483647, gives an empty name and occupies no bytes after it. A server sends lengths from 0 to 2147483647.
| Field | Type | What it is |
|---|---|---|
| pairCount | u8 | How many pairs follow. |
| pairs | count in pairCount × AnimationOverride | Each pair naming what is replaced and what replaces it. |
In 1.0.0.128–1.0.0.129
Command 110 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| pairCount | u8 | How many pairs follow. |
| pairs | count in pairCount × AnimationOverride | Each pair naming what is replaced and what replaces it. |
PlayAnimation
What a server sends to make a unit play an animation. The header names the unit.
In 1.0.0.25–1.0.0.57
Command 9 on events, sent by the server, reliable.
Every play blends in over a blend time of 0.2 seconds. Without loop or holdLastFrame, an animation that ends is removed, except that where it was the unit’s only animation and the unit has an idle, a client fades back to the idle, looping. No start point is carried: the animation starts from its beginning. A unit whose animation has been locked ignores the message.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How the animation plays, as a set of bits. |
| flags.unusedLow | bit 0 | Unused; a server writes zero. |
| flags.loop | bit 1 | Set to loop the animation: it starts over once it ends. |
| flags.holdLastFrame | bit 2 | Set to hold the last frame once the animation ends; it stops advancing there. Wins over loop. |
| flags.fadeOthers | bit 3 | Set to freeze the animations already playing and fade them to nothing over the blend time. They are not removed. |
| flags.freezeOthers | bit 4 | Set to freeze the animations already playing, fade them out over the blend time, then remove them. |
| flags.dropOthers | bit 5 | Set to remove the animations already playing at once, with no fade. |
| flags.locked | bit 6 | Set to lock the unit’s animation: once the animation plays, a client refuses every later animation played on the unit, unless the unit’s own character data opts out. |
| flags.fadeAtEnd | bit 7 | Only where loop is clear: set to start fading the animation out once its time left is at or below the blend time. |
| flags.unused | bit 8 to 31 | Unused; a server writes zero. |
| scaleTime | f32 | Where above zero, how many seconds the animation is stretched or squeezed to span; otherwise it plays at normal speed. |
| animation | text, ended by a zero byte | The animation’s name, ended by a zero byte. Nothing plays for a name the unit does not have. |
In 1.0.0.58–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.58–1.0.0.109 | 9 |
| 1.0.0.110 | 175 |
| 1.0.0.111–1.0.0.116 | 176 |
| 1.0.0.117–1.0.0.118 | 177 |
| 1.0.0.119–1.0.0.123 | 178 |
| 1.0.0.124 | 182 |
| 1.0.0.125 | 183 |
| 1.0.0.126–1.0.0.127 | 184 |
Every play blends in over a blend time of 0.2 seconds unless noFadeIn is set. Without loop or holdLastFrame, an animation that ends is removed, except that where it was the unit’s only animation and the unit has an idle, a client fades back to the idle, looping. No start point is carried: the animation starts from its beginning. A unit whose animation has been locked ignores the message.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How the animation plays, as a set of bits. |
| flags.unusedLow | bit 0 | Unused; a server writes zero. |
| flags.loop | bit 1 | Set to loop the animation: it starts over once it ends. |
| flags.holdLastFrame | bit 2 | Set to hold the last frame once the animation ends; it stops advancing there. Wins over loop. |
| flags.fadeOthers | bit 3 | Set to freeze the animations already playing and fade them to nothing over the blend time. They are not removed. |
| flags.freezeOthers | bit 4 | Set to freeze the animations already playing, fade them out over the blend time, then remove them. |
| flags.dropOthers | bit 5 | Set to remove the animations already playing at once, with no fade. |
| flags.locked | bit 6 | Set to lock the unit’s animation: once the animation plays, a client refuses every later animation played on the unit, unless the unit’s own character data opts out. A client applies the lock only where one of its own settings is on, as it is by default. |
| flags.fadeAtEnd | bit 7 | Only where loop is clear: set to start fading the animation out once its time left is at or below the blend time. |
| flags.syncPhase | bit 8 | Only together with loop: where an animation already playing on the unit is the same one, the new one starts at that animation’s current fraction of its length, where that fraction lies strictly between 0 and 1. |
| flags.noFadeIn | bit 9 | Set to show the animation at full weight at once, with no blend in. Animations that fadeOthers or freezeOthers fade out then vanish at once. |
| flags.unused | bit 10 to 31 | Unused; a server writes zero. |
| scaleTime | f32 | Where above zero, how many seconds the animation is stretched or squeezed to span; otherwise it plays at normal speed. |
| animation | text, ended by a zero byte | The animation’s name, ended by a zero byte. Nothing plays for a name the unit does not have. |
In 1.0.0.128–1.0.0.129
Command 184 on events, sent by the server, reliable.
A unit playing a locked animation ignores the message. A client stops any emote playing first, and plays at normal speed.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How the animation plays. |
| flags.loop | bit 0 | Set to loop it. |
| flags.holdLastFrame | bit 1 | Set to hold its last frame once it ends. |
| flags.queue | bit 2 | Set to play it once the animation playing ends, rather than now. |
| flags.queueLast | bit 3 | Set to play it after every animation already waiting. |
| flags.replaceable | bit 4 | Set to let the next animation queued after it start at once. |
| flags.locked | bit 5 | Set where the unit ignores this message while the animation plays. |
| flags.noRestart | bit 6 | Where the same animation already plays on the unit, a client keeps it and starts nothing new. |
| flags.noFadeIn | bit 7 | The switch is instant, with no blend; only where the animation starts at once rather than queued. |
| flags.jumpToEnd | bit 8 | The animation is held at its end: without loop or holdLastFrame it ends at once, and with holdLastFrame it shows its last frame. |
| flags.unused | bit 9 to 31 | Unused; a server writes zero. |
| scaleTime | f32 | Where above zero, how many seconds the animation is stretched or squeezed to last. |
| animation | text, ended by a zero byte | The animation’s name, ended by a zero byte, the two taking at most 64 bytes. Nothing plays for a name the unit does not have. |
StopAnimation
What a server sends to stop an animation a unit is playing. The header names the unit.
In 1.0.0.25–1.0.0.62
Command 88 on events, sent by the server, reliable.
No name is carried. A client does nothing for a dead unit; otherwise it stops the animation the unit is playing, blending out over a fixed time, unless the unit’s animation lock stays held.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How it stops. |
| flags.unusedLow | bit 0 to 5 | A client ignores these; a server sends zero. |
| flags.unlock | bit 6 | Set to release the unit’s animation lock in every case. Clear releases it only where the unit’s own data allows; where the lock stays held, the animation does not stop. |
| flags.unusedHigh | bit 7 to 31 | A client ignores these; a server sends zero. |
Vectors (1)
In 1.0.0.63–1.0.0.82
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 94 |
| 1.0.0.74–1.0.0.81 | 95 |
| 1.0.0.82 | 99 |
No name is carried: a client stops whatever animation the unit is playing, blending out over a fixed time.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How it stops. |
| flags.unusedLow | bit 0 to 5 | A client ignores these; a server sends zero. |
| flags.unlock | bit 6 | Set to release the unit’s animation lock in every case. Clear releases it only where the unit’s own state allows; the animation stops either way. |
| flags.unusedHigh | bit 7 to 31 | A client ignores these; a server sends zero. |
Vectors (4)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-82
In 1.0.0.83–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.83–1.0.0.96 | 99 |
| 1.0.0.97–1.0.0.102 | 100 |
| 1.0.0.103–1.0.0.106 | 101 |
| 1.0.0.107–1.0.0.108 | 102 |
| 1.0.0.109 | 103 |
| 1.0.0.110–1.0.0.123 | 42 |
| 1.0.0.124–1.0.0.127 | 43 |
No name is carried: a client stops whatever animation the unit is playing, blending out over a fixed time.
| Field | Type | What it is |
|---|---|---|
| flags | 4-byte bits | How it stops. |
| flags.unusedLow | bit 0 to 5 | A client ignores these; a server sends zero. |
| flags.unlock | bit 6 | Set to release the unit’s animation lock in every case. Clear releases it only where the unit’s own state allows; the animation stops either way. |
| flags.unusedMid | bit 7 to 8 | A client ignores these; a server sends zero. |
| flags.blend | bit 9 | Set to put the unit’s animation into a second blend state, which a client applies only where one of its own settings is on. What that state changes is not recorded. |
| flags.unusedHigh | bit 10 to 31 | A client ignores these; a server sends zero. |
In 1.0.0.128–1.0.0.129
Command 43 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| flags | 1-byte bits | How it stops. |
| flags.fade | bit 0 | Set where the animation fades out. |
| flags.ignoreLock | bit 1 | Set where a lock on the animation is ignored. |
| flags.stopAll | bit 2 | Set where every animation stops. |
| flags.unused | bit 3 to 7 | Unused; a server writes zero. |
PauseAnimation
What a server sends to pause or resume a unit’s animation. The header names the unit.
In 1.0.0.106–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.106 | 202 |
| 1.0.0.107–1.0.0.108 | 203 |
| 1.0.0.109 | 204 |
| 1.0.0.110 | 109 |
| 1.0.0.111–1.0.0.116 | 110 |
| 1.0.0.117–1.0.0.118 | 111 |
| 1.0.0.119–1.0.0.123 | 112 |
| 1.0.0.124–1.0.0.129 | 116 |
| Field | Type | What it is |
|---|---|---|
| paused | u8 | Set to pause, clear to resume. Any nonzero value sets it. |
FadeTo
What a server sends to fade a unit towards an opacity over time. The header names the unit.
In 1.0.0.25–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 136 |
| 1.0.0.63–1.0.0.73 | 139 |
| 1.0.0.74–1.0.0.81 | 140 |
| Field | Type | What it is |
|---|---|---|
| fade | i16 | Names this fade, so that FadeRemoved can name it. |
| time | f32 | How long the fade takes, in seconds. |
| target | f32 | The opacity it fades to, from 0 for unseen to 1 for solid. |
Vectors (4)
one-on-1-0-0-61, one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81
In 1.0.0.82–1.0.0.96
Command 144 on events, sent by the server, reliable.
Each FadeTo adds a fade, with its id, target and time, to the unit’s stack of fades. The unit fades from its current opacity to the target in a straight line over the time. FadeRemoved names the id of the fade it takes away.
| Field | Type | What it is |
|---|---|---|
| fade | i16 | Names this fade, so that FadeRemoved can name it. |
| target | f32 | The opacity it fades to, from 0 for unseen to 1 for solid. |
| time | f32 | How long the fade takes, in seconds. |
Vectors (1)
In 1.0.0.97–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 145 |
| 1.0.0.98–1.0.0.102 | 146 |
| 1.0.0.103 | 148 |
| 1.0.0.104–1.0.0.106 | 153 |
| 1.0.0.107–1.0.0.108 | 154 |
| 1.0.0.109 | 155 |
| 1.0.0.110 | 177 |
| 1.0.0.111–1.0.0.116 | 178 |
| 1.0.0.117–1.0.0.118 | 179 |
| 1.0.0.119–1.0.0.123 | 180 |
| 1.0.0.124 | 184 |
| 1.0.0.125 | 185 |
| 1.0.0.126–1.0.0.129 | 186 |
| Field | Type | What it is |
|---|---|---|
| fade | i16 | Names this fade, so that FadeRemoved can name it. |
| target | f32 | The opacity it fades to, from 0 for unseen to 1 for solid. |
| time | f32 | How long the fade takes, in seconds. |
FadeRemoved
What a server sends to undo a fade on a unit. The header names the unit.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 137 |
| 1.0.0.63–1.0.0.73 | 140 |
| 1.0.0.74–1.0.0.81 | 141 |
| 1.0.0.82–1.0.0.96 | 145 |
| 1.0.0.97 | 146 |
| 1.0.0.98–1.0.0.102 | 147 |
| 1.0.0.103 | 149 |
| 1.0.0.104–1.0.0.106 | 154 |
| 1.0.0.107–1.0.0.108 | 155 |
| 1.0.0.109 | 156 |
| 1.0.0.110–1.0.0.123 | 51 |
| 1.0.0.124–1.0.0.127 | 52 |
| Field | Type | What it is |
|---|---|---|
| fade | i16 | The fade, by the name FadeTo gave it. A client does nothing where no fade on the unit has that name. |
In 1.0.0.128–1.0.0.129
Command 52 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| fade | i16 | The fade, by the name FadeTo gave it. |
FadeMinions
What a server sends to fade one side’s minions. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 174 |
| 1.0.0.74–1.0.0.81 | 175 |
| 1.0.0.82–1.0.0.96 | 179 |
| 1.0.0.97 | 180 |
| 1.0.0.98–1.0.0.102 | 181 |
| 1.0.0.103 | 183 |
| 1.0.0.104–1.0.0.106 | 189 |
| 1.0.0.107–1.0.0.108 | 190 |
| 1.0.0.109 | 191 |
| 1.0.0.110 | 201 |
| 1.0.0.111–1.0.0.116 | 202 |
| 1.0.0.117–1.0.0.118 | 203 |
| 1.0.0.119–1.0.0.122 | 204 |
| 1.0.0.123 | 205 |
| 1.0.0.124 | 210 |
| 1.0.0.125 | 211 |
| 1.0.0.126–1.0.0.129 | 212 |
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side, or zero for both. |
| amount | f32 | The opacity they fade to, from 0 for unseen to 1 for solid. |
| time | f32 | How long the fade takes, in seconds. |
Vectors (18)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-122, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
NexusIdle
What a server sends to put each nexus into its idle particles. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 173 |
| 1.0.0.74–1.0.0.81 | 174 |
| 1.0.0.82–1.0.0.96 | 178 |
| 1.0.0.97 | 179 |
| 1.0.0.98–1.0.0.102 | 180 |
| 1.0.0.103 | 182 |
| 1.0.0.104–1.0.0.106 | 188 |
| 1.0.0.107–1.0.0.108 | 189 |
| 1.0.0.109 | 190 |
| 1.0.0.110–1.0.0.129 | 4 |
No body.
NexusSkin
What a server sends to change how one side’s nexus looks. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 169 |
| 1.0.0.74–1.0.0.81 | 170 |
| 1.0.0.82–1.0.0.96 | 174 |
| 1.0.0.97 | 175 |
| 1.0.0.98–1.0.0.102 | 176 |
| 1.0.0.103 | 178 |
| 1.0.0.104–1.0.0.106 | 184 |
| 1.0.0.107–1.0.0.108 | 185 |
| 1.0.0.109 | 186 |
| 1.0.0.110 | 112 |
| 1.0.0.111–1.0.0.116 | 113 |
| 1.0.0.117–1.0.0.118 | 114 |
| 1.0.0.119–1.0.0.123 | 115 |
| 1.0.0.124–1.0.0.129 | 119 |
| Field | Type | What it is |
|---|---|---|
| side | u8 | Which side. |
| skin | u32 | Which look. |
ScreenTint
What a server sends to tint a side’s screens, or to take a tint away. The header names no object: a server writes zero.
In 1.0.0.113–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.113–1.0.0.116 | 215 |
| 1.0.0.117–1.0.0.118 | 216 |
| 1.0.0.119–1.0.0.122 | 217 |
| 1.0.0.123 | 218 |
| 1.0.0.124 | 226 |
| 1.0.0.125 | 227 |
| 1.0.0.126–1.0.0.127 | 228 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| fadeIn | u8 | Any value other than zero brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not. | |
| time | f32 | How long the change takes, in seconds. | |
| side | i32 | Which side sees it: 0 for every client, or a side’s number. A client with no player of its own shows a tint only for 0 and 100. | |
| colour | u32 | fadeIn set | The tint, as blue, green, red and opacity bytes. |
| weight | f32 | fadeIn set | How strongly it applies at most. |
In 1.0.0.128–1.0.0.129
Command 228 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| fadeIn | u8 | 1 brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not. | |
| time | f32 | How long the change takes, in seconds. | |
| side | i32 | Which side sees it. | |
| colour | u32 | fadeIn set | The tint, as blue, green, red and opacity bytes. |
| weight | f32 | fadeIn set | How strongly it applies at most. |
VoiceOverride
What a server sends to change or reset the voice a unit speaks with. The header names the unit.
In 1.0.0.125–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.125 | 157 |
| 1.0.0.126–1.0.0.127 | 158 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| flags | 1-byte bits | Whether to reset. The whole byte is read, and a name follows any value other than 1, so a server sends only 0 or 1. | |
| flags.reset | bit 0 | Set where the unit returns to its own voice; no name follows. | |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. | |
| voice | text, ended by a zero byte | flags.reset = 0 | The voice’s name, ended by a zero byte. |
In 1.0.0.128–1.0.0.129
Command 158 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| flags | 1-byte bits | Whether to reset. A client compares the whole byte with 1, so a server writes the other bits zero. | |
| flags.reset | bit 0 | Set where the unit returns to its own voice; no name follows. | |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. | |
| voice | text, ended by a zero byte | flags.reset = 0 | The voice’s name, ended by a zero byte. |
The shop
What fills the shop, what a client asks for, and what a server answers.
What fills it
A client’s catalogue of items is its own: no message sends or changes it. A client sets its shop up for its own champion, and what a match sells is settled by the client’s own data. A client filters nothing out of the shop by the champion’s level.
Loadout does nothing to the shop: a client fills its shop from its own data,
and takes the items it suggests from its champion’s own data.
In 1.0.0.58–1.0.0.129
The data of the map
VersionSyncnames lists the items that cannot be bought, and can list the only items the shop holds. No mode or variant has a list of its own, and nothing a server sends changes what can be bought.
In 1.0.0.58–1.0.0.60
A client uses the map’s list of the items the shop holds only where a setting of its own turns it on.
In 1.0.0.96
Suggested items are kept per champion, whatever the map or the mode.
Buying and selling
A client asks to buy with BuyItem, to sell or throw away an item with
RemoveItem, and to swap two slots of its inventory with SwapItems. Closing
the shop sends nothing.
In 1.0.0.25–1.0.0.69
A client never asks to swap two slots: it has no
SwapItems.
Opening the shop sends TutorialShopOpened, in any match, except while the
shop is locked.
In 1.0.0.126–1.0.0.129
Opening the shop while the match is paused sends nothing.
A client asks to buy only where the item is one the match sells and priced within the champion’s gold.
A client asks for an item not built from others only where a slot is free or holds the same item below its stack limit.
In 1.0.0.25–1.0.0.60
A client asks for an item a player holds only one of even where the player holds it already, and an item that can be used in the shop needs a slot as any other does.
A client asks only while the shop is not locked, with the champion dead or near a shop of its side.
In 1.0.0.126–1.0.0.129
A client never asks for an item a player holds only one of and holds already.
In 1.0.0.126
A client asks only with the shop open.
A client never places an item itself. It shows a purchase only when a server
answers with ItemAdded, a sale or loss with RemoveItemAnswer, and a swap
with SwapItemsAnswer. A server can also set a slot (InventorySlot), set the
whole inventory (InventorySnapshot), change an item’s charges
(ItemCharges), or report an item used (ItemUsed).
ItemAdded places the item and removes nothing: a server sends a
RemoveItemAnswer for each part an item built from others takes up. Gold
falls only as replication states the champion’s gold, and a purchase a server
never answers places nothing and spends nothing.
In 1.0.0.58–1.0.0.129
A purchase a server never answers still plays the sound of buying.
Undo
Where VersionSync’s features set shopUndo, the shop has an undo button, which
is enabled while ShopUndoCount gives the champion undos to spend. Pressing it
sends ShopUndo, whatever the count.
Closing and locking
CloseShop closes the shop where it is open. A message that locks the shop
alone, InputLock or InputLockToggled, closes it and turns off its key.
A message that locks other input along with the shop stops the shop opening, but leaves an open shop open and its key on.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Loadout
What a server sends to lay out everything a champion brought to the match: the runes set before it began, its summoner slots and the choices made alongside them. The header names the unit this is about.
In 1.0.0.25–1.0.0.57
Command 83 on events, sent by the server, reliable.
A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd.
| Field | Type | What it is |
|---|---|---|
| runes | 30 × u32 | The runes set before the match, thirty places. |
| summoners | 2 × u32 | The spells in the champion’s summoner slots, by the numbers their names give. |
| choices | 80 × Choice | The choices made alongside them, 400 bytes that a client keeps as one block. |
| level | u8 | The player’s account level. |
In 1.0.0.58–1.0.0.62
Command 83 on events, sent by the server, reliable.
A client sets the champion’s two summoner slots from summoners, a zero leaving its slot as it was, and keeps the runes, the choices and level. It changes nothing in the shop.
| Field | Type | What it is |
|---|---|---|
| runes | 30 × u32 | The runes set before the match, thirty places. |
| summoners | 2 × u32 | The spells in the champion’s summoner slots, by the numbers their names give. |
| choices | 80 × Choice | The choices made alongside them, 400 bytes that a client keeps as one block. |
| level | u8 | The player’s account level. |
Vectors (1)
In 1.0.0.63–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 89 |
| 1.0.0.74–1.0.0.81 | 90 |
| 1.0.0.82–1.0.0.96 | 94 |
| 1.0.0.97–1.0.0.102 | 95 |
| 1.0.0.103–1.0.0.106 | 96 |
| 1.0.0.107–1.0.0.108 | 97 |
| 1.0.0.109 | 98 |
| 1.0.0.110–1.0.0.123 | 43 |
| 1.0.0.124–1.0.0.125 | 44 |
| 1.0.0.126–1.0.0.127 | 44 |
A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd.
| Field | Type | What it is |
|---|---|---|
| runes | 30 × u32 | The runes set before the match, thirty places. |
| summoners | 2 × u32 | The spells in the champion’s summoner slots, by the numbers their names give. |
| choices | 80 × Choice | The choices made alongside them, 400 bytes that a client keeps as one block. |
| level | u8 | The player’s account level. |
In 1.0.0.128–1.0.0.129
Command 44 on events, sent by the server, reliable.
A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd.
| Field | Type | What it is |
|---|---|---|
| runes | 30 × u32 | The runes set before the match, thirty places in runs of nine, nine, nine and three. A place holds zero where nothing was set. |
| summoners | 2 × u32 | The spells in the champion’s summoner slots, by the numbers their names give. |
| choices | 80 × Choice | The choices made alongside them, one place each, and how far each was taken. A place stands empty where nothing was chosen. |
| level | u8 | The player’s account level. |
BuyItem
What a client sends to buy an item from the shop. The header names the sender’s champion.
In every range of this book
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.81 | 41 |
| 1.0.0.82–1.0.0.96 | 44 |
| 1.0.0.97–1.0.0.102 | 45 |
| 1.0.0.103–1.0.0.106 | 46 |
| 1.0.0.107–1.0.0.109 | 47 |
| 1.0.0.110 | 128 |
| 1.0.0.111–1.0.0.116 | 129 |
| 1.0.0.117–1.0.0.118 | 130 |
| 1.0.0.119–1.0.0.123 | 131 |
| 1.0.0.124–1.0.0.129 | 135 |
| Field | Type | What it is |
|---|---|---|
| item | u32 | Which item, by the number the client knows it as. |
RemoveItem
What a client sends to be rid of an item. The header names the sender’s champion.
In 1.0.0.25–1.0.0.98
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.81 | 43 |
| 1.0.0.82–1.0.0.96 | 46 |
| 1.0.0.97–1.0.0.98 | 47 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| sell | u8 | A client sends 1. |
Vectors (4)
one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-98
In 1.0.0.99–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 47 |
| 1.0.0.103–1.0.0.106 | 48 |
| 1.0.0.107–1.0.0.109 | 49 |
| 1.0.0.110–1.0.0.125 | 9 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| sell | u8 | A client sends 1 from the shop or a hotkey, and 0 after an answer to a purchase. |
Vectors (4)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-125
In 1.0.0.126–1.0.0.127
Command 9 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.sell | bit 7 | Set to sell the item, clear to throw it away. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 9 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| which | 1-byte bits | |
| which.slot | bit 0 to 6 | Which slot. |
| which.sell | bit 7 | Set to sell the item, clear to throw it away. A client always sends it set. |
SwapItems
What a client sends to move an item from one slot to another. The header names the sender’s champion.
In 1.0.0.70–1.0.0.123
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.70–1.0.0.81 | 45 |
| 1.0.0.82–1.0.0.96 | 48 |
| 1.0.0.97–1.0.0.102 | 49 |
| 1.0.0.103–1.0.0.106 | 50 |
| 1.0.0.107–1.0.0.109 | 51 |
| 1.0.0.110–1.0.0.123 | 34 |
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item leaves, 0 to 5. |
| to | u8 | The slot it goes to, 0 to 5. A client never sends the slot named by from. |
In 1.0.0.124–1.0.0.127
Command 35 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item leaves, at most 37. |
| to | u8 | The slot it goes to, at most 37. A client never sends the slot named by from. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 35 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | |
| to | u8 |
TutorialShopOpened
What a client sends as its player opens the shop. It carries nothing of its own. The header carries zero.
In 1.0.0.25–1.0.0.73
Command 148 on requests, sent by the client, reliable.
A client sends it every time its player opens the shop, in any game. Where a script of the client’s has locked the shop, the shop does not open and nothing is sent.
No body.
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 149 on requests, sent by the client, reliable.
A client sends it only in the tutorial: where the version answer names the mode TUTORIAL and the map’s own data marks it as a tutorial map, as map 12’s does; elsewhere it never sends this.
No body.
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 153 on requests, sent by the client, reliable.
A client sends it whenever its player opens the shop, in every mode and on every map.
No body.
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 154 |
| 1.0.0.98–1.0.0.102 | 155 |
| 1.0.0.103 | 157 |
| 1.0.0.104–1.0.0.106 | 162 |
| 1.0.0.107–1.0.0.108 | 163 |
| 1.0.0.109 | 164 |
| 1.0.0.110–1.0.0.116 | 91 |
| 1.0.0.117–1.0.0.118 | 92 |
| 1.0.0.119–1.0.0.123 | 93 |
A client sends it only in the tutorial: where the version answer names the mode TUTORIAL and the map’s own data marks it as a tutorial map, as map 12’s does; elsewhere it never sends this.
No body.
In 1.0.0.124–1.0.0.129
Command 96 on requests, sent by the client, reliable.
A client sends it each time the shop opens, in any mode and on any map, except while a script lock keeps the shop shut or the match is paused.
No body.
Vectors (1)
ItemAdded
What a server sends to set what sits in one of a unit’s item slots. The header names the unit this is about.
In 1.0.0.25–1.0.0.81
Command 42 on events, sent by the server, reliable.
There is no charges field: a client takes an item’s charges from the item’s own data. A client applies it only to a champion’s item slots.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to, 0 to 36. A larger value than 36 has no defined effect. |
| item | u32 | Which item, by the number the client knows it as. For an item it does not know, a client empties the slot and still takes inSlot. |
| inSlot | u8 | How many of the item the slot holds now; a client applies zero as well. The slot’s charges come from the item’s own data. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 45 on events, sent by the server, reliable.
There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to, 0 to 36. A larger value than 36 has no defined effect. |
| item | u32 | Which item, by the number the client knows it as. For an item it does not know, a client empties the slot and still takes inSlot. |
| inSlot | u8 | How many of the item the slot holds now; a client applies zero as well. The slot’s charges come from the item’s own data. |
Vectors (1)
In 1.0.0.97–1.0.0.98
Command 46 on events, sent by the server, reliable.
There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to, 0 to 36. A client rejects the message from 37 up. |
| item | u32 | Which item, by the number the client knows it as. |
| inSlot | u8 | How many of the item the slot holds now; zero leaves the slot as it was. The slot’s charges come from the item’s own data. |
Vectors (1)
In 1.0.0.99–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 46 |
| 1.0.0.103–1.0.0.106 | 47 |
| 1.0.0.107–1.0.0.109 | 48 |
| 1.0.0.110 | 108 |
| 1.0.0.111–1.0.0.116 | 109 |
| 1.0.0.117–1.0.0.118 | 110 |
| 1.0.0.119–1.0.0.123 | 111 |
There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to, 0 to 37. A client rejects the message from 38 up. |
| item | u32 | Which item, by the number the client knows it as. |
| inSlot | u8 | How many of the item the slot holds now; zero leaves the slot as it was. The slot’s charges come from the item’s own data. |
| activate | u8 | What this carries is not recorded. Where it is not zero, a client refreshes the slot and, where the slot holds an item, sends RemoveItem for it with sell clear; a server sends zero. |
In 1.0.0.124–1.0.0.127
Command 114 on events, sent by the server, reliable.
It answers no request: where inSlot is above zero, a client puts item and inSlot in the slot whether or not anything asked for it. There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to, 0 to 37. A client rejects the message from 38 up. |
| item | u32 | Which item, by the number the client knows it as. |
| inSlot | u8 | How many of the item the slot holds now; zero leaves the slot as it was. The slot’s charges come from the item’s own data. |
| activate | u8 | What this carries is not recorded. Where it is not zero, a client refreshes the slot and, where the slot holds an item, sends RemoveItem for it with sell clear; a server sends zero. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 114 on events, sent by the server, reliable.
A server sends it to units nobody is buying for.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | The slot it went to. A client rejects the message from 38 up. |
| item | u32 | Which item, by the number the client knows it as. |
| inSlot | u8 | How many of the item the slot holds; zero leaves the slot as it was. The slot’s charges come from the item’s own data. |
| activate | u8 | Nonzero readies the item’s own spell, in the slot four past the item’s, and has the client answer with RemoveItem for it. |
RemoveItemAnswer
What a server sends to confirm an item left a slot. The header names the unit this is about.
In 1.0.0.25–1.0.0.96
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.81 | 44 |
| 1.0.0.82–1.0.0.96 | 47 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 36. A larger value than 36 has no defined effect. |
| left | u8 | How many are left in the slot; zero empties it, item and charges cleared. |
Vectors (3)
In 1.0.0.97–1.0.0.98
Command 48 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 36. A client drops the message from 37 up. |
| left | u8 | How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked. |
Vectors (1)
In 1.0.0.99–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 48 |
| 1.0.0.103–1.0.0.106 | 49 |
| 1.0.0.107–1.0.0.109 | 50 |
| 1.0.0.110–1.0.0.125 | 11 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 37. A client drops the message from 38 up. |
| left | u8 | How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked. |
Vectors (4)
one-on-1-0-0-99, one-on-1-0-0-106, one-on-1-0-0-109, one-on-1-0-0-110
In 1.0.0.126–1.0.0.127
Command 11 on events, sent by the server, reliable.
A client takes it only for a champion, and ignores it for any other unit.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 37. A client drops the message from 38 up. |
| left | u8 | How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 11 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 37. For a higher one a client does nothing at all; for 0 to 37 it updates the slot and tells its screens the inventory changed, whatever left is. |
| left | u8 | How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked. |
SwapItemsAnswer
What a server sends to confirm an item moved between slots. The header names the unit this is about.
In 1.0.0.25–1.0.0.81
Command 46 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item left, 0 to 36. A client swaps the two slots named whatever their values, so a server keeps both within range. |
| to | u8 | The slot it went to, 0 to 36. A client swaps the two slots named whatever their values, so a server keeps both within range. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 49 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item left, 0 to 5. A client does not check it, and a value above 36 can bring the client down. |
| to | u8 | The slot it went to, 0 to 5. A client does not check it, and a value above 36 can bring the client down. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 50 |
| 1.0.0.103–1.0.0.106 | 51 |
| 1.0.0.107–1.0.0.109 | 52 |
| 1.0.0.110–1.0.0.116 | 64 |
| 1.0.0.117–1.0.0.118 | 65 |
| 1.0.0.119–1.0.0.123 | 66 |
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item left, 0 to 5. A client ignores the message for any other. |
| to | u8 | The slot it went to, 0 to 5. A client ignores the message for any other. |
In 1.0.0.124–1.0.0.127
Command 68 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item left, 0 to 37. A client ignores the message where it is 38 or more. |
| to | u8 | The slot it went to, 0 to 37. A client ignores the message where it is 38 or more. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 68 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| from | u8 | The slot the item left. |
| to | u8 | The slot it went to. |
InventorySlot
What a server sends to set one slot of a unit’s inventory. The header names the unit. A client empties the slot, then fills it where count is above zero, and refreshes the shop where the unit is its own champion.
In 1.0.0.97–1.0.0.98
Command 44 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 36. A client ignores the message from 37 up. |
| item | u32 | The item. It has no effect where count is zero. |
| count | u8 | How many. Zero leaves the slot empty. |
| charges | u8 | Its charges. |
Vectors (1)
In 1.0.0.99–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 44 |
| 1.0.0.103–1.0.0.106 | 45 |
| 1.0.0.107–1.0.0.109 | 46 |
| 1.0.0.110–1.0.0.116 | 82 |
| 1.0.0.117–1.0.0.118 | 83 |
| 1.0.0.119–1.0.0.123 | 84 |
| 1.0.0.124–1.0.0.127 | 86 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 37. A client ignores the message from 38 up. |
| item | u32 | The item. It has no effect where count is zero. |
| count | u8 | How many. Zero leaves the slot empty. |
| charges | u8 | Its charges. |
In 1.0.0.128–1.0.0.129
Command 86 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 39. A client ignores the message from 40 up. |
| item | u32 | The item. It has no effect where count is zero. |
| count | u8 | How many. Zero leaves the slot empty. |
| charges | u8 | Its charges. |
ItemUsed
What a server sends after an item in a unit’s inventory is used. The header names the unit.
In 1.0.0.74–1.0.0.96
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 47 |
| 1.0.0.82–1.0.0.96 | 50 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 36. A larger value than 36 has no defined effect, and a client ignores the message where the slot is empty. |
| left | u8 | How many are left in it; zero empties the slot. |
| charges | u8 | How many charges it holds. |
Vectors (3)
In 1.0.0.97–1.0.0.98
Command 51 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 36. A client ignores the message from 37 up, and where the slot is empty. |
| left | u8 | How many are left in it; zero empties the slot. |
| charges | u8 | How many charges it holds. |
Vectors (1)
In 1.0.0.99–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 51 |
| 1.0.0.103–1.0.0.106 | 52 |
| 1.0.0.107–1.0.0.109 | 53 |
| 1.0.0.110 | 158 |
| 1.0.0.111–1.0.0.116 | 159 |
| 1.0.0.117–1.0.0.118 | 160 |
| 1.0.0.119–1.0.0.123 | 161 |
| 1.0.0.124 | 165 |
| 1.0.0.125 | 166 |
| 1.0.0.126–1.0.0.127 | 167 |
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot, 0 to 37. A client ignores the message from 38 up, and where the slot is empty. |
| left | u8 | How many are left in it; zero empties the slot. |
| charges | u8 | How many charges it holds. |
In 1.0.0.128–1.0.0.129
Command 167 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot. |
| left | u8 | How many are left in it; zero empties the slot. |
| charges | u8 | How many charges it holds. |
CloseShop
What a server sends to close a client’s shop. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 146 |
| 1.0.0.74–1.0.0.81 | 147 |
| 1.0.0.82–1.0.0.96 | 151 |
| 1.0.0.97 | 152 |
| 1.0.0.98–1.0.0.102 | 153 |
| 1.0.0.103 | 155 |
| 1.0.0.104–1.0.0.106 | 160 |
| 1.0.0.107–1.0.0.108 | 161 |
| 1.0.0.109 | 162 |
| 1.0.0.110–1.0.0.129 | 15 |
No body.
Objectives
The parts of a map players compete for besides each other: neutral camps, points a side can capture and a score, and the events a match tells its clients about.
Camps
A camp is a group of units that belong to no side. A server places a camp on the
map and says how it is drawn with CampMarker, opens it with CampOpened as
its monsters come, and marks it empty with CampCleared. The monsters
themselves are units (see Units). A server tells clients watching a
match when a camp is next due with CampTimer.
A client places a camp where the first of its monsters is created
(CreateNeutral).
In 1.0.0.96–1.0.0.129
CampClearedsets no time for the camp to fill again: a client keeps the state it gives for the camp.
In 1.0.0.126
A client shows nothing of the state
CampClearedgives.
Capture points and score
On a map won on score, a server binds each capture point to a unit with
CapturePointChanged, and TeamScore sets each side’s score.
In 1.0.0.122–1.0.0.123
No unit stands behind a point: a server sets each point outright with
CapturePointValue, which says who holds it, how far it is taken and how fast that changes, and a client moves the point on by itself between messages.TeamScorecarries both sides’ scores at once. A client acts on either only where its screen has the capture point panel.
In 1.0.0.126–1.0.0.129
A client acts on
TeamScoreonce its game screen is up, whatever the mode.
Other map objectives
A server can name the unit holding the Ascension with AscendedUnit, and send
RespawnPoint about points a champion returns to life at.
Events
WorldEvent says something happened that the whole match is told about: the
match’s welcome and its first notices, minions coming out, an inhibitor or a
great monster falling, a player leaving. ClientEvent tells one client
something happened that concerns a unit. Each names a sort, from one table of
events, and the sort settles the rest of the message and what a client shows.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
CampCleared
What a server sends as a camp of units that belong to no side is emptied. The header names no object: it carries zero.
In 1.0.0.86–1.0.0.96
Command 189 on events, sent by the server, reliable.
The header has no effect. A client keeps one state for the camp, shared by both sides.
| Field | Type | What it is |
|---|---|---|
| camp | u8 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state, kept as it stands; nonzero where it is active. |
Vectors (1)
In 1.0.0.97–1.0.0.118
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 190 |
| 1.0.0.98–1.0.0.102 | 191 |
| 1.0.0.103 | 193 |
| 1.0.0.104–1.0.0.106 | 199 |
| 1.0.0.107–1.0.0.108 | 200 |
| 1.0.0.109 | 201 |
| 1.0.0.110 | 193 |
| 1.0.0.111–1.0.0.116 | 194 |
| 1.0.0.117–1.0.0.118 | 195 |
The header has no effect. A client keeps one state for the camp, shared by both sides. A client marks the camp empty, even one that had just filled.
| Field | Type | What it is |
|---|---|---|
| camp | u8 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state, kept as it stands; nonzero where it is active. |
In 1.0.0.119–1.0.0.122
Command 196 on events, sent by the server, reliable.
The header has no effect. A client keeps one state for the camp, shared by both sides. A client marks the camp empty, even one that had just filled.
| Field | Type | What it is |
|---|---|---|
| camp | u32 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state, kept as it stands; nonzero where it is active. |
Vectors (1)
In 1.0.0.123–1.0.0.124
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.123 | 196 |
| 1.0.0.124 | 201 |
The header names the champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the champion is on side 100, side 200 otherwise. A client marks the camp empty, even one that had just filled.
| Field | Type | What it is |
|---|---|---|
| camp | u32 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state for that side, kept as it stands; nonzero where it is active. |
Vectors (2)
In 1.0.0.125
Command 202 on events, sent by the server, reliable.
A client marks the camp empty, even one that had just filled.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the killer is on side 100, side 200 otherwise. |
| camp | u32 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state for that side, kept as it stands; nonzero where it is active. |
Vectors (1)
In 1.0.0.126–1.0.0.127
Command 203 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the killer is on side 100, side 200 otherwise. |
| camp | u32 | Which camp. A client ignores the message for a camp it does not know. |
| active | u8 | The camp’s state for that side, kept as it stands; nonzero where it is active. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 203 on events, sent by the server, reliable.
A client marks the camp empty, even one that had just filled.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | A unit whose side picks the marker: side 100 for one of side 100, side 200 otherwise. |
| camp | u32 | Which camp. A client ignores a camp it does not know, but for the timer. |
| active | u8 | The camp’s state for that side, kept as it stands; nonzero where it is active. |
CapturePointChanged
What a server sends when something changes about a point one side can take from the other. The header names no object: it carries zero.
In 1.0.0.124–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 218 |
| 1.0.0.125 | 219 |
| 1.0.0.126–1.0.0.127 | 220 |
A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.
| Field | Type | What it is |
|---|---|---|
| point | u8 | Which point, 0 to 255; a match of five points uses 0 to 4. |
| unit | u32 | The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty. |
| resourceKind | u8 | The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. Values: 0 mana, 1 energy, 2 souls, 3 shield, 4 other. |
| side | i32 | The side attacking the point. A client does nothing with it. |
| change | u8 | What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored. |
Vectors (4)
mana-on-1-0-0-124, mana-on-1-0-0-125, binding-on-1-0-0-126, mana-on-1-0-0-127
In 1.0.0.128–1.0.0.129
Command 220 on events, sent by the server, reliable.
A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.
| Field | Type | What it is |
|---|---|---|
| point | u8 | Which point, 0 to 254; a match of five points uses 0 to 4. |
| unit | u32 | The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty. |
| resourceKind | u8 | The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. Values: 0 mana, 1 energy, 2 souls, 3 shield, 4 other. |
| side | i32 | The side attacking the point. It has no effect on a binding. |
| change | u8 | What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored. |
TeamScore
What a server sends to set a side’s score, where a match is won on score. The header names no object: it carries zero.
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 209 |
| 1.0.0.111–1.0.0.116 | 210 |
| 1.0.0.117–1.0.0.118 | 211 |
| 1.0.0.119–1.0.0.122 | 212 |
| 1.0.0.123 | 213 |
A client ignores it unless it shows the capture point panel. Each score shows as a whole number, divided by 100 and rounded toward zero.
| Field | Type | What it is |
|---|---|---|
| sideScore | i32 | The score side 100 now stands at. |
| otherSideScore | i32 | The score side 200 now stands at. |
Vectors (5)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-122, one-on-1-0-0-123
In 1.0.0.124–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 219 |
| 1.0.0.125 | 220 |
A client takes this only once the match has started. It draws nothing from this message alone: the score shows on the panel that a client shows only where the version answer named the mode ODIN and a point is known (CapturePointChanged). The panel counts five points, and a score of 500 at most. A score that arrives before the panel shows is shown when it does. Reaching a score ends nothing in a client: a match ends through the messages that end any match.
| Field | Type | What it is |
|---|---|---|
| side | i32 | Which side, 100 or 200. A client ignores any other. |
| score | i32 | The score it now stands at: the whole of it, not a change. |
Vectors (2)
In 1.0.0.126–1.0.0.129
Command 221 on events, sent by the server, reliable.
A client takes this whenever its match interface exists, which it builds while loading, before StartGame. It draws nothing from this message alone: the score shows on the panel that a client shows only where the version answer named the mode ODIN and a point is known (CapturePointChanged). The panel counts five points, and a score of 500 at most. A score that arrives before the panel shows is shown when it does. Reaching a score ends nothing in a client: a match ends through the messages that end any match.
| Field | Type | What it is |
|---|---|---|
| side | i32 | Which side, 100 or 200. A client ignores any other. |
| score | i32 | The score it now stands at: the whole of it, not a change. |
Vectors (1)
CapturePointValue
What a server sends when a point one side can take from the other changes. The header names no object: it carries zero.
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 208 |
| 1.0.0.111–1.0.0.116 | 209 |
| 1.0.0.117–1.0.0.118 | 210 |
| 1.0.0.119–1.0.0.122 | 211 |
| 1.0.0.123 | 212 |
A client ignores it unless it shows the capture point panel. A client keeps one record per point, making every point up to this one, and projects each from value and rate as time passes.
| Field | Type | What it is |
|---|---|---|
| value | f32 | How far the point is taken, from -100 to 100: toward side 100 where positive, side 200 where negative. A client shows how full it is as the value without its sign. |
| rate | f32 | How fast value changes, in units a second. |
| side | u32 | Who holds the point: 100 or 200, or 300 where it is neutral. |
| point | u8 | Which point, 0 to 255. |
| state | u8 | Zero to label the point by its name; above zero to label it with that number as a multiplier. |
Vectors (5)
one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-122, one-on-1-0-0-123
RespawnPoint
What a server sends about the points a champion can choose to return to life at. A client acts on it only where its screen has a panel of such points. The header names no object: a server writes zero.
