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About this book

A wire protocol specification for League of Legends game servers: what a server sends for a client to connect, load a match and play, and what the client does with it. The chapters are meant to be enough to build a conforming server. Each builds on the ones before it, so read them in order.

A chapter holds for every client build covered, except a passage set apart and headed with ranges, which holds for those alone. What a chapter says of a message holds wherever that message has a layout: a build with no layout for a message has no such message, and nothing said of it applies there. Field layouts are not restated in prose: they live in schema/, machine readable, and each system’s chapter ends with its messages and every layout each has. Where a field’s meaning is undetermined, its note says so.

The rules of the game are out of scope: how much a spell deals, what an item costs, how fast a champion levels. A server decides those; the specification says how it tells a client the results.

Check your work against conformance/ as you go; its vectors are this specification’s measure of a conforming server.

If the specification does not answer something you need, do not guess: report it as a defect, as CONTRIBUTING.md explains.

This book covers client builds from 3.01.0.1 up to, not including, 4.1.0.171, in 15 ranges. Every build in a range is held to the same facts.

PatchFromUp toPatch notesBuilds checked
3.013.01.0.13.02.0.30V3.011
3.023.02.0.303.03.0.198V3.021
3.033.03.0.1983.04.0.78V3.031
3.043.04.0.783.5.0.68V3.041
3.53.5.0.683.6.0.388V3.51
3.63.6.0.3883.7.0.328V3.61
3.73.7.0.3283.8.0.226V3.71
3.83.8.0.2263.9.0.491V3.81
3.93.9.0.4913.10.0.237V3.91
3.103.10.0.2373.11.0.306V3.101
3.113.11.0.3063.12.0.251V3.111
3.123.12.0.2513.13.0.399V3.121
3.133.13.0.3993.14.0.700V3.131
3.143.14.0.7003.15.0.244V3.141
3.153.15.0.2444.1.0.171V3.151

What the chapters say of a message says nothing of a patch that has no layout for it. A message the chapters name with a link is one this book has; one named without a link is one no build of this book has. The index of messages finds any message, and the appendix on patches gives each patch’s checks, every message it carries, and how it differs from the one before it.

Transport

A server and a client exchange messages over UDP, carried by ENet 1.2.5 with the header each range’s definitions give.

Layering

Four layers carry a message to a socket.

  1. UDP moves datagrams.
  2. ENet turns datagrams into ordered, acknowledged deliveries on numbered channels.
  3. A cipher covers each channel payload.
  4. A message occupies the deciphered payload, opening with the header its family carries, as Messages defines.

This chapter covers layers 1 to 3.

Stock ENet

This document does not restate ENet. Connection setup, acknowledgement, sequence numbers, retransmission, throttling, and fragmentation behave as ENet 1.2.5 defines them.

In 3.01–3.02

Stock ENet 1.2.5 serves a client once its transmission unit is clamped (see below). The header and the commands are the release’s own.

In 3.03–3.15

The rest of this chapter says what a client does not accept from stock ENet. A server built on an unmodified ENet 1.2.5 never completes a connection.

The packet header

Each range has its own header, below with the constants it is read under. A server MUST use the layout of the version it serves, because a client establishes no connection under any other layout.

Packet headers and constants

In 3.01–3.02

ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given in base64. Neither end pads.

FieldTypePresent whenWhat it is
sessionIdbytes, 4The four bytes the client put in its connect command, carried unchanged on every packet. A client drops a packet carrying any other four.
peer2-byte bits
peer.peerIdbit 0 to 1432767 marks an unassigned peer, which is what a connecting client sends. A server gives the client peer 0.
peer.sentTimeFlagbit 15Set when the header carries a sent time.
sentTimeu16, big-endianpeer.sentTimeFlag setMilliseconds since the connection opened.
ConstantValueStock ENetWhat it is
maximumPeerId3276732767Follows from the peer id occupying fifteen bits.
maximumTransmissionUnit9964096A client asks for 1400 in its connect command, and takes no datagram larger than 996 bytes.
minimumDatagram88A client discards any datagram shorter than this many bytes.

In 3.03–3.15

ENet 1.2.5 beneath; little-endian fields. Blowfish in ECB mode over 8-byte blocks, each read big-endian, under a 16-byte key given in base64. Neither end pads.

FieldTypePresent whenWhat it is
sessionIdu8The value the client supplied when it connected, carried on every packet.
peer1-byte bits
peer.peerIdbit 0 to 6127 marks an unassigned peer, which is what a connecting client sends.
peer.sentTimeFlagbit 7Set when the header carries a sent time.
sentTimeu16, big-endianpeer.sentTimeFlag setMilliseconds since the connection opened.
ConstantValueStock ENetWhat it is
maximumPeerId12732767Follows from the peer id occupying seven bits.
maximumTransmissionUnit9964096A client asks for 1400 in its connect command, and takes no datagram larger than 996 bytes.
minimumDatagram42A client discards any datagram shorter than this many bytes.

A header built from the schema is necessary to reach a client, and not sufficient on its own. Where a field’s content is free rather than fixed, its note in the schema says so.

conformance/vectors/transport holds a header with a sent time and one without.

A client discards any datagram shorter than the minimumDatagram constant of its range. A server MUST NOT send a shorter datagram.

The connect command

A server’s verify connect MUST state the channel count, and the throttle interval, acceleration and deceleration, the connect command carried: a client abandons a connection whose verify connect states anything else.

In 3.01–3.12

A client asks for 7 channels.

In 3.03–3.15

A client’s connect command takes ENet’s layout, except that two of its fields carry one byte of meaning each. The peer id is the first of the two bytes ENet gives it, and the session id is the first of the four. The bytes after each carry nothing a server reads, and a client fills them with anything.

A server MUST take the peer id and the session id from those first bytes. The session id is then the byte every header carries, and a server that reads either field at ENet’s width answers a client that never hears it.

In 3.13–3.15

A client asks for 8 channels.

Maximum transmission unit

A client asks for a transmission unit of 1400 bytes, and discards any datagram whose UDP payload, packet header included, exceeds the maximumTransmissionUnit constant of its range. A server MUST NOT send a larger datagram.

That constant is below what a client asks for. A server MUST accept a connection at a transmission unit no greater than the constant, by clamping the value the client asks for. Capping its own sending without clamping the negotiated value is not sufficient, because ENet derives fragment sizes from the negotiated value and still emits datagrams above the limit.

The cipher

Whether a payload is enciphered follows from the state of the connection rather than from the channel it travels on. A connection begins with no cipher state, and the request that establishes it travels in the clear apart from one field it carries enciphered as proof. Everything after that is enciphered, on every channel and in both directions, the answer to that request included.

schema/protocol.json records which cipher, in which mode, and the shape of a block. A server MUST use that cipher; a client accepts no other. A standard implementation of Blowfish interoperates with a client.

What a server sends carries no padding. Trailing bytes that do not fill a block travel unchanged, so a payload shorter than one block travels in the clear.

What a client sends carries no padding either.

conformance/vectors/cipher covers a whole block, a payload with a tail too short to fill one, and a payload shorter than a block.

The key

Both ends hold the key before a connection opens. Nothing on the wire negotiates it, and no exchange derives it. A client receives it as a launch argument.

In 3.01–3.10

An argument longer than sixteen characters holds the key in base64, and the key is the first sixteen bytes it decodes to. An argument of sixteen characters or fewer is the key as it stands.

Registration associates the key with a connection. Register travels in the clear apart from one field enciphered under the key, and a server MUST refuse a connection whose deciphered field is not what it expects, since that field is all that shows the client holds the key. schema/messages records the exchange, as Register and Registered.

Channels

In 3.01–3.12

ChannelNameFamily
0registrationregistration
1requestsgame
2clockgame
3eventsgame
4transientgame
5chatsession
6rostersession

In 3.13–3.15

ChannelNameFamily
0registrationregistration
1requestsgame
2clockgame
3eventsgame
4transientgame
5chatsession
7rostersession

Messages

A message occupies one deciphered channel payload. The payload opens with the header the message’s family carries, and the body begins where that header ends.

schema/messages holds one file per message identity, and each file records one or more revisions. A revision carries the value identifying the message, the channel it travels on, its direction, how the transport delivers it, and the fields of its body.

Families

Every channel carries one family of messages, and schema/channels.json says which. A family fixes two things: the numbering its command values are drawn from, and the header that precedes every body on it. schema/families.json records both. Two channels of one family share a numbering, so a value identifies at most one message across both, and the same value on channels of different families is two unrelated messages.

A family whose header carries no command field has one message each way on each channel it rides, read from the payload’s first byte; its revisions number that message 0.

The family, not the channel, selects the header.

A revision names the channel it travels on, and names any others in alsoOn. Those channels carry the same family, so the command value means the same message on each, and the body is byte for byte the one the revision records. What changes between them is delivery: each entry states how the transport carries the message there. A server MAY send such a message on any channel the revision names, and what it gets is the delivery stated for that channel. A client reads it the same way on every one of them, so a server MUST NOT vary the body with the channel it chooses.

The command

A revision records the value that identifies it, and the family’s header says where that value sits on the wire. That value is not a field of the message: it belongs to the header, along with anything else the family carries before a body begins.

A family can keep some values of the leading byte for framing rather than for messages, and schema/families.json lists which. Where a family names an escape, that value means the real identifier is wider than a byte and travels elsewhere in the header, which is how a family numbers more messages than a byte holds. A revision records the identifier either way, and never the escape.

Directions

A revision states whether it travels clientToServer, serverToClient, or bidirectional. Direction is part of what identifies a message, so one value serves two messages travelling opposite ways within a family. A bidirectional revision claims that value both ways.

A container of several messages

Where the game family keeps 255 for framing, that value introduces a container rather than a message: a run of several messages gathered into one payload, which a reading end unwraps and reads one by one as though each had arrived on its own. A container carries no header, so nothing in schema/messages describes one, and a reading end MUST NOT read the value that introduces it as a command.

A container is the byte 255, then a count of entries in one byte, then the entries one after another. The first entry is a length in one byte, the command in one byte, the object identifier in four bytes, and then a body whose size is the length less five. Every later entry opens with a byte of flags and size:

  • bit 0 clear: a command byte follows, and this entry carries it; bit 0 set: this entry carries the command the entry before it carried;
  • bit 1 clear: a four byte object identifier follows; bit 1 set: one signed byte follows, and this entry’s object identifier is the one before it plus that byte;
  • bits 2 to 7: the size of the body; where they read 63, the size is the next byte instead.

The body follows. Each entry, given the command and object identifier it carries as its header, is a message read as though it had arrived on its own. Where the family’s escape is 254, an entry whose command is 254 carries the wider identifier in the first two bytes of its body, so that, with the command and object identifier before it, it reads as the extended form of the header does.

Where the game family keeps 255, a server MAY send a container on the events channel. A client sends none.

In 3.01–3.10

A client unwraps a container on any channel.

Reading a body

A body begins where its family’s header ends. Fields occupy it in the order the revision lists them, each beginning where the one before it ended. A revision never restates a field its family’s header already carries, and never takes a name from it. Nothing is aligned and nothing is padded between fields. A field’s size is fixed by its type, given as a literal, carried by an earlier field, or one of the two words below.

Where a size or a count names an earlier field, it names one that has already been read and one holding an unsigned integer. It names either a whole field or one run of bits inside a field, and a run is written as the field name, a full stop, and the run name. remaining and terminated are reserved words rather than names, so no field carries either.

A field of a body names only fields of that body. A family’s header is read first, but it belongs to every message of the family rather than to this one, so nothing in a body is sized or governed by it.

What counts as an earlier field depends on what encloses the field doing the naming. An item of an array reaches the fields of the body around it. The fields of a struct reach only each other, because a struct is used wherever it occurs, so it cannot depend on what surrounds any one use.

remaining means every byte from where the field begins to the end of what encloses it: the message body, or the byte length of the struct or array the field sits inside. A field measured that way is the last one its enclosure defines, because nothing inside that enclosure can follow it.

An enclosure that states a byte length is itself an ordinary field, and fields follow it as usual. An enclosure that states none ends where the body ends, so it is the last field too, and so is any struct whose own last field is one of these.

A body ends where its last field ends, with one exception: a client accepts a Registered carrying bytes past its record, and takes no meaning from them. A sender MUST write the fields a revision lists and nothing after them.

Byte order

A revision of schema/protocol.json states the byte order that covers a version range, and every multi byte field in that range is read that way. A field that differs states its own order, which overrides the range.

The types

Integers. u8 through u64 and i8 through i64, in two’s complement. f32 and f64 are IEEE 754 binary floating point.

Bytes. A run of bytes with no interpretation. Its size is fixed, named by an earlier field, or remaining.

Strings. A run of bytes and an encoding, either utf8 or ascii. A size is a literal or the name of an earlier field. A string given one occupies that many bytes whatever its content, and the zero bytes at its end are padding rather than content, so they are dropped. A zero anywhere else belongs to the text and stays. A string sized terminated ends at the first zero byte, that byte belongs to the field, and it is the only one dropped. A string sized remaining carries every byte to the end of its enclosure, zeros included. A size counts bytes rather than characters.

Arrays. A run of one repeated shape. An array states either a count of items or a size in bytes, and never both. A count is a literal, the name of an earlier field, or remaining, which repeats to the end of the enclosure. A size in bytes repeats until those bytes are consumed, which is how a run whose length travels as a byte count is recorded.

Structs. A named group of fields, defined in schema/types and used wherever it occurs. A struct has revisions as a message does, and a message revision that holds one lies wholly within one of the struct’s revisions, which gives the layout it holds there. A struct occupies exactly the bytes its own fields occupy. Where its length travels on the wire instead, the field states a size in bytes, as a literal or as the name of an earlier field. A sending end MUST write a struct’s fields to fill that size exactly.

Bits. A field of one or more bytes divided into named runs, whose widths total exactly the bits those bytes hold. No run is wider than 32 bits. The bytes form one little endian word whatever the range’s byte order, or a big endian one where the field says so. Runs are listed from the least significant bit upward, and each reads as an unsigned integer of its own width.

Bit arrays. A run of the same group of bit runs, repeated a stated number of times. The groups follow one another from the low bits of the first byte upward, crossing byte boundaries without padding, and the field occupies as many whole bytes as the groups need. The bits above the last group are clear. A count is written as an array’s is.

Records. A group of fields named together and read one after another, with nothing between them and nothing around them. A record occupies exactly what its fields occupy. Unlike a struct it is written where it is used rather than defined in schema/types, and its fields reach the fields around it, so a record is a way of naming part of a message rather than a shape reused elsewhere.

What a field names

A size, a count, or a rule about whether a field is present names an earlier field. Five forms are written:

  • a name on its own, which is a field of the same enclosure;
  • a name, a full stop, and a run inside it, where that field is bits;
  • a name, square brackets, and a name inside them, which is the item of an earlier array standing at the same position as the item doing the naming, so that two arrays run together;
  • either of the first two inside {"field": …, "minus": N}, which is that field’s value less the literal N, and N is never larger than the value;
  • either of the first two inside {"field": …, "bitsSet": true}, which is how many bits of that field’s value are one.

Nothing else is computed.

Presence

A field states a presence rule when it occupies bytes only under a condition, and a field whose condition does not hold occupies no bytes at all. The rule names an earlier field or bit run holding an integer, and states a value it carries, or a set of values, any one of which satisfies it. Without one, any value other than zero satisfies the rule. A field its own rule left out holds no value, so a rule naming that field does not hold either.

A rule can instead name remaining, which no field is called. A field under that rule is present where the payload has bytes left at that point and absent where it has ended, so a message whose sender stops early reads as one whose later fields are absent. A sender that stops early MUST stop where a field under such a rule begins.

A rule can mark one of its sides unseen; that side’s layout is the one the field states.

A field that travels enciphered

A payload is enciphered as a whole once a connection has a cipher state, and a message says nothing about that. Before a cipher state exists, a payload can carry one field enciphered under the key both ends hold, and the field says so.

Such a field occupies whole cipher blocks, because a field filling part of one would travel half in the clear. Its recorded value is what the bytes mean once deciphered, so a reader deciphers the field alone and leaves the payload around it untouched.

Enumerated values

Where an integer field, or a run of bits inside one, takes a fixed set of values, the field lists what they mean, keyed by the value on the wire. Each entry names the value, in the same form a field name takes, and no two entries of one field share a name. A key fits the width and sign of what it names. A value with no entry has no meaning this specification states.

Revisions

A revision covers a range of client versions, from one version inclusive to another exclusive. Every revision states where it stops. Ranges of one message never overlap. A version no revision of a message covers has no such message: a client there neither sends nor takes it, and what a chapter says of it does not apply.

A revision covers no version that schema/protocol.json, schema/channels.json and schema/families.json do not all describe, because a range none of them reaches has no header, no byte order, and no channel to travel on.

Names and notes

A field name begins with a lower case letter and carries letters and digits after it. A message identity and a struct identity begin with a capital. A file is named for the identity it defines, and a message’s vectors sit in one directory named for that identity, with each capital starting a new part, lower case and joined by hyphens.

A field name is unique among the fields beside it, and an item of an array never takes the name of a field enclosing it.

Anything in schema/ carries a note wherever a fact needs words: a revision, a field, a run of bits, a value. A note states what the wire carries and what each end does. It carries no requirement keyword and says nothing changed.

How a message is delivered

A revision states whether the transport carries it reliably, unreliably, or unsequenced, which is what the message needs of the transport: a message another supersedes can be lost, and one that carries an account of what happened cannot. A server MUST send a message with the delivery its revision states.

Quick chat

In 3.13–3.15

Quick chat is a feature a server leaves off. A client sends a quick chat on channel 6 only where VersionSync’s features turn quick chat on. This specification records no layout for channel 6.

Vectors

Every revision carries at least one conformance vector. A message vector opens with its family’s header and is read to the end. conformance/ says how a vector is written and how to run one.

Family headers

A field present when remaining is set is present exactly where the payload has bytes left at that point.

In 3.01–3.5

The game family:

FieldTypeWhat it is
commandu8255 introduces a container of several messages rather than a message of its own, which Messages describes.
netIdu32A network object the message concerns. Which object, and whether it is the origin or the subject, is settled by each message rather than here, and some messages carry a value naming none.

The session family:

FieldTypeWhat it is
commandu8

The registration family:

FieldTypeWhat it is
commandu8

In 3.6–3.15

The game family:

FieldTypePresent whenWhat it is
commandu8254 means the identifier is carried in the wider field instead. 255 introduces a container of several messages rather than a message of its own, which Messages describes.
netIdu32A network object the message concerns. Which object, and whether it is the origin or the subject, is settled by each message rather than here, and some messages carry a value naming none.
extendedCommandu16command = 254Identifiers here start above the range a single byte holds.

The session family:

FieldTypeWhat it is
commandu8

The registration family:

FieldTypeWhat it is
commandu8

Objects and identifiers

How the things a match is about are named on the wire, and when an object enters and leaves a client’s world.

The identifiers

IdentifierWidthFormedNo one
Player id64 bits, signedthe player’s account; a client is given its own when started-1, every bit set
Client id32 bits, unsignedchosen by the server for each player at registration, counting from 04294967295
Seata place in a side listthe order of a side’s player ids in Rosteran empty place
Net id32 bits, unsignedchosen by the server for what it creates; worked out from a name for what a map holds0
Node8 bits, unsignedthe owning client’s client id plus 1, or 0 for an object no client owns0
Region id32 bits, unsignedchosen by the server for each region, and carried by RegionAddedsee below
Name hash32 bits, unsignedworked out from the name of a spell, an effect, a particle or a bone0

A field’s own definition gives its exact type. Where a field carries one of these, it carries it whole, at the width above.

In 3.10

A region id of 0 names no region: given a RegionAdded carrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.

A server MUST give each player a client id from 0 to 252.

In 3.01–3.10

A client takes a client id only from 0 to 252, and leaves on any other.

How they relate

A player is known by a player id. A server answers a client’s Register with Registered, and the one carrying the client’s own player id gives the client its own client id.

In 3.01–3.10

A client acts on that Registered alone and ignores every other, so it pairs no other player’s player id with a client id.

In 3.10

A server MUST send that Registered before any create message, because a client given a create message before it has its own client id stops.

Roster lists each side’s player ids in order, and a player’s seat is their place in that list. A client finds a seat’s client id through its player id. SeatName, SeatChampion and the VersionSync seats name a player by player id; SeatLoadProgress names both.

A champion carries the client id of the player it belongs to. The CreateChampion carrying a client’s own client id makes that champion the client’s own.

A bot’s champion carries 4294967295.

Net ids

A net id names one object in a client’s world: a unit, a missile, a particle, a marker, a prop. The header of every game message carries one, and fields naming a unit, an owner or a target carry one too.

  • A server MUST NOT give an object net id 0, which names nothing.
  • A server SHOULD NOT give an object a net id whose top byte is 0xFF, which the identifiers of what a map holds use, nor one whose top byte is any client’s client id plus 1, which a client uses for objects of its own making.
  • A server MUST NOT give a new object a net id it has given another object in the same match, except in a soft reconnect (see below).

A create message carries a node beside the object’s net id.

Nothing a player sees depends on it.

Net ids of what a map holds

Some objects are on the field before any message puts them there, and no message ever does: the buildings a side defends, the shops beside them, and the spawn points a side’s minions come from. A receiving end knows them from the map it loaded, and every message naming one names it by an identifier worked out from that object’s name in the map.

The identifier is the CRC-32 of the name, with the top byte set:

identifier = crc32(name) | 0xFF000000

The name is taken byte for byte with its case kept, so OrderShop01 and orderShop01 are two names and give two identifiers. The CRC-32 is the common one: the polynomial 0x04C11DB7 read reflected, starting from 0xFFFFFFFF and finishing with every bit inverted, so the nine bytes 123456789 give 0xCBF43926.

Among the identifiers with that top byte are these:

NameIdentifier
Barracks_T1_C10xFF4A20F1
Barracks_T1_L10xFFD23C3E
Barracks_T1_R10xFF9303E1
Barracks_T2_C10xFFFF8F1F
Barracks_T2_L10xFF6793D0
Barracks_T2_R10xFF26AC0F
__P_Order_Spawn_Barracks__C010xFFB77171
__P_Order_Spawn_Barracks__L010xFFEB364C
__P_Order_Spawn_Barracks__R010xFF53B836
__P_Chaos_Spawn_Barracks__C010xFFBA00E8
__P_Chaos_Spawn_Barracks__L010xFFE647D5
__P_Chaos_Spawn_Barracks__R010xFF5EC9AF
____P_Chaos_Spawn_Barracks__C010xFF707D61
ChaosShop010xFF3A98D9
chaosShop010xFFA6170E
HQ_T10xFFF97DB5
HQ_T20xFFF02C0F
OrderShop010xFF8C490C
orderShop010xFF10C6DB

In 3.01–3.10

Every object a map places carries the identifier its name gives, turrets, navigation points and props among them.

In 3.01–3.10

A name holding _Destroyed or _FB gives no identifier.

In 3.10

MapHolds
1the six Barracks names, the six spawn points named __P_…, HQ_T1, HQ_T2, orderShop01, chaosShop01
8orderShop01, chaosShop01
10Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1, the L01 and R01 spawn points of both sides, HQ_T1, HQ_T2, orderShop01, chaosShop01
12Barracks_T1_C1, Barracks_T2_C1, the C01 spawn points of both sides named ____P_…, HQ_T1, HQ_T2, OrderShop01, ChaosShop01

The Barracks names above belong to inhibitors, whatever the name says. The minions a side sends out come from spawn points of their own, which are among the objects a map holds.

A client puts a minion on the field for a SpawnFromBarracks naming a spawn point, and creates nothing for one naming an inhibitor such as Barracks_T1_C1.

A server MUST name each object a map holds by the identifier its name gives.

CreateTurret gives a net id to a turret the map already holds, matched by name. Given to a turret that already has one, it gives it a second, and both name it.

In 3.10

CreateTurret first removes any object holding its net id. It matches a turret’s name exactly, case included, and the name it carries is the building’s name followed by a two-character suffix. A name no turret has does nothing.

What a client holds

A client holds an object from the message that creates it until the message, or the end of its life, that removes it. Creating messages are listed in Units. What a map holds, a client holds from the moment it loads the map.

Leaving a client’s sight removes nothing: LeaveSight and LeaveTeamSight hide an object, and it is held as before.

In 3.01–3.10

A client removes a region once its lifetime reaches 0, so a region given a lifetime of 0 does not last.

RegionRemoved for a region a client does not hold does nothing.

A soft reconnect

SoftReconnect rebuilds a client’s world without a new connection, in two halves. The first marks every unit and every object kept until a checkpoint, inhibitors aside. A create message for a marked net id replaces the marked object rather than keeping the id on it. The second removes every object still marked. In between, a server sends again each object the client is to keep. Each stage either marks or removes.

The stage of SoftReconnect that marks is 0.

In 3.01–3.10

A client reads only the two lowest bits of the stage: a stage with both clear marks, and any other removes.

Messages about objects a client does not hold

A message whose header names a net id the client does not hold, or whose body names one it needs, does nothing, and the client answers nothing for it. Creating messages are the exception, and so are these:

  • CreateFollower does nothing where the unit it follows is not held.
  • A Replication batch skips the units a client does not hold, and goes unanswered (see Ordering).
  • SoundPlayed naming an owner the client does not hold plays the sound with no place.

SpawnPet takes the net id in its header for the new pet, but does nothing where the owner its body names is not held.

In 3.10–3.15

A WaypointGroup or WaypointGroupAtSpeed path for a unit not yet held is applied once an object takes that net id, and its WaypointAck is sent as usual. A server SHOULD send the creating message first.

Nothing else is held back for later: a message that arrives before the message creating what it names is lost. Ordering says what that requires of a server.

A message naming its sender

A server MUST set any field naming the sender from the connection the message arrived on, and MUST NOT copy the value the message carried; otherwise one player can send messages every other client attributes to another.

Name hashes

Some things a message names are known to a client by name: a spell, an effect a unit carries, a particle, and a place on a unit that particles hang from. A message names one of these by a number worked out from its name.

The number is the ELF hash of the name with its capital letters lowered:

number = 0
for each byte b of the name, with A to Z made a to z:
    number = (number << 4) + b
    high = number & 0xF0000000
    if high != 0:
        number = number ^ (high >> 24)
    number = number & ~high

Every step is worked in 32 bits. Only A to Z change, so SummonerFlash and summonerflash give one number. A particle’s name includes its extension, so the number comes from global_ss_flash.troy and not from global_ss_flash. The nine bytes 123456789 give 0x0678AEE9.

In 3.01–3.10

A byte from 128 to 255 enters the hash as its value less 256, worked in 32 bits, rather than as itself.

NameNumber
SummonerFlash0x06496EA8
RegenerationPotion0x0E75DC7E
EzrealMysticShotMissile0x05FE9CE5
global_ss_flash.troy0x0058E369
L_HAND0x0725E844

A server MUST name each such thing by the number its name gives.

Ordering and acknowledgement

What arrives in what order, which numbers say that one statement supersedes another, and what a client answers with. A server whose messages arrive out of the order these rules expect has them ignored or lost.

Across channels

The transport delivers a channel’s reliable messages in the order they were sent, and drops an unreliable message that arrives after a later one on the same channel (see Transport). Nothing orders one channel against another.

A client acts on game messages in the order they arrive, whichever channel they arrive on, and holds none back for later but the paths Objects and identifiers names. A message that arrives before the message creating what it names is lost. So:

  • A server MUST send the message creating an object before any message naming it.
  • A server MUST NOT rely on a message on one channel arriving before a message sent later on another. Where one depends on the other, a server sends both on one reliable channel, or sends the second once the transport has acknowledged the first.

The messages creating a unit travel reliably on the events channel, while Replication and WaypointGroup travel unreliably on the transient channel, so either can overtake the message creating the unit it names. A Replication batch skips a unit the client does not hold, and goes unanswered (see below), so a server sends a newly created unit’s values again until a batch naming it is answered.

A server can instead send Replication reliably on the events channel.

Numbers that supersede

Several messages carry a syncId: a number that lets a client tell a newer statement from an older one, or a server tell which statement an answer is for. Each family keeps its own numbers, and compares them in its own way.

FamilyCarried byCountedA client takes a statement
ReplicationReplicationper unit and per group of values, from 0whose number is greater than the last taken for that unit and group, with no wrapping: 0 is never taken
ViewCamera, from a clientper client, counting up as the view moves(a client’s own report)

WaypointGroup, WaypointGroupAtSpeed, Path, PathWithSpeed, EnterSight, and UnitStopped and SpellCastAnswer where they carry one, share one count per unit, from -1. A client takes a statement whose number is equal to the unit’s or ahead of it; a number 230 or more behind counts as ahead, so the count can wrap. A group of movements carries one syncId for every unit in it. A server MUST give each statement about a unit a number equal to or ahead of the last it gave that unit.

A statement a client does not take changes nothing; what follows it still applies.

For replication, a server MUST give each batch carrying a unit a number greater than the last batch carrying that unit, and MUST NOT give one 0. A server SHOULD give every batch a number of its own, so that a TransientAck names one batch.

A client sends a view report again until a server answers with its number, twice the round trip time plus 1/30 of a second apart. A server MUST answer each view report with CameraAck, carrying its number.

What a client answers

A server sendsA client answers
QueryStatusAnswernothing; it asks again with QueryStatus until told the server is ready
WaypointGroup, WaypointGroupAtSpeedWaypointAck for each group, taken or not, naming the units in it that carried a token (see Movement)
ReplicationTransientAck, where every unit the batch names is held
ClockSyncClockReply (see Time)

In 3.01–3.10

A client also answers each Path and PathWithSpeed, taken or not, with a WaypointAck carrying its syncId.

In 3.01–3.10

That answer lists no units but leaves its count of units unset, so a server MUST NOT rely on the count.

A client sends these answers when it plays a match, not while it plays back a stream.

Space

How positions, distances and directions are carried, whichever system carries them, and what a map gives that nothing on the wire carries.

Units and axes

Positions and distances are in world units. The ground is the plane of x and z, and y is height. A field that carries a position on the ground carries x and z; one that carries a point in the world carries x, y and z. Where a message leaves height out, a receiving end takes it from the ground beneath.