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 210 |
| 1.0.0.111–1.0.0.116 | 211 |
| 1.0.0.117–1.0.0.118 | 212 |
| 1.0.0.119–1.0.0.122 | 213 |
| 1.0.0.123 | 214 |
A client ignores it unless it shows the respawn point panel.
| Field | Type | What it is |
|---|---|---|
| action | u8 | What to do. A client ignores any other value. Values: 0 offer, 1 select. |
| point | u8 | Which point. |
In 1.0.0.124–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 220 |
| 1.0.0.125 | 221 |
| 1.0.0.126–1.0.0.129 | 222 |
| Field | Type | What it is |
|---|---|---|
| action | u8 | What happened. A client ignores any other value. Values: 0 owned, 1 chosen. |
| point | u8 | Which point. |
| side | i32 | The side holding it, 100 or 200. It takes effect only where action is owned. |
| clientId | u32 | The client id of the player who chose it. It takes effect only where action is chosen. |
| x | f32 | Where the point stands, in world units. It takes effect only where action is owned. |
| y | f32 | Its height, in world units. It takes effect only where action is owned. |
| z | f32 | Where the point stands, in world units. It takes effect only where action is owned. |
Vectors (3)
WorldEvent
What a server sends to say something happened that the whole match is told about. What sort of thing is named first, and the sort settles what follows. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.60
Command 168 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (14)
buff-on-1-0-0-58, consumable-bought-on-1-0-0-58, critical-strike-on-1-0-0-58, damage-dealt-on-1-0-0-58, damage-taken-on-1-0-0-58, death-assist-on-1-0-0-58, died-on-1-0-0-58, gold-earned-on-1-0-0-58, gold-spent-on-1-0-0-58, heal-cast-on-1-0-0-58, heal-on-1-0-0-58, item-bought-on-1-0-0-58, killing-spree-on-1-0-0-58, one-on-1-0-0-58
In 1.0.0.61–1.0.0.71
Command 168 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (14)
buff-on-1-0-0-70, consumable-bought-on-1-0-0-70, critical-strike-on-1-0-0-70, damage-dealt-on-1-0-0-70, damage-taken-on-1-0-0-70, death-assist-on-1-0-0-70, died-on-1-0-0-70, gold-earned-on-1-0-0-70, gold-spent-on-1-0-0-70, heal-cast-on-1-0-0-70, heal-on-1-0-0-70, item-bought-on-1-0-0-70, killing-spree-on-1-0-0-70, one-on-1-0-0-70
In 1.0.0.72–1.0.0.95
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.72–1.0.0.73 | 168 |
| 1.0.0.74–1.0.0.81 | 169 |
| 1.0.0.82–1.0.0.95 | 173 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (56)
buff-on-1-0-0-72, consumable-bought-on-1-0-0-72, critical-strike-on-1-0-0-72, damage-dealt-on-1-0-0-72, damage-taken-on-1-0-0-72, death-assist-on-1-0-0-72, died-on-1-0-0-72, gold-earned-on-1-0-0-72, gold-spent-on-1-0-0-72, heal-cast-on-1-0-0-72, heal-on-1-0-0-72, item-bought-on-1-0-0-72, killing-spree-on-1-0-0-72, one-on-1-0-0-72, buff-on-1-0-0-75, consumable-bought-on-1-0-0-75, critical-strike-on-1-0-0-75, damage-dealt-on-1-0-0-75, damage-taken-on-1-0-0-75, death-assist-on-1-0-0-75, died-on-1-0-0-75, gold-earned-on-1-0-0-75, gold-spent-on-1-0-0-75, heal-cast-on-1-0-0-75, heal-on-1-0-0-75, item-bought-on-1-0-0-75, killing-spree-on-1-0-0-75, one-on-1-0-0-75, buff-on-1-0-0-81, consumable-bought-on-1-0-0-81, critical-strike-on-1-0-0-81, damage-dealt-on-1-0-0-81, damage-taken-on-1-0-0-81, death-assist-on-1-0-0-81, died-on-1-0-0-81, gold-earned-on-1-0-0-81, gold-spent-on-1-0-0-81, heal-cast-on-1-0-0-81, heal-on-1-0-0-81, item-bought-on-1-0-0-81, killing-spree-on-1-0-0-81, one-on-1-0-0-81, buff-on-1-0-0-86, consumable-bought-on-1-0-0-86, critical-strike-on-1-0-0-86, damage-dealt-on-1-0-0-86, damage-taken-on-1-0-0-86, death-assist-on-1-0-0-86, died-on-1-0-0-86, gold-earned-on-1-0-0-86, gold-spent-on-1-0-0-86, heal-cast-on-1-0-0-86, heal-on-1-0-0-86, item-bought-on-1-0-0-86, killing-spree-on-1-0-0-86, one-on-1-0-0-86
In 1.0.0.96
Command 173 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. A larger value has no defined effect. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (14)
buff-on-1-0-0-96, consumable-bought-on-1-0-0-96, critical-strike-on-1-0-0-96, damage-dealt-on-1-0-0-96, damage-taken-on-1-0-0-96, death-assist-on-1-0-0-96, died-on-1-0-0-96, gold-earned-on-1-0-0-96, gold-spent-on-1-0-0-96, heal-cast-on-1-0-0-96, heal-on-1-0-0-96, item-bought-on-1-0-0-96, killing-spree-on-1-0-0-96, one-on-1-0-0-96
In 1.0.0.97–1.0.0.98
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 174 |
| 1.0.0.98 | 175 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (28)
buff-on-1-0-0-97, consumable-bought-on-1-0-0-97, critical-strike-on-1-0-0-97, damage-dealt-on-1-0-0-97, damage-taken-on-1-0-0-97, death-assist-on-1-0-0-97, died-on-1-0-0-97, gold-earned-on-1-0-0-97, gold-spent-on-1-0-0-97, heal-cast-on-1-0-0-97, heal-on-1-0-0-97, item-bought-on-1-0-0-97, killing-spree-on-1-0-0-97, one-on-1-0-0-97, buff-on-1-0-0-98, consumable-bought-on-1-0-0-98, critical-strike-on-1-0-0-98, damage-dealt-on-1-0-0-98, damage-taken-on-1-0-0-98, death-assist-on-1-0-0-98, died-on-1-0-0-98, gold-earned-on-1-0-0-98, gold-spent-on-1-0-0-98, heal-cast-on-1-0-0-98, heal-on-1-0-0-98, item-bought-on-1-0-0-98, killing-spree-on-1-0-0-98, one-on-1-0-0-98
In 1.0.0.99–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 175 |
| 1.0.0.103 | 177 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 78, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (28)
buff-on-1-0-0-99, consumable-bought-on-1-0-0-99, critical-strike-on-1-0-0-99, damage-dealt-on-1-0-0-99, damage-taken-on-1-0-0-99, death-assist-on-1-0-0-99, died-on-1-0-0-99, gold-earned-on-1-0-0-99, gold-spent-on-1-0-0-99, heal-cast-on-1-0-0-99, heal-on-1-0-0-99, item-bought-on-1-0-0-99, killing-spree-on-1-0-0-99, one-on-1-0-0-99, buff-on-1-0-0-103, consumable-bought-on-1-0-0-103, critical-strike-on-1-0-0-103, damage-dealt-on-1-0-0-103, damage-taken-on-1-0-0-103, death-assist-on-1-0-0-103, died-on-1-0-0-103, gold-earned-on-1-0-0-103, gold-spent-on-1-0-0-103, heal-cast-on-1-0-0-103, heal-on-1-0-0-103, item-bought-on-1-0-0-103, killing-spree-on-1-0-0-103, one-on-1-0-0-103
In 1.0.0.104–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 183 |
| 1.0.0.107–1.0.0.108 | 184 |
| 1.0.0.109 | 185 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 82, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (42)
buff-on-1-0-0-106, consumable-bought-on-1-0-0-106, critical-strike-on-1-0-0-106, damage-dealt-on-1-0-0-106, damage-taken-on-1-0-0-106, death-assist-on-1-0-0-106, died-on-1-0-0-106, gold-earned-on-1-0-0-106, gold-spent-on-1-0-0-106, heal-cast-on-1-0-0-106, heal-on-1-0-0-106, item-bought-on-1-0-0-106, killing-spree-on-1-0-0-106, one-on-1-0-0-106, buff-on-1-0-0-108, consumable-bought-on-1-0-0-108, critical-strike-on-1-0-0-108, damage-dealt-on-1-0-0-108, damage-taken-on-1-0-0-108, death-assist-on-1-0-0-108, died-on-1-0-0-108, gold-earned-on-1-0-0-108, gold-spent-on-1-0-0-108, heal-cast-on-1-0-0-108, heal-on-1-0-0-108, item-bought-on-1-0-0-108, killing-spree-on-1-0-0-108, one-on-1-0-0-108, buff-on-1-0-0-109, consumable-bought-on-1-0-0-109, critical-strike-on-1-0-0-109, damage-dealt-on-1-0-0-109, damage-taken-on-1-0-0-109, death-assist-on-1-0-0-109, died-on-1-0-0-109, gold-earned-on-1-0-0-109, gold-spent-on-1-0-0-109, heal-cast-on-1-0-0-109, heal-on-1-0-0-109, item-bought-on-1-0-0-109, killing-spree-on-1-0-0-109, one-on-1-0-0-109
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 70 |
| 1.0.0.117–1.0.0.118 | 71 |
| 1.0.0.119–1.0.0.123 | 72 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 84, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened, 83 pointNeutralized, 84 pointCaptured. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (55)
buff-on-1-0-0-116, consumable-bought-on-1-0-0-116, critical-strike-on-1-0-0-116, damage-dealt-on-1-0-0-116, damage-taken-on-1-0-0-116, death-assist-on-1-0-0-116, died-on-1-0-0-116, gold-earned-on-1-0-0-116, gold-spent-on-1-0-0-116, heal-cast-on-1-0-0-116, heal-on-1-0-0-116, item-bought-on-1-0-0-116, killing-spree-on-1-0-0-116, one-on-1-0-0-116, buff-on-1-0-0-117, consumable-bought-on-1-0-0-117, critical-strike-on-1-0-0-117, damage-dealt-on-1-0-0-117, damage-taken-on-1-0-0-117, death-assist-on-1-0-0-117, died-on-1-0-0-117, gold-earned-on-1-0-0-117, gold-spent-on-1-0-0-117, heal-cast-on-1-0-0-117, heal-on-1-0-0-117, item-bought-on-1-0-0-117, killing-spree-on-1-0-0-117, one-on-1-0-0-117, buff-on-1-0-0-122, consumable-bought-on-1-0-0-122, critical-strike-on-1-0-0-122, damage-dealt-on-1-0-0-122, damage-taken-on-1-0-0-122, death-assist-on-1-0-0-122, died-on-1-0-0-122, gold-earned-on-1-0-0-122, gold-spent-on-1-0-0-122, heal-cast-on-1-0-0-122, heal-on-1-0-0-122, item-bought-on-1-0-0-122, killing-spree-on-1-0-0-122, one-on-1-0-0-122, buff-on-1-0-0-123, consumable-bought-on-1-0-0-123, critical-strike-on-1-0-0-123, damage-dealt-on-1-0-0-123, damage-taken-on-1-0-0-123, death-assist-on-1-0-0-123, gold-earned-on-1-0-0-123, gold-spent-on-1-0-0-123, heal-cast-on-1-0-0-123, heal-on-1-0-0-123, item-bought-on-1-0-0-123, killing-spree-on-1-0-0-123, one-on-1-0-0-123
In 1.0.0.124–1.0.0.125
Command 74 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 96, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (14)
buff-on-1-0-0-125, consumable-bought-on-1-0-0-125, critical-strike-on-1-0-0-125, damage-dealt-on-1-0-0-125, damage-taken-on-1-0-0-125, death-assist-on-1-0-0-125, died-on-1-0-0-125, gold-earned-on-1-0-0-125, gold-spent-on-1-0-0-125, heal-cast-on-1-0-0-125, heal-on-1-0-0-125, item-bought-on-1-0-0-125, killing-spree-on-1-0-0-125, one-on-1-0-0-125
In 1.0.0.126–1.0.0.128
Command 74 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 98, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (14)
buff-on-1-0-0-128, consumable-bought-on-1-0-0-128, critical-strike-on-1-0-0-128, damage-dealt-on-1-0-0-128, damage-taken-on-1-0-0-128, death-assist-on-1-0-0-128, died-on-1-0-0-128, gold-earned-on-1-0-0-128, gold-spent-on-1-0-0-128, heal-cast-on-1-0-0-128, heal-on-1-0-0-128, item-bought-on-1-0-0-128, killing-spree-on-1-0-0-128, one-on-1-0-0-128
In 1.0.0.129
Command 74 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 101, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 71 surrenderCountdown, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 startNoticeThree, 85 scoreboardOpened. | |
| source | u32 | The unit the thing is credited to, or zero where none is. | |
| subject | u32 | The unit the thing happened to, or zero where none is named. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (14)
buff-on-1-0-0-129, consumable-bought-on-1-0-0-129, critical-strike-on-1-0-0-129, damage-dealt-on-1-0-0-129, damage-taken-on-1-0-0-129, death-assist-on-1-0-0-129, died-on-1-0-0-129, gold-earned-on-1-0-0-129, gold-spent-on-1-0-0-129, heal-cast-on-1-0-0-129, heal-on-1-0-0-129, item-bought-on-1-0-0-129, killing-spree-on-1-0-0-129, one-on-1-0-0-129
ClientEvent
What a server sends to tell a client something happened. The sort is named first and settles what follows; unlike WorldEvent it carries no source apart from what the sort itself carries. The header names the unit the event is about.
In 1.0.0.25–1.0.0.60
Command 108 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 73, and so which fields follow. A value above 73 has no defined effect. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (14)
buff-on-1-0-0-58, consumable-bought-on-1-0-0-58, critical-strike-on-1-0-0-58, damage-dealt-on-1-0-0-58, damage-taken-on-1-0-0-58, death-assist-on-1-0-0-58, died-on-1-0-0-58, gold-earned-on-1-0-0-58, gold-spent-on-1-0-0-58, heal-cast-on-1-0-0-58, heal-on-1-0-0-58, item-bought-on-1-0-0-58, killing-spree-on-1-0-0-58, one-on-1-0-0-58
In 1.0.0.61–1.0.0.71
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.61–1.0.0.62 | 108 |
| 1.0.0.63–1.0.0.71 | 111 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 73, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (28)
buff-on-1-0-0-61, consumable-bought-on-1-0-0-61, critical-strike-on-1-0-0-61, damage-dealt-on-1-0-0-61, damage-taken-on-1-0-0-61, death-assist-on-1-0-0-61, died-on-1-0-0-61, gold-earned-on-1-0-0-61, gold-spent-on-1-0-0-61, heal-cast-on-1-0-0-61, heal-on-1-0-0-61, item-bought-on-1-0-0-61, killing-spree-on-1-0-0-61, one-on-1-0-0-61, buff-on-1-0-0-70, consumable-bought-on-1-0-0-70, critical-strike-on-1-0-0-70, damage-dealt-on-1-0-0-70, damage-taken-on-1-0-0-70, death-assist-on-1-0-0-70, died-on-1-0-0-70, gold-earned-on-1-0-0-70, gold-spent-on-1-0-0-70, heal-cast-on-1-0-0-70, heal-on-1-0-0-70, item-bought-on-1-0-0-70, killing-spree-on-1-0-0-70, one-on-1-0-0-70
In 1.0.0.72–1.0.0.95
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.72–1.0.0.73 | 111 |
| 1.0.0.74–1.0.0.81 | 112 |
| 1.0.0.82–1.0.0.95 | 116 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unused | f32 | A client reads nothing here, and writes zero where it raises the event itself. A server writes zero. |
Vectors (56)
buff-on-1-0-0-72, consumable-bought-on-1-0-0-72, critical-strike-on-1-0-0-72, damage-dealt-on-1-0-0-72, damage-taken-on-1-0-0-72, death-assist-on-1-0-0-72, died-on-1-0-0-72, gold-earned-on-1-0-0-72, gold-spent-on-1-0-0-72, heal-cast-on-1-0-0-72, heal-on-1-0-0-72, item-bought-on-1-0-0-72, killing-spree-on-1-0-0-72, one-on-1-0-0-72, buff-on-1-0-0-75, consumable-bought-on-1-0-0-75, critical-strike-on-1-0-0-75, damage-dealt-on-1-0-0-75, damage-taken-on-1-0-0-75, death-assist-on-1-0-0-75, died-on-1-0-0-75, gold-earned-on-1-0-0-75, gold-spent-on-1-0-0-75, heal-cast-on-1-0-0-75, heal-on-1-0-0-75, item-bought-on-1-0-0-75, killing-spree-on-1-0-0-75, one-on-1-0-0-75, buff-on-1-0-0-81, consumable-bought-on-1-0-0-81, critical-strike-on-1-0-0-81, damage-dealt-on-1-0-0-81, damage-taken-on-1-0-0-81, death-assist-on-1-0-0-81, died-on-1-0-0-81, gold-earned-on-1-0-0-81, gold-spent-on-1-0-0-81, heal-cast-on-1-0-0-81, heal-on-1-0-0-81, item-bought-on-1-0-0-81, killing-spree-on-1-0-0-81, one-on-1-0-0-81, buff-on-1-0-0-86, consumable-bought-on-1-0-0-86, critical-strike-on-1-0-0-86, damage-dealt-on-1-0-0-86, damage-taken-on-1-0-0-86, death-assist-on-1-0-0-86, died-on-1-0-0-86, gold-earned-on-1-0-0-86, gold-spent-on-1-0-0-86, heal-cast-on-1-0-0-86, heal-on-1-0-0-86, item-bought-on-1-0-0-86, killing-spree-on-1-0-0-86, one-on-1-0-0-86
In 1.0.0.96
Command 116 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. A larger value has no defined effect. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (14)
buff-on-1-0-0-96, consumable-bought-on-1-0-0-96, critical-strike-on-1-0-0-96, damage-dealt-on-1-0-0-96, damage-taken-on-1-0-0-96, death-assist-on-1-0-0-96, died-on-1-0-0-96, gold-earned-on-1-0-0-96, gold-spent-on-1-0-0-96, heal-cast-on-1-0-0-96, heal-on-1-0-0-96, item-bought-on-1-0-0-96, killing-spree-on-1-0-0-96, one-on-1-0-0-96
In 1.0.0.97–1.0.0.98
Command 117 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 74, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 62 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (14)
buff-on-1-0-0-98, consumable-bought-on-1-0-0-98, critical-strike-on-1-0-0-98, damage-dealt-on-1-0-0-98, damage-taken-on-1-0-0-98, death-assist-on-1-0-0-98, died-on-1-0-0-98, gold-earned-on-1-0-0-98, gold-spent-on-1-0-0-98, heal-cast-on-1-0-0-98, heal-on-1-0-0-98, item-bought-on-1-0-0-98, killing-spree-on-1-0-0-98, one-on-1-0-0-98
In 1.0.0.99–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.99–1.0.0.102 | 117 |
| 1.0.0.103 | 119 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 78, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (28)
buff-on-1-0-0-99, consumable-bought-on-1-0-0-99, critical-strike-on-1-0-0-99, damage-dealt-on-1-0-0-99, damage-taken-on-1-0-0-99, death-assist-on-1-0-0-99, died-on-1-0-0-99, gold-earned-on-1-0-0-99, gold-spent-on-1-0-0-99, heal-cast-on-1-0-0-99, heal-on-1-0-0-99, item-bought-on-1-0-0-99, killing-spree-on-1-0-0-99, one-on-1-0-0-99, buff-on-1-0-0-103, consumable-bought-on-1-0-0-103, critical-strike-on-1-0-0-103, damage-dealt-on-1-0-0-103, damage-taken-on-1-0-0-103, death-assist-on-1-0-0-103, died-on-1-0-0-103, gold-earned-on-1-0-0-103, gold-spent-on-1-0-0-103, heal-cast-on-1-0-0-103, heal-on-1-0-0-103, item-bought-on-1-0-0-103, killing-spree-on-1-0-0-103, one-on-1-0-0-103
In 1.0.0.104–1.0.0.109
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 119 |
| 1.0.0.107–1.0.0.108 | 120 |
| 1.0.0.109 | 121 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 82, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 79 alert, 80 scoreboardOpened. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (42)
buff-on-1-0-0-106, consumable-bought-on-1-0-0-106, critical-strike-on-1-0-0-106, damage-dealt-on-1-0-0-106, damage-taken-on-1-0-0-106, death-assist-on-1-0-0-106, died-on-1-0-0-106, gold-earned-on-1-0-0-106, gold-spent-on-1-0-0-106, heal-cast-on-1-0-0-106, heal-on-1-0-0-106, item-bought-on-1-0-0-106, killing-spree-on-1-0-0-106, one-on-1-0-0-106, buff-on-1-0-0-108, consumable-bought-on-1-0-0-108, critical-strike-on-1-0-0-108, damage-dealt-on-1-0-0-108, damage-taken-on-1-0-0-108, death-assist-on-1-0-0-108, died-on-1-0-0-108, gold-earned-on-1-0-0-108, gold-spent-on-1-0-0-108, heal-cast-on-1-0-0-108, heal-on-1-0-0-108, item-bought-on-1-0-0-108, killing-spree-on-1-0-0-108, one-on-1-0-0-108, buff-on-1-0-0-109, consumable-bought-on-1-0-0-109, critical-strike-on-1-0-0-109, damage-dealt-on-1-0-0-109, damage-taken-on-1-0-0-109, death-assist-on-1-0-0-109, died-on-1-0-0-109, gold-earned-on-1-0-0-109, gold-spent-on-1-0-0-109, heal-cast-on-1-0-0-109, heal-on-1-0-0-109, item-bought-on-1-0-0-109, killing-spree-on-1-0-0-109, one-on-1-0-0-109
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 162 |
| 1.0.0.111–1.0.0.116 | 163 |
| 1.0.0.117–1.0.0.118 | 164 |
| 1.0.0.119–1.0.0.123 | 165 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 84, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 79 alert, 80 scoreboardOpened, 83 pointNeutralized, 84 pointCaptured. | |
| subject | u32 | The unit the event is about; for a death, the unit that made the kill. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | Nothing a client shows; the unit before it names the killer. |
| kill.unread | bytes, 8 | A client reads nothing here. A server writes zero. | |
| kill.list | bytes, 12 | A client copies these bytes as they stand and acts on them as its own bookkeeping, so a server writes zero: anything else can bring the client down. |
Vectors (69)
buff-on-1-0-0-110, consumable-bought-on-1-0-0-110, critical-strike-on-1-0-0-110, damage-dealt-on-1-0-0-110, damage-taken-on-1-0-0-110, death-assist-on-1-0-0-110, died-on-1-0-0-110, gold-earned-on-1-0-0-110, gold-spent-on-1-0-0-110, heal-cast-on-1-0-0-110, heal-on-1-0-0-110, item-bought-on-1-0-0-110, killing-spree-on-1-0-0-110, one-on-1-0-0-110, buff-on-1-0-0-116, consumable-bought-on-1-0-0-116, critical-strike-on-1-0-0-116, damage-dealt-on-1-0-0-116, damage-taken-on-1-0-0-116, death-assist-on-1-0-0-116, died-on-1-0-0-116, gold-earned-on-1-0-0-116, gold-spent-on-1-0-0-116, heal-cast-on-1-0-0-116, heal-on-1-0-0-116, item-bought-on-1-0-0-116, killing-spree-on-1-0-0-116, one-on-1-0-0-116, buff-on-1-0-0-117, consumable-bought-on-1-0-0-117, critical-strike-on-1-0-0-117, damage-dealt-on-1-0-0-117, damage-taken-on-1-0-0-117, death-assist-on-1-0-0-117, died-on-1-0-0-117, gold-earned-on-1-0-0-117, gold-spent-on-1-0-0-117, heal-cast-on-1-0-0-117, heal-on-1-0-0-117, item-bought-on-1-0-0-117, killing-spree-on-1-0-0-117, one-on-1-0-0-117, buff-on-1-0-0-122, consumable-bought-on-1-0-0-122, critical-strike-on-1-0-0-122, damage-dealt-on-1-0-0-122, damage-taken-on-1-0-0-122, death-assist-on-1-0-0-122, died-on-1-0-0-122, gold-earned-on-1-0-0-122, gold-spent-on-1-0-0-122, heal-cast-on-1-0-0-122, heal-on-1-0-0-122, item-bought-on-1-0-0-122, killing-spree-on-1-0-0-122, one-on-1-0-0-122, buff-on-1-0-0-123, consumable-bought-on-1-0-0-123, critical-strike-on-1-0-0-123, damage-dealt-on-1-0-0-123, damage-taken-on-1-0-0-123, death-assist-on-1-0-0-123, gold-earned-on-1-0-0-123, gold-spent-on-1-0-0-123, heal-cast-on-1-0-0-123, heal-on-1-0-0-123, item-bought-on-1-0-0-123, killing-spree-on-1-0-0-123, one-on-1-0-0-123
In 1.0.0.124–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 169 |
| 1.0.0.125 | 170 |
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 96, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 79 alert, 80 scoreboardOpened, 83 pointANeutralized, 84 pointBNeutralized, 85 pointCNeutralized, 86 pointDNeutralized, 87 pointENeutralized, 88 pointACaptured, 89 pointBCaptured, 90 pointCCaptured, 91 pointDCaptured, 92 pointECaptured. | |
| subject | u32 | The unit the event is about. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (28)
buff-on-1-0-0-124, consumable-bought-on-1-0-0-124, critical-strike-on-1-0-0-124, damage-dealt-on-1-0-0-124, damage-taken-on-1-0-0-124, death-assist-on-1-0-0-124, died-on-1-0-0-124, gold-earned-on-1-0-0-124, gold-spent-on-1-0-0-124, heal-cast-on-1-0-0-124, heal-on-1-0-0-124, item-bought-on-1-0-0-124, killing-spree-on-1-0-0-124, one-on-1-0-0-124, buff-on-1-0-0-125, consumable-bought-on-1-0-0-125, critical-strike-on-1-0-0-125, damage-dealt-on-1-0-0-125, damage-taken-on-1-0-0-125, death-assist-on-1-0-0-125, died-on-1-0-0-125, gold-earned-on-1-0-0-125, gold-spent-on-1-0-0-125, heal-cast-on-1-0-0-125, heal-on-1-0-0-125, item-bought-on-1-0-0-125, killing-spree-on-1-0-0-125, one-on-1-0-0-125
In 1.0.0.126–1.0.0.128
Command 171 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 98, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 alert, 82 scoreboardOpened, 85 pointANeutralized, 86 pointBNeutralized, 87 pointCNeutralized, 88 pointDNeutralized, 89 pointENeutralized, 90 pointACaptured, 91 pointBCaptured, 92 pointCCaptured, 93 pointDCaptured, 94 pointECaptured. | |
| subject | u32 | The unit the event is about. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (14)
buff-on-1-0-0-128, consumable-bought-on-1-0-0-128, critical-strike-on-1-0-0-128, damage-dealt-on-1-0-0-128, damage-taken-on-1-0-0-128, death-assist-on-1-0-0-128, died-on-1-0-0-128, gold-earned-on-1-0-0-128, gold-spent-on-1-0-0-128, heal-cast-on-1-0-0-128, heal-on-1-0-0-128, item-bought-on-1-0-0-128, killing-spree-on-1-0-0-128, one-on-1-0-0-128
In 1.0.0.129
Command 171 on events, sent by the server, reliable.
| Field | Type | Present when | What it is |
|---|---|---|---|
| event | u8 | Which event, from 0 to 101, and so which fields follow. Values: 0 died, 2 championDied, 3 championKill, 4 doubleKill, 10 damageTaken, 11 damageDealt, 18 goldSpent, 19 goldEarned, 20 consumableBought, 21 criticalStrike, 24 inhibitorKilled, 25 inhibitorDied, 26 inhibitorRespawningSoon, 28 turretKilled, 29 turretDied, 30 minionKilled, 31 minionDenied, 32 monsterKilled, 33 largeMonsterKilled, 34 nexusKilled, 35 nexusDied, 36 heal, 37 healCast, 38 buff, 39 killingSpree, 46 killDuringSpree, 53 deathAssist, 54 playerQuit, 55 playerLeft, 56 playerReconnected, 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 startNoticeThree, 82 startNoticeFour, 83 startNoticeFive, 84 alert, 85 scoreboardOpened, 88 pointANeutralized, 89 pointBNeutralized, 90 pointCNeutralized, 91 pointDNeutralized, 92 pointENeutralized, 93 pointACaptured, 94 pointBCaptured, 95 pointCCaptured, 96 pointDCaptured, 97 pointECaptured. | |
| subject | u32 | The unit the event is about. | |
| damage | record | event = 10 or 11 | How much harm, and from what. |
| damage.physical | f32 | Physical damage. | |
| damage.magical | f32 | Magical damage. | |
| damage.true | f32 | True damage. | |
| damage.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| damage.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| damage.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| damage.parentCaster | u32 | Unused; a client reads nothing here. | |
| damage.parent | 4-byte bits | Where the spell or effect came from. | |
| damage.parent.source | bit 0 to 3 | What sort of source the parent spell or effect is, numbered as sourceKind is. | |
| damage.parent.side | bit 4 to 7 | What it means is not recorded for this range; a server writes zero. | |
| damage.parent.category | bit 8 to 11 | A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too. | |
| damage.parent.spellLevel | bit 12 to 14 | The rank of the spell, as shown. | |
| damage.parent.unused | bit 15 to 31 | Unused; a server writes zero. | |
| spent | u32 | event = 18 | How much gold, as shown. |
| value | u32 | event = 20 or 67 | What it carries is not recorded for this range; a client does not show it. |
| critical | f32 | event = 21 | The critical strike’s damage, as shown. |
| spree | u32 | event = 39 | How many kills in a row, as shown. |
| earned | record | event = 19 | Gold earned. |
| earned.gold | f32 | How much gold, as shown. | |
| heal | record | event = 36 or 37 | How much health, and from what. |
| heal.amount | f32 | How much health, as shown. | |
| heal.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| heal.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| heal.spellLevel | u32 | The level of the spell it came from. | |
| heal.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| heal.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| heal.unused | u32 | Unused; a client reads nothing here. | |
| heal.unusedToo | u32 | Unused; a client reads nothing here. | |
| effect | record | event = 38 | The effect, and where it came from. |
| effect.sourceKind | u32 | What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack. | |
| effect.script | u32 | The spell or effect, by the number its name gives, shown by name. | |
| effect.spellLevel | u32 | The level of the spell it came from. | |
| effect.parentSource | u32 | What sort of source the parent script is, as sourceKind. | |
| effect.parentScript | u32 | The spell or effect it came from, by the number its name gives, shown by name. | |
| effect.unused | u32 | Unused; a client reads nothing here. | |
| effect.unusedToo | u32 | Unused; a client reads nothing here. | |
| assist | record | event = 53 | What one unit did toward a death. |
| assist.lastHit | f32 | When it last dealt damage, in match seconds. | |
| assist.physical | f32 | Physical damage it dealt. | |
| assist.magical | f32 | Magical damage it dealt. | |
| assist.true | f32 | True damage it dealt. | |
| assist.share | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.gold | f32 | What it carries is not recorded for this range; a server writes zero. | |
| assist.credited | u32 | What it carries is not recorded for this range; a server writes zero. | |
| kill | record | event = 0 | The reward, and who shared it. |
| kill.gold | f32 | The gold the kill gave. | |
| kill.assistCount | u32 | How many of the twelve places below name a unit. | |
| kill.assists | 12 × u32 | The units that helped, then zeros. |
Vectors (14)
buff-on-1-0-0-129, consumable-bought-on-1-0-0-129, critical-strike-on-1-0-0-129, damage-dealt-on-1-0-0-129, damage-taken-on-1-0-0-129, death-assist-on-1-0-0-129, died-on-1-0-0-129, gold-earned-on-1-0-0-129, gold-spent-on-1-0-0-129, heal-cast-on-1-0-0-129, heal-on-1-0-0-129, item-bought-on-1-0-0-129, killing-spree-on-1-0-0-129, one-on-1-0-0-129
Communication
Chat, pings, emotes, and the sound and music a server can drive.
Chat
Players chat with Chat, which carries a line to everyone or to a side. A
server puts a line of its own in a client’s chat with SystemMessage. A server
can limit how many more lines a player can send with ChatAllowance.
Pings and emotes
A client marks a point on the map with MapPing, and a server shows the ping to
everyone meant to see it with PingPlaced. A client asks to play an emote with
PlayEmote, and a server shows it with EmotePlayed. A server can also tell
clients of a voice command a champion gave (VoiceCommand) and of an emote a
champion played for the moment (ContextEmote).
Sound and music
A server can play a sound once (SoundPlayed) or a voice event (VoiceEvent),
which a client can report done with VoiceEventDone. A server can also set a
champion’s skin music (ThemeMusic), drive the music (MusicCue), mute or
unmute a kind of sound (VolumeMuted) and fade sound effects out
(FadeSounds).
Where a VoiceEvent asks for an answer, a client sends VoiceEventDone once
it has played the event.
In 1.0.0.25–1.0.0.96
A client never answers a
VoiceEventit cannot play.
In 1.0.0.126–1.0.0.129
A client answers a
VoiceEventit cannot play at once.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Chat
Text one player sends the others during a match. Messages players exchange outside a match do not travel on this connection at all.
In every range of this book
Command 0 on chat, sent by either side, reliable.
A line of chat. A client sends one as its player says something, and shows one a server sends in its chat box.
| Field | Type | What it is |
|---|---|---|
| speaker | u32 | The client id the line is from. A client sends its own. From a server, a client shows the line with the name of the player holding that client id, coloured for whether that player is on its own side, and with no name for a client id nobody holds; 4294967295 shows the whole line with no name and no tag. A client does not show a line from a player its own player has ignored or muted. |
| audience | u32 | 1 for the speaker’s side alone, which a client shows without a tag; any other value from a server is shown tagged as said to everyone. A client sends 0 where its player began the line with the all-chat prefix, which it leaves out of the text, and 1 otherwise. Values: 0 everyone, 1 team. |
| textLength | u32 | The length of the text in bytes, without the byte that ends it. Its value changes nothing a client does. |
| text | text, sized by textLength | The line; a client sends at most 511 bytes of it, and reads it up to the zero byte that ends it. |
| terminator | bytes, 1 | A zero byte closing the text. |
Vectors (2)
MapPing
What a client sends to mark a point on the map for the others. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.95
Command 25 on requests, sent by the client, reliable.
A client also sends it from the alert button on its HUD, naming its champion’s own place and writing nothing in particular where the target goes.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged, in world units. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
Vectors (2)
In 1.0.0.96–1.0.0.118
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.96–1.0.0.109 | 25 |
| 1.0.0.110–1.0.0.116 | 85 |
| 1.0.0.117–1.0.0.118 | 86 |
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged, in world units. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
Vectors (3)
In 1.0.0.119–1.0.0.122
Command 87 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged, in world units. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
| unset | bytes, 1 | A client writes nothing in particular here. |
Vectors (2)
In 1.0.0.123
Command 87 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged, in world units. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
| how | 1-byte bits | Which mark it is. |
| how.kind | bit 0 to 3 | Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. |
| how.unset | bit 4 to 7 | A client writes nothing in particular here. |
Vectors (1)
In 1.0.0.124–1.0.0.127
Command 90 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged, in world units. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
| kind | u8 | Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. It writes only the low four bits; the high four carry no meaning. Values: 0 here, 1 attackDirection, 2 danger, 3 targetUnaccountedFor, 4 onMyWay, 5 fallBack, 6 comeHere. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 90 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Where on the map, along one ground axis, in world units. |
| y | f32 | The height of the place pinged. |
| z | f32 | Where on the map, along the other ground axis, in world units. |
| target | u32 | A network object the mark is on, or zero where it is on open ground. |
| kind | u8 | Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. Values: 0 here, 1 attackDirection, 2 danger, 3 targetUnaccountedFor, 4 onMyWay, 5 fallBack, 6 comeHere. |
PingPlaced
What a server sends to show a ping on the map to everyone meant to see it.
In 1.0.0.25–1.0.0.103
Command 26 on events, sent by the server, reliable.
Where target is a unit it holds, of a kind that takes notices, a client shows a notice for it, but not again for the next ping on the same target; it keeps the last target of each side apart. The header names the champion that placed the ping, as source does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the ping sits, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. A client does not use it to place the ping. |
| atZ | f32 | Where it sits, along the other, in world units. |
| target | u32 | The unit pinged, or zero where a place was pinged instead. |
| source | u32 | The unit that placed it. |
Vectors (2)
In 1.0.0.104–1.0.0.118
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.109 | 26 |
| 1.0.0.110–1.0.0.116 | 66 |
| 1.0.0.117–1.0.0.118 | 67 |
A client drops the message where the player who placed it is muted. Where target is a unit it can name, it shows a notice for it. The header names the champion that placed the ping, as source does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the ping sits, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. A client does not use it to place the ping. |
| atZ | f32 | Where it sits, along the other, in world units. |
| target | u32 | The unit pinged, or zero where a place was pinged instead. |
| source | u32 | The unit that placed it. |
| how | 1-byte bits | |
| how.playSound | bit 0 | Set where the client plays a sound for it. |
| how.showInChat | bit 1 | Set where the client writes a line about it. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
Vectors (3)
In 1.0.0.119–1.0.0.122
Command 68 on events, sent by the server, reliable.
A client drops the message where the player who placed it is muted. Where target is a unit it can name, it shows a notice for it. The header names the champion that placed the ping, as source does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the ping sits, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. A client does not use it to place the ping. |
| atZ | f32 | Where it sits, along the other, in world units. |
| target | u32 | The unit pinged, or zero where a place was pinged instead. |
| source | u32 | The unit that placed it. |
| how | 1-byte bits | |
| how.unusedLow | bit 0 to 3 | A client reads nothing here. A server writes zero. |
| how.playSound | bit 4 | Set where the client plays a sound for it. |
| how.showInChat | bit 5 | Set where the client writes a line about it. |
| how.unused | bit 6 to 7 | Unused; a server writes zero. |
Vectors (1)
In 1.0.0.123–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.123 | 68 |
| 1.0.0.124–1.0.0.127 | 70 |
A client drops the whole message where category is past its own list of categories. The header names the champion that placed the ping, as source does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the ping sits, along one ground axis, in world units. |
| atY | f32 | Its height, in world units. A client does not use it to place the ping. |
| atZ | f32 | Where it sits, along the other, in world units. |
| target | u32 | The unit pinged, or zero where a place was pinged instead. |
| source | u32 | The unit that placed it. |
| how | 1-byte bits | |
| how.category | bit 0 to 3 | Which sort of ping. |
| how.playSound | bit 4 | Set where the client plays a sound for it. A client plays one only where category is 0 or 1. |
| how.showInChat | bit 5 | Set where the client writes a line about it. |
| how.throttled | bit 6 | Set where the player is pinging too often: a client places no ping, plays nothing and announces nothing, and only writes a notice in its own chat. |
| how.unused | bit 7 | Unused; a server writes zero. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 70 on events, sent by the server, reliable.
A client drops the whole message where category is past its own list of categories. The header names the champion that placed the ping, as source does.
| Field | Type | What it is |
|---|---|---|
| atX | f32 | Where the ping sits, along one ground axis, in world units. |
| atY | f32 | The height of the place, as a client shows it. |
| atZ | f32 | Where it sits, along the other, in world units. |
| target | u32 | The unit pinged, or zero where a place was pinged instead. |
| source | u32 | The unit that placed it. |
| how | 1-byte bits | |
| how.category | bit 0 to 3 | Which sort of ping. |
| how.playSound | bit 4 | Set where the client plays a sound for it. |
| how.showInChat | bit 5 | Set where the client writes a line about it. |
| how.throttled | bit 6 | Set where the player is pinging too often: a client places no ping, plays nothing and announces nothing, and only writes a notice in its own chat. |
| how.unused | bit 7 | Unused; a server writes zero. |
PlayEmote
What a client sends to play an emote. The header names the sender’s champion.
In 1.0.0.25–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.109 | 10 |
| 1.0.0.110–1.0.0.116 | 72 |
| 1.0.0.117–1.0.0.118 | 73 |
| 1.0.0.119–1.0.0.123 | 74 |
| 1.0.0.124–1.0.0.127 | 76 |
| Field | Type | What it is |
|---|---|---|
| emote | u32 | Which emote, by its place in the client’s list. A client sends nothing where no emote matches. |
In 1.0.0.128–1.0.0.129
Command 76 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| emote | u32 | Which emote, by its place in the client’s list; one past the list plays nothing. |
EmotePlayed
What a server sends to say a unit played an emote. The header names the champion playing the emote.
In 1.0.0.25–1.0.0.109
Command 11 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| emote | u32 | Which emote, by its place in the client’s list; any value at or past the end of the list plays nothing. |
Vectors (2)
In 1.0.0.110–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110–1.0.0.116 | 68 |
| 1.0.0.117–1.0.0.118 | 69 |
| 1.0.0.119–1.0.0.123 | 70 |
| Field | Type | What it is |
|---|---|---|
| emote | u32 | Which emote, by its place in the client’s list; one past the list plays nothing. |
Vectors (3)
In 1.0.0.124–1.0.0.129
Command 72 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| emote | u32 | Which emote, by its place in the client’s list; a value at or past the end of the list plays nothing. |
Vectors (1)
VoiceEvent
What a server sends to play a voice event. The header carries zero.
In 1.0.0.25–1.0.0.97
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 131 |
| 1.0.0.63–1.0.0.73 | 134 |
| 1.0.0.74–1.0.0.81 | 135 |
| 1.0.0.82–1.0.0.96 | 139 |
| 1.0.0.97 | 140 |
| Field | Type | What it is |
|---|---|---|
| event | text, 64 bytes | The event’s name. A client sends no VoiceEventDone for a name that names no event it holds. |
| callback | u8 | Bit 0 set asks the client to send VoiceEventDone once the event has finished playing. |
In 1.0.0.98–1.0.0.103
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.98–1.0.0.102 | 141 |
| 1.0.0.103 | 143 |
| Field | Type | What it is |
|---|---|---|
| event | text, 64 bytes | The event’s name. A client sends no VoiceEventDone for a name that names no event it holds. |
| callback | u8 | Bit 0 set asks the client to send VoiceEventDone once the event has finished playing. A client sends it at once, whatever this holds, where its audio is not set up. |
Vectors (2)
In 1.0.0.104–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 148 |
| 1.0.0.107–1.0.0.108 | 149 |
| 1.0.0.109 | 150 |
| 1.0.0.110 | 118 |
| 1.0.0.111–1.0.0.116 | 119 |
| 1.0.0.117–1.0.0.118 | 120 |
| 1.0.0.119–1.0.0.123 | 121 |
| Field | Type | What it is |
|---|---|---|
| folder | text, 64 bytes | The event’s folder. It has no effect where kind is 1. |
| event | text, 64 bytes | The event’s name; for kind 1, the conversation’s. |
| callback | u8 | Nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds. |
| handle | u32 | A number a client returns in VoiceEventDone. |
In 1.0.0.124–1.0.0.127
Command 125 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| folder | text, 64 bytes | The event’s folder. |
| event | text, 64 bytes | The event’s name. |
| callback | u8 | Nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds. |
| handle | u32 | A number a client returns in VoiceEventDone. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 125 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| folder | text, 64 bytes | The event’s folder. It has no effect where kind is 1. |
| event | text, 64 bytes | The event’s name; for kind 1, the conversation’s. |
| callback | u8 | For kind 0, nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds. |
| handle | u32 | For kind 0, a number a client returns in VoiceEventDone; for kind 1, the champion. |
VoiceEventDone
What a client sends once a voice event (VoiceEvent) that asked for it has played. The header carries zero.
In 1.0.0.25–1.0.0.73
Command 162 on requests, sent by the client, reliable.
A client names no event: the message is its header alone. It sends none for an event with an empty name or one it does not know.
No body.
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 163 on requests, sent by the client, reliable.
A client names no event: the message is its header alone. It answers only a voice event of kind 0, and a client sends it at once where it could not play the event.
No body.
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 167 on requests, sent by the client, reliable.
A client names no event: the message is its header alone. A client sends it only once the event has finished playing; where it cannot find the event, or the name is empty, it sends nothing.
No body.
Vectors (1)
In 1.0.0.97–1.0.0.103
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 168 |
| 1.0.0.98–1.0.0.102 | 169 |
| 1.0.0.103 | 171 |
A client names no event: the message is its header alone. It answers only a voice event of kind 0, and a client sends it at once where it could not play the event.
No body.
Vectors (3)
In 1.0.0.104–1.0.0.109
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 177 |
| 1.0.0.107–1.0.0.108 | 178 |
| 1.0.0.109 | 179 |
It answers only a voice event of kind 0, and a client sends it at once where it could not play the event.
| Field | Type | What it is |
|---|---|---|
| handle | u32 | The number the VoiceEvent carried. |
Vectors (3)
In 1.0.0.110–1.0.0.129
Command 5 on requests, sent by the client, reliable.
A client sends it at once where it could not play the event.
| Field | Type | What it is |
|---|---|---|
| handle | u32 | The number the VoiceEvent carried. |
Vectors (1)
MusicCue
What a server sends to drive the music a client plays.
In 1.0.0.124–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124 | 227 |
| 1.0.0.125 | 228 |
| 1.0.0.126–1.0.0.129 | 229 |
| Field | Type | What it is |
|---|---|---|
| cue | u8 | What to do. A client takes any other value and does nothing. Values: 0 prepare, 1 begin, 2 end. |
| event | u32 | Which cue or event. |
Vectors (3)
VolumeMuted
What a server sends to mute or unmute one kind of sound. The header carries zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 167 |
| 1.0.0.74–1.0.0.81 | 168 |
| 1.0.0.82–1.0.0.96 | 172 |
| 1.0.0.97 | 173 |
| 1.0.0.98–1.0.0.102 | 174 |
| 1.0.0.103 | 176 |
| 1.0.0.104–1.0.0.106 | 182 |
| 1.0.0.107–1.0.0.108 | 183 |
| 1.0.0.109 | 184 |
| 1.0.0.110 | 40 |
| Field | Type | What it is |
|---|---|---|
| category | u8 | Which kind. A larger value than 6 has no defined effect. Values: 0 all, 1 music, 2 effects, 3 announcer, 4 unitResponses, 5 environment, 6 mainEffects. |
| state | 1-byte bits | Whether it is muted. |
| state.muted | bit 0 | Set to mute, clear to unmute. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
In 1.0.0.111–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.123 | 40 |
| 1.0.0.124–1.0.0.129 | 41 |
| Field | Type | What it is |
|---|---|---|
| category | u8 | Which kind. A client ignores the message from 7 up. Values: 0 all, 1 music, 2 effects, 3 announcer, 4 unitResponses, 5 environment, 6 mainEffects. |
| state | 1-byte bits | Whether it is muted. |
| state.muted | bit 0 | Set to mute, clear to unmute. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
Vectors (2)
FadeSounds
What a server sends to fade a client’s sound effects out. The header carries zero.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 175 |
| 1.0.0.74–1.0.0.81 | 176 |
| 1.0.0.82–1.0.0.96 | 180 |
| 1.0.0.97 | 181 |
| 1.0.0.98–1.0.0.102 | 182 |
| 1.0.0.103 | 184 |
| 1.0.0.104–1.0.0.106 | 190 |
| 1.0.0.107–1.0.0.108 | 191 |
| 1.0.0.109 | 192 |
| 1.0.0.110–1.0.0.116 | 93 |
| 1.0.0.117–1.0.0.118 | 94 |
| 1.0.0.119–1.0.0.123 | 95 |
| 1.0.0.124–1.0.0.127 | 98 |
| Field | Type | What it is |
|---|---|---|
| time | f32 | How long the fade takes, in seconds on the match clock; a client fades its main sound effects out over that time. |
In 1.0.0.128–1.0.0.129
Command 98 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| time | f32 | How long the sounds take to fade; the unit is not recorded. |
UnitSpoke
What a client sends when a unit says something on its screen. A server need do nothing with it. The header names the unit speaking.
In 1.0.0.25–1.0.0.109
Command 30 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | A value the client takes from the unit that speaks; what it names is not recorded. |
| unknown | f32 | A client writes 1073741824. |
| unknownToo | u32 | A client writes zero. |
| kind | u8 | 0 for text a client sends on a script’s behalf. 1 for one of the client’s own error texts, each distinct text sent once per session. |
| unused | u8 | A client writes zero. |
| text | text, ended by a zero byte | What the unit says, ended by a zero byte; the two take at most 1024 bytes. |
Vectors (2)
In 1.0.0.110–1.0.0.129
Command 27 on requests, sent by the client, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | A value the client takes from the unit that speaks; what it names is not recorded. |
| unknown | f32 | A client writes 1073741824. |
| unknownToo | u32 | A client writes zero. |
| kind | u8 | 0 for a unit’s speech; a client writes 1 where it sends the text of a script error it caught, under the first unit it holds that can carry it. |
| unused | u8 | A client writes zero. |
| text | text, ended by a zero byte | What the unit says, ended by a zero byte; the two take at most 1024 bytes. |
Votes
Surrender votes, and a vote on evening out a match.
Surrender
A server tells a side a surrender vote has been called with
SurrenderVoteCalled. A client answers with SurrenderVote, and a server tells
the side where the vote stands with SurrenderStatus. SurrenderAllowed says
whether a champion’s player can call a vote, turning the choice in the client’s
menu on or off.
SurrenderVoteCalled shows the caller’s vote to that side and, where it says
the vote opens, opens the vote’s panel for that side.
In 1.0.0.58–1.0.0.129
A client ignores
SurrenderVoteCalledthat arrives before its own champion is on the field.
In 1.0.0.126
A client opens no panel for a vote called while the match is paused.
Evening out a match
A server can hold a vote on giving the side behind gold, experience and
turrets. BalanceVote opens the vote’s panel for the voting side and adds one
voter with each message; a client answers with
BalanceVoteAnswer from the panel or as its player types /equalize, once per
vote. BalanceResult says how the vote ended, or why it could not be held.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
SurrenderVoteCalled
What a server sends to open a surrender vote, or to report one already open. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 158 |
| 1.0.0.74–1.0.0.81 | 159 |
| 1.0.0.82–1.0.0.96 | 163 |
| 1.0.0.97 | 164 |
| 1.0.0.98–1.0.0.102 | 165 |
| 1.0.0.103 | 167 |
| 1.0.0.104–1.0.0.106 | 173 |
| 1.0.0.107–1.0.0.108 | 174 |
| 1.0.0.109 | 175 |
| 1.0.0.110 | 199 |
| 1.0.0.111–1.0.0.116 | 200 |
| 1.0.0.117–1.0.0.118 | 201 |
| 1.0.0.119–1.0.0.122 | 202 |
| 1.0.0.123 | 203 |
| 1.0.0.124 | 208 |
| 1.0.0.125 | 209 |
| 1.0.0.126–1.0.0.127 | 210 |
A client ignores it unless its menu and its own champion both exist.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.countAsYes | bit 0 | Applies only where side is the client’s own: set shows caller voting yes, clear voting no, opening the menu or not. |
| how.openTheMenu | bit 1 | Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client with a player of its own announces that a vote began, with caller, inFavour, against and side. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| caller | u32 | The unit that called the vote. |
| inFavour | u8 | How many have voted for. |
| against | u8 | How many have voted against. |
| seats | u8 | How many seats can vote. |
| side | u32 | Which side is voting. |
| closesIn | f32 | How long the vote stays open, in seconds. |
Vectors (18)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-122, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, opening-on-1-0-0-126
In 1.0.0.128–1.0.0.129
Command 210 on events, sent by the server, reliable.
A client ignores it unless its menu and its own champion both exist.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.countAsYes | bit 0 | Applies only where side is the client’s own: set shows caller voting yes, clear voting no, opening the menu or not. |
| how.openTheMenu | bit 1 | Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client is told a vote began, with caller, inFavour, against and side. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| caller | u32 | The unit that called the vote. |
| inFavour | u8 | How many have voted for. |
| against | u8 | How many have voted against. |
| seats | u8 | How many seats can vote. |
| side | u32 | Which side is voting. |
| closesIn | f32 | How long the vote stays open, in seconds. |
SurrenderVote
What a client sends to vote on surrendering. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.73
Command 157 on requests, sent by the client, reliable.
It answers a call to surrender.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.inFavour | bit 0 | Set where the answer is yes, clear where it is no. |
| how.unused | bit 1 to 7 | A client leaves these bits as they happen to be; a server ignores them. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 158 on requests, sent by the client, reliable.
It answers a call to surrender.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.inFavour | bit 0 | Set where the answer is yes. A client sends it clear. |
| how.unused | bit 1 to 7 | Always clear. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 162 on requests, sent by the client, reliable.
It answers a call to surrender.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.inFavour | bit 0 | Set where the answer is yes. |
| how.unused | bit 1 to 7 | Unused; a client leaves them as they happen to be, and a server ignores them. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 163 |
| 1.0.0.98–1.0.0.102 | 164 |
| 1.0.0.103 | 166 |
| 1.0.0.104–1.0.0.106 | 172 |
| 1.0.0.107–1.0.0.108 | 173 |
| 1.0.0.109 | 174 |
| 1.0.0.110 | 163 |
| 1.0.0.111–1.0.0.116 | 164 |
| 1.0.0.117–1.0.0.118 | 165 |
| 1.0.0.119–1.0.0.123 | 166 |
| 1.0.0.124 | 170 |
| 1.0.0.125 | 171 |
It answers a call to surrender.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.inFavour | bit 0 | Set where the answer is yes. A client sends it clear. |
| how.unused | bit 1 to 7 | Always clear. |
In 1.0.0.126–1.0.0.129
Command 172 on requests, sent by the client, reliable.
It answers a call to surrender.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.inFavour | bit 0 | Set where the answer is yes, clear where it is no. |
| how.unused | bit 1 to 7 | A client leaves these bits unwritten; they carry no meaning. |
Vectors (1)
SurrenderStatus
What a server sends to tell a side where its surrender vote stands. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.73
Command 160 on events, sent by the server, reliable.
A client ignores the message unless its interface and its own champion both exist.
| Field | Type | What it is |
|---|---|---|
| reason | u32 | Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 0 resets the vote whatever side holds, and 1 resets it only where side is the client’s own. |
| inFavour | u8 | How many voted for. |
| against | u8 | How many voted against. |
| side | u32 | Which side. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 161 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| reason | u32 | Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 1 resets the vote only where side is the client’s own. A client with no player of its own, as while spectating, shows only 0 and 4. |
| inFavour | u8 | How many voted for. |
| against | u8 | How many voted against. |
| side | u32 | Which side. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 165 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| reason | u32 | Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 1 resets the vote only where side is the client’s own. A client with no champion of its own, as while spectating, ignores the whole message. |
| inFavour | u8 | How many voted for. |
| against | u8 | How many voted against. |
| side | u32 | Which side. |
Vectors (1)
In 1.0.0.97–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 166 |
| 1.0.0.98–1.0.0.102 | 167 |
| 1.0.0.103 | 169 |
| 1.0.0.104–1.0.0.106 | 175 |
| 1.0.0.107–1.0.0.108 | 176 |
| 1.0.0.109 | 177 |
| 1.0.0.110 | 164 |
| 1.0.0.111–1.0.0.116 | 165 |
| 1.0.0.117–1.0.0.118 | 166 |
| 1.0.0.119–1.0.0.123 | 167 |
| 1.0.0.124 | 171 |
| 1.0.0.125 | 172 |
| 1.0.0.126–1.0.0.127 | 173 |
| Field | Type | What it is |
|---|---|---|
| reason | u32 | Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 1 resets the vote only where side is the client’s own. A client with no player of its own, as while spectating, shows only 0 and 4. |
| inFavour | u8 | How many voted for. |
| against | u8 | How many voted against. |
| side | u32 | Which side. |
In 1.0.0.128–1.0.0.129
Command 173 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| reason | u32 | Why the vote stands where it does. |
| inFavour | u8 | How many voted for. |
| against | u8 | How many voted against. |
| side | u32 | Which side. |
The interface
What a client shows its player besides the field: the view and camera, input locks, the minimap and text over the screen. Tips, quests, highlights and the tutorial are in Tutorial and guidance.
The view
A client reports where its view sits and which way it faces with Camera,
which a server answers (see Ordering). A client tells a server what it has
selected with SelectObject, and as it locks its view to its champion or
releases it with CameraLock.
A server carries a client’s view from one place to another with MoveCamera. A
server can also lock or free a client’s camera with CameraLockSet, which the
client answers with CameraLock except while it holds its camera itself, and
set a point a player’s view keeps to with CameraBehaviour.
A client sends no Camera while its camera is locked: a server that needs a
client’s view reports frees its camera with CameraLockSet.
In 1.0.0.25–1.0.0.119
Cameranames one point, the one the view looks at, in place of where the view sits and which way it faces.
In 1.0.0.25–1.0.0.60
A client ignores
CameraLockSetthat arrives while it holds its camera itself, and answers nothing.
In 1.0.0.96–1.0.0.129
A client keeps a
CameraLockSetthat arrives while it holds its camera itself, and applies and answers it once the hold ends.
In 1.0.0.96–1.0.0.126
A client takes the lock from the player’s own settings when
StartGamearrives, locked where they say nothing, and answers withCameraLock;CameraLockSetchanges it for the match without changing those settings.
Input
A server locks or unlocks kinds of input, such as movement, spells or the
shop, with InputLock or InputLockToggled.
A client keeps every lock a message sets or clears, and later input obeys them, but it acts on a lock at once only where the message’s mask is exactly one of 1, 4, 8, 16, 32 or 128.
The minimap and text on screen
MinimapIcon changes what a client draws for a unit on its map. A server can
float text over a unit (FloatingText, UnitText), warn a player who seems
to be away (AfkWarning), and take the interface down (HudDisabled).
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
Camera
What a client sends to say where its view sits and which way it faces. Each report is sent once where a server answers it, and again and again where a server does not. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.73
Command 59 on requests, sent by the client, unreliable.
A client sends a new report each time its view moves more than 200 units, at most one every tenth of a second, and sends an unanswered one again after twice its ping, in seconds, plus 1/30 of a second. While its view is locked it sends none.
| Field | Type | What it is |
|---|---|---|
| lookAtX | f32 | The point the view looks at, along one ground axis: where it stands, plus 2000 units the way it faces. |
| lookAtY | f32 | Its height, taken the same way. |
| lookAtZ | f32 | Along the other ground axis, taken the same way. |
| clientId | u32 | The client id the sender holds: that of the client the view belongs to. |
| syncId | u8 | Names this report, counting up as the view moves and wrapping after 255. A client sends the report again until a server returns the name. |
Vectors (1)
In 1.0.0.74–1.0.0.119
Carried on requests, sent by the client, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 60 |
| 1.0.0.82–1.0.0.96 | 63 |
| 1.0.0.97–1.0.0.102 | 64 |
| 1.0.0.103–1.0.0.106 | 65 |
| 1.0.0.107–1.0.0.109 | 66 |
| 1.0.0.110–1.0.0.119 | 47 |
| Field | Type | What it is |
|---|---|---|
| lookAtX | f32 | The point the view looks at, along one ground axis: where it stands, plus 2000 units the way it faces. |
| lookAtY | f32 | Its height, taken the same way. |
| lookAtZ | f32 | Along the other ground axis, taken the same way. |
| clientId | u32 | The client id the sender holds: that of the client the view belongs to. |
| syncId | u8 | Names this report, counting up as the view moves. A client sends the report again until a server returns the name. |
In 1.0.0.120–1.0.0.125
Carried on requests, sent by the client, unreliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.120–1.0.0.123 | 47 |
| 1.0.0.124–1.0.0.125 | 48 |
| Field | Type | What it is |
|---|---|---|
| positionX | f32 | Where the view stands, along one ground axis. |
| positionY | f32 | Its height. |
| positionZ | f32 | Along the other ground axis. |
| directionX | f32 | |
| directionY | f32 | |
| directionZ | f32 | |
| clientId | u32 | The client id the sender holds: that of the client the view belongs to. |
| syncId | u8 | Names this report, counting up as the view moves. A client sends the report again until a server returns the name. |
Vectors (2)
In 1.0.0.126–1.0.0.127
Command 48 on requests, sent by the client, unreliable.
A client sends no report while the camera is locked. It sends a new report, with the next syncId, only where at least 0.1 seconds have passed since the last and the view has moved more than 200 units or turned; it sends a report that goes unanswered again after a delay that follows the round trip.
| Field | Type | What it is |
|---|---|---|
| positionX | f32 | Where the view stands, along one ground axis. |
| positionY | f32 | Its height. |
| positionZ | f32 | Along the other ground axis. |
| directionX | f32 | |
| directionY | f32 | |
| directionZ | f32 | |
| clientId | u32 | The client id the sender holds: that of the client the view belongs to. |
| syncId | u8 | Names this report, counting up as the view moves. A client sends the report again until a server returns the name. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 48 on requests, sent by the client, unreliable.
| Field | Type | What it is |
|---|---|---|
| positionX | f32 | |
| positionY | f32 | |
| positionZ | f32 | |
| directionX | f32 | |
| directionY | f32 | |
| directionZ | f32 | |
| clientId | u32 | The client id of the client the view belongs to. |
| syncId | u8 | Names this report, counting up as the view moves. A client sends the report again until a server returns the name. |
SelectObject
What a client sends as the object it has selected changes. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.103
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 61 |
| 1.0.0.74–1.0.0.81 | 62 |
| 1.0.0.82–1.0.0.96 | 65 |
| 1.0.0.97–1.0.0.102 | 66 |
| 1.0.0.103 | 67 |
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the client selecting: the one its Registered gave it. Zero is a client id like any other rather than an absence. |
| selected | u32 | A client writes zero here. |
In 1.0.0.104–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 67 |
| 1.0.0.107–1.0.0.109 | 68 |
| 1.0.0.110 | 174 |
| 1.0.0.111–1.0.0.116 | 175 |
| 1.0.0.117–1.0.0.118 | 176 |
| 1.0.0.119–1.0.0.123 | 177 |
| 1.0.0.124 | 181 |
| 1.0.0.125 | 182 |
| 1.0.0.126–1.0.0.129 | 183 |
| Field | Type | What it is |
|---|---|---|
| clientId | u32 | The client id of the client selecting: the one its Registered gave it. Zero is a client id like any other rather than an absence. |
| selected | u32 | The network object now selected, or zero where none is. |
CameraLock
What a client sends as it locks its view to a unit or releases it. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.57
Command 60 on requests, sent by the client, reliable.
A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is dropped. As a forced lock begins, a client keeps the state then in force and sends it as the lock lifts; a second forced lock during the first sends its own state and keeps nothing new.
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.locked | bit 0 | Set while the view follows a unit. |
| state.unused | bit 1 to 7 | As CameraLockSet carried them; zero in a report the client makes on its own. |
| clientId | u32 | The client id of the client locking. Zero is a client id like any other rather than an absence. |
In 1.0.0.58–1.0.0.73
Command 60 on requests, sent by the client, reliable.
A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock, as the game forces the view free and as that forcing lifts. A forced free view is sent at once, with state zero. While it holds, a CameraLockSet or player setting is dropped; as it lifts, a client sends the state in force just before it began. Where the client’s own champion is made while the view is locked, a client sends state 1 again.
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.locked | bit 0 | Set while the view follows a unit. |
| state.unused | bit 1 to 7 | As CameraLockSet carried them; zero in a report the client makes on its own. |
| clientId | u32 | The client id of the client locking. Zero is a client id like any other rather than an absence. |
Vectors (1)
In 1.0.0.74–1.0.0.127
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 61 |
| 1.0.0.82–1.0.0.96 | 64 |
| 1.0.0.97–1.0.0.102 | 65 |
| 1.0.0.103–1.0.0.106 | 66 |
| 1.0.0.107–1.0.0.109 | 67 |
| 1.0.0.110 | 127 |
| 1.0.0.111–1.0.0.116 | 128 |
| 1.0.0.117–1.0.0.118 | 129 |
| 1.0.0.119–1.0.0.123 | 130 |
| 1.0.0.124–1.0.0.127 | 134 |
A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is kept and sent only as that lock lifts.
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.locked | bit 0 | Set while the view follows a unit. |
| state.unused | bit 1 to 7 | As CameraLockSet carried them; zero in a report the client makes on its own. |
| clientId | u32 | The client id of the client locking. Zero is a client id like any other rather than an absence. |
In 1.0.0.128–1.0.0.129
Command 134 on requests, sent by the client, reliable.
A client sends it whenever its lock changes: by the player, or as the game forces a lock or lifts one. It sends none while playing a replay.
| Field | Type | What it is |
|---|---|---|
| state | 1-byte bits | |
| state.locked | bit 0 | Set while the view follows a unit. |
| state.unused | bit 1 to 7 | Unused; a client writes zero. |
| clientId | u32 | The client id of the client locking. Zero is a client id like any other rather than an absence. |
MoveCamera
What a server sends to carry a client’s view from one place to another. The header names the champion of the player it is sent to.
In 1.0.0.25–1.0.0.62
Command 130 on events, sent by the server, reliable.
Only the client whose own champion the header names moves its view; others, and every client where the header names no champion, take the message and do nothing.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | How the view moves. |
| how.fromWhereItIs | bit 0 | Set to start from where the camera stands, fromX, fromY and fromZ having no effect; clear to start from them. |
| how.unused1 | bit 1 | Unused; a server writes zero. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| fromX | f32 | Where the view starts, along one ground axis, in world units. |
| fromY | f32 | Where the view starts, in height, in world units. |
| fromZ | f32 | Where the view starts, along the other ground axis, in world units. |
| toX | f32 | Where the view ends, along one ground axis, in world units. |
| toY | f32 | Where the view ends, in height, in world units. |
| toZ | f32 | Where the view ends, along the other ground axis, in world units. |
| travelTime | f32 | How long the view takes to get there, in seconds. The view moves at an even speed over the distance along the ground. A client ignores the message where it is zero or less. |
Vectors (1)
In 1.0.0.63–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 133 |
| 1.0.0.74–1.0.0.81 | 134 |
| 1.0.0.82–1.0.0.96 | 138 |
| 1.0.0.97 | 139 |
| 1.0.0.98–1.0.0.102 | 140 |
| 1.0.0.103–1.0.0.106 | 142 |
| 1.0.0.107–1.0.0.108 | 143 |
| 1.0.0.109 | 144 |
| 1.0.0.110–1.0.0.123 | 38 |
Only the client whose own champion the header names moves its view; others, and every client where the header names no champion, take the message and do nothing.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | How the view moves. |
| how.fromWhereItIs | bit 0 | Set to start from where the camera stands, fromX, fromY and fromZ having no effect; clear to start from them. |
| how.unused1 | bit 1 | Unused; a server writes zero. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| fromX | f32 | Where the view starts, along one ground axis, in world units. |
| fromY | f32 | Where the view starts, in height, in world units. |
| fromZ | f32 | Where the view starts, along the other ground axis, in world units. |
| toX | f32 | Where the view ends, along one ground axis, in world units. |
| toY | f32 | Where the view ends, in height, in world units. |
| toZ | f32 | Where the view ends, along the other ground axis, in world units. |
| travelTime | f32 | How long the view takes to get there, in seconds. The view moves at an even speed over the distance along the ground. |
In 1.0.0.124–1.0.0.127
Command 39 on events, sent by the server, reliable.
Where the header names a champion, only the client whose own champion it is moves its view; others take the message and do nothing. Where the header carries zero, a client moves its view to to over travelTime, how and from having no effect.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | How the view moves. A client ignores it where the header carries zero. |
| how.fromWhereItIs | bit 0 | Set to start from where the camera stands, fromX, fromY and fromZ having no effect; clear to start from them. |
| how.unused1 | bit 1 | Unused; a server writes zero. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| fromX | f32 | Where the view starts, along one ground axis, in world units. |
| fromY | f32 | Where the view starts, in height, in world units. |
| fromZ | f32 | Where the view starts, along the other ground axis, in world units. |
| toX | f32 | Where the view ends, along one ground axis, in world units. |
| toY | f32 | Where the view ends, in height, in world units. |
| toZ | f32 | Where the view ends, along the other ground axis, in world units. |
| travelTime | f32 | How long the view takes to get there, in seconds. The view moves at an even speed over the distance along the ground. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 39 on events, sent by the server, reliable.
Where the header names a champion, only the client whose own champion it is moves its view; others take the message and do nothing. Where the header carries zero, a client moves its view to to over travelTime, how and from having no effect.
| Field | Type | What it is |
|---|---|---|
| how | 1-byte bits | |
| how.fromWhereItIs | bit 0 | Set to start from where the camera stands, fromX, fromY and fromZ having no effect; clear to start from them. |
| how.unused1 | bit 1 | Unused; a server writes zero. |
| how.unused | bit 2 to 7 | Unused; a server writes zero. |
| fromX | f32 | Where the view starts, along one ground axis, in world units. |
| fromY | f32 | Where the view starts, in height, in world units. |
| fromZ | f32 | Where the view starts, along the other ground axis, in world units. |
| toX | f32 | Where the view ends, along one ground axis, in world units. |
| toY | f32 | Where the view ends, in height, in world units. |
| toZ | f32 | Where the view ends, along the other ground axis, in world units. |
| travelTime | f32 | How long the view takes to get there, in seconds. The view moves at an even speed over the distance along the ground. |
CameraLockSet
What a server sends to lock the camera to the champion or free it. A client answers with CameraLock. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.62
Command 127 on events, sent by the server, reliable.
A client answers at once with CameraLock, returning the state byte as it arrived. While the game forces the view free, a client ignores the message and sends nothing for it, then or later.
| Field | Type | What it is |
|---|---|---|
| locked | u8 | Nonzero to lock the camera, zero to free it; a client tests the whole byte, so any set bit locks it. |
Vectors (1)
In 1.0.0.63–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 130 |
| 1.0.0.74–1.0.0.81 | 131 |
| 1.0.0.82–1.0.0.96 | 135 |
| 1.0.0.97 | 136 |
| 1.0.0.98–1.0.0.102 | 137 |
| 1.0.0.103–1.0.0.106 | 139 |
| 1.0.0.107–1.0.0.108 | 140 |
| 1.0.0.109 | 141 |
| 1.0.0.110 | 117 |
| 1.0.0.111–1.0.0.116 | 118 |
| 1.0.0.117–1.0.0.118 | 119 |
| 1.0.0.119–1.0.0.123 | 120 |
| 1.0.0.124–1.0.0.127 | 124 |
A client answers at once with CameraLock, returning the state byte as it arrived. While the game holds a forced lock, it keeps the byte and sends it only as that lock lifts.
| Field | Type | What it is |
|---|---|---|
| locked | u8 | Nonzero to lock the camera, zero to free it; a client tests the whole byte, so any set bit locks it. |
In 1.0.0.128–1.0.0.129
Command 124 on events, sent by the server, reliable.
A client ignores the message while something of its own holds the camera.
| Field | Type | What it is |
|---|---|---|
| locked | u8 | Set to lock the camera, clear to free it. Any nonzero value sets it. |
CameraBehaviour
What a server sends to set a point a champion’s player’s view keeps to. The header names the champion.
In 1.0.0.25–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 94 |
| 1.0.0.63–1.0.0.73 | 100 |
| 1.0.0.74–1.0.0.81 | 101 |
| 1.0.0.82–1.0.0.96 | 105 |
| 1.0.0.97–1.0.0.102 | 106 |
| 1.0.0.103–1.0.0.106 | 108 |
| 1.0.0.107–1.0.0.108 | 109 |
| 1.0.0.109 | 110 |
| 1.0.0.110 | 111 |
| 1.0.0.111–1.0.0.116 | 112 |
| 1.0.0.117–1.0.0.118 | 113 |
| 1.0.0.119–1.0.0.123 | 114 |
| 1.0.0.124–1.0.0.127 | 118 |
Only the client whose own champion the header names applies it.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Along one ground axis, in world units. |
| y | f32 | In height, in world units. |
| z | f32 | Along the other ground axis, in world units. |
In 1.0.0.128–1.0.0.129
Command 118 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| x | f32 | Along one ground axis, in world units. |
| y | f32 | In height, in world units. |
| z | f32 | Along the other ground axis, in world units. |
InputLock
What a server sends to lock or unlock a kind of input on a client. The header carries zero.
In 1.0.0.25–1.0.0.73
Command 147 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 148 on events, sent by the server, reliable.
A client ignores it while playing a replay.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 152 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 153 |
| 1.0.0.98–1.0.0.102 | 154 |
| 1.0.0.103 | 156 |
| 1.0.0.104–1.0.0.106 | 161 |
| 1.0.0.107–1.0.0.108 | 162 |
| 1.0.0.109 | 163 |
| 1.0.0.110 | 130 |
| 1.0.0.111–1.0.0.116 | 131 |
| 1.0.0.117–1.0.0.118 | 132 |
| 1.0.0.119–1.0.0.123 | 133 |
A client ignores it while playing a replay.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. |
In 1.0.0.124–1.0.0.127
Command 137 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 137 on events, sent by the server, reliable.
A client ignores it while playing a replay.
| Field | Type | What it is |
|---|---|---|
| category | u32 | Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
| locked | u8 | Set to lock, clear to unlock. Any nonzero value sets it. |
InputLockToggled
What a server sends to turn kinds of input off where they are on, or on where they are off. The header carries zero.
In 1.0.0.25–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.62 | 124 |
| 1.0.0.63–1.0.0.73 | 127 |
| 1.0.0.74–1.0.0.81 | 128 |
A client acts on the change at once only where exactly one lock is set; any other value still changes what is locked, and takes effect as the player next tries.
| Field | Type | What it is |
|---|---|---|
| locks | u32 | Each lock set flips. Values: 1 cameraLock, 2 movement, 4 spells, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
Vectors (4)
shop-on-1-0-0-61, shop-on-1-0-0-72, shop-on-1-0-0-75, shop-on-1-0-0-81
In 1.0.0.82–1.0.0.96
Command 132 on events, sent by the server, reliable.
A client acts on the change at once only where locks is 1, 4, 8, 16, 32 or 128; any other value still changes what is locked, and takes effect as the player next tries.
| Field | Type | What it is |
|---|---|---|
| locks | u32 | Each lock set flips. Values: 1 cameraLock, 2 movement, 4 spells, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
Vectors (1)
In 1.0.0.97–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 133 |
| 1.0.0.103–1.0.0.106 | 135 |
| 1.0.0.107–1.0.0.108 | 136 |
| 1.0.0.109 | 137 |
| 1.0.0.110 | 154 |
| 1.0.0.111–1.0.0.116 | 155 |
| 1.0.0.117–1.0.0.118 | 156 |
| 1.0.0.119–1.0.0.123 | 157 |
| 1.0.0.124 | 161 |
| 1.0.0.125 | 162 |
A client acts on the change at once only where exactly one lock is set; any other value still changes what is locked, and takes effect as the player next tries.
| Field | Type | What it is |
|---|---|---|
| locks | u32 | Each lock set flips. Values: 1 cameraLock, 2 movement, 4 spells, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
In 1.0.0.126–1.0.0.129
Command 163 on events, sent by the server, reliable.
A client acts on the change at once only where locks is 1, 4, 8, 16, 32 or 128; any other value still changes what is locked, and takes effect as the player next tries.
| Field | Type | What it is |
|---|---|---|
| locks | u32 | Each lock set flips. Values: 1 cameraLock, 2 movement, 4 spells, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement. |
Vectors (1)
MinimapIcon
What a server sends to change what a client draws for a unit on its map. The header names no object: it carries zero.
In 1.0.0.110–1.0.0.125
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.110 | 213 |
| 1.0.0.111–1.0.0.116 | 214 |
| 1.0.0.117–1.0.0.118 | 215 |
| 1.0.0.119–1.0.0.122 | 216 |
| 1.0.0.123 | 217 |
| 1.0.0.124 | 223 |
| 1.0.0.125 | 224 |
A client does nothing unless unit is a unit it holds that can be attacked.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit this is about. A client ignores the message where it does not hold the unit or the unit has no minimap icon. |
| icon | text, 64 bytes | The name the client loads the mark under, ended by a zero byte. A client changes nothing where it is the mark already drawn. |
In 1.0.0.126–1.0.0.127
Command 225 on events, sent by the server, reliable.
A client does nothing unless unit is a unit it holds that can be attacked.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit this is about. A client ignores the message where it does not hold the unit. |
| icon | text, 64 bytes | The name the client loads the mark under, ended by a zero byte. A client changes nothing where it is the mark already drawn. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 225 on events, sent by the server, reliable.
A client does nothing unless unit is a unit it holds that can be attacked.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit this is about. |
| icon | text, 64 bytes | The name the client loads the unit’s minimap mark under, which it changes only where the name differs from the one it shows. Written out in full and padded with zero bytes to the width above. |
FloatingText
What a server sends to show text floating over a unit. The header names the unit.
In 1.0.0.25–1.0.0.57
Command 30 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unused | u32 | Unused; a server writes zero. |
| delay | f32 | Unused; a server writes zero. |
| slot | i32 | Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, where the player’s floating-text settings allow. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value. |
| error | u8 | Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and float an error notice of its own over the unit, under the same view and settings as slot 0; it does nothing else with the message. |
| colour | u8 | The text’s colour on the debugging display; it has no effect for slot 0. |
| text | text, ended by a zero byte | The text, ended by a zero byte; the two take at most 1024 bytes. |
In 1.0.0.58–1.0.0.109
Command 30 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unused | u32 | Unused; a server writes zero. |
| delay | f32 | Unused; a server writes zero. |
| slot | i32 | Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, where the player’s floating-text settings allow. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value. |
| error | u8 | Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message. |
| colour | u8 | The text’s colour on the debugging display; it has no effect for slot 0. |
| text | text, ended by a zero byte | The text, ended by a zero byte; the two take at most 1024 bytes. For slot 0 and for the on-screen message, a client shows a text that names a key into its own text as that key’s text, and any other text as it is. |
Vectors (2)
In 1.0.0.110–1.0.0.127
Command 27 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unused | u32 | Unused; a server writes zero. |
| delay | f32 | Unused; a server writes 2. |
| slot | i32 | Where the text goes. 0 floats it over the unit while the unit is in the client’s own view. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value. |
| error | u8 | Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message. |
| colour | u8 | The text’s colour on the debugging display; it has no effect for slot 0. |
| text | text, ended by a zero byte | The text, ended by a zero byte. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 27 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unused | u32 | Unused; a server writes zero. |
| delay | f32 | Unused; a server writes 2. |
| slot | i32 | Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, the text looked up as a key into the client’s own text. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value. |
| error | u8 | Nonzero has a client ignore the whole message. |
| colour | u8 | The text’s colour on the debugging display; it has no effect for slot 0. |
| text | text, ended by a zero byte | The text, ended by a zero byte; the two take at most 1024 bytes. |
UnitText
What a server sends to float a line of the client’s own text over a unit, as combat text floats. A client shows it only where the unit is in its sight, and not while playing a replay. The header carries zero.
In 1.0.0.124–1.0.0.127
Command 28 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit to float it over: one that can be damaged. |
| style | u8 | How the line looks, from 0 to 24. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 damage, 23 critical, 24 debug. |
| number | i32 | A number put into the text where it asks for one. |
| text | text, 128 bytes | A key into the client’s own text. The text ends at its first zero byte, which falls within the field. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 28 on events, sent by the server, reliable.
A client ignores it whenever it is watching a match.
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit to float it over: one that can be damaged. |
| style | u8 | How the line looks, from 0 to 24. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 damage, 23 critical, 24 debug. |
| number | i32 | A number put into the text where it asks for one. |
| text | text, 128 bytes | A key into the client’s own text. The text ends at its first zero byte, which falls within the field. |
AfkWarning
What a server sends to warn the player that they seem to be away, in a popup with one button that only closes it. It carries nothing of its own. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 145 |
| 1.0.0.74–1.0.0.81 | 146 |
| 1.0.0.82–1.0.0.96 | 150 |
| 1.0.0.97 | 151 |
| 1.0.0.98–1.0.0.102 | 152 |
| 1.0.0.103 | 154 |
| 1.0.0.104–1.0.0.106 | 159 |
| 1.0.0.107–1.0.0.108 | 160 |
| 1.0.0.109 | 161 |
| 1.0.0.110 | 183 |
| 1.0.0.111–1.0.0.116 | 184 |
| 1.0.0.117–1.0.0.118 | 185 |
| 1.0.0.119–1.0.0.123 | 186 |
| 1.0.0.124 | 190 |
| 1.0.0.125 | 191 |
| 1.0.0.126–1.0.0.129 | 192 |
No body.
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
HudDisabled
What a server sends to take down a client’s interface as the match ends. The header names no object: it carries zero.
In 1.0.0.25–1.0.0.107
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 171 |
| 1.0.0.74–1.0.0.81 | 172 |
| 1.0.0.82–1.0.0.96 | 176 |
| 1.0.0.97 | 177 |
| 1.0.0.98–1.0.0.102 | 178 |
| 1.0.0.103 | 180 |
| 1.0.0.104–1.0.0.106 | 186 |
| 1.0.0.107 | 187 |
A client also opens its chat entry, as the chat key does, where chat is open to it.
No body.
In 1.0.0.108–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.108 | 187 |
| 1.0.0.109 | 188 |
| 1.0.0.110 | 187 |
| 1.0.0.111–1.0.0.116 | 188 |
| 1.0.0.117–1.0.0.118 | 189 |
| 1.0.0.119–1.0.0.123 | 190 |
| 1.0.0.124 | 194 |
| 1.0.0.125 | 195 |
| 1.0.0.126–1.0.0.129 | 196 |
No body.
Announcement
What a server sends to show one of a client’s own fixed announcements for five seconds.
In 1.0.0.25–1.0.0.73
Command 66 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| announcement | u32 | Which of the client’s announcements, -1 to 27. The text of each is the client’s own and is not recorded here. -1 shows a text that is none of the 28; any other value has no defined effect. |
| unit | u32 | A unit whose name the announcement carries, or zero for an announcement that names none. A client shows nothing where it does not know the unit. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 67 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| announcement | u32 | Which of the client’s 28 announcements, 0 to 27. The text of each is the client’s own and is not recorded here; a client fails on any other value. |
| unit | u32 | A unit whose name the announcement carries, or zero for an announcement that names none. A client shows nothing where it does not know the unit. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 70 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| announcement | u32 | Which of the client’s announcements, -1 to 27. The text of each is the client’s own and is not recorded here. -1 shows a text that is none of the 28, and 5, 6, 20, 21 and 25 show only a placeholder; any other value has no defined effect. |
| unit | u32 | A unit whose name the announcement carries, or zero for an announcement that names none. A client shows nothing where it does not know the unit. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97–1.0.0.102 | 71 |
| 1.0.0.103–1.0.0.106 | 72 |
| 1.0.0.107–1.0.0.109 | 73 |
| 1.0.0.110 | 126 |
| 1.0.0.111–1.0.0.116 | 127 |
| 1.0.0.117–1.0.0.118 | 128 |
| 1.0.0.119–1.0.0.123 | 129 |
| Field | Type | What it is |
|---|---|---|
| announcement | u32 | Which of the client’s 28 announcements, 0 to 27. The text of each is the client’s own and is not recorded here; a client fails on any other value. |
| unit | u32 | A unit whose name the announcement carries, or zero for an announcement that names none. A client shows nothing where it does not know the unit. |
In 1.0.0.124–1.0.0.129
Command 133 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| announcement | u32 | Which of the client’s 28 announcements, 0 to 27. The text of each is the client’s own and is not recorded here. 4294967295 shows a fixed text of the client’s own that is none of them; any other value has no defined effect. |
| unit | u32 | A unit whose name the announcement carries, or zero for an announcement that names none. A client shows nothing where it does not know the unit. |
Vectors (2)
CameraAck
What a server returns for a view report, naming the report it answers. A server names in the header the champion of the player it is sent to.
In 1.0.0.25–1.0.0.62
Command 110 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u8 | The name the report carried. A client sends the report again until this comes back. It takes a value only where it is newer than the last it took, counting with wrap within 128 steps, and ignores any other. |
Vectors (1)
In 1.0.0.63–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.63–1.0.0.73 | 113 |
| 1.0.0.74–1.0.0.81 | 114 |
| 1.0.0.82–1.0.0.96 | 118 |
| 1.0.0.97–1.0.0.102 | 119 |
| 1.0.0.103–1.0.0.106 | 121 |
| 1.0.0.107–1.0.0.108 | 122 |
| 1.0.0.109 | 123 |
| 1.0.0.110–1.0.0.123 | 45 |
| Field | Type | What it is |
|---|---|---|
| syncId | u8 | The name the report carried. A client sends the report again until this comes back. |
In 1.0.0.124–1.0.0.127
Command 46 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u8 | The name the report carried. A client takes it only where it is at most 127 past the last name it took, counting round past 255, and sends the report again until it does. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 46 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| syncId | u8 | The name the report carried. A client sends the report again until this comes back. |
Tutorial and guidance
What a server shows a player to lead them: tips, quests, objectives and text at the side of the screen, highlights, and the tutorial.
A server tells a champion something has come about with Situation.
Highlights
A server lights up parts of the screen and units with HudHighlighted,
HudHighlightToggled, UiHighlight, UnitHighlighted and
UnitHighlightRemoved, and makes part of the minimap or of the shop blink with
MinimapHighlighted and ShopHighlighted.
Tips, quests and objectives
A server puts a tip in front of a player with TipShown, addressed to that
player’s champion, and a client reports a click on it, or the tip being closed,
with TipEvent. A server can add, complete and remove quests in the quest
tracker with QuestUpdated, and a client reports the pointer passing over a
quest, and a click on it, with QuestEvent. A server can also show, change
and hide an objective panel (ObjectiveShown, ObjectiveReplaced,
ObjectiveHidden) and a box of text at the side of the screen
(SideTextShown, SideTextRefreshed, SideTextHidden).
The tutorial
In the tutorial, a server can put lines of the client’s own text in its chat
(TutorialChatLine) and open the tutorial’s popup (TutorialPopup), which the
client answers with TutorialPopupClosed.
In 1.0.0.58–1.0.0.129
A client takes
TutorialChatLinein any match.
In 1.0.0.58–1.0.0.96
A client takes
TutorialPopupin any match.
Messages
Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).
HudHighlighted
What a server sends to light up part of the screen, as a tutorial does. Only HudHighlightToggled turns it off. The header carries zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 155 |
| 1.0.0.74–1.0.0.81 | 156 |
| 1.0.0.82–1.0.0.96 | 160 |
| 1.0.0.97 | 161 |
| 1.0.0.98–1.0.0.102 | 162 |
| 1.0.0.103 | 164 |
| 1.0.0.104–1.0.0.106 | 170 |
| 1.0.0.107–1.0.0.108 | 171 |
| 1.0.0.109 | 172 |
| 1.0.0.110 | 63 |
| Field | Type | What it is |
|---|---|---|
| element | u8 | What to light up on the main controls, 0 to 8; a larger value has no defined effect. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana. |
| number | u8 | Which slot, for a spell or a summoner spell; it has no effect for 4, 5 or 6. |
In 1.0.0.111–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 63 |
| 1.0.0.117–1.0.0.118 | 64 |
| 1.0.0.119–1.0.0.123 | 65 |
| Field | Type | What it is |
|---|---|---|
| element | u8 | What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana. |
| number | u8 | Which slot, for a spell or a summoner spell; it has no effect for 4, 5 or 6. |
Vectors (3)
In 1.0.0.124–1.0.0.127
Command 67 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana. |
| number | u8 | Which slot, for a spell or a summoner spell; it has no effect for 3 to 8. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 67 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | What to light up on the main controls. A client ignores any value above 8. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana. |
| number | u8 | Which slot, for a spell or a summoner spell; it has no effect otherwise. A client accepts any value, and a slot beyond those named has no defined effect. |
HudHighlightToggled
What a server sends to light up part of the screen, or to put it out. The header carries zero.
In 1.0.0.25–1.0.0.81
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 164 |
| 1.0.0.74–1.0.0.81 | 165 |
| Field | Type | What it is |
|---|---|---|
| part | u8 | Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap. |
| element | u8 | What to light up, as in HudHighlighted. A value beyond those named does nothing. |
| number | u8 | Which slot, as in HudHighlighted. |
| second | u8 | A third value where part is 2; a server writes zero otherwise. |
| state | 1-byte bits | Whether it is lit. |
| state.on | bit 0 | Set to light it up, clear to put it out. |
| state.unused | bit 1 to 7 | A client ignores these bits; a server writes zero. |
Vectors (3)
In 1.0.0.82–1.0.0.96
Command 169 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| part | u8 | Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap. |
| element | u8 | What to light up, as in HudHighlighted. A value beyond those named has no defined effect. |
| number | u8 | Which slot, as in HudHighlighted. |
| second | u8 | A third value where part is 2; a server writes zero otherwise. |
| state | 1-byte bits | Whether it is lit. |
| state.on | bit 0 | Set to light it up, clear to put it out. |
| state.unused | bit 1 to 7 | A client ignores these bits; a server writes zero. |
Vectors (1)
In 1.0.0.97–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 170 |
| 1.0.0.98–1.0.0.102 | 171 |
| 1.0.0.103 | 173 |
| 1.0.0.104–1.0.0.106 | 179 |
| 1.0.0.107–1.0.0.108 | 180 |
| 1.0.0.109 | 181 |
| 1.0.0.110–1.0.0.116 | 78 |
| 1.0.0.117–1.0.0.118 | 79 |
| 1.0.0.119–1.0.0.123 | 80 |
| Field | Type | What it is |
|---|---|---|
| part | u8 | Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap. |
| element | u8 | What to light up, as in HudHighlighted. A value beyond those named does nothing. |
| number | u8 | Which slot, as in HudHighlighted. |
| second | u8 | A third value where part is 2; a server writes zero otherwise. |
| state | 1-byte bits | Whether it is lit. |
| state.on | bit 0 | Set to light it up, clear to put it out. |
| state.unused | bit 1 to 7 | A client ignores these bits; a server writes zero. |
In 1.0.0.124–1.0.0.127
Command 82 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| part | u8 | Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap. |
| element | u8 | What to light up, as in HudHighlighted. A client checks it against no limit: a value beyond those named has no defined effect. |
| number | u8 | Which slot, as in HudHighlighted. |
| second | u8 | A third value where part is 2; a server writes zero otherwise. |
| state | 1-byte bits | Whether it is lit. |
| state.on | bit 0 | Set to light it up, clear to put it out. |
| state.unused | bit 1 to 7 | A client ignores these bits; a server writes zero. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 82 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| part | u8 | Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap. |
| element | u8 | What to light up, as in HudHighlighted. A value beyond those named does nothing. |
| number | u8 | Which slot, as in HudHighlighted. |
| second | u8 | For the shop’s element 3, which item within the category; a client reads nothing here otherwise. |
| state | 1-byte bits | Whether it is lit. |
| state.on | bit 0 | Set to light it up, clear to put it out. |
| state.unused | bit 1 to 7 | Unused; a server writes zero. |
UiHighlight
What a server sends to place an animated highlight over one element of the screen, or to take one away. The header carries zero.
In 1.0.0.104–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 146 |
| 1.0.0.107–1.0.0.108 | 147 |
| 1.0.0.109 | 148 |
| 1.0.0.110 | 200 |
| Field | Type | What it is |
|---|---|---|
| action | u8 | What to do. A client does nothing for 2 and up. Values: 0 show, 1 remove. |
| element | u8 | Which element. Showing a value above 14 has no defined effect. Values: 0 minimap, 1 quests, 2 tips, 3 characterInfo, 4 effects, 5 ultimate, 6 recall, 7 shop, 8 spellPoint1, 9 gold, 10 assists, 11 passive, 12 spellPoint2, 13 spellPoint3, 14 spellPoint4. |
Vectors (4)
show-on-1-0-0-106, show-on-1-0-0-108, show-on-1-0-0-109, show-on-1-0-0-110
In 1.0.0.111–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 201 |
| 1.0.0.117–1.0.0.118 | 202 |
| 1.0.0.119–1.0.0.122 | 203 |
| 1.0.0.123 | 204 |
| 1.0.0.124 | 209 |
| 1.0.0.125 | 210 |
| 1.0.0.126–1.0.0.129 | 211 |
| Field | Type | What it is |
|---|---|---|
| action | u8 | What to do. A client takes 2 to 14 and does nothing, and ignores the message from 15 up. Values: 0 show, 1 remove. |
| element | u8 | Which element. Showing a value above 14 has no defined effect. Values: 0 minimap, 1 quests, 2 tips, 3 characterInfo, 4 effects, 5 ultimate, 6 recall, 7 shop, 8 spellPoint1, 9 gold, 10 assists, 11 passive, 12 spellPoint2, 13 spellPoint3, 14 spellPoint4. |
UnitHighlighted
What a server sends to outline a unit with a pulsing light, as a tutorial does, until UnitHighlightRemoved. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 141 |
| 1.0.0.74–1.0.0.81 | 142 |
| 1.0.0.82–1.0.0.96 | 146 |
| 1.0.0.97 | 147 |
| 1.0.0.98–1.0.0.102 | 148 |
| 1.0.0.103 | 150 |
| 1.0.0.104–1.0.0.106 | 155 |
| 1.0.0.107–1.0.0.108 | 156 |
| 1.0.0.109 | 157 |
| 1.0.0.110–1.0.0.116 | 87 |
| 1.0.0.117–1.0.0.118 | 88 |
| 1.0.0.119–1.0.0.123 | 89 |
| 1.0.0.124–1.0.0.129 | 92 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit: one that can be damaged. |
UnitHighlightRemoved
What a server sends to take away the light UnitHighlighted put on a unit. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 142 |
| 1.0.0.74–1.0.0.81 | 143 |
| 1.0.0.82–1.0.0.96 | 147 |
| 1.0.0.97 | 148 |
| 1.0.0.98–1.0.0.102 | 149 |
| 1.0.0.103 | 151 |
| 1.0.0.104–1.0.0.106 | 156 |
| 1.0.0.107–1.0.0.108 | 157 |
| 1.0.0.109 | 158 |
| 1.0.0.110 | 179 |
| 1.0.0.111–1.0.0.116 | 180 |
| 1.0.0.117–1.0.0.118 | 181 |
| 1.0.0.119–1.0.0.123 | 182 |
| 1.0.0.124 | 186 |
| 1.0.0.125 | 187 |
| 1.0.0.126–1.0.0.129 | 188 |
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit. Where it has no light, nothing happens. |
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
MinimapHighlighted
What a server sends to make part of the minimap blink, as a tutorial does.
In 1.0.0.25–1.0.0.73
Command 163 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | Which part of the minimap blinks; a server sends 0, its camera button. A client acts only once it knows its own champion, and does not check the value: any other has no defined effect. |
Vectors (1)
In 1.0.0.74–1.0.0.81
Command 164 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | Which part of the minimap blinks. A client acts on 0 alone, its camera button, and only once it knows its own champion; it ignores any other value. |
Vectors (2)
In 1.0.0.82–1.0.0.96
Command 168 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | Which part of the minimap blinks; a server sends 0, its camera button. A client acts only once it knows its own champion, and does not check the value: any other has no defined effect. |
Vectors (1)
In 1.0.0.97–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 169 |
| 1.0.0.98–1.0.0.102 | 170 |
| 1.0.0.103 | 172 |
| 1.0.0.104–1.0.0.106 | 178 |
| 1.0.0.107–1.0.0.108 | 179 |
| 1.0.0.109 | 180 |
| 1.0.0.110–1.0.0.127 | 20 |
| Field | Type | What it is |
|---|---|---|
| element | u8 | Which part of the minimap blinks. A client acts on 0 alone, its camera button, and only once it knows its own champion; it ignores any other value. |
In 1.0.0.128–1.0.0.129
Command 20 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| element | u8 | The minimap; a client acts on element 0 only, its camera button, and only once it knows its own champion. Any other value is ignored. |
ShopHighlighted
What a server sends to make a shop element blink once, as a tutorial does. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 156 |
| 1.0.0.74–1.0.0.81 | 157 |
| 1.0.0.82–1.0.0.96 | 161 |
| 1.0.0.97 | 162 |
| 1.0.0.98–1.0.0.102 | 163 |
| 1.0.0.103 | 165 |
| 1.0.0.104–1.0.0.106 | 171 |
| 1.0.0.107–1.0.0.108 | 172 |
| 1.0.0.109–1.0.0.110 | 173 |
| Field | Type | What it is |
|---|---|---|
| element | u8 | A shop element blinks once, where the shop window is open. Element 0 is the buy button, 1 the sell button, 2 the shop item number names, 3 the item second names within the category number names, and 4 the recommended item number names. A larger value than 4 has no defined effect. |
| number | u8 | Which of the element’s entries. |
| second | u8 | For the shop’s element 3, which item within the category; a client reads nothing here otherwise. |
In 1.0.0.111–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 174 |
| 1.0.0.117–1.0.0.118 | 175 |
| 1.0.0.119–1.0.0.123 | 176 |
| 1.0.0.124 | 180 |
| 1.0.0.125 | 181 |
| 1.0.0.126–1.0.0.129 | 182 |
| Field | Type | What it is |
|---|---|---|
| element | u8 | A shop element blinks once, where the shop window is open. Element 0 is the buy button, 1 the sell button, 2 the shop item number names, 3 the item second names within the category number names, and 4 the recommended item number names. A client ignores any value above 4. |
| number | u8 | Which of the element’s entries. |
| second | u8 | For the shop’s element 3, which item within the category; a client reads nothing here otherwise. |
Vectors (5)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125
TipShown
What a server sends to put a note in front of a seat. The header names the champion of the player it is sent to.
In 1.0.0.104–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 145 |
| 1.0.0.107–1.0.0.108 | 146 |
| 1.0.0.109 | 147 |
| 1.0.0.110–1.0.0.116 | 84 |
| 1.0.0.117–1.0.0.118 | 85 |
| 1.0.0.119–1.0.0.123 | 86 |
| 1.0.0.124–1.0.0.129 | 88 |
| Field | Type | What it is |
|---|---|---|
| body | text, 128 bytes | What the note says. Written out in full and padded with zero bytes to the width above. |
| heading | text, 128 bytes | What the note is headed with, written and padded as above. |
| image | text, 128 bytes | The name the client loads a picture for the note under, written and padded as above. |
| what | u8 | What the client does with the note. |
| tip | u32 | The name this note answers to, so a later message can name it. |
TipEvent
What a client sends about a tip it has shown or dismissed.
In 1.0.0.104–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 147 |
| 1.0.0.107–1.0.0.108 | 148 |
| 1.0.0.109 | 149 |
| 1.0.0.110 | 106 |
| 1.0.0.111–1.0.0.116 | 107 |
| 1.0.0.117–1.0.0.118 | 108 |
| 1.0.0.119–1.0.0.123 | 109 |
| 1.0.0.124–1.0.0.125 | 112 |
| Field | Type | What it is |
|---|---|---|
| what | u8 | What happened to the tip. Values: 0 clicked, 1 closed. |
| tip | u32 | Which tip, as TipShown named it. |
In 1.0.0.126–1.0.0.129
Command 112 on requests, sent by the client, reliable.
Where what is 0, the header names the champion the TipShown named; where it is 1, the sender’s champion.
| Field | Type | What it is |
|---|---|---|
| what | u8 | What happened to the tip. Values: 0 clicked, 1 closed. |
| tip | u32 | Which tip, as TipShown named it. |
Vectors (1)
QuestUpdated
What a server sends to add a quest to the quest tracker, complete it or remove it. The header carries zero.
In 1.0.0.104–1.0.0.123
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 143 |
| 1.0.0.107–1.0.0.108 | 144 |
| 1.0.0.109 | 145 |
| 1.0.0.110 | 136 |
| 1.0.0.111–1.0.0.116 | 137 |
| 1.0.0.117–1.0.0.118 | 138 |
| 1.0.0.119–1.0.0.123 | 139 |
The header names a champion; a client takes the message only so.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text for the quest. It applies to activate only. |
| icon | text, 128 bytes | The quest’s icon. It applies to activate only. |
| kind | u8 | Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary. |
| action | u8 | What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove. |
| flags | 1-byte bits | What a flag means depends on action. |
| flags.first | bit 0 | For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| quest | i32 | The quest’s number, which QuestEvent returns. |
In 1.0.0.124–1.0.0.127
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.124–1.0.0.125 | 143 |
| 1.0.0.126–1.0.0.127 | 144 |
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text for the quest. It applies to activate only. |
| icon | text, 128 bytes | The quest’s icon. It applies to activate only. |
| tooltip | text, 128 bytes | A key into the client’s own text. It applies to activate only. |
| kind | u8 | Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary. |
| action | u8 | What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove. |
| flags | 1-byte bits | What a flag means depends on action. |
| flags.first | bit 0 | For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| quest | i32 | The quest’s number, which QuestEvent returns. |
Vectors (2)
In 1.0.0.128–1.0.0.129
Command 144 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text for the quest. It applies to activate only. |
| icon | text, 128 bytes | The quest’s icon. It applies to activate only. |
| tooltip | text, 128 bytes | A key into the client’s own text for its tooltip. It applies to activate only. |
| kind | u8 | Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary. |
| action | u8 | What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove. |
| flags | 1-byte bits | What a flag means depends on action. |
| flags.first | bit 0 | For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded. |
| flags.unused | bit 1 to 7 | Unused; a server writes zero. |
| quest | i32 | The quest’s number, which QuestEvent returns. |
QuestEvent
What a client sends as its player points at a quest in the tracker (QuestUpdated), stops pointing at it, or clicks it. The header names the sender’s champion.
In 1.0.0.104–1.0.0.129
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.104–1.0.0.106 | 144 |
| 1.0.0.107–1.0.0.108 | 145 |
| 1.0.0.109 | 146 |
| 1.0.0.110 | 203 |
| 1.0.0.111–1.0.0.116 | 204 |
| 1.0.0.117–1.0.0.118 | 205 |
| 1.0.0.119–1.0.0.122 | 206 |
| 1.0.0.123 | 207 |
| 1.0.0.124 | 212 |
| 1.0.0.125 | 213 |
| 1.0.0.126–1.0.0.129 | 214 |
| Field | Type | What it is |
|---|---|---|
| event | u8 | What the player did. Pointing and leaving are sent only for a quest activated with its first flag set; a click at most once in three seconds. Values: 0 enter, 1 leave, 2 click. |
| quest | i32 | The quest’s number, as QuestUpdated gave it. |
ObjectiveShown
What a server sends to show the objective panel with a text. The header carries zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 149 |
| 1.0.0.74–1.0.0.81 | 150 |
| 1.0.0.82–1.0.0.96 | 154 |
| 1.0.0.97 | 155 |
| 1.0.0.98–1.0.0.102 | 156 |
| 1.0.0.103 | 158 |
| 1.0.0.104–1.0.0.106 | 164 |
| 1.0.0.107–1.0.0.108 | 165 |
| 1.0.0.109 | 166 |
| 1.0.0.110 | 56 |
| Field | Type | What it is |
|---|---|---|
| text | text, ended by a zero byte | The objective, ended by a zero byte. |
In 1.0.0.111–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.111–1.0.0.116 | 56 |
| 1.0.0.117–1.0.0.118 | 57 |
| 1.0.0.119–1.0.0.123 | 58 |
| 1.0.0.124–1.0.0.129 | 59 |
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | The objective. The text ends at its first zero byte, which falls within the field. |
Vectors (4)
one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-126
ObjectiveReplaced
What a server sends to replace the text of the objective panel, showing the panel if it is hidden. The header carries zero.
In 1.0.0.25–1.0.0.110
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 151 |
| 1.0.0.74–1.0.0.81 | 152 |
| 1.0.0.82–1.0.0.96 | 156 |
| 1.0.0.97 | 157 |
| 1.0.0.98–1.0.0.102 | 158 |
| 1.0.0.103 | 160 |
| 1.0.0.104–1.0.0.106 | 166 |
| 1.0.0.107–1.0.0.108 | 167 |
| 1.0.0.109 | 168 |
| 1.0.0.110 | 14 |
A client ignores it where it has no objective panel.
| Field | Type | What it is |
|---|---|---|
| text | text, ended by a zero byte | The objective, ended by a zero byte. |
In 1.0.0.111–1.0.0.127
Command 14 on events, sent by the server, reliable.