A position travels as a 32-bit float on each axis unless its definition says otherwise. Where the paths of Movement and MovementAtSpeed are compact, they carry their points as integers measured from the map’s origin, and Movement says how those points are worked out.

Directions

A direction is carried as a vector, not as an angle:

  • A unit’s facing in the movement state EnterSight carries is a pair along the ground, x and z.
  • UnitStopped, MissileState, a particle’s facing and a view’s direction in Camera carry x, y and z.
  • FaceDirection carries x, y and z, and turns the unit to face along them.

In 3.01–3.10

FaceDirection turns the unit along x and z alone, and leaves it as it is where both are 0.

In 3.01–3.10

FaceDirection turns the unit at once where bit 0 of its flags is clear, and toward that direction at its own pace where it is set.

A champion carries no facing of its own when created.

A champion faces as its map’s table of spawn positions says (see CreateChampion).

CreateNeutral carries a point to face rather than a direction: the monster faces from where it stands toward that point, or along +z where the two are the same.

A prop of scenery carries angles instead: MapProp gives its turn as pitch, yaw and roll, in degrees, where yaw 0 faces +z and yaw 90 faces +x. For an active prop, the same three fields are a direction vector.

Maps

VersionSync names the map to load by number. A client takes a map’s buildings (see Objects and identifiers), spawn positions and path origin (see Movement) from its own data (see The client’s data), and can load only a map it has data for.

In 3.10–3.15

The maps a client has data for include these:

mapMapOrigin of its paths
1Summoner’s Rift6991, 7223
8The Crystal Scar6947, 6609
10The Twisted Treeline7708, 7227
12The Howling Abyss6560, 6309

Time

Which clocks a match runs on, and which of them each time on the wire is measured against.

How a time is carried

A time is in seconds, as a 32-bit float, unless its definition says otherwise. A field is either a moment, read against a clock, or a duration, which starts when the message arrives. Every definition says which.

Exceptions:

  • Paused carries the time left in a hold as a whole number of seconds.
  • A stream’s chunk and key frame intervals (StreamMetadata) are in milliseconds.

The match clock

The match runs on a server’s clock, which counts seconds from 0 as play begins. ClockSync states where it stands, and a client sets its own clock to that, plus its allowance for how late the statement arrived. A client answers with ClockReply, from which a server measures the round trip. A server can report the round trip it measured with ClockConvergence.

A client takes the round trip ClockConvergence reports into its allowance for lateness.

In 3.01–3.10

Each ClockConvergence sets a client’s allowance to 0.8 times what it was plus 0.1 times the round trip it reports.

In 3.01–3.10

The allowance starts at 0, and nothing but ClockConvergence changes it: a client that has had none takes ClockSync as it stands. A server SHOULD send ClockConvergence, or each ClockSync sets a client’s clock behind by the time it took to arrive.

A server sends ClockSync with 0 as play begins (see Joining a match), and again whenever it means a client’s clock to catch up with its own.

A client’s match clock does not run until the first ClockSync arrives, which sets it. After that it runs on the client’s own timer, and a later ClockSync only corrects it, however long a server leaves between them.

In 3.01–3.10

GameSpeed sets the pace of the match clock, and a hold sets the pace to 0 until play resumes. A server that runs a match at other than normal speed MUST send GameSpeed with that speed, or a client’s match clock runs apart from its own.

In 3.01–3.10

A GameSpeed that arrives during a hold takes effect as play resumes.

In 3.10

A client holds the speed GameSpeed gives to between 0 and 10 times normal.

A client shows the match’s time counted from the moment on the match clock at which the match began.

In 3.01–3.10

MatchStarted gives that moment. Until it arrives, a client takes the match clock’s reading as its game loop runs, and a MatchStarted arriving later replaces it. While the match clock is before that moment, a client shows a negative time.

Moments on the match clock include:

  • when a monster arrives (CreateNeutral’s spawnAt, where it carries one);
  • when a prop’s animation starts (MapPropChanged, where it carries one);
  • when an assisting unit last dealt damage (ClientEvent);
  • when a champion’s passive comes off cooldown, where a client is told it (see Replication).

A server MUST state each of these on the clock it sends in ClockSync.

A stream’s clock

A watching client plays a stream against a clock of the stream’s own, which the stream’s records set (see Watching a match).

Sides and slots

Values many systems share: which side something is on, and how a unit’s spell, item and effect slots are numbered.

Sides

A side is 100 or 200, for the two sides that play, or 300 for what belongs to neither, such as a monster of no side. Where a field takes 0, it names no side; its note says what that means. A few fields carry a side in another form, and their notes say which.

Roster lists the players of each side, and a player’s place in that list is their seat (see Objects and identifiers).

Spell slots

A champion has two books of spells. Its own book holds these slots:

SlotHolds
0 to 3the champion’s spells; 3 is its ultimate
4 onthe spell of the item in the inventory slot four below, for each such slot
after thosespells a server places for the match’s own purposes

Its summoner book holds the two summoner spells, in slots 0 and 1.

A message that names a spell slot either carries a flag, set for the summoner book and clear for the champion’s own, or names the champion’s own book only. A cast’s description (SpellCast) carries no flag: the spell’s own data says whether it is a summoner spell.

In 3.10–3.15

A cast’s slot also takes 64 to 72 for a basic attack and 73 to 81 for a critical one.

In 3.10

Of those, 64 is the champion’s basic attack and 73 its critical attack; the rest are its other basic and critical attacks.

A server MUST NOT name a champion book slot beyond the book’s last slot.

In 3.10

A champion’s own book ends at slot 59. A client ignores an Autocast naming a slot above 59, and applies a SpellInSlot or a SpellCostChanged naming one while reporting it as an error. A server MUST NOT name a champion book slot above 59.

Inventory slots

A champion’s inventory holds the six items a player sees and uses in slots 0 to 5, and further slots after them up to its last.

An item is cast from the spell slot four above its inventory slot, and moving an item moves its spell with it. A server MUST NOT name an inventory slot beyond the inventory’s last slot.

In 3.01–3.10

A client asks to swap only slots 0 to 5 (SwapItems).

In 3.01–3.10

A champion’s inventory ends at slot 37. A client ignores a RemoveItemAnswer, InventorySlot, ItemAdded, ItemUsed or ItemCharges naming a slot above 37. A server MUST NOT name an inventory slot above 37.

Effect slots

Adding an effect to a slot replaces whatever held it, and removing one empties the slot whatever its name.

Each unit has 64 slots for the effects it carries, 0 to 63. A slot outside that range does nothing.

The client’s data

What a server needs that no message carries, and takes from the files a client installs: the buildings and spawn points of a map, the ground units walk on, and the figures of champions, items and spells. A server SHOULD take its figures from these files: a client draws a match from them, and figures from elsewhere disagree with what it shows.

What a server reads

  • The buildings of a map: the names a client knows its turrets, inhibitors and nexuses by, from which Objects and identifiers works out the identifier of each.
  • The spawn points: where each side’s champions begin.
  • The ground: the grid a map’s units walk on, which a server needs to find paths.
  • The figures: each champion’s base statistics, each item’s price and what it is built from, and each spell’s cooldowns, costs and ranges, which a server states through replication and SpellCast.

Movement takes the origin of a path from the ground.

In 3.10–3.15

The client has maps 1, 8, 10 and 12, and no map 11.

A client installs its files under one root, with the paths below; an install that packs them into archives keeps the same paths inside.

Buildings. LEVELS/Map1/Scene/room.dsc lists a map’s scene objects, one line each: a file name and a quality number. Each object’s own file sits beside it and gives its name. A client creates no object from a name holding _Destroyed or _FB. On map 1 the names run Turret_T<side>_<lane>_<number> for a lane turret, Barracks_T<side>_<lane>1 for an inhibitor and HQ_T<side> for a nexus, side 1 for Order and 2 for Chaos and lanes L, C and R, with a shrine turret for each side; the numbers differ between the sides, and a server MUST take the names from the files.

In 3.01–3.10

A word a name holds anywhere says what the object is, not only its opening, the first match winning: a minion spawner’s Spawn_Barracks is tested before Barracks, which makes an inhibitor, and HQ_ makes a nexus and Turret a turret.

Each object’s file is .sco as text or .SCB as binary, and gives its name on its Name= line.

CreateTurret names a building by its name with _A after it.

In 3.10–3.15

A CreateTurret naming no building does nothing.

In 3.10

CreateTurret compares names exactly, case included.

Objects and spawn points. A champion begins at its side’s spawn point, __Spawn_T1 for Order and __Spawn_T2 for Chaos.

In 3.01–3.10

The spawn points, the navigation points and the marker of the level’s size are scene objects, listed in room.dsc like the buildings.

A champion begins at its side’s spawn point moved by an offset from DATA/Characters/HeroSpawnOffsets.inibin, read from the section Order<n> or Chaos<n> under the keys Pos<i> and Facing<i>, where i is one more than CreateChampion’s spawn index. A spawn index of 6 or more begins the champion on the spawn point itself.

In the section’s name, n is how many players and bots the side has. A champion begun on the spawn point itself faces along +X.

The ground. A client walks units on LEVELS/Map1/AIPath.aimesh_ngrid, a binary grid. Its layout is unspecified.

In 3.01–3.10

The grid’s name is the map’s own, AIPath.aimesh with _ngrid after it: no setting of the mode chooses it.

The figures. Each is an inibin file: a champion’s base statistics in DATA/Characters/<Champion>/<Champion>.inibin; an item, its price among its figures, in DATA/Items/<id>.inibin; and summoner, item and shared spells in DATA/Spells/<Spell>.inibin.

Map 1 adds LEVELS/Map1/Items.inibin to the items, and figures for a whole mode are in DATA/Globals/, such as CLASSIC_Stats.inibin and HealthGain.inibin.

In 3.10

Most champions’ spells and attacks are in DATA/Spells/<Spell>.inibin with all other spells, and some champions’ in DATA/Characters/<Champion>/Spells/<Spell>.inibin.

Joining a match

What passes between a client and a server from connection until play begins, in order.

Starting a client

A client learns where to connect from its command line. It takes three arguments it needs nothing in, which can be empty, and then a fourth holding four words separated by single spaces: the server’s IPv4 address, its UDP port, the key (see Transport), and the player id the client registers as. The client connects to that address and port, registers as that player, and enciphers its proof under that key.

In 3.01–3.10

Any whitespace separates the words of the fourth argument. A client whose command line holds no double quote takes the command line it saved on an earlier run instead, and one holding .rep anywhere plays a replay rather than connecting.

In 3.10

Whitespace separates a client’s arguments, and double quotes group words into one. A client given fewer than four arguments ends, unless its one argument names a replay.

Registering

A client’s first payload is Register, on the registration channel. The note on Registered says what a server answers with: one answer for every seat.

A client knows the answer meant for it by the player id it registered as, not by the client id, and takes the client id that answer carries as its own. Every other answer tells it which client id stands for which player.

A client waits 30 seconds for the answer naming its own player id. Then it offers its player to wait another 30 seconds or to give up, and leaves on giving up.

In 3.10–3.15

The first answer for a client id stands, and a later one for the same client id changes nothing. An answer for its own player id arriving during play has a client send ReconnectedInMatch.

Asking whether a server is ready

A client then sends QueryStatus over and over. A server MUST answer each one with QueryStatusAnswer, at least until it has answered that it is ready. While the answers say the server is not ready, a client stays on a black screen and keeps asking. A server that needs time before a match can begin answers that it is not ready until it is.

In 3.01–3.10

A client stops asking once an answer says the server is ready, and a query it sends after that answer needs none.

Stating a build

Once an answer says the server is ready, a client sends ClientVersion once. A server answers with VersionSync, and a client loads only where its agreement says the builds agree.

VersionSync names the map to load and everyone at the match.

In 3.10–3.15

A client loads only where VersionSync sets agreement.buildMatches. With it clear, the client shows its player its own version text beside the one the message carries, and ends.

Taking a seat

Straight after VersionSync, a client sends JoinSide on the roster channel. A server answers with one Roster, then a SeatName and a SeatChampion for each seat a player holds.

Loading

A client reports how far loading has got with LoadingProgress, repeatedly through loading. A server answers each report with SeatLoadProgress on the transient channel, carrying the report’s figures under the seat that reported. A client goes on reporting after its progress reaches 100, until play begins.

A client waits on no other seat. SpawnStart, SpawnEnd and StartGame are what move a client on, and StartGame alone ends its loading. A server that means its players to begin together sends StartGame to none of them until every client has sent ClientReady.

In 3.10–3.15

A client writes all ones where its player id goes in LoadingProgress.

In 3.10

The loading screen picks the card a SeatLoadProgress updates by the client id it carries, not by its player id.

The loading screen

What a client draws while it loads comes from what it has been sent by then (see the spawn run below for what it takes before CharacterSelected).

A player’s card is built from several messages. Its place on the screen is that seat’s place in the Roster, and its name is that player’s SeatName. The registration answers (Registered) pair each player with a client id, and the latest SeatLoadProgress for that client gives the card its progress and, on the client’s own card only, its ping. The first SeatLoadProgress after the player’s SeatChampion sets the card up: its portrait and the champion’s name, from that SeatChampion’s champion and skin, then everything else from the VersionSync seat whose player id the SeatLoadProgress names. A card with no SeatChampion yet shows a black portrait, and one with no registration or no SeatLoadProgress yet says it is not connected. A later SeatChampion does not change a card already set up.

The spawn run

Once a character is settled, a client sends CharacterSelected, once.

In 3.10–3.15

Until it sends CharacterSelected, a client drops every message but VersionSync, QueryStatusAnswer, MatchIdentity, SeatLoadProgress and GameEnded, apart from what arrives on the registration and roster channels, and keeps nothing it drops for later. A server MUST NOT send any of the spawn run before CharacterSelected arrives.

A server answers with SpawnStart, states everything on the field as play opens, and closes the run with SpawnEnd. A run carries:

A turret’s CreateTurret can come on its own or inside the EnterSight that brings the turret into view.

A client takes these in any order within the run.

A run MUST carry at least SpawnStart, the CreateChampion carrying the client’s own client id, and SpawnEnd. Given only those, a client still enters play, showing its champion’s portrait, health, resource and spells. It draws the champion on the map only once an EnterSight places it there, with its name and health bar over it.

A client answers each Replication batch with a TransientAck naming that batch’s syncId. It sends one answer for each batch, in the order the batches came, including a batch that repeats the syncId of the batch before it.

In 3.01–3.10

A client answers a batch as soon as it arrives, within the run or not, and never answers one naming a unit it does not hold.

Starting play

A client sends ClientReady after SpawnEnd and after its answers to the run’s batches, while it is still reporting its loading. A server MUST answer with StartGame, and later sends MatchStarted, with other messages free to come between them; MatchStarted carries 0 (see Time).

In 3.01–3.10

A client sends ClientReady as soon as SpawnEnd arrives, and StartGame alone moves it into play.

In 3.10

A client whose connection drops before play begins ends rather than connecting again once it knows its own client id, and connects again before then.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Register

What a client sends first. It arrives before the connection has a cipher state, so the payload travels in the clear apart from the proof.

Definition.

In every range of this book

Command 0 on registration, sent by the client, reliable.

FieldTypeWhat it is
leadingbytes, 3Arbitrary; it carries no meaning.
clientIdu32A client writes zero here.
playerIdi64Who the sender claims to be. The proof is what settles the claim.
versionu32The build the client runs, with each part written out and run together, so 4.17.0.233 arrives as 41700233 and 4.17.0.267 as 41700267. A client always carries it, and the answer a server carries back repeats the same number.
proofi64The player id enciphered with the 16-byte key; a plain copy where the client has no key.
trailingbytes, 4Arbitrary; it carries no meaning.

Registered

What a server answers a registration with, naming a player in the match and the seat they occupy. It shares its command value with the request it answers, which travels the other way, and it is one fixed size.

Definition.

In every range of this book

Command 0 on registration, sent by the server, reliable.

Straight after a request a server sends one answer for every seat, and every one of them carries that request’s build and proof back.

FieldTypeWhat it is
leadingbytes, 3Unused; a server writes zero.
clientIdu32The client id playerId holds. Where playerId is the client’s own, the client takes this client id as its own and goes on. A watching client takes the champion of the player holding this client id as its own, so a server answers one with a client id no player in the streamed match holds (see Watching a match).
playerIdi64Who occupies that seat.
versionu32The build the client said it runs. Where the answer follows a request, a server writes the number that request carried, and otherwise the build itself. A client ignores it.
proofbytes, 8The eight bytes a request fills with its proof. Where the answer follows a request, a server writes what that request carried, and otherwise zero. A client ignores them.
trailingbytes, 4Unused; a server writes zero.

QueryStatus

What a client sends to ask a server for its state. It carries nothing of its own. The header names no object: it carries zero.

Definition.

In every range of this book

Command 20 on requests, sent by the client, reliable.

No body.

QueryStatusAnswer

What a server returns when asked whether it is ready. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 136 on events, sent by the server, reliable.

FieldTypeWhat it is
readyu8Whether the server is ready. While answers say it is not, a client keeps asking and goes no further, which Joining a match sets out. Values: 0 no, 1 yes.
Vectors (2)

not-ready-on-3-15, one-on-3-15

ClientVersion

What a client sends to state which build it is. The header names no object: it carries zero.

Definition.

In every range of this book

Command 189 on requests, sent by the client, reliable.

FieldTypeWhat it is
clientIdu32The client id of the client reporting.
texttext, 256 bytesThe build, as text. The text ends at a zero byte.
Vectors (2)

one-on-3-15, public-build-on-3-15

VersionSync

What a server sends once a client has said which build it runs, saying whether the two agree. The header names no object: it carries zero.

Definition.

In 3.01–3.03

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.unusedbit 3 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 25 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 7 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 25 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 7 bytesThe short form of that one.
metricsHosttext, 1024 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 1024 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-03

In 3.04–3.5

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 25 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 7 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 25 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 7 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-5

In 3.6

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.keyboardDisplaybit 2Shows the match on a keyboard that has a display of its own.
features.menuBackbit 3Turns on the client’s newer options and menus.
features.unusedbit 4 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-6

In 3.7

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.keyboardDisplaybit 2Shows the match on a keyboard that has a display of its own.
features.menuBackbit 3Turns on the client’s newer options and menus.
features.wallJumpsbit 4Has no effect; a server writes zero.
features.audioBackendbit 5Which sound system the client uses; which setting picks which is not recorded.
features.unusedbit 6 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-7

In 3.8

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.cosmeticbit 4Set to turn on an optional cosmetic effect.
agreement.unusedbit 5 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.keyboardDisplaybit 2Shows the match on a keyboard that has a display of its own.
features.menuBackbit 3Turns on the client’s newer options and menus.
features.wallJumpsbit 4Has no effect; a server writes zero.
features.audioBackendbit 5Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 6Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.unusedbit 7 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-8

In 3.9

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.cosmeticbit 4Set to turn on an optional cosmetic effect.
agreement.unusedbit 5 to 7Unused; a server writes zero.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.missileWarningbit 3A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 4Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 5Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 6Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 7The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 8While aiming a line spell, the units it would hit are outlined.
features.unusedbit 9 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-9

In 3.10

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.missileWarningbit 3A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 4Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 5Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 6Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 7The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 8While aiming a line spell, the units it would hit are outlined.
features.unusedbit 9 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-10

In 3.11

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.menuBack2bit 3Of use only with menuBack.
features.missileWarningbit 4A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 5Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 6Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 7Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 8The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 9While aiming a line spell, the units it would hit are outlined.
features.bit10bit 10Has no effect.
features.championIndicatorbit 11The mark over the player’s champion, where their own setting also asks for it.
features.unusedbit 12 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-11

In 3.12

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.menuBack2bit 3Of use only with menuBack.
features.missileWarningbit 4A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 5Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 6Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 7Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 8The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 9While aiming a line spell, the units it would hit are outlined.
features.championIndicatorbit 10The mark over the player’s champion, where their own setting also asks for it.
features.altBountybit 11Another reckoning of kill and assist gold: kill gold and the assist pool grow with time, a run of assists adds gold, and assists and minion gold shorten a run of deaths.
features.waveOrderbit 12Changes the order of the kinds of minion within a wave.
features.unusedbit 13 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-12

In 3.13

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.menuBack2bit 3Of use only with menuBack.
features.quickChatbit 4Quick chat: its keys and its panel. A client given it fails while loading. A server sends it clear.
features.missileWarningbit 5A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 6Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 7Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 8Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 9The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 10While aiming a line spell, the units it would hit are outlined.
features.championIndicatorbit 11The mark over the player’s champion, where their own setting also asks for it.
features.altBountybit 12Another reckoning of kill and assist gold: kill gold and the assist pool grow with time, a run of assists adds gold, and assists and minion gold shorten a run of deaths.
features.waveOrderbit 13Changes the order of the kinds of minion within a wave.
features.turretRangebit 14Enemy turrets’ ranges, where the player’s setting also asks for them; clear, they are never drawn.
features.unusedbit 15 to 31Unused; a server writes zero.
disabledItems64 × u32Items nobody can buy in this match, one place each. A place holds zero where nothing is barred.
Vectors (1)

one-on-3-13

In 3.14

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
variants2 × stringThe variations the match is played under, one place each. A place stands empty where none applies.
variantCountu8How many of the places above are filled.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.menuBackbit 2With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.menuBack2bit 3Of use only with menuBack.
features.quickChatbit 4Quick chat: its keys and its panel. A client given it fails while loading. A server sends it clear.
features.missileWarningbit 5A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 6Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 7Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 8Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 9The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 10While aiming a line spell, the units it would hit are outlined.
features.championIndicatorbit 11The mark over the player’s champion, where their own setting also asks for it.
features.altBountybit 12Another reckoning of kill and assist gold: kill gold and the assist pool grow with time, a run of assists adds gold, and assists and minion gold shorten a run of deaths.
features.waveOrderbit 13Changes the order of the kinds of minion within a wave.
features.turretRangebit 14Enemy turrets’ ranges, where the player’s setting also asks for them; clear, they are never drawn.
features.bit14bit 15Unused; a server writes zero.
features.skinParticlesbit 16Skin-specific particle effects for units in a skin other than the first.
features.bit16bit 17Unused; a server writes zero.
features.hardwareMetricsbit 18A report of hardware and frame rate at the end of the match.
features.unusedbit 19 to 31Unused; a server writes zero.
disabledItems64 × u32Items nobody can buy in this match, one place each. A place holds zero where nothing is barred.
Vectors (1)

one-on-3-14

In 3.15

Command 83 on events, sent by the server, reliable.

It also says which map to load, who is at the match, and everything else settled before play.

FieldTypeWhat it is
agreement1-byte bits
agreement.buildMatchesbit 0Set where the client’s build is one the server serves.
agreement.reportsToFilebit 1Set to have a client also write its reports to a file of its own.
agreement.matchedbit 2Set where the match was put together rather than made by hand.
agreement.reportingReadybit 3Set where the reporting settings below are to be used.
agreement.unusedbit 4 to 7Unused; a server writes zero. A client takes the scripted voice-over setting from its own settings.
mapi32Which map to load. Space keys the path origins by the same maps.
seats12 × SeatEvery place at the match, held or empty.
buildtext, 256 bytesWhich build the server serves. Written out in full and padded with zero bytes to the width above.
modetext, 128 bytesWhich way the match is played, written and padded as above.
variants2 × stringThe variations the match is played under, one place each. A place stands empty where none applies.
variantCountu8How many of the places above are filled.
teamNametext, 97 bytesWhat one side is called where it plays as a standing team, written and padded as above.
teamTagtext, 25 bytesThe short form of that name, written and padded as above.
otherTeamNametext, 97 bytesWhat the other side is called, under the same terms.
otherTeamTagtext, 25 bytesThe short form of that one.
metricsHosttext, 256 bytesWhere a client reports figures about the match, written and padded as above.
metricsPathtext, 256 bytesWhat it asks for there, written and padded as above.
metricsPortu16Which port it reaches that at.
reportingHosttext, 256 bytesWhere a client reports how the match went, written and padded as above.
reportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
reportingPortu16Which port it reaches that at.
altReportingHosttext, 256 bytesA second, test place to report to, written and padded as above.
altReportingPathtext, 256 bytesWhat it asks for there, written and padded as above.
altReportingPortu16Which port it reaches that at.
tipi8Which note the client shows before play.
tipColouri8Which colouring it shows it in.
tipDurationi8Which display time to hold the note up for, applying only where tips are enabled and shown somewhere. tip, tipColour and tipDuration each select one of the notes, colourings and display times a client defines, tip counted modulo the number of notes. Where a value selects none, or the time is not above zero, a client shows no note.
tipFlags1-byte bitsHow the note is shown. A client sends these four bytes back in ClientReady, as it has corrected them.
tipFlags.enabledbit 0Set where there is a note. A client shows the note only where this and loadingScreen or inGame are set, and shows none where tip, tipColour or tipDuration names nothing.
tipFlags.replaybit 1Of no effect; a client clears it, with enabled, while playing a replay.
tipFlags.loadingScreenbit 2Set to show the note on the loading screen.
tipFlags.inGamebit 3Set to show the note during play, in a box on the screen.
tipFlags.cyclebit 4Set to have the box during play show every note in turn.
tipFlags.unusedbit 5 to 7Unused; a server writes zero.
features4-byte bitsWhich parts of the match are turned on, one bit each.
features.balanceVoteCommandsbit 0The chat commands /equalize and /noequalize.
features.menuBackbit 1With menuBack2, a second key that closes the pause and options menu. Alone, the minimap’s showing of neutral camps follows the player’s settings rather than the minimap’s own.
features.menuBack2bit 2Of use only with menuBack.
features.quickChatbit 3Quick chat: its keys and its panel. A client given it fails while loading. A server sends it clear.
features.missileWarningbit 4A missile coming at the client’s side, or at no one, can show before it leaves the fog where it is near for its speed and heading that way. It also has a client lower a hero’s bounty when the hero kills a minion.
features.audioBackendbit 5Which sound system the client uses; which setting picks which is not recorded.
features.animatedCursorsbit 6Cursors of several frames move on a frame every 0.15 seconds of play; clear, they show their first frame.
features.altControlsbit 7Some mouse commands are taken by the time since the click before; what that changes on screen is not recorded.
features.shopUndobit 8The shop’s undo; clear, it is never enabled.
features.skillshotOutlinebit 9While aiming a line spell, the units it would hit are outlined.
features.championIndicatorbit 10The mark over the player’s champion, where their own setting also asks for it.
features.altBountybit 11Another reckoning of kill and assist gold: kill gold and the assist pool grow with time, a run of assists adds gold, and assists and minion gold shorten a run of deaths.
features.waveOrderbit 12Changes the order of the kinds of minion within a wave.
features.turretRangebit 13Enemy turrets’ ranges, where the player’s setting also asks for them; clear, they are never drawn.
features.bit14bit 14Unused; a server writes zero.
features.skinParticlesbit 15Skin-specific particle effects for units in a skin other than the first.
features.bit16bit 16Unused; a server writes zero.
features.hardwareMetricsbit 17A report of hardware and frame rate at the end of the match.
features.unusedbit 18 to 31Unused; a server writes zero.
disabledItems64 × u32Items nobody can buy in this match, one place each. A place holds zero where nothing is barred.

JoinSide

What a client sends to ask for a seat on one of the two sides while the match is being put together.

Definition.

In every range of this book

Command 100 on roster, sent by the client, reliable.

FieldTypeWhat it is
clientIdu32The client id of the client asking.
sideu32The side it asks for.

Roster

What a server sends to lay out both sides and who is on them, while the match is being put together.

Definition.

In every range of this book

Command 103 on roster, sent by the server, reliable.

FieldTypeWhat it is
sideRoomu32How many seats the first side has room for.
otherSideRoomu32How many the other has room for.
side24 × i64The players on one side, twenty four places. The count below says how many of the leading places carry a player; the rest hold zero. A place cannot be read on its own, because zero is an identifier a match gives out as well as what an unused place holds. It has a player identifier’s width.
otherSide24 × i64The players on the other, under the same reading and its own count.
sideTakenu32How many of the leading places on the first side carry a player.
otherSideTakenu32How many on the other.

SeatName

What a server sends to say what a seat is called, while the match is being put together.

Definition.

In every range of this book

Command 102 on roster, sent by the server, reliable.

FieldTypeWhat it is
playeri64The player this is about. It has a player identifier’s width.
skini32Which look the seat’s champion wears.
nameLengthu32How many bytes the name below occupies, counting the byte that ends it.
nametext, sized by nameLength minus 1What the seat is called. It is not padded.
terminatorbytes, 1A zero byte closing the text, which the length above counts.

SeatChampion

What a server sends to say which champion a seat is playing, while the match is being put together.

Definition.

In every range of this book

Command 101 on roster, sent by the server, reliable.

FieldTypeWhat it is
playeri64The player this is about. It has a player identifier’s width.
skini32Which look the champion wears.
assetLengthu32How many bytes the name below occupies, counting the byte that ends it.
assettext, sized by assetLength minus 1The name the client loads the champion’s art and sound under. It is not padded.
terminatorbytes, 1A zero byte closing the text, which the length above counts.

LoadingProgress

What a client sends while a match loads, saying how far it has got. The header names no object: it carries zero.

Definition.

In every range of this book

Command 22 on requests, sent by the client, unreliable.

FieldTypeWhat it is
clientIdu32The client id of the client reporting.
playerIdi64Who is reporting. A client sends every bit set, which names nobody.
percentf32How far loading has got, from zero to one hundred.
etaf32How long the client expects still to take, in seconds.
status4-byte bits
status.countbit 0 to 15It rises with each report, not always by one.
status.pingbit 16 to 30Round trip time the client measures, in milliseconds.
status.loadedbit 31Set in every report whose progress stands at one hundred, and in no other.

SeatLoadProgress

What a server sends to tell everyone how far one seat has got through loading, and how it is holding up. A later report supersedes an earlier one, so losing one costs nothing. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 149 on transient, sent by the server, unreliable.