A client ignores it where it has no objective panel.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | The objective. The text ends at its first zero byte, which falls within the field. |
Vectors (1)
In 1.0.0.128–1.0.0.129
Command 14 on events, sent by the server, reliable.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | The objective. The text ends at its first zero byte, which falls within the field. |
ObjectiveHidden
What a server sends to hide the objective panel. It carries nothing of its own. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 150 |
| 1.0.0.74–1.0.0.81 | 151 |
| 1.0.0.82–1.0.0.96 | 155 |
| 1.0.0.97 | 156 |
| 1.0.0.98–1.0.0.102 | 157 |
| 1.0.0.103 | 159 |
| 1.0.0.104–1.0.0.106 | 165 |
| 1.0.0.107–1.0.0.108 | 166 |
| 1.0.0.109 | 167 |
| 1.0.0.110 | 161 |
| 1.0.0.111–1.0.0.116 | 162 |
| 1.0.0.117–1.0.0.118 | 163 |
| 1.0.0.119–1.0.0.123 | 164 |
| 1.0.0.124 | 168 |
| 1.0.0.125 | 169 |
| 1.0.0.126–1.0.0.129 | 170 |
No body.
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
SideTextShown
What a server sends to show a box of text at the right edge of the screen. The header names no object: a server writes zero.
In 1.0.0.25–1.0.0.73
Command 152 on events, sent by the server, reliable.
A client also sizes the panel to the text and shows it. The box sits at the lower right, at 98.5% of the screen’s width and 85% of its height, less room for the interface.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field. |
Vectors (1)
In 1.0.0.74–1.0.0.129
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.74–1.0.0.81 | 153 |
| 1.0.0.82–1.0.0.96 | 157 |
| 1.0.0.97 | 158 |
| 1.0.0.98–1.0.0.102 | 159 |
| 1.0.0.103 | 161 |
| 1.0.0.104–1.0.0.106 | 167 |
| 1.0.0.107–1.0.0.108 | 168 |
| 1.0.0.109 | 169 |
| 1.0.0.110 | 159 |
| 1.0.0.111–1.0.0.116 | 160 |
| 1.0.0.117–1.0.0.118 | 161 |
| 1.0.0.119–1.0.0.123 | 162 |
| 1.0.0.124 | 166 |
| 1.0.0.125 | 167 |
| 1.0.0.126–1.0.0.129 | 168 |
A client also sizes the panel to the text and shows it. The box sits halfway down the screen.
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field. |
SideTextRefreshed
What a server sends to change the text in the box SideTextShown opened, in place. The header names no object: a server writes zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 154 |
| 1.0.0.74–1.0.0.81 | 155 |
| 1.0.0.82–1.0.0.96 | 159 |
| 1.0.0.97 | 160 |
| 1.0.0.98–1.0.0.102 | 161 |
| 1.0.0.103 | 163 |
| 1.0.0.104–1.0.0.106 | 169 |
| 1.0.0.107–1.0.0.108 | 170 |
| 1.0.0.109 | 171 |
| 1.0.0.110 | 176 |
| 1.0.0.111–1.0.0.116 | 177 |
| 1.0.0.117–1.0.0.118 | 178 |
| 1.0.0.119–1.0.0.123 | 179 |
| 1.0.0.124 | 183 |
| 1.0.0.125 | 184 |
| 1.0.0.126–1.0.0.129 | 185 |
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field. |
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
SideTextHidden
What a server sends to close the box of text SideTextShown opened. It carries nothing of its own. The header names no object: a server writes zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 153 |
| 1.0.0.74–1.0.0.81 | 154 |
| 1.0.0.82–1.0.0.96 | 158 |
| 1.0.0.97 | 159 |
| 1.0.0.98–1.0.0.102 | 160 |
| 1.0.0.103 | 162 |
| 1.0.0.104–1.0.0.106 | 168 |
| 1.0.0.107–1.0.0.108 | 169 |
| 1.0.0.109 | 170 |
| 1.0.0.110 | 166 |
| 1.0.0.111–1.0.0.116 | 167 |
| 1.0.0.117–1.0.0.118 | 168 |
| 1.0.0.119–1.0.0.123 | 169 |
| 1.0.0.124 | 173 |
| 1.0.0.125 | 174 |
| 1.0.0.126–1.0.0.129 | 175 |
No body.
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
TutorialChatLine
What a server sends to put a line of the client’s own text in its chat, as a line from the game. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 165 |
| 1.0.0.74–1.0.0.81 | 166 |
| 1.0.0.82–1.0.0.96 | 170 |
| 1.0.0.97 | 171 |
| 1.0.0.98–1.0.0.102 | 172 |
| 1.0.0.103 | 174 |
| 1.0.0.104–1.0.0.106 | 180 |
| 1.0.0.107–1.0.0.108 | 181 |
| 1.0.0.109 | 182 |
| 1.0.0.110–1.0.0.129 | 2 |
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field. |
TutorialPopup
What a server sends to open the tutorial’s popup: a caption, this text and a single button, which a client answers with TutorialPopupClosed. A client has one such popup; a second message replaces its text. The header carries zero.
In every range of this book
Carried on events, sent by the server, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.25–1.0.0.73 | 143 |
| 1.0.0.74–1.0.0.81 | 144 |
| 1.0.0.82–1.0.0.96 | 148 |
| 1.0.0.97 | 149 |
| 1.0.0.98–1.0.0.102 | 150 |
| 1.0.0.103 | 152 |
| 1.0.0.104–1.0.0.106 | 157 |
| 1.0.0.107–1.0.0.108 | 158 |
| 1.0.0.109 | 159 |
| 1.0.0.110 | 178 |
| 1.0.0.111–1.0.0.116 | 179 |
| 1.0.0.117–1.0.0.118 | 180 |
| 1.0.0.119–1.0.0.123 | 181 |
| 1.0.0.124 | 185 |
| 1.0.0.125 | 186 |
| 1.0.0.126–1.0.0.129 | 187 |
| Field | Type | What it is |
|---|---|---|
| text | text, 128 bytes | A key into the client’s own text for the popup’s body. The text ends at its first zero byte, which falls within the field. |
Vectors (17)
one-on-1-0-0-72, one-on-1-0-0-75, one-on-1-0-0-81, one-on-1-0-0-96, one-on-1-0-0-97, one-on-1-0-0-99, one-on-1-0-0-103, one-on-1-0-0-106, one-on-1-0-0-108, one-on-1-0-0-109, one-on-1-0-0-110, one-on-1-0-0-116, one-on-1-0-0-117, one-on-1-0-0-123, one-on-1-0-0-124, one-on-1-0-0-125, one-on-1-0-0-126
TutorialPopupClosed
What a client sends as its player presses the button of the tutorial’s popup (TutorialPopup). It carries nothing of its own. The header carries zero.
In 1.0.0.74–1.0.0.81
Command 145 on requests, sent by the client, reliable.
A client also sends it as its player closes a tip in the tutorial.
No body.
Vectors (2)
In 1.0.0.97–1.0.0.125
Carried on requests, sent by the client, reliable, under these commands:
| Builds | Command |
|---|---|
| 1.0.0.97 | 150 |
| 1.0.0.98–1.0.0.102 | 151 |
| 1.0.0.103 | 153 |
| 1.0.0.104–1.0.0.106 | 158 |
| 1.0.0.107–1.0.0.108 | 159 |
| 1.0.0.109 | 160 |
| 1.0.0.110 | 202 |
| 1.0.0.111–1.0.0.116 | 203 |
| 1.0.0.117–1.0.0.118 | 204 |
| 1.0.0.119–1.0.0.122 | 205 |
| 1.0.0.123 | 206 |
| 1.0.0.124 | 211 |
| 1.0.0.125 | 212 |
A client also sends it as its player closes a tip in the tutorial.
No body.
Structs
The groups of fields messages hold, each with the layout it has across the book’s patches.
AnimationOverride
One set of movements standing in for another.
In every range of this book
| Field | Type | What it is |
|---|---|---|
| fromLength | u32 | How many bytes the name below occupies, where it is from 1 to 2147483647. |
| from | text, sized by fromLength | The name of what is replaced. It is not padded and carries nothing closing it. |
| toLength | u32 | How many bytes the name below occupies, where it is from 1 to 2147483647. |
| to | text, sized by toLength | The name of what replaces it, written as above. |
Choice
One choice made before the match, and how far it was taken.
In every range of this book
| Field | Type | What it is |
|---|---|---|
| choice | u32 | Which choice, by the number the client knows it as. Zero where the place stands empty. |
| rank | u8 | How far it was taken. |
HeldItem
One item a unit holds, as it is stated when the unit first comes into sight.
In every range of this book
| Field | Type | What it is |
|---|---|---|
| slot | u8 | Which slot it sits in. |
| inSlot | u8 | How many of it are in that slot. |
| charges | u8 | How many uses it carries. |
| item | u32 | Which item, by the number the client knows it as. |
Movement
What one unit is told to do, in the compact shape: a path of points on the ground plane, each after the first stated against the one before it. Other shapes of movement exist, and which one a payload holds is settled by the message carrying it rather than by anything inside the movement.
In 1.0.0.25–1.0.0.57
| Field | Type | What it is |
|---|---|---|
| header | 2-byte bits | |
| header.pointCount | bit 0 to 15 | How many points the path holds. A client takes none as no path and reads nothing more of the message. It sets no upper bound, and reads a count from 32768 up as negative, which no server sends. |
| path | record | Everything the movement carries after its point count. |
| path.unit | u32 | The unit the path belongs to. |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. |
| path.points[].x | f32 | Along one ground axis, in world units. |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.58–1.0.0.60
| Field | Type | What it is |
|---|---|---|
| header | 2-byte bits | |
| header.pointCount | bit 0 to 15 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the message. |
| path | record | Everything the movement carries after its point count. |
| path.unit | u32 | The unit the path belongs to. |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. |
| path.points[].x | f32 | Along one ground axis, in world units. |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.61–1.0.0.80
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first byte. | |
| path.unit | u32 | The unit the path belongs to. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. | |
| path.points[].x | f32 | Along one ground axis, in world units. | |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.81–1.0.0.82
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first byte. | |
| path.unit | u32 | The unit the path belongs to. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| path.points | count in header.pointCount × record | Every point of the path, each stated whole. A client reads them even for a unit it does not hold. | |
| path.points[].x | i16 | Along one ground axis, in the units Movement gives. | |
| path.points[].z | i16 | Along the other. |
In 1.0.0.83–1.0.0.129
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 22 | How many points the path holds; a sending end writes at least one. A client takes a movement claiming none as the end of the whole group: it reads no movement after it. | |
| header.unusedHigh | bit 23 to 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first four bytes. | |
| path.unit | u32 | The unit the path belongs to. A server names only a unit the client holds and can move: for any other, a client reads the unit and the token alone and misreads everything after them. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another. Movement says what a receiving end does with it. |
| path.flags | bits, count in header.pointCount minus 1 | One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear. | |
| path.flags.xIsStep | bit 0 | Set where this point states its first coordinate as a step. | |
| path.flags.zIsStep | bit 1 | Set where this point states its second coordinate as a step. | |
| path.firstX | i16 | The first point, along one ground axis, in the units Movement gives. | |
| path.firstZ | i16 | The first point, along the other. | |
| path.steps | count in header.pointCount minus 1 × record | ||
| path.steps[].xStep | i8 | flags[step].xIsStep set | Added to the first coordinate of the point before, as that point resolved. |
| path.steps[].xWhole | i16 | flags[step].xIsStep = 0 | The first coordinate, stated without reference to the point before. |
| path.steps[].zStep | i8 | flags[step].zIsStep set | Added to the second coordinate of the point before, as that point resolved. |
| path.steps[].zWhole | i16 | flags[step].zIsStep = 0 | The second coordinate, stated without reference to the point before. |
MovementAtSpeed
What one unit is told to do where a server states how it travels: the same path of points as the compact shape, with the terms of its travel stated before them.
In 1.0.0.25–1.0.0.57
| Field | Type | What it is |
|---|---|---|
| header | 2-byte bits | |
| header.pointCount | bit 0 to 15 | How many points the path holds. A client takes none as no path and reads nothing more of the message. It sets no upper bound, and reads a count from 32768 up as negative, which no server sends. |
| path | record | Everything the movement carries after its point count. |
| path.unit | u32 | The unit the path belongs to. |
| path.terms | SpeedParams | How the unit is made to travel. |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. |
| path.points[].x | f32 | Along one ground axis, in world units. |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.58–1.0.0.60
| Field | Type | What it is |
|---|---|---|
| header | 2-byte bits | |
| header.pointCount | bit 0 to 15 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the message. |
| path | record | Everything the movement carries after its point count. |
| path.unit | u32 | The unit the path belongs to. |
| path.terms | SpeedParams | How the unit is made to travel. |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. |
| path.points[].x | f32 | Along one ground axis, in world units. |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.61–1.0.0.80
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first byte. | |
| path.unit | u32 | The unit the path belongs to. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another, as in the compact shape (see Movement). |
| path.terms | SpeedParams | How the unit is made to travel. | |
| path.points | count in header.pointCount × record | Every point of the path, each stated in world units. A client reads them even for a unit it does not hold, and takes each point’s height from the ground. | |
| path.points[].x | f32 | Along one ground axis, in world units. | |
| path.points[].z | f32 | Along the other, in world units. |
In 1.0.0.81–1.0.0.82
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 30 | How many points the path holds. A client takes none, or more than 2048, as no path and reads nothing more of the movement. | |
| header.unusedHigh | bit 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first byte. | |
| path.unit | u32 | The unit the path belongs to. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another, as in the compact shape (see Movement). |
| path.terms | SpeedParams | How the unit is made to travel. | |
| path.points | count in header.pointCount × record | Every point of the path, each stated whole. A client reads them even for a unit it does not hold. | |
| path.points[].x | i16 | Along one ground axis, in the units Movement gives. | |
| path.points[].z | i16 | Along the other. |
In 1.0.0.83–1.0.0.129
| Field | Type | Present when | What it is |
|---|---|---|---|
| header | 4-byte bits | ||
| header.hasTeleportToken | bit 0 | Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server. | |
| header.unused | bit 1 to 15 | Unused; a client reads nothing here. | |
| header.pointCount | bit 16 to 22 | How many points the path holds; a sending end writes at least one. A client takes a movement claiming none as the end of the whole group: it reads no movement after it. | |
| header.unusedHigh | bit 23 to 31 | Unused; a client reads nothing here. | |
| path | record | Everything the movement carries beyond its first four bytes. | |
| path.unit | u32 | The unit the path belongs to. A server names only a unit the client holds and can move: for any other, a client reads the unit, the token and the terms alone and misreads everything after them. | |
| path.teleportToken | u8 | header.hasTeleportToken set | Tells one relocation from another, as in the compact shape (see Movement). |
| path.terms | SpeedParams | How the unit is made to travel. | |
| path.flags | bits, count in header.pointCount minus 1 | One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear. | |
| path.flags.xIsStep | bit 0 | Set where this point states its first coordinate as a step. | |
| path.flags.zIsStep | bit 1 | Set where this point states its second coordinate as a step. | |
| path.firstX | i16 | The first point, along one ground axis, in the units Movement gives. | |
| path.firstZ | i16 | The first point, along the other. | |
| path.steps | count in header.pointCount minus 1 × record | ||
| path.steps[].xStep | i8 | flags[step].xIsStep set | Added to the first coordinate of the point before, as that point resolved. |
| path.steps[].xWhole | i16 | flags[step].xIsStep = 0 | The first coordinate, stated without reference to the point before. |
| path.steps[].zStep | i8 | flags[step].zIsStep set | Added to the second coordinate of the point before, as that point resolved. |
| path.steps[].zWhole | i16 | flags[step].zIsStep = 0 | The second coordinate, stated without reference to the point before. |
Particle
One drawn particle: where it sits, what it hangs off, and how far into its run it is.
In 1.0.0.25–1.0.0.97
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit the particle is aimed at, or zero. |
| particle | u32 | The name this particle answers to, so later messages can name it. |
| boundTo | u32 | The unit the particle hangs off, or zero. Where it names a unit the client does not hold, the particle waits until it does, unless the group’s flags say otherwise. |
| atX | f32 | Where the particle sits, along one ground axis, in world units. |
| atY | f32 | Where it sits, in height, in world units. |
| atZ | f32 | Where it sits, along the other ground axis, in world units. |
| towardX | f32 | Where the particle is aimed, along one ground axis, in world units. |
| towardY | f32 | Where it is aimed, in height, in world units. |
| towardZ | f32 | Where it is aimed, along the other ground axis, in world units. |
| ownerX | f32 | Where the unit that made it stood, along one ground axis, in world units. |
| ownerY | f32 | Where that unit stood, in height, in world units. |
| ownerZ | f32 | Where that unit stood, along the other ground axis, in world units. |
| runningFor | f32 | How far into its run the particle already is, in seconds. |
In 1.0.0.98–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| target | u32 | The unit the particle is aimed at, or zero. |
| particle | u32 | The name this particle answers to, so later messages can name it. |
| boundTo | u32 | The unit the particle hangs off, or zero. Where it names a unit the client does not hold, the particle waits until it does, unless the group’s flags say otherwise. |
| atX | i16 | Where the particle sits, along one ground axis. Carried in the units a path uses rather than in world units. |
| atY | f32 | Where it sits, in height, in world units. |
| atZ | i16 | Where it sits, along the other ground axis. It shares the reading of the first. |
| towardX | i16 | Where the particle is aimed, along one ground axis, in the form of the first pair above. |
| towardY | f32 | Where it is aimed, in height, in world units. |
| towardZ | i16 | Where it is aimed, along the other ground axis. |
| ownerX | i16 | Where the unit that made it stood, along one ground axis, in the form of the first pair above. |
| ownerY | f32 | Where that unit stood, in height, in world units. |
| ownerZ | i16 | Where that unit stood, along the other ground axis. |
| facingX | f32 | Which way the particle faces, along one ground axis. |
| facingY | f32 | Which way it faces, in height. |
| facingZ | f32 | Which way it faces, along the other ground axis. |
| runningFor | f32 | How far into its run the particle already is, in seconds. |
ParticleGroup
A set of drawn particles that share the art, the sound, and the place on a unit they hang from.
In 1.0.0.25–1.0.0.57
| Field | Type | What it is |
|---|---|---|
| particle | u32 | Which particle, by the number its name gives, as Objects and identifiers works it out. |
| flags | u16 | How each particle of the group behaves, one bit each: 1 kept alive, not ending by itself; 2 of no effect; 4 scaled to the bound unit’s bounding box and its effect scale (to 1 where the bound object cannot be attacked); 8 placed at the positions given rather than hung on bone and targetBone, made even where a nonzero boundTo is unknown and with an unknown target; 16 not turned to follow its direction; 32 simulated while off screen; 64 laid flat on the ground’s slope, facing as forward (+Z where facing is zero); 128 facing its target; 256 driven by the bound unit’s resource bar. Bits 9 to 15 have no effect. |
| targetBone | u32 | Where on the unit aimed at they hang, by the number the name of that place gives, as Objects and identifiers works it out. |
| bone | u32 | Where on the unit that made them they hang, by the same reading. |
| particleCount | u8 | How many particles follow. |
| particles | count in particleCount × Particle | The particles themselves. |
In 1.0.0.58–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| particle | u32 | Which particle, by the number its name gives, as Objects and identifiers works it out. |
| flags | u16 | How each particle of the group behaves, one bit each: 1 kept alive, not ending by itself; 4 scaled to the bound unit’s bounding box and its effect scale (to 1 where the bound object cannot be attacked); 8 placed at the positions given rather than hung on bone and targetBone; 32 simulated while off screen. A client makes the particles whether or not it knows a nonzero boundTo or the target. 2, 16, 64, 128, 256 and bits 9 to 15 have no effect. |
| targetBone | u32 | Where on the unit aimed at they hang, by the number the name of that place gives, as Objects and identifiers works it out. |
| bone | u32 | Where on the unit that made them they hang, by the same reading. |
| particleCount | u8 | How many particles follow. |
| particles | count in particleCount × Particle | The particles themselves. |
Replication
What has changed about one unit. A flag byte says which groups of values follow, and each group that follows says which of its values it holds and carries them as a run of bytes. The groups follow in a fixed order that is not the order of the flags: the last flag’s values come before the one before it, and the rest run in flag order. Replication says what settles the reading of a run, and records what a champion’s groups carry.
In every range of this book
| Field | Type | Present when | What it is |
|---|---|---|---|
| present | 1-byte bits | ||
| present.group0 | bit 0 | Set where this group’s values follow. | |
| present.group1 | bit 1 | Set where this group’s values follow. | |
| present.group2 | bit 2 | Set where this group’s values follow. | |
| present.group3 | bit 3 | Set where this group’s values follow. | |
| present.group4 | bit 4 | Set where this group’s values follow. They come after every other group’s, whatever the flags. | |
| present.unused | bit 5 to 7 | A client takes only groups 0 to 4. | |
| unit | u32 | The unit whose values these are. | |
| group0 | record | present.group0 set | The values of group 0, where the flag says they follow. |
| group0.which | u32 | Says which of the group’s values follow, one bit each, lowest first. | |
| group0.values | count in the bits set in which × bytes | The values themselves, four bytes each, in the order the bits above name them. | |
| group1 | record | present.group1 set | The values of group 1, where the flag says they follow. |
| group1.which | u32 | Says which of the group’s values follow, one bit each, lowest first. | |
| group1.values | count in the bits set in which × bytes | The values themselves, four bytes each, in the order the bits above name them. | |
| group2 | record | present.group2 set | The values of group 2, where the flag says they follow. |
| group2.which | u32 | Says which of the group’s values follow, one bit each, lowest first. | |
| group2.values | count in the bits set in which × bytes | The values themselves, four bytes each, in the order the bits above name them. | |
| group3 | record | present.group3 set | The values of group 3, where the flag says they follow. |
| group3.which | u32 | Says which of the group’s values follow, one bit each, lowest first. | |
| group3.values | count in the bits set in which × bytes | The values themselves, four bytes each, in the order the bits above name them. | |
| group4 | record | present.group4 set | The values of group 4, where the flag says they follow. |
| group4.which | u32 | Says which of the group’s values follow, one bit each, lowest first. | |
| group4.values | count in the bits set in which × bytes | The values themselves, four bytes each, in the order the bits above name them. |
Seat
One place at the match: who holds it, what they brought, and what the client shows for them.
In 1.0.0.25–1.0.0.109
| Field | Type | What it is |
|---|---|---|
| player | i64 | Which player holds the place, or a negative number where it stands empty. It has a player identifier’s width. |
| level | u16 | The level the seat holder has reached across matches. |
| summoner | u32 | The spell in one of the seat’s summoner slots, as the name hash of the spell; drawn as its icon on the loading screen. It has no effect on a bot’s seat. |
| otherSummoner | u32 | The spell in the other. |
In 1.0.0.110–1.0.0.123
| Field | Type | What it is |
|---|---|---|
| player | i64 | Which player holds the place, or a negative number where it stands empty. It has a player identifier’s width. |
| level | u16 | The level the seat holder has reached across matches. |
| summoner | u32 | The spell in one of the seat’s summoner slots, as the name hash of the spell; drawn as its icon on the loading screen. It has no effect on a bot’s seat. |
| otherSummoner | u32 | The spell in the other. |
| flags | u8 | How the seat is treated. Two bits take effect: bit 0, set where a bot holds the seat, which the loading screen then shows from the bot fields below as already loaded; and bit 1, set to show the seat’s champion on the loading screen in its skin’s vintage art. The others have no effect. |
| side | u32 | The side the seat is on, or zero where it stands empty. |
| botName | bytes, 28 | What the seat is called where nobody holds it, written and padded as above. A 28-byte text the client takes as it stands in its own memory: bytes 4 to 19 hold the text, the u32 at 20 its length and the u32 at 24 a capacity that must be 15 or less, so the text holds at most 15 bytes; bytes 0 to 3 are not read. |
| botAsset | bytes, 28 | The name the client loads art for it under where nobody holds it, written and padded as above. A 28-byte text the client takes as it stands in its own memory: bytes 4 to 19 hold the text, the u32 at 20 its length and the u32 at 24 a capacity that must be 15 or less, so the text holds at most 15 bytes; bytes 0 to 3 are not read. |
| botDifficulty | i32 | How well it plays where nobody holds it: 0 beginner, 1 intermediate, 2 advanced, 3 top, 4 tutorial, 5 intro. |
In 1.0.0.124–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| player | i64 | Which player holds the place, or a negative number where it stands empty. It has a player identifier’s width. |
| level | u16 | The level the seat holder has reached across matches. |
| summoner | u32 | The spell in one of the seat’s summoner slots, as the name hash of the spell; drawn as its icon on the loading screen. It has no effect on a bot’s seat. |
| otherSummoner | u32 | The spell in the other. |
| flags | u8 | How the seat is treated. Two bits take effect: bit 0, set where a bot holds the seat, which the loading screen then shows from the bot fields below as already loaded; and bit 1, set to show the seat’s champion on the loading screen in its skin’s vintage art. The others have no effect. |
| side | u32 | The side the seat is on, or zero where it stands empty. |
| botName | bytes, 28 | What the seat is called where nobody holds it, written and padded as above. A 28-byte text the client takes as it stands in its own memory: bytes 4 to 19 hold the text, the u32 at 20 its length and the u32 at 24 a capacity that must be 15 or less, so the text holds at most 15 bytes; bytes 0 to 3 are not read. |
| botAsset | bytes, 28 | The name the client loads art for it under where nobody holds it, written and padded as above. A 28-byte text the client takes as it stands in its own memory: bytes 4 to 19 hold the text, the u32 at 20 its length and the u32 at 24 a capacity that must be 15 or less, so the text holds at most 15 bytes; bytes 0 to 3 are not read. |
| botDifficulty | i32 | How well it plays where nobody holds it: 0 beginner, 1 intermediate, 2 advanced, 3 top, 4 tutorial, 5 intro. |
| icon | i32 | Which profile icon the client shows on the seat’s loading-screen card; a negative number, or one with no art, shows icon 0’s. |
SpeedParams
How a unit is made to travel, in place of what a receiving end would otherwise choose for it.
In 1.0.0.25–1.0.0.107
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast the unit travels along the path, in world units a second, standing in for its own pace. |
| gravity | f32 | How sharply the unit arcs through the air along the way. Zero where it keeps to the ground. |
| fromX | f32 | Where the unit starts, along one ground axis, in world units. It holds the same place the path’s first point states, and is carried whether the unit arcs or not. |
| fromZ | f32 | Where it starts, along the other. |
In 1.0.0.108–1.0.0.109
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast the unit travels along the path, in world units a second, standing in for its own pace. |
| gravity | f32 | How sharply the unit arcs through the air along the way. Zero where it keeps to the ground. |
| fromX | f32 | Where the unit starts, along one ground axis, in world units. It holds the same place the path’s first point states, and is carried whether the unit arcs or not. |
| fromZ | f32 | Where it starts, along the other. |
| keepFacing | u8 | 0 to face the way the unit travels, 1 to keep its facing. Values: 0 faceTheWayItGoes, 1 holdItsFacing. |
In 1.0.0.110
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast the unit travels along the path, in world units a second, standing in for its own pace. |
| gravity | f32 | How sharply the unit arcs through the air along the way. Zero where it keeps to the ground. |
| fromX | f32 | Where the unit starts, along one ground axis, in world units. It holds the same place the path’s first point states, and is carried whether the unit arcs or not. |
| fromZ | f32 | Where it starts, along the other. |
| follows | u32 | The unit this one is made to follow, or zero where it follows none. |
| followDistance | f32 | How far from that unit it is made to stay, in world units. |
| followBackDistance | f32 | How far behind that unit it is made to stay, in world units. |
| keepFacing | u8 | 0 to face the way the unit travels, 1 to keep its facing. Values: 0 faceTheWayItGoes, 1 holdItsFacing. |
In 1.0.0.111–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| speed | f32 | How fast the unit travels along the path, in world units a second, standing in for its own pace. |
| gravity | f32 | How sharply the unit arcs through the air along the way. Zero where it keeps to the ground. |
| fromX | f32 | Where the unit starts, along one ground axis, in world units. It holds the same place the path’s first point states, and is carried whether the unit arcs or not. |
| fromZ | f32 | Where it starts, along the other. |
| keepFacing | u8 | 0 to face the way the unit travels, 1 to keep its facing. Values: 0 faceTheWayItGoes, 1 holdItsFacing. |
| follows | u32 | The unit this one is made to follow, or zero where it follows none. |
| followDistance | f32 | How far from that unit it is made to stay, in world units. |
| followBackDistance | f32 | How far behind that unit it is made to stay, in world units. |
| followTime | f32 | Seconds to reach the followed unit, from when a client applies the message; it applies only where follows is nonzero. Above zero, a client sets the speed each update to the ground distance left to the followed unit (moved back by followBackDistance) over the time left, at least 0.0001 seconds, overriding speed, and keeps the last speed once the time is up; an arcing unit takes it as its first flight time. Zero or below does nothing. |
SpellCast
One casting of a spell: which spell, who cast it, at what, and the timings a client plays it out with.
In 1.0.0.25–1.0.0.57
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client still gives the cast its spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit, at most 32. A client sets no bound of its own. |
| hits | count in hitCount × SpellHit | The units the casting hits, each a unit then a one-byte result. |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.unused | bit 2 to 7 | A client reads nothing here; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
In 1.0.0.58–1.0.0.60
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit, at most 32. A larger count has no defined effect. |
| hits | count in hitCount × SpellHit | The units the casting hits, each a unit then a one-byte result. |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.unused | bit 2 to 7 | A client reads nothing here; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
In 1.0.0.61–1.0.0.71
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit. |
| hits | count in hitCount × SpellHit | The units the casting hits, each a unit then a one-byte result. |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| startedAt | f32 | When the casting began, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.unused | bit 2 to 7 | A client reads nothing here; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
In 1.0.0.72–1.0.0.78
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit. |
| hits | count in hitCount × SpellHit | The units the casting hits, each a unit then a one-byte result. |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| startedAt | f32 | When the casting began, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.forced | bit 2 | Set where the casting was not asked for by whoever holds the caster. |
| how.unused | bit 3 to 7 | A client reads nothing here; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
In 1.0.0.79–1.0.0.118
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit. |
| hits | count in hitCount × SpellHit | The units the casting hits, each a unit then a one-byte result. |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| startedAt | f32 | When the casting began, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.forced | bit 2 | Set where the casting was not asked for by whoever holds the caster. |
| how.overrideCastPosition | bit 3 | Set where the aim above replaces the one the caster would have used. |
| how.clicked | bit 4 | Set where a click on the spell’s own button started the casting. A client does nothing with it. |
| how.unused | bit 5 to 7 | Unused; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
In 1.0.0.119–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| size | u16 | How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell. |
| spell | u32 | Which spell, by the number its name gives, as Objects and identifiers works it out. |
| cast | u32 | The name this casting answers to, so later messages can name it. |
| level | u8 | The rank the spell stands at, counting from 1: a spell at its first rank carries 1. |
| attackSpeed | f32 | What the caster’s attack rhythm is scaled by while this runs. |
| caster | u32 | The unit casting. |
| chainOwner | u32 | The unit the casting is credited to, where a chain of casts leads back to another. |
| targetX | f32 | Where the casting is aimed, along one ground axis, in world units. |
| targetY | f32 | Where the casting is aimed, in height, in world units. |
| targetZ | f32 | Where the casting is aimed, along the other ground axis, in world units. |
| targetEndX | f32 | Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units. |
| targetEndY | f32 | Where the casting stops being aimed, for a spell that sweeps, in height, in world units. |
| targetEndZ | f32 | Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units. |
| hitCount | u8 | How many units the casting names as hit. |
| hits | count in hitCount × SpellHit | |
| castTime | f32 | How long the casting takes before it takes effect, in seconds. |
| extraCastTime | f32 | What is added to that, in seconds. |
| totalTime | f32 | How long the whole casting runs, in seconds. |
| cooldown | f32 | How long until the spell can be cast again, in seconds. |
| startedAt | f32 | When the casting began, in seconds. |
| how | 1-byte bits | |
| how.basicAttack | bit 0 | Set where the casting is the caster’s own swing rather than a spell. |
| how.secondBasicAttack | bit 1 | Set where the swing is the second of a pair. |
| how.forced | bit 2 | Set where the casting was not asked for by whoever holds the caster. |
| how.overrideCastPosition | bit 3 | Set where the aim above replaces the one the caster would have used. |
| how.clicked | bit 4 | Set where a click on the spell’s own button started the casting. A client does nothing with it. |
| how.unused | bit 5 to 7 | Unused; a server writes zero. |
| slot | u8 | Which of the caster’s slots the spell sits in. |
| cost | f32 | What the casting spends from the caster’s resource. |
| launchX | f32 | Where what the casting throws leaves from, along one ground axis, in world units. |
| launchY | f32 | Where what the casting throws leaves from, in height, in world units. |
| launchZ | f32 | Where what the casting throws leaves from, along the other ground axis, in world units. |
SpellHit
One unit a casting names as hit, and how it was hit.
In 1.0.0.25–1.0.0.118
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit hit. |
| result | u8 | How the hit landed. |
In 1.0.0.119–1.0.0.129
| Field | Type | What it is |
|---|---|---|
| unit | u32 | The unit hit. |
| atX | f32 | Where the hit is, along one ground axis, in world units. A client gives it to the missile it makes for this hit. |
| atY | f32 | Where the hit is, in height, in world units. A client gives it to the missile it makes for this hit. |
| atZ | f32 | Where the hit is, along the other ground axis, in world units. A client gives it to the missile it makes for this hit. |
| result | u8 | How the hit landed. |
Vectors (1)
Patches
What is particular to each patch this book covers: the builds it shipped, the live checks that ran on them, every message it carries, what the specification leaves unrecorded there, and how it differs from the patch before it. Where builds of two patches are held to the same facts, they share a section.
No build of this book has these, though the chapters name them, so what the chapters say of them says nothing of this book: AnimationAdvanced, AppearanceCleared, AscendedUnit, AttackIndicators, AttackSpeedBounds, BalanceResult, BalanceVote, BalanceVoteAnswer, BalanceVoteRefused, BotKick, BounceMissile, CampMarker, CampOpened, CampTimer, ChampionRemoved, CharacterPreload, ChatAllowance, ContextEmote, CreateFollower, CursorRings, DeathTimer, EffectCounter, EmitterPause, FloatingTextOnMap, FollowerMaster, GameOptions, GroundAttackMode, HoverIndicator, HoverTarget, InhibitorDied, InputLockChanged, InputLocksFlipped, InventorySnapshot, InventorySnapshotOnMap, ItemCharges, ItemSubstitution, LevelCap, MarkerMoved, MinionKillCount, MissileCourse, MissileLaunched, MissileRetarget, MissileSpeed, ParticleEnterTeamSight, PlaceTurret, RegionMoved, ResourceDisplay, ResourceKindChanged, ShopEnabled, ShopUndo, ShopUndoCount, Shutdown, Situation, SoftReconnect, SoundPlayed, SpawnMarker, SpawnTurret, SpellCharge, SpellCharges, SpellCostChanged, SpellRangeChanged, SpellRankLimits, SpellSlotChanged, SpellSlotChangedForOwner, SpellTargeterHidden, SpellTargeterShown, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, StreamRequest, SubstitutionCleared, SurrenderAllowed, SurrenderFailed, SystemMessage, ThemeMusic, UnitDiedOnMap, VoiceCommand, ZoomReport.
1.0.0.25–1.0.0.57
Client builds from 1.0.0.25 up to, not including, 1.0.0.58. Patch notes: V1.0.0.32.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.25 | 10 | 0 | 4 | a6a384b | 2026-11-04 |
| 1.0.0.28 | 10 | 0 | 4 | 9fcd79a | 2026-11-04 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationOverrides, CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, ChampionStats, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (159)
1.0.0.58–1.0.0.60
Client builds from 1.0.0.58 up to, not including, 1.0.0.61. Patch notes: V1.0.0.58.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.58 | 10 | 0 | 4 | fb3b94f | 2026-11-04 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationOverrides, CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, ChampionStats, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (159)
Against 1.0.0.25–1.0.0.57
Where a build from 1.0.0.58 up to, not including, 1.0.0.61 differs from one from 1.0.0.25 up to, not including, 1.0.0.58. Anything not named here is the same in both.
Laid out differently
PlayAnimationflagshassyncPhaseat bit 8 in 1.0.0.58–1.0.0.60, and not in 1.0.0.25–1.0.0.57.flagshasnoFadeInat bit 9 in 1.0.0.58–1.0.0.60, and not in 1.0.0.25–1.0.0.57.flags.unusedis at bit 8, 24 bits wide, in 1.0.0.25–1.0.0.57 and at bit 10, 22 bits wide, in 1.0.0.58–1.0.0.60.
Chapters
- In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client acts on that
Registeredalone and ignores every other, so it pairs no other player’s player id with a client id. - In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Nothing a player sees depends on it.
- In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: | Map | Holds | | –– | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1, 2 | the six
Barracksnames,HQ_T1,HQ_T2,orderShop01,chaosShop01, the six spawn points named__P_…| | 3 |Barracks_T1_C1,Barracks_T2_C1,HQ_T1,HQ_T2,OrderShop01,ChaosShop01,____P_Chaos_Spawn_Barracks__C01| | 4 |Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R1,HQ_T1,HQ_T2,OrderShop01,chaosShop01| - In the ordering chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client sends a view report again until a server answers with its number, twice the round trip time plus 1/30 of a second apart.
- In the space chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client has data for maps 1 to 4: |
map| Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | - In the values chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A champion’s own book ends at slot 48.
- In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Movement takes the origin of a path from the ground.
- In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The client has maps 1, 2, 3 and 4.
- In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A word a name holds anywhere says what the object is, not only its opening, the first match winning: a minion spawner’s
Spawn_Barracksis tested beforeBarracks, which makes an inhibitor, andHQ_makes a nexus andTurreta turret. - In the data chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57:
room.dsclists each object as a.sco, but its file is a binary.SCB, holding its name within it rather than on aName=line. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: Every answer for its own player id, the first included, has a client send
ReconnectedInMatch, saying whether play has yet begun. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The loading screen picks the card a
SeatLoadProgressupdates by the client id it carries, not by its player id. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client’s shop does not wait for
Loadout. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57:
LeaveLocalSightchanges nothing a client shows, whichever unit it names. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client draws its fog of war, or the map with no darkening, as
FogSetandFogToggledsay. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57:
LevelUpshows its effect over any champion the client can see, and does nothing for another unit. - In the replication chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 | Which slots can be cast from | u32 | | 0 | 3 to 6 | What the spell in slots 0 to 3 costs | float | | 0 | 7 to 14 | What the spell in slots 41 to 48 costs | float | | 0 | 15 to 16 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Whether it is proof against strikes | u32 | | 1 | 5 | Damage it deals by striking | float | | 1 | 6 | Damage its spells deal before modifiers | float | | 1 | 7 | How often it turns a blow aside | float | | 1 | 8 | How often it strikes critically | float | | 1 | 9 | Armour | float | | 1 | 10 | Spell resistance | float | | 1 | 11 to 12 | How fast health and resource return | float | | 1 | 13 | How far it strikes from | float | | 1 | 14 to 16 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | float | | 1 | 19 | A multiplier on how fast it strikes | float | | 1 | 20 | A flat addition to how far it casts | float | | 1 | 21 | A modifier on its cooldowns | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 4 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | ## A turret | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 | Damage it deals by striking | float | | 1 | 1 to 2 | Armour and spell resistance | float | | 1 | 3 | A multiplier on how fast it strikes | float | | 1 | 4 to 6 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 7 | How fast health returns | float | | 1 | 8 to 9 | Health as it stands, then at its greatest | float | | 1 | 10 | What the turret is doing, as a set of bits | u32 | | 1 | 11 to 13 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 14 | Whether it is proof against strikes | u32 | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A minion, and a unit belonging to no side | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 to 1 | Health and resource as they stand | float | | 1 | 2 to 3 | Health and resource at their greatest | float | | 1 | 4 | What the unit is doing, as a set of bits | u32 | | 1 | 5 to 7 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 8 | Whether it is proof against strikes | u32 | | 1 | 9 | Damage it deals by striking | float | | 1 | 10 to 11 | Armour and spell resistance | float | | 1 | 12 | A multiplier on how fast it strikes | float | | 1 | 13 to 15 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 16 to 17 | How fast health and resource return | float | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A building Inhibitors, nexuses and the buildings minions come from share one table.
- In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57:
StatTickasks every unit’s stats to advance by that span. - In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client that receives
GameEndedwhile still loading leaves at once. - In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client sends
ReconnectedInMatchright after the registration answer. - In the combat chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A death that credits no killer still stops the unit’s cast and attack.
- In the spells chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client casts nothing for a casting record whose length disagrees with its count of targets.
- In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: The data of the map
VersionSyncnames lists the items that cannot be bought, and can list the only items the shop holds. - In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client uses the map’s list of the items the shop holds only where a setting of its own turns it on.
- In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A purchase a server never answers still plays the sound of buying.
- In the votes chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client ignores
SurrenderVoteCalledthat arrives before its own champion is on the field. - In the guidance chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client takes
TutorialChatLinein any match. - In the guidance chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.25–1.0.0.57: A client takes
TutorialPopupin any match.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.58–1.0.0.60:
AppearancePopped, its layout: “A client may also take away every look laid over the unit on this command; where it does, the unit is left with no look laid over it, whatever entry names.”, where 1.0.0.25–1.0.0.57 has “A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.”AttackFrom,target: “The unit swung at. A client throws the swing at it, and drops the whole message where it does not know this unit.”, where 1.0.0.25–1.0.0.57 has “The unit swung at. A client throws the swing at it.”AttackFrom,fromX: “Where the swinging unit stands, along one ground axis, in world units. Where the point is on ground a unit can walk, a client drops any path the unit was following and makes the point where its movement ends, at zero speed; where the unit stands more than 400 units from it, measured along the ground alone, the client also places the unit there at once.”, where 1.0.0.25–1.0.0.57 has “Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, measured along the ground alone, a client first moves it there; nearer, the point has no effect.”Autocast,slot: “The slot cast by itself, from -1 to 48. A client takes a value outside that range as it stands. What -1 does is not recorded.”, where 1.0.0.25–1.0.0.57 has “The slot cast by itself, from -1 to 44. A client takes a value outside that range as it stands. What -1 does is not recorded.”CameraLock, its layout: “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock, as the game forces the view free and as that forcing lifts. A forced free view is sent at once, with state zero. While it holds, a CameraLockSet or player setting is dropped; as it lifts, a client sends the state in force just before it began. Where the client’s own champion is made while the view is locked, a client sends state 1 again.”, where 1.0.0.25–1.0.0.57 has “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is dropped. As a forced lock begins, a client keeps the state then in force and sends it as the lock lifts; a second forced lock during the first sends its own state and keeps nothing new.”CastSpell,how.slot: “Which slot is being cast from, from 0 to 48. A client still sends a larger slot, its low seven bits only.”, where 1.0.0.25–1.0.0.57 has “Which slot is being cast from, from 0 to 44. A client still sends a larger slot, its low seven bits only.”CreateChampion, its layout: “The champion takes the id in champion, not the header’s; a client deletes no object holding that id first. For the client’s own seat, name also becomes its own player’s name.”, where 1.0.0.25–1.0.0.57 has “The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name.”CreateChampion,spawnIndex: “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count and this index plus one, facing as the map sets for them. A client works out the head count itself. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”, where 1.0.0.25–1.0.0.57 has “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”CreateNeutral,healthBonus: “What is added to the health it holds. A client makes the unit with health and maximum health of its base health plus this, then adds this to the maximum twice more, so the maximum ends at base health plus three times this, and not below 0; it lowers current health only where it is above that maximum.”, where 1.0.0.25–1.0.0.57 has “What is added to the health it holds, three times over: the unit’s maximum and current health both end at its base health plus three times this, and not below 0.”DeathHistory, its layout: “A client ignores the whole message where killer is zero. Each entry’s size after source follows from event alone.”, where 1.0.0.25–1.0.0.57 has “A client ignores the whole message where killer is zero; a killer it does not hold brings it down. Each entry’s size after source follows from event alone.”DeathHistory,killer: “The unit credited with the death. A client ignores the whole message where this is zero; a killer it does not hold is shown with no name.”, where 1.0.0.25–1.0.0.57 has “The unit credited with the death. A client ignores the whole message where this is zero, and fails where it does not hold this unit.”DeathHistory,sourceType: “What sort of source the killer was. A client keeps only the low 4 bits, signed: 1 names the killer as a minion, 2 as a turret, and any other value by the killer’s own name.”, where 1.0.0.25–1.0.0.57 has “What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer.”DeathHistory,entries[].damage.parent.side: “What it means is not recorded for this range. A client compares it with the target’s side, 0 for side 100 and 1 for side 200, to sort the entry into one of two groups in its death summary.”, where 1.0.0.25–1.0.0.57 has “What it means is not recorded for this range; a server writes zero.”DeathHistory,entries[].damage.parent.category: “A client sums the physical and magical damage of two damageDealt entries where this, sourceKind and both spells match, and, where this is zero, the subjects match too.”, where 1.0.0.25–1.0.0.57 has “A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.”DeathHistory,entries[].heal.amount: “How much health; a client shows it for healCast alone.”, where 1.0.0.25–1.0.0.57 has “How much health, as shown.”DeathHistory,entries[].heal.script: “The spell or effect, by the number its name gives; a client shows it by name for healCast alone.”, where 1.0.0.25–1.0.0.57 has “The spell or effect, by the number its name gives, shown by name.”DeathHistory,entries[].heal.parentScript: “The spell or effect it came from, by the number its name gives; a client shows it by name for healCast alone.”, where 1.0.0.25–1.0.0.57 has “The spell or effect it came from, by the number its name gives, shown by name.”DeathHistory,entries[].heal.unusedToo: “What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category.”, where 1.0.0.25–1.0.0.57 has “Unused; a client reads nothing here.”DeathHistory,entries[].effect.script: “The spell or effect, by the number its name gives.”, where 1.0.0.25–1.0.0.57 has “The spell or effect, by the number its name gives, shown by name.”DeathHistory,entries[].effect.parentScript: “The spell or effect it came from, by the number its name gives. With parentSource, it names the group of the death summary the entry goes in.”, where 1.0.0.25–1.0.0.57 has “The spell or effect it came from, by the number its name gives, shown by name.”DeathHistory,entries[].effect.unusedToo: “What it means is not recorded for this range. A client compares its low four bits with the target’s side, as it does damage’s parent side, and takes its next four bits as a category, as it does damage’s parent category.”, where 1.0.0.25–1.0.0.57 has “Unused; a client reads nothing here.”EnterSight,view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. A client ignores it for a turret, and reads nothing of it for any other unit.”, where 1.0.0.25–1.0.0.57 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a server ends the message before it, and a client reads none of the body.”Exit, its layout: “A client sends it once, as it leaves without a result while the match runs: as its player quits from the options menu or closes the window, gives up reconnecting after the connection is lost, or dismisses the notice that it was disconnected for being away. It sends none while the match still loads, none after GameEnded, and none on Shutdown or BotKick.”, where 1.0.0.25–1.0.0.57 has “A client sends it once, as it leaves without a result: as its player confirms quitting or the window is asked to close, or as its player gives up reconnecting after the connection is lost, or loses it where reconnecting is turned off. It sends none after GameEnded, and none on Shutdown or BotKick.”FloatingText,error: “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message.”, where 1.0.0.25–1.0.0.57 has “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and float an error notice of its own over the unit, under the same view and settings as slot 0; it does nothing else with the message.”FloatingText,text: “The text, ended by a zero byte; the two take at most 1024 bytes. For slot 0 and for the on-screen message, a client shows a text that names a key into its own text as that key’s text, and any other text as it is.”, where 1.0.0.25–1.0.0.57 has “The text, ended by a zero byte; the two take at most 1024 bytes.”GameEnded, its layout: “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it shows an error and leaves as one abandoning the match. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”, where 1.0.0.25–1.0.0.57 has “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. It ends the match on its screen and sends ClientFinished. A client fails where its own player does not yet exist.”InhibitorState,state: “What state the inhibitor takes. For any other value a client shows nothing but keeps it as the inhibitor’s state, so a later 0 or 1 is applied even where it repeats the state before.”, where 1.0.0.25–1.0.0.57 has “What state the inhibitor takes. A client ignores any other value.”Loadout, its layout: “A client sets the champion’s two summoner slots from summoners, a zero leaving its slot as it was, and keeps the runes, the choices and level. It changes nothing in the shop.”, where 1.0.0.25–1.0.0.57 has “A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd.”MissileState, its layout: “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. Where the casting names a second unit the client holds, a client aims the casting at that unit’s position; it moves no unit. For a missile that flies straight, casterAt becomes its start point, end and facing are taken as sent, and its velocity is set to carry it from its position to its end at the spell’s own missile speed; for any other missile, a client keeps the velocity as sent, and casterAt, facing, end and bounced have no effect. The header names the unit casting, as the casting inside does.”, where 1.0.0.25–1.0.0.57 has “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”MissileState,how.bounced: “Set where the missile has bounced. For a missile that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, so it heads back to where the thrower stood; for any other missile it has no effect.”, where 1.0.0.25–1.0.0.57 has “Set where the missile has bounced. A client tests the whole byte, so any set bit counts. For a missile it already holds that flies in a straight line, a client then starts the line again from the caster’s position, raised by the missile’s height above the ground, aiming it from where the missile now is.”SpawnPet,clone: “The unit it copies, or zero. Where a client holds that unit, it links the pet to it and copies its current state: health, resource, their maxima and its other stats; otherwise nothing is linked or copied.”, where 1.0.0.25–1.0.0.57 has “The unit it copies, or zero. For a minion-like pet, a client only links the pet to that unit, where it holds it, and copies nothing of it.”SpawnUnit, its layout: “A client gives the new unit its id and node, deleting nothing first, and fails where it cannot make the unit. Where clone names a unit it holds, a client links the new unit to it as a clone and copies its current state: health, resource, their maxima and its other stats; zero or an unknown id leaves no link. The header names the unit that put it there; a client reads nothing of it.”, where 1.0.0.25–1.0.0.57 has “A client gives the new unit its id and node, deleting nothing first. Where clone names a unit it holds, a client only links the new unit to it as a clone and copies nothing of it; zero or an unknown id leaves no link. The header names the unit that put it there.”SpawnUnit,clone: “The unit the new unit is linked to as a clone and copies, or zero.”, where 1.0.0.25–1.0.0.57 has “The unit the new unit is linked to as a clone, or zero.”SpellCastAnswer, its layout: “There is no byte for ending a charge and no sync id: the casting is the whole body. A client fails where the casting’s size is wrong, for it then casts with no spell.”, where 1.0.0.25–1.0.0.57 has “There is no byte for ending a charge and no sync id: the casting follows the header at once.”UnitStopped, its layout: “A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, Path, PathWithSpeed, WaypointGroup and WaypointGroupAtSpeed share one count per unit, starting at -1.”, where 1.0.0.25–1.0.0.57 has “A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.”WaypointGroupAtSpeed, its layout: “A client answers each with WaypointAck, naming this sync id, before it reads any path.”, where 1.0.0.25–1.0.0.57 has “A client answers each with WaypointAck, naming this sync id alone, before it reads any movement and whatever movementCount is.”