FieldTypeWhat it is
clientIdu32The client id this is about.
playeri64Who occupies it.
progressf32How far through loading it is, from zero to one hundred.
secondsLeftf32How much longer it is expected to take, in seconds.
status4-byte bits
status.countbit 0 to 15It rises with each report, not always by one.
status.pingbit 16 to 30Round trip time the client measures, in milliseconds.
status.loadedbit 31Set in every report whose progress stands at one hundred, and in no other.
Vectors (1)

one-on-3-15

SpawnStart

What a server sends to open the run of units a client is about to be told about. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 97 on events, sent by the server, reliable.

FieldTypeWhat it is
botsOnOneSideu8How many bots play on side 100. A client adds it to that side’s head count, which picks the set of spawn positions and facings it places champions by (CreateChampion’s spawnIndex).
botsOnTheOtheru8The other. It shares the reading above.

SpawnEnd

What a server sends to close the run of units it opened with. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 17 on events, sent by the server, reliable.

No body.

StartGame

What a server sends to begin play. The header names no object: it carries zero.

Definition.

In 3.01–3.04

Command 91 on events, sent by the server, reliable.

A client past spawning ignores it.

FieldTypeWhat it is
rules1-byte bits
rules.pausingbit 0Set where holding the match is allowed.
rules.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-04

In 3.5

Command 91 on events, sent by the server, reliable.

A client past spawning ignores it.

FieldTypeWhat it is
rules1-byte bits
rules.pausingbit 0Set where holding the match is allowed.
rules.unusedbit 1 to 7Unused; a server writes zero.
features4-byte bitsWhich optional features the match turns on. A client takes them from the first StartGame only.
features.altUnitDisplaybit 0Shows units’ health and experience bars and their character display from another set of the client’s data.
features.balanceVoteCommandsbit 1The chat commands /equalize and /noequalize.
features.unusedbit 2 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-5

In 3.6–3.15

Command 91 on events, sent by the server, reliable.

A client past spawning ignores it.

FieldTypeWhat it is
rules1-byte bits
rules.pausingbit 0Set where holding the match is allowed.
rules.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-6

ClientReady

What a client sends once it has loaded and is ready to play. The header names no object: it carries zero.

Definition.

In every range of this book

Command 81 on requests, sent by the client, reliable.

The tip fields carry VersionSync’s tip bytes, each one outside its valid range negated (0 as -128), and tips cleared where any is. Playing a replay, a client sends all four as zero.

FieldTypeWhat it is
maskedStatusu32It varies from client to client; a server ignores it.
masku32A random value the client picks to mask the one above.
tipChosenu8Which tip the client is set to show.
tipColouru8How it is coloured.
tipDurationu8How long it stays, as an entry among the display times in the client’s own settings rather than a length of time.
settings1-byte bits
settings.tipsbit 0Set while tips are wanted at all.
settings.reportingbit 1Set while the client reports on itself.
settings.loadingTipsbit 2Set while tips are wanted while loading.
settings.playingTipsbit 3Set while tips are wanted during play.
settings.debugbit 4Set while the client runs in a debugging state.
settings.unusedbit 5 to 7A client returns them as the server sent them.

CharacterSelected

What a client sends once a character is settled on. It carries nothing of its own. The header names no object: it carries zero.

Definition.

In every range of this book

Command 190 on requests, sent by the client, reliable.

No body.

Vectors (1)

bare-on-3-15

MatchIdentity

What a server sends to tell a client which match this is and what its player is called. The header carries zero.

Definition.

In every range of this book

Command 146 on events, sent by the server, reliable.

FieldTypeWhat it is
gamei64The match’s identifier.
platformtext, 32 bytesWhich platform the match belongs to, written and padded as above.
nametext, 128 bytesThe player’s name, padded with zero bytes.
Vectors (1)

one-on-3-15

MatchStarted

What a server sends to set when the match began. The header names no object: it carries zero.

Definition.

In every range of this book

Command 194 on events, sent by the server, reliable.

FieldTypeWhat it is
startedAtf32When the match began, as a moment on the match clock, in seconds.
Vectors (2)

another-on-3-15, one-on-3-15

GameOptions

What a client sends when a setting that a server needs to know about changes. The header names the sender’s champion.

Definition.

In every range of this book

Command 70 on requests, sent by the client, reliable.

FieldTypeWhat it is
options1-byte bits
options.autoAttackbit 0Set while the client attacks without being told to.
options.unusedbit 1 to 7Always clear: a client writes the whole byte as 0 or 1.

ModuleData

What a server sends to carry data to a module of the client’s own. A client takes it even before it is ready to play. With kind 4, or any kind other than 1 and 2, a client acts on what the data carries as on a message that had arrived. What kinds 1 and 2 do is not shown. A server need send none.

Definition.

In every range of this book

Command 221 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8What the data is for.
lengthu16How many bytes of data follow; at most 1024.
databytes, sized by lengthData for a module of the client’s own, which the message only carries.
Vectors (1)

one-on-3-15

ModulePacket

What a client sends to carry data from a module of its own, often a message of its own that the module has taken over. A server need do nothing with it. The header carries zero.

Definition.

In every range of this book

Command 223 on requests, sent by the client, reliable.

FieldTypeWhat it is
kindu8What the data is for.
lengthu16How many bytes of data follow; at most 1024.
databytes, sized by lengthData for a module of the client’s own, which the message only carries.
Vectors (1)

one-on-3-15

StatsRequest

What a client sends about itself. The header names the sender’s champion.

Definition.

In every range of this book

Command 85 on requests, sent by the client, reliable.

No body.

Units

How a server puts objects on the field and takes them away: champions, minions, neutral monsters, turrets, pets, markers and props. What a unit then does is in Movement, Combat and Spells, and what it is worth in Replication.

Every object is named by a net id, and Objects and identifiers says what removes each kind of object.

Creating

Each kind of object has its own message:

Several of these arrive on their own or inside the EnterSight that brings the unit into view (see Vision): a client takes either.

CharacterPreload has a client load a character’s art ahead of need.

In 3.10–3.15

A client drops a CreateChampion or a CreateNeutral that arrives before it sends CharacterSelected, reconnecting included. A server MUST send them after it receives CharacterSelected.

In 3.10

A client drops a CreateChampion or a CreateNeutral that arrives before it has loaded the map’s ground grid.

Changing and removing

TeamChanged moves a unit to another side, and ChampionRemoved takes a champion out of the world. A unit’s death is in Combat.

In 3.10

A client leaves the match when ChampionRemoved names its own champion. A server MUST NOT send ChampionRemoved for a client’s own champion.

Bots

A server can tell a client what a bot is thinking (BotDebug), weighing (BotTargets) or doing (BotState). None of them changes what a player sees.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

CreateChampion

What a server sends to put a champion on the field. The header carries zero or names the object this is about; a client accepts either.

Definition.

In 3.01–3.9

Command 75 on events, sent by the server, reliable.

The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection. It arrives on its own and also inside EnterSight.

FieldTypeWhat it is
championu32The name the champion answers to, so later messages can name it.
clientIdu32The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own.
nodeu8Which network node the object belongs to, in a field of its own.
skillLevelu8It has no effect.
sideu8Nonzero for side 100, zero for side 200.
botu8Nonzero where a bot plays the seat; its shown name is then the client’s own bot name for asset, and name has no effect.
ranku8It has no effect.
spawnIndexu8Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.
skini32Which look it wears.
nametext, 128 bytesWhat the seat holding it is called. Written out in full and padded with zero bytes to the width above.
assettext, 40 bytesThe name the client loads its art and sound under, written and padded as above.
stayDownf32How long it stays down, in seconds, where it is already down.
downForf32How long it has already been down, in seconds.
how1-byte bits
how.downbit 0 to 20 alive; 1 dead but acting on (the state a champion that keeps acting after death is in), where stayDown and downFor have no effect; 2 down, having been down for downFor with stayDown left. A client takes 3 to 7 as 0.
how.unusedbit 3 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-9

In 3.10–3.15

Command 75 on events, sent by the server, reliable.

The champion takes the id in champion, not the header’s; a client first removes any object holding that id. For the client’s own seat, name also becomes its own player’s name. A client drops the message while its map’s navigation data is unloaded, as early in a reconnection. It arrives on its own and also inside EnterSight.

FieldTypeWhat it is
championu32The name the champion answers to, so later messages can name it.
clientIdu32The client id of the player the champion belongs to, or 4294967295 where it belongs to none, as a bot’s does. A client takes the champion carrying its own client id as its own.
nodeu8Which network node the object belongs to, in a field of its own.
skillLevelu8It has no effect.
sideu8Nonzero for side 100, zero for side 200.
botu8Nonzero where a bot plays the seat; its shown name is then the client’s own bot name for asset, and name has no effect.
ranku8It has no effect.
spawnIndexu8Where the champion first stands and faces. From 0 to 5, its side’s base position plus the offset the map sets for the side’s head count (players and bots) and this index plus one, facing as the map sets for them. A client works out the head count itself, counting SpawnStart’s bots in it. From 6 up, the base position itself, facing along +X. Movement or sight data replaces it.
skini32Which look it wears.
nametext, 128 bytesWhat the seat holding it is called. Written out in full and padded with zero bytes to the width above.
assettext, 40 bytesThe name the client loads its art and sound under, written and padded as above.
stayDownf32How long it stays down, in seconds, where it is already down.
downForf32How long it has already been down, in seconds.
how1-byte bits
how.downbit 0 to 20 alive; 1 dead but acting on (the state a champion that keeps acting after death is in), where stayDown and downFor have no effect; 2 down, having been down for downFor with stayDown left. A client takes 3 to 7 as 0.
how.swapbit 3Set where the champion replaces another. Of no effect otherwise.
how.unusedbit 4 to 7Unused; a server writes zero.

SpawnBot

What a server sends to create a champion played by a bot. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 207 on events, sent by the server, reliable.

A client first deletes any object it holds under the same id.

FieldTypeWhat it is
unitu32The id the bot’s champion takes.
nodeu8The network node it belongs to.
xf32Where it appears, in world units.
yf32Its height, in world units.
zf32Where it appears, in world units.
ranku8The bot’s rank.
sides2-byte bitsIts side.
sides.sidebit 0 to 8Its side: 100, 200 or 300.
sides.unusedbit 9 to 15Unused; a server writes zero.
skini32Which skin.
nametext, 64 bytesThe name shown for it. The text ends at its first zero byte, which falls within the field.
charactertext, 64 bytesThe champion’s character name, which is also its unique name.
Vectors (1)

one-on-3-15

SpawnFromBarracks

What a server sends to put a unit on the field from the place its side sends them out of.

Definition.

In 3.01–3.13

Command 3 on events, sent by the server, reliable.

It arrives on its own and also inside EnterSight. The header names the unit this is about.

FieldTypeWhat it is
unitu32The name the unit answers to, so later messages can name it.
nodeu8Which network node the unit belongs to, in a field of its own rather than as part of the name that follows.
barracksu32The place it came out of, by the identifier its name gives as Objects and identifiers works it out. On map 1 that is a spawn point such as __P_Order_Spawn_Barracks__C01, not the inhibitor named Barracks_T1_C1: named by the inhibitor, a client creates nothing.
waveu8Which run of units it belongs to.
kindu8What sort of unit it is.
damageBonusi16What is added to the damage it deals.
healthBonusi16What is added to the health it holds.
Vectors (1)

one-on-3-11

In 3.14–3.15

Command 3 on events, sent by the server, reliable.

It arrives on its own and also inside EnterSight. The header names the unit this is about.

FieldTypeWhat it is
unitu32The name the unit answers to, so later messages can name it.
nodeu8Which network node the unit belongs to, in a field of its own rather than as part of the name that follows.
barracksu32The place it came out of, by the identifier its name gives as Objects and identifiers works it out. On map 1 that is a spawn point such as __P_Order_Spawn_Barracks__C01, not the inhibitor named Barracks_T1_C1: named by the inhibitor, a client creates nothing.
waveu8Which run of units it belongs to.
kindu8What sort of unit it is.
damageBonusi16What is added to the damage it deals.
healthBonusi16What is added to the health it holds.
levelu8The level it starts at.

SpawnUnit

What a server sends to put a minion-like unit on the field, such as a ward.

Definition.

In 3.01–3.10

Command 124 on events, sent by the server, reliable.

A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.

FieldTypeWhat it is
unitu32The name the new unit answers to.
nodeu8Which network node the unit belongs to.
atXf32Where it stands, along one ground axis, in world units.
atYf32Where it stands, in height, in world units.
atZf32Where it stands, along the other ground axis, in world units.
skini32Which look it wears.
cloneu32The unit it copies, or zero.
flags2-byte bitsWhat sort of unit it is.
flags.teambit 0 to 8Which side, as a team number.
flags.ignoreCollisionbit 9Set where it does not block the way.
flags.wardbit 10Set where it is a ward.
flags.laneMinionbit 11Set where it is a lane minion.
flags.botbit 12Set where it is driven by the client’s own decisions.
flags.unusedbit 13 to 15Unused; a server writes zero.
targetableToTeamu32Which sides can aim at it, as a set of bits.
visibilitySizef32How large it counts as for sight, in world units.
nametext, 64 bytesIts name, padded with zero bytes.
assettext, 64 bytesThe name the client loads its art under, padded with zero bytes.
Vectors (1)

one-on-3-10

In 3.11

Command 124 on events, sent by the server, reliable.

A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.

FieldTypeWhat it is
unitu32The name the new unit answers to.
nodeu8Which network node the unit belongs to.
atXf32Where it stands, along one ground axis, in world units.
atYf32Where it stands, in height, in world units.
atZf32Where it stands, along the other ground axis, in world units.
skini32Which look it wears.
cloneu32The unit it copies, or zero.
flags2-byte bitsWhat sort of unit it is.
flags.teambit 0 to 8Which side, as a team number.
flags.ignoreCollisionbit 9Set where it does not block the way.
flags.wardbit 10Set where it is a ward.
flags.laneMinionbit 11Set where it is a lane minion.
flags.botbit 12Set where it is driven by the client’s own decisions.
flags.unusedbit 13 to 15Unused; a server writes zero.
targetableToTeamu32Which sides can aim at it, as a set of bits.
visibilitySizef32How large it counts as for sight, in world units.
nametext, 64 bytesIts name, padded with zero bytes.
assettext, 64 bytesThe name the client loads its art under, padded with zero bytes.
levelu16The level it starts at.
Vectors (1)

one-on-3-11

In 3.12–3.15

Command 124 on events, sent by the server, reliable.

A client deletes any object holding the new unit’s id first, and does nothing more where it cannot make the unit. owner is only who gets the gold the unit earns; clone, where nonzero, is copied, state and inventory. The header names the unit that put it there.

FieldTypeWhat it is
unitu32The name the new unit answers to.
owneru32The unit that owns it.
nodeu8Which network node the unit belongs to.
atXf32Where it stands, along one ground axis, in world units.
atYf32Where it stands, in height, in world units.
atZf32Where it stands, along the other ground axis, in world units.
skini32Which look it wears.
cloneu32The unit it copies, or zero.
flags2-byte bitsWhat sort of unit it is.
flags.teambit 0 to 8Which side, as a team number.
flags.ignoreCollisionbit 9Set where it does not block the way.
flags.wardbit 10Set where it is a ward.
flags.laneMinionbit 11Set where it is a lane minion.
flags.botbit 12Set where it is driven by the client’s own decisions.
flags.unusedbit 13 to 15Unused; a server writes zero.
targetableToTeamu32Which sides can aim at it, as a set of bits.
visibilitySizef32How large it counts as for sight, in world units.
nametext, 64 bytesIts name, padded with zero bytes.
assettext, 64 bytesThe name the client loads its art under, padded with zero bytes.
levelu16The level it starts at.
Vectors (1)

one-on-3-12

CreateNeutral

What a server sends to put a unit that belongs to no side on the field. The header names the unit this is about.

Definition.

In 3.01–3.10

Command 98 on events, sent by the server, reliable.

The monster faces from where it stands toward the facing point, or along +Z where the two are the same. A client drops the message while its map’s navigation data is unloaded. A server sends it only inside EnterSight, and the channel and delivery given here are those of the message carrying it.

FieldTypeWhat it is
unitu32The name the unit answers to, so later messages can name it.
nodeu8Which network node the object belongs to, in a field of its own.
atXf32Where the unit stands, along one ground axis, in world units.
atYf32Where the unit stands, in height, in world units.
atZf32Where the unit stands, along the other ground axis, in world units.
campAtXf32Where the camp it belongs to sits, along one ground axis, in world units.
campAtYf32Where the camp it belongs to sits, in height, in world units.
campAtZf32Where the camp it belongs to sits, along the other ground axis, in world units.
facingXf32A point the unit faces toward, along one ground axis, in world units.
facingYf32That point, in height.
facingZf32That point, along the other ground axis.
nametext, 64 bytesWhat this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
assettext, 64 bytesThe name the client loads its art and sound under, written and padded as above.
uniqueNametext, 64 bytesA further name the unit answers to, written and padded as above.
campIcontext, 64 bytesThe name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp.
sideu32The side it belongs to, or zero where it belongs to none.
damageBonusi32What is added to the damage it deals.
healthBonusi32What is added to the health it holds.
roamingu32How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing.
campu32Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise.
effectSideu32The side that gains what killing it grants.
revealEventi32What makes the unit known to a side that cannot see it.
Vectors (1)

inactive-on-3-10

In 3.11–3.15

Command 98 on events, sent by the server, reliable.

The monster faces from where it stands toward the facing point, or along +Z where the two are the same. A client drops the message while its map’s navigation data is unloaded. A server sends it only inside EnterSight, and the channel and delivery given here are those of the message carrying it.

FieldTypeWhat it is
unitu32The name the unit answers to, so later messages can name it.
nodeu8Which network node the object belongs to, in a field of its own.
atXf32Where the unit stands, along one ground axis, in world units.
atYf32Where the unit stands, in height, in world units.
atZf32Where the unit stands, along the other ground axis, in world units.
campAtXf32Where the camp it belongs to sits, along one ground axis, in world units.
campAtYf32Where the camp it belongs to sits, in height, in world units.
campAtZf32Where the camp it belongs to sits, along the other ground axis, in world units.
facingXf32A point the unit faces toward, along one ground axis, in world units.
facingYf32That point, in height.
facingZf32That point, along the other ground axis.
nametext, 64 bytesWhat this unit is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
assettext, 64 bytesThe name the client loads its art and sound under, written and padded as above.
uniqueNametext, 64 bytesA further name the unit answers to, written and padded as above.
campIcontext, 64 bytesThe name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp.
sideu32The side it belongs to, or zero where it belongs to none.
damageBonusi32What is added to the damage it deals.
healthBonusi32What is added to the health it holds.
roamingu32How the monster wanders. It has no effect. Values: 0 inactive, 1 hostile, 2 fleeing.
campu32Which camp the unit belongs to. A client adds the unit to that camp where a CampMarker has placed it first, and to no camp otherwise.
effectSideu32The side that gains what killing it grants.
revealEventi32What makes the unit known to a side that cannot see it.
leveli32The level it starts at.
Vectors (1)

inactive-on-3-11

SpawnPet

What a server sends to put a pet on the field.

Definition.

In 3.01–3.11

Command 54 on events, sent by the server, reliable.

A client deletes any object holding the header’s id; spawns nothing where it does not know the owner; kills the owner’s earlier pet if it lives; makes the pet, replacing its script with script; gives it the owner’s seat, its gold going to the owner; and registers it under the header’s id and node. spellLevel, duration and effect have no effect. The header names the pet. A server sends it to clients watching a match.

FieldTypeWhat it is
owneru32The unit it belongs to.
nodeu8Which network node it belongs to.
atXf32Where it stands, along one ground axis, in world units.
atYf32In height, in world units.
atZf32Along the other ground axis, in world units.
spellLeveli32The level of the spell that summoned it, plus one.
durationf32How long it lasts, in seconds.
damageBonusi32What is added to the damage it deals.
healthBonusi32What is added to its health.
nametext, 128 bytesIts name, padded with zero bytes.
assettext, 32 bytesThe name the client loads its art under, padded with zero bytes.
skini32Which look it wears.
effecttext, 64 bytesAn effect it carries, padded with zero bytes.
cloneu32The unit it copies, or zero.
flags1-byte bitsHow it behaves.
flags.copyInventorybit 0Set where it copies its owner’s items.
flags.clearOwnerTargetbit 1Set where its owner’s target is cleared.
flags.minimapIconbit 2Set where it shows on the minimap.
flags.unusedbit 3 to 7Unused; a server writes zero.
scripttext, 32 bytesThe script that drives it, padded with zero bytes.
Vectors (2)

another-on-3-11, one-on-3-11

In 3.12–3.15

Command 54 on events, sent by the server, reliable.

A client deletes any object holding the header’s id; spawns nothing where it does not know the owner; kills the owner’s earlier pet if it lives; makes the pet, replacing its script with script; gives it the owner’s seat, its gold going to the owner; and registers it under the header’s id and node. spellLevel, duration and effect have no effect. The header names the pet. A server sends it to clients watching a match.

FieldTypeWhat it is
owneru32The unit it belongs to.
nodeu8Which network node it belongs to.
atXf32Where it stands, along one ground axis, in world units.
atYf32In height, in world units.
atZf32Along the other ground axis, in world units.
spellLeveli32The level of the spell that summoned it, plus one.
durationf32How long it lasts, in seconds.
sideu32Which side.
damageBonusi32What is added to the damage it deals.
healthBonusi32What is added to its health.
nametext, 128 bytesIts name, padded with zero bytes.
assettext, 32 bytesThe name the client loads its art under, padded with zero bytes.
skini32Which look it wears.
effecttext, 64 bytesAn effect it carries, padded with zero bytes.
cloneu32The unit it copies, or zero.
flags1-byte bitsHow it behaves.
flags.copyInventorybit 0Set where it copies its owner’s items.
flags.clearOwnerTargetbit 1Set where its owner’s target is cleared.
flags.minimapIconbit 2Set where it shows on the minimap.
flags.unusedbit 3 to 7Unused; a server writes zero.
scripttext, 32 bytesThe script that drives it, padded with zero bytes.

CreateTurret

What a server sends to put a turret on the field. The header names the unit this is about.

Definition.

In every range of this book

Command 157 on events, sent by the server, reliable.

A client matches name exactly against the map’s turrets. With no match it only removes any object holding the id; a matched turret missing or dead is rebuilt before it takes the id. A server sends it only inside EnterSight, and the channel and delivery given here are those of the message carrying it.

FieldTypeWhat it is
turretu32The name the turret answers to, so later messages can name it.
nodeu8Which network node the object belongs to, in a field of its own.
nametext, 64 bytesWhat this turret is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
Vectors (1)

one-on-3-11

CreateFollower

What a server sends to put an object on the field that follows a unit. The header names the unit followed.

Definition.

In every range of this book

Command 241 on events, sent by the server, reliable.

FieldTypeWhat it is
followeru32The name the new object answers to.
nodeu8Which network node it belongs to.
skini32Which look it wears.
nametext, 64 bytesIts name, padded with zero bytes.
assettext, 64 bytesThe name the client loads its art under, padded with zero bytes.
Vectors (2)

another-on-3-15, one-on-3-15

FollowerMaster

What a server sends to change which unit a following object follows. The header names the follower.

Definition.

In every range of this book

Command 242 on events, sent by the server, reliable.

FieldTypeWhat it is
masteru32The unit it now follows; one no unit answers to leaves it following none.
Vectors (2)

another-on-3-15, one-on-3-15

SpawnMarker

What a server sends to create an unseen object at a place, which other messages can then name. A client first deletes any object it holds under the same id. The header carries zero.

Definition.

In 3.6–3.15

Command 256 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The id the marker takes.
nodeu8The network node it belongs to.
xf32Where it stands, in world units.
yf32Its height, in world units.
zf32Where it stands, in world units.
Vectors (2)

one-on-3-6, one-on-3-11

MarkerMoved

What a server sends to move a marker (SpawnMarker) from one place toward another. The header names the marker. A client sets it at the start at once.

Definition.

In 3.11–3.14

Command 276 on events, sent by the server, reliable.

FieldTypeWhat it is
fromXf32Where it starts, in world units.
fromZf32Where it starts, in world units.
toXf32Where it goes, in world units.
toZf32Where it goes, in world units.
speedf32How fast it goes, in world units a second. Below zero it jumps to the goal; zero leaves it at the start.
Vectors (2)

another-on-3-14, one-on-3-14

In 3.15

Command 276 on events, sent by the server, reliable.

FieldTypeWhat it is
fromXf32Where it starts, in world units.
fromZf32Where it starts, in world units.
toXf32Where it goes, in world units.
toZf32Where it goes, in world units.
speedf32How fast it goes, in world units a second. Below zero it jumps to the goal; zero leaves it at the start.
faceGoalu8One to turn it the way it moves, zero not to.

MapProp

What a server sends to place a prop on the map: a thing that stands there and is looked at rather than one that acts. The header carries zero or names the object this is about, and a client accepts either.

Definition.

In 3.01–3.02

Command 208 on events, sent by the server, reliable.

A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.

FieldTypeWhat it is
propu32The name the prop answers to, so later messages can name it.
nodeu8Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it.
atXf32Where the prop stands, along one ground axis, in world units.
atYf32Where the prop stands, in height, in world units.
atZf32Where the prop stands, along the other ground axis, in world units.
rotationXf32For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces.
rotationYf32For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it.
rotationZf32For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces.
offsetXf32What is added to where it stands, along one ground axis, in world units.
offsetYf32What is added to where it stands, in height, in world units.
offsetZf32What is added to where it stands, along the other ground axis, in world units.
side2-byte bitsThe side the prop belongs to. A server sends 300, the neutral side.
side.sidebit 0 to 8The prop’s side.
side.unusedbit 9 to 15Unused; a server writes zero.
skillLevelu8Unused; a server writes zero.
ranku8How far it is advanced.
kindu8What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind. Values: 0 active, 1 scenery.
nametext, 64 bytesWhat this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
assettext, 64 bytesThe name the client loads its art and sound under, written and padded as above.
Vectors (1)

scenery-on-3-02

In 3.03–3.12

Command 208 on events, sent by the server, reliable.

A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.

FieldTypeWhat it is
propu32The name the prop answers to, so later messages can name it.
nodeu8Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it.
skini32Which look the prop wears.
atXf32Where the prop stands, along one ground axis, in world units.
atYf32Where the prop stands, in height, in world units.
atZf32Where the prop stands, along the other ground axis, in world units.
rotationXf32For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces.
rotationYf32For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it.
rotationZf32For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces.
offsetXf32What is added to where it stands, along one ground axis, in world units.
offsetYf32What is added to where it stands, in height, in world units.
offsetZf32What is added to where it stands, along the other ground axis, in world units.
side2-byte bitsThe side the prop belongs to. A server sends 300, the neutral side.
side.sidebit 0 to 8The prop’s side.
side.unusedbit 9 to 15Unused; a server writes zero.
skillLevelu8Unused; a server writes zero.
ranku8How far it is advanced.
kindu8What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind. Values: 0 active, 1 scenery.
nametext, 64 bytesWhat this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
assettext, 64 bytesThe name the client loads its art and sound under, written and padded as above.
Vectors (1)

one-on-3-12

In 3.13–3.15

Command 208 on events, sent by the server, reliable.

A client takes the prop’s id from prop, not from the header. A scenery prop is turned by pitch, then yaw, then roll, each about the fixed world axes; none is negated or wrapped. An active prop only turns about the up axis, to face the ground direction its x and z give, and faces +z where both are zero.

FieldTypeWhat it is
propu32The name the prop answers to, so later messages can name it.
nodeu8Which network node the object belongs to. It is a field of its own, not the leading byte of the name beside it.
skini32Which look the prop wears.
atXf32Where the prop stands, along one ground axis, in world units.
atYf32Where the prop stands, in height, in world units.
atZf32Where the prop stands, along the other ground axis, in world units.
rotationXf32For scenery, the pitch in degrees: a turn about the x axis, positive turning +y toward +z. For an active prop, x of the direction it faces.
rotationYf32For scenery, the yaw in degrees: a turn about the up axis, positive turning +z toward +x, so yaw 0 faces +z and 90 faces +x. For an active prop, y of its facing, which does not turn it.
rotationZf32For scenery, the roll in degrees: a turn about the z axis, positive turning +x toward +y. For an active prop, z of the direction it faces.
offsetXf32What is added to where it stands, along one ground axis, in world units.
offsetYf32What is added to where it stands, in height, in world units.
offsetZf32What is added to where it stands, along the other ground axis, in world units.
scaleXf32What its drawn size is scaled by, along one ground axis.
scaleYf32What its drawn size is scaled by, in height.
scaleZf32What its drawn size is scaled by, along the other ground axis.
side2-byte bitsThe side the prop belongs to. A server sends 300, the neutral side.
side.sidebit 0 to 8The prop’s side.
side.unusedbit 9 to 15Unused; a server writes zero.
skillLevelu8Unused; a server writes zero.
ranku8How far it is advanced.
kindu8What sort of prop it is; a client makes nothing for any other value. A client first deletes any object holding the prop’s id, whatever the kind. Values: 0 active, 1 scenery.
nametext, 64 bytesWhat this prop is called, so a client can tell one from another. Written out in full and padded with zero bytes to the width above.
assettext, 64 bytesThe name the client loads its art and sound under, written and padded as above.
Vectors (1)

one-on-3-15

MapPropChanged

What a server sends to change something about a prop already on the map. The kind of change is named inside it, and the fields around the kind keep one layout whatever it is. The header names no object: it carries zero.

Definition.

In every range of this book

Command 209 on events, sent by the server, reliable.

FieldTypeWhat it is
nametext, 64 bytesA name: an animation’s, a particle’s or a look’s, by the change below. The name ends at its first zero byte; the bytes after it carry no meaning.
firstf32For animate, when the animation starts, in seconds of match time.
secondf32For animate, how long the animation runs, in seconds.
propu32The object changed.
valueu32A value the change uses: for animate, the animation’s flags; for linkEffect, the particle effect value; for look, the look’s number.
changeu8What changes. A client does nothing for any other value, nor where prop names no prop it holds. Values: 0 animate, 1 linkEffect, 2 look.
optionu8For animate, nonzero to remove the prop after the animation; for linkEffect, zero.
effectu8For linkEffect, which of the prop’s effect values to drive.
pointu8For linkEffect, which capture point drives it.
Vectors (1)

one-on-3-15

TeamChanged

What a server sends to move a unit to another side. The header names the unit.