1.0.0.61–1.0.0.62
Client builds from 1.0.0.61 up to, not including, 1.0.0.63. Patch notes: V1.0.0.61.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.61 | 10 | 0 | 4 | aab167f | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (161)
Against 1.0.0.58–1.0.0.60
Where a build from 1.0.0.61 up to, not including, 1.0.0.63 differs from one from 1.0.0.58 up to, not including, 1.0.0.61. Anything not named here is the same in both.
In 1.0.0.61–1.0.0.62, not in 1.0.0.58–1.0.0.60
| Message | Sent by | Command | What it does |
|---|---|---|---|
AnimationOverrides | server | 177 on events | Make a unit play one set of movements wherever it would have played another |
ChampionStats | server | 176 on events | Set a champion’s tallies for the scoreboard |
Laid out differently
AttackFromunreadis in 1.0.0.61–1.0.0.62 (bytes, 4), afterslot, and not in 1.0.0.58–1.0.0.60.
ClientEvent(vectors: buff-on-1-0-0-61, consumable-bought-on-1-0-0-61, critical-strike-on-1-0-0-61, damage-dealt-on-1-0-0-61, damage-taken-on-1-0-0-61, death-assist-on-1-0-0-61, died-on-1-0-0-61, gold-earned-on-1-0-0-61, gold-spent-on-1-0-0-61, heal-cast-on-1-0-0-61, heal-on-1-0-0-61, item-bought-on-1-0-0-61, killing-spree-on-1-0-0-61, one-on-1-0-0-61)damage.trueis in 1.0.0.61–1.0.0.62 (f32), afterdamage.magical, and not in 1.0.0.58–1.0.0.60.assist.trueis in 1.0.0.61–1.0.0.62 (f32), afterassist.magical, and not in 1.0.0.58–1.0.0.60.
DeathHistory(vectors: one-on-1-0-0-61)entries[].damage.trueis in 1.0.0.61–1.0.0.62 (f32), afterentries[].damage.magical, and not in 1.0.0.58–1.0.0.60.entries[].assist.trueis in 1.0.0.61–1.0.0.62 (f32), afterentries[].assist.magical, and not in 1.0.0.58–1.0.0.60.
EffectCount(vectors: one-on-1-0-0-61)runningForis in 1.0.0.61–1.0.0.62 (f32), aftertimeLeft, and not in 1.0.0.58–1.0.0.60.
InhibitorStatedurationis i32 in 1.0.0.58–1.0.0.60 and u32 in 1.0.0.61–1.0.0.62.
WorldEventdamage.trueis in 1.0.0.61–1.0.0.62 (f32), afterdamage.magical, and not in 1.0.0.58–1.0.0.60.assist.trueis in 1.0.0.61–1.0.0.62 (f32), afterassist.magical, and not in 1.0.0.58–1.0.0.60.
Structs
Movementheaderis 2-byte bits in 1.0.0.58–1.0.0.60 and 4-byte bits in 1.0.0.61–1.0.0.62.headerhashasTeleportTokenat bit 0 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.headerhasunusedat bit 1 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.header.pointCountis at bit 0, 16 bits wide, in 1.0.0.58–1.0.0.60 and at bit 16, 15 bits wide, in 1.0.0.61–1.0.0.62.headerhasunusedHighat bit 31 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.path.teleportTokenis in 1.0.0.61–1.0.0.62 (u8), afterpath.unit, and not in 1.0.0.58–1.0.0.60.
MovementAtSpeedheaderis 2-byte bits in 1.0.0.58–1.0.0.60 and 4-byte bits in 1.0.0.61–1.0.0.62.headerhashasTeleportTokenat bit 0 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.headerhasunusedat bit 1 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.header.pointCountis at bit 0, 16 bits wide, in 1.0.0.58–1.0.0.60 and at bit 16, 15 bits wide, in 1.0.0.61–1.0.0.62.headerhasunusedHighat bit 31 in 1.0.0.61–1.0.0.62, and not in 1.0.0.58–1.0.0.60.path.teleportTokenis in 1.0.0.61–1.0.0.62 (u8), afterpath.unit, and not in 1.0.0.58–1.0.0.60.
SpellCaststartedAtis in 1.0.0.61–1.0.0.62 (f32), aftercooldown, and not in 1.0.0.58–1.0.0.60.
Chapters
- In the messages chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client unwraps no container: a payload whose command is 255 does nothing, on any channel.
- In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client that still holds the earlier object gives the net id to the new one, so messages naming it reach the new object, and removing either leaves the id naming neither.
- In the objects chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends a
WaypointGroup’sWaypointAckbefore it reads any path, whatever units the paths name. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: The loading screen picks the card a
SeatLoadProgressupdates by the client id it carries, not by its player id. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client drops nothing for arriving before
CharacterSelected. - In the joining chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client’s shop does not wait for
Loadout. - In the units chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client acts on a
CreateChampionor aCreateNeutralwhenever it arrives, beforeCharacterSelectedas after. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62:
EnterLocalSightstates nothing of the unit. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: Any other
GoldGainedshows the gold gained or lost over the unit it names, whichever unit that is. - In the vision chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62:
LevelUpshows its effect over any champion the client can see, and does nothing for another unit. - In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A server needs no origin.
- In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A path carries no flag and no token, so nothing relocates a unit: every path is walked.
- In the movement chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends the
WaypointAckbefore reading any movement in the group, and lists no units in it. - In the replication chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 | Which slots can be cast from | u32 | | 0 | 3 to 6 | What the spell in slots 0 to 3 costs | float | | 0 | 7 to 14 | What the spell in slots 41 to 48 costs | float | | 0 | 15 to 16 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Whether it is proof against strikes | u32 | | 1 | 5 | Damage it deals by striking | float | | 1 | 6 | Damage its spells deal before modifiers | float | | 1 | 7 | How often it turns a blow aside | float | | 1 | 8 | How often it strikes critically | float | | 1 | 9 | Armour | float | | 1 | 10 | Spell resistance | float | | 1 | 11 to 12 | How fast health and resource return | float | | 1 | 13 | How far it strikes from | float | | 1 | 14 to 16 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | float | | 1 | 19 | A multiplier on how fast it strikes | float | | 1 | 20 | A flat addition to how far it casts | float | | 1 | 21 | A modifier on its cooldowns | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 4 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | ## A turret | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 | Damage it deals by striking | float | | 1 | 1 to 2 | Armour and spell resistance | float | | 1 | 3 | A multiplier on how fast it strikes | float | | 1 | 4 to 6 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 7 | How fast health returns | float | | 1 | 8 to 9 | Health as it stands, then at its greatest | float | | 1 | 10 | What the turret is doing, as a set of bits | u32 | | 1 | 11 to 13 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 14 | Whether it is proof against strikes | u32 | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A minion, and a unit belonging to no side | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 1 | 0 to 1 | Health and resource as they stand | float | | 1 | 2 to 3 | Health and resource at their greatest | float | | 1 | 4 | What the unit is doing, as a set of bits | u32 | | 1 | 5 to 7 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 8 | Whether it is proof against strikes | u32 | | 1 | 9 | Damage it deals by striking | float | | 1 | 10 to 11 | Armour and spell resistance | float | | 1 | 12 | A multiplier on how fast it strikes | float | | 1 | 13 to 15 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 16 to 17 | How fast health and resource return | float | | 3 | 0 to 1 | A flat and a percent addition to how far it sees | float | | 3 | 2 | How fast it moves | float | | 3 | 3 | A value whose meaning is not recorded | float | ## A building Inhibitors, nexuses and the buildings minions come from share one table.
- In the match chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client sends
ReconnectedInMatchright after the registration answer. - In the spells chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A command its player types sends
UpgradeSpellwithout checking anything. - In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client uses the map’s list of the items the shop holds only where a setting of its own turns it on.
- In the shop chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client asks for an item a player holds only one of even where the player holds it already, and an item that can be used in the shop needs a slot as any other does.
- In the interface chapter, a passage holds for 1.0.0.58–1.0.0.60 and not 1.0.0.61–1.0.0.62: A client ignores
CameraLockSetthat arrives while it holds its camera itself, and answers nothing.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.61–1.0.0.62:
BuildingDied,attacker: “The unit that destroyed it.”, where 1.0.0.58–1.0.0.60 has “The unit that destroyed it. A client reads nothing here.”EnterLocalSight, its layout: “It carries no other messages: the body is the unit’s health alone, always present.”, where 1.0.0.58–1.0.0.60 has “A client reads none of the body: it shows the unit and reads nothing more.”EnterLocalSight,vitals: “The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them.”, where 1.0.0.58–1.0.0.60 has “The unit’s health. A client reads nothing here.”EnterLocalSight,vitals.maxHealth: “What the unit’s health tops out at.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here.”EnterLocalSight,vitals.health: “What its health stands at. A client holds it to between zero and maxHealth.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here.”EnterSight,view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”, where 1.0.0.58–1.0.0.60 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. A client ignores it for a turret, and reads nothing of it for any other unit.”MissileState, its layout: “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”, where 1.0.0.58–1.0.0.60 has “A client reads neither a speed nor a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. Where the casting names a second unit the client holds, a client aims the casting at that unit’s position; it moves no unit. For a missile that flies straight, casterAt becomes its start point, end and facing are taken as sent, and its velocity is set to carry it from its position to its end at the spell’s own missile speed; for any other missile, a client keeps the velocity as sent, and casterAt, facing, end and bounced have no effect. The header names the unit casting, as the casting inside does.”MissileState,how.bounced: “Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.”, where 1.0.0.58–1.0.0.60 has “Set where the missile has bounced. For a missile that flies straight, a client then sets its end to casterAt raised by the missile’s height above the ground, so it heads back to where the thrower stood; for any other missile it has no effect.”SpawnStart,count: “A single count the client keeps. What it carries is not recorded for this range; a server writes zero.”, where 1.0.0.58–1.0.0.60 has “A client reads nothing here. A server writes zero.”SpellCastAnswer, its layout: “There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.”, where 1.0.0.58–1.0.0.60 has “There is no byte for ending a charge and no sync id: the casting is the whole body. A client fails where the casting’s size is wrong, for it then casts with no spell.”WaypointGroupAtSpeed, its layout: “A client answers each with WaypointAck, naming this sync id and listing, in order, each unit whose path carried a teleport token with that token.”, where 1.0.0.58–1.0.0.60 has “A client answers each with WaypointAck, naming this sync id, before it reads any path.”
1.0.0.63–1.0.0.69
Client builds from 1.0.0.63 up to, not including, 1.0.0.70. Patch notes: V1.0.0.63, V1.0.0.66.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.63 | 10 | 0 | 4 | 643caf8 | 2026-11-03 |
| 1.0.0.66 | 10 | 0 | 4 | 3f5aaad | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, SwapItems, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (161)
Against 1.0.0.61–1.0.0.62
Where a build from 1.0.0.63 up to, not including, 1.0.0.70 differs from one from 1.0.0.61 up to, not including, 1.0.0.63. Anything not named here is the same in both.
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
| Channel | 1.0.0.61–1.0.0.62 | 1.0.0.63–1.0.0.69 | Messages |
|---|---|---|---|
| clock | 75–76 | 81–82 | ClockReply, ClockConvergence |
| events | 71–94 | 77–100 | Revived, Respawned, BuildingDied, ClockSync, Path, PathWithSpeed, EffectCount, Loadout, RegionRemoved, RegionAttached, RegionAdded, SpawnUnit, StopAnimation, GoldRedirect, AppearancePushed, AppearancePopped, FaceDirection, CameraBehaviour |
| events | 102–137 | 105–140 | DestroyMissile, ChainTargets, BotDebug, BotTargets, BotState, ClientEvent, CameraAck, MatchIdentity, Reconnected, ResyncEnded, WaypointGroupAtSpeed, InputLockToggled, FogToggled, MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved |
| requests | 93 | 99 | FacePosition |
| requests | 113–129 | 116–132 | LoadingProgress, Exit, ReconnectedInMatch, WaypointAck, TransientAck |
| transient | 121–128 | 124–131 | WaypointGroup, Replication |
Laid out differently
DeathHistory- Its command is 112 in 1.0.0.61–1.0.0.62 and 115 in 1.0.0.63–1.0.0.69.
spanis in 1.0.0.63–1.0.0.69 (f32), afterkiller, and not in 1.0.0.61–1.0.0.62.
MoveOrdermovementis in 1.0.0.63–1.0.0.69 (record), aftertarget, and not in 1.0.0.61–1.0.0.62.
PlayerDisconnected- Its command is 116 in 1.0.0.61–1.0.0.62 and 119 in 1.0.0.63–1.0.0.69.
championis in 1.0.0.63–1.0.0.69 (u32) at the start, and not in 1.0.0.61–1.0.0.62.clientIdis in 1.0.0.61–1.0.0.62 and not in 1.0.0.63–1.0.0.69.
SeatLoadProgress- Its command is 114 in 1.0.0.61–1.0.0.62 and 117 in 1.0.0.63–1.0.0.69.
statusnames bit 0unusedLowin 1.0.0.61–1.0.0.62 andcountin 1.0.0.63–1.0.0.69.statusnames bit 31unusedHighin 1.0.0.61–1.0.0.62 andloadedin 1.0.0.63–1.0.0.69.statusTextis in 1.0.0.61–1.0.0.62 and not in 1.0.0.63–1.0.0.69.
Chapters
- In the movement chapter, a passage holds for 1.0.0.61–1.0.0.62 and not 1.0.0.63–1.0.0.69: An order carries no path: only its destination, in world floats.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.63–1.0.0.69:
CreateChampion, its layout: “The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection.”, where 1.0.0.61–1.0.0.62 has “The champion takes the id in champion, not the header’s; a client deletes no object holding that id first. For the client’s own seat, name also becomes its own player’s name.”CreateChampion,bot: “Nonzero where a bot plays the seat and nobody holds it; its shown name is then the client’s own bot name for asset, and name has no effect.”, where 1.0.0.61–1.0.0.62 has “Nonzero where a bot plays the seat and nobody holds it. A client only keeps it; the shown name is name as sent.”CreateChampion,spawnIndex: “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”, where 1.0.0.61–1.0.0.62 has “Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count and this index plus one, facing as the map sets for them. A client works out the head count itself. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.”CreateNeutral, its layout: “A client leaves the monster facing as it was made, and drops the message while its map’s navigation data is unloaded. A client adds damageBonus to the damage the unit deals, and healthBonus to its maximum health, twice over, keeping that maximum at zero or above, and sets its health to the new maximum.”, where 1.0.0.61–1.0.0.62 has “A client leaves the monster facing as it was made. A client adds damageBonus to the damage the unit deals twice over.”CreateNeutral,healthBonus: “What is added to the health it holds.”, where 1.0.0.61–1.0.0.62 has “What is added to the health it holds. A client makes the unit with health and maximum health of its base health plus this, then adds this to the maximum twice more, so the maximum ends at base health plus three times this, and not below 0; it lowers current health only where it is above that maximum.”CreateNeutral,camp: “Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first; where no camp has that number, it makes one at the unit’s own position and adds the unit to it.”, where 1.0.0.61–1.0.0.62 has “Which camp the unit belongs to. Where no camp of that number exists yet, a client makes one at the unit’s own position, not at campAt, and adds the unit to it.”MissileReport, its layout: no note, where 1.0.0.61–1.0.0.62 has “A client also sends it 209 bytes long, header included, from a missile of its own. That form writes only atX to atZ, velocityX to velocityZ and the cast, and leaves every other byte unwritten.”SpellNumbers,entryCount: “How many sets of numbers follow. A client ignores the whole message where they do not all fit in it.”, where 1.0.0.61–1.0.0.62 has “How many sets of numbers follow. A client reads every set it names.”
1.0.0.70–1.0.0.71
Client builds from 1.0.0.70 up to, not including, 1.0.0.72. Patch notes: V1.0.0.70.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.70 | 10 | 0 | 4 | 04d6143 | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (162)
Against 1.0.0.63–1.0.0.69
Where a build from 1.0.0.70 up to, not including, 1.0.0.72 differs from one from 1.0.0.63 up to, not including, 1.0.0.70. Anything not named here is the same in both.
In 1.0.0.70–1.0.0.71, not in 1.0.0.63–1.0.0.69
| Message | Sent by | Command | What it does |
|---|---|---|---|
SwapItems | client | 45 on requests | Move an item from one slot to another |
Chapters
- In the shop chapter, a passage holds for 1.0.0.63–1.0.0.69 and not 1.0.0.70–1.0.0.71: A client never asks to swap two slots: it has no
SwapItems.
1.0.0.72–1.0.0.73
Client builds from 1.0.0.72 up to, not including, 1.0.0.74. Patch notes: V1.0.0.72.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.72 | 10 | 0 | 4 | 91e5dfc | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, ItemUsed, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (162)
Against 1.0.0.70–1.0.0.71
Where a build from 1.0.0.72 up to, not including, 1.0.0.74 differs from one from 1.0.0.70 up to, not including, 1.0.0.72. Anything not named here is the same in both.
Structs
SpellCasthowhasforcedat bit 2 in 1.0.0.72–1.0.0.73, and not in 1.0.0.70–1.0.0.71.how.unusedis at bit 2, 6 bits wide, in 1.0.0.70–1.0.0.71 and at bit 3, 5 bits wide, in 1.0.0.72–1.0.0.73.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.72–1.0.0.73:
ClientEvent,event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”DeathHistory,entries[].event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”WorldEvent,event: “Which event, from 0 to 74, and so which fields follow.”, where 1.0.0.70–1.0.0.71 has “Which event, from 0 to 73, and so which fields follow.”
1.0.0.74
Client builds from 1.0.0.74 up to, not including, 1.0.0.75. Patch notes: V1.0.0.74.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.74 | 10 | 0 | 4 | feab01e | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (163)
Against 1.0.0.72–1.0.0.73
Where a build from 1.0.0.74 up to, not including, 1.0.0.75 differs from one from 1.0.0.72 up to, not including, 1.0.0.74. Anything not named here is the same in both.
In 1.0.0.74, not in 1.0.0.72–1.0.0.73
| Message | Sent by | Command | What it does |
|---|---|---|---|
ItemUsed | server | 47 on events | What a server sends after an item in a unit’s inventory is used |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
1.0.0.75–1.0.0.78
Client builds from 1.0.0.75 up to, not including, 1.0.0.79. Patch notes: V1.0.0.75.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.75 | 10 | 0 | 4 | cd5e97d | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (163)
Against 1.0.0.74
Where a build from 1.0.0.75 up to, not including, 1.0.0.79 differs from one from 1.0.0.74 up to, not including, 1.0.0.75. Anything not named here is the same in both.
Laid out differently
SpawnPet(vectors: one-on-1-0-0-75)flagsis in 1.0.0.75–1.0.0.78 (1-byte bits), afterclone, and not in 1.0.0.74.
1.0.0.79–1.0.0.80
Client builds from 1.0.0.79 up to, not including, 1.0.0.81. Patch notes: V1.0.0.79.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.79 | 10 | 0 | 4 | c26e5fb | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (163)
Against 1.0.0.75–1.0.0.78
Where a build from 1.0.0.79 up to, not including, 1.0.0.81 differs from one from 1.0.0.75 up to, not including, 1.0.0.79. Anything not named here is the same in both.
Transport
- The families differ: see families.json.
Laid out differently
Attacktimingis f32 in 1.0.0.75–1.0.0.78 and u8 in 1.0.0.79–1.0.0.80.
AttackFromtimingis f32 in 1.0.0.75–1.0.0.78 and u8 in 1.0.0.79–1.0.0.80.unreadis in 1.0.0.75–1.0.0.78 and not in 1.0.0.79–1.0.0.80.fromYis in 1.0.0.75–1.0.0.78 and not in 1.0.0.79–1.0.0.80.
MoveOrdermovement.path.points[].xis f32 in 1.0.0.75–1.0.0.78 and i16 in 1.0.0.79–1.0.0.80.movement.path.points[].zis f32 in 1.0.0.75–1.0.0.78 and i16 in 1.0.0.79–1.0.0.80.
WaypointAckrelocationCountis in 1.0.0.79–1.0.0.80 (u8), aftersyncId, and not in 1.0.0.75–1.0.0.78.relocationsis in 1.0.0.79–1.0.0.80 (count in relocationCount × record), afterrelocationCount, and not in 1.0.0.75–1.0.0.78.
Structs
SpellCasthowhasoverrideCastPositionat bit 3 in 1.0.0.79–1.0.0.80, and not in 1.0.0.75–1.0.0.78.howhasclickedat bit 4 in 1.0.0.79–1.0.0.80, and not in 1.0.0.75–1.0.0.78.how.unusedis at bit 3, 5 bits wide, in 1.0.0.75–1.0.0.78 and at bit 5, 3 bits wide, in 1.0.0.79–1.0.0.80.
Chapters
- In the movement chapter, a passage holds for 1.0.0.79–1.0.0.80 and not 1.0.0.75–1.0.0.78: A client answers each group with one
WaypointAck, listing every unit in it that carried a token, with an empty list where none did.
1.0.0.81
Client builds from 1.0.0.81 up to, not including, 1.0.0.82. Patch notes: V1.0.0.81.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.81 | 10 | 0 | 4 | 70a93dc | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EffectAddedGroup, EffectCountGroup, EffectRemovedGroup, EffectReplacedGroup, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (163)
Against 1.0.0.79–1.0.0.80
Where a build from 1.0.0.81 up to, not including, 1.0.0.82 differs from one from 1.0.0.79 up to, not including, 1.0.0.81. Anything not named here is the same in both.
Laid out differently
SpellCastAnswersyncIdis in 1.0.0.81 (u32) at the start, and not in 1.0.0.79–1.0.0.80.
Structs
Movementpath.points[].xis f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.path.points[].zis f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.
MovementAtSpeedpath.points[].xis f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.path.points[].zis f32 in 1.0.0.79–1.0.0.80 and i16 in 1.0.0.81.
Chapters
1.0.0.82
Client builds from 1.0.0.82 up to, not including, 1.0.0.83. Patch notes: V1.0.0.82.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.82 | 10 | 0 | 4 | 688d35d | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (167)
Against 1.0.0.81
Where a build from 1.0.0.82 up to, not including, 1.0.0.83 differs from one from 1.0.0.81 up to, not including, 1.0.0.82. Anything not named here is the same in both.
In 1.0.0.82, not in 1.0.0.81
| Message | Sent by | Command | What it does |
|---|---|---|---|
EffectAddedGroup | server | 38 on events | Put one effect on several units at once |
EffectCountGroup | server | 91 on events | Restate how many of an effect are stacked on several units at once |
EffectRemovedGroup | server | 42 on events | Take one effect off several units at once |
EffectReplacedGroup | server | 40 on events | What a server sends about the effect in one slot of several units at once |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
FadeTo- Its command is 140 in 1.0.0.81 and 144 in 1.0.0.82.
- The same fields come in another order in 1.0.0.82.
PlayerDisconnected- Its command is 120 in 1.0.0.81 and 124 in 1.0.0.82.
clientIdis in 1.0.0.82 (u32) at the start, and not in 1.0.0.81.championis in 1.0.0.81 and not in 1.0.0.82.
1.0.0.83–1.0.0.85
Client builds from 1.0.0.83 up to, not including, 1.0.0.86. Patch notes: V1.0.0.83, V1.0.0.85.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.83 | 10 | 0 | 4 | 9fd29ab | 2026-11-03 |
| 1.0.0.85 | 10 | 0 | 4 | 66c3541 | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CampCleared, CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (167)
Against 1.0.0.82
Where a build from 1.0.0.83 up to, not including, 1.0.0.86 differs from one from 1.0.0.82 up to, not including, 1.0.0.83. Anything not named here is the same in both.
Laid out differently
MoveOrdermovement.header.pointCountis at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.movement.header.unusedHighis at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.movement.path.flagsis in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), aftermovement.path.teleportToken, and not in 1.0.0.82.movement.path.firstXis in 1.0.0.83–1.0.0.85 (i16), aftermovement.path.flags, and not in 1.0.0.82.movement.path.firstZis in 1.0.0.83–1.0.0.85 (i16), aftermovement.path.firstX, and not in 1.0.0.82.movement.path.stepsis in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), aftermovement.path.firstZ, and not in 1.0.0.82.movement.path.pointsis in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.
SpawnPetscriptis in 1.0.0.83–1.0.0.85 (text, 32 bytes), afterflags, and not in 1.0.0.82.
StopAnimationflagshasunusedMidat bit 7 in 1.0.0.83–1.0.0.85, and not in 1.0.0.82.flagshasblendat bit 9 in 1.0.0.83–1.0.0.85, and not in 1.0.0.82.flags.unusedHighis at bit 7, 25 bits wide, in 1.0.0.82 and at bit 10, 22 bits wide, in 1.0.0.83–1.0.0.85.
Structs
Movementheader.pointCountis at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.header.unusedHighis at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.path.flagsis in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), afterpath.teleportToken, and not in 1.0.0.82.path.firstXis in 1.0.0.83–1.0.0.85 (i16), afterpath.flags, and not in 1.0.0.82.path.firstZis in 1.0.0.83–1.0.0.85 (i16), afterpath.firstX, and not in 1.0.0.82.path.stepsis in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), afterpath.firstZ, and not in 1.0.0.82.path.pointsis in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.
MovementAtSpeedheader.pointCountis at bit 16, 15 bits wide, in 1.0.0.82 and at bit 16, 7 bits wide, in 1.0.0.83–1.0.0.85.header.unusedHighis at bit 31, 1 bits wide, in 1.0.0.82 and at bit 23, 9 bits wide, in 1.0.0.83–1.0.0.85.path.flagsis in 1.0.0.83–1.0.0.85 (bits, count in header.pointCount minus 1), afterpath.terms, and not in 1.0.0.82.path.firstXis in 1.0.0.83–1.0.0.85 (i16), afterpath.flags, and not in 1.0.0.82.path.firstZis in 1.0.0.83–1.0.0.85 (i16), afterpath.firstX, and not in 1.0.0.82.path.stepsis in 1.0.0.83–1.0.0.85 (count in header.pointCount minus 1 × record), afterpath.firstZ, and not in 1.0.0.82.path.pointsis in 1.0.0.82 and not in 1.0.0.83–1.0.0.85.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.83–1.0.0.85:
EnterSight, its layout: “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It carries no other messages.”, where 1.0.0.82 has “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.”EnterSight,view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it. For any other unit a client reads nothing of it.”, where 1.0.0.82 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”
1.0.0.86
Client builds from 1.0.0.86 up to, not including, 1.0.0.87. Patch notes: V1.0.0.86.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.86 | 10 | 0 | 4 | 309cae6 | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (168)
Against 1.0.0.83–1.0.0.85
Where a build from 1.0.0.86 up to, not including, 1.0.0.87 differs from one from 1.0.0.83 up to, not including, 1.0.0.86. Anything not named here is the same in both.
In 1.0.0.86, not in 1.0.0.83–1.0.0.85
| Message | Sent by | Command | What it does |
|---|---|---|---|
CampCleared | server | 189 on events | What a server sends as a camp of units that belong to no side is emptied |
1.0.0.87–1.0.0.95
Client builds from 1.0.0.87 up to, not including, 1.0.0.96. Patch notes: V1.0.0.87, V1.0.0.94.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.87 | 10 | 0 | 4 | 090601d | 2026-11-03 |
| 1.0.0.94 | 10 | 0 | 4 | bb32633 | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (168)
Against 1.0.0.86
Where a build from 1.0.0.87 up to, not including, 1.0.0.96 differs from one from 1.0.0.86 up to, not including, 1.0.0.87. Anything not named here is the same in both.
Laid out differently
1.0.0.96
Client builds from 1.0.0.96 up to, not including, 1.0.0.97. Patch notes: V1.0.0.96.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.96 | 10 | 0 | 4 | a085dd6 | 2026-11-03 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, InventorySlot, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (168)
Against 1.0.0.87–1.0.0.95
Where a build from 1.0.0.96 up to, not including, 1.0.0.97 differs from one from 1.0.0.87 up to, not including, 1.0.0.96. Anything not named here is the same in both.
Laid out differently
ClientEvent(vectors: buff-on-1-0-0-96, consumable-bought-on-1-0-0-96, critical-strike-on-1-0-0-96, damage-dealt-on-1-0-0-96, damage-taken-on-1-0-0-96, death-assist-on-1-0-0-96, died-on-1-0-0-96, gold-earned-on-1-0-0-96, gold-spent-on-1-0-0-96, heal-cast-on-1-0-0-96, heal-on-1-0-0-96, item-bought-on-1-0-0-96, killing-spree-on-1-0-0-96, one-on-1-0-0-96)kill.unreadis in 1.0.0.96 (bytes, 8), afterkill, and not in 1.0.0.87–1.0.0.95.kill.listis in 1.0.0.96 (bytes, 12), afterkill.unread, and not in 1.0.0.87–1.0.0.95.kill.unusedis in 1.0.0.87–1.0.0.95 and not in 1.0.0.96.
DeathHistory(vectors: one-on-1-0-0-96)entries[].kill.unreadis in 1.0.0.96 (bytes, 8), afterentries[].kill, and not in 1.0.0.87–1.0.0.95.entries[].kill.listis in 1.0.0.96 (bytes, 12), afterentries[].kill.unread, and not in 1.0.0.87–1.0.0.95.entries[].kill.unusedis in 1.0.0.87–1.0.0.95 and not in 1.0.0.96.
WorldEvent(vectors: buff-on-1-0-0-96, consumable-bought-on-1-0-0-96, critical-strike-on-1-0-0-96, damage-dealt-on-1-0-0-96, damage-taken-on-1-0-0-96, death-assist-on-1-0-0-96, died-on-1-0-0-96, gold-earned-on-1-0-0-96, gold-spent-on-1-0-0-96, heal-cast-on-1-0-0-96, heal-on-1-0-0-96, item-bought-on-1-0-0-96, killing-spree-on-1-0-0-96, one-on-1-0-0-96)kill.unreadis in 1.0.0.96 (bytes, 8), afterkill, and not in 1.0.0.87–1.0.0.95.kill.listis in 1.0.0.96 (bytes, 12), afterkill.unread, and not in 1.0.0.87–1.0.0.95.kill.unusedis in 1.0.0.87–1.0.0.95 and not in 1.0.0.96.
Chapters
- In the messages chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Where the game family keeps 255 for framing, that value introduces a container rather than a message: a run of several messages gathered into one payload, which a reading end unwraps and reads one by one as though each had arrived on its own.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: No region id stands for no region.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client tells a bot’s champion by a byte of its own, not by its client id.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client removes a region once its lifetime reaches 0, so a region given a lifetime of 0 does not last.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A
WaypointGrouporWaypointGroupAtSpeedpath for a unit not held is never applied, and a client does not read past its points: it reads the next path from inside the one it skipped, so every later path of that message comes out wrong. - In the ordering chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client that meets a unit it does not hold in a
WaypointGrouporWaypointGroupAtSpeedleaves that unit’s path unread, reads every later movement in the group from the wrong place, and answers the group all the same. - In the time chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: The allowance starts at 0, and nothing but
ClockConvergencechanges it: a client that has had none takesClockSyncas it stands. - In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client asks to swap only slots 0 to 5 (
SwapItems). - In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: In the section’s name, n is how many players the side has plus the count
SpawnStartcarries, added on both sides alike. - In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A server MUST put the seat’s player id in
SeatLoadProgress: the loading screen shows a seat’s card from theVersionSyncseat with that id. - In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: ## The loading screen What a client draws while it loads comes from what it has been sent by then (see the spawn run below for what it takes before
CharacterSelected). - In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Before
CharacterSelected, a client drops only what Units says it drops, and aGameEndedthat arrives while it loads has it show an error and end. - In the units chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client drops a
CreateChampionor aCreateNeutralthat arrives before it has loaded the map’s ground grid, which it loads while loading the match. - In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95:
EnterLocalSightstates the unit’s health. - In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95:
ItemAddedandInventorySlotannounce a purchase only for the client’s own champion; an ally’s purchase is called out where the message asks for it. - In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95:
MovementandMovementAtSpeedare compact: a path is a run of integer points, each stated against the one before it, while positions elsewhere are world floats covering a far larger range (see Space). - In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A path is read into points by taking the first as it stands and then, for each point after it, taking each coordinate either as it stands or by adding the step to the coordinate of the point before.
- In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client does not read the points of a movement whose unit it does not hold, and so misreads every later movement in the group.
- In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: The origin is the midpoint of the bounds a map’s navigation data covers, truncated to a whole number on each axis.
- In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A movement whose flag says so carries a token beside the unit (see
Movement). - In the movement chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client sends the path it would take, with its destination beside it in world floats.
- In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 to 3 | Which slots can be cast from: the champion’s own, then the second set | u32 | | 0 | 4 to 7 | What the spell in slots 0 to 3 costs | float | | 0 | 8 to 15 | What the spell in each of eight further slots costs | float | | 0 | 16 to 17 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Which sides can aim at it, as a set of bits | u32 | | 1 | 5 | Whether it is proof against strikes | u32 | | 1 | 6 | Damage it deals by striking | float | | 1 | 7 | Damage its spells deal before modifiers | float | | 1 | 8 | How often it turns a blow aside | float | | 1 | 9 | How often it strikes critically | float | | 1 | 10 | Armour | float | | 1 | 11 | Spell resistance | float | | 1 | 12 to 13 | How fast health and resource return | float | | 1 | 14 | How far it strikes from | float | | 1 | 15 to 17 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 18 to 19 | Flat and percent reduction of the spell damage it takes | float | | 1 | 20 | A multiplier on how fast it strikes | float | | 1 | 21 | A flat addition to how far it casts | float | | 1 | 22 | A modifier on its cooldowns | float | | 1 | 23 to 24 | How much armour it cuts through, flat then as a percent | float | | 1 | 25 to 26 | How much spell resistance it cuts through, flat then as a percent | float | | 1 | 27 | Life steal | float | | 1 | 28 | Spell vamp | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 5 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | What the second set and the eight further slots hold is not recorded, and a server writes zero in their costs.
- In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A champion’s eight further slots are slots 41 to 48.
- In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: While it resynchronises, a client ignores any message creating a unit it already holds.
- In the shop chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: Suggested items are kept per champion, whatever the map or the mode.
- In the objectives chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95:
CampClearedsets no time for the camp to fill again: a client keeps the state it gives for the camp. - In the interface chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client keeps a
CameraLockSetthat arrives while it holds its camera itself, and applies and answers it once the hold ends. - In the interface chapter, a passage holds for 1.0.0.96 and not 1.0.0.87–1.0.0.95: A client takes the lock from the player’s own settings when
StartGamearrives, locked where they say nothing, and answers withCameraLock;CameraLockSetchanges it for the match without changing those settings.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.96:
CastSpell,how.slot: “Which slot is being cast from, from 0 to 48. A client sends nothing for a slot above 48.”, where 1.0.0.87–1.0.0.95 has “Which slot is being cast from, from 0 to 48. A client still sends a larger slot, its low seven bits only.”ClientFinished, its layout: “A client sends it each time GameEnded arrives once the match has started, and not for one that arrives while the match still loads.”, where 1.0.0.87–1.0.0.95 has “A client sends it each time GameEnded arrives.”GameEnded, its layout: “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it first shows an error. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”, where 1.0.0.87–1.0.0.95 has “A client counts a win where its own side is 100 and result is nonzero, or its side is 200 and result is zero, and a loss otherwise. Arriving while the match still loads, it records the result and the client leaves at once, sending nothing; where its own player does not yet exist, it shows an error and leaves as one abandoning the match. Once the match runs, it ends the match on its screen and sends ClientFinished, counting a win where its own player does not exist.”MapPing, its layout: no note, where 1.0.0.87–1.0.0.95 has “A client also sends it from the alert button on its HUD, naming its champion’s own place and writing nothing in particular where the target goes.”UnitDied, its layout: “A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer, or the unit that owns killer, is the client’s own champion and on another side.”, where 1.0.0.87–1.0.0.95 has “A client does nothing for a unit already dead. Otherwise it stops the unit’s cast and attack and, where killer is nonzero, puts the unit down for stayDown, whether or not it knows killer, and shows what that kind of unit shows for a kill, for a minion only where killer is on another side.”
1.0.0.97
Client builds from 1.0.0.97 up to, not including, 1.0.0.98. Patch notes: V1.0.0.97.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.97 | 10 | 0 | 4 | 822e4c7 | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, FogSet, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (169)
Against 1.0.0.96
Where a build from 1.0.0.97 up to, not including, 1.0.0.98 differs from one from 1.0.0.96 up to, not including, 1.0.0.97. Anything not named here is the same in both.
In 1.0.0.97, not in 1.0.0.96
| Message | Sent by | Command | What it does |
|---|---|---|---|
InventorySlot | server | 44 on events | Set one slot of a unit’s inventory |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
EnterSight- Its command is 59 in 1.0.0.96 and 60 in 1.0.0.97.
itemCountis in 1.0.0.97 (u8) at the start, and not in 1.0.0.96.itemsis in 1.0.0.97 (count in itemCount × HeldItem), afteritemCount, and not in 1.0.0.96.
PlayerDisconnected- Its command is 124 in 1.0.0.96 and 125 in 1.0.0.97.
championis in 1.0.0.97 (u32) at the start, and not in 1.0.0.96.clientIdis in 1.0.0.96 and not in 1.0.0.97.
Chapters
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: No region id stands for no region.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client tells a bot’s champion by a byte of its own, not by its client id.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client that still holds the earlier object creates the new one but keeps the net id on the old one, so messages naming it reach the old object, and removing either leaves the id naming neither.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Nothing a player sees depends on it.
- In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: | Map | Holds | | –– | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1, 2 | the six
Barracksnames,HQ_T1,HQ_T2,orderShop01,chaosShop01, the six spawn points named__P_…| | 3 |Barracks_T1_C1,Barracks_T2_C1,HQ_T1,HQ_T2,OrderShop01,ChaosShop01,____P_Chaos_Spawn_Barracks__C01| | 4 |Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R1,HQ_T1,HQ_T2,OrderShop01,chaosShop01| - In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
CreateTurretmatches a turret’s name without regard to case, and does nothing where the map holds no turret of that name. - In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
LeaveLocalSighthides an object too, and it is held as before. - In the objects chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
SpawnPetnames the pet’s owner in its header and carries the new pet’s net id in its body, and does nothing where that owner is not held. - In the space chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client has data for maps 1 to 4: |
map| Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | - In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s own book ends at slot 48.
- In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s inventory ends at slot 36, and a player sees and uses only slots 0 to 5.
- In the values chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Each unit has 32 slots for the effects it carries, 0 to 31.
- In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: The client has maps 1, 2, 3 and 4.
- In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
CreateTurretnames a building by its name alone, compared without regard to case, and one naming no building does nothing. - In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
room.dsclists each object as a.sco, but its file is a binary.SCB, holding its name within it rather than on aName=line. - In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: In the section’s name, n is how many players the side has plus the count
SpawnStartcarries, added on both sides alike. - In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s spells and attacks are in
DATA/Spells/<Spell>.inibinwith all other spells. - In the data chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Map 3 alone adds an
Items.inibin. - In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client finds each argument between a pair of double quotes, and reads nothing outside them.
- In the joining chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Before
CharacterSelected, a client drops only what Units says it drops, and aGameEndedthat arrives while it loads has it show an error and end. - In the units chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client drops a
CreateChampionor aCreateNeutralthat arrives before it has loaded the map’s ground grid, which it loads while loading the match. - In the vision chapter, a passage holds for 1.0.0.96 and not 1.0.0.97:
EnterSightstates where the unit stands or which path it walks, and nothing of its looks, shields, health or resource. - In the vision chapter, a passage holds for 1.0.0.97 and not 1.0.0.96:
EnterSightalso states the unit’s items. - In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A prop answers to no table, and a client takes nothing a batch carries for one.
- In the replication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A champion’s eight further slots are slots 41 to 48.
- In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: The speed
GameSpeedsets takes effect at once: sent during a hold, it ends the hold, and aResumedafter it changes nothing. - In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from
Paused. - In the match chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from
Resumed. - In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Only a turret takes
TargetUnit; every other unit ignores it. - In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Nothing in
UnitDiedleaves the unit standing: every unit it puts down dies. - In the combat chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client reads nothing from
RevivedorRespawned: each brings the champion back where it stands. - In the spells chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Only a missile that flies straight acts on
MissileHits. - In the shop chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: Suggested items are kept per champion, whatever the map or the mode.
- In the communication chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client never answers a
VoiceEventit cannot play. - In the guidance chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client takes
TutorialPopupin any match. - In the spectating chapter, a passage holds for 1.0.0.96 and not 1.0.0.97: A client cannot watch a match: no start-up word or message makes it watch.
1.0.0.98
Client builds from 1.0.0.98 up to, not including, 1.0.0.99. Patch notes: V1.0.0.98.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.98 | 10 | 0 | 4 | ef83743 | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (170)
Against 1.0.0.97
Where a build from 1.0.0.98 up to, not including, 1.0.0.99 differs from one from 1.0.0.97 up to, not including, 1.0.0.98. Anything not named here is the same in both.
In 1.0.0.98, not in 1.0.0.97
| Message | Sent by | Command | What it does |
|---|---|---|---|
FogSet | server | 135 on events | Turn the drawing of the fog of war on or off |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
| Channel | 1.0.0.97 | 1.0.0.98 | Messages |
|---|---|---|---|
| events | 135–190 | 136–191 | MovementBounds, CameraLockSet, MoveCamera, VoiceEvent, SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock, ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, WorldEvent, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides, CampCleared |
| requests | 138–168 | 139–169 | TransientAck, TutorialPopupClosed, TutorialShopOpened, SurrenderVote, VoiceEventDone |
| transient | 137 | 138 | Replication |
Structs
ParticleatXis f32 in 1.0.0.97 and i16 in 1.0.0.98.atZis f32 in 1.0.0.97 and i16 in 1.0.0.98.towardXis f32 in 1.0.0.97 and i16 in 1.0.0.98.towardZis f32 in 1.0.0.97 and i16 in 1.0.0.98.ownerXis f32 in 1.0.0.97 and i16 in 1.0.0.98.ownerZis f32 in 1.0.0.97 and i16 in 1.0.0.98.facingXis in 1.0.0.98 (f32), afterownerZ, and not in 1.0.0.97.facingYis in 1.0.0.98 (f32), afterfacingX, and not in 1.0.0.97.facingZis in 1.0.0.98 (f32), afterfacingY, and not in 1.0.0.97.
1.0.0.99–1.0.0.102
Client builds from 1.0.0.99 up to, not including, 1.0.0.103. Patch notes: V1.0.0.99, V1.0.0.100, V1.0.0.101, V1.0.0.102.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.99 | 10 | 0 | 4 | d422aad | 2026-11-02 |
| 1.0.0.100 | 10 | 0 | 4 | df9a7cc | 2026-11-02 |
| 1.0.0.101 | 10 | 0 | 4 | bfa5a23 | 2026-11-02 |
| 1.0.0.102 | 10 | 0 | 4 | 9c2150c | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, ForceDeath, HealthBar, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (170)
Against 1.0.0.98
Where a build from 1.0.0.99 up to, not including, 1.0.0.103 differs from one from 1.0.0.98 up to, not including, 1.0.0.99. Anything not named here is the same in both.
Laid out differently
ClientEvent(vectors: buff-on-1-0-0-99, consumable-bought-on-1-0-0-99, critical-strike-on-1-0-0-99, damage-dealt-on-1-0-0-99, damage-taken-on-1-0-0-99, death-assist-on-1-0-0-99, died-on-1-0-0-99, gold-earned-on-1-0-0-99, gold-spent-on-1-0-0-99, heal-cast-on-1-0-0-99, heal-on-1-0-0-99, item-bought-on-1-0-0-99, killing-spree-on-1-0-0-99, one-on-1-0-0-99)eventtakes 67 itemBought, 68 surrenderVoteStarted, 69 surrenderVoteCast, 70 surrenderAlreadyVoted, 71 surrenderCountdown, 72 surrenderFailed, 73 surrenderTooEarly, 74 surrenderAgreed, 75 surrenderVoteSpam, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo in 1.0.0.99–1.0.0.102 and not in 1.0.0.98.eventtakes 62 itemBought, 63 surrenderVoteStarted, 64 surrenderVoteCast, 65 surrenderAlreadyVoted, 66 surrenderCountdown, 67 surrenderFailed, 68 surrenderTooEarly, 69 surrenderAgreed, 70 surrenderVoteSpam, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo in 1.0.0.98 and not in 1.0.0.99–1.0.0.102.valueis present when event = 20 or 62 in 1.0.0.98, and present when event = 20 or 67 in 1.0.0.99–1.0.0.102.
DeathHistory(vectors: one-on-1-0-0-99)entries[].eventtakes 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo in 1.0.0.99–1.0.0.102 and not in 1.0.0.98.entries[].eventtakes 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo in 1.0.0.98 and not in 1.0.0.99–1.0.0.102.entries[].valueis present when event = 20 or 62 in 1.0.0.98, and present when event = 20 or 67 in 1.0.0.99–1.0.0.102.
ItemAdded(vectors: one-on-1-0-0-99)activateis in 1.0.0.99–1.0.0.102 (u8), afterinSlot, and not in 1.0.0.98.
WorldEvent(vectors: buff-on-1-0-0-99, consumable-bought-on-1-0-0-99, critical-strike-on-1-0-0-99, damage-dealt-on-1-0-0-99, damage-taken-on-1-0-0-99, death-assist-on-1-0-0-99, died-on-1-0-0-99, gold-earned-on-1-0-0-99, gold-spent-on-1-0-0-99, heal-cast-on-1-0-0-99, heal-on-1-0-0-99, item-bought-on-1-0-0-99, killing-spree-on-1-0-0-99, one-on-1-0-0-99)eventtakes 67 itemBought, 71 surrenderCountdown, 76 minionsSpawned, 77 welcome, 78 startNoticeTwo in 1.0.0.99–1.0.0.102 and not in 1.0.0.98.eventtakes 62 itemBought, 66 surrenderCountdown, 71 minionsSpawned, 72 welcome, 73 startNoticeTwo in 1.0.0.98 and not in 1.0.0.99–1.0.0.102.valueis present when event = 20 or 62 in 1.0.0.98, and present when event = 20 or 67 in 1.0.0.99–1.0.0.102.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.99–1.0.0.102:
Autocast,slot: “The slot cast by itself, from -1 to 51. A client takes a value outside that range as it stands. What -1 does is not recorded.”, where 1.0.0.98 has “The slot cast by itself, from -1 to 48. A client takes a value outside that range as it stands. What -1 does is not recorded.”EffectAdded,slot: “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which of the unit’s effect slots it sits in. A client fails where it is above 31.”EffectCount,slot: “Which slot. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which slot. A client fails where it is above 31.”EffectCount,caster: “The unit that put it there.”, where 1.0.0.98 has “The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster.”EffectRemoved,slot: “Which slot it sat in. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which slot it sat in. A client fails where it is above 31.”EffectReplaced,slot: “Which of the unit’s effect slots. A client ignores the message where it is above 31.”, where 1.0.0.98 has “Which of the unit’s effect slots. A client fails where it is above 31.”EffectReplaced,caster: “The unit that put it there.”, where 1.0.0.98 has “The unit that put it there. Where the client holds no such unit, it leaves the effect with no caster.”InventorySlot,slot: “Which slot, 0 to 37. A client ignores the message from 38 up.”, where 1.0.0.98 has “Which slot, 0 to 36. A client ignores the message from 37 up.”ItemUsed,slot: “Which slot, 0 to 37. A client ignores the message from 38 up, and where the slot is empty.”, where 1.0.0.98 has “Which slot, 0 to 36. A client ignores the message from 37 up, and where the slot is empty.”RemoveItem,sell: “A client sends 1 from the shop or a hotkey, and 0 after an answer to a purchase.”, where 1.0.0.98 has “A client sends 1.”RemoveItemAnswer,slot: “Which slot, 0 to 37. A client drops the message from 38 up.”, where 1.0.0.98 has “Which slot, 0 to 36. A client drops the message from 37 up.”SpellCastAnswer, its layout: “There is no byte for ending a charge: the casting follows the sync id.”, where 1.0.0.98 has “There is no byte for ending a charge: the casting follows the sync id. A client fails where the casting’s size is wrong, for it then casts with no spell.”
1.0.0.103
Client builds from 1.0.0.103 up to, not including, 1.0.0.104. Patch notes: V1.0.0.103.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.103 | 10 | 0 | 4 | b41ea76 | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, QuestEvent, QuestUpdated, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, TipEvent, TipShown, UiHighlight, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (172)
Against 1.0.0.99–1.0.0.102
Where a build from 1.0.0.103 up to, not including, 1.0.0.104 differs from one from 1.0.0.99 up to, not including, 1.0.0.103. Anything not named here is the same in both.
In 1.0.0.103, not in 1.0.0.99–1.0.0.102
| Message | Sent by | Command | What it does |
|---|---|---|---|
ForceDeath | server | 35 on events | Put a unit into its death |
HealthBar | server | 102 on events | What a server sends about a unit’s health bar |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
CreateNeutral(vectors: inactive-on-1-0-0-103)extrais in 1.0.0.103 (u16), aftercamp, and not in 1.0.0.99–1.0.0.102.
UnitDiedstandingis in 1.0.0.103 (u8), afterstayDown, and not in 1.0.0.99–1.0.0.102.
1.0.0.104
Client builds from 1.0.0.104 up to, not including, 1.0.0.105. Patch notes: V1.0.0.104.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.104 | 10 | 0 | 4 | 301dab3 | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (178)
Against 1.0.0.103
Where a build from 1.0.0.104 up to, not including, 1.0.0.105 differs from one from 1.0.0.103 up to, not including, 1.0.0.104. Anything not named here is the same in both.
In 1.0.0.104, not in 1.0.0.103
| Message | Sent by | Command | What it does |
|---|---|---|---|
QuestEvent | client | 144 on requests | What a client sends as its player points at a quest in the tracker (QuestUpdated), stops pointing at it, or clicks it |
QuestUpdated | server | 143 on events | Add a quest to the quest tracker, complete it or remove it |
StatsRequest | client | 163 on requests | What a client sends about itself |
TipEvent | client | 147 on requests | What a client sends about a tip it has shown or dismissed |
TipShown | server | 145 on events | Put a note in front of a seat |
UiHighlight | server | 146 on events | Place an animated highlight over one element of the screen, or to take one away |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
| Channel | 1.0.0.103 | 1.0.0.104 | Messages |
|---|---|---|---|
| events | 144–156 | 149–161 | SpellTargetingChanged, Paused, Resumed, GameSpeed, FadeTo, FadeRemoved, UnitHighlighted, UnitHighlightRemoved, TutorialPopup, AfkWarning, CloseShop, InputLock |
| events | 158–193 | 164–199 | ObjectiveShown, ObjectiveHidden, ObjectiveReplaced, SideTextShown, SideTextHidden, SideTextRefreshed, HudHighlighted, ShopHighlighted, SurrenderVoteCalled, SurrenderStatus, MissileHits, MinimapHighlighted, HudHighlightToggled, TutorialChatLine, SpellNumbers, VolumeMuted, NexusSkin, GreyscaleWhenDead, HudDisabled, SpellNameChanged, NexusIdle, FadeMinions, FadeSounds, ChampionStats, AnimationOverrides, CampCleared |
| requests | 153–157 | 158–162 | TutorialPopupClosed, TutorialShopOpened |
| requests | 166 | 172 | SurrenderVote |
Laid out differently
ClientEventeventtakes 79 alert, 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.
CreateNeutralfacingXis in 1.0.0.104 (f32), aftercampAtZ, and not in 1.0.0.103.facingYis in 1.0.0.104 (f32), afterfacingX, and not in 1.0.0.103.facingZis in 1.0.0.104 (f32), afterfacingY, and not in 1.0.0.103.
DeathHistoryentries[].eventtakes 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.
FogSetshownis in 1.0.0.104 (u8) at the start, and not in 1.0.0.103.
MissileReportageis in 1.0.0.104 (f32), aftertargetZ, and not in 1.0.0.103.
MissileStatespeedis in 1.0.0.104 (f32), afterunitAtZ, and not in 1.0.0.103.
PingPlacedhowis in 1.0.0.104 (1-byte bits), aftersource, and not in 1.0.0.103.
SpawnStartbotsOnOneSideis in 1.0.0.104 (u8) at the start, and not in 1.0.0.103.botsOnTheOtheris in 1.0.0.104 (u8), afterbotsOnOneSide, and not in 1.0.0.103.countis in 1.0.0.103 and not in 1.0.0.104.
VersionSyncmodeis in 1.0.0.104 (text, 128 bytes), afterbuild, and not in 1.0.0.103.
VoiceEvent- Its command is 143 in 1.0.0.103 and 148 in 1.0.0.104.
folderis in 1.0.0.104 (text, 64 bytes) at the start, and not in 1.0.0.103.handleis in 1.0.0.104 (u32), aftercallback, and not in 1.0.0.103.
VoiceEventDone- Its command is 171 in 1.0.0.103 and 177 in 1.0.0.104.
handleis in 1.0.0.104 (u32) at the start, and not in 1.0.0.103.
WorldEvent- Its command is 177 in 1.0.0.103 and 183 in 1.0.0.104.
eventtakes 80 scoreboardOpened in 1.0.0.104 and not in 1.0.0.103.
Chapters
- In the space chapter, a passage holds for 1.0.0.104 and not 1.0.0.103:
CreateNeutralcarries a point to face rather than a direction: the monster faces from where it stands toward that point, or along +z where the two are the same.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.104:
SelectObject,selected: “The network object now selected, or zero where none is.”, where 1.0.0.103 has “A client writes zero here.”
1.0.0.105
Client builds from 1.0.0.105 up to, not including, 1.0.0.106. Patch notes: V1.0.0.105.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.105 | 10 | 0 | 4 | bc605eb | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, PauseAnimation, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellLevel, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (178)
Against 1.0.0.104
Where a build from 1.0.0.105 up to, not including, 1.0.0.106 differs from one from 1.0.0.104 up to, not including, 1.0.0.105. Anything not named here is the same in both.
Laid out differently
CreateChampionrankis in 1.0.0.105 (u8), afterbot, and not in 1.0.0.104.
1.0.0.106
Client builds from 1.0.0.106 up to, not including, 1.0.0.107. Patch notes: V1.0.0.106.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.106 | 10 | 0 | 4 | 650539d | 2026-11-02 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, ChampionDied, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (180)
Against 1.0.0.105
Where a build from 1.0.0.106 up to, not including, 1.0.0.107 differs from one from 1.0.0.105 up to, not including, 1.0.0.106. Anything not named here is the same in both.
In 1.0.0.106, not in 1.0.0.105
| Message | Sent by | Command | What it does |
|---|---|---|---|
PauseAnimation | server | 202 on events | Pause or resume a unit’s animation |
SpellLevel | server | 201 on events | Set the level of one of a unit’s spells |
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.106:
MissileState, its layout: “A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.”, where 1.0.0.105 has “A client reads a speed but no part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. A client places the casting’s second unit, where it holds that unit, where the thrower stood rather than with the casting unit. The header names the unit casting, as the casting inside does.”SpellUpgraded, its layout: “Arriving on the events channel instead, it raises the spell as well, and a client shows the new level either way.”, where 1.0.0.105 has “A client handles it the same on every channel: it sets the slot’s level and the points left. It does this only for a champion, and nothing for any other unit.”SpellUpgraded,level: “The level the spell now stands at. A client takes any level above 6 as 6.”, where 1.0.0.105 has “The level the spell now stands at. A client takes any level above 5 as 5.”
1.0.0.107
Client builds from 1.0.0.107 up to, not including, 1.0.0.108. Patch notes: V1.0.0.107.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.107 | 10 | 0 | 4 | 14325cb | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, NavigationFlags, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (181)
Against 1.0.0.106
Where a build from 1.0.0.107 up to, not including, 1.0.0.108 differs from one from 1.0.0.106 up to, not including, 1.0.0.107. Anything not named here is the same in both.
In 1.0.0.107, not in 1.0.0.106
| Message | Sent by | Command | What it does |
|---|---|---|---|
ChampionDied | server | 35 on events | Say a champion died |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
ChampionStats- Its command is 191 in 1.0.0.106 and 192 in 1.0.0.107.
keptAis bytes, 20 in 1.0.0.106 and 3 × i32 in 1.0.0.107.deathsis in 1.0.0.107 (i32), afterkeptA, and not in 1.0.0.106.minionKillsis in 1.0.0.107 (i32), afterdeaths, and not in 1.0.0.106.structureKillsis in 1.0.0.107 (i32), afterkills, and not in 1.0.0.106.otherStructureKillsis in 1.0.0.107 (i32), afterstructureKills, and not in 1.0.0.106.keptBis bytes, 176 in 1.0.0.106 and i32 in 1.0.0.107.neutralKillsis in 1.0.0.107 (i32), afterkeptB, and not in 1.0.0.106.gapis in 1.0.0.107 (bytes, 12), afterneutralKills, and not in 1.0.0.106.keptCis in 1.0.0.107 (3 × i32), aftergap, and not in 1.0.0.106.goldTotalis in 1.0.0.107 (f32), afterkeptC, and not in 1.0.0.106.keptDis in 1.0.0.107 (9 × i32), aftergoldTotal, and not in 1.0.0.106.keptEis in 1.0.0.107 (2 × f32), afterkeptD, and not in 1.0.0.106.keptFis in 1.0.0.107 (u8), afterkeptE, and not in 1.0.0.106.paddingis in 1.0.0.107 (bytes, 3), afterkeptF, and not in 1.0.0.106.keptGis in 1.0.0.107 (8 × i32), afterpadding, and not in 1.0.0.106.keptHis in 1.0.0.107 (13 × f32), afterkeptG, and not in 1.0.0.106.keptIis in 1.0.0.107 (i32), afterkeptH, and not in 1.0.0.106.assistsis in 1.0.0.107 (i32), afterkeptI, and not in 1.0.0.106.
1.0.0.108
Client builds from 1.0.0.108 up to, not including, 1.0.0.109. Patch notes: V1.0.0.108.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.108 | 10 | 0 | 4 | 5f7af67 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (182)
Against 1.0.0.107
Where a build from 1.0.0.108 up to, not including, 1.0.0.109 differs from one from 1.0.0.107 up to, not including, 1.0.0.108. Anything not named here is the same in both.
In 1.0.0.108, not in 1.0.0.107
| Message | Sent by | Command | What it does |
|---|---|---|---|
NavigationFlags | server | 204 on events | Mark the ground within circles, in place of the circles it marked before: each circle’s flags apply to the ground within it |
Laid out differently
EffectAddedhiddenis in 1.0.0.108 (u8), aftercount, and not in 1.0.0.107.
EffectAddedGroupentries[].hiddenis in 1.0.0.108 (u8), afterentries[].stacks, and not in 1.0.0.107.
PathWithSpeed(vectors: along-on-1-0-0-108)facingis in 1.0.0.108 (i8), afterarcZ, and not in 1.0.0.107.
SpawnPetflagshasclearOwnerTargetat bit 1 in 1.0.0.108, and not in 1.0.0.107.flags.unusedis at bit 1, 7 bits wide, in 1.0.0.107 and at bit 2, 6 bits wide, in 1.0.0.108.
Structs
SpeedParamskeepFacingis in 1.0.0.108 (u8), afterfromZ, and not in 1.0.0.107.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.108:
HudDisabled, its layout: no note, where 1.0.0.107 has “A client also opens its chat entry, as the chat key does, where chat is open to it.”
1.0.0.109
Client builds from 1.0.0.109 up to, not including, 1.0.0.110. Patch notes: V1.0.0.109.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.109 | 10 | 0 | 4 | a1008b1 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MapProp, MapPropChanged, MatchStarted, MinimapIcon, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, RespawnPoint, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpawnBot, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, TeamChanged, TeamScore, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (183)
Against 1.0.0.108
Where a build from 1.0.0.109 up to, not including, 1.0.0.110 differs from one from 1.0.0.108 up to, not including, 1.0.0.109. Anything not named here is the same in both.
In 1.0.0.109, not in 1.0.0.108
| Message | Sent by | Command | What it does |
|---|---|---|---|
ResourceColours | server | 78 on events | Give a unit’s resource bar colours of its own, or to take them back |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
1.0.0.110
Client builds from 1.0.0.110 up to, not including, 1.0.0.111. Patch notes: V1.0.0.110.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.110 | 10 | 0 | 4 | a3ab6fd | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, ScreenTint, ShieldAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (191)
Against 1.0.0.109
Where a build from 1.0.0.110 up to, not including, 1.0.0.111 differs from one from 1.0.0.109 up to, not including, 1.0.0.110. Anything not named here is the same in both.
In 1.0.0.110, not in 1.0.0.109
| Message | Sent by | Command | What it does |
|---|---|---|---|
CapturePointValue | server | 208 on events | What a server sends when a point one side can take from the other changes |
MapProp | server | 206 on events | Place a prop on the map: a thing that stands there and is looked at rather than one that acts |
MapPropChanged | server | 207 on events | Change something about a prop already on the map |
MinimapIcon | server | 213 on events | Change what a client draws for a unit on its map |
RespawnPoint | server | 210 on events | What a server sends about the points a champion can choose to return to life at |
SpawnBot | server | 205 on events | Create a champion played by a bot |
TeamChanged | server | 212 on events | Move a unit to another side |
TeamScore | server | 209 on events | Set a side’s score, where a match is won on score |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
| Channel | 1.0.0.109 | 1.0.0.110 | Messages |
|---|---|---|---|
| clock | 19 | 24 | SpellUpgraded |
| clock | 89 | 8 | ClockReply |
| clock | 90 | 114 | ClockConvergence |
| events | 4 | 133 | QueryStatusAnswer |
| events | 5 | 96 | SpawnStart |
| events | 6 | 75 | CreateChampion |
| events | 7 | 97 | CreateNeutral |
| events | 8 | 156 | CreateTurret |
| events | 9 | 175 | PlayAnimation |
| events | 11 | 68 | EmotePlayed |
| events | 12 | 18 | SpawnEnd |
| events | 13 | 90 | StartGame |
| events | 14 | 195 | GameEnded |
| events | 21 | 132 | ParticlesCreated |
| events | 22 | 58 | KillParticle |
| events | 23 | 99 | Damage |
| events | 24 | 50 | UnitStopped |
| events | 26 | 66 | PingPlaced |
| events | 27 | 36 | GoldGained |
| events | 28 | 17 | ExperienceGained |
| events | 30 | 27 | FloatingText |
| events | 32 | 57 | SpawnPet |
| events | 33 | 131 | SpellCooldown |
| events | 34 | 157 | UnitDied |
| events | 35 | 92 | ChampionDied |
| events | 36 | 29 | ForceDeath |
| events | 38 | 180 | SpellCastAnswer |
| events | 39 | 182 | EffectAdded |
| events | 40 | 101 | EffectAddedGroup |
| events | 41 | 49 | EffectReplaced |
| events | 42 | 32 | EffectReplacedGroup |
| events | 43 | 120 | EffectRemoved |
| events | 44 | 147 | EffectRemovedGroup |
| events | 45 | 33 | Autocast |
| events | 46 | 82 | InventorySlot |
| events | 48 | 108 | ItemAdded |
| events | 50 | 11 | RemoveItemAnswer |
| events | 52 | 64 | SwapItemsAnswer |
| events | 53 | 158 | ItemUsed |
| events | 54 | 65 | LevelUp |
| events | 55 | 54 | StopAttack |
| events | 56 | 3 | SpawnFromBarracks |
| events | 60 | 13 | Attack |
| events | 61 | 28 | AttackFrom |
| events | 62 | 185 | EnterSight |
| events | 63 | 80 | LeaveSight |
| events | 64 | 172 | EnterLocalSight |
| events | 65 | 55 | LeaveLocalSight |
| events | 70 | 61 | MissileState |
| events | 71 | 41 | StatTick |
| events | 72 | 44 | InhibitorState |
| events | 73 | 126 | Announcement |
| events | 75 | 83 | VersionSync |
| events | 76 | 103 | TargetUnit |
| events | 77 | 191 | TargetHeldChampion |
| events | 78 | 145 | ResourceColours |
| events | 85 | 48 | Revived |
| events | 86 | 73 | Respawned |
| events | 87 | 134 | BuildingDied |
| events | 88 | 192 | ClockSync |
| events | 91 | 184 | Path |
| events | 94 | 30 | EffectCount |
| events | 95 | 190 | EffectCountGroup |
| events | 98 | 43 | Loadout |
| events | 99 | 53 | RegionRemoved |
| events | 100 | 37 | RegionAttached |
| events | 101 | 116 | RegionAdded |
| events | 102 | 121 | SpawnUnit |
| events | 103 | 42 | StopAnimation |
| events | 104 | 204 | HealthBar |
| events | 105 | 7 | GoldRedirect |
| events | 106 | 150 | AppearancePushed |
| events | 107 | 100 | AppearancePopped |
| events | 109 | 79 | FaceDirection |
| events | 110 | 111 | CameraBehaviour |
| events | 115 | 88 | DestroyMissile |
| events | 116 | 105 | ChainTargets |
| events | 118 | 21 | BotDebug |
| events | 119 | 102 | BotTargets |
| events | 120 | 170 | BotState |
| events | 123 | 45 | CameraAck |
| events | 124 | 144 | MatchIdentity |
| events | 129 | 151 | PlayerDisconnected |
| events | 131 | 16 | Reconnected |
| events | 132 | 69 | ResyncEnded |
| events | 135 | 98 | WaypointGroupAtSpeed |
| events | 137 | 154 | InputLockToggled |
| events | 138 | 123 | FogToggled |
| events | 139 | 171 | FogSet |
| events | 141 | 117 | CameraLockSet |
| events | 144 | 38 | MoveCamera |
| events | 145 | 136 | QuestUpdated |
| events | 147 | 84 | TipShown |
| events | 148 | 200 | UiHighlight |
| events | 150 | 118 | VoiceEvent |
| events | 151 | 26 | SpellTargetingChanged |
| events | 152 | 160 | Paused |
| events | 153 | 10 | Resumed |
| events | 154 | 19 | GameSpeed |
| events | 155 | 177 | FadeTo |
| events | 156 | 51 | FadeRemoved |
| events | 157 | 87 | UnitHighlighted |
| events | 158 | 179 | UnitHighlightRemoved |
| events | 159 | 178 | TutorialPopup |
| events | 161 | 183 | AfkWarning |
| events | 162 | 15 | CloseShop |
| events | 163 | 130 | InputLock |
| events | 166 | 56 | ObjectiveShown |
| events | 167 | 161 | ObjectiveHidden |
| events | 168 | 14 | ObjectiveReplaced |
| events | 169 | 159 | SideTextShown |
| events | 170 | 166 | SideTextHidden |
| events | 171 | 176 | SideTextRefreshed |
| events | 172 | 63 | HudHighlighted |
| events | 175 | 199 | SurrenderVoteCalled |
| events | 177 | 164 | SurrenderStatus |
| events | 178 | 39 | MissileHits |
| events | 180 | 20 | MinimapHighlighted |
| events | 181 | 78 | HudHighlightToggled |
| events | 182 | 2 | TutorialChatLine |
| events | 183 | 124 | SpellNumbers |
| events | 184 | 40 | VolumeMuted |
| events | 186 | 112 | NexusSkin |
| events | 187 | 169 | GreyscaleWhenDead |
| events | 188 | 187 | HudDisabled |
| events | 189 | 52 | SpellNameChanged |
| events | 190 | 4 | NexusIdle |
| events | 191 | 201 | FadeMinions |
| events | 192 | 93 | FadeSounds |
| events | 193 | 71 | ChampionStats |
| events | 194 | 104 | AnimationOverrides |
| events | 201 | 193 | CampCleared |
| events | 203 | 89 | SpellLevel |
| events | 204 | 109 | PauseAnimation |
| events | 205 | 67 | NavigationFlags |
| requests | 3 | 23 | QueryStatus |
| requests | 10 | 72 | PlayEmote |
| requests | 15 | 189 | CharacterSelected |
| requests | 16 | 81 | ClientReady |
| requests | 17 | 137 | ClientFinished |
| requests | 18 | 59 | UpgradeSpell |
| requests | 20 | 110 | MoveOrder |
| requests | 25 | 85 | MapPing |
| requests | 30 | 27 | UnitSpoke |
| requests | 33 | 131 | CooldownSet |
| requests | 37 | 153 | CastSpell |
| requests | 47 | 128 | BuyItem |
| requests | 49 | 9 | RemoveItem |
| requests | 51 | 34 | SwapItems |
| requests | 66 | 47 | Camera |
| requests | 67 | 127 | CameraLock |
| requests | 68 | 174 | SelectObject |
| requests | 70 | 61 | MissileReport |
| requests | 74 | 188 | ClientVersion |
| requests | 109 | 79 | FacePosition |
| requests | 126 | 25 | LoadingProgress |
| requests | 128 | 140 | Exit |
| requests | 130 | 155 | ReconnectedInMatch |
| requests | 133 | 115 | WaypointAck |
| requests | 143 | 167 | TransientAck |
| requests | 146 | 203 | QuestEvent |
| requests | 149 | 106 | TipEvent |
| requests | 160 | 202 | TutorialPopupClosed |
| requests | 164 | 91 | TutorialShopOpened |
| requests | 165 | 74 | StatsRequest |
| requests | 174 | 163 | SurrenderVote |
| requests | 179 | 5 | VoiceEventDone |
| transient | 127 | 149 | SeatLoadProgress |
| transient | 134 | 95 | WaypointGroup |
| transient | 142 | 194 | Replication |
Laid out differently
ClientEvent(vectors: buff-on-1-0-0-110, consumable-bought-on-1-0-0-110, critical-strike-on-1-0-0-110, damage-dealt-on-1-0-0-110, damage-taken-on-1-0-0-110, death-assist-on-1-0-0-110, died-on-1-0-0-110, gold-earned-on-1-0-0-110, gold-spent-on-1-0-0-110, heal-cast-on-1-0-0-110, heal-on-1-0-0-110, item-bought-on-1-0-0-110, killing-spree-on-1-0-0-110, one-on-1-0-0-110)- Its command is 121 in 1.0.0.109 and 162 in 1.0.0.110.
eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.110 and not in 1.0.0.109.
DeathHistory- Its command is 125 in 1.0.0.109 and 35 in 1.0.0.110.
entries[].eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.110 and not in 1.0.0.109.
MovementBounds(vectors: one-on-1-0-0-110)- Its command is 140 in 1.0.0.109 and 6 in 1.0.0.110.
camerais in 1.0.0.110 (u8), afterradius, and not in 1.0.0.109.
PathWithSpeed(vectors: along-on-1-0-0-110)- Its command is 92 in 1.0.0.109 and 129 in 1.0.0.110.
followis in 1.0.0.110 (u32), afterarcZ, and not in 1.0.0.109.followDistanceis in 1.0.0.110 (f32), afterfollow, and not in 1.0.0.109.backOffis in 1.0.0.110 (f32), afterfollowDistance, and not in 1.0.0.109.
WorldEvent- Its command is 185 in 1.0.0.109 and 70 in 1.0.0.110.
eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.110 and not in 1.0.0.109.
Structs
Seatflagsis in 1.0.0.110 (u8), afterotherSummoner, and not in 1.0.0.109.sideis in 1.0.0.110 (u32), afterflags, and not in 1.0.0.109.botNameis in 1.0.0.110 (bytes, 28), afterside, and not in 1.0.0.109.botAssetis in 1.0.0.110 (bytes, 28), afterbotName, and not in 1.0.0.109.botDifficultyis in 1.0.0.110 (i32), afterbotAsset, and not in 1.0.0.109.
SpeedParamsfollowsis in 1.0.0.110 (u32), afterfromZ, and not in 1.0.0.109.followDistanceis in 1.0.0.110 (f32), afterfollows, and not in 1.0.0.109.followBackDistanceis in 1.0.0.110 (f32), afterfollowDistance, and not in 1.0.0.109.
1.0.0.111–1.0.0.112
Client builds from 1.0.0.111 up to, not including, 1.0.0.113. Patch notes: V1.0.0.111, V1.0.0.112.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.111 | 10 | 0 | 4 | 2491318 | 2026-11-01 |
| 1.0.0.112 | 10 | 0 | 4 | 13710c7 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, ScreenTint, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (192)
Against 1.0.0.110
Where a build from 1.0.0.111 up to, not including, 1.0.0.113 differs from one from 1.0.0.110 up to, not including, 1.0.0.111. Anything not named here is the same in both.
Transport
- The packet header differ: see protocol.json.
In 1.0.0.111–1.0.0.112, not in 1.0.0.110
| Message | Sent by | Command | What it does |
|---|---|---|---|
ShieldAdded | server | 100 on events | Add to a unit’s shield |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
EnterSight- Its command is 185 in 1.0.0.110 and 186 in 1.0.0.111–1.0.0.112.
view.hasShieldsis in 1.0.0.111–1.0.0.112 (u8), afterview, and not in 1.0.0.110.view.magicShieldis in 1.0.0.111–1.0.0.112 (f32), afterview.hasShields, and not in 1.0.0.110.view.physicalShieldis in 1.0.0.111–1.0.0.112 (f32), afterview.magicShield, and not in 1.0.0.110.view.shieldis in 1.0.0.111–1.0.0.112 (f32), afterview.physicalShield, and not in 1.0.0.110.
MissileReportunknownBXis in 1.0.0.111–1.0.0.112 (f32), aftervelocityZ, and not in 1.0.0.110.unknownBYis in 1.0.0.111–1.0.0.112 (f32), afterunknownBX, and not in 1.0.0.110.unknownBZis in 1.0.0.111–1.0.0.112 (f32), afterunknownBY, and not in 1.0.0.110.unsetis in 1.0.0.111–1.0.0.112 (bytes, 4), afterage, and not in 1.0.0.110.
MissileStatestartXis in 1.0.0.111–1.0.0.112 (f32), aftervelocityZ, and not in 1.0.0.110.startYis in 1.0.0.111–1.0.0.112 (f32), afterstartX, and not in 1.0.0.110.startZis in 1.0.0.111–1.0.0.112 (f32), afterstartY, and not in 1.0.0.110.lifeSpentis in 1.0.0.111–1.0.0.112 (f32), afterspeed, and not in 1.0.0.110.
ObjectiveReplacedtextis text, ended by a zero byte in 1.0.0.110 and text, 128 bytes in 1.0.0.111–1.0.0.112.
ObjectiveShowntextis text, ended by a zero byte in 1.0.0.110 and text, 128 bytes in 1.0.0.111–1.0.0.112.
PathWithSpeed- Its command is 129 in 1.0.0.110 and 130 in 1.0.0.111–1.0.0.112.
travelTimeis in 1.0.0.111–1.0.0.112 (f32), afterbackOff, and not in 1.0.0.110.
Structs
SpeedParamsfollowTimeis in 1.0.0.111–1.0.0.112 (f32), afterfollowBackDistance, and not in 1.0.0.110.
Chapters
- In the transport chapter, a passage holds for 1.0.0.110 and not 1.0.0.111–1.0.0.112: A client decodes nothing: its key is the first sixteen characters of the argument, as they stand.
- In the transport chapter, a passage holds for 1.0.0.111–1.0.0.112 and not 1.0.0.110: The argument holds the key in base64.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.111–1.0.0.112:
HudHighlighted,element: “What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”, where 1.0.0.110 has “What to light up on the main controls, 0 to 8; a larger value has no defined effect. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”NavigationFlags,count: “The count of circles that follow.”, where 1.0.0.110 has “The count of circles that follow. A client reads that many whatever the payload holds.”StartGame, its layout: “A client past spawning ignores it.”, where 1.0.0.110 has noneVolumeMuted,category: “Which kind. A client ignores the message from 7 up.”, where 1.0.0.110 has “Which kind. A larger value than 6 has no defined effect.”
1.0.0.113
Client builds from 1.0.0.113 up to, not including, 1.0.0.114. Patch notes: V1.0.0.113.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.113 | 10 | 0 | 4 | 92c7cb1 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (194)
Against 1.0.0.111–1.0.0.112
Where a build from 1.0.0.113 up to, not including, 1.0.0.114 differs from one from 1.0.0.111 up to, not including, 1.0.0.113. Anything not named here is the same in both.
In 1.0.0.113, not in 1.0.0.111–1.0.0.112
| Message | Sent by | Command | What it does |
|---|---|---|---|
ModulePacket | client | 223 on requests | Carry data from a module of its own, often a message of its own that the module has taken over |
ScreenTint | server | 215 on events | Tint a side’s screens, or to take a tint away |
1.0.0.114–1.0.0.115
Client builds from 1.0.0.114 up to, not including, 1.0.0.116. Patch notes: V1.0.0.114.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.114 | 10 | 0 | 4 | 362197c | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (194)
Against 1.0.0.113
Where a build from 1.0.0.114 up to, not including, 1.0.0.116 differs from one from 1.0.0.113 up to, not including, 1.0.0.114. Anything not named here is the same in both.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.114–1.0.0.115:
SpellTargetingChanged,targeting: “How the spell is aimed, 0 to 8. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”, where 1.0.0.113 has “How the spell is aimed, 0 to 7. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”
1.0.0.116
Client builds from 1.0.0.116 up to, not including, 1.0.0.117. Patch notes: V1.0.0.116.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.116 | 10 | 0 | 4 | 5ba5787 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellIconChanged, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (194)
Against 1.0.0.114–1.0.0.115
Where a build from 1.0.0.116 up to, not including, 1.0.0.117 differs from one from 1.0.0.114 up to, not including, 1.0.0.116. Anything not named here is the same in both.
Transport
- The packet header differ: see protocol.json.
Chapters
1.0.0.117–1.0.0.118
Client builds from 1.0.0.117 up to, not including, 1.0.0.119. Patch notes: V1.0.0.117, V1.0.0.118.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.117 | 10 | 0 | 4 | 8f8e778 | 2026-11-01 |
| 1.0.0.118 | 10 | 0 | 4 | be7d942 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, SpellOffsetTargetChanged, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (195)
Against 1.0.0.116
Where a build from 1.0.0.117 up to, not including, 1.0.0.119 differs from one from 1.0.0.116 up to, not including, 1.0.0.117. Anything not named here is the same in both.
In 1.0.0.117–1.0.0.118, not in 1.0.0.116
| Message | Sent by | Command | What it does |
|---|---|---|---|
SpellIconChanged | server | 53 on events | Change which icon a spell already in a unit’s slot shows |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
1.0.0.119
Client builds from 1.0.0.119 up to, not including, 1.0.0.120. Patch notes: V1.0.0.119.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.119 | 10 | 0 | 4 | 68d1fdf | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, EnterTeamSight, LeaveTeamSight, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (196)
Against 1.0.0.117–1.0.0.118
Where a build from 1.0.0.119 up to, not including, 1.0.0.120 differs from one from 1.0.0.117 up to, not including, 1.0.0.119. Anything not named here is the same in both.
In 1.0.0.119, not in 1.0.0.117–1.0.0.118
| Message | Sent by | Command | What it does |
|---|---|---|---|
SpellOffsetTargetChanged | server | 54 on events | Change the unit a spell already in a unit’s slot is cast from |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
CampCleared- Its command is 195 in 1.0.0.117–1.0.0.118 and 196 in 1.0.0.119.
campis u8 in 1.0.0.117–1.0.0.118 and u32 in 1.0.0.119.
MapPing(vectors: one-on-1-0-0-119)- Its command is 86 in 1.0.0.117–1.0.0.118 and 87 in 1.0.0.119.
unsetis in 1.0.0.119 (bytes, 1), aftertarget, and not in 1.0.0.117–1.0.0.118.
PingPlaced- Its command is 67 in 1.0.0.117–1.0.0.118 and 68 in 1.0.0.119.
howhasunusedLowat bit 0 in 1.0.0.119, and not in 1.0.0.117–1.0.0.118.how.playSoundis at bit 0 in 1.0.0.117–1.0.0.118 and at bit 4 in 1.0.0.119.how.showInChatis at bit 1 in 1.0.0.117–1.0.0.118 and at bit 5 in 1.0.0.119.how.unusedis at bit 2, 6 bits wide, in 1.0.0.117–1.0.0.118 and at bit 6, 2 bits wide, in 1.0.0.119.
Structs
SpellHitatXis in 1.0.0.119 (f32), afterunit, and not in 1.0.0.117–1.0.0.118.atYis in 1.0.0.119 (f32), afteratX, and not in 1.0.0.117–1.0.0.118.atZis in 1.0.0.119 (f32), afteratY, and not in 1.0.0.117–1.0.0.118.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.119:
SpellTargetingChanged,which.summonerSlots: “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”, where 1.0.0.117–1.0.0.118 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two.”SpellTargetingChanged,targeting: “How the spell is aimed, 0 to 10. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”, where 1.0.0.117–1.0.0.118 has “How the spell is aimed, 0 to 8. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”
1.0.0.120
Client builds from 1.0.0.120 up to, not including, 1.0.0.121. Patch notes: V1.0.0.120.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.120 | 10 | 0 | 4 | 996f5f3 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (199)
Against 1.0.0.119
Where a build from 1.0.0.120 up to, not including, 1.0.0.121 differs from one from 1.0.0.119 up to, not including, 1.0.0.120. Anything not named here is the same in both.
In 1.0.0.120, not in 1.0.0.119
| Message | Sent by | Command | What it does |
|---|---|---|---|
EnterTeamSight | server | 226 on events | What a server sends when a unit comes into the view of a whole side |
GoldEarned | server | 228 on events | What a server sends about gold a champion earned |
LeaveTeamSight | server | 227 on events | What a server sends when a unit passes out of the view of a whole side |
Laid out differently
CamerapositionXis in 1.0.0.120 (f32) at the start, and not in 1.0.0.119.positionYis in 1.0.0.120 (f32), afterpositionX, and not in 1.0.0.119.positionZis in 1.0.0.120 (f32), afterpositionY, and not in 1.0.0.119.directionXis in 1.0.0.120 (f32), afterpositionZ, and not in 1.0.0.119.directionYis in 1.0.0.120 (f32), afterdirectionX, and not in 1.0.0.119.directionZis in 1.0.0.120 (f32), afterdirectionY, and not in 1.0.0.119.lookAtXis in 1.0.0.119 and not in 1.0.0.120.lookAtYis in 1.0.0.119 and not in 1.0.0.120.lookAtZis in 1.0.0.119 and not in 1.0.0.120.
ClockReplycheckis in 1.0.0.120 (bytes, 32), afterclientSaid, and not in 1.0.0.119.
SpawnUnitflagshaswardat bit 1 in 1.0.0.120, and not in 1.0.0.119.flags.unusedis at bit 1, 7 bits wide, in 1.0.0.119 and at bit 2, 6 bits wide, in 1.0.0.120.
Chapters
- In the interface chapter, a passage holds for 1.0.0.119 and not 1.0.0.120:
Cameranames one point, the one the view looks at, in place of where the view sits and which way it faces.
1.0.0.121
Client builds from 1.0.0.121 up to, not including, 1.0.0.122. Patch notes: V1.0.0.121.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.121 | 10 | 0 | 4 | c60872f | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (199)
Against 1.0.0.120
Where a build from 1.0.0.121 up to, not including, 1.0.0.122 differs from one from 1.0.0.120 up to, not including, 1.0.0.121. Anything not named here is the same in both.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.121:
EffectAdded,slot: “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 31.”EffectCount,slot: “Which slot. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which slot. A client ignores the message where it is above 31.”EffectRemoved,slot: “Which slot it sat in. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which slot it sat in. A client ignores the message where it is above 31.”EffectReplaced,slot: “Which of the unit’s effect slots. A client ignores the message where it is above 63.”, where 1.0.0.120 has “Which of the unit’s effect slots. A client ignores the message where it is above 31.”
1.0.0.122
Client builds from 1.0.0.122 up to, not including, 1.0.0.123. Patch notes: V1.0.0.122.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.122 | 10 | 0 | 4 | c19f149 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleLeaveTeamSight, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VictoryDance, VoiceOverride.
Every message of this range (199)
Against 1.0.0.121
Where a build from 1.0.0.122 up to, not including, 1.0.0.123 differs from one from 1.0.0.121 up to, not including, 1.0.0.122. Anything not named here is the same in both.
Laid out differently
GameEnded(vectors: one-on-1-0-0-122)resultis u8 in 1.0.0.121 and 1-byte bits in 1.0.0.122.resulthasside100Wonat bit 0 in 1.0.0.122, and not in 1.0.0.121.resulthasunusedat bit 1 in 1.0.0.122, and not in 1.0.0.121.
InhibitorStatestateis u32 in 1.0.0.121 and 4-byte bits in 1.0.0.122.statetakes 0 down, 1 restored in 1.0.0.121 and not in 1.0.0.122.statehasaliveat bit 0 in 1.0.0.122, and not in 1.0.0.121.statehasdurationat bit 1 in 1.0.0.122, and not in 1.0.0.121.durationis in 1.0.0.121 and not in 1.0.0.122.
LoadingProgresstextis in 1.0.0.121 and not in 1.0.0.122.
MapProp(vectors: one-on-1-0-0-122)flagsis in 1.0.0.122 (1-byte bits), afterskillLevel, and not in 1.0.0.121.
SpawnBot(vectors: one-on-1-0-0-122)sidesis in 1.0.0.122 (4-byte bits), afterrank, and not in 1.0.0.121.flagsis in 1.0.0.122 (1-byte bits), aftersides, and not in 1.0.0.121.sideis in 1.0.0.121 and not in 1.0.0.122.
SpawnUnitflagshasnameIsAssetat bit 2 in 1.0.0.122, and not in 1.0.0.121.flags.unusedis at bit 2, 6 bits wide, in 1.0.0.121 and at bit 3, 5 bits wide, in 1.0.0.122.
Chapters
- In the objectives chapter, a passage holds for 1.0.0.122 and not 1.0.0.121: No unit stands behind a point: a server sets each point outright with
CapturePointValue, which says who holds it, how far it is taken and how fast that changes, and a client moves the point on by itself between messages.
1.0.0.123
Client builds from 1.0.0.123 up to, not including, 1.0.0.124. Patch notes: V1.0.0.123.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.123 | 10 | 0 | 4 | dd7ef30 | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, CapturePointChanged, MatchStarted, MusicCue, ParticleSource, Pause, Resume, ScoreAdded, SpellInSlot, StatisticIncremented, UnitText, UseObject, VoiceOverride.
Every message of this range (201)
Against 1.0.0.122
Where a build from 1.0.0.123 up to, not including, 1.0.0.124 differs from one from 1.0.0.122 up to, not including, 1.0.0.123. Anything not named here is the same in both.
In 1.0.0.123, not in 1.0.0.122
| Message | Sent by | Command | What it does |
|---|---|---|---|
ParticleLeaveTeamSight | server | 230 on events | What a server sends as a particle passes out of what one side can see |
VictoryDance | server | 198 on events | Set units moving as winners or losers do |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
| Channel | 1.0.0.122 | 1.0.0.123 | Messages |
|---|---|---|---|
| events | 198–227 | 199–228 | GameEnded, SurrenderVoteCalled, UiHighlight, FadeMinions, HealthBar, SpawnBot, MapProp, MapPropChanged, CapturePointValue, TeamScore, RespawnPoint, TeamChanged, MinimapIcon, ScreenTint, EnterTeamSight, LeaveTeamSight |
| events | 228 | 231 | GoldEarned |
| requests | 205–225 | 206–226 | TutorialPopupClosed, QuestEvent, ModulePacket |
Laid out differently
MapPing(vectors: here-on-1-0-0-123)howis in 1.0.0.123 (1-byte bits), aftertarget, and not in 1.0.0.122.unsetis in 1.0.0.122 and not in 1.0.0.123.
PingPlaced(vectors: one-on-1-0-0-123)hownames bit 0unusedLowin 1.0.0.122 andcategoryin 1.0.0.123.howhasthrottledat bit 6 in 1.0.0.123, and not in 1.0.0.122.how.unusedis at bit 6, 2 bits wide, in 1.0.0.122 and at bit 7, 1 bits wide, in 1.0.0.123.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.123:
CampCleared, its layout: “The header names the champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the champion is on side 100, side 200 otherwise. A client marks the camp empty, even one that had just filled.”, where 1.0.0.122 has “The header has no effect. A client keeps one state for the camp, shared by both sides. A client marks the camp empty, even one that had just filled.”CampCleared,active: “The camp’s state for that side, kept as it stands; nonzero where it is active.”, where 1.0.0.122 has “The camp’s state, kept as it stands; nonzero where it is active.”
1.0.0.124
Client builds from 1.0.0.124 up to, not including, 1.0.0.125. Patch notes: V1.0.0.124.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.124 | 10 | 0 | 4 | a7a09bc | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting, VoiceOverride.
Every message of this range (211)
Against 1.0.0.123
Where a build from 1.0.0.124 up to, not including, 1.0.0.125 differs from one from 1.0.0.123 up to, not including, 1.0.0.124. Anything not named here is the same in both.
In 1.0.0.124, not in 1.0.0.123
| Message | Sent by | Command | What it does |
|---|---|---|---|
CapturePointChanged | server | 218 on events | What a server sends when something changes about a point one side can take from the other |
MatchStarted | server | 200 on events | Set when the match began |
MusicCue | server | 227 on events | Drive the music a client plays |
ParticleSource | server | 217 on events | Drive a value of the lasting particle effects on a unit from something that changes |
Pause | client | 167 on requests | Hold a match |
Resume | client | 10 on requests | Start a paused match again |
ScoreAdded | server | 224 on events | Add to a player’s score |
SpellInSlot | server | 115 on events | Put a spell in one of a unit’s slots |
StatisticIncremented | server | 225 on events | Add one to a champion’s count of a deed, as counted for the end of a match |
UnitText | server | 28 on events | Float a line of the client’s own text over a unit, as combat text floats |
UseObject | client | 63 on requests | Use a unit: as its player right-clicks a unit its character data makes usable by them and off its use cooldown |
In 1.0.0.123, not in 1.0.0.124
| Message | Sent by | Command it had |
|---|---|---|
CapturePointValue | server | 212 on events |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
ChampionStats- Its command is 73 in 1.0.0.123 and 75 in 1.0.0.124.
sizeis in 1.0.0.124 (u32) at the start, and not in 1.0.0.123.valuesis in 1.0.0.124 (bytes, sized by size minus 4), aftersize, and not in 1.0.0.123.keptAis in 1.0.0.123 and not in 1.0.0.124.deathsis in 1.0.0.123 and not in 1.0.0.124.minionKillsis in 1.0.0.123 and not in 1.0.0.124.killsis in 1.0.0.123 and not in 1.0.0.124.structureKillsis in 1.0.0.123 and not in 1.0.0.124.otherStructureKillsis in 1.0.0.123 and not in 1.0.0.124.keptBis in 1.0.0.123 and not in 1.0.0.124.neutralKillsis in 1.0.0.123 and not in 1.0.0.124.gapis in 1.0.0.123 and not in 1.0.0.124.keptCis in 1.0.0.123 and not in 1.0.0.124.goldTotalis in 1.0.0.123 and not in 1.0.0.124.keptDis in 1.0.0.123 and not in 1.0.0.124.keptEis in 1.0.0.123 and not in 1.0.0.124.keptFis in 1.0.0.123 and not in 1.0.0.124.paddingis in 1.0.0.123 and not in 1.0.0.124.keptGis in 1.0.0.123 and not in 1.0.0.124.keptHis in 1.0.0.123 and not in 1.0.0.124.keptIis in 1.0.0.123 and not in 1.0.0.124.assistsis in 1.0.0.123 and not in 1.0.0.124.
ClientEvent(vectors: buff-on-1-0-0-124, consumable-bought-on-1-0-0-124, critical-strike-on-1-0-0-124, damage-dealt-on-1-0-0-124, damage-taken-on-1-0-0-124, death-assist-on-1-0-0-124, died-on-1-0-0-124, gold-earned-on-1-0-0-124, gold-spent-on-1-0-0-124, heal-cast-on-1-0-0-124, heal-on-1-0-0-124, item-bought-on-1-0-0-124, killing-spree-on-1-0-0-124, one-on-1-0-0-124)- Its command is 165 in 1.0.0.123 and 169 in 1.0.0.124.
eventtakes 83 pointANeutralized, 84 pointBNeutralized, 85 pointCNeutralized, 86 pointDNeutralized, 87 pointENeutralized, 88 pointACaptured, 89 pointBCaptured, 90 pointCCaptured, 91 pointDCaptured, 92 pointECaptured in 1.0.0.124 and not in 1.0.0.123.eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.kill.goldis in 1.0.0.124 (f32), afterkill, and not in 1.0.0.123.kill.assistCountis in 1.0.0.124 (u32), afterkill.gold, and not in 1.0.0.123.kill.assistsis in 1.0.0.124 (12 × u32), afterkill.assistCount, and not in 1.0.0.123.kill.unreadis in 1.0.0.123 and not in 1.0.0.124.kill.listis in 1.0.0.123 and not in 1.0.0.124.
CreateNeutral- Its command is 99 in 1.0.0.123 and 102 in 1.0.0.124.
campIconis in 1.0.0.124 (text, 64 bytes), afteruniqueName, and not in 1.0.0.123.extrais in 1.0.0.123 and not in 1.0.0.124.
DeathHistory- Its command is 35 in 1.0.0.123 and 36 in 1.0.0.124.
entries[].eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.entries[].kill.goldis in 1.0.0.124 (f32), afterentries[].kill, and not in 1.0.0.123.entries[].kill.assistCountis in 1.0.0.124 (u32), afterentries[].kill.gold, and not in 1.0.0.123.entries[].kill.assistsis in 1.0.0.124 (12 × u32), afterentries[].kill.assistCount, and not in 1.0.0.123.entries[].kill.unreadis in 1.0.0.123 and not in 1.0.0.124.entries[].kill.listis in 1.0.0.123 and not in 1.0.0.124.
MapPing- Its command is 87 in 1.0.0.123 and 90 in 1.0.0.124.
kindis in 1.0.0.124 (u8), aftertarget, and not in 1.0.0.123.howis in 1.0.0.123 and not in 1.0.0.124.
MapProp(vectors: active-on-1-0-0-124)- Its command is 210 in 1.0.0.123 and 215 in 1.0.0.124.
rotationXis in 1.0.0.124 (f32), afteratZ, and not in 1.0.0.123.rotationYis in 1.0.0.124 (f32), afterrotationX, and not in 1.0.0.123.rotationZis in 1.0.0.124 (f32), afterrotationY, and not in 1.0.0.123.offsetXis in 1.0.0.124 (f32), afterrotationZ, and not in 1.0.0.123.offsetYis in 1.0.0.124 (f32), afteroffsetX, and not in 1.0.0.123.offsetZis in 1.0.0.124 (f32), afteroffsetY, and not in 1.0.0.123.rankis in 1.0.0.124 (u8), afterskillLevel, and not in 1.0.0.123.kindis in 1.0.0.124 (u8), afterrank, and not in 1.0.0.123.unusedis in 1.0.0.123 and not in 1.0.0.124.flagsis in 1.0.0.123 and not in 1.0.0.124.
MapPropChanged(vectors: animate-on-1-0-0-124)- Its command is 211 in 1.0.0.123 and 216 in 1.0.0.124.
firstis in 1.0.0.124 (f32), aftername, and not in 1.0.0.123.secondis in 1.0.0.124 (f32), afterfirst, and not in 1.0.0.123.valueis in 1.0.0.124 (u32), afterprop, and not in 1.0.0.123.changetakes 0 animate, 2 look in 1.0.0.124 and not in 1.0.0.123.changetakes 0 apply in 1.0.0.123 and not in 1.0.0.124.
QuestUpdated- Its command is 139 in 1.0.0.123 and 143 in 1.0.0.124.
tooltipis in 1.0.0.124 (text, 128 bytes), aftericon, and not in 1.0.0.123.
RespawnPoint(vectors: owned-on-1-0-0-124)- Its command is 214 in 1.0.0.123 and 220 in 1.0.0.124.
actiontakes 0 owned, 1 chosen in 1.0.0.124 and not in 1.0.0.123.actiontakes 0 offer, 1 select in 1.0.0.123 and not in 1.0.0.124.sideis in 1.0.0.124 (i32), afterpoint, and not in 1.0.0.123.clientIdis in 1.0.0.124 (u32), afterside, and not in 1.0.0.123.xis in 1.0.0.124 (f32), afterclientId, and not in 1.0.0.123.yis in 1.0.0.124 (f32), afterx, and not in 1.0.0.123.zis in 1.0.0.124 (f32), aftery, and not in 1.0.0.123.