Definition.

In every range of this book

Command 215 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit.
sideu32Its new side.
Vectors (2)

another-on-3-15, one-on-3-15

ChampionRemoved

What a server sends to take a champion out of the world. It carries nothing of its own. The header names the champion.

Definition.

In 3.10–3.15

Command 272 on events, sent by the server, reliable.

No body.

BotDebug

What a server sends describing what a bot is thinking. It changes nothing a client shows. The header names the unit.

Definition.

In every range of this book

Command 19 on events, sent by the server, reliable.

FieldTypeWhat it is
nametext, 64 bytesThe bot’s name.
strategytext, 64 bytesIts strategy.
behaviourtext, 64 bytesIts behaviour.
tasktext, 64 bytesIts task.
state1text, 64 bytesA line of its state.
state2text, 64 bytesA line of its state.
state3text, 64 bytesA line of its state.

BotTargets

What a server sends naming the units a bot is weighing. It changes nothing a client shows. The header names the unit.

Definition.

In every range of this book

Command 104 on events, sent by the server, reliable.

FieldTypeWhat it is
targets5 × u32Five units.

BotState

What a server sends naming a bot’s state. It changes nothing a client shows. The header names the unit.

Definition.

In every range of this book

Command 170 on events, sent by the server, reliable.

FieldTypeWhat it is
statei32The state.
Vectors (1)

one-on-3-15

Vision

What a client can see, and how a server tells it. A client draws what a server says it sees and nothing else: the fog of war a client draws is only a picture, and what lies inside it is whatever the server has brought into view.

Bringing a unit into view

A server brings a unit into what a client’s side can see with EnterSight.

EnterSight also states the unit’s items.

EnterSight can also carry whole messages of the game family, such as the CreateTurret or CreateNeutral that makes the unit, each taking effect as though it had arrived on its own.

In 3.10

EnterSight states the unit’s shields and looks and, for a champion or a minion, where it stands or which path it walks, and nothing of its health or resource. A client reads every part of the body whatever its length, so a server MUST NOT end one early. For an inhibitor or a nexus it reads nothing after the messages carried.

A client does not draw a champion that no EnterSight has placed: given only its CreateChampion, a client shows the champion’s portrait and spells and nothing on the field. One EnterSight after the CreateChampion draws it, with its name and health bar over it.

EnterLocalSight brings a unit into what one client alone can see. EnterTeamSight brings an object into the view of a whole side.

EnterLocalSight states the unit’s health.

In 3.10

EnterLocalSight states the unit’s maximum health beside its health, and nothing of its resource. It can carry whole messages as EnterSight does.

Losing sight

LeaveSight and LeaveTeamSight take a unit out of the matching view, and leave it held (see Objects and identifiers). Particles come into and leave a side’s view with ParticleEnterTeamSight and ParticleLeaveTeamSight.

In 3.10–3.15

LeaveLocalSight takes a unit out of what one client alone can see, and leaves it held.

Regions

A region is a patch of ground with sight of its own, which can reveal hidden units within it. A server places one with RegionAdded or fastens one to a unit with RegionAttached, moves it with RegionMoved and takes it away with RegionRemoved; Objects and identifiers says how regions are named and when one ends. A region granting sight has a client clear its map’s cover over it.

A client makes only circular regions.

Drawing the fog

FogSet and FogToggled change how a client draws its fog of war.

A client draws its fog of war, or the map with no darkening, as FogSet and FogToggled say. Neither changes what the client can see.

Who is told what

A client acts on a message about whichever unit it names, its own champion or another, so what a client knows is whatever a server sends it. A server decides, message by message, which clients to tell.

UnitDiedOnMap, InventorySnapshotOnMap, FloatingTextOnMap and SpellSlotChangedForOwner do not exist, so a server sends both audiences of UnitDied, InventorySnapshot, FloatingText and SpellSlotChanged under the one command each.

Messages about a champion’s own state, its gold, its inventory, its spells’ levels, cooldowns and charges, and whether it can shop, are applied to the champion they name on any client that receives them, but a client shows some of them only for its own champion:

  • ShopEnabled changes the shop only for the client’s own champion.

In 3.01–3.10

GoldGained naming the client’s own champion, with an amount above 0 and a source the client holds, shows the gold over the source.

ItemAdded and InventorySlot announce a purchase only for the client’s own champion; an ally’s purchase is called out where the message asks for it.

In 3.10–3.15

GoldGained shows floating gold only for the client’s own champion.

In 3.10

Where the source of a GoldGained cannot show text, the gold shows over the client’s own champion.

A server SHOULD send SpellCooldown, SpellCharges and GoldGained about a champion only to the client whose champion it is.

A client also acts on what it is told about a unit it holds but cannot see:

  • a particle on a hidden unit is created but not drawn until the unit comes into view, unless the particle is bound to a target the client can see;
  • floating text over a hidden unit is dropped;
  • an animation plays on a hidden unit, which comes into view part way through it.

A server SHOULD NOT send a client what its side cannot see, beyond what keeps its world consistent.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

EnterSight

What a server sends when a unit comes into what a side can see. The header names the unit this is about.

Definition.

In 3.01–3.10

Command 186 on events, sent by the server, reliable.

It states everything a client needs to draw the unit at once, and carries whole messages of the same family for anything a layout of its own cannot say.

FieldTypePresent whenWhat it is
carried2-byte bits
carried.sizebit 0 to 10How many bytes the messages below occupy in total.
carried.unusedbit 11 to 15Unused; a server writes zero.
messagessized by carried.size × CarriedMessageWhole messages of the same family, each behind its own length, that a client acts on as though they had arrived on their own.
itemCountu8How many items the unit holds.
itemscount in itemCount × HeldItemThe items themselves.
viewrecordremaining setEverything else a client needs to draw the unit. A server sends this message without it too, ending after the items.
view.hasShieldsu8Whether the three figures below follow. A zero leaves them out. Values: 0 no, 1 yes.
view.magicShieldf32hasShields setHow much of the unit’s shielding turns aside one sort of damage.
view.physicalShieldf32hasShields setHow much turns aside the other.
view.shieldf32hasShields setHow much turns aside either.
view.appearanceCountu32How many layers of look follow.
view.appearancecount in appearanceCount × AppearanceWhat the unit looks like, laid on in order.
view.movementStaterecordremaining setWhere the unit is and what it is doing on the ground. A server also sends this message ending before it.
view.movementState.movementKindu8What the unit is doing on the ground, and so which shape follows. A champion stated as standing, with the place and facing below, is drawn there with its name and health bar over it. One stated as moving is drawn at the first point of its path and walks the rest. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing.
view.movementState.syncIdu32The name this statement of movement answers to.
view.movementState.movementMovementmovementKind = 2Where the unit is going. Movement says how a path is read.
view.movementState.movementAtSpeedMovementAtSpeedmovementKind = 1Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape.
view.movementState.atXf32movementKind = 3Where the unit stands, along one ground axis, in world units.
view.movementState.atZf32movementKind = 3Where it stands, along the other, in world units.
view.movementState.facingXf32movementKind = 3Which way it faces, along one ground axis.
view.movementState.facingZf32movementKind = 3Which way it faces, along the other.
Vectors (10)

a-fifth-on-3-5, a-fourth-on-3-5, a-third-on-3-5, another-on-3-5, one-on-3-5, a-fifth-on-3-10, a-fourth-on-3-10, a-third-on-3-10, another-on-3-10, one-on-3-10

In 3.11–3.15

Command 186 on events, sent by the server, reliable.

It states everything a client needs to draw the unit at once, and carries whole messages of the same family for anything a layout of its own cannot say.

FieldTypePresent whenWhat it is
carried2-byte bits
carried.sizebit 0 to 10How many bytes the messages below occupy in total.
carried.unusedbit 11 to 15Unused; a server writes zero.
messagessized by carried.size × CarriedMessageWhole messages of the same family, each behind its own length, that a client acts on as though they had arrived on their own.
itemCountu8How many items the unit holds.
itemscount in itemCount × HeldItemThe items themselves.
viewrecordremaining setEverything else a client needs to draw the unit. A server sends this message without it too, ending after the items.
view.hasShieldsu8Whether the three figures below follow. A zero leaves them out. Values: 0 no, 1 yes.
view.magicShieldf32hasShields setHow much of the unit’s shielding turns aside one sort of damage.
view.physicalShieldf32hasShields setHow much turns aside the other.
view.shieldf32hasShields setHow much turns aside either.
view.appearanceCountu32How many layers of look follow.
view.appearancecount in appearanceCount × AppearanceWhat the unit looks like, laid on in order.
view.lookingAtu32What the unit is turned towards, or zero where it is turned towards a place instead.
view.lookKindu8What sort of thing it is turned towards.
view.lookXf32Which way the unit is turned, along one ground axis. The three together are a direction rather than a place.
view.lookYf32Which way it is turned, in height.
view.lookZf32Which way it is turned, along the other ground axis.
view.movementStaterecordremaining setWhere the unit is and what it is doing on the ground. A server also sends this message ending before it.
view.movementState.movementKindu8What the unit is doing on the ground, and so which shape follows. A champion stated as standing, with the place and facing below, is drawn there with its name and health bar over it. One stated as moving is drawn at the first point of its path and walks the rest. Values: 0 nothing, 1 movingAtASpeed, 2 moving, 3 standing.
view.movementState.syncIdu32The name this statement of movement answers to.
view.movementState.movementMovementmovementKind = 2Where the unit is going. Movement says how a path is read.
view.movementState.movementAtSpeedMovementAtSpeedmovementKind = 1Where the unit is going, and how a server makes it travel. WaypointGroupAtSpeed carries the same shape.
view.movementState.atXf32movementKind = 3Where the unit stands, along one ground axis, in world units.
view.movementState.atZf32movementKind = 3Where it stands, along the other, in world units.
view.movementState.facingXf32movementKind = 3Which way it faces, along one ground axis.
view.movementState.facingZf32movementKind = 3Which way it faces, along the other.
Vectors (5)

a-fifth-on-3-11, a-fourth-on-3-11, a-third-on-3-11, another-on-3-11, one-on-3-11

EnterLocalSight

What a server sends when a unit comes into what one client can see. The header names the unit this is about.

Definition.

In every range of this book

Command 174 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
carried2-byte bits
carried.sizebit 0 to 10How many bytes the messages below occupy in total.
carried.unusedbit 11 to 15Unused; a server writes zero.
messagessized by carried.size × CarriedMessageWhole messages of the same family, each behind its own length, that a client acts on as though they had arrived on their own.
vitalsrecordremaining setThe unit’s health. A server sends this message without it too, ending after the carried messages.
vitals.maxHealthf32What the unit’s health tops out at.
vitals.healthf32What its health stands at.
Vectors (4)

another-on-3-11, one-on-3-11, ending-early-on-3-15, one-on-3-15

EnterTeamSight

What a server sends when a unit comes into the view of a whole side. The header names the object this is about.

Definition.

In every range of this book

Command 224 on events, sent by the server, reliable.

FieldTypeWhat it is
sideu8Which side the unit came into or out of the view of.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

LeaveSight

What a server sends when a unit passes out of what a side can see. The header names the unit this is about.

Definition.

In every range of this book

Command 80 on events, sent by the server, reliable.

No body.

LeaveTeamSight

What a server sends when a unit passes out of the view of a whole side. The header names the object this is about.

Definition.

In every range of this book

Command 225 on events, sent by the server, reliable.

FieldTypeWhat it is
sideu8Which side the unit came into or out of the view of.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

ParticleEnterTeamSight

What a server sends as a particle comes into what one side can see. The header carries zero.

Definition.

In every range of this book

Command 226 on events, sent by the server, reliable.

FieldTypeWhat it is
particleu32The particle.
teamu8Which side, by an index.
Vectors (2)

another-on-3-15, one-on-3-15

ParticleLeaveTeamSight

What a server sends as a particle passes out of what one side can see. The header carries zero.

Definition.

In every range of this book

Command 227 on events, sent by the server, reliable.

FieldTypeWhat it is
particleu32The particle.
teamu8Which side, by an index.
Vectors (2)

another-on-3-15, one-on-3-15

LeaveLocalSight

What a server sends when a unit passes out of what one client can see. Sent for the receiving client’s own champion, it changes nothing the client shows. The header names the unit this is about.

Definition.

In every range of this book

Command 52 on events, sent by the server, reliable.

No body.

RegionAdded

What a server sends to place a region on the ground. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 119 on events, sent by the server, reliable.

A region grants sight, blocks the way, or grows cover.

FieldTypeWhat it is
kindu32What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.
clientIdu32The client the region belongs to where kind is 2. A client takes 4294967294 as 4294967295, no client.
sightRadiusf32How far the region shows the map around it, in world units. Zero takes a default radius.
atXf32Where it stands, along one ground axis, in world units.
atYf32Its height, in world units.
atZf32Where it stands, along the other ground axis, in world units.
lifetimef32How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.
markeru32The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.
does4-byte bitsWhat the region does.
does.flagbit 0What this changes on a client is not recorded.
does.unusedbit 1 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-15

RegionAttached

What a server sends to place a region that follows a unit, showing the map around it until it runs out or the unit is gone.

Definition.

In every range of this book

Command 35 on events, sent by the server, reliable.

A region matching one the client holds in view, sightRadius, the first three bits of does, marker, sightFrom and unit only gives that one the new lifetime.

FieldTypeWhat it is
kindu32What sort of region it is. Where it is 2, the region belongs to the client clientId names; what other values mean is not recorded.
clientIdu32The client the region belongs to where kind is 2. A client takes 4294967294 as 4294967295, no client.
sightRadiusf32How far the region shows the map around it, in world units. Zero takes the unit’s own sight radius, or a default where it has none.
unitu32The unit the region follows. A client takes the region even where it does not hold the unit.
atXf32Where it stands, along one ground axis, in world units.
atYf32Its height, in world units.
atZf32Where it stands, along the other ground axis, in world units.
lifetimef32How long it lasts, in seconds. A client counts it down and removes the region once it reaches zero or less. Whether one that starts at zero or less is kept is not recorded.
markeru32The region’s id, which RegionRemoved names; 4294967295 has the client pick one of its own. A region sent again with the same id, kind and radius changes the one held rather than adding another.
does4-byte bitsWhat the region does.
does.flagbit 0What this changes on a client is not recorded.
does.unusedbit 1 to 31Unused; a server writes zero.
Vectors (1)

one-on-3-15

RegionRemoved

What a server sends to take away a region RegionAdded or RegionAttached placed. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 50 on events, sent by the server, reliable.

FieldTypeWhat it is
regionu32The region to take away, by the name RegionAdded gave it.

FogSet

What a server sends to turn the drawing of the fog of war on or off. It changes only what is drawn. The header carries zero.

Definition.

In every range of this book

Command 171 on events, sent by the server, reliable.

FieldTypeWhat it is
state1-byte bitsWhether the fog is drawn.
state.drawnbit 0Set to draw the fog, clear to draw the map with no darkening.
state.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

FogToggled

What a server sends to turn the drawing of the fog of war off where it is on, or on where it is off. It changes only what is drawn: what can be seen is still what a server sends. It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 126 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

Movement

A unit is moved by a path: a run of points on the ground plane, the first of which is where the unit is and the last where it is going.

Coordinates

A path names one axis of the ground plane and then the other. The height of a point is not carried, and a receiving end takes it from the ground beneath.

Movement and MovementAtSpeed are compact: a path is a run of integer points, each stated against the one before it, while positions elsewhere are world floats covering a far larger range (see Space). The two are related by an origin and a step:

encoded = truncate_toward_zero((world - origin) / 2)
world   = origin + 2 * encoded

A path resolves a position to two world units, rounded toward the origin.

Other shapes

MovementAtSpeed carries the same points as Movement with the terms of the travel stated before them, and WaypointGroupAtSpeed is what carries it. Other messages carry their points as world floats, and their definitions say so. The message carrying a movement says which shape it holds.

In 3.10

A champion or minion coming into sight while standing carries its place and facing in EnterSight instead. Other units carry no place there.

Resolving a path

A path is read into points by taking the first as it stands and then, for each point after it, taking each coordinate either as it stands or by adding the step to the coordinate of the point before. The point before means as that point resolved, not what the wire carried for it, which matters wherever a coordinate stated afresh is followed by one stated as a step.

conformance/vectors/algorithm records the resolution of the paths the movement vectors carry. They give decoded fields and the points they resolve to.

What a group can carry

A sending end MUST NOT send a movement with no points; a receiving end refuses it.

In 3.01–3.10

A client reads nothing after a refused movement in its group, and still answers the group.

In 3.10

A client reads the points of a movement whose unit it does not hold, and keeps them for when the unit appears (see Objects and identifiers).

The origin

The origin is the midpoint of the bounds a map’s navigation data covers, truncated to a whole number on each axis. Nothing on the wire carries it. Both ends hold it before a match begins, and an end holding a different one misplaces every position it reads.

A server MUST take the origin from the map it is hosting. A server MUST NOT derive the origin from anything a client sent.

Space gives the origin of each map, keyed by the map number a server sends in VersionSync. A server hosting a map the table leaves out takes its origin from that map’s navigation data.

Relocating rather than walking

A client answers each group with one WaypointAck, listing every unit in it that carried a token, with an empty list where none did. A server MAY ignore it.

A movement whose flag says so carries a token beside the unit (see Movement). A receiving end remembers one token for each unit, beginning at zero.

A token unlike the remembered one puts the unit where the path begins rather than walking it there, but only where the unit is far enough away to warrant it: either ground axis differing by more than fifty world units, taken on its own. Fifty exactly does not, and height is not weighed.

A token the receiving end already holds changes nothing, and neither does an unfamiliar one arriving while the unit is near enough. In both the path is followed and the remembered token kept, so a token is taken up only once it has moved something.

A client leaves the flag clear in what it sends, so a token travels only from a server.

What a client asks for and what a server answers

An order from a client is a request: what a unit does is whatever the server sends back.

A client does not move its own champion on a right click by itself: the champion moves only along a path a server sends.

A server moves the champion by answering the MoveOrder with a WaypointGroup, and the client returns that group’s syncId in a WaypointAck (see Ordering).

A client sends the path it would take, with its destination beside it in world floats. A WaypointGroup carrying that path back unchanged moves the champion along it.

In 3.10

A client takes a WaypointGroup or a WaypointGroupAtSpeed on channels 2, 3 and 4 alike.

Marking the ground

NavigationFlags marks the ground within circles.

In 3.10

A server MAY send NavigationFlags. Once the map’s ground grid is loaded, a client replaces the circles it holds with those it carries, and answers with its syncId; before then it takes nothing and does not answer.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

WaypointGroupAtSpeed

What a server sends to move units along paths of its own choosing, stating how each one travels rather than leaving it to the receiving end. It is what carries a unit thrown, dragged, or carried along by something other than its own walking. The header names no object: it carries zero.

Definition.

In every range of this book

Command 99 on events, sent by the server, reliable.

FieldTypeWhat it is
syncIdu32Names this statement of movement.
movementCountu16How many units follow.
movementscount in movementCount × MovementAtSpeedWhat each unit is told to do.

WaypointAck

What a client sends once it has taken in a group of movements, naming which group. The header names no object: it carries zero.

Definition.

In every range of this book

Command 118 on requests, sent by the client, unsequenced.

It lists the units the group asked it to relocate.

FieldTypeWhat it is
syncIdu32Which group is being acknowledged, as the group named itself.
relocationCountu8How many relocations follow.
relocationscount in relocationCount × record
relocations[].unitu32The unit the token belonged to.
relocations[].tokenu8The token that arrived with it.

MoveOrder

What a client sends to tell a server what it wants a unit to do. The header names the sender’s champion.

Definition.

In every range of this book

Command 113 on requests, sent by the client, reliable.

The path it carries is what the client would take; where the unit actually goes is whatever the server answers with.

FieldTypeWhat it is
kindu8What is being asked for. Values: 2 moveToPosition, 3 attack, 10 stop.
targetXf32Where the order points, along one ground axis. Carried in world units rather than in the units a path uses.
targetZf32Where the order points, along the other.
targetu32The network object the order is aimed at, or zero where it is aimed at open ground.
movementMovement

WaypointGroup

What a server sends to move units. It carries a number a client returns to say it has taken the group in. The header carries zero or names the object this is about, and a client accepts either.

Definition.

In every range of this book

Command 96 on transient, sent by the server, unreliable.

FieldTypeWhat it is
syncIdu32Names this group. A client returns it to say the group arrived.
movementCountu16How many units the group moves.
movementscount in movementCount × Movement

NavigationFlags

What a server sends to mark the ground within circles, in place of the circles it marked before: each circle’s flags apply to the ground within it. The header carries zero.

Definition.

In every range of this book

Command 64 on events, sent by the server, reliable.

A client fails on the first of these in a match: it stops, marking no circle and sending no answer.

FieldTypeWhat it is
countu16The count of circles that follow.
syncIdi32A number naming this marking.
circlescount in count × recordThe circles.
circles[].xf32The circle’s centre, along one ground axis, in world units.
circles[].zf32The circle’s centre, along the other ground axis, in world units.
circles[].radiusf32Its radius, in world units. A circle of radius 1000 or more marks nothing.
circles[].flagsu32The flags to add to each cell. Only the low 16 bits take effect.

DrawPath

What a client sends as its player draws a path with the right mouse button, once a server has turned drawing on (DrawPathMode). The header names the sender’s champion.

Definition.

In 3.8–3.15

Command 262 on requests, sent by the client, reliable.

FieldTypeWhat it is
unitu32The sender’s champion.
nodeu8Where in the stroke this point falls. Values: 0 start, 1 update, 2 end.
xf32Where the cursor points on the ground, along one axis, in world units.
yf32Its height, in world units.
zf32Where the cursor points on the ground, along the other axis, in world units.

DrawPathMode

What a server sends its player’s champion to have the player draw paths with the mouse. The header names the champion. While on, each right click on the world also sends DrawPath. A client sets how often a held right click repeats a move to the interval, at least 0.1 seconds, whether on or off.

Definition.

In 3.8–3.11

Command 261 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32It has no effect.
modeu8Zero to turn drawing off, any other value to turn it on.
Vectors (2)

another-on-3-11, one-on-3-11

In 3.12–3.15

Command 261 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32It has no effect.
modeu8Zero to turn drawing off, any other value to turn it on.
intervalf32Seconds between repeats of a held right click.

FaceDirection

What a server sends to turn a unit to face a direction. The header names the unit acting.

Definition.

In every range of this book

Command 79 on events, sent by the server, reliable.

FieldTypeWhat it is
towardXf32The direction faced, along one ground axis.
towardYf32The direction faced, in height.
towardZf32The direction faced, along the other ground axis.
how1-byte bits
how.turnOverTimebit 0Set to turn over turnTime, at least 0.0001 seconds; clear to face the direction at once, with turnTime having no effect and the usual turn rate restored.
how.unusedbit 1 to 7Unused; a server writes zero.
turnTimef32How long the turn takes, in seconds.

FacePosition

What a client sends when a script it runs turns a unit to face a point. A server need do nothing with it. The header names the unit turned.

Definition.

In 3.01–3.11

Command 79 on requests, sent by the client, reliable.

FieldTypeWhat it is
directionXf32Which way the unit now faces, as a direction of length one, along one ground axis.
directionYf32Which way the unit now faces, as a direction of length one, in height.
directionZf32Which way the unit now faces, as a direction of length one, along the other ground axis.
unusedu8A client writes zero.
unknownf32A client never writes these bytes, so they carry whatever it held there; a server ignores them.
Vectors (1)

one-on-3-11

In 3.12–3.14

Command 79 on requests, sent by the client, reliable.

FieldTypeWhat it is
directionXf32Which way the unit now faces, as a direction of length one, along one ground axis.
directionYf32Which way the unit now faces, as a direction of length one, in height.
directionZf32Which way the unit now faces, as a direction of length one, along the other ground axis.
unusedu8A client writes zero.
unknownbytes, 4A client leaves these four bytes unwritten; a server ignores them.
Vectors (1)

one-on-3-12

In 3.15

Command 79 on requests, sent by the client, reliable.

FieldTypeWhat it is
directionXf32Which way the unit now faces, as a direction of length one, along one ground axis.
directionYf32Which way the unit now faces, as a direction of length one, in height.
directionZf32Which way the unit now faces, as a direction of length one, along the other ground axis.
unusedu8A client writes zero.
unknownf32A client writes 0.1.

MovementBounds

What a server sends to set a circle that a client keeps its view or its champion’s orders within. The header carries zero.

Definition.

In every range of this book

Command 6 on events, sent by the server, reliable.

A client pulls an order to a point outside onto the circle’s edge before sending it, and drops an order at an object outside.

FieldTypeWhat it is
xf32The circle’s centre, in world units.
yf32The centre’s height, in world units.
zf32The circle’s centre, in world units.
radiusf32The circle’s radius, in world units. Zero lifts the bounds; a negative radius counts as zero.
flags1-byte bitsWhat else the circle holds.
flags.camerabit 0Set to keep the camera within the circle too. Clear leaves the camera as it was, bound or not.
flags.unusedbit 1 to 7Unused; a server writes zero.

Path

What a server sends to set a unit walking along a path, facing the way it walks. The header names the unit.

Definition.

In every range of this book

Command 185 on events, sent by the server, reliable.

A client answers every one at once, unsequenced on the transient channel, with ten bytes: WaypointAck’s command, a net id of zero, this sync id, and one byte that is arbitrary and carries no meaning. It applies it only where the sync id is not older than the last the unit took (as UnitStopped).

FieldTypeWhat it is
syncIdi32The unit’s movement count.
pointsto the end × recordThe path’s points, to the end of the message. A client takes the ground’s height for each.
points[].xf32A point on the path, in world units.
points[].zf32A point on the path, in world units.
Vectors (1)

one-on-3-15

PathWithSpeed

What a server sends to set a unit moving along a path at a speed of its own, perhaps in an arc. The header names the unit.

Definition.

In every range of this book

Command 131 on events, sent by the server, reliable.

A client answers every one at once, as it answers Path, whatever its sync id. It applies it only where the sync id is not older than the last the unit took (as UnitStopped). A unit can follow another unit.

FieldTypeWhat it is
syncIdi32The unit’s movement count.
speedf32The speed to move at, in world units a second.
gravityf32The arc’s gravity, for a leap, in units of 150 world units a second squared. Zero or less moves the unit flat.
arcXf32Where the arc begins, in world units.
arcZf32Where the arc begins, in world units.
facingu8Which way the unit faces as it moves. Values: 0 along, 1 keep.
followu32A unit to follow, or zero for none.
followDistancef32How near to keep to it, in world units. It takes effect only where follow is not zero.
backOfff32How far to fall back from it, in world units. It takes effect only where follow is not zero.
travelTimef32How long the move takes, in seconds. It takes effect only where follow is not zero.
pointsto the end × recordThe path’s points, to the end of the message. A client takes the ground’s height for each.
points[].xf32A point on the path, in world units.
points[].zf32A point on the path, in world units.
Vectors (1)

one-on-3-15

UnitLookAt

What a server sends to turn a unit toward something. Its identifier is wider than a byte, so it travels behind the escape. The header names the unit acting.

Definition.

In 3.10

Command 271 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit to turn; a client ignores the header, and the message where it does not hold the unit.
kindu8What the unit’s model turns to look at; not which way it faces. A client ignores 3 and above, keeping what it looked at before. Values: 0 direction, 1 point, 2 unit.
xf32Where to look, along one ground axis, in world units.
yf32Where to look, in height, in world units.
zf32Where to look, along the other ground axis, in world units.
targetu32The network object being looked at, where one is named.
Vectors (1)

point-on-3-10

In 3.11–3.15

Command 271 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8What the unit’s model turns to look at; not which way it faces. A client ignores 3 and above, keeping what it looked at before. Values: 0 direction, 1 point, 2 unit.
xf32Where to look, along one ground axis, in world units.
yf32Where to look, in height, in world units.
zf32Where to look, along the other ground axis, in world units.
targetu32The network object being looked at, where one is named.

UnitStopped

What a server sends to stop a unit where it stands. The header names the unit.

Definition.

In every range of this book

Command 48 on events, sent by the server, reliable.

A client applies it only where its sync id is not older than the last the unit took, counting a wrap: this message, PathWithSpeed and Path share one count per unit, starting at -1.

FieldTypeWhat it is
xf32Where the unit stands, in world units; a client keeps this height rather than the ground’s.
yf32Its height, in world units.
zf32Where it stands, in world units.
facingXf32The way it faces.
facingYf32The way it faces.
facingZf32The way it faces.
syncIdi32The unit’s movement count.

Replication

With Replication a server states what has changed about the units a client can see: for each unit, the groups of values it carries and which values of each follow. What the values are follows from the unit.

In 3.10–3.15

The groups follow in the order 0, 1, 2, 3, 5 and then 4: group 4 comes last, each behind the length of its run. A sending end MUST write each group’s length as the number of bytes its run takes.

Each value takes one of two shapes, and the table row naming it says which. Nothing on the wire carries a table, a field name, a width or a shape, so an end that does not already hold the table cannot read a run.

A value that counts is a thirty two bit unsigned integer, and a value with a sign travels as the same thirty two bits. It takes seven bits from each byte, lowest seven first, and the top bit of a byte is set while another byte follows. Five bytes therefore carry anything it holds.

A value that measures takes one of three forms: a single byte of 255 meaning zero; a byte of 254 followed by four bytes; or four bytes on their own. The four bytes are the measure itself, a thirty two bit float, lowest byte first. A sending end MUST write the byte of 254 before a measure whose lowest byte is 254 or 255, and MUST NOT write it before any other. A measure written plain therefore never begins with either, so its first byte says which form it takes.

What settles a reading

A run is a sequence of values with nothing between them, in the order the set bits name them, lowest first.