SpawnBot(vectors: one-on-1-0-0-124)- Its command is 209 in 1.0.0.123 and 214 in 1.0.0.124.
flagsis in 1.0.0.123 and not in 1.0.0.124.
SpawnUnit(vectors: one-on-1-0-0-124)- Its command is 124 in 1.0.0.123 and 128 in 1.0.0.124.
flagsnames bit 2nameIsAssetin 1.0.0.123 andbotin 1.0.0.124.
TeamScore(vectors: one-on-1-0-0-124)- Its command is 213 in 1.0.0.123 and 219 in 1.0.0.124.
sideis in 1.0.0.124 (i32) at the start, and not in 1.0.0.123.scoreis in 1.0.0.124 (i32), afterside, and not in 1.0.0.123.sideScoreis in 1.0.0.123 and not in 1.0.0.124.otherSideScoreis in 1.0.0.123 and not in 1.0.0.124.
WorldEvent- Its command is 72 in 1.0.0.123 and 74 in 1.0.0.124.
eventtakes 83 pointNeutralized, 84 pointCaptured in 1.0.0.123 and not in 1.0.0.124.kill.goldis in 1.0.0.124 (f32), afterkill, and not in 1.0.0.123.kill.assistCountis in 1.0.0.124 (u32), afterkill.gold, and not in 1.0.0.123.kill.assistsis in 1.0.0.124 (12 × u32), afterkill.assistCount, and not in 1.0.0.123.kill.unreadis in 1.0.0.123 and not in 1.0.0.124.kill.listis in 1.0.0.123 and not in 1.0.0.124.
Structs
Seaticonis in 1.0.0.124 (i32), afterbotDifficulty, and not in 1.0.0.123.
Chapters
- In the objectives chapter, a passage holds for 1.0.0.123 and not 1.0.0.124: No unit stands behind a point: a server sets each point outright with
CapturePointValue, which says who holds it, how far it is taken and how fast that changes, and a client moves the point on by itself between messages.
1.0.0.125
Client builds from 1.0.0.125 up to, not including, 1.0.0.126. Patch notes: V1.0.0.125.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.125 | 10 | 0 | 4 | 1c017cf | 2026-11-01 |
Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: CancelTargeting.
Every message of this range (212)
Against 1.0.0.124
Where a build from 1.0.0.125 up to, not including, 1.0.0.126 differs from one from 1.0.0.124 up to, not including, 1.0.0.125. Anything not named here is the same in both.
In 1.0.0.125, not in 1.0.0.124
| Message | Sent by | Command | What it does |
|---|---|---|---|
VoiceOverride | server | 157 on events | Change or reset the voice a unit speaks with |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
CampCleared(vectors: one-on-1-0-0-125)- Its command is 201 in 1.0.0.124 and 202 in 1.0.0.125.
unitis in 1.0.0.125 (u32) at the start, and not in 1.0.0.124.
SpawnPetminimapIconis in 1.0.0.125 (u8), afterscript, and not in 1.0.0.124.
SpawnUnitvisibilitySizeis in 1.0.0.125 (f32), afterteam, and not in 1.0.0.124.
1.0.0.126
Client builds from 1.0.0.126 up to, not including, 1.0.0.127. Patch notes: V1.0.0.126.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.126 | 10 | 0 | 4 | 4f423d4 | 2026-10-31 |
Every message of this range (213)
Against 1.0.0.125
Where a build from 1.0.0.126 up to, not including, 1.0.0.127 differs from one from 1.0.0.125 up to, not including, 1.0.0.126. Anything not named here is the same in both.
In 1.0.0.126, not in 1.0.0.125
| Message | Sent by | Command | What it does |
|---|---|---|---|
CancelTargeting | server | 139 on events | End a spell’s targeting on a client |
Commands
These differ only in their command. Each row is a run of commands moved by the same amount:
Laid out differently
ClientEvent- Its command is 170 in 1.0.0.125 and 171 in 1.0.0.126.
eventtakes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 81 alert, 82 scoreboardOpened, 85 pointANeutralized, 86 pointBNeutralized, 87 pointCNeutralized, 88 pointDNeutralized, 89 pointENeutralized, 90 pointACaptured, 91 pointBCaptured, 92 pointCCaptured, 93 pointDCaptured, 94 pointECaptured in 1.0.0.126 and not in 1.0.0.125.eventtakes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 79 alert, 80 scoreboardOpened, 83 pointANeutralized, 84 pointBNeutralized, 85 pointCNeutralized, 86 pointDNeutralized, 87 pointENeutralized, 88 pointACaptured, 89 pointBCaptured, 90 pointCCaptured, 91 pointDCaptured, 92 pointECaptured in 1.0.0.125 and not in 1.0.0.126.
DeathHistory(vectors: a-third-on-1-0-0-126, another-on-1-0-0-126, one-on-1-0-0-126)entries[].eventtakes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened in 1.0.0.126 and not in 1.0.0.125.entries[].eventtakes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened in 1.0.0.125 and not in 1.0.0.126.
InhibitorState(vectors: fallen-on-1-0-0-126, standing-on-1-0-0-126)stateis 4-byte bits in 1.0.0.125 and 2-byte bits in 1.0.0.126.state.durationis at bit 1, 31 bits wide, in 1.0.0.125 and at bit 0, 15 bits wide, in 1.0.0.126.statehasunusedat bit 15 in 1.0.0.126, and not in 1.0.0.125.statehasaliveat bit 0 in 1.0.0.125, and not in 1.0.0.126.lifeis in 1.0.0.126 (1-byte bits), afterstate, and not in 1.0.0.125.
Pause(vectors: one-on-1-0-0-126)- Its command is 168 in 1.0.0.125 and 169 in 1.0.0.126.
clientIdis in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.timeLeftis in 1.0.0.126 (i32), afterclientId, and not in 1.0.0.125.howis in 1.0.0.126 (1-byte bits), aftertimeLeft, and not in 1.0.0.125.
Paused(vectors: a-tournament-hold-on-1-0-0-126)- Its command is 168 in 1.0.0.125 and 169 in 1.0.0.126.
clientIdis in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.timeLeftis in 1.0.0.126 (i32), afterclientId, and not in 1.0.0.125.howis in 1.0.0.126 (1-byte bits), aftertimeLeft, and not in 1.0.0.125.
PlayerDisconnected(vectors: one-on-1-0-0-126)- Its command is 159 in 1.0.0.125 and 160 in 1.0.0.126.
clientIdis in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.championis in 1.0.0.125 and not in 1.0.0.126.
RemoveItem(vectors: selling-on-1-0-0-126)whichis in 1.0.0.126 (1-byte bits) at the start, and not in 1.0.0.125.slotis in 1.0.0.125 and not in 1.0.0.126.sellis in 1.0.0.125 and not in 1.0.0.126.
Resume(vectors: from-a-client-on-1-0-0-126)clientIdis in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.howis in 1.0.0.126 (1-byte bits), afterclientId, and not in 1.0.0.125.
Resumed(vectors: after-a-countdown-on-1-0-0-126)clientIdis in 1.0.0.126 (u32) at the start, and not in 1.0.0.125.howis in 1.0.0.126 (1-byte bits), afterclientId, and not in 1.0.0.125.
StartGame(vectors: one-on-1-0-0-126)rulesis in 1.0.0.126 (1-byte bits) at the start, and not in 1.0.0.125.
WorldEventeventtakes 78 minionsSpawned, 79 welcome, 80 startNoticeTwo, 82 scoreboardOpened in 1.0.0.126 and not in 1.0.0.125.eventtakes 76 minionsSpawned, 77 welcome, 78 startNoticeTwo, 80 scoreboardOpened in 1.0.0.125 and not in 1.0.0.126.
Chapters
- In the transport chapter, a passage holds for 1.0.0.125 and not 1.0.0.126: The argument holds the key in base64.
- In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: An argument longer than sixteen characters holds the key in base64, and the key is the first sixteen bytes it decodes to.
- In the messages chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client unwraps a container on any channel.
- In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A region id of 0 names no region: given a
RegionAddedcarrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A bot’s champion carries 4294967295.
- In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
CreateChampionandCreateTurretremove any object holding the net id before they create theirs. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client applies a
SpawnPet’s effect and spell level only where the owner’s node is its own. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A name holding
_Destroyedor_FBgives no identifier. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: | Name | Maps | | ––––––––––––––––––––––––––––––––––– | ––––– | |
Barracks_T1_C1,Barracks_T2_C1| 1, 2, 3 | |Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R1| 1, 2, 4 | | the six spawn points named__P_…| 1, 2 | |____P_Chaos_Spawn_Barracks__C01| 3 | |HQ_T1,HQ_T2| 1, 2, 3, 4 | |OrderShop01| 3, 4 | |orderShop01| 1, 2, 8 | |ChaosShop01| 3 | |chaosShop01| 1, 2, 8 | - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
LeaveLocalSightdoes nothing. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
RegionRemovedfor a region a client does not hold does nothing. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: No message removes a champion.
- In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
SpawnPettakes the net id in its header for the new pet, but does nothing where the owner its body names is not held. - In the ordering chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: That answer lists no units but leaves its count of units unset, so a server MUST NOT rely on the count.
- In the space chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client has data for maps 1 to 4 and 8: |
map| Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | | 8 | 6947, 6609 | - In the time chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A
GameSpeedthat arrives during a hold takes effect as play resumes. - In the time chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
MatchStartedgives that moment. - In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Of those, 64 is the champion’s basic attack, 65 to 67 its other basic attacks, 68 its critical attack, 69 a miss and 70 a dodge.
- In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s own book ends at slot 51.
- In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s inventory ends at slot 37.
- In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Each unit has 64 slots for the effects it carries, 0 to 63.
- In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The client has maps 1, 2, 3, 4 and 8.
- In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Each object’s file is
.scoas text or.SCBas binary, and gives its name on itsName=line. - In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Map 1 adds
LEVELS/Map1/Items.inibinto the items, and figures for a whole mode are inDATA/Globals/, such asCLASSIC_Stats.inibinandHealthGain.inibin. - In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s spells and attacks are in
DATA/Characters/<Champion>/Spells/<Spell>.inibin. - In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client drops nothing for arriving before
CharacterSelected. - In the units chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client acts on a
CreateChampionor aCreateNeutralwhenever it arrives. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
EnterSightstates the unit’s shields and where it stands or which path it walks, and nothing of its health or resource. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
EnterLocalSightstates the unit’s maximum health beside its health, and nothing of its resource. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client makes only circular regions.
- In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A region fastened to a unit with a radius of 3000 or less is blocked by walls, and any other sees over them; nothing in a region chooses this.
- In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
LevelUpshows its effect over any champion the client can see, and does nothing for another unit. - In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A server MAY send
NavigationFlags. - In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Props answer to a table of their own as well.
- In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A champion’s eight further slots are slots 42 to 49, and bit n of either set of slots that can be cast from stands for slot n.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Sent during a hold,
GameSpeedtakes effect as the match resumes. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client names no one in
PauseorResume. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
Pausedcarries how long the hold can last, in seconds. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client begins a hold only where the time
Pausedcarries is above zero and the match is not already held. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Where the message’s flag asks it, a client announces in chat the player that held the match, unless the message names no one.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
Resumedends the hold either at once or after a countdown the client shows, during which the match stays held. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client announces in chat who resumed the match only where it resumes at once, and does so even where the match was not held.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.125:
VictoryDancemoves every unit. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client never walks its champion into range by itself: a server sends the
WaypointGroupthat takes it there. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A swing starts later by the timing byte of its
Attackless 128, in hundredths of a second. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Any unit takes
TargetUnit, whatever it is attacking. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Either
UnitDiedorChampionDiedcan leave the unit standing as a husk rather than dead, without its death animation or death screen. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A server can instead bring a dead champion back at a place of its choosing with
Respawned, which keeps the champion’s level, gold and spell ranks and restores its health. - In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client sends
UseObjectat no other time. - In the spells chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The casting record names the spell by the hash of its name, and a client casts nothing for a spell it has not loaded.
- In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: Opening the shop while the match is paused sends nothing.
- In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client never asks for an item a player holds only one of and holds already.
- In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client asks only with the shop open.
- In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client shows nothing of the state
CampClearedgives. - In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client acts on
TeamScoreonce its game screen is up, whatever the mode. - In the communication chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client answers a
VoiceEventit cannot play at once. - In the votes chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client opens no panel for a vote called while the match is paused.
- In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A watching client takes the match over HTTP from a spectator service, not over a game connection.
- In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The word is followed by the spectator service’s address, with no port of its own, the key, a match number and a platform name; there is no player number.
- In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: The word
replaystarts a watching client asspectatordoes. - In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A player’s key too can be given as base64.
- In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A watching client asks the spectator service for the match under
/observer-mode/rest/consumer/, each request naming the platform and the match number:getGameMetaDatafor the match’s metadata,getLastChunkInfofor how far the match has come, andgetGameDataChunkandgetKeyFramefor a chunk or a key frame by number. - In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.125: A client asks
getLastKeyFrameInfofor the last key frame.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.126:
Camera, its layout: “A client sends no report while the camera is locked. It sends a new report, with the next syncId, only where at least 0.1 seconds have passed since the last and the view has moved more than 200 units or turned; it sends a report that goes unanswered again after a delay that follows the round trip.”, where 1.0.0.125 has noneExperienceGained,unit: “The unit granted it. A server names a champion: any other unit the client holds has no defined effect.”, where 1.0.0.125 has “The unit granted it.”GameSpeed,speed: “How fast, 1 being normal. Zero stops the clock as a pause does, and a client then holds any later GameSpeed until the game resumes.”, where 1.0.0.125 has “How fast, 1 being normal.”LeaveLocalSight, its layout: “It changes nothing a client shows for any unit, and a client ignores it while playing a replay.”, where 1.0.0.125 has noneLeaveSight, its layout: “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. A client ignores it while playing a replay. The header names the unit.”, where 1.0.0.125 has “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. The header names the unit.”MissileReport,unknownAX: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,unknownAY: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,unknownAZ: “casterAt from the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,unknownBX: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,unknownBY: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,unknownBZ: “A client leaves it unwritten; its bytes carry no meaning.”, where 1.0.0.125 has “What this holds is not recorded.”MissileReport,flag: “The whole how byte of the last MissileState the client took for this missile, returned as it came.”, where 1.0.0.125 has “Zero or one; what it means is not recorded.”MovementBounds,camera: “Nonzero also keeps the client’s camera inside the circle, a negative radius counting as zero for it. The bounds on the champion’s orders apply whatever this holds.”, where 1.0.0.125 has “A client takes any bit set here as camera set; a server writes zero.”RemoveItemAnswer, its layout: “A client takes it only for a champion, and ignores it for any other unit.”, where 1.0.0.125 has noneSpawnFromBarracks, its layout: “The header names the barracks the unit comes out of, and a client ignores the message under any other header; the new unit’s id is unit. A client deletes no object first. While resynchronising, it drops a message naming an id it holds, or with kind above 4.”, where 1.0.0.125 has noneTipEvent, its layout: “Where what is 0, the header names the champion the TipShown named; where it is 1, the sender’s champion.”, where 1.0.0.125 has none
1.0.0.127
Client builds from 1.0.0.127 up to, not including, 1.0.0.128. Patch notes: V1.0.0.127.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.127 | 10 | 0 | 4 | d3238e3 | 2026-10-31 |
Every message of this range (213)
Against 1.0.0.126
Where a build from 1.0.0.127 up to, not including, 1.0.0.128 differs from one from 1.0.0.126 up to, not including, 1.0.0.127. Anything not named here is the same in both.
Transport
- The packet header differ: see protocol.json.
- The families differ: see families.json.
Chapters
- In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Stock ENet 1.2.5 serves a client as it stands: the header, the constants and the commands are the release’s own, and the verify connect stock ENet sends states what the client’s connect asked for.
- In the transport chapter, a passage holds for 1.0.0.127 and not 1.0.0.126: Stock ENet 1.2.5 serves a client once its transmission unit is clamped (see below).
- In the transport chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: That constant is above what a client asks for, so a server needs no clamp.
- In the transport chapter, a passage holds for 1.0.0.127 and not 1.0.0.126: That constant is below what a client asks for.
- In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A region id of 0 names no region: given a
RegionAddedcarrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
CreateChampionandCreateTurretremove any object holding the net id before they create theirs. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client applies a
SpawnPet’s effect and spell level only where the owner’s node is its own. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: | Name | Maps | | ––––––––––––––––––––––––––––––––––– | ––––– | |
Barracks_T1_C1,Barracks_T2_C1| 1, 2, 3 | |Barracks_T1_L1,Barracks_T1_R1,Barracks_T2_L1,Barracks_T2_R1| 1, 2, 4 | | the six spawn points named__P_…| 1, 2 | |____P_Chaos_Spawn_Barracks__C01| 3 | |HQ_T1,HQ_T2| 1, 2, 3, 4 | |OrderShop01| 3, 4 | |orderShop01| 1, 2, 8 | |ChaosShop01| 3 | |chaosShop01| 1, 2, 8 | - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
EnterSightandEnterLocalSightcarry no other message, and act only on a unit the client already holds. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
LeaveLocalSightdoes nothing. - In the objects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: No message removes a champion.
- In the space chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client has data for maps 1 to 4 and 8: |
map| Origin of its paths | | —– | —————–– | | 1 | 6991, 7223 | | 2 | 6991, 7223 | | 3 | 7479, 7147 | | 4 | 6710, 6696 | | 8 | 6947, 6609 | - In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A cast’s slot also takes 64 to 70, for a basic attack.
- In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Of those, 64 is the champion’s basic attack, 65 to 67 its other basic attacks, 68 its critical attack, 69 a miss and 70 a dodge.
- In the values chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s own book ends at slot 51.
- In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: The client has maps 1, 2, 3, 4 and 8.
- In the data chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s spells and attacks are in
DATA/Characters/<Champion>/Spells/<Spell>.inibin. - In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client writes zero where its player id goes in
LoadingProgress. - In the joining chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client drops nothing for arriving before
CharacterSelected. - In the units chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client acts on a
CreateChampionor aCreateNeutralwhenever it arrives. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
EnterSightstates the unit’s shields and where it stands or which path it walks, and nothing of its health or resource. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
EnterLocalSightstates the unit’s maximum health beside its health, and nothing of its resource. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
LeaveLocalSightchanges nothing a client shows, whichever unit it names. - In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A region fastened to a unit with a radius of 3000 or less is blocked by walls, and any other sees over them; nothing in a region chooses this.
- In the vision chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
LevelUpshows its effect over any champion the client can see, and does nothing for another unit. - In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client takes a
WaypointGroupor aWaypointGroupAtSpeedon channels 2, 3 and 4 alike. - In the movement chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A server MAY send
NavigationFlags. - In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A value that says yes or no is an integer, 1 for yes and 0 for no.
- In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: ## A champion | Group | Bits | Value | Type | | —– | –––– | —————————————————————————————————— | —– | | 0 | 0 | Experience | float | | 0 | 1 | Gold in hand | float | | 0 | 2 to 3 | Which slots can be cast from: the champion’s own, then the second set | u32 | | 0 | 4 to 7 | What the spell in slots 0 to 3 costs | float | | 0 | 8 to 15 | What the spell in each of eight further slots costs | float | | 0 | 16 to 17 | What the spell in slots 0 and 1 of the second set costs | float | | 1 | 0 | What the champion is doing, as a set of bits | u32 | | 1 | 1 to 3 | Whether it is proof against spells, proof against all harm, and targetable | u32 | | 1 | 4 | Which sides can aim at it, as a set of bits | u32 | | 1 | 5 | Whether it is proof against strikes | u32 | | 1 | 6 | Damage it deals by striking | float | | 1 | 7 | Damage its spells deal before modifiers | float | | 1 | 8 | How often it turns a blow aside | float | | 1 | 9 | How often it strikes critically | float | | 1 | 10 | Armour | float | | 1 | 11 | Spell resistance | float | | 1 | 12 to 13 | How fast health and resource return | float | | 1 | 14 | How far it strikes from | float | | 1 | 15 to 17 | Flat and percent modifiers on the damage it strikes with, then the flat modifier on its spells’ damage | float | | 1 | 18 to 19 | Flat and percent reduction of the spell damage it takes | float | | 1 | 20 | A multiplier on how fast it strikes | float | | 1 | 21 | A flat addition to how far it casts | float | | 1 | 22 | A modifier on its cooldowns | float | | 1 | 23 to 24 | How much armour it cuts through, flat then as a percent | float | | 1 | 25 to 26 | How much spell resistance it cuts through, flat then as a percent | float | | 1 | 27 | Life steal | float | | 1 | 28 | Spell vamp | float | | 2 | 0 to 1 | Whether it is proof against strikes, then against spells, as group 1 bits 5 and 1 | u32 | | 3 | 0 to 1 | Health and resource as they stand | float | | 3 | 2 to 3 | Health and resource at their greatest | float | | 3 | 4 to 5 | A flat and a percent addition to how far it sees | float | | 3 | 6 | How fast it moves | float | | 3 | 7 | A value whose meaning is not recorded | float | | 3 | 8 | Level | u32 | What the second set and the eight further slots hold is not recorded, and a server writes zero in their costs.
- In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A champion’s eight further slots are slots 42 to 49, and bit n of either set of slots that can be cast from stands for slot n.
- In the replication chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A server grants experience with
ExperienceGainedand gold withGoldGained. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: Where the message’s flag asks it, a client announces in chat the player that held the match, unless the message names no one.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client announces in chat who resumed the match only where it resumes at once, and does so even where the match was not held.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
VictoryDancemoves every unit. - In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client dropped during play connects again only where its player agrees: for the reason 0 it asks, and on a yes connects again, showing that it is reconnecting until it is back or its player cancels.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: While it resynchronises, a client ignores any message creating a unit it already holds.
- In the match chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client gives up on a connection where a reliable message it sent goes unacknowledged for 30 seconds, while loading and in play alike.
- In the combat chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client sends
UseObjectat no other time. - In the effects chapter, a passage holds for 1.0.0.126 and not 1.0.0.127:
AppearancePoppedtakes away every look laid over the unit’s own, not only the newest. - In the shop chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client asks only with the shop open.
- In the objectives chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client shows nothing of the state
CampClearedgives. - In the votes chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client opens no panel for a vote called while the match is paused.
- In the interface chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A client takes the lock from the player’s own settings when
StartGamearrives, locked where they say nothing, and answers withCameraLock;CameraLockSetchanges it for the match without changing those settings. - In the spectating chapter, a passage holds for 1.0.0.126 and not 1.0.0.127: A player’s key too can be given as base64.
1.0.0.128
Client builds from 1.0.0.128 up to, not including, 1.0.0.129. Patch notes: V1.0.0.128.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.128 | 10 | 0 | 4 | 5261f94 | 2026-10-31 |
Every message of this range (213)
Against 1.0.0.127
Where a build from 1.0.0.128 up to, not including, 1.0.0.129 differs from one from 1.0.0.127 up to, not including, 1.0.0.128. Anything not named here is the same in both.
Laid out differently
CreateChampionnameis text, 40 bytes in 1.0.0.127 and text, 128 bytes in 1.0.0.128.assetis text, 128 bytes in 1.0.0.127 and text, 40 bytes in 1.0.0.128.
PlayAnimationflagsnames bit 3fadeOthersin 1.0.0.127 andqueueLastin 1.0.0.128.flagsnames bit 4freezeOthersin 1.0.0.127 andreplaceablein 1.0.0.128.flagsnames bit 8syncPhasein 1.0.0.127 andjumpToEndin 1.0.0.128.flags.loopis at bit 1 in 1.0.0.127 and at bit 0 in 1.0.0.128.flags.holdLastFrameis at bit 2 in 1.0.0.127 and at bit 1 in 1.0.0.128.flagshasqueueat bit 2 in 1.0.0.128, and not in 1.0.0.127.flags.lockedis at bit 6 in 1.0.0.127 and at bit 5 in 1.0.0.128.flagshasnoRestartat bit 6 in 1.0.0.128, and not in 1.0.0.127.flags.noFadeInis at bit 9 in 1.0.0.127 and at bit 7 in 1.0.0.128.flags.unusedis at bit 10, 22 bits wide, in 1.0.0.127 and at bit 9, 23 bits wide, in 1.0.0.128.flagshasunusedLowat bit 0 in 1.0.0.127, and not in 1.0.0.128.flagshasdropOthersat bit 5 in 1.0.0.127, and not in 1.0.0.128.flagshasfadeAtEndat bit 7 in 1.0.0.127, and not in 1.0.0.128.
PlayerDisconnectedchampionis in 1.0.0.128 (u32) at the start, and not in 1.0.0.127.clientIdis in 1.0.0.127 and not in 1.0.0.128.
Respawnedresourceis in 1.0.0.128 (f32), afterz, and not in 1.0.0.127.
Revivedresourceis in 1.0.0.128 (f32), afteratZ, and not in 1.0.0.127.
StopAnimationflagsis 4-byte bits in 1.0.0.127 and 1-byte bits in 1.0.0.128.flagshasfadeat bit 0 in 1.0.0.128, and not in 1.0.0.127.flagshasignoreLockat bit 1 in 1.0.0.128, and not in 1.0.0.127.flagshasstopAllat bit 2 in 1.0.0.128, and not in 1.0.0.127.flagshasunusedat bit 3 in 1.0.0.128, and not in 1.0.0.127.flagshasunusedLowat bit 0 in 1.0.0.127, and not in 1.0.0.128.flagshasunlockat bit 6 in 1.0.0.127, and not in 1.0.0.128.flagshasunusedMidat bit 7 in 1.0.0.127, and not in 1.0.0.128.flagshasblendat bit 9 in 1.0.0.127, and not in 1.0.0.128.flagshasunusedHighat bit 10 in 1.0.0.127, and not in 1.0.0.128.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.128:
AnimationOverrides, its layout: no note, where 1.0.0.127 has “A length of zero, or above 2147483647, gives an empty name and occupies no bytes after it. A server sends lengths from 0 to 2147483647.”AppearancePopped, its layout: no note, where 1.0.0.127 has “A client also takes away every look laid over the unit on this command, and does so before it looks for the one entry names, so the unit is left with no look laid over it.”AppearancePushed, its layout: “A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.”, where 1.0.0.127 has “No skin is carried; the look wears the unit’s own skin. A client first stops a basic attack the unit is making; looks stack, the newest shows, and AppearancePopped takes away the one its entry names.”AppearancePushed,asset: “The name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes.”, where 1.0.0.127 has “The name the client loads it under, ended by a zero byte.”AttackFrom,fromX: “Where the swinging unit stands, along one ground axis, in world units.”, where 1.0.0.127 has “Where the swinging unit stands, along one ground axis, in world units. Where the unit stands more than 400 units from this point, a client first moves it there; nearer, the point has no effect.”Autocast, its layout: no note, where 1.0.0.127 has “It names one slot: there is no slot for a critical strike.”Autocast,slot: “The slot cast by itself, from 0 to 51; -1 leaves none.”, where 1.0.0.127 has “The slot cast by itself, from -1 to 51. A client takes a value outside that range as it stands. What -1 does is not recorded.”Camera, its layout: no note, where 1.0.0.127 has “A client sends no report while the camera is locked. It sends a new report, with the next syncId, only where at least 0.1 seconds have passed since the last and the view has moved more than 200 units or turned; it sends a report that goes unanswered again after a delay that follows the round trip.”Camera,positionX: no note, where 1.0.0.127 has “Where the view stands, along one ground axis.”Camera,positionY: no note, where 1.0.0.127 has “Its height.”Camera,positionZ: no note, where 1.0.0.127 has “Along the other ground axis.”Camera,clientId: “The client id of the client the view belongs to.”, where 1.0.0.127 has “The client id the sender holds: that of the client the view belongs to.”CameraAck,syncId: “The name the report carried. A client sends the report again until this comes back.”, where 1.0.0.127 has “The name the report carried. A client takes it only where it is at most 127 past the last name it took, counting round past 255, and sends the report again until it does.”CameraBehaviour, its layout: no note, where 1.0.0.127 has “Only the client whose own champion the header names applies it.”CameraLock, its layout: “A client sends it whenever its lock changes: by the player, or as the game forces a lock or lifts one. It sends none while playing a replay.”, where 1.0.0.127 has “A client sends it on each CameraLockSet with state as that message carried it, all eight bits included, and also as its player sets the lock or the game forces a lock or lifts one. While a forced lock holds, a CameraLockSet or player setting is kept and sent only as that lock lifts.”CameraLock,state.unused: “Unused; a client writes zero.”, where 1.0.0.127 has “As CameraLockSet carried them; zero in a report the client makes on its own.”CameraLockSet, its layout: “A client ignores the message while something of its own holds the camera.”, where 1.0.0.127 has “A client answers at once with CameraLock, returning the state byte as it arrived. While the game holds a forced lock, it keeps the byte and sends it only as that lock lifts.”CameraLockSet,locked: “Set to lock the camera, clear to free it. Any nonzero value sets it.”, where 1.0.0.127 has “Nonzero to lock the camera, zero to free it; a client tests the whole byte, so any set bit locks it.”CampCleared, its layout: “A client marks the camp empty, even one that had just filled.”, where 1.0.0.127 has noneCampCleared,unit: “A unit whose side picks the marker: side 100 for one of side 100, side 200 otherwise.”, where 1.0.0.127 has “The champion credited with emptying the camp. A client uses it only to choose a side: side 100 where the killer is on side 100, side 200 otherwise.”CampCleared,camp: “Which camp. A client ignores a camp it does not know, but for the timer.”, where 1.0.0.127 has “Which camp. A client ignores the message for a camp it does not know.”CancelTargeting, its layout: “A client cancels the aiming only where that slot is being aimed, and otherwise does nothing. A server sends it to clients watching a match.”, where 1.0.0.127 has “A client cancels the aiming only where that slot, in the book named, is being aimed, and otherwise does nothing.”CapturePointChanged,point: “Which point, 0 to 254; a match of five points uses 0 to 4.”, where 1.0.0.127 has “Which point, 0 to 255; a match of five points uses 0 to 4.”CapturePointChanged,side: “The side attacking the point. It has no effect on a binding.”, where 1.0.0.127 has “The side attacking the point. A client does nothing with it.”CastSpell,how.slot: “Which slot is being cast from. A client sends 0, 1 or 2, for the champion’s first three spells.”, where 1.0.0.127 has “Which slot is being cast from, from 0 to 51. A client sends nothing for a slot above 51.”CastSpell,y: “The height of the place aimed at.”, where 1.0.0.127 has “The same point, in height, in world units: the height of the place aimed at.”CastSpell,endX: “The second point of what aims the spell: the same as x and z for a point or a unit; for a line dragged out, its far end, cut to the spell’s length; for a cone, its far point.”, where 1.0.0.127 has “The second point of what aims the spell; for a spell that takes no aim it is the caster’s own position, the same as the first.”CastSpell,endY: “The height of where the cast ends.”, where 1.0.0.127 has “The second point, in height, in world units: the height of where the cast ends.”ChainTargets,count: “How many of the slots are used, 0 to 32.”, where 1.0.0.127 has “How many of the slots are used, 0 to 32; 0 clears every target the client holds. A client given more than 32 fails.”ChainTargets,caster: “The unit casting the missile.”, where 1.0.0.127 has “The unit casting the missile. Where a client does not hold it, the client starts no missile, though a missile it already holds under the header’s name still takes the targets.”ChampionDied,damageSource: “Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero.”, where 1.0.0.127 has “Unused; a server writes zero.”ChampionDied,how.zombie: “Set to leave the champion standing in a zombie state rather than dead: no death animation and no death screen.”, where 1.0.0.127 has “Any value other than zero leaves the champion standing in a zombie state rather than dead, with no death animation.”ClientVersion,clientId: “The client id of the client reporting.”, where 1.0.0.127 has “The client id the sender holds: that of the client reporting.”ClientVersion,text: “The build, as text. The text ends at a zero byte.”, where 1.0.0.127 has “The build the client runs, as text ending at a zero byte; the bytes after that zero carry nothing.”ClockConvergence,clientTime: “The client’s clock, in seconds, as the client reported it.”, where 1.0.0.127 has “The client’s clock, in seconds, as the client reported it. A client sets its clock offset from it: its running round trip value, less half of its own clock’s reading less this value.”ClockConvergence,roundTrip: “The round trip time the server measures, in seconds.”, where 1.0.0.127 has “The round trip time the server measures, in seconds. A client blends it into a running value, keeping 0.8 of the old and adding 0.1 of this.”ClockReply,value: “The client id the sender holds, as it sends in clientId in Camera and CameraLock.”, where 1.0.0.127 has “The client id the sender holds.”ClockReply,serverSaid: “What the server last said the clock stood at, in seconds.”, where 1.0.0.127 has “The time the server last stated, in seconds, carried back as it arrived.”ClockReply,clientSaid: “What the client’s own clock reads, in seconds, just after it set itself from that statement: elapsed plus its smoothed estimate of the delay.”, where 1.0.0.127 has “What the client’s own clock reads, in seconds, just after it set itself from that statement.”ClockReply,check: “Thirty-two bytes every client of this build sends alike; a server ignores them.”, where 1.0.0.127 has “The same thirty two bytes from every client of the build; they carry nothing a server needs.”CreateNeutral, its layout: “The monster faces from where it stands toward the facing point, or along +Z where the two are the same. A client drops the message while its map’s navigation data is unloaded.”, where 1.0.0.127 has “The body ends after camp. The monster faces from where it stands toward the facing point, or along +Z where the two are the same, and a client drops the message while its map’s navigation data is unloaded.”CreateNeutral,campIcon: “The name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp.”, where 1.0.0.127 has “A name the client gives the camp it sets up for the unit where it holds no camp of that number yet; it has no effect where the camp already exists. What the client shows by it is not recorded.”Damage,how.result: “How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount.”, where 1.0.0.127 has “How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount; any value above 5 shows as 4.”Damage,source: “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source and target can be attacked; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”, where 1.0.0.127 has “The unit dealing it. A client shows nothing, notices included, unless it holds target and target can be attacked; it does not need to hold source, and a champion source has the amount added to its damage dealt.”DeathHistory, its layout: “A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.”, where 1.0.0.127 has “A client ignores the whole message where killer is zero; a killer it does not hold still lets the entries apply. Each entry’s size after source follows from event alone.”DeathHistory,killer: “The unit credited with the death.”, where 1.0.0.127 has “The unit credited with the death. A client ignores the whole message where this is zero.”DeathHistory,sourceType: “What sort of source the killer was. A client keeps only the low 4 bits, signed.”, where 1.0.0.127 has “What sort of source the killer was. A client keeps only the low 4 bits, signed, and acts on them only where it holds killer.”EffectAdded,slot: “Which of the unit’s effect slots it sits in.”, where 1.0.0.127 has “Which of the unit’s effect slots it sits in. A client ignores the message where it is above 63.”EffectAdded,hidden: “Whether the client keeps it off the unit’s display.”, where 1.0.0.127 has “Whether the client keeps it off the unit’s display. A client hides it only for 1 and shows it for any other value.”EffectAdded,effect: “Which effect, by the number its name gives, as Objects and identifiers works it out.”, where 1.0.0.127 has “Which effect, by the number its name gives, as Objects and identifiers works it out. A server never sends zero. A client adds nothing for an effect it does not know.”EffectAddedGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectAdded for that unit, with the kind, effect and times above, and holds it to the same rules.”EffectAddedGroup,lasts: “How long it runs in total, in seconds.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds.”EffectAddedGroup,entries[].hidden: “Whether the client keeps it off the unit’s display.”, where 1.0.0.127 has “1 keeps it off the unit’s display; any other value shows it.”EffectCount, its layout: “Where the slot is empty, the whole message does nothing.”, where 1.0.0.127 has noneEffectCount,slot: “Which slot.”, where 1.0.0.127 has “Which slot. A client ignores the message where it is above 63.”EffectCount,count: “How many are stacked there now. 0 takes the effect off.”, where 1.0.0.127 has “How many are stacked there now.”EffectCount,timeLeft: “How long it has left to run, in seconds from when the message arrives.”, where 1.0.0.127 has “How long it has left to run, in seconds.”EffectCount,runningFor: “How long it has already run, in seconds: a client counts its start that long before the message arrived.”, where 1.0.0.127 has “How long it has already run, in seconds.”EffectCountGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectCount for that unit, with the two times above.”EffectCountGroup,lasts: “How long the effect runs in total, in seconds.”, where 1.0.0.127 has “How long the effect has left to run, in seconds: a client takes it as the timeLeft of an EffectCount.”EffectRemoved,slot: “Which slot it sat in.”, where 1.0.0.127 has “Which slot it sat in. A client ignores the message where it is above 63.”EffectRemovedGroup, its layout: no note, where 1.0.0.127 has “A client takes each entry as it takes an EffectRemoved for that unit.”EffectReplaced, its layout: “It carries no effect number: a client re-times the effect already in the slot and takes caster as its caster again. Where the slot is empty, nothing happens.”, where 1.0.0.127 has noneEffectReplaced,slot: “Which of the unit’s effect slots.”, where 1.0.0.127 has “Which of the unit’s effect slots. A client ignores the message where it is above 63.”EffectReplaced,lasts: “How long it has left to run, in seconds from when the message arrives. A client counts the effect as starting at arrival: runningFor moves neither its start nor its end.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds. A client applies a value below zero as given.”EffectReplacedGroup, its layout: “A client takes each entry as it takes an EffectReplaced for that unit, with the two times above: there is no effect number, so it re-times the effect already in the slot, and does nothing where the slot is empty.”, where 1.0.0.127 has “A client takes each entry as it takes an EffectReplaced for that unit, with the two times above.”EffectReplacedGroup,lasts: “How long it has left to run, in seconds from when the message arrives. runningFor moves neither its start nor its end.”, where 1.0.0.127 has “How long it has left to run from when it arrives, in seconds.”EnterLocalSight, its layout: no note, where 1.0.0.127 has “It carries no other messages: the body is the unit’s health alone, always present.”EnterLocalSight,vitals: “The unit’s health. Where a client already holds the unit, it reads these from body offset 2 whatever the carried size, so a server carries messages here only where they create the unit, and sends the vitals right after them.”, where 1.0.0.127 has “The unit’s health.”EnterLocalSight,vitals.health: “What its health stands at.”, where 1.0.0.127 has “What its health stands at. A client holds it to between zero and maxHealth.”EnterSight, its layout: “It states everything a client needs to draw the unit at once.”, where 1.0.0.127 has “What a server sends to bring a unit into what a client can see. A client draws a unit only once this has named it, except turrets, which it draws regardless; the header names the unit. It states everything a client needs to draw the unit at once.”EnterSight,itemCount: “How many items the unit holds. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop, a building or a missile it reads nothing after the carried messages.”, where 1.0.0.127 has “How many items follow. A client reads this and the rest for a champion, a minion or another unit with a mind; for a turret, a map prop or a building it reads nothing at all.”EnterSight,items: “The items themselves.”, where 1.0.0.127 has “What the unit carries, one entry a slot.”EnterSight,view: “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it, and ends the message after the items for any other unit.”, where 1.0.0.127 has “Everything else a client needs to draw the unit. A server sends it for a champion, a minion or another unit with a mind, which a client reads past the end of the message without it.”EnterSight,view.hasShields: “Whether the three figures below follow. A zero leaves them out.”, where 1.0.0.127 has “Not zero where three f32 values follow; zero sets all three to zero.”EnterSight,view.movementState: “Where the unit is and what it is doing on the ground. A client reads it for a champion or a minion, and a server sends it for those; for another unit with a mind the message ends before it.”, where 1.0.0.127 has “Where the unit stands; only a movementKind of 3 is followed by the direction it faces.”EnterSight,view.movementState.movementKind: “What the unit is doing on the ground, and so which shape follows. A champion stated as standing, with the place and facing below, is drawn there with its name and health bar over it. One stated as moving is drawn at the first point of its path and walks the rest.”, where 1.0.0.127 has “What follows the sync id: 0 nothing, 1 a path walked at a set speed, 2 a path, 3 a point the unit stands at. A client reads nothing more for any other value.”EnterSight,view.movementState.syncId: “The name this statement of movement answers to.”, where 1.0.0.127 has “The number of this statement about the unit; a client takes a path or a point only where it is not behind the last one the unit took.”EnterSight,view.movementState.movement: “Where the unit is going. Movement says how a path is read.”, where 1.0.0.127 has “Every point after the first.”EnterSight,view.movementState.atX: “Where the unit stands, along one ground axis, in world units.”, where 1.0.0.127 has “Along one ground axis, in world units; the height is the ground’s.”EnterSight,view.movementState.atZ: “Where it stands, along the other, in world units.”, where 1.0.0.127 has “Along the other ground axis.”EnterTeamSight,side: “Which side the unit came into or out of the view of.”, where 1.0.0.127 has “Which side the unit came into the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect.”ExperienceGained, its layout: “A client floats the amount over the champion, except while watching a match. Where the unit is the client’s own champion below its highest level, it also shows the amount on its experience display.”, where 1.0.0.127 has “A client floats the amount over any champion it holds, except while playing a replay.”ExperienceGained,unit: “The unit granted it. A server names a champion: a client fails for any other unit.”, where 1.0.0.127 has “The unit granted it. A server names a champion: any other unit the client holds has no defined effect.”FaceDirection, its layout: no note, where 1.0.0.127 has “Where towardX and towardZ are both zero, a client does not turn the unit at once, but it still keeps the zero direction as the one the unit is to face. What follows from that is not recorded.”FadeRemoved,fade: “The fade, by the name FadeTo gave it.”, where 1.0.0.127 has “The fade, by the name FadeTo gave it. A client does nothing where no fade on the unit has that name.”FadeSounds,time: “How long the sounds take to fade; the unit is not recorded.”, where 1.0.0.127 has “How long the fade takes, in seconds on the match clock; a client fades its main sound effects out over that time.”FloatingText,slot: “Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, the text looked up as a key into the client’s own text. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.”, where 1.0.0.127 has “Where the text goes. 0 floats it over the unit while the unit is in the client’s own view. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.”FloatingText,error: “Nonzero has a client ignore the whole message.”, where 1.0.0.127 has “Nonzero has a client show the text on screen as a message for ten seconds, whatever slot holds, and do nothing else with the message.”FloatingText,text: “The text, ended by a zero byte; the two take at most 1024 bytes.”, where 1.0.0.127 has “The text, ended by a zero byte.”ForceDeath, its layout: no note, where 1.0.0.127 has “Nothing follows the header: a client marks the unit dead and starts its death at once, for no set time.”GameEnded, its layout: “Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.”, where 1.0.0.127 has “Arriving while the match still loads, it counts as a win or loss for the player’s side, and the client hides its window and leaves at once; a client with no champion of its own first shows a message and counts neither. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.”GameEnded,result.side100Won: “Set where side 100 won, clear where side 200 did.”, where 1.0.0.127 has “Set where side 100 won, clear where side 200 did. A client counts a win where this names its own side, and a loss otherwise.”GameEnded,result.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client does nothing with this bit.”GoldGained, its layout: “A client only floats the amount as text: the gold the unit holds does not change. Where unit is the client’s own champion, amount is above 0.5 and source names a unit the client holds other than its own player, the text floats over source; otherwise it floats over unit, as a gain where amount is above zero and a loss where it is below.”, where 1.0.0.127 has “Where amount is above 0.5, unit is the client’s own champion and source names a unit it holds, a client floats the gold over the source. Otherwise, where it holds the unit, it shows the amount on the unit as a gain or a loss, and nothing for zero; where that appears is not recorded.”HealthBar,show: “Set to show the bar, clear to hide it. Zero hides it, any other value shows it.”, where 1.0.0.127 has “Any value other than zero shows the bar; zero hides it.”HudHighlightToggled,element: “What to light up, as in HudHighlighted. A value beyond those named does nothing.”, where 1.0.0.127 has “What to light up, as in HudHighlighted. A client checks it against no limit: a value beyond those named has no defined effect.”HudHighlightToggled,second: “For the shop’s element 3, which item within the category; a client reads nothing here otherwise.”, where 1.0.0.127 has “A third value where part is 2; a server writes zero otherwise.”HudHighlightToggled,state.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these bits; a server writes zero.”HudHighlighted,element: “What to light up on the main controls. A client ignores any value above 8.”, where 1.0.0.127 has “What to light up on the main controls, 0 to 8; a client ignores a larger value. 