The bit that names a value means different things for different units. Champions, turrets, minions and units belonging to no side, and buildings each answer to a table of their own, so the same bit in the same group is one value on one unit and another on the next. A sending end MUST write the table the unit it names answers to.

Props answer to a table of their own as well.

Which table a unit answers to follows from the message that put it on the field (see Units). A building, which no message creates, answers to the building table.

In 3.01–3.10

The building table is the same on every map.

Which batches a client takes

A client answers a batch with TransientAck where it holds every unit the batch names, whether or not it took the values. Ordering says which batches a client takes, and what that requires of a server.

Reading the tables

Each row gives the group and bits that name a value and what the value is.

In 3.10–3.15

Each row also gives the shape a sending end writes the value in.

In 3.10

A champion

GroupBitsValueShape
00Gold in handmeasured
01Gold earned in allmeasured
02 to 3Which of the champion’s slots can be cast from, as a set of bits over two wordscounted
04Points held for evolving a spellcounted
05Which spells have evolved, as a set of bitscounted
06 to 25What the spell in one slot costs, slots 0 to 3 firstmeasured
10 to 3What the champion is doing, and whether it is proof against spells, all harm and strikescounted
14Damage it deals by strikingmeasured
15Damage its spells deal before modifiersmeasured
16How often it turns a blow asidemeasured
17How often it strikes criticallymeasured
18Armourmeasured
19Spell resistancemeasured
110 to 11How fast health and resource returnmeasured
112How far it strikes frommeasured
113 to 16Flat and percent modifiers on the damage it strikes with, then on its spells’ damagemeasured
117 to 18Flat and percent reduction of the spell damage it takesmeasured
119A multiplier on how fast it strikesmeasured
120A flat addition to how far from the champion an aimed spell’s point is allowed to landmeasured
121A modifier on its cooldownsmeasured
122When its passive’s cooldown ends, as a moment on the match clockmeasured
123How long its passive’s cooldown lasts in allmeasured
124 to 25How much armour it cuts through, flat then as the share left standingmeasured
126 to 27How much spell resistance it cuts through, flat then as the share left standingmeasured
128Life stealmeasured
129Spell vampmeasured
130Crowd-control reductionmeasured
30 to 1Health and resource as they standmeasured
32 to 3Health and resource at their greatestmeasured
34Experiencemeasured
35 to 9Lifetime, and how far the champion seesmeasured
310How fast it movesmeasured
311 to 12Its size, and how wide a path it needsmeasured
313Levelcounted
314 to 16Kills taken from no side, and whether anything is allowed to aim at itcounted

A turret

GroupBitsValueShape
10 to 1Health as it stands, then at its greatestmeasured
12 to 5What the turret is doing, and whether it is proof against spells, all harm and strikescounted
16Damage it deals by strikingmeasured
17 to 8Armour and spell resistancemeasured
19A multiplier on how fast it strikesmeasured
110 to 13Flat and percent modifiers on the damage it strikes with, then on its spells’ damagemeasured
114How fast health returnsmeasured
30 to 1How far it seesmeasured
32How fast it movesmeasured
33Its sizemeasured
50 to 1Whether anything is allowed to aim at it, and which side iscounted

A minion, and a unit belonging to no side

Both answer to one table.

GroupBitsValueShape
10 to 1Health as it stands, then at its greatestmeasured
12 to 4How long it lives, as it stands and at its greatest, and the count of thatmeasured
15 to 6Resource at its greatest, then as it standsmeasured
17 to 10What the unit is doing, and whether it is proof against spells, all harm and strikescounted
111Damage it deals by strikingmeasured
112 to 13Armour and spell resistancemeasured
114A multiplier on how fast it strikesmeasured
115 to 18Flat and percent modifiers on the damage it strikes with, then on its spells’ damagemeasured
119 to 20How fast health and resource returnmeasured
121A value whose meaning is not recordedmeasured
122 to 23Flat and percent reduction of the spell damage it takesmeasured
30 to 1How far it seesmeasured
32How fast it movesmeasured
33Its sizemeasured
34 to 5Whether anything is allowed to aim at it, and which side iscounted

For some units the two resource values travel as group 3 bits 0 and 1 instead: the rest of group 1 moves down two bits and the rest of group 3 up two. Which units do is not recorded.

A building

GroupBitsValueShape
10Health as it standsmeasured
11Whether the building is proof against harmcounted
50 to 1Whether anything is allowed to aim at it, and which side iscounted

A prop

A server need not replicate a prop’s values. Where it does, they follow the table below.

GroupBitsValueShape
10 to 1Health as it stands, then at its greatestmeasured
12Whether the prop is proof against harmcounted
30 to 1How far it seesmeasured
32How fast it movesmeasured
33Its sizemeasured
34 to 5Whether anything is allowed to aim at it, and which side iscounted

Values stated outside a batch

Besides its batches, a server states some values with messages of their own.

In 3.10–3.15

A server grants experience with ExperienceGained and gold with GoldGained.

A server can send the gold a unit earns to another with GoldRedirect. A level gained is LevelUp, which on its own is enough for a client to show the new level on its champion’s portrait. A server sets a champion’s tallies for the scoreboard with ChampionStats. A server can also add to a unit’s shield (ShieldAdded), change how its health bar or resource bar is shown (HealthBar, ResourceDisplay), change the sort of resource it has (ResourceKindChanged), set the highest level a champion reaches (LevelCap), and count minions killed, scores and deeds (MinionKillCount, ScoreAdded, StatisticIncremented).

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Replication

What a server sends to say what has changed about units a client can see. It is the most frequent thing a server sends. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 196 on transient, sent by the server, unreliable.

FieldTypeWhat it is
syncIdu32Names this batch of changes. Replication says which batches a client takes values from.
unitCountu8How many units follow.
unitscount in unitCount × Replication
Vectors (3)

one-on-3-02, group-four-on-3-15, one-on-3-15

TransientAck

What a client sends to say a batch of changes arrived, naming which batch. The header names no object: it carries zero.

Definition.

In every range of this book

Command 168 on requests, sent by the client, unsequenced.

It is sent for a batch whose values the client dropped as well as for one it took.

FieldTypeWhat it is
syncIdu32Which batch is being acknowledged, as the batch named itself.
Vectors (2)

first-on-3-15, one-on-3-15

GoldGained

What a server sends to show a unit gaining gold. The header names the unit whose death earned the gold, as source does.

Definition.

In every range of this book

Command 34 on events, sent by the server, reliable.

It grants the unit gold.

FieldTypeWhat it is
unitu32The unit granted it.
sourceu32What it came from, or zero where nothing did.
amountf32How much.

ExperienceGained

What a server sends to say a unit gained experience. The header names no object: a server writes zero.

Definition.

In 3.01–3.14

Command 16 on events, sent by the server, reliable.

Where the unit is the client’s own champion below its highest level, a client also shows the amount on its experience display.

FieldTypeWhat it is
unitu32The unit granted it.
amountf32How much.
Vectors (3)

a-third-on-3-14, another-on-3-14, one-on-3-14

In 3.15

Command 16 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit granted it.
amountf32How much.

GoldRedirect

What a server sends to send the gold a unit earns to another. The header names the unit.

Definition.

In every range of this book

Command 7 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit that receives the gold.

LevelUp

What a server sends when a unit gains a level. The header names the unit this is about. On its own, with no replication behind it, it is enough for a client to show the new level on the champion’s portrait and offer the unspent points.

Definition.

In 3.01–3.10

Command 62 on events, sent by the server, reliable.

A client applies it only to a champion, and ignores it for any other unit.

FieldTypeWhat it is
levelu8The level now reached.
pointsToSpendu8How many spell points are left unspent.
Vectors (1)

one-on-3-10

In 3.11–3.15

Command 62 on events, sent by the server, reliable.

FieldTypeWhat it is
levelu8The level now reached.
pointsToSpendu8How many spell points are left unspent.

ChampionStats

What a server sends to set a champion’s tallies for the scoreboard. The header names the champion.

Definition.

In every range of this book

Command 69 on events, sent by the server, reliable.

FieldTypeWhat it is
sizeu32The whole length of what follows the header, these four bytes included, as a whole 32-bit count. A mismatch has no effect, and does not limit what a client takes.
valuesbytes, sized by size minus 4One value per tally of the match’s mode, the tallies in ascending byte order of their names. An int takes 4 bytes, a float 4, a bool 1, a 64-bit int 8, and text a 16-bit length below 255 then that many bytes. Bytes left over have no effect. A nonzero count of champion kills marks first blood taken.

ShieldAdded

What a server sends to add to a unit’s shield. The header names the unit.

Definition.

In every range of this book

Command 101 on events, sent by the server, reliable.

Both physical and magical set adds amount to the shield that takes either kind of damage; one of them, to that kind’s shield; neither, to nothing. A negative amount lowers it, and any shield left below 0.001 becomes zero. noFade clear does not restart a fade already stopped.

FieldTypeWhat it is
flags1-byte bitsWhich shield.
flags.physicalbit 0Set where the shield turns aside physical damage.
flags.magicalbit 1Set where it turns aside magical damage. Both set means either.
flags.noFadebit 2Set where the shield does not fade.
flags.unusedbit 3 to 7Unused; a server writes zero.
amountf32How much is added.

HealthBar

What a server sends about a unit’s health bar. The header names the unit.

Definition.

In every range of this book

Command 206 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
flags1-byte bitsWhat changes.
flags.showbit 0Set to show the bar, clear to hide it.
flags.changeTypebit 1Set where the bar’s type changes; the type and side below apply only then.
flags.unusedbit 2 to 7Unused; a server writes zero.
barTypeu8flags.changeType setWhich sort of bar, applying only where changeType is set and side is the client’s player’s side or zero: 1 a unit’s, 2 a champion’s; any other value only makes sure the unit has a bar.
sidei32flags.changeType setThe side that sees the change, or 0 for every side.
Vectors (2)

another-on-3-11, one-on-3-11

ResourceDisplay

What a server sends to change how a unit’s resource bar is shown. The header names the unit.

Definition.

In every range of this book

Command 147 on events, sent by the server, reliable.

FieldTypeWhat it is
unusedu32Unused; its bytes carry no meaning. The header names the unit.
statei32Which way the resource is shown; a client sets the unit’s resource bar by it, and what each value looks like depends on the unit’s own data.
Vectors (2)

another-on-3-15, one-on-3-15

ResourceKindChanged

What a server sends to change what sort of resource a unit has, which its bar’s colours and art follow. The header names the unit.

Definition.

In 3.11

Command 275 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8The kind. A client knows 0 to 10, and takes any higher value as none. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat.
Vectors (1)

energy-on-3-11

In 3.12–3.14

Command 275 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8The kind. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 bloodWell, 10 other.
Vectors (1)

energy-on-3-12

In 3.15

Command 275 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8The kind. A client knows 0 to 11, and takes any higher value as none. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 bloodWell, 10 wind, 11 other.
Vectors (1)

energy-on-3-15

LevelCap

What a server sends its player’s champion to set the highest level it can reach. The header names the champion.

Definition.

In 3.10–3.15

Command 274 on events, sent by the server, reliable.

FieldTypeWhat it is
capu8The highest level; zero restores the usual 18.

ScoreAdded

What a server sends to add to a player’s score. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 217 on events, sent by the server, reliable.

A client ignores the message where player names no champion it holds.

FieldTypeWhat it is
championu32The champion whose score it is.
categoryu8Which part of the score. Values: 0 offense, 1 defense, 2 combat, 3 objective.
eventu8What earned it.
flags1-byte bitsHow it is shown.
flags.calloutbit 0Set where the client announces it.
flags.unusedbit 1 to 7Unused; a server writes zero.
pointsf32How much is added.
Vectors (1)

objective-on-3-11

StatisticIncremented

What a server sends to add one to a champion’s count of a deed, as counted for the end of a match. Nothing shows at once. A client ignores it where the id names no champion. The header carries zero.

Definition.

In every range of this book

Command 218 on events, sent by the server, reliable.

FieldTypeWhat it is
championu32The champion.
statisticu8Which count. A value past those named has no defined effect. Values: 0 pointCaptured, 1 pointNeutralised, 2 killWhileAttackingPoint, 3 teamObjective, 4 defendedPointNeutralised, 5 killWhileDefendingPoint, 6 timeDefendingPoint, 7 lastStand, 8 captureAssist, 9 neutraliseAssist.
Vectors (2)

another-on-3-15, one-on-3-15

GoldEarned

What a server sends about gold a champion earned. The header carries zero.

Definition.

In every range of this book

Command 228 on events, sent by the server, reliable.

A server sends it to clients watching a match. It credits the champion with the gold.

FieldTypeWhat it is
owneru32The champion credited.
amountf32How much gold. 0.95 is what a champion earns for each step it stands still.
Vectors (2)

another-on-3-15, one-on-3-15

GoldSourcesLog

What a server sends to carry a text to a client. It changes nothing a client shows. The header carries zero.

Definition.

In 3.14–3.15

Command 282 on events, sent by the server, reliable.

FieldTypeWhat it is
lengthu32How many bytes of text follow. Zero, or a value above 2147483647, carries no text.
texttext, sized by lengthThe text, with no terminating zero. A client looks each word up in its own text and writes the result a line at a time.

MultikillCount

What a server sends a client watching a match to state a champion’s run of kills. The header carries zero.

Definition.

In 3.11–3.15

Command 277 on events, sent by the server, reliable.

FieldTypeWhat it is
owneru32The champion.
countu8How many kills in the run.

StatTick

What a server sends to advance every unit’s stats by a span of time. The header carries zero.

Definition.

In every range of this book

Command 39 on events, sent by the server, reliable.

A client takes it and changes nothing it shows.

FieldTypeWhat it is
secondsf32The span, in seconds.

The match

How a match runs once play has begun, apart from the field: its clock, holds, its end, and players leaving and coming back.

The clock

A server states how long the match has run with ClockSync, and a client answers on the clock channel with ClockReply. Time says how the match clock is kept, and which clock each time on the wire is measured against.

GameSpeed sets how fast the match runs. StatTick hands every unit a span of seconds.

A client shows the speed GameSpeed sets over its champion. A client changes nothing it shows for StatTick.

Sent during a hold, GameSpeed takes effect as the match resumes.

In 3.10

No unit advances for StatTick.

Holding and resuming

A client asks to hold the match with Pause, and to resume it with Resume. A server MUST attribute each to the connection it arrived on (see Objects and identifiers).

A client names no one in Pause or Resume.

A server holds the match with Paused.

Paused carries how long the hold can last, in seconds.

A client begins a hold only where the time Paused carries is above zero and the match is not already held.

A client shows a tournament’s hold, crediting the seat that asked, where the message says it is one.

In 3.10

A client shows nothing for any other hold. A tournament’s hold also shows a box with the time left and locks input, and only such a hold locks it.

A server ends the hold with Resumed.

Resumed ends the hold either at once or after a countdown the client shows, during which the match stays held.

A client announces in chat who resumed the match.

In 3.10

A client announces who resumed the match even where it was not held.

The end

A server ends the match with GameEnded, saying which side won, and takes the interface down with HudDisabled. A client shows the win or loss for its player’s side and sends ClientFinished.

A client that receives GameEnded while still loading leaves at once.

In 3.10

A client sends ClientFinished every time GameEnded arrives in play, and not while playing a replay.

VictoryDance sets units moving as winners or losers do. It ends nothing.

In 3.01–3.10

A client moves no neutral unit for VictoryDance.

Leaving and coming back

A client leaving as one abandoning the match sends Exit: as its player quits or closes the window, as a reconnection fails, or on a server’s Shutdown, which has it leave at once. A client also leaves at once on BotKick with the action that means leave.

In 3.01–3.10

A client also leaves as one abandoning as its player declines to reconnect or cancels a reconnection under way, and as its player dismisses the notice that it was dropped for being away.

The action of BotKick that means leave is 4.

A server tells the others that a player’s client dropped with PlayerDisconnected.

A client shows a notice in chat for PlayerDisconnected.

SoftReconnect rebuilds a client’s world without a new connection, as Objects and identifiers describes.

A client started again for a match in progress knows nothing of it, and joins as at the start: a server takes it through Joining a match from registering to StartGame, with a spawn run that states the field as it stands, and a ClockSync.

A client the server drops with the reason that means its player was away shows that, and does not connect again.

In 3.01–3.10

A client dropped during play connects again at once by itself, for any reason but the one that means its player was away, and shows its player that it is reconnecting while it does. Where its settings turn this off, it asks its player for the reason 0 whether to connect again, and for any other shows that the reconnection failed.

A client sends ReconnectedInMatch as the connection is made, without waiting for the registration answer.

In 3.10–3.15

A server MUST NOT send SpawnStart to a client coming back from a drop: it returns the client to spawning, from which only another StartGame brings it back into play.

In 3.10–3.15

Reconnected announces that another player came back. A client shows it for an ally, or for anyone while it watches the match, and only notes it where it names its own client.

In 3.10

A client sends ReconnectedInMatch only where the match is in play.

Staying connected

A client’s view report, Camera, goes out as its view moves at least 200 units, at most every tenth of a second, and never while its view is locked.

In 3.01–3.10

Where its last Camera goes unacknowledged, a client sends it again without its view moving, once more than twice the round trip has passed.

Once loading is done, a client gives up on a connection where a reliable message it sent goes unacknowledged for 15 seconds.

Before loading is done, a client waits 60 seconds for an acknowledgement rather than 15.

In 3.10–3.15

Where it has heard nothing for 5 seconds in play, a client shows its player that it is trying to reconnect, and clears the notice as soon as anything arrives.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

ClockSync

What a server sends to set a client’s idea of how long the match has run. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 193 on events, sent by the server, reliable.

FieldTypeWhat it is
elapsedf32How long the match has run, in seconds.
Vectors (2)

another-on-3-15, one-on-3-15

ClockReply

What a client sends back when a server states the match clock, carrying both readings so the server can tell how far apart they are. The header names no object: it carries zero.

Definition.

In 3.01–3.11

Command 8 on clock, sent by the client, reliable.

FieldTypeWhat it is
valueu32The client id the sender holds, as it sends in clientId in Camera and CameraLock.
serverSaidf32What the server last said the clock stood at, in seconds.
clientSaidf32What the client’s own clock reads, in seconds, just after it set itself from that statement: elapsed plus its smoothed estimate of the delay.
checkbytes, 32Thirty-two bytes every client of this build sends alike; a server ignores them.
Vectors (3)

a-third-on-3-11, another-on-3-11, one-on-3-11

In 3.12–3.15

Command 8 on clock, sent by the client, reliable.

FieldTypeWhat it is
serverSaidf32What the server last said the clock stood at, in seconds.
clientSaidf32What the client’s own clock stood at when that statement arrived, in seconds.

GameSpeed

What a server sends to set how fast the game’s clock runs. A client shows the new speed over its champion. The header carries zero.

Definition.

In every range of this book

Command 18 on events, sent by the server, reliable.

Sent while paused, it takes effect on resuming.

FieldTypeWhat it is
speedf32How fast, 1 being normal. A client keeps it between 0 and 10.

Resumed

What a server sends to take the match off hold. The header names a champion: that of the player who resumed the match.

Definition.

In every range of this book

Command 10 on events, sent by the server, reliable.

The header has no effect. Resuming after the countdown, it keeps input locked and the pause panel open until a countdown of its own ends; resuming at once, it unlocks input and closes the panel.

FieldTypeWhat it is
clientIdu32The client id of the player who resumed the match, announced in chat in their side’s colour where their champion is known; 4294967295 announces no one.
how1-byte bits
how.afterCountdownbit 0Set where the match starts again after a countdown rather than at once.
how.unusedbit 1 to 7Unused; a server writes zero.

Pause

What a client sends to hold a match. The header names no object: it carries zero.

Definition.

In every range of this book

Command 161 on requests, sent by the client, reliable.

A client sends the same values in every Pause, as each field states.

FieldTypeWhat it is
clientIdu32A client writes 4294967295, the client id of no client.
timeLefti32A client sends zero.
how1-byte bits
how.tournamentbit 0A client sends it clear.
how.unusedbit 1 to 7Unused; a client writes zero.
Vectors (1)

one-on-3-15

Resume

What a client sends to start a paused match again. The header names no object: it carries zero.

Definition.

In every range of this book

Command 10 on requests, sent by the client, reliable.

A client writes only delayed in how; the rest of the byte carries whatever it held there.

FieldTypeWhat it is
clientIdu32A client writes 4294967295, the client id of no client.
how1-byte bits
how.delayedbit 0A client sends it clear.
how.unusedbit 1 to 7A client leaves these bits unwritten; they carry no meaning, and a server ignores them.

Paused

What a server sends to put the match on hold. The header names no object: it carries zero.

Definition.

In every range of this book

Command 161 on events, sent by the server, reliable.

FieldTypeWhat it is
clientIdu32The client id of the client that asked for the hold; it applies only to a tournament’s hold.
timeLefti32The hold time left, in seconds, for any hold. A hold begins only where it is above zero and the match is not already held.
how1-byte bits
how.tournamentbit 0Set for a tournament’s hold: as the hold begins, a client shows its tournament display, crediting seat. A hold still needs timeLeft above zero.
how.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

GameEnded

What a server sends to end the match and say which side won. The header names no object: it carries zero.

Definition.

In 3.01–3.11

Command 198 on events, sent by the server, reliable.

Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.

FieldTypeWhat it is
result1-byte bits
result.side100Wonbit 0Set where side 100 won, clear where side 200 did.
result.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-11

In 3.12–3.15

Command 198 on events, sent by the server, reliable.

Arriving while the match still loads, it counts as a win or loss for the player’s side and the client leaves at once. Otherwise the client ends the match on its screen and sends ClientFinished, except while playing a replay.

FieldTypeWhat it is
result1-byte bits
result.side100Wonbit 0Set where side 100 won, clear where side 200 did.
result.surrenderedbit 1Set aside for a match ended by surrender. It has no effect.
result.unusedbit 2 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

ClientFinished

What a client sends when it has finished with the match.

Definition.

In every range of this book

Command 141 on requests, sent by the client, reliable.

It is sent once, at the end.

No body.

Vectors (1)

one-on-3-15

VictoryDance

What a server sends to set units moving as winners or losers do. It ends nothing and changes nothing else on screen. The header carries zero.

Definition.

In every range of this book

Command 197 on events, sent by the server, reliable.

It sets every unit on a side moving as winners or losers do: a winning champion dances, a losing one stands idle, and other units play a win or loss animation where they have one.

FieldTypeWhat it is
orderWonu8Nonzero where side 100 won, zero where side 200 won.
Vectors (1)

one-on-3-15

Exit

What a client sends as it leaves. It carries nothing of its own.

Definition.

In every range of this book

Command 143 on requests, sent by the client, reliable.

A client sends it as it leaves as one abandoning the match: as its player confirms quitting or closes the window, as a reconnection fails, or on Shutdown or BotKick. The header names no object: it carries zero.

No body.

Vectors (1)

one-on-3-15

Shutdown

What a server sends to have a client leave the match at once, as one abandoning it, sending Exit as it goes. It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 229 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

BotKick

What a server sends to have a client it takes for a program rather than a player leave the match. The header carries zero.

Definition.

In every range of this book

Command 222 on events, sent by the server, reliable.

FieldTypeWhat it is
actionu8What to do. A client acts on 4 only. Values: 4 leave.
Vectors (1)

one-on-3-15

PlayerDisconnected

What a server sends as a player’s client drops out. The header carries zero.

Definition.

In every range of this book

Command 152 on events, sent by the server, reliable.

A client shows a chat notice naming the player in their side’s colour, and nothing where player names no champion it knows, names its own champion, or the match is not under way.

FieldTypeWhat it is
championu32The player’s champion.
flags1-byte bitsWho is told.
flags.toEnemiesbit 0Set to show the notice only to the other side; clear to show it only to the player’s own side. A client with no champion of its own shows it only where this is clear.
flags.unusedbit 1 to 7Unused; a server writes zero.
Vectors (2)

another-on-3-15, one-on-3-15

SoftReconnect

What a server sends, in pairs, to rebuild a client’s world without a new connection: the first marks what the client holds, the second deletes whatever is still marked. The header carries zero.

Definition.

In every range of this book

Command 239 on events, sent by the server, reliable.

FieldTypeWhat it is
stage1-byte bitsWhich half of the pair.
stage.stagebit 0 to 10 to mark every unit, and every object kept until a checkpoint other than an inhibitor, also clearing floating text, any screen tint and the state of neutral camps; any other value to delete whatever is still marked.
stage.unusedbit 2 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

ReconnectedInMatch

What a client sends right after the server answers its registration. The header carries zero.

Definition.

In every range of this book

Command 156 on requests, sent by the client, reliable.

A client sends it once it has connected again to a match it was playing. A client dropped while playing reconnects by itself; one dropped while loading leaves instead. It carries nothing of its own.

No body.

Vectors (1)

one-on-3-15

Reconnected

What a server sends to say a client has reconnected. The header carries zero.

Definition.

In every range of this book

Command 15 on events, sent by the server, reliable.

FieldTypeWhat it is
clientu32The client, by the seat it occupies.

ClockConvergence

What a server sends about how its clock and a client’s are being brought together. The header carries zero.

Definition.

In every range of this book

Command 117 on clock, sent by the server, reliable.

FieldTypeWhat it is
clientTimef32The client’s clock, in seconds, as the client reported it.
roundTripf32The round trip time the server measures, in seconds.
Vectors (2)

one-on-3-01, one-on-3-11

Empty

A message with no body. The header carries zero.

Definition.

In 3.12–3.15

Command 0 on events, sent by the server, reliable.

No body.

Unhandled286

A message that changes nothing a client shows. The header carries zero.

Definition.

In 3.14–3.15

Command 286 on events, sent by the server, reliable.

No body.

Combat

Attacks, damage, death and coming back. Spells are in Spells.

Attacking

A server says a unit is swinging at another with Attack, or with AttackFrom, which also says where the swinging unit stands. StopAttack breaks an attack off. AttackSpeedBounds puts a ceiling or a floor on how fast a unit attacks.

After StopAttack, a client clears the unit’s attack whatever the message’s flags ask besides.

In 3.01–3.10

A client moves the attacker to the place AttackFrom gives only where it stands more than 400 units from it.

A client asks its champion to attack with a MoveOrder naming the unit (see Movement). What the player then sees is what a server sends: the champion walking into range along a WaypointGroup, a swing for each Attack, and what each Damage shows.

How long a swing takes comes from the champion’s data and its attack speed.

In 3.01–3.10

A client ignores an Attack whose target it does not hold.

Damage shows a figure for the results that carry one, normal and critical; zero is the result that shows the unit as invulnerable, not a plain hit.

In 3.01–3.10

Of the other results of Damage, 1 shows nothing, 2 a dodge and 5 a miss; 3 is critical, and 4 and any above 5 are normal.

A client never walks its champion into range by itself: a server sends the WaypointGroup that takes it there.

In 3.01–3.10

A swing starts later by the timing byte of its Attack less 128, in hundredths of a second.

The health bar moves as replication states the health.

In 3.10–3.15

Each Attack plays one swing, cutting off any swing still under way. TargetUnit and TargetHeldChampion are not needed for a swing to show. The health bar moves only as replication states the unit’s health, and StopAttack breaks a swing off before it lets go.

TargetUnit draws a unit’s targeting beam at what it is attacking.

In 3.01–3.10

TargetHeldChampion marks a unit as attacking the client’s own champion: a client sets the mark only where the message names that champion, and clears it for any other. A client takes it apart from TargetUnit.

Any unit takes TargetUnit, whatever it is attacking.

In 3.10

A client sets the mark of TargetHeldChampion only for a unit on the other side.

HoverTarget and HoverIndicator set and show the unit a unit’s hover indicator points at, and AttackIndicators shows or hides a unit’s attack indicators.

A champion’s clicks can be made to attack the ground with GroundAttackMode.

Damage

A server reports damage with Damage.

In 3.10–3.15

A client shows nothing at all for Damage unless it holds both the unit hurt and the unit dealing it.

Death

A unit’s death is UnitDied, a champion’s ChampionDied, a building’s BuildingDied, and an inhibitor’s InhibitorDied. ForceDeath puts a unit into its death.

A client ignores UnitDied or ChampionDied naming a unit already dead, and puts a unit down only where a killer is named.

In 3.01–3.10

A killer a client does not hold still puts the unit down.

In 3.01–3.10

A death that credits no killer still stops the unit’s cast and attack.

Either UnitDied or ChampionDied can leave the unit standing as a husk rather than dead, without its death animation or death screen.

How long a champion stays down is DeathTimer. Whether a client draws the world without colour while its champion is down is GreyscaleWhenDead. What led to a death is DeathHistory, which a client lays out for its player. An inhibitor’s state, and how long it lasts, is InhibitorState.

In 3.10

A client honours GreyscaleWhenDead whatever its display settings, and restores colour at once as it clears.

Coming back

Revived puts a champion back on the field.

A server can instead bring a dead champion back at a place of its choosing with Respawned, which keeps the champion’s level, gold and spell ranks and restores its health.

In 3.10

Revived and Respawned each place the champion where they say and restore its health and mana. Respawned also acts on a living champion, first stopping its movement, cast and attack.

Using a unit

A client sends UseObject as its player right-clicks a unit that can be used.

A client also sends UseObject for a unit its champion is attacking, as that unit changes side.

In 3.10

As a unit changes side, a client sends UseObject naming it for every unit it holds that targets it, whether or not it can be used, and clears that target.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Attack

What a server sends to say a unit is swinging at another. The header names the unit acting.

Definition.

In every range of this book

Command 12 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit swung at. A client throws the swing at it.
timingu8A shift in time: the value less 128, in hundredths of a second, from -1.28 to 1.27; 128 shifts nothing. It moves when the swing lets go and ends, and when the unit may next attack.
missileu32The name the missile this swing throws will answer to.
slotu8Which of the unit’s attacks this is.

AttackFrom

What a server sends to say a unit is swinging at another, carrying where the swinging unit stands as well as what it swings at. The header names the unit acting.

Definition.

In every range of this book

Command 26 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit swung at. A client throws the swing at it.
timingu8A shift in time: the value less 128, in hundredths of a second, from -1.28 to 1.27; 128 shifts nothing. It moves when the swing lets go and ends, and when the unit may next attack.
missileu32The name the missile this swing throws will answer to. Zero for a swing that throws none.
slotu8Which of the unit’s attacks this is.
fromXf32Where the swinging unit stands, along one ground axis, in world units.
fromZf32Where it stands, along the other, in world units.

StopAttack

What a server sends to break off an attack a unit is making. The header names the unit acting.

Definition.

In 3.01–3.7

Command 51 on events, sent by the server, reliable.

Whatever the flags, a client then clears the unit’s attack.

FieldTypeWhat it is
how1-byte bits
how.keepAnimatingbit 0Set to let the attack’s animation play on after the stop.
how.forceCastbit 1Set to make the attack land first where it has not already.
how.forceStopbit 2Set to stop the attack outright; a client does so anyway where it cannot see the unit, and keepAnimating and forceCast then have no effect.
how.summonerSpellbit 3Set where the slot stopped is a summoner spell’s.
how.destroyMissilebit 4Set to destroy the attack’s missile, where it has one.
how.unusedbit 5 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-7

In 3.8–3.15

Command 51 on events, sent by the server, reliable.

Whatever the flags, a client then clears the unit’s attack.

FieldTypeWhat it is
missileu32The missile the attack would have thrown, where there is one.
how1-byte bits
how.keepAnimatingbit 0Set to let the attack’s animation play on after the stop.
how.forceCastbit 1Set to make the attack land first where it has not already.
how.forceStopbit 2Set to stop the attack outright; a client does so anyway where it cannot see the unit, and keepAnimating and forceCast then have no effect.
how.summonerSpellbit 3Set where the slot stopped is a summoner spell’s.
how.destroyMissilebit 4Set to destroy the missile named in missile, where it exists; forced, after the attack landed, the spell’s cooldown is also refunded.
how.unusedbit 5 to 7Unused; a server writes zero.
Vectors (2)

one-on-3-8, one-on-3-11

Damage

What a server sends to say one unit hurt another. The header names the unit hurt, as target does.

Definition.

In every range of this book

Command 100 on events, sent by the server, reliable.

A client shows the figure and nothing more: the health it shows for the unit is what replication carries, and this message leaves it as it was.

FieldTypeWhat it is
how1-byte bits
how.resultbit 0 to 2How the damage landed, and so what a client shows over the unit hurt. 4 shows the amount, 3 shows it as a critical strike, and 2 shows the word for a dodge in place of an amount.
how.unused1bit 3Unused; a server writes zero.
how.kindbit 4 to 5What sort of damage it is, which sets how a client colours the figure: 0 red, 1 purple and 2 white.
how.unusedbit 6 to 7Unused; a server writes zero.
targetu32The unit hurt.
sourceu32The unit dealing it. A client shows nothing, notices included, unless it holds both target and source; the figure drifts from source toward target, and a champion source has the amount added to its damage dealt.
amountf32How much.

TargetUnit

What a server sends to say what a unit is attacking, whatever the unit attacked is. A client takes down whatever it was drawing for that unit’s last target and draws for the new one where the target and the unit’s own settings allow. The header names the unit acting.

Definition.

In every range of this book

Command 105 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit being attacked, or zero where it is attacking nothing.

TargetHeldChampion

What a server sends to mark that a unit is attacking a champion, or to take the mark away. The header names the unit. TargetUnit draws the targeting beam and never touches this mark.

Definition.

In every range of this book

Command 192 on events, sent by the server, reliable.

A client marks the unit where target is nonzero, names a champion the client holds and the unit is on the other side, drawing an indicator on the unit’s health bar unless the unit’s data turns it off; any other target clears the mark.

FieldTypeWhat it is
targetu32The champion being attacked.
Vectors (2)

another-on-3-15, one-on-3-15

HoverTarget

What a server sends to set the unit a unit’s hover indicator points at. The header names the unit.

Definition.

In every range of this book

Command 245 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit pointed at.
Vectors (2)

another-on-3-15, one-on-3-15

HoverIndicator

What a server sends to turn a unit’s hover indicator on or off. The header names the unit.

Definition.

In every range of this book

Command 246 on events, sent by the server, reliable.

FieldTypeWhat it is
enabledu80 turns it off; any other value on.
Vectors (2)

another-on-3-15, one-on-3-15

AttackIndicators

What a server sends to show or hide a unit’s attack indicators. The header names the unit.

Definition.

In 3.6–3.15

Command 258 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit.
showu8Whether the indicator shows.
minimapu8Whether it shows on the minimap.

GroundAttackMode

What a server sends to make a champion’s clicks attack the ground. It changes what its own player’s clicks do; for any other champion it changes nothing a client shows. A client ignores it where the id names no champion. The header carries zero.

Definition.

In 3.6–3.7

Command 257 on events, sent by the server, reliable.

FieldTypeWhat it is
championu32The champion.
modeu32Which clicks attack the ground. A client tells no other nonzero value apart. Values: 0 off, 1 move, 2 select.
Vectors (1)

off-on-3-7

In 3.8–3.11

Command 257 on events, sent by the server, reliable.

FieldTypeWhat it is
championu32The champion.
modeu8Which clicks attack the ground. Values: 0 off, 1 move, 2 select, 3 moveAndSelect, 4 attackMove, 5 atCursor.
Vectors (1)

off-on-3-11

In 3.12–3.15

Command 257 on events, sent by the server, reliable.

FieldTypeWhat it is
championu32The champion.
modeu8Which clicks attack the ground. A client takes 3 as 2, and does nothing different for any other value. Values: 0 off, 1 move, 2 select.
Vectors (1)

off-on-3-12

UnitDied

What a server sends to say a unit died, to everyone who can see it. The header names the unit this is about.

Definition.

In every range of this book

Command 158 on events, sent by the server, reliable.

Where killer names a unit it knows, a client announces the kill for that unit, then the one kind picks. Where the unit is not already dead, it cancels the unit’s cast and attack, and only where killer is nonzero puts the unit down, by stayDown and standing.

FieldTypeWhat it is
killeru32The unit credited with the death.
damageTypeu32Unused; a server writes zero.
damageSourceu32Unused; a server writes zero.
stayDownf32How long the unit stays down, in seconds.
how1-byte bits
how.standingbit 0Set to leave the unit standing as a husk rather than dead: no time of death, and for a champion no death animation and no death screen. A turret kept after death behaves so whatever this says.
how.unusedbit 1 to 7Unused; a server writes zero.
kindu8Which kill a client announces for killer: zero a neutral monster’s, nonzero a minion’s.
Vectors (1)

one-on-3-15

ChampionDied

What a server sends to say a champion died. The header names the unit this is about.

Definition.

In every range of this book

Command 93 on events, sent by the server, reliable.

A client ignores it where killer is zero or the champion is already dead.

FieldTypeWhat it is
killeru32The unit credited with the death. Where it names the champion that died, a client still plays the death.
damageTypeu32The kind of the killing blow. A client shows nothing for it. Values: 0 physical, 1 magic, 2 true, 3 mixed.
damageSourceu32Where the killing blow came from. A client shows nothing for it. Values: 0 raw, 1 internalRaw, 2 periodic, 3 proc, 4 reactive, 5 onDeath, 6 spell, 7 attack, 8 default, 9 areaSpell, 10 persistentSpell, 11 pet.
stayDownf32How long the champion stays down, in seconds. A client counts its respawn timer down from it.
how1-byte bits
how.zombiebit 0Set to leave the champion standing in a zombie state rather than dead: no death animation and no death screen.
how.unusedbit 1 to 7Unused; a server writes zero.
kindu8It has no effect in this message.

BuildingDied

What a server sends when a building is destroyed. The header names the unit this is about.

Definition.

In every range of this book

Command 137 on events, sent by the server, reliable.

FieldTypeWhat it is
attackeru32The unit that destroyed it.
lastChampionu32The last champion to have harmed it.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

InhibitorDied

What a server sends when an inhibitor is destroyed. The header names the inhibitor.

Definition.

In 3.01–3.03

Command 138 on events, sent by the server, reliable.

A client counts one more inhibitor down for the inhibitor’s side and announces it. Only an inhibitor takes it.

FieldTypeWhat it is
attackeru32A client reads it and does nothing with it.
Vectors (1)

one-on-3-03

ForceDeath

What a server sends to put a unit into its death. The header names the unit.

Definition.

In every range of this book

Command 27 on events, sent by the server, reliable.

FieldTypeWhat it is
durationf32How long it stays down, in seconds.

DeathTimer

What a server sends to set how long a champion stays down. The header names the unit this is about. Sent about a champion that is not down, it shows nothing.

Definition.

In 3.12–3.15

Command 279 on events, sent by the server, reliable.

FieldTypeWhat it is
stayDownf32How long it stays down, in seconds.

GreyscaleWhenDead

What a server sends to say whether a client draws the world without colour while its champion is down. The header names a champion: that of the player it is sent to.

Definition.

In every range of this book

Command 169 on events, sent by the server, reliable.

FieldTypeWhat it is
state1-byte bits
state.enabledbit 0Set where the world is drawn without colour. Clear, it does not stop a client drawing the world without colour while its champion is down.
state.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

DeathHistory

What a server sends to say what led to a death, so the client can lay it out. The header names the unit this is about.

Definition.

In 3.01

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 123, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 14 or 15How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 22How much gold, as shown.
entries[].valueu32event = 24 or 76 or 78 or 122 or 123What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 25The critical strike’s damage, as shown.
entries[].spreeu32event = 43How many kills in a row, as shown.
entries[].earnedrecordevent = 23Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].healrecordevent = 40 or 41How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 42The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].assistrecordevent = 62What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 116 or 117 or 118 or 119 or 120 or 121Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-01

In 3.02–3.03

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 132, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 14 or 15How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 22How much gold, as shown.
entries[].valueu32event = 24 or 76 or 78 or 131 or 132What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 25The critical strike’s damage, as shown.
entries[].spreeu32event = 43How many kills in a row, as shown.
entries[].earnedrecordevent = 23Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].healrecordevent = 40 or 41How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 42The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].assistrecordevent = 62What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 125 or 126 or 127 or 128 or 129 or 130Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-03

In 3.04–3.5

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 135, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 77 or 79 or 132 or 133What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 44How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].healrecordevent = 41 or 42How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 43The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].assistrecordevent = 63What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 126 or 127 or 128 or 129 or 130 or 131Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].calloutrecordevent = 78The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-5

In 3.6–3.7

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 138, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 78 or 79 or 80 or 82 or 135 or 136What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 45How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 41 or 42How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 43 or 44The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 64What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 37 or 129 or 130 or 131 or 132 or 133 or 134Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-7

In 3.8

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 140, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 78 or 79 or 80 or 82 or 137 or 138What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 45How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 41 or 42How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 43 or 44The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 64What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 37 or 131 or 132 or 133 or 134 or 135 or 136Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-8

In 3.9

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 45How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 41 or 42How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 43 or 44The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 64What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-9

In 3.10

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 45How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 41 or 42How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 43 or 44The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 64What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-10

In 3.11

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 144, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 16 or 17How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 24How much gold, as shown.
entries[].valueu32event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 27The critical strike’s damage, as shown.
entries[].spreeu32event = 48How many kills in a row, as shown.
entries[].earnedrecordevent = 25Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 44 or 45How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 46 or 47The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 67What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 40 or 135 or 136 or 137 or 138 or 139 or 140Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 84The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-11

In 3.12

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 148, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 16 or 17How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 24How much gold, as shown.
entries[].valueu32event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 27The critical strike’s damage, as shown.
entries[].spreeu32event = 48How many kills in a row, as shown.
entries[].earnedrecordevent = 25Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 44 or 45How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 46 or 47The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 67What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 40 or 139 or 140 or 141 or 142 or 143 or 144Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 88The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-12

In 3.13

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 151, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 49How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 45 or 46How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 47 or 48The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 68What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
Vectors (1)

one-on-3-13

In 3.14

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 152, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 141 dragonKilled, 142 dragonKilledWatched, 143 dragonStolen, 144 baronKilled, 145 baronKilledWatched, 146 baronStolen, 147 spiderKilled, 148 spiderKilledWatched, 149 altarCaptured, 150 altarCapturedWatched, 151 wardPlaced, 152 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 149 or 150What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 49How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 45 or 46How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 47 or 48The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 68What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
entries[].substitutionrecordevent = 92An item the shop shows another in place of.
entries[].substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
entries[].substitution.originalu32The item replaced.
entries[].substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (1)

one-on-3-14

In 3.15

Command 33 on events, sent by the server, reliable.

A client ignores the whole message unless it holds killer. Each entry’s size after event and source follows from event alone. An entry whose target the client does not hold is left out.

FieldTypePresent whenWhat it is
killeru32The unit credited with the death.
spanf32The time the entries below cover, in seconds.
sourceTypeu8What sort of source the killer was.
blobLengthu32How many bytes the entries below take together. A client reads exactly that many; zero, or a value above 2147483647, carries no entries.
entryCountu32How many entries follow.
entriescount in entryCount × recordWhat happened to the unit before it died, packed one after another.
entries[].timef32When it happened, in match seconds.
entries[].countu16How many times.
entries[].eventu8Which event, from 0 to 154, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 143 dragonKilled, 144 dragonKilledWatched, 145 dragonStolen, 146 baronKilled, 147 baronKilledWatched, 148 baronStolen, 149 spiderKilled, 150 spiderKilledWatched, 151 altarCaptured, 152 altarCapturedWatched, 153 wardPlaced, 154 wardKilled.
entries[].sourceu32The unit that did it.
entries[].targetu32The unit it was done to.
entries[].stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
entries[].damagerecordevent = 15 or 16How much harm, and from what.
entries[].damage.physicalf32Physical damage.
entries[].damage.magicalf32Magical damage.
entries[].damage.truef32True damage.
entries[].damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].damage.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].damage.parent2-byte bitsWhere the spell or effect came from.
entries[].damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].damage.parent.unusedbit 15Unused; a server writes zero.
entries[].spentu32event = 23How much gold, as shown.
entries[].valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 151 or 152What it carries is not recorded for this range; a client does not show it.
entries[].criticalf32event = 26The critical strike’s damage, as shown.
entries[].spreeu32event = 49How many kills in a row, as shown.
entries[].earnedrecordevent = 24Gold earned.
entries[].earned.goldf32How much gold, as shown.
entries[].earned.detailu32What it carries is not recorded for this range; a server writes zero.
entries[].earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
entries[].healrecordevent = 45 or 46How much health, and from what.
entries[].heal.amountf32How much health, as shown.
entries[].heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].heal.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].heal.parent2-byte bitsWhere the spell or effect came from.
entries[].heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].heal.parent.unusedbit 15Unused; a server writes zero.
entries[].effectrecordevent = 47 or 48The effect, and where it came from.
entries[].effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
entries[].effect.scriptu32The spell or effect, by the number its name gives, shown by name.
entries[].effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
entries[].effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
entries[].effect.parent2-byte bitsWhere the spell or effect came from.
entries[].effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
entries[].effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
entries[].effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
entries[].effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
entries[].effect.parent.unusedbit 15Unused; a server writes zero.
entries[].extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
entries[].assistrecordevent = 68What one unit did toward a death.
entries[].assist.lastHitf32When it last dealt damage, in match seconds.
entries[].assist.physicalf32Physical damage it dealt.
entries[].assist.magicalf32Magical damage it dealt.
entries[].assist.truef32True damage it dealt.
entries[].assist.sharef32What it carries is not recorded for this range; a server writes zero.
entries[].assist.goldf32What it carries is not recorded for this range; a server writes zero.
entries[].assist.creditedu32What it carries is not recorded for this range; a server writes zero.
entries[].killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150The reward, and who shared it.
entries[].kill.goldf32The gold the kill gave.
entries[].kill.assistCountu32How many of the twelve places below name a unit.
entries[].kill.assists12 × u32The units that helped, then zeros.
entries[].monsterrecordevent = 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150Who took the monster.
entries[].monster.skinHashu32The number the name of the killer’s look gives.
entries[].monster.skini32Which look the killer wears.
entries[].monster.sideu32The side that took it.
entries[].calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
entries[].callout.itemu32The item, shown by name and number.
entries[].callout.quantityu32How many, shown as two digits.
entries[].callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
entries[].callout.sideu32The side of the player who pointed it out.
entries[].substitutionrecordevent = 92An item the shop shows another in place of.
entries[].substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
entries[].substitution.originalu32The item replaced.
entries[].substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (1)

one-on-3-15

InhibitorState

What a server sends to change the state of an inhibitor, and say how long the new state lasts. The header names the unit this is about.

Definition.

In every range of this book

Command 42 on events, sent by the server, reliable.

FieldTypeWhat it is
state2-byte bits
state.durationbit 0 to 14How long the state lasts, in seconds; zero where alive is set.
state.alivebit 15Set while the inhibitor stands, with duration zero; clear while a state lasts the duration given.

Revived

What a server sends to put a champion back on the field. The header names the unit this is about.

Definition.

In 3.01–3.8

Command 46 on events, sent by the server, reliable.

FieldTypeWhat it is
atXf32Where it returns, along one ground axis, in world units.
atYf32Where it returns, in height, in world units. A client places it there as given.
atZf32Where it returns, along the other ground axis, in world units.
resourcef32What its spendable resource stands at on return.
Vectors (1)

one-on-3-8

In 3.9–3.15

Command 46 on events, sent by the server, reliable.

FieldTypeWhat it is
atXf32Where it returns, along one ground axis, in world units.
atZf32Where it returns, along the other, in world units.
resourcef32What its spendable resource stands at on return.

Respawned

What a server sends to bring a dead champion back at a place. The header names the champion. A client keeps the champion’s level, experience, gold, maxima and spell ranks, and plays the coming back.

Definition.

In 3.01–3.8

Command 73 on events, sent by the server, reliable.

The champion comes back with full health, and for its own champion a client moves the camera onto it where the player asked for that. A client sets the champion on the nearest open ground.

FieldTypeWhat it is
xf32Where it comes back, along one ground axis, in world units.
yf32Where it comes back, in height, in world units. A client places it there as given.
zf32Where it comes back, along the other ground axis, in world units.
resourcef32Its resource, such as mana, once back.
Vectors (1)

one-on-3-8

In 3.9–3.15

Command 73 on events, sent by the server, reliable.

The champion comes back with full health, and for its own champion a client moves the camera onto it where the player asked for that. A client sets the champion on the nearest open ground.

FieldTypeWhat it is
xf32Where it comes back, in world units.
zf32Where it comes back, in world units.
resourcef32Its resource, such as mana, once back.

UseObject

What a client sends to use a unit: as its player right-clicks a unit its character data makes usable by them and off its use cooldown. The header names the sender’s champion.

Definition.

In every range of this book

Command 57 on requests, sent by the client, reliable.

A client also sends it as a unit its champion is attacking changes side (TeamChanged), whether usable or not.

FieldTypeWhat it is
targetu32The unit to use.

Spells

Casting, levelling spells, cooldowns, and the missiles casts send out.

Casting

A client asks to cast from one of its champion’s slots with CastSpell, at a point or at a unit. A server answers with SpellCastAnswer, which says the unit is casting and carries the whole casting: the spell, its level, its target, its timings and the missile it will send. A client shows the cast from that answer; CastSpell alone shows nothing. A server then sets how long until the slot is ready with SpellCooldown, and, for a spell with uses, how many are left with SpellCharges. A client reports a cooldown it sets by itself with CooldownSet.

Which slots a client lets its player cast from at all is a value of the champion’s that replication carries.

A client casts nothing for a casting record whose length disagrees with its count of targets.

The casting record names the spell by the hash of its name, and a client casts nothing for a spell it has not loaded.

A spell held down before it is let go charges where the cast answer leaves its flags clear. While it charges, a client sends SpellCharge with the cursor’s position, and once more as the charge ends.

A server ends a spell’s aiming on a client with CancelTargeting, shows and takes away a spell’s targeter on a client’s own champion with SpellTargeterShown and SpellTargeterHidden, and sets which spells a unit casts by itself with Autocast.

Levelling

A client asks to put a point into a spell with UpgradeSpell. A server answers with SpellUpgraded, and a client shows the new level; SpellLevel sets a level outright. The spell points a champion has to spend are what LevelUp carries. A server can set how far each spell can be raised, and at which champion levels, with SpellRankLimits.

A client spends the point as it sends UpgradeSpell. LevelUp states the champion’s level and its points.

In 3.10–3.15

A client asks only where the champion has a point to spend, is of the level the slot requires, and the spell is below its highest level. A request a server never answers leaves the level as it was and the point spent, until the next SpellUpgraded or LevelUp.

In 3.10

A client also sends UpgradeSpell for a point of a separate kind the champion holds, and spends no spell point for it.

What a slot holds

SpellInSlot puts a spell in a slot. SpellSlotChanged changes one thing about a spell already there: how it is aimed, its name, its ranges, its icon, or the units it is cast from. SpellTargetingChanged, SpellNameChanged, SpellRangeChanged, SpellIconChanged and SpellOffsetTargetChanged each change one of these alone, and SpellSlotChangedForOwner changes a slot as SpellSlotChanged does, for the owner’s client alone. SpellToggled turns a spell on or off, SpellNumbers fills in the numbers a client shows beside a unit’s spells, and SpellCostChanged changes what a spell costs. A server can also draw rings around its player’s cursor with CursorRings.

A marker has no slots. A server MUST NOT send SpellInSlot naming a marker: a client fails on it, whatever the slot.

Missiles

A missile is named by its own id. MissileState says where one is and what it is doing, with the casting that sent it; MissileLaunched says the missile a swing or a cast prepared has left the unit. A server changes what a missile flies at with MissileRetarget and how fast with MissileSpeed, says what it struck with MissileHits, and is rid of it with DestroyMissile. A missile that bounces from unit to unit does so with BounceMissile, and a server can name in advance the units a chain missile will strike with ChainTargets. MissileCourse sets where a missile starts and how fast it flies, and restarts its flight. A client reports where a missile that flies straight is, and where it is going, with MissileReport, which a server MAY ignore.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

CastSpell

What a client sends to cast something from a slot, at a point or at a unit. The header names the sender’s champion.

Definition.

In every range of this book

Command 154 on requests, sent by the client, reliable.

FieldTypeWhat it is
how1-byte bits
how.slotbit 0 to 5Which slot is being cast from. A client sends 0, 1 or 2, for the champion’s first three spells.
how.summonerSpellbit 6Set where the slot is a summoner spell’s.
how.clickedbit 7Set where the cast began with a click on the spell’s button rather than its key.
xf32A point on the ground the cast is described by, along one axis, in world units.
zf32The same point, along the other axis, in world units.
endXf32The second point of what aims the spell: the same as x and z for a point or a unit; for a line dragged out, its far end, cut to the spell’s length; for a cone, its far point.
endZf32The second point, along the other axis, in world units.
targetu32The unit aimed at; for a spell that takes no aim, the caster itself, with its own position in both points. Zero only where no unit is aimed at.
Vectors (1)

one-on-3-15

SpellCastAnswer

What a server sends to say a unit is casting a spell. The header names the unit casting, as the casting inside does.

Definition.

In every range of this book

Command 181 on events, sent by the server, reliable.

FieldTypeWhat it is
syncIdu32It settles whether a client brings the caster’s position in line for this cast, and nothing else.
how1-byte bits
how.endChargebit 0Set where the cast ends a charge: a client drops the message unless the caster is charging that same spell. Clear lets a client charge a spell that charges, sending SpellCharge as it does.
how.unusedbit 1 to 7Unused; a server writes zero.
castSpellCastThe casting.
Vectors (4)

one-on-3-7, one-on-3-10, one-on-3-11, one-on-3-13

SpellCooldown

What a server sends to set how long until one of a unit’s spells is ready. The header names the unit this is about.

Definition.

In 3.01–3.11

Command 133 on events, sent by the server, reliable.

FieldTypeWhat it is
which1-byte bits
which.slotbit 0 to 5Which slot.
which.summonerSpellbit 6Set where the slot counts among the summoner slots, so that 0 and 1 name those two.
which.speakWhenReadybit 7Set where the champion says something once the wait is over; a client does so for its own champion’s fourth slot.
timeLeftf32How long is left, in seconds.
Vectors (1)

one-on-3-11

In 3.12–3.13

Command 133 on events, sent by the server, reliable.

FieldTypeWhat it is
which1-byte bits
which.slotbit 0 to 5Which slot.
which.summonerSpellbit 6Set where the slot counts among the summoner slots, so that 0 and 1 name those two.
which.unusedbit 7Unused; a server writes zero.
timeLeftf32How long is left, in seconds.
Vectors (1)

one-on-3-13

In 3.14–3.15

Command 133 on events, sent by the server, reliable.

FieldTypeWhat it is
which1-byte bits
which.slotbit 0 to 5Which slot.
which.summonerSpellbit 6Set where the slot counts among the summoner slots, so that 0 and 1 name those two.
which.unusedbit 7Unused; a server writes zero.
timeLeftf32How long is left, in seconds.
outOff32The whole cooldown the time left is shown against, taken only where above zero and above timeLeft; otherwise, as for -1, a client keeps its own, replacing it with timeLeft only where that is larger or the spell was not cooling down.
Vectors (1)

one-on-3-15

SpellCharges

What a server sends to say how many uses one of a unit’s spells has left and when the next returns. The header names the unit this is about.

Definition.

In 3.8–3.15

Command 263 on events, sent by the server, reliable.

FieldTypeWhat it is
summonerSpellu8Whether the slot is a summoner slot rather than one of the unit’s own. Values: 0 no, 1 yes.
slotu32Which slot.
chargesi32How many uses are left.
mostChargesi32How many charges the slot can hold: any value below zero, -1 among them, keeps the spell’s own figure for its level; 0 has the slot use no charges; anything above zero is that many.
rechargeForf32How long the next use has been coming back, in seconds.
rechargeTimef32How long a use takes to come back, in seconds.

SpellCharge

What a client sends while its player charges a spell, and as the charge ends. A spell charges where its cast answer (SpellCastAnswer) leaves the end-of-charge flag clear. A client sends updates at the spell’s own interval, at least 0.1 seconds, where the spell has one; it ends the charge as the key is pressed again, or released where casting on release, or as the window loses focus. The header names the sender’s champion.

Definition.

In every range of this book

Command 230 on requests, sent by the client, reliable.

FieldTypeWhat it is
flags1-byte bitsWhich spell, and whether the charge ends.
flags.slotbit 0 to 5The spell’s slot.
flags.summonerSpellbit 6Set where the slot is a summoner spell’s.
flags.endbit 7Set as the charge ends, clear for an update.
xf32Where the cursor points on the ground, in world units.
yf32Its height, in world units.
zf32Where the cursor points on the ground, in world units.
Vectors (1)

one-on-3-15

CancelTargeting

What a server sends to end a spell’s targeting on a client. The header names the unit.

Definition.

In every range of this book

Command 134 on events, sent by the server, reliable.

A client cancels the aiming only where that slot is being aimed, and otherwise does nothing. A server sends it to clients watching a match.

FieldTypeWhat it is
which1-byte bitsWhich spell.
which.slotbit 0 to 5Which slot.
which.summonerSpellbit 6Set where the slot is a summoner slot.
which.unusedbit 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

Autocast

What a server sends to set which spells a unit casts by itself. The header names the unit.

Definition.

In every range of this book

Command 31 on events, sent by the server, reliable.

FieldTypeWhat it is
sloti8The slot cast by itself, from 0 to 62; any other value leaves it unset.
criticalSloti8The slot cast by itself on a critical strike, under the same terms.

UpgradeSpell

What a client sends to put a point into a spell. The header names the sender’s champion.

Definition.

In every range of this book

Command 56 on requests, sent by the client, reliable.

FieldTypeWhat it is
slotu8Which slot is being raised.
how1-byte bits
how.evolvebit 0Set where the player spends an evolution point on the slot rather than levelling it.
how.unusedbit 1 to 7Always clear.

SpellUpgraded

What a server sends to confirm a unit’s spell went up a level. The header names the unit this is about.

Definition.

In every range of this book

Command 21 on clock, sent by the server, reliable.

Arriving on the events channel instead, it raises the spell as well, and a client shows the new level either way.

FieldTypeWhat it is
slotu8Which slot.
levelu8The level the spell now stands at.
pointsLeftu8How many spell points are left unspent.

SpellLevel

What a server sends to set the level of one of a unit’s spells. The header names the unit this is about.

Definition.

In every range of this book

Command 90 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu32Which slot. A client raises that slot’s level by one, to at most 6.

SpellRankLimits

What a server sends its player’s champion to set how far each spell can be raised, and at which levels. The header names the champion. In the tutorial they have no effect.

Definition.

In 3.10–3.15

Command 273 on events, sent by the server, reliable.

FieldTypeWhat it is
maxRanks4 × u8Each spell’s highest rank.
levels24 × u8Six per slot, slot 0 first: the level a champion needs to raise that spell from rank 0, 1, 2, 3, 4 and 5 in turn.

SpellInSlot

What a server sends to put a spell in one of a unit’s slots. A server names in the header the unit this is about.

Definition.

In every range of this book

Command 111 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit whose slot this is.
spellu32Which spell, by the number its name gives, as Objects and identifiers works it out.
slotu8Which slot.

SpellSlotChanged

What a server sends to change one thing about a spell already in a unit’s slot. The kind settles what follows it. The header names the unit this is about.

Definition.