4, 5 and 6 each name a part of a second panel; which part each value names is not recorded.”HudHighlighted,number: “Which slot, for a spell or a summoner spell; it has no effect otherwise. A client accepts any value, and a slot beyond those named has no defined effect.”, where 1.0.0.127 has “Which slot, for a spell or a summoner spell; it has no effect for 3 to 8.”InhibitorState, its layout: “A client ignores the whole message, duration included, unless alive differs from the inhibitor’s current state.”, where 1.0.0.127 has noneInhibitorState,state.duration: “How long the state lasts, in whole seconds; zero where alive is set.”, where 1.0.0.127 has “How long the state lasts, in seconds; zero where alive is set.”InputLock, its layout: “A client ignores it while playing a replay.”, where 1.0.0.127 has noneInputLock,locked: “Set to lock, clear to unlock. Any nonzero value sets it.”, where 1.0.0.127 has “Set to lock, clear to unlock.”InventorySlot,slot: “Which slot, 0 to 39. A client ignores the message from 40 up.”, where 1.0.0.127 has “Which slot, 0 to 37. A client ignores the message from 38 up.”ItemAdded, its layout: “A server sends it to units nobody is buying for.”, where 1.0.0.127 has “It answers no request: where inSlot is above zero, a client puts item and inSlot in the slot whether or not anything asked for it. There is no charges field: a client takes an item’s charges from the item’s own data. A server sends it to units nobody is buying for.”ItemAdded,slot: “The slot it went to. A client rejects the message from 38 up.”, where 1.0.0.127 has “The slot it went to, 0 to 37. A client rejects the message from 38 up.”ItemAdded,inSlot: “How many of the item the slot holds; zero leaves the slot as it was. The slot’s charges come from the item’s own data.”, where 1.0.0.127 has “How many of the item the slot holds now; zero leaves the slot as it was. The slot’s charges come from the item’s own data.”ItemAdded,activate: “Nonzero readies the item’s own spell, in the slot four past the item’s, and has the client answer with RemoveItem for it.”, where 1.0.0.127 has “What this carries is not recorded. Where it is not zero, a client refreshes the slot and, where the slot holds an item, sends RemoveItem for it with sell clear; a server sends zero.”ItemUsed,slot: “Which slot.”, where 1.0.0.127 has “Which slot, 0 to 37. A client ignores the message from 38 up, and where the slot is empty.”JoinSide,padding: “Never written by a client.”, where 1.0.0.127 has “Arbitrary; it carries no meaning.”JoinSide,clientId: “The client id of the client asking.”, where 1.0.0.127 has “The client id the sender holds, that is, the id of the client asking.”JoinSide,side: “The side it asks for.”, where 1.0.0.127 has “The side it asks for; a client asks for 100.”LeaveLocalSight, its layout: “It changes nothing a client shows for any unit, and a client ignores it while watching a match.”, where 1.0.0.127 has “It changes nothing a client shows for any unit, and a client ignores it while playing a replay.”LeaveSight, its layout: no note, where 1.0.0.127 has “What a server sends to take a unit out of what a client can see; the client stops drawing it, unless it is a turret. A client ignores it while playing a replay. The header names the unit.”LeaveTeamSight,side: “Which side the unit came into or out of the view of.”, where 1.0.0.127 has “Which side the unit passed out of the view of, as an index from 0 to 3. A server sends only 0 to 3; a larger index has no defined effect.”LoadingProgress,clientId: “The client id of the client reporting.”, where 1.0.0.127 has “The client id the sender holds, that is, the id of the client reporting.”LoadingProgress,playerId: “Who is reporting. A client sends zero.”, where 1.0.0.127 has “Zero.”LoadingProgress,eta: “How long the client expects still to take, in seconds.”, where 1.0.0.127 has “How many seconds the client expects loading still to take.”LoadingProgress,status.ping: “Round trip time the client measures, in milliseconds.”, where 1.0.0.127 has “The round trip time the client measures, in milliseconds.”LoadingProgress,status.unused: “Never written by a client.”, where 1.0.0.127 has “Never written by a client; it carries nothing.”LoadingProgress,done.loaded: “Set in every report whose progress stands at one hundred, and in no other.”, where 1.0.0.127 has “Set once loading is done.”LoadingProgress,done.unused: “Never written by a client.”, where 1.0.0.127 has “Carries nothing; a client never writes these bits.”Loadout,runes: “The runes set before the match, thirty places in runs of nine, nine, nine and three. A place holds zero where nothing was set.”, where 1.0.0.127 has “The runes set before the match, thirty places.”Loadout,choices: “The choices made alongside them, one place each, and how far each was taken. A place stands empty where nothing was chosen.”, where 1.0.0.127 has “The choices made alongside them, 400 bytes that a client keeps as one block.”MapPing,y: “The height of the place pinged.”, where 1.0.0.127 has “The height of the place pinged, in world units.”MapPing,kind: “Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack.”, where 1.0.0.127 has “Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. It writes only the low four bits; the high four carry no meaning.”MapProp,rotationX: “For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces.”, where 1.0.0.127 has “A vector’s part along one ground axis, used for either kind. What this carries is not recorded.”MapProp,rotationZ: “For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces.”, where 1.0.0.127 has “A vector’s part along the other ground axis, used for either kind. What this carries is not recorded.”MapProp,offsetX: “What is added to where it stands, along one ground axis, in world units.”, where 1.0.0.127 has “A second vector’s part along one ground axis, used only where kind is 1. What this carries is not recorded.”MapProp,offsetY: “What is added to where it stands, in height, in world units.”, where 1.0.0.127 has “A second vector’s part in height, used only where kind is 1. What this carries is not recorded.”MapProp,offsetZ: “What is added to where it stands, along the other ground axis, in world units.”, where 1.0.0.127 has “A second vector’s part along the other ground axis, used only where kind is 1. What this carries is not recorded.”MapProp,kind: “What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind.”, where 1.0.0.127 has “What sort of prop it is; a client makes nothing for any other value. A client deletes no object first: where one already holds the prop’s id, both answer to it.”MapProp,asset: “The name the client loads its art and sound under, written and padded as above.”, where 1.0.0.127 has “The name of the character the client loads the prop’s art and sound under, written and padded as above.”MapPropChanged,name: “A name: an animation’s, a particle’s or a look’s, by the change below. The name ends at its first zero byte; the bytes after it carry no meaning.”, where 1.0.0.127 has “The name of the animation, for animate; a client reads it for no other change. The name ends at its first zero byte, and the bytes after it carry no meaning.”MapPropChanged,value: “A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value; for look, the look’s number.”, where 1.0.0.127 has “A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value.”MapPropChanged,option: “For animate, nonzero to remove the prop after the animation; for linkEffect, zero.”, where 1.0.0.127 has “For linkEffect, zero; a client reads it for no other change.”MatchIdentity,game: “The match’s identifier.”, where 1.0.0.127 has “The match’s identifier. A client only logs it.”MatchStarted,startedAt: “When the match began, as a moment on the match clock, in seconds.”, where 1.0.0.127 has “When the match began, as a moment on the match clock, in seconds; a client counts match time from it.”MinimapHighlighted,element: “The minimap; a client acts on element 0 only, its camera button, and only once it knows its own champion. Any other value is ignored.”, where 1.0.0.127 has “Which part of the minimap blinks. A client acts on 0 alone, its camera button, and only once it knows its own champion; it ignores any other value.”MinimapIcon,unit: “The unit this is about.”, where 1.0.0.127 has “The unit this is about. A client ignores the message where it does not hold the unit.”MinimapIcon,icon: “The name the client loads the unit’s minimap mark under, which it changes only where the name differs from the one it shows. Written out in full and padded with zero bytes to the width above.”, where 1.0.0.127 has “The name the client loads the mark under, ended by a zero byte. A client changes nothing where it is the mark already drawn.”MissileHits,count: “How many units follow. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many units follow. A client reads it as signed, so a count of zero or above 32767 carries no units, and a server sends at most 32767.”MissileHits,targets: “The units struck, in order.”, where 1.0.0.127 has “The units struck, in order. A client still takes a unit it does not know, with nothing shown on it, and nothing after the hit that destroys the missile shows.”MissileState, its layout: “Where the end lies on walkable ground, a client takes the ground’s height there for endY. Where age is not zero, it moves the missile’s trail on by age seconds. The header names the unit casting, as the casting inside does.”, where 1.0.0.127 has “A client reads both a speed and a part of the missile’s life spent. Neither the ground-height rule for endY nor a trail moved on by an age is confirmed. The header names the unit casting, as the casting inside does.”MissileState,speed: “How fast the missile travels, in world units a second.”, where 1.0.0.127 has “How fast the missile travels, in world units a second. A client uses it only for a missile that flies in a straight line.”MissileState,lifeSpent: “How much of its life is gone, as a part of one.”, where 1.0.0.127 has “How far through the spell’s fixed travel time the missile is, as a part of one. A missile aimed at a unit, or bouncing, paces itself to arrive as that time runs out; with no fixed travel time it has no effect.”MissileState,how.bounced: “Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.”, where 1.0.0.127 has “Set where the missile has bounced; a client takes any nonzero byte as set. Only a missile that flies straight uses it; any other missile ignores it, with casterAt, end and facing.”MoveCamera,how: no note, where 1.0.0.127 has “How the view moves. A client ignores it where the header carries zero.”MoveOrder, its layout: “The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.”, where 1.0.0.127 has “What a client sends as its player gives an order. The header names the unit ordered: the player’s champion, or a unit it controls alongside, which gets its own copy of the order. The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.”MoveOrder,kind: “What is being asked for.”, where 1.0.0.127 has “What the order is.”MoveOrder,targetZ: “Where the order points, along the other.”, where 1.0.0.127 has “Where the order points, along the other ground axis.”MoveOrder,movement: no note, where 1.0.0.127 has “Every point after the first.”MovementBounds,camera: “Set to keep the camera within the circle too. Clear leaves the camera as it was, bound or not. Any nonzero value sets it.”, where 1.0.0.127 has “Nonzero also keeps the client’s camera inside the circle, a negative radius counting as zero for it. The bounds on the champion’s orders apply whatever this holds.”NavigationFlags, its layout: “A client fails on the first of these in a match: it stops, marking no circle and sending no answer.”, where 1.0.0.127 has “A client clears every circle it holds before marking these, and answers each with a message to the server under command 32 whose body is this sync id alone.”ObjectiveReplaced, its layout: no note, where 1.0.0.127 has “A client ignores it where it has no objective panel.”ParticleLeaveTeamSight, its layout: no note, where 1.0.0.127 has “A client ignores the message where particle names none it holds, and fails where it names an object that is not a particle.”Path, its layout: “A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).”, where 1.0.0.127 has “A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).”Path,points: “The path’s points, to the end of the message. A client takes the ground’s height for each.”, where 1.0.0.127 has “The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point.”PathWithSpeed, its layout: “A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.”, where 1.0.0.127 has “A client answers every one at once, before applying it, with WaypointAck: ten bytes holding this sync id and a last byte, where the relocation count sits, that is arbitrary and carries no meaning. A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.”PathWithSpeed,points: “The path’s points, to the end of the message. A client takes the ground’s height for each.”, where 1.0.0.127 has “The path’s points, to the end of the message. A client takes the ground’s height for each, and passes over a remainder shorter than a point.”PingPlaced,atY: “The height of the place, as a client shows it.”, where 1.0.0.127 has “Its height, in world units. A client does not use it to place the ping.”PingPlaced,how.playSound: “Set where the client plays a sound for it.”, where 1.0.0.127 has “Set where the client plays a sound for it. A client plays one only where category is 0 or 1.”PlayEmote,emote: “Which emote, by its place in the client’s list; one past the list plays nothing.”, where 1.0.0.127 has “Which emote, by its place in the client’s list. A client sends nothing where no emote matches.”QueryStatusAnswer,ready: “Whether the server is ready. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out.”, where 1.0.0.127 has “Whether the server is ready; any value but zero ends the client’s wait. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out.”QuestUpdated,tooltip: “A key into the client’s own text for its tooltip. It applies to activate only.”, where 1.0.0.127 has “A key into the client’s own text. It applies to activate only.”RegionAdded, its layout: “A region grants sight, blocks the way, or grows cover.”, where 1.0.0.127 has “On this range a region stands where the message places it; RegionAttached places one that follows a unit. A region matching one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and position only gives that one the new lifetime.”RegionAdded,kind: “What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.”, where 1.0.0.127 has “Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both.”RegionAdded,sightRadius: “How far the region shows the map around it, in world units. Zero takes a default radius.”, where 1.0.0.127 has “How far the region shows the map around it, in world units, zero or more.”RegionAdded,lifetime: “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.”, where 1.0.0.127 has “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero, so zero or less removes it at once.”RegionAdded,marker: “The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.”, where 1.0.0.127 has “The id the client keeps the region under. Zero has the client pick one.”RegionAdded,does.flag: “What this changes on a client is not recorded.”, where 1.0.0.127 has “Where kind is 2 and this bit is set, a client also sets the bit after it.”RegionAdded,does.second: “A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set.”, where 1.0.0.127 has “Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows.”RegionAdded,does.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Its value has no effect; a server writes zero.”RegionAdded,extra: “Kept with the region as it stands; what it does is not recorded. A server writes zero.”, where 1.0.0.127 has “Kept with the region; it changes nothing a client shows. A server writes zero.”RegionAdded,otherExtra: “Kept the same way; a server writes zero.”, where 1.0.0.127 has “A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero.”RegionAttached, its layout: “A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.”, where 1.0.0.127 has noneRegionAttached,kind: “What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.”, where 1.0.0.127 has “Whose map shows the region: 0 side 100’s, 1 side 200’s, 2 everyone’s, 3 side 300’s, 4 any other. A client takes the value as it stands, so 100 or 200 here matches no one, and draws the region only where it is 2 or names the player’s own side. A client watching the match takes the side it watches as its own, and draws every region while it watches both.”RegionAttached,sightRadius: “How far the region shows the map around it, in world units. Zero takes the unit’s own sight radius, or a default where it has none.”, where 1.0.0.127 has “How far the region shows the map around it, in world units, zero or more. Zero takes the unit’s own sight radius, followed as it changes, or a default where it has none.”RegionAttached,unit: “The unit the region follows. A client takes the region even where it does not hold the unit.”, where 1.0.0.127 has “The unit the region follows. A client ignores the message where it does not know the unit.”RegionAttached,lifetime: “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.”, where 1.0.0.127 has “How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less, so one that starts at zero or less goes at its first count.”RegionAttached,marker: “The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.”, where 1.0.0.127 has “The region’s id, which RegionRemoved names; zero has the client pick one of its own. A region that matches one the client holds in kind, sightRadius, the first three bits of does, extra, otherExtra and unit only renews that one’s lifetime; the id is not compared.”RegionAttached,does.flag: “What this changes on a client is not recorded.”, where 1.0.0.127 has “Where kind is 2 and this bit is set, a client also sets does.second. The region shows the map whether or not it is set.”RegionAttached,does.second: “A second choice a client keeps with the region; it also sets it itself where kind is 2 and the bit below it is set.”, where 1.0.0.127 has “Kept with the region; a client also sets it where kind is 2 and flag is set. It changes nothing a client shows.”RegionAttached,does.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Its value has no effect, because a client always sets this bit itself; a server writes zero.”RegionAttached,extra: “Kept with the region as it stands; what it does is not recorded. A server writes zero.”, where 1.0.0.127 has “Kept with the region; it changes nothing a client shows. A server writes zero.”RegionAttached,otherExtra: “Kept the same way; a server writes zero.”, where 1.0.0.127 has “A region sent again with the same value is taken as the one already shown; what else it names is not recorded. A server sends zero.”Register,playerId: “Who the sender claims to be. The proof is what settles the claim.”, where 1.0.0.127 has “Who the sender claims to be, as its launch line names the player. The proof is what settles the claim.”Register,proof: “The player id enciphered with the 16-byte key; a plain copy where the client has no key.”, where 1.0.0.127 has “The player id enciphered with the 16-byte key both ends already hold; a plain copy where the client has no key.”Registered,clientId: “The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on. A watching client takes the champion of the player holding this client id as its own, so a server answers one with a client id no player in the streamed match holds (see Watching a match).”, where 1.0.0.127 has “The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on.”Registered,playerId: “The player the answer is for; a client takes it only where this is its own player id, and reads nothing after it.”, where 1.0.0.127 has “Who occupies that seat. A client keeps the pair of clientId and playerId from every answer, and takes the answer as its own only where this is its own player id; it reads nothing after it.”RemoveItem,which.sell: “Set to sell the item, clear to throw it away. A client always sends it set.”, where 1.0.0.127 has “Set to sell the item, clear to throw it away.”RemoveItemAnswer, its layout: no note, where 1.0.0.127 has “A client takes it only for a champion, and ignores it for any other unit.”RemoveItemAnswer,slot: “Which slot, 0 to 37. For a higher one a client does nothing at all; for 0 to 37 it updates the slot and tells its screens the inventory changed, whatever left is.”, where 1.0.0.127 has “Which slot, 0 to 37. A client drops the message from 38 up.”Roster,sideRoom: “How many seats the first side has room for, and so how many leading places of side a client copies. A server sends at most 24: a client refuses a count above 48 and keeps the one before, and for 25 to 48 copies on past the side’s places into the fields after them.”, where 1.0.0.127 has “How many seats side 100 has room for.”Roster,otherSideRoom: “How many the other has room for, under the same terms.”, where 1.0.0.127 has “How many side 200 has room for.”Roster,side: “The players on one side, twenty four places. A client copies as many leading places as sideRoom gives; the rest hold zero. A place cannot be read on its own, because zero is an identifier a match gives out as well as what an unused place holds. It has a player identifier’s width.”, where 1.0.0.127 has “The players on side 100, twenty four places of a player identifier’s width; the client copies as many as sideRoom says, so a server keeps sideRoom at 24 or less; a larger one has no defined effect. sideTaken says how many of the leading places carry a player, and the rest hold zero.”Roster,otherSide: “The players on the other, under the same reading, as many as otherSideRoom gives.”, where 1.0.0.127 has “The players on side 200, read the same way under otherSideRoom and otherSideTaken, with otherSideRoom kept at 24 or less.”Roster,sideTaken: “How many of the leading places on the first side carry a player. A client keeps it, and it limits nothing.”, where 1.0.0.127 has “How many of side 100’s places carry a player.”Roster,otherSideTaken: “How many on the other, under the same terms.”, where 1.0.0.127 has “How many on side 200.”ScoreAdded, its layout: “A client ignores the message where player names no champion it holds.”, where 1.0.0.127 has “A client ignores the message where champion names no champion it holds.”ScoreAdded,flags.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these; a server writes zero.”ScreenTint,fadeIn: “1 brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not.”, where 1.0.0.127 has “Any value other than zero brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not.”ScreenTint,side: “Which side sees it.”, where 1.0.0.127 has “Which side sees it: 0 for every client, or a side’s number. A client with no player of its own shows a tint only for 0 and 100.”SeatChampion,player: “The player this is about. It has a player identifier’s width.”, where 1.0.0.127 has “Whose champion this is. It has a player identifier’s width.”SeatChampion,assetLength: “How many bytes the name below occupies, counting the byte that ends it.”, where 1.0.0.127 has “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte.”SeatChampion,asset: “The name the client loads the champion’s art and sound under. It is not padded.”, where 1.0.0.127 has “The champion the seat plays, as the name the client loads the champion’s data under. It ends with a zero byte and is not padded.”SeatLoadProgress,status.loaded: “Set in every report whose progress stands at one hundred, and in no other.”, where 1.0.0.127 has “It carries no defined value.”SeatLoadProgress,done.loaded: “Set where the seat has loaded; a client then shows no time left.”, where 1.0.0.127 has “Set once loading is done.”SeatLoadProgress,done.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “Carries nothing.”SeatName,player: “The player this is about. It has a player identifier’s width.”, where 1.0.0.127 has “Whose name this is. It has a player identifier’s width.”SeatName,nameLength: “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here: it reads the name up to its zero byte.”, where 1.0.0.127 has “How many bytes the name below occupies, counting the byte that ends it. A client reads nothing here, and takes the name up to its first zero byte.”ShieldAdded,flags.unused: “Unused; a server writes zero.”, where 1.0.0.127 has “A client ignores these; a server writes zero.”SpawnFromBarracks, its layout: “It arrives on its own and also inside EnterSight. The header names the barracks sending the unit out: only a barracks acts on the message, and unit names the new unit.”, where 1.0.0.127 has “The header names the barracks the unit comes out of, and a client ignores the message under any other header; the new unit’s id is unit. A client deletes no object first. While resynchronising, it drops a message naming an id it holds, or with kind above 4.”SpawnFromBarracks,kind: “What sort of unit it is.”, where 1.0.0.127 has “What sort of unit it is, from 0 to 3; a client spawns nothing for any other value.”SpawnPet, its layout: “The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it. The header names the pet. A server sends it to clients watching a match.”, where 1.0.0.127 has “The header names the owner, and a client handles the message only where it holds that unit. It kills the owner’s earlier pet if that lives, then makes the pet under pet and node with the owner’s side and sight, as the owner’s pet. It deletes no object first; where one already holds pet, both answer to it.”SpawnPet,pet: “The name the new pet answers to.”, where 1.0.0.127 has “The id the pet answers to, which a client gives it together with node. The header names the owner.”SpawnPet,spellLevel: “The level of the spell that summoned it, plus one. A client uses it only where node is its own.”, where 1.0.0.127 has “The level of the spell that summoned it, plus one. A client uses it only where the owner belongs to its own network node.”SpawnPet,effect: “An effect it carries, padded with zero bytes. A client uses it only where node is its own.”, where 1.0.0.127 has “An effect it carries, padded with zero bytes. A client uses it only where the owner belongs to its own network node.”SpawnPet,flags.clearOwnerTarget: “Set where its owner’s target is cleared.”, where 1.0.0.127 has “Set where its owner’s target is cleared; a client acts on it only where the owner is its own champion.”SpawnPet,minimapIcon: “Set where it shows on the minimap. Any nonzero value sets it.”, where 1.0.0.127 has “Not zero, where the owner is a champion, to class the pet with its owner for display. What that changes on screen is not recorded.”SpellCastAnswer, its layout: no note, where 1.0.0.127 has “There is no byte for ending a charge: the casting follows the sync id.”SpellCooldown, its layout: no note, where 1.0.0.127 has “It carries no whole cooldown to show the time left against.”SpellCooldown,which.summonerSpell: “Set where the slot counts among the summoner slots, so that 0 and 1 name those two.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”SpellIconChanged,which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”SpellIconChanged,icon: “Which icon the spell shows.”, where 1.0.0.127 has “Which icon the spell shows. Any value is accepted.”SpellInSlot,unit: “The unit whose slot this is.”, where 1.0.0.127 has “The unit whose slot this is. A client ignores the message where it does not know the unit.”SpellLevel, its layout: no note, where 1.0.0.127 has “It carries no level: a client raises the spell in the slot by one level each time, to at most 6.”SpellNameChanged,which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”SpellNameChanged,name: “The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot.”, where 1.0.0.127 has “The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot, and treats a name it has no spell for as an error.”SpellNumbers,entryCount: “How many sets of numbers follow.”, where 1.0.0.127 has “How many sets of numbers follow. A client ignores the whole message where they do not all fit in it.”SpellNumbers,entries: “The sets themselves.”, where 1.0.0.127 has “The sets themselves. A client skips a set naming a unit it does not hold.”SpellNumbers,entries[].slot: “Which slot.”, where 1.0.0.127 has “Which slot: 60 to 119 name the unit’s own spell slot, less 60, and 120 and up a summoner slot, less 120, the set skipped for a unit that has none. What 0 to 59 name is not recorded.”SpellOffsetTargetChanged,which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”SpellOffsetTargetChanged,target: “The unit the slot’s targeting indicator works from instead of the caster, while the client holds it; one it does not hold resets this to none.”, where 1.0.0.127 has “The unit the slot’s targeting indicator works from instead of the caster. A client takes an id it does not hold as no unit.”SpellTargetingChanged,which.summonerSlots: “Set where slot names a summoner spell’s slot, clear for the unit’s own spells. Only a champion has summoner slots: a server sets it only for a champion, and for any other unit a client fails.”, where 1.0.0.127 has “Set where the slot counts among the summoner slots, so that 0 and 1 name those two. Only a champion has them: for any other unit the bit set has no defined effect.”SpellTargetingChanged,targeting: “How the spell is aimed.”, where 1.0.0.127 has “How the spell is aimed, 0 to 10. A client keeps a larger value and reports it as an error, but builds no new aiming for it, so the slot keeps the aiming it had; no value asks for the spell’s own default.”SpellUpgraded, its layout: “A client takes it the same on every channel: it sets the slot’s level to level, at most 6, and keeps pointsLeft.”, where 1.0.0.127 has “On any channel a client sets the slot’s level to level, and the unspent spell points to pointsLeft; it raises the spell no further.”SpellUpgraded,level: “The level the spell now stands at.”, where 1.0.0.127 has “The level the spell now stands at. A client takes any level above 6 as 6.”StatisticIncremented,statistic: “Which count. A value past those named has no defined effect.”, where 1.0.0.127 has “Which count, from 0 to 9. A client does not check the range, so a value past 9 has no defined effect; a server sends only those named.”StatsRequest, its layout: no note, where 1.0.0.127 has “A client sends no body.”StopAttack,how.forceStop: “Set to stop the attack outright; keepAnimating, forceCast and destroyMissile still apply, so an attack not yet landed lands first where forceCast is set. Clear, a client may keep the attack going, by the unit’s state and the attack’s own data.”, where 1.0.0.127 has “Set to stop the current cast outright; clear, a client stops the attack the ordinary way.”StopAttack,how.summonerSpell: “Set where the slot stopped is a summoner spell’s.”, where 1.0.0.127 has “Picks which spells the stop applies to: set, the summoner spells; clear, the unit’s own. A unit with no summoner spells, such as any unit that is not a champion, stops nothing when this is set.”SurrenderStatus,reason: “Why the vote stands where it does.”, where 1.0.0.127 has “Why the vote stands where it does. A client acts on 0 to 4 and ignores the message for any other value; 1 resets the vote only where side is the client’s own. A client with no player of its own, as while spectating, shows only 0 and 4.”SurrenderVoteCalled,how.openTheMenu: “Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client is told a vote began, with caller, inFavour, against and side.”, where 1.0.0.127 has “Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client with a player of its own announces that a vote began, with caller, inFavour, against and side.”SwapItems,from: no note, where 1.0.0.127 has “The slot the item leaves, at most 37.”SwapItems,to: no note, where 1.0.0.127 has “The slot it goes to, at most 37. A client never sends the slot named by from.”SwapItemsAnswer,from: “The slot the item left.”, where 1.0.0.127 has “The slot the item left, 0 to 37. A client ignores the message where it is 38 or more.”SwapItemsAnswer,to: “The slot it went to.”, where 1.0.0.127 has “The slot it went to, 0 to 37. A client ignores the message where it is 38 or more.”TeamChanged,unit: “The unit.”, where 1.0.0.127 has “The unit. A client ignores the message where it does not hold it.”TransientAck, its layout: “It is sent for a batch whose values the client dropped as well as for one it took.”, where 1.0.0.127 has “A client sends it for a Replication batch only where it holds every unit the batch names, or the batch names none.”UnitDied, its layout: “Where killer names a unit it knows, a client announces the kill for that unit, then the one kind picks. Where the unit is not already dead, it cancels the unit’s cast and attack, and only where killer is nonzero puts the unit down, by stayDown and standing.”, where 1.0.0.127 has “Where the unit is already dead, a client does nothing with the message, and announces nothing. Otherwise it cancels the unit’s cast and attack; then, only where killer is nonzero, it puts the unit down by stayDown and standing and announces the death, credited to no unit where it does not hold killer. Whatever the unit’s kind adds follows.”UnitDied,damageSource: “Read only for a minion a champion killed, whose kill a client shows another way where it is 7; a server writes zero.”, where 1.0.0.127 has “Unused; a server writes zero.”UnitDied,standing: “Set to leave the unit standing as a husk rather than dead: no time of death, and for a champion no death animation and no death screen. A turret kept after death behaves so whatever this says. Any nonzero value sets it.”, where 1.0.0.127 has “Any nonzero value leaves the unit standing rather than dead. A champion then plays no death animation; minions and turrets play theirs whatever this says.”UnitStopped,syncId: “The unit’s movement count.”, where 1.0.0.127 has “The unit’s movement count. A client drops the message where it is behind the last the unit took by less than 1073741824.”UnitText, its layout: “A client ignores it whenever it is watching a match.”, where 1.0.0.127 has noneUpgradeSpell, its layout: no note, where 1.0.0.127 has “A client takes the point off its own count before it sends this. There is no evolution point.”UpgradeSpell,slot: “Which slot is being raised.”, where 1.0.0.127 has “Which slot is being raised: 0 to 3, for the champion’s own spells, though a client does not hold itself to that range.”UseObject, its layout: “A client also sends it as a unit its champion is attacking changes side (TeamChanged), whether usable or not.”, where 1.0.0.127 has noneVersionSync,agreement: “Nonzero where the build the client runs matches, which a client needs to load; zero has it show both versions and end.”, where 1.0.0.127 has “Must be 1: any other value has the client report a build mismatch and leave. For 0 it also shows both versions.”VersionSync,build: “Which build the server serves. Written out in full and padded with zero bytes to the width above.”, where 1.0.0.127 has “Which build the server serves, shown and not checked. Written out in full and padded with zero bytes to the width above; a client reads it up to the first zero byte.”VoiceEvent,folder: “The event’s folder. It has no effect where kind is 1.”, where 1.0.0.127 has “The event’s folder.”VoiceEvent,event: “The event’s name; for kind 1, the conversation’s.”, where 1.0.0.127 has “The event’s name.”VoiceEvent,callback: “For kind 0, nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds.”, where 1.0.0.127 has “Nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds.”VoiceEvent,handle: “For kind 0, a number a client returns in VoiceEventDone; for kind 1, the champion.”, where 1.0.0.127 has “A number a client returns in VoiceEventDone.”VoiceOverride,flags: “Whether to reset. A client compares the whole byte with 1, so a server writes the other bits zero.”, where 1.0.0.127 has “Whether to reset. The whole byte is read, and a name follows any value other than 1, so a server sends only 0 or 1.”WaypointAck, its layout: “It lists the units the group asked it to relocate.”, where 1.0.0.127 has “What a client sends for every WaypointGroup it takes, and for every WaypointGroupAtSpeed. The header names no object: it carries zero. It lists the units the group asked it to relocate.”WaypointAck,syncId: “Which group is being acknowledged, as the group named itself.”, where 1.0.0.127 has “The number of the group it answers, as the group named itself.”WaypointAck,relocationCount: “How many relocations follow. Answering WaypointGroup a client counts them; answering a path for one unit it sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there.”, where 1.0.0.127 has “How many relocations follow: answering a group, how many of its paths carried a teleport token. Answering a path for one unit, a client sends only syncId and this byte, unwritten, on the transient channel, and no relocations, so a server reads nothing in it there.”WaypointAck,relocations: no note, where 1.0.0.127 has “Each of those, in the group’s order.”WaypointGroup, its layout: no note, where 1.0.0.127 has “What a server sends to set units walking paths, which each walks at its own speed.”WaypointGroup,syncId: “Names this group. A client returns it to say the group arrived.”, where 1.0.0.127 has “The number of this statement; a client applies a path to a unit only where it is not behind the last the unit took. A client returns it in WaypointAck to say the group arrived.”WaypointGroup,movementCount: “How many units the group moves. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many paths follow, one for each unit. A client reads it as signed, so a count above 32767 counts as none, as zero does, and a client still answers.”WaypointGroup,movements: no note, where 1.0.0.127 has “One path for each unit.”WaypointGroupAtSpeed, its layout: no note, where 1.0.0.127 has “A client answers each with WaypointAck, naming this sync id and listing, in order, each unit whose path carried a teleport token with that token.”WaypointGroupAtSpeed,movementCount: “How many units follow. A client reads it as signed, so a count above 32767 carries none.”, where 1.0.0.127 has “How many units follow. A client reads it as signed, so a count above 32767 counts as none, as zero does.”
1.0.0.129
Client builds from 1.0.0.129 up to, not including, 1.0.0.130. Patch notes: V1.0.0.129.
| Build checked | Passed | Failed | Skipped | Commit | Date |
|---|---|---|---|---|---|
| 1.0.0.129 | 10 | 0 | 4 | 131f0e8 | 2026-10-31 |
Every message of this range (214)
Against 1.0.0.128
Where a build from 1.0.0.129 up to, not including, 1.0.0.130 differs from one from 1.0.0.128 up to, not including, 1.0.0.129. Anything not named here is the same in both.
In 1.0.0.129, not in 1.0.0.128
| Message | Sent by | Command | What it does |
|---|---|---|---|
TargetableChanged | server | 243 on events | Change whether a unit can be aimed at, and by which sides |
Laid out differently
ClientEvent(vectors: buff-on-1-0-0-129, consumable-bought-on-1-0-0-129, critical-strike-on-1-0-0-129, damage-dealt-on-1-0-0-129, damage-taken-on-1-0-0-129, death-assist-on-1-0-0-129, died-on-1-0-0-129, gold-earned-on-1-0-0-129, gold-spent-on-1-0-0-129, heal-cast-on-1-0-0-129, heal-on-1-0-0-129, item-bought-on-1-0-0-129, killing-spree-on-1-0-0-129, one-on-1-0-0-129)eventtakes 81 startNoticeThree, 82 startNoticeFour, 83 startNoticeFive, 84 alert, 85 scoreboardOpened, 88 pointANeutralized, 89 pointBNeutralized, 90 pointCNeutralized, 91 pointDNeutralized, 92 pointENeutralized, 93 pointACaptured, 94 pointBCaptured, 95 pointCCaptured, 96 pointDCaptured, 97 pointECaptured in 1.0.0.129 and not in 1.0.0.128.eventtakes 81 alert, 82 scoreboardOpened, 85 pointANeutralized, 86 pointBNeutralized, 87 pointCNeutralized, 88 pointDNeutralized, 89 pointENeutralized, 90 pointACaptured, 91 pointBCaptured, 92 pointCCaptured, 93 pointDCaptured, 94 pointECaptured in 1.0.0.128 and not in 1.0.0.129.
CreateTurretstateis in 1.0.0.129 (1-byte bits), aftername, and not in 1.0.0.128.targetableToTeamis in 1.0.0.129 (u32), afterstate, and not in 1.0.0.128.
DeathHistory(vectors: one-on-1-0-0-129)entries[].eventtakes 81 startNoticeThree, 85 scoreboardOpened in 1.0.0.129 and not in 1.0.0.128.entries[].eventtakes 82 scoreboardOpened in 1.0.0.128 and not in 1.0.0.129.
SpawnPet(vectors: one-on-1-0-0-129)nameis text, 32 bytes in 1.0.0.128 and text, 128 bytes in 1.0.0.129.
SpawnUnitflagshastargetableat bit 3 in 1.0.0.129, and not in 1.0.0.128.flags.unusedis at bit 3, 5 bits wide, in 1.0.0.128 and at bit 4, 4 bits wide, in 1.0.0.129.targetableToTeamis in 1.0.0.129 (u32), afterflags, and not in 1.0.0.128.
VersionSyncteamNameis in 1.0.0.129 (text, 25 bytes), aftermode, and not in 1.0.0.128.teamTagis in 1.0.0.129 (text, 7 bytes), afterteamName, and not in 1.0.0.128.otherTeamNameis in 1.0.0.129 (text, 25 bytes), afterteamTag, and not in 1.0.0.128.otherTeamTagis in 1.0.0.129 (text, 7 bytes), afterotherTeamName, and not in 1.0.0.128.metricsHostis in 1.0.0.129 (text, 1024 bytes), afterotherTeamTag, and not in 1.0.0.128.metricsPathis in 1.0.0.129 (text, 1024 bytes), aftermetricsHost, and not in 1.0.0.128.metricsPortis in 1.0.0.129 (u16), aftermetricsPath, and not in 1.0.0.128.reportingis in 1.0.0.129 (1-byte bits), aftermetricsPort, and not in 1.0.0.128.
WorldEvent(vectors: buff-on-1-0-0-129, consumable-bought-on-1-0-0-129, critical-strike-on-1-0-0-129, damage-dealt-on-1-0-0-129, damage-taken-on-1-0-0-129, death-assist-on-1-0-0-129, died-on-1-0-0-129, gold-earned-on-1-0-0-129, gold-spent-on-1-0-0-129, heal-cast-on-1-0-0-129, heal-on-1-0-0-129, item-bought-on-1-0-0-129, killing-spree-on-1-0-0-129, one-on-1-0-0-129)eventtakes 81 startNoticeThree, 85 scoreboardOpened in 1.0.0.129 and not in 1.0.0.128.eventtakes 82 scoreboardOpened in 1.0.0.128 and not in 1.0.0.129.
Only notes
These read the same on the wire, and only their notes change. What each says in 1.0.0.129:
Damage,source: “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”, where 1.0.0.128 has “The unit dealing it. A client shows nothing, notices included, unless it holds both target and source and target can be attacked; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.”MatchIdentity,name: “The player’s name, padded with zero bytes.”, where 1.0.0.128 has “The player’s name, padded with zero bytes. A client reads nothing of it.”Resumed,clientId: “The client id of the player who resumed the match, announced in chat in their side’s colour where their champion is known; 4294967295 announces no one.”, where 1.0.0.128 has “The client id of the player who resumed the match, announced in chat by the name the client’s list of players gives it, where afterCountdown is clear: to a player in the colour of an ally where the resumer is on its side and of an enemy otherwise, and to a client watching the match in the resumer’s side’s colour. 4294967295 announces no one.”
Index of messages
| Message | Sent by | System | Ranges |
|---|---|---|---|
AfkWarning | server | interface | 1.0.0.25–1.0.0.129 |
AnimationOverrides | server | effects | 1.0.0.61–1.0.0.129 |
Announcement | server | interface | 1.0.0.25–1.0.0.129 |
AppearancePopped | server | effects | 1.0.0.25–1.0.0.129 |
AppearancePushed | server | effects | 1.0.0.25–1.0.0.129 |
Attack | server | combat | 1.0.0.25–1.0.0.129 |
AttackFrom | server | combat | 1.0.0.25–1.0.0.129 |
Autocast | server | spells | 1.0.0.25–1.0.0.129 |
BotDebug | server | units | 1.0.0.25–1.0.0.129 |
BotState | server | units | 1.0.0.25–1.0.0.129 |
BotTargets | server | units | 1.0.0.25–1.0.0.129 |
BuildingDied | server | combat | 1.0.0.25–1.0.0.129 |
BuyItem | client | shop | 1.0.0.25–1.0.0.129 |
Camera | client | interface | 1.0.0.25–1.0.0.129 |
CameraAck | server | interface | 1.0.0.25–1.0.0.129 |
CameraBehaviour | server | interface | 1.0.0.25–1.0.0.129 |
CameraLock | client | interface | 1.0.0.25–1.0.0.129 |
CameraLockSet | server | interface | 1.0.0.25–1.0.0.129 |
CampCleared | server | objectives | 1.0.0.86–1.0.0.129 |
CancelTargeting | server | spells | 1.0.0.126–1.0.0.129 |
CapturePointChanged | server | objectives | 1.0.0.124–1.0.0.129 |
CapturePointValue | server | objectives | 1.0.0.110–1.0.0.123 |
CastSpell | client | spells | 1.0.0.25–1.0.0.129 |
ChainTargets | server | spells | 1.0.0.25–1.0.0.129 |
ChampionDied | server | combat | 1.0.0.107–1.0.0.129 |
ChampionStats | server | replication | 1.0.0.61–1.0.0.129 |
CharacterSelected | client | joining | 1.0.0.25–1.0.0.129 |
Chat | both | communication | 1.0.0.25–1.0.0.129 |
ClientEvent | server | objectives | 1.0.0.25–1.0.0.129 |
ClientFinished | client | match | 1.0.0.25–1.0.0.129 |
ClientReady | client | joining | 1.0.0.25–1.0.0.129 |
ClientVersion | client | joining | 1.0.0.25–1.0.0.129 |
ClockConvergence | server | match | 1.0.0.25–1.0.0.129 |
ClockReply | client | match | 1.0.0.25–1.0.0.129 |
ClockSync | server | match | 1.0.0.25–1.0.0.129 |
CloseShop | server | shop | 1.0.0.25–1.0.0.129 |
CooldownSet | client | spells | 1.0.0.25–1.0.0.129 |
CreateChampion | server | units | 1.0.0.25–1.0.0.129 |
CreateNeutral | server | units | 1.0.0.25–1.0.0.129 |
CreateTurret | server | units | 1.0.0.25–1.0.0.129 |
Damage | server | combat | 1.0.0.25–1.0.0.129 |
DeathHistory | server | combat | 1.0.0.25–1.0.0.129 |
DestroyMissile | server | spells | 1.0.0.25–1.0.0.129 |
EffectAdded | server | effects | 1.0.0.25–1.0.0.129 |
EffectAddedGroup | server | effects | 1.0.0.82–1.0.0.129 |
EffectCount | server | effects | 1.0.0.25–1.0.0.129 |
EffectCountGroup | server | effects | 1.0.0.82–1.0.0.129 |
EffectRemoved | server | effects | 1.0.0.25–1.0.0.129 |
EffectRemovedGroup | server | effects | 1.0.0.82–1.0.0.129 |
EffectReplaced | server | effects | 1.0.0.25–1.0.0.129 |
EffectReplacedGroup | server | effects | 1.0.0.82–1.0.0.129 |
EmotePlayed | server | communication | 1.0.0.25–1.0.0.129 |
EnterLocalSight | server | vision | 1.0.0.25–1.0.0.129 |
EnterSight | server | vision | 1.0.0.25–1.0.0.129 |
EnterTeamSight | server | vision | 1.0.0.120–1.0.0.129 |
Exit | client | match | 1.0.0.25–1.0.0.129 |
ExperienceGained | server | replication | 1.0.0.25–1.0.0.129 |
FaceDirection | server | movement | 1.0.0.25–1.0.0.129 |
FacePosition | client | movement | 1.0.0.25–1.0.0.129 |
FadeMinions | server | effects | 1.0.0.25–1.0.0.129 |
FadeRemoved | server | effects | 1.0.0.25–1.0.0.129 |
FadeSounds | server | communication | 1.0.0.25–1.0.0.129 |
FadeTo | server | effects | 1.0.0.25–1.0.0.129 |
FloatingText | server | interface | 1.0.0.25–1.0.0.129 |
FogSet | server | vision | 1.0.0.98–1.0.0.129 |
FogToggled | server | vision | 1.0.0.25–1.0.0.129 |
ForceDeath | server | combat | 1.0.0.103–1.0.0.129 |
GameEnded | server | match | 1.0.0.25–1.0.0.129 |
GameSpeed | server | match | 1.0.0.25–1.0.0.129 |
GoldEarned | server | replication | 1.0.0.120–1.0.0.129 |
GoldGained | server | replication | 1.0.0.25–1.0.0.129 |
GoldRedirect | server | replication | 1.0.0.25–1.0.0.129 |
GreyscaleWhenDead | server | combat | 1.0.0.25–1.0.0.129 |
HealthBar | server | replication | 1.0.0.103–1.0.0.129 |
HudDisabled | server | interface | 1.0.0.25–1.0.0.129 |
HudHighlighted | server | guidance | 1.0.0.25–1.0.0.129 |
HudHighlightToggled | server | guidance | 1.0.0.25–1.0.0.129 |
InhibitorState | server | combat | 1.0.0.25–1.0.0.129 |
InputLock | server | interface | 1.0.0.25–1.0.0.129 |
InputLockToggled | server | interface | 1.0.0.25–1.0.0.129 |
InventorySlot | server | shop | 1.0.0.97–1.0.0.129 |
ItemAdded | server | shop | 1.0.0.25–1.0.0.129 |
ItemUsed | server | shop | 1.0.0.74–1.0.0.129 |
JoinSide | client | joining | 1.0.0.25–1.0.0.129 |
KillParticle | server | effects | 1.0.0.25–1.0.0.129 |
LeaveLocalSight | server | vision | 1.0.0.25–1.0.0.129 |
LeaveSight | server | vision | 1.0.0.25–1.0.0.129 |
LeaveTeamSight | server | vision | 1.0.0.120–1.0.0.129 |
LevelUp | server | replication | 1.0.0.25–1.0.0.129 |
LoadingProgress | client | joining | 1.0.0.25–1.0.0.129 |
Loadout | server | shop | 1.0.0.25–1.0.0.129 |
MapPing | client | communication | 1.0.0.25–1.0.0.129 |
MapProp | server | units | 1.0.0.110–1.0.0.129 |
MapPropChanged | server | units | 1.0.0.110–1.0.0.129 |
MatchIdentity | server | joining | 1.0.0.25–1.0.0.129 |
MatchStarted | server | joining | 1.0.0.124–1.0.0.129 |
MinimapHighlighted | server | guidance | 1.0.0.25–1.0.0.129 |
MinimapIcon | server | interface | 1.0.0.110–1.0.0.129 |
MissileHits | server | spells | 1.0.0.25–1.0.0.129 |
MissileReport | client | spells | 1.0.0.25–1.0.0.129 |
MissileState | server | spells | 1.0.0.25–1.0.0.129 |
ModulePacket | client | joining | 1.0.0.113–1.0.0.129 |
MoveCamera | server | interface | 1.0.0.25–1.0.0.129 |
MovementBounds | server | movement | 1.0.0.25–1.0.0.129 |
MoveOrder | client | movement | 1.0.0.25–1.0.0.129 |
MusicCue | server | communication | 1.0.0.124–1.0.0.129 |
NavigationFlags | server | movement | 1.0.0.108–1.0.0.129 |
NexusIdle | server | effects | 1.0.0.25–1.0.0.129 |
NexusSkin | server | effects | 1.0.0.25–1.0.0.129 |
ObjectiveHidden | server | guidance | 1.0.0.25–1.0.0.129 |
ObjectiveReplaced | server | guidance | 1.0.0.25–1.0.0.129 |
ObjectiveShown | server | guidance | 1.0.0.25–1.0.0.129 |
ParticleLeaveTeamSight | server | vision | 1.0.0.123–1.0.0.129 |
ParticlesCreated | server | effects | 1.0.0.25–1.0.0.129 |
ParticleSource | server | effects | 1.0.0.124–1.0.0.129 |
Path | server | movement | 1.0.0.25–1.0.0.129 |
PathWithSpeed | server | movement | 1.0.0.25–1.0.0.129 |
Pause | client | match | 1.0.0.124–1.0.0.129 |
PauseAnimation | server | effects | 1.0.0.106–1.0.0.129 |
Paused | server | match | 1.0.0.25–1.0.0.129 |
PingPlaced | server | communication | 1.0.0.25–1.0.0.129 |
PlayAnimation | server | effects | 1.0.0.25–1.0.0.129 |
PlayEmote | client | communication | 1.0.0.25–1.0.0.129 |
PlayerDisconnected | server | match | 1.0.0.25–1.0.0.129 |
QueryStatus | client | joining | 1.0.0.25–1.0.0.129 |
QueryStatusAnswer | server | joining | 1.0.0.25–1.0.0.129 |
QuestEvent | client | guidance | 1.0.0.104–1.0.0.129 |
QuestUpdated | server | guidance | 1.0.0.104–1.0.0.129 |
Reconnected | server | match | 1.0.0.25–1.0.0.129 |
ReconnectedInMatch | client | match | 1.0.0.25–1.0.0.129 |
RegionAdded | server | vision | 1.0.0.25–1.0.0.129 |
RegionAttached | server | vision | 1.0.0.25–1.0.0.129 |
RegionRemoved | server | vision | 1.0.0.25–1.0.0.129 |
Register | client | joining | 1.0.0.25–1.0.0.129 |
Registered | server | joining | 1.0.0.25–1.0.0.129 |
RemoveItem | client | shop | 1.0.0.25–1.0.0.129 |
RemoveItemAnswer | server | shop | 1.0.0.25–1.0.0.129 |
Replication | server | replication | 1.0.0.25–1.0.0.129 |
ResourceColours | server | replication | 1.0.0.109–1.0.0.129 |
Respawned | server | combat | 1.0.0.25–1.0.0.129 |
RespawnPoint | server | objectives | 1.0.0.110–1.0.0.129 |
Resume | client | match | 1.0.0.124–1.0.0.129 |
Resumed | server | match | 1.0.0.25–1.0.0.129 |
ResyncEnded | server | joining | 1.0.0.25–1.0.0.129 |
Revived | server | combat | 1.0.0.25–1.0.0.129 |
Roster | server | joining | 1.0.0.25–1.0.0.129 |
ScoreAdded | server | replication | 1.0.0.124–1.0.0.129 |
ScreenTint | server | effects | 1.0.0.113–1.0.0.129 |
SeatChampion | server | joining | 1.0.0.25–1.0.0.129 |
SeatLoadProgress | server | joining | 1.0.0.25–1.0.0.129 |
SeatName | server | joining | 1.0.0.25–1.0.0.129 |
SelectObject | client | interface | 1.0.0.25–1.0.0.129 |
ShieldAdded | server | replication | 1.0.0.111–1.0.0.129 |
ShopHighlighted | server | guidance | 1.0.0.25–1.0.0.129 |
SideTextHidden | server | guidance | 1.0.0.25–1.0.0.129 |
SideTextRefreshed | server | guidance | 1.0.0.25–1.0.0.129 |
SideTextShown | server | guidance | 1.0.0.25–1.0.0.129 |
SpawnBot | server | units | 1.0.0.110–1.0.0.129 |
SpawnEnd | server | joining | 1.0.0.25–1.0.0.129 |
SpawnFromBarracks | server | units | 1.0.0.25–1.0.0.129 |
SpawnPet | server | units | 1.0.0.25–1.0.0.129 |
SpawnStart | server | joining | 1.0.0.25–1.0.0.129 |
SpawnUnit | server | units | 1.0.0.25–1.0.0.129 |
SpellCastAnswer | server | spells | 1.0.0.25–1.0.0.129 |
SpellCooldown | server | spells | 1.0.0.25–1.0.0.129 |
SpellIconChanged | server | spells | 1.0.0.117–1.0.0.129 |
SpellInSlot | server | spells | 1.0.0.124–1.0.0.129 |
SpellLevel | server | spells | 1.0.0.106–1.0.0.129 |
SpellNameChanged | server | spells | 1.0.0.25–1.0.0.129 |
SpellNumbers | server | spells | 1.0.0.25–1.0.0.129 |
SpellOffsetTargetChanged | server | spells | 1.0.0.119–1.0.0.129 |
SpellTargetingChanged | server | spells | 1.0.0.25–1.0.0.129 |
SpellUpgraded | server | spells | 1.0.0.25–1.0.0.129 |
StartGame | server | joining | 1.0.0.25–1.0.0.129 |
StatisticIncremented | server | replication | 1.0.0.124–1.0.0.129 |
StatsRequest | client | joining | 1.0.0.104–1.0.0.129 |
StatTick | server | replication | 1.0.0.25–1.0.0.129 |
StopAnimation | server | effects | 1.0.0.25–1.0.0.129 |
StopAttack | server | combat | 1.0.0.25–1.0.0.129 |
SurrenderStatus | server | votes | 1.0.0.25–1.0.0.129 |
SurrenderVote | client | votes | 1.0.0.25–1.0.0.129 |
SurrenderVoteCalled | server | votes | 1.0.0.25–1.0.0.129 |
SwapItems | client | shop | 1.0.0.70–1.0.0.129 |
SwapItemsAnswer | server | shop | 1.0.0.25–1.0.0.129 |
TargetableChanged | server | units | 1.0.0.129 |
TargetHeldChampion | server | combat | 1.0.0.25–1.0.0.129 |
TargetUnit | server | combat | 1.0.0.25–1.0.0.129 |
TeamChanged | server | units | 1.0.0.110–1.0.0.129 |
TeamScore | server | objectives | 1.0.0.110–1.0.0.129 |
TipEvent | client | guidance | 1.0.0.104–1.0.0.129 |
TipShown | server | guidance | 1.0.0.104–1.0.0.129 |
TransientAck | client | replication | 1.0.0.25–1.0.0.129 |
TutorialChatLine | server | guidance | 1.0.0.25–1.0.0.129 |
TutorialPopup | server | guidance | 1.0.0.25–1.0.0.129 |
TutorialPopupClosed | client | guidance | 1.0.0.25–1.0.0.129 |
TutorialShopOpened | client | shop | 1.0.0.25–1.0.0.129 |
UiHighlight | server | guidance | 1.0.0.104–1.0.0.129 |
UnitDied | server | combat | 1.0.0.25–1.0.0.129 |
UnitHighlighted | server | guidance | 1.0.0.25–1.0.0.129 |
UnitHighlightRemoved | server | guidance | 1.0.0.25–1.0.0.129 |
UnitSpoke | client | communication | 1.0.0.25–1.0.0.129 |
UnitStopped | server | movement | 1.0.0.25–1.0.0.129 |
UnitText | server | interface | 1.0.0.124–1.0.0.129 |
UpgradeSpell | client | spells | 1.0.0.25–1.0.0.129 |
UseObject | client | combat | 1.0.0.124–1.0.0.129 |
VersionSync | server | joining | 1.0.0.25–1.0.0.129 |
VictoryDance | server | match | 1.0.0.123–1.0.0.129 |
VoiceEvent | server | communication | 1.0.0.25–1.0.0.129 |
VoiceEventDone | client | communication | 1.0.0.25–1.0.0.129 |
VoiceOverride | server | effects | 1.0.0.125–1.0.0.129 |
VolumeMuted | server | communication | 1.0.0.25–1.0.0.129 |
WaypointAck | client | movement | 1.0.0.25–1.0.0.129 |
WaypointGroup | server | movement | 1.0.0.25–1.0.0.129 |
WaypointGroupAtSpeed | server | movement | 1.0.0.25–1.0.0.129 |
WorldEvent | server | objectives | 1.0.0.25–1.0.0.129 |