In 3.01–3.7

Command 23 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
which1-byte bits
which.slotbit 0 to 5Which slot. A champion’s own spells count from 0.
which.summonerSlotsbit 6Set where slot names a summoner spell’s slot, clear for the unit’s own spells; every kind obeys it.
which.unusedbit 7Unused; a server writes zero.
kindu8What changes. A client does nothing for any other value. Values: 0 targeting, 1 name, 2 range, 3 icon, 4 offsetTargets.
nametext, ended by a zero bytekind = 1The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot.
targetingu8kind = 0How the spell is aimed.
rangef32kind = 2How far the spell is cast, in world units.
iconu8kind = 3Which icon the spell shows.
targetCountu8kind = 4How many units follow.
targetscount in targetCount × u32kind = 4The units the spell is cast from.
Vectors (6)

icon-on-3-7, name-on-3-7, offset-targets-on-3-7, one-on-3-7, range-on-3-7, targeting-on-3-7

In 3.8–3.15

Command 23 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
which1-byte bits
which.slotbit 0 to 5Which slot. A champion’s own spells count from 0.
which.summonerSlotsbit 6Set where slot names a summoner spell’s slot, clear for the unit’s own spells; every kind obeys it.
which.unusedbit 7Unused; a server writes zero.
kindu8What changes. A client does nothing for any other value. Values: 0 targeting, 1 name, 2 range, 3 maxRange, 4 shownRange, 5 icon, 6 offsetTargets.
nametext, ended by a zero bytekind = 1The name the client loads the spell under, ended by a zero byte. A client shows the named spell’s icon in the slot.
targetingu8kind = 0How the spell is aimed.
rangef32kind = 2How far the spell is cast, in world units.
maxRangef32kind = 3The farthest the spell’s cast range can grow to, in world units.
shownRangef32kind = 4The range its range indicator shows, in world units.
iconu8kind = 5Which icon the spell shows.
targetCountu8kind = 6How many units follow.
targetscount in targetCount × u32kind = 6The units the spell is cast from.

SpellToggled

What a server sends to turn one of a unit’s spells on or off. The header names the unit this is about.

Definition.

In 3.13–3.15

Command 280 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu32Which of the champion’s own spells, 0 to 62; a client ignores any other value. Summoner spells are never toggled by it.
stateu8Nonzero to toggle the spell on, zero off.

SpellNumbers

What a server sends to fill in the numbers a client shows beside a unit’s spells. The header names no object: a server writes zero.

Definition.

In 3.01–3.14

Command 127 on events, sent by the server, reliable.

FieldTypeWhat it is
entryCountu16How many sets of numbers follow.
entriescount in entryCount × recordThe sets themselves.
entries[].unitu32The unit whose spell this is.
entries[].slotu8Which slot.
entries[].values5 × f32The numbers themselves, one place each.
Vectors (3)

a-third-on-3-14, another-on-3-14, one-on-3-14

In 3.15

Command 127 on events, sent by the server, reliable.

FieldTypeWhat it is
entryCountu16How many sets of numbers follow.
entriescount in entryCount × recordThe sets themselves.
entries[].unitu32The unit whose spell this is.
entries[].slotu8Which slot.
entries[].values5 × f32The numbers themselves, one place each.
entries[].hidden5 × u8Which of those places the other side is not shown, one for each.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

SpellCostChanged

What a server sends to change what a spell costs the player it is sent to. The header names that player’s champion.

Definition.

In 3.7

Command 260 on events, sent by the server, reliable.

FieldTypeWhat it is
costTypeu32How the amount applies. Values: 0 flat, 1 multiplier.
sloti32Which spell slot.
amountf32The amount.
Vectors (1)

multiplier-on-3-7

In 3.8–3.15

Command 260 on events, sent by the server, reliable.

FieldTypeWhat it is
costTypeu8How the amount applies. Values: 0 flat, 1 multiplier.
sloti32Which spell slot.
amountf32The amount.

CursorRings

What a server sends its player’s champion to draw rings around the cursor while no spell is being aimed. The header names the champion.

Definition.

In 3.9–3.15

Command 264 on events, sent by the server, reliable.

FieldTypeWhat it is
radiusf32The ring’s radius, in world units. Zero or less draws neither ring.
secondRadiusf32A second ring’s radius, in world units, drawn where above zero.

MissileState

What a server sends to say where a missile is and what it is doing.

Definition.

In 3.01–3.8

Command 58 on events, sent by the server, reliable.

Where the end lies on walkable ground, a client takes the ground’s height there for endY. Where age is not zero, it moves the missile’s trail on by age seconds. The header names the unit casting, as the casting inside does.

FieldTypeWhat it is
atXf32Where the missile is, along one ground axis, in world units.
atYf32Where the missile is, in height, in world units.
atZf32Where the missile is, along the other ground axis, in world units.
casterAtXf32Where the unit that threw it stood when it left, along one ground axis, in world units.
casterAtYf32Where the unit that threw it stood when it left, in height, in world units.
casterAtZf32Where the unit that threw it stood when it left, along the other ground axis, in world units.
facingXf32Which way the missile points, along one ground axis.
facingYf32Which way the missile points, in height.
facingZf32Which way the missile points, along the other ground axis.
velocityXf32How fast the missile travels, along one ground axis, in world units a second.
velocityYf32How fast the missile travels, in height, in world units a second.
velocityZf32How fast the missile travels, along the other ground axis, in world units a second.
startXf32Where the missile began, along one ground axis, in world units.
startYf32Where the missile began, in height, in world units.
startZf32Where the missile began, along the other ground axis, in world units.
endXf32Where the missile is bound for, along one ground axis, in world units.
endYf32Where the missile is bound for, in height, in world units.
endZf32Where the missile is bound for, along the other ground axis, in world units.
unitAtXf32Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it.
unitAtYf32Its height, in world units.
unitAtZf32Where to place the casting unit, along the other ground axis, in world units.
agef32How long the missile has existed, in seconds.
speedf32How fast the missile travels, in world units a second.
lifeSpentf32How much of its life is gone, as a part of one.
how1-byte bits
how.bouncedbit 0Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.
how.unusedbit 1 to 7Unused; a server writes zero.
castSpellCastThe casting that threw it.
Vectors (2)

one-on-3-7, one-on-3-8

In 3.9–3.15

Command 58 on events, sent by the server, reliable.

Where the end lies on walkable ground, a client takes the ground’s height there for endY. Where age is not zero, it moves the missile’s trail on by age seconds. The header names the unit casting, as the casting inside does.

FieldTypeWhat it is
atXf32Where the missile is, along one ground axis, in world units.
atYf32Where the missile is, in height, in world units.
atZf32Where the missile is, along the other ground axis, in world units.
casterAtXf32Where the unit that threw it stood when it left, along one ground axis, in world units.
casterAtYf32Where the unit that threw it stood when it left, in height, in world units.
casterAtZf32Where the unit that threw it stood when it left, along the other ground axis, in world units.
facingXf32Which way the missile points, along one ground axis.
facingYf32Which way the missile points, in height.
facingZf32Which way the missile points, along the other ground axis.
velocityXf32How fast the missile travels, along one ground axis, in world units a second.
velocityYf32How fast the missile travels, in height, in world units a second.
velocityZf32How fast the missile travels, along the other ground axis, in world units a second.
startXf32Where the missile began, along one ground axis, in world units.
startYf32Where the missile began, in height, in world units.
startZf32Where the missile began, along the other ground axis, in world units.
endXf32Where the missile is bound for, along one ground axis, in world units.
endYf32Where the missile is bound for, in height, in world units.
endZf32Where the missile is bound for, along the other ground axis, in world units.
unitAtXf32Where to place the casting unit, along one ground axis, in world units, unless the casting itself places it.
unitAtYf32Its height, in world units.
unitAtZf32Where to place the casting unit, along the other ground axis, in world units.
agef32How long the missile has existed, in seconds.
speedf32How fast the missile travels, in world units a second.
lifeSpentf32How much of its life is gone, as a part of one.
speedChangef32What is added to that speed over the time below, in world units a second.
speedChangeTimef32When the speed changes, in seconds from when the client creates the missile: once that much time has passed, a client adds the change to the speed, once. Where the speed never changes, a server sends the largest finite float, 340282346638528859811704183484516925440; zero or less takes effect at once.
how1-byte bits
how.bouncedbit 0Set where the missile has bounced. It applies only where age is above zero: a client then moves the missile to its position and places it again from the caster’s position, the end and the facing.
how.unusedbit 1 to 7Unused; a server writes zero.
castSpellCastThe casting that threw it.
Vectors (3)

one-on-3-10, one-on-3-11, one-on-3-12

MissileLaunched

What a server sends as the missile a swing or a cast prepared leaves the unit. The header names the unit swinging or casting.

Definition.

In every range of this book

Command 109 on events, sent by the server, reliable.

FieldTypeWhat it is
missileu32The missile, by the name the swing or cast that prepared it gave it.

MissileRetarget

What a server sends to change what a missile flies at. The header names the missile.

Definition.

In every range of this book

Command 238 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit it now flies at, or a name no unit answers to for none.
xf32Where it now flies to, along one ground axis, in world units.
yf32In height, in world units.
zf32Along the other ground axis, in world units.
Vectors (2)

another-on-3-15, one-on-3-15

MissileSpeed

What a server sends to change how fast a missile flies. The header names the missile.

Definition.

In 3.9–3.15

Command 269 on events, sent by the server, reliable.

FieldTypeWhat it is
speedf32The new speed, in world units a second.
delayf32How long before it applies, in seconds.

MissileHits

What a server sends to say which units a missile struck. The header names the missile.

Definition.

In every range of this book

Command 37 on events, sent by the server, reliable.

FieldTypeWhat it is
countu16How many units follow. A client reads it as signed, so a count above 32767 carries none.
targetscount in count × u32The units struck, in order.
Vectors (2)

one-on-3-01, one-on-3-11

DestroyMissile

What a server sends to be rid of a missile a client is drawing. The header names the missile.

Definition.

In every range of this book

Command 89 on events, sent by the server, reliable.

No body.

BounceMissile

What a server sends as a missile bounces on to another unit. The header names the missile.

Definition.

In 3.14–3.15

Command 281 on events, sent by the server, reliable.

FieldTypeWhat it is
targetu32The unit it now flies at.
fromXf32Where it bounces from, along one ground axis, in world units.
fromYf32Where it bounces from, in height, in world units.
fromZf32Where it bounces from, along the other ground axis, in world units.

ChainTargets

What a server sends to name the units a chain missile will strike in turn. The header names the missile.

Definition.

In every range of this book

Command 107 on events, sent by the server, reliable.

Where the client already holds the missile, the missile takes the list; otherwise the list waits for the caster’s next chain missile.

FieldTypeWhat it is
counti32How many of the slots are used, 0 to 32.
casteru32The unit casting the missile.
targets32 × u32Always 32 slots; those past count have no effect.

MissileCourse

What a server sends to set where a missile starts from and how fast it travels, which restarts its flight. The header names the missile.

Definition.

In every range of this book

Command 59 on events, sent by the server, reliable.

FieldTypeWhat it is
unusedu8Unused; a server writes zero.
fromXf32Where the missile starts, in world units, along one ground axis.
fromYf32Where the missile starts, in world units, in height.
fromZf32Where the missile starts, in world units, along the other ground axis.
velocityXf32How fast it travels, in world units a second, along one ground axis.
velocityYf32How fast it travels, in world units a second, in height.
velocityZf32How fast it travels, in world units a second, along the other ground axis.

MissileReport

What a client sends to report where a missile that flies straight is and where it is going. A server need do nothing with it. The header names the missile.

Definition.

In 3.01–3.8

Command 58 on requests, sent by the client, reliable.

FieldTypeWhat it is
atXf32Where the missile is, in world units, along one ground axis.
atYf32Where the missile is, in world units, in height.
atZf32Where the missile is, in world units, along the other ground axis.
unknownAXf32What this holds is not recorded.
unknownAYf32What this holds is not recorded.
unknownAZf32What this holds is not recorded.
travelXf32Its end less its start, in world units, along one ground axis.
travelYf32Its end less its start, in world units, in height.
travelZf32Its end less its start, in world units, along the other ground axis.
velocityXf32How fast it travels, in world units a second, along one ground axis.
velocityYf32How fast it travels, in world units a second, in height.
velocityZf32How fast it travels, in world units a second, along the other ground axis.
unknownBXf32What this holds is not recorded.
unknownBYf32What this holds is not recorded.
unknownBZf32What this holds is not recorded.
endXf32Where it ends, in world units, along one ground axis.
endYf32Where it ends, in world units, in height.
endZf32Where it ends, in world units, along the other ground axis.
targetXf32Where its target is, or the point it aims at, in world units, along one ground axis.
targetYf32Where its target is, or the point it aims at, in world units, in height.
targetZf32Where its target is, or the point it aims at, in world units, along the other ground axis.
agef32How long since it was launched, in seconds.
speedf32How fast it travels, in world units a second.
unsetbytes, 4A client writes nothing in particular here.
flagu8Zero or one; what it means is not recorded.
castbytes, sized by remainingA description of the cast the missile belongs to, at most 512 bytes.
Vectors (1)

one-on-3-8

In 3.9–3.15

Command 58 on requests, sent by the client, reliable.

FieldTypeWhat it is
atXf32Where the missile is, in world units, along one ground axis.
atYf32Where the missile is, in world units, in height.
atZf32Where the missile is, in world units, along the other ground axis.
unknownAXf32What this holds is not recorded.
unknownAYf32What this holds is not recorded.
unknownAZf32What this holds is not recorded.
travelXf32Its end less its start, in world units, along one ground axis.
travelYf32Its end less its start, in world units, in height.
travelZf32Its end less its start, in world units, along the other ground axis.
velocityXf32How fast it travels, in world units a second, along one ground axis.
velocityYf32How fast it travels, in world units a second, in height.
velocityZf32How fast it travels, in world units a second, along the other ground axis.
unknownBXf32What this holds is not recorded.
unknownBYf32What this holds is not recorded.
unknownBZf32What this holds is not recorded.
endXf32Where it ends, in world units, along one ground axis.
endYf32Where it ends, in world units, in height.
endZf32Where it ends, in world units, along the other ground axis.
targetXf32Where its target is, or the point it aims at, in world units, along one ground axis.
targetYf32Where its target is, or the point it aims at, in world units, in height.
targetZf32Where its target is, or the point it aims at, in world units, along the other ground axis.
agef32How long since it was launched, in seconds.
speedf32How fast it travels, in world units a second.
unsetbytes, 4A client writes nothing in particular here.
unknownCf32What this holds is not recorded; a server ignores it.
unknownDf32What this holds is not recorded; a server ignores it.
flagu8Zero or one; what it means is not recorded.
castbytes, sized by remainingA description of the cast the missile belongs to, at most 512 bytes.

Effects and looks

The lasting effects units carry, the particles a client draws, and how units look and move on screen. None of this changes what a unit can do; that is replication’s to say.

Lasting effects

A lasting effect sits in one of a unit’s effect slots and shows on its icon row. A server puts one on with EffectAdded, replaces the one in a slot with EffectReplaced, restates how many are stacked with EffectCount, and takes it off with EffectRemoved. The unit carrying an effect can differ from the unit that cast it. A server can do each of these for several units at once (EffectAddedGroup, EffectReplacedGroup, EffectCountGroup, EffectRemovedGroup), and set the number an effect shows on its icon with EffectCounter.

Particles

ParticlesCreated starts a client drawing particles, and KillParticle stops one. A server can also pause or resume a named group of emitters with EmitterPause, and drive a value of a unit’s lasting particles from something that changes, such as a capture point or the unit’s resource, with ParticleSource.

ParticlesCreated starts sets of particles, each named by its own id.

In 3.02–3.04

A client takes EmitterPause as a ChatAllowance, the first four bytes of the group’s name standing as the lines left. A server MUST NOT send EmitterPause.

Looks and animation

A server lays a new look over a unit’s own with AppearancePushed; looks stack, the newest showing, and AppearancePopped and AppearanceCleared take them away. AnimationOverrides has a unit play one set of movements wherever it would have played another.

A server can also:

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

EffectAdded

What a server sends to put a lasting effect on a unit. The header names the unit carrying the effect, which can differ from the caster named inside.

Definition.

In every range of this book

Command 183 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which of the unit’s effect slots it sits in.
kindu8What sort of effect it is.
countu8How many of it are stacked there.
hiddenu8Whether the client keeps it off the unit’s display. Values: 0 shown, 1 hidden.
effectu32Which effect, by the number its name gives, as Objects and identifiers works it out.
packageu32Which set of art and sound the client draws it with.
runningForf32How long it has already run, in seconds.
lastsf32How long it runs in total, in seconds.
casteru32The unit that put it there.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

EffectReplaced

What a server sends about a lasting effect in a slot that already holds one. The header names the unit carrying the effect, which can differ from the caster named inside.

Definition.

In every range of this book

Command 47 on events, sent by the server, reliable.

It puts a lasting effect in the slot, keeping the slot rather than taking the old one off first.

FieldTypeWhat it is
slotu8Which of the unit’s effect slots.
runningForf32How long the effect has already run, in seconds.
lastsf32How long it runs in total, in seconds.
casteru32The unit that put it there.

EffectCount

What a server sends to restate how many of a lasting effect are stacked on a unit. The header names the unit this is about.

Definition.

In every range of this book

Command 28 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which slot.
countu8How many are stacked there now.
timeLeftf32How long it has left to run, in seconds. With runningFor it adds up to the whole run the effect was added with.
runningForf32How long it has already run, in seconds.
casteru32The unit that put it there.

EffectRemoved

What a server sends to take a lasting effect off a unit. The header names the unit this is about.

Definition.

In every range of this book

Command 123 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which slot it sat in.
effectu32Which effect, by the number its name gives, as Objects and identifiers works it out.
timeLeftf32How long the effect had left to run when it was taken off, in seconds.
Vectors (1)

one-on-3-15

EffectAddedGroup

What a server sends to put one effect on several units at once. The header names no object it acts on: the units are listed below.

Definition.

In every range of this book

Command 103 on events, sent by the server, reliable.

FieldTypeWhat it is
kindu8What sort of effect it is.
effectu32Which effect, by the number its name gives.
packageu32Which set of art and sound the client draws it with.
runningForf32How long it has already run, in seconds.
lastsf32How long it runs in total, in seconds.
countu8How many units follow.
entriescount in count × recordThe units, one place each.
entries[].unitu32The unit carrying the effect.
entries[].casteru32The unit that put it there.
entries[].slotu8Which of the unit’s effect slots it sits in.
entries[].stacksu8How many are stacked there.
entries[].hiddenu8Whether the client keeps it off the unit’s display.

EffectReplacedGroup

What a server sends about the effect in one slot of several units at once. The header names no object it acts on: the units are listed below.

Definition.

In every range of this book

Command 30 on events, sent by the server, reliable.

It replaces one effect with another on each unit.

FieldTypeWhat it is
runningForf32How long the effect has already run, in seconds.
lastsf32How long it runs in total, in seconds.
countu8How many units follow.
entriescount in count × recordThe units, one place each.
entries[].unitu32The unit carrying the effect.
entries[].casteru32The unit that put it there.
entries[].slotu8Which of the unit’s effect slots.

EffectCountGroup

What a server sends to restate how many of an effect are stacked on several units at once. The header names no object it acts on: the units are listed below.

Definition.

In every range of this book

Command 191 on events, sent by the server, reliable.

FieldTypeWhat it is
lastsf32How long the effect runs in total, in seconds.
runningForf32How long it has already run, in seconds.
countu8How many units follow.
entriescount in count × recordThe units, one place each.
entries[].unitu32The unit carrying the effect.
entries[].casteru32The unit that put it there.
entries[].slotu8Which of the unit’s effect slots it sits in.
entries[].stacksu8How many are stacked there now.
Vectors (2)

another-on-3-15, one-on-3-15

EffectRemovedGroup

What a server sends to take one effect off several units at once. The header names no object it acts on: the units are listed below.

Definition.

In every range of this book

Command 148 on events, sent by the server, reliable.

FieldTypeWhat it is
effectu32Which effect, by the number its name gives.
countu8How many units follow.
entriescount in count × recordThe units, one place each.
entries[].unitu32The unit carrying the effect.
entries[].slotu8Which slot it sat in.
entries[].timeLeftf32How long it had left to run, in seconds.
Vectors (2)

another-on-3-15, one-on-3-15

EffectCounter

What a server sends to set the number an effect shows on its icon. The header names the unit carrying the effect.

Definition.

In 3.9–3.15

Command 265 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which of the unit’s effect slots.
counteri32The number.

ParticlesCreated

What a server sends to start drawing sets of particles. The header names no object: it carries zero.

Definition.

In every range of this book

Command 135 on events, sent by the server, reliable.

FieldTypeWhat it is
groupCountu8How many sets follow.
groupscount in groupCount × ParticleGroupThe sets themselves.
Vectors (5)

one-on-3-8, one-on-3-11, a-third-on-3-15, another-on-3-15, one-on-3-15

KillParticle

What a server sends to stop a particle a client is drawing.

Definition.

In every range of this book

Command 55 on events, sent by the server, reliable.

The header names the particle.

FieldTypeWhat it is
particleu32The particle to stop.

EmitterPause

What a server sends to pause or resume a named group of particle emitters. The header carries no object this acts on.

Definition.

In every range of this book

Command 248 on events, sent by the server, reliable.

FieldTypeWhat it is
grouptext, 256 bytesThe group’s name, padded with zero bytes.
operationu32Nonzero to pause the emission, zero to resume it.
groupOperationu8What to do with the group. A client acts on 0 only, pausing or resuming the group’s emission, and does nothing for any other value. Values: 0 emission.
Vectors (1)

one-on-3-15

ParticleSource

What a server sends to drive a value of the lasting particle effects on a unit from something that changes. A client ignores it where the id names no unit it knows. The header carries zero.

Definition.

In every range of this book

Command 210 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit: a champion, minion, turret or other unit.
slotu8Which of the effects’ inputs to drive.
pointu8Which point, for source 0. It has no effect unless source is 0.
sourceu8What drives it. Any other value drives it from nothing. Values: 0 capturePoint, 1 resource, 2 resourceSmoothed.
Vectors (1)

one-on-3-15

AppearancePushed

What a server sends to lay a new look over a unit’s own. The header names the unit.

Definition.

In 3.01–3.5

Command 151 on events, sent by the server, reliable.

A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.

FieldTypeWhat it is
entryu32Names this look, so that AppearancePopped can name it.
how1-byte bitsWhat the look changes.
how.overrideSpellsbit 0Set where the unit’s spells change with it.
how.modelOnlybit 1Set where only the model changes.
how.unusedbit 2 to 7Unused; a server writes zero.
assettext, ended by a zero byteThe name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes.
Vectors (1)

one-on-3-5

In 3.6–3.11

Command 151 on events, sent by the server, reliable.

A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.

FieldTypeWhat it is
entryu32Names this look, so that AppearancePopped can name it.
how1-byte bitsWhat the look changes.
how.overrideSpellsbit 0Set where the unit’s spells change with it.
how.modelOnlybit 1Set where only the model changes.
how.unusedbit 2 to 7Unused; a server writes zero.
skini32Which look; -1 keeps the unit’s own skin.
assettext, ended by a zero byteThe name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes.
Vectors (1)

one-on-3-11

In 3.12–3.15

Command 151 on events, sent by the server, reliable.

A client stops a basic attack the unit is making first. Looks stack: the newest shows, and AppearancePopped takes away the one its entry names. An animated building instead looks for a look of the same name whose skin equals entry, adds the look under skin where it finds none, and how has no effect on it.

FieldTypeWhat it is
entryu32Names this look, so that AppearancePopped can name it.
how1-byte bitsWhat the look changes.
how.overrideSpellsbit 0Set where the unit’s spells change with it.
how.modelOnlybit 1Set where only the model changes.
how.replacePackagebit 2Set where its art and sound change with it.
how.unusedbit 3 to 7Unused; a server writes zero.
skini32Which look; -1 keeps the unit’s own skin.
assettext, ended by a zero byteThe name the client loads it under, ended by a zero byte. The name and its zero byte take at most 64 bytes.
Vectors (2)

another-on-3-15, one-on-3-15

AppearancePopped

What a server sends to take a look AppearancePushed laid over a unit away. The header names the unit.

Definition.

In every range of this book

Command 102 on events, sent by the server, reliable.

FieldTypeWhat it is
entryu32The look, by the name AppearancePushed gave it.

AppearanceCleared

What a server sends to take every look laid over a unit away. The header names the unit.

Definition.

In every range of this book

Command 200 on events, sent by the server, reliable.

No body.

Vectors (2)

another-on-3-15, one-on-3-15

AnimationOverrides

What a server sends to make a unit play one set of movements wherever it would have played another. The header names the unit this is about.

Definition.

In every range of this book

Command 106 on events, sent by the server, reliable.

FieldTypeWhat it is
pairCountu8How many pairs follow.
pairscount in pairCount × AnimationOverrideEach pair naming what is replaced and what replaces it.

PlayAnimation

What a server sends to make a unit play an animation. The header names the unit.

Definition.

In 3.01–3.6

Command 176 on events, sent by the server, reliable.

A unit playing a locked animation ignores the message. A client stops any emote playing first, and plays at normal speed.

FieldTypeWhat it is
flags4-byte bitsHow the animation plays.
flags.loopbit 0Set to loop it.
flags.holdLastFramebit 1Set to hold its last frame once it ends.
flags.queuebit 2Set to play it once the animation playing ends, rather than now.
flags.queueLastbit 3Set to play it after every animation already waiting.
flags.replaceablebit 4Set to let the next animation queued after it start at once.
flags.lockedbit 5Set where the unit ignores this message while the animation plays.
flags.noBlendbit 6Set to switch to it at once rather than blend in.
flags.lockedFromIdlebit 7Set where idle animations cannot fade it out.
flags.reservedbit 8What it does is not recorded for this range; a server writes zero.
flags.unusedbit 9 to 31Unused; a server writes zero.
scaleTimef32Where above zero, how many seconds the animation is stretched or squeezed to last.
startProgressf32Where above zero, how far into the animation it starts, as a fraction from 0 to 1.
animationtext, ended by a zero byteThe animation’s name, ended by a zero byte, the two taking at most 64 bytes. Nothing plays for a name the unit does not have.
Vectors (1)

one-on-3-6

In 3.7–3.14

Command 176 on events, sent by the server, reliable.

A client ignores scaleTime and startProgress, and plays at normal speed from the start. A unit holding a locked animation ignores the message. An animated building plays at normal speed, and keepEmotes has no effect on it.

FieldTypeWhat it is
flags4-byte bitsHow the animation plays.
flags.lockedbit 0Set where no other animation can fade this one out.
flags.lockedFromIdlebit 1Set where idle animations cannot fade it out. It has no effect where locked is set.
flags.noBlendbit 2Set to switch to it at once rather than blend in.
flags.holdLastFramebit 3Where a non-looping animation ends, it stays on its last frame. Whether an animation loops comes from the animation’s own data.
flags.keepEmotesbit 4Set to let an emote playing go on; clear stops it.
flags.unusedbit 5 to 31Unused; a server writes zero.
scaleTimef32A scale on how long it plays. A client ignores it.
startProgressf32How far into the animation it starts. A client ignores it.
animationtext, ended by a zero byteThe animation’s name, ended by a zero byte, the two taking at most 64 bytes. Nothing plays for a name the unit does not have.
Vectors (2)

another-on-3-14, one-on-3-14

In 3.15

Command 176 on events, sent by the server, reliable.

scaleTime and startProgress are applied only where above zero. A unit holding a locked animation ignores the message. An animated building plays at normal speed, and keepEmotes has no effect on it.

FieldTypeWhat it is
flags4-byte bitsHow the animation plays.
flags.lockedbit 0Set where no other animation can fade this one out.
flags.lockedFromIdlebit 1Set where idle animations cannot fade it out. It has no effect where locked is set.
flags.noBlendbit 2Set to switch to it at once rather than blend in.
flags.holdLastFramebit 3Where a non-looping animation ends, it stays on its last frame. Whether an animation loops comes from the animation’s own data.
flags.keepEmotesbit 4Set to let an emote playing go on; clear stops it.
flags.unusedbit 5 to 31Unused; a server writes zero.
scaleTimef32A scale on how long it plays.
startProgressf32How far into the animation it starts.
animationtext, ended by a zero byteThe animation’s name, ended by a zero byte, the two taking at most 64 bytes. Nothing plays for a name the unit does not have.
Vectors (2)

another-on-3-15, one-on-3-15

StopAnimation

What a server sends to stop an animation a unit is playing. The header names the unit.

Definition.

In every range of this book

Command 40 on events, sent by the server, reliable.

FieldTypeWhat it is
flags1-byte bitsHow it stops.
flags.fadebit 0Set where the animation fades out.
flags.ignoreLockbit 1Set where a lock on the animation is ignored.
flags.stopAllbit 2Set where every animation stops when the name below is empty.
flags.unusedbit 3 to 7Unused; a server writes zero.
animationtext, ended by a zero byteThe animation’s name, ended by a zero byte, or empty.

PauseAnimation

What a server sends to pause or resume a unit’s animation. The header names the unit.

Definition.

In every range of this book

Command 112 on events, sent by the server, reliable.

FieldTypeWhat it is
state1-byte bitsWhether to pause.
state.pausedbit 0Set to pause, clear to resume.
state.unusedbit 1 to 7Unused; a server writes zero.

AnimationAdvanced

What a server sends to move an animation a unit is playing forward at once. The header names the unit. Where the unit plays no animation of that name, nothing happens.

Definition.

In 3.6–3.15

Command 259 on events, sent by the server, reliable.

FieldTypeWhat it is
secondsf32How far forward, in seconds.
animationtext, 64 bytesThe animation’s name. It ends at its first zero byte.

FadeTo

What a server sends to fade a unit towards an opacity over time. The header names the unit.

Definition.

In every range of this book

Command 178 on events, sent by the server, reliable.

FieldTypeWhat it is
fadei16Names this fade, so that FadeRemoved can name it.
timef32How long the fade takes, in seconds.
targetf32The opacity it fades to, from 0 for unseen to 1 for solid.
Vectors (2)

another-on-3-15, one-on-3-15

FadeRemoved

What a server sends to undo a fade on a unit. The header names the unit.

Definition.

In every range of this book

Command 49 on events, sent by the server, reliable.

FieldTypeWhat it is
fadei16The fade, by the name FadeTo gave it.

FadeMinions

What a server sends to fade one side’s minions. The header carries zero.

Definition.

In every range of this book

Command 203 on events, sent by the server, reliable.

FieldTypeWhat it is
sideu8Which side, or zero for both.
amountf32The opacity they fade to, from 0 for unseen to 1 for solid.
timef32How long the fade takes, in seconds.
Vectors (2)

another-on-3-15, one-on-3-15

NexusIdle

What a server sends to put each nexus into its idle particles. The header carries zero.

Definition.

In every range of this book

Command 4 on events, sent by the server, reliable.

No body.

NexusSkin

What a server sends to change how one side’s nexus looks. The header carries zero.

Definition.

In every range of this book

Command 115 on events, sent by the server, reliable.

FieldTypeWhat it is
sideu8Which side.
skinu32Which look.

ScreenTint

What a server sends to tint a side’s screens, or to take a tint away. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 219 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
fadeInu81 brings a tint in, and the colour and weight below follow; 0 takes it away, and they do not.
timef32How long the change takes, in seconds.
sidei32Which side sees it.
colouru32fadeIn setThe tint, as blue, green, red and opacity bytes.
weightf32fadeIn setHow strongly it applies at most.
Vectors (4)

another-on-3-11, one-on-3-11, clearing-on-3-15, one-on-3-15

VoiceOverride

What a server sends to change or reset the voice a unit speaks with. The header names the unit.

Definition.

In every range of this book

Command 150 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
flags1-byte bitsWhether to reset.
flags.resetbit 0Set where the unit returns to its own voice; no name follows.
flags.unusedbit 1 to 7Unused; a server writes zero.
voicetext, ended by a zero byteflags.reset = 0The voice’s name, ended by a zero byte.
Vectors (2)

another-on-3-11, one-on-3-11

The shop

What fills the shop, what a client asks for, and what a server answers.

What fills it

A client’s catalogue of items is its own: no message sends or changes it. A client sets its shop up for its own champion, and what a match sells is settled by the client’s own data. A client filters nothing out of the shop by the champion’s level.

Buying and selling

A client asks to buy with BuyItem, to sell or throw away an item with RemoveItem, and to swap two slots of its inventory with SwapItems. Closing the shop sends nothing.

In 3.10–3.15

Opening the shop sends nothing, except in the tutorial, where it sends TutorialShopOpened.

A client asks to buy only where the item is one the match sells and priced within the champion’s gold.

In 3.01–3.10

A client asks for an item not built from others only where a slot is free or holds the same item below its stack limit.

In 3.01–3.10

A client asks only while the shop is not locked, with the champion dead or near a shop of its side.

A client never asks for an item a player holds only one of and holds already.

In 3.10–3.15

A client asks only where the item’s price, after any substitution, is within the champion’s gold, and where a slot is free, unless the item can be used in the shop. For an item built from others, it asks only where the champion holds a free slot or a part of it, everything the item requires, and gold for what remains.

A client never places an item itself. It shows a purchase only when a server answers with ItemAdded, a sale or loss with RemoveItemAnswer, and a swap with SwapItemsAnswer. A server can also set a slot (InventorySlot), set the whole inventory (InventorySnapshot), change an item’s charges (ItemCharges), or report an item used (ItemUsed).

ItemAdded places the item and removes nothing: a server sends a RemoveItemAnswer for each part an item built from others takes up. Gold falls only as replication states the champion’s gold, and a purchase a server never answers places nothing and spends nothing.

A purchase a server never answers still plays the sound of buying.

Undo

Where VersionSync’s features set shopUndo, the shop has an undo button, which is enabled while ShopUndoCount gives the champion undos to spend. Pressing it sends ShopUndo, whatever the count.

Closing and locking

CloseShop closes the shop where it is open. A message that locks the shop alone, InputLock or InputLockToggled, closes it and turns off its key.

In 3.01–3.10

A message that locks other input along with the shop stops the shop opening, but leaves an open shop open and its key on.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Loadout

What a server sends to lay out everything a champion brought to the match: the runes set before it began, its summoner slots and the choices made alongside them. The header names the unit this is about.

Definition.

In every range of this book

Command 41 on events, sent by the server, reliable.

A client’s shop is set up by the Loadout of its own champion: until that arrives the shop opens empty, with no items, no suggested items and no builds, and is drawn at a size that does not fit the screen. A server sends one for every champion at spawning, between SpawnStart and SpawnEnd. It also says what the champion’s wards look like.

FieldTypeWhat it is
runes30 × u32The runes set before the match, thirty places in runs of nine, nine, nine and three. A place holds zero where nothing was set.
summoners2 × u32The spells in the champion’s summoner slots, by the numbers their names give.
choices80 × ChoiceThe choices made alongside them, one place each, and how far each was taken. A place stands empty where nothing was chosen.
levelu8The player’s account level.
wardSkinu8What the champion’s wards look like.

ItemSubstitution

What a server sends to have one item stand in for another in a champion’s inventory. The header names the champion.

Definition.

In 3.14–3.15

Command 284 on events, sent by the server, reliable.

FieldTypeWhat it is
originalu32The item replaced.
substituteu32The item standing in for it.

SubstitutionCleared

What a server sends to undo an ItemSubstitution, so the shop shows the item itself again. The header names the champion.

Definition.

In 3.14–3.15

Command 285 on events, sent by the server, reliable.

FieldTypeWhat it is
itemu32The item whose substitute is undone. Zero does nothing.

BuyItem

What a client sends to buy an item from the shop. The header names the sender’s champion.

Definition.

In every range of this book

Command 130 on requests, sent by the client, reliable.

FieldTypeWhat it is
itemu32Which item, by the number the client knows it as.
Vectors (2)

one-item-on-3-15, one-on-3-15

RemoveItem

What a client sends to be rid of an item. The header names the sender’s champion.

Definition.

In every range of this book

Command 9 on requests, sent by the client, reliable.

FieldTypeWhat it is
which1-byte bits
which.slotbit 0 to 6Which slot.
which.sellbit 7Set to sell the item, clear to throw it away. A client always sends it set.

SwapItems

What a client sends to move an item from one slot to another. The header names the sender’s champion.

Definition.

In every range of this book

Command 32 on requests, sent by the client, reliable.

FieldTypeWhat it is
fromu8The slot the item leaves, which a 4.17 client sends only from 0 to 9.
tou8The slot it goes to, never the one from names; a 4.17 client sends only 0 to 9.

TutorialShopOpened

What a client sends as its player opens the shop. It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 92 on requests, sent by the client, reliable.

A client sends it only in the tutorial: where the version answer names the mode TUTORIAL and the map’s own data marks it as a tutorial map, as map 12’s does; elsewhere it never sends this.

No body.

ShopEnabled

What a server sends to say whether a champion can use the shop. The header names the champion.

Definition.

In every range of this book

Command 240 on events, sent by the server, reliable.

FieldTypeWhat it is
flags1-byte bitsWhether it can be used.
flags.enabledbit 0Set where the shop can be used.
flags.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-11

ItemAdded

What a server sends to set what sits in one of a unit’s item slots. The header names the unit this is about.

Definition.

In 3.01–3.5

Command 110 on events, sent by the server, reliable.

A server sends it to units nobody is buying for.

FieldTypeWhat it is
itemu32Which item, by the number the client knows it as.
slotu8The slot it went to. A client rejects the message from 38 up.
inSlotu8How many of the item the slot holds; zero leaves the slot as it was. The slot’s charges come from the item’s own data.
how1-byte bits
how.unusedbit 0 to 5Unused; a server writes zero.
how.announcebit 6Set to announce the purchase: a client shows it where the unit is on its side (or it plays a replay), the item’s own data allows it, the player’s setting asks for it, and the same item was not bought in the last 5 seconds, a repeat within them restarting the wait.
how.unused7bit 7Unused; a server writes zero.
Vectors (1)

one-on-3-01

In 3.6–3.15

Command 110 on events, sent by the server, reliable.

It answers no request: a client clears the slot named and puts what follows in its place whether or not anything asked for it. A server sends it to units nobody is buying for.

FieldTypeWhat it is
itemu32Which item, by the number the client knows it as.
slotu8The slot it went to. A client rejects the message from 40 up.
inSlotu8How many of it are in that slot now.
chargesu8How many uses it carries.
how1-byte bits
how.unusedbit 0 to 5Unused; a server writes zero.
how.announcebit 6Set to announce the purchase: a client shows it where the unit is on its side (or it plays a replay), the item’s own data allows it, the player’s setting asks for it, and the same item was not bought in the last 5 seconds, a repeat within them restarting the wait.
how.unused7bit 7Unused; a server writes zero.

RemoveItemAnswer

What a server sends to confirm an item left a slot. The header names the unit this is about.

Definition.

In 3.01–3.8

Command 11 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which slot, 0 to 37. For a higher one a client does nothing at all; for 0 to 37 it updates the slot and tells its screens the inventory changed, whatever left is.
leftu8How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked.
Vectors (1)

one-on-3-8

In 3.9–3.15

Command 11 on events, sent by the server, reliable.

FieldTypeWhat it is
which1-byte bits
which.slotbit 0 to 6Which slot. A client changes nothing from 40 up.
which.notifybit 7Set to have a client tell its screens the inventory changed; clear still updates the slot, quietly.
leftu8How many are left in the slot; zero empties it, item and charges cleared. Either way a client cancels any spell or action its player had picked.

SwapItemsAnswer

What a server sends to confirm an item moved between slots. The header names the unit this is about.

Definition.

In every range of this book

Command 61 on events, sent by the server, reliable.

FieldTypeWhat it is
fromu8The slot the item left.
tou8The slot it went to.

InventorySlot

What a server sends to set one slot of a unit’s inventory. The header names the unit. A client empties the slot, then fills it where count is above zero, and refreshes the shop where the unit is its own champion.

Definition.

In every range of this book

Command 82 on events, sent by the server, reliable.

FieldTypeWhat it is
itemu32The item. It has no effect where count is zero.
slotu8Which slot, 0 to 39. A client ignores the message from 40 up.
countu8How many. Zero leaves the slot empty.
chargesu8Its charges.

InventorySnapshot

What a server sends to state a unit’s whole inventory at once, with each slot’s cooldown. The header names the unit.

Definition.

In 3.9–3.10

Command 268 on events, sent by the server, reliable.

FieldTypeWhat it is
items8 × recordEight places, one per slot.
items[].itemu32The item, or zero for an empty slot.
items[].slotu8Which slot.
items[].inSlotu8How many are in the slot.
items[].chargesu8How many charges it holds.
Vectors (1)

one-on-3-10

In 3.11–3.13

Command 268 on events, sent by the server, reliable.

FieldTypeWhat it is
items8 × recordEight places, one per slot.
items[].itemu32The item, or zero for an empty slot.
items[].slotu8Which slot.
items[].inSlotu8How many are in the slot.
items[].chargesu8How many charges it holds.
cooldowns8 × f32One per slot. A client applies a slot’s wait only where the slot holds an item and the value is not -1.
Vectors (1)

one-on-3-11

In 3.14–3.15

Command 268 on events, sent by the server, reliable.

FieldTypeWhat it is
items9 × recordNine places, one per slot.
items[].itemu32The item, or zero for an empty slot.
items[].slotu8Which slot.
items[].inSlotu8How many are in the slot.
items[].chargesu8How many charges it holds.
cooldowns9 × f32One per slot. A client applies a slot’s wait only where the slot holds an item and the value is not -1.
Vectors (1)

one-on-3-14

ItemCharges

What a server sends to set how many charges an item holds. The header names the unit.

Definition.

In 3.6–3.15

Command 253 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which slot.
chargesu8How many charges.
Vectors (2)

another-on-3-15, one-on-3-15

ItemUsed

What a server sends after an item in a unit’s inventory is used. The header names the unit.

Definition.

In every range of this book

Command 159 on events, sent by the server, reliable.

FieldTypeWhat it is
slotu8Which slot.
leftu8How many are left in it; zero empties the slot.
chargesu8How many charges it holds.
Vectors (2)

another-on-3-15, one-on-3-15

ShopUndoCount

What a server sends to say how many purchases a champion can still undo. The header names the champion.

Definition.

In 3.9–3.15

Command 267 on events, sent by the server, reliable.

FieldTypeWhat it is
undou8How many steps can be undone.

ShopUndo

What a client sends as its player presses the shop’s undo button. The button is there only where the version answer’s features have shopUndo set, and is enabled only while ShopUndoCount has given the champion undos to spend. It carries nothing of its own. Its identifier is wider than a byte, so it travels behind the escape. The header names the sender’s champion.

Definition.

In 3.9–3.15

Command 266 on requests, sent by the client, reliable.

No body.

CloseShop

What a server sends to close a client’s shop. The header carries zero.

Definition.

In every range of this book

Command 14 on events, sent by the server, reliable.

No body.

Objectives

The parts of a map players compete for besides each other: neutral camps, points a side can capture and a score, and the events a match tells its clients about.

Camps

A camp is a group of units that belong to no side. A server places a camp on the map and says how it is drawn with CampMarker, opens it with CampOpened as its monsters come, and marks it empty with CampCleared. The monsters themselves are units (see Units). A server tells clients watching a match when a camp is next due with CampTimer.

In 3.01–3.10

A client places a camp where the first of its monsters is created (CreateNeutral).

In 3.01–3.10

CampCleared sets no time for the camp to fill again: a client keeps the state it gives for the camp.

In 3.10

CampOpened also places a camp the client does not know yet, where the message says. A client announces a camp CampCleared empties where the message’s flag says to.

Capture points and score

On a map won on score, a server binds each capture point to a unit with CapturePointChanged, and TeamScore sets each side’s score.

In 3.01–3.10

A client acts on TeamScore once its game screen is up, whatever the mode.

Other map objectives

A server can name the unit holding the Ascension with AscendedUnit, and send RespawnPoint about points a champion returns to life at.

Events

WorldEvent says something happened that the whole match is told about: the match’s welcome and its first notices, minions coming out, an inhibitor or a great monster falling, a player leaving. ClientEvent tells one client something happened that concerns a unit. Each names a sort, from one table of events, and the sort settles the rest of the message and what a client shows.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

CampOpened

What a server sends to open a camp of units that belong to no side. The header names no object: it carries zero.

Definition.

In every range of this book

Command 233 on events, sent by the server, reliable.

FieldTypeWhat it is
atXf32Where the camp sits, along one ground axis, in world units.
atYf32Where it sits, in height, in world units.
atZf32Where it sits, along the other ground axis, in world units.
campIcontext, 64 bytesThe name of the icon the minimap shows at the camp, written in full and padded with zero bytes to the width above; empty shows none. A client uses it only where it creates the camp.
campu8Which camp.
Vectors (3)

a-third-on-3-15, another-on-3-15, one-on-3-15

CampCleared

What a server sends as a camp of units that belong to no side is emptied. The header names no object: it carries zero.

Definition.

In 3.01–3.11

Command 195 on events, sent by the server, reliable.

A client marks the camp empty, even one that had just filled.

FieldTypeWhat it is
killeru32The champion credited with emptying the camp, or zero for none. Where the camp has no buff side and no line of its own, a client has that champion speak a line for it, whatever speak says.
campu32Which camp. A client ignores a camp it does not know, but for the timer.
does1-byte bits
does.speakbit 0Set to have the client play the line for a camp revealed or a buff taken, to the client’s own side.
does.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-11

In 3.12–3.15

Command 195 on events, sent by the server, reliable.

A client marks the camp empty, even one that had just filled.

FieldTypeWhat it is
killeru32The champion credited with emptying the camp, or zero for none. Where the camp has no buff side and no line of its own, a client has that champion speak a line for it, whatever speak says.
campu32Which camp. A client ignores a camp it does not know, but for the timer.
does1-byte bits
does.speakbit 0Set to have the client play the line for a camp revealed or a buff taken, to the client’s own side.
does.firstSidebit 1Unused; a server writes zero.
does.unusedbit 2 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

CampTimer

What a server sends a client watching a match to set when a camp is next due. The header carries zero.

Definition.

In 3.11–3.15

Command 278 on events, sent by the server, reliable.

FieldTypeWhat it is
timeri32Which camp’s timer, by a number a name gives.
expiresf32When it is due, in match seconds.

CapturePointChanged

What a server sends when something changes about a point one side can take from the other. The header names no object: it carries zero.

Definition.

In 3.01–3.6

Command 211 on events, sent by the server, reliable.

A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.

FieldTypeWhat it is
pointu8Which point, 0 to 254; a match of five points uses 0 to 4.
unitu32The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty.
resourceKindu8The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 other.
sidei32The side attacking the point. It has no effect on a binding.
changeu8What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored.
Vectors (1)

none-on-3-6

In 3.7–3.10

Command 211 on events, sent by the server, reliable.

A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.

FieldTypeWhat it is
pointu8Which point, 0 to 254; a match of five points uses 0 to 4.
unitu32The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty.
resourceKindu8The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 bloodWell, 10 other.
sidei32The side attacking the point. It has no effect on a binding.
changeu8What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored.
Vectors (1)

none-on-3-10

In 3.11

Command 211 on events, sent by the server, reliable.

A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.

FieldTypeWhat it is
pointu8Which point, 0 to 254; a match of five points uses 0 to 4.
unitu32The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty.
resourceKindu8The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. A client knows 0 to 10, and takes any higher value as none. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat.
sidei32The side attacking the point. It has no effect on a binding.
changeu8What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored.
Vectors (1)

none-on-3-11

In 3.12–3.14

Command 211 on events, sent by the server, reliable.

A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.

FieldTypeWhat it is
pointu8Which point, 0 to 254; a match of five points uses 0 to 4.
unitu32The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty.
resourceKindu8The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 bloodWell, 10 other.
sidei32The side attacking the point. It has no effect on a binding.
changeu8What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored.
Vectors (1)

none-on-3-12

In 3.15

Command 211 on events, sent by the server, reliable.

A client takes this only once the match has started; one that arrives earlier is dropped. The points exist only through this message: a map brings none, and a client makes point 0 to point n when it first meets n, whatever the change. Once a client knows one point, and only where the version answer named the mode ODIN, it shows the panel of each side’s score and points held, and marks each point on the minimap. Everything shown of a point comes from the unit bound to it: its side holds the point (100 or 200; any other side leaves it neutral), its position places it, and its current resource over its maximum, where its resource kind matches the one bound, is how far the point is taken. A server hands a point over by changing that unit’s side (TeamChanged) and moves it toward capture by changing that unit’s resource.

FieldTypeWhat it is
pointu8Which point, 0 to 254; a match of five points uses 0 to 4.
unitu32The unit to bind to the point: any unit that can be attacked and that the client already holds when this arrives; otherwise the point stays unbound, neutral and empty.
resourceKindu8The kind of resource whose fill shows how far the point is taken. Where it is not the bound unit’s own kind, the point shows as not taken at all. A client knows 0 to 11, and takes any higher value as none. Values: 0 mana, 1 energy, 2 none, 3 shield, 4 battleFury, 5 dragonFury, 6 rage, 7 heat, 8 ferocity, 9 bloodWell, 10 wind, 11 other.
sidei32The side attacking the point. It has no effect on a binding.
changeu8What to do. A client acts on 0 only; it ignores any other value, after making the points up to this one. Values: 0 bind, 1 ignored.
Vectors (1)

one-on-3-15

TeamScore

What a server sends to set a side’s score, where a match is won on score. The header names no object: it carries zero.

Definition.

In every range of this book

Command 212 on events, sent by the server, reliable.

A client takes this only once the match has started. It draws nothing from this message alone: the score shows on the panel that a client shows only where the version answer named the mode ODIN and a point is known (CapturePointChanged). The panel counts five points, and a score of 500 at most. A score that arrives before the panel shows is shown when it does. Reaching a score ends nothing in a client: a match ends through the messages that end any match.

FieldTypeWhat it is
sidei32Which side, 100 or 200. A client ignores any other.
scorei32The score it now stands at: the whole of it, not a change.
Vectors (1)

one-on-3-15

RespawnPoint

What a server sends about the points a champion can choose to return to life at. A client acts on it only where its screen has a panel of such points. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 213 on events, sent by the server, reliable.

FieldTypeWhat it is
actionu8What happened. A client ignores any other value. Values: 0 owned, 1 chosen.
pointu8Which point.
sidei32The side holding it, 100 or 200. It takes effect only where action is owned.
clientIdu32The client id of the player who chose it. It takes effect only where action is chosen.
xf32Where the point stands, in world units. It takes effect only where action is owned.
yf32Its height, in world units. It takes effect only where action is owned.
zf32Where the point stands, in world units. It takes effect only where action is owned.
Vectors (1)

one-on-3-15

WorldEvent

What a server sends to say something happened that the whole match is told about. What sort of thing is named first, and the sort settles what follows. The header names no object: it carries zero.

Definition.

In 3.01

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 123, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 14 or 15How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 22How much gold, as shown.
valueu32event = 24 or 76 or 78 or 122 or 123What it carries is not recorded for this range; a client does not show it.
criticalf32event = 25The critical strike’s damage, as shown.
spreeu32event = 43How many kills in a row, as shown.
earnedrecordevent = 23Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 40 or 41How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 42The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 62What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 116 or 117 or 118 or 119 or 120 or 121Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (25)

altar-captured-on-3-01, altar-captured-watched-on-3-01, baron-killed-on-3-01, baron-killed-watched-on-3-01, buff-on-3-01, consumable-bought-on-3-01, critical-strike-on-3-01, damage-dealt-on-3-01, damage-taken-on-3-01, death-assist-on-3-01, died-on-3-01, dragon-killed-on-3-01, dragon-killed-watched-on-3-01, gold-earned-on-3-01, gold-spent-on-3-01, heal-cast-on-3-01, heal-on-3-01, item-bought-on-3-01, item-callout-on-3-01, item-changed-on-3-01, killing-spree-on-3-01, one-on-3-01, removed-on-3-01, spider-killed-on-3-01, spider-killed-watched-on-3-01

In 3.02–3.03

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 132, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 14 or 15How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 22How much gold, as shown.
valueu32event = 24 or 76 or 78 or 131 or 132What it carries is not recorded for this range; a client does not show it.
criticalf32event = 25The critical strike’s damage, as shown.
spreeu32event = 43How many kills in a row, as shown.
earnedrecordevent = 23Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 40 or 41How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 42The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 62What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 125 or 126 or 127 or 128 or 129 or 130Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (25)

altar-captured-on-3-03, altar-captured-watched-on-3-03, baron-killed-on-3-03, baron-killed-watched-on-3-03, buff-on-3-03, consumable-bought-on-3-03, critical-strike-on-3-03, damage-dealt-on-3-03, damage-taken-on-3-03, death-assist-on-3-03, died-on-3-03, dragon-killed-on-3-03, dragon-killed-watched-on-3-03, gold-earned-on-3-03, gold-spent-on-3-03, heal-cast-on-3-03, heal-on-3-03, item-bought-on-3-03, item-callout-on-3-03, item-changed-on-3-03, killing-spree-on-3-03, one-on-3-03, removed-on-3-03, spider-killed-on-3-03, spider-killed-watched-on-3-03

In 3.04–3.5

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 135, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 77 or 79 or 132 or 133What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 44How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 63What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 126 or 127 or 128 or 129 or 130 or 131Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 78The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (27)

altar-captured-on-3-5, altar-captured-watched-on-3-5, baron-killed-on-3-5, baron-killed-watched-on-3-5, buff-on-3-5, consumable-bought-on-3-5, critical-strike-on-3-5, damage-dealt-on-3-5, damage-taken-on-3-5, death-assist-on-3-5, died-on-3-5, dragon-killed-on-3-5, dragon-killed-watched-on-3-5, gold-earned-on-3-5, gold-spent-on-3-5, heal-cast-on-3-5, heal-on-3-5, item-bought-on-3-5, item-callout-on-3-5, item-changed-on-3-5, killing-spree-on-3-5, one-on-3-5, removed-on-3-5, spawned-on-3-5, spider-killed-on-3-5, spider-killed-watched-on-3-5, turret-died-on-3-5

In 3.6–3.7

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 138, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 135 or 136What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 129 or 130 or 131 or 132 or 133 or 134Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (31)

altar-captured-on-3-7, altar-captured-watched-on-3-7, baron-killed-on-3-7, baron-killed-watched-on-3-7, buff-on-3-7, consumable-bought-on-3-7, critical-strike-on-3-7, crowd-control-on-3-7, damage-dealt-on-3-7, damage-taken-on-3-7, death-assist-on-3-7, died-on-3-7, dragon-killed-on-3-7, dragon-killed-watched-on-3-7, gold-earned-on-3-7, gold-spent-on-3-7, heal-cast-on-3-7, heal-on-3-7, item-bought-on-3-7, item-callout-on-3-7, item-changed-on-3-7, item-removed-on-3-7, item-sold-on-3-7, killing-spree-on-3-7, monster-killed-on-3-7, one-on-3-7, removed-on-3-7, spawned-on-3-7, spider-killed-on-3-7, spider-killed-watched-on-3-7, turret-died-on-3-7

In 3.8

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 140, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 137 or 138What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 131 or 132 or 133 or 134 or 135 or 136Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (31)

altar-captured-on-3-8, altar-captured-watched-on-3-8, baron-killed-on-3-8, baron-killed-watched-on-3-8, buff-on-3-8, consumable-bought-on-3-8, critical-strike-on-3-8, crowd-control-on-3-8, damage-dealt-on-3-8, damage-taken-on-3-8, death-assist-on-3-8, died-on-3-8, dragon-killed-on-3-8, dragon-killed-watched-on-3-8, gold-earned-on-3-8, gold-spent-on-3-8, heal-cast-on-3-8, heal-on-3-8, item-bought-on-3-8, item-callout-on-3-8, item-changed-on-3-8, item-removed-on-3-8, item-sold-on-3-8, killing-spree-on-3-8, monster-killed-on-3-8, one-on-3-8, removed-on-3-8, spawned-on-3-8, spider-killed-on-3-8, spider-killed-watched-on-3-8, turret-died-on-3-8

In 3.9

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (32)

altar-captured-on-3-9, altar-captured-watched-on-3-9, baron-killed-on-3-9, baron-killed-watched-on-3-9, buff-on-3-9, consumable-bought-on-3-9, critical-strike-on-3-9, crowd-control-on-3-9, damage-dealt-on-3-9, damage-taken-on-3-9, death-assist-on-3-9, died-on-3-9, dragon-killed-on-3-9, dragon-killed-watched-on-3-9, gold-earned-on-3-9, gold-spent-on-3-9, heal-cast-on-3-9, heal-on-3-9, item-bought-on-3-9, item-callout-on-3-9, item-changed-on-3-9, item-removed-on-3-9, item-sold-on-3-9, killing-spree-on-3-9, monster-killed-on-3-9, one-on-3-9, removed-on-3-9, spawned-on-3-9, spider-killed-on-3-9, spider-killed-watched-on-3-9, turret-died-on-3-9, undo-changed-on-3-9

In 3.10

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (32)

altar-captured-on-3-10, altar-captured-watched-on-3-10, baron-killed-on-3-10, baron-killed-watched-on-3-10, buff-on-3-10, consumable-bought-on-3-10, critical-strike-on-3-10, crowd-control-on-3-10, damage-dealt-on-3-10, damage-taken-on-3-10, death-assist-on-3-10, died-on-3-10, dragon-killed-on-3-10, dragon-killed-watched-on-3-10, gold-earned-on-3-10, gold-spent-on-3-10, heal-cast-on-3-10, heal-on-3-10, item-bought-on-3-10, item-callout-on-3-10, item-changed-on-3-10, item-removed-on-3-10, item-sold-on-3-10, killing-spree-on-3-10, monster-killed-on-3-10, one-on-3-10, removed-on-3-10, spawned-on-3-10, spider-killed-on-3-10, spider-killed-watched-on-3-10, turret-died-on-3-10, undo-changed-on-3-10

In 3.11

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 144, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 16 or 17How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 24How much gold, as shown.
valueu32event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142What it carries is not recorded for this range; a client does not show it.
criticalf32event = 27The critical strike’s damage, as shown.
spreeu32event = 48How many kills in a row, as shown.
earnedrecordevent = 25Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 44 or 45How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 46 or 47The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 67What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 40 or 135 or 136 or 137 or 138 or 139 or 140Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 84The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (33)

altar-captured-on-3-11, altar-captured-watched-on-3-11, baron-killed-on-3-11, baron-killed-watched-on-3-11, buff-on-3-11, consumable-bought-on-3-11, critical-strike-on-3-11, crowd-control-on-3-11, damage-dealt-on-3-11, damage-taken-on-3-11, death-assist-on-3-11, died-on-3-11, dragon-killed-on-3-11, dragon-killed-watched-on-3-11, gold-earned-on-3-11, gold-spent-on-3-11, heal-cast-on-3-11, heal-on-3-11, item-bought-on-3-11, item-callout-on-3-11, item-changed-on-3-11, item-removed-on-3-11, item-sold-on-3-11, killing-spree-on-3-11, monster-killed-on-3-11, one-on-3-11, removed-on-3-11, spawned-on-3-11, spider-killed-on-3-11, spider-killed-watched-on-3-11, turret-damaged-on-3-11, turret-died-on-3-11, undo-changed-on-3-11

In 3.12

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 148, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 16 or 17How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 24How much gold, as shown.
valueu32event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146What it carries is not recorded for this range; a client does not show it.
criticalf32event = 27The critical strike’s damage, as shown.
spreeu32event = 48How many kills in a row, as shown.
earnedrecordevent = 25Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 44 or 45How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 46 or 47The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 67What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 40 or 139 or 140 or 141 or 142 or 143 or 144Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 88The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (34)

altar-captured-on-3-12, altar-captured-watched-on-3-12, baron-killed-on-3-12, baron-killed-watched-on-3-12, buff-on-3-12, consumable-bought-on-3-12, critical-strike-on-3-12, crowd-control-on-3-12, damage-dealt-on-3-12, damage-taken-on-3-12, death-assist-on-3-12, died-on-3-12, dragon-killed-on-3-12, dragon-killed-watched-on-3-12, gold-earned-on-3-12, gold-spent-on-3-12, heal-cast-on-3-12, heal-on-3-12, item-bought-on-3-12, item-callout-on-3-12, item-changed-on-3-12, item-removed-on-3-12, item-sold-on-3-12, killing-spree-on-3-12, minion-killed-on-3-12, monster-killed-on-3-12, one-on-3-12, removed-on-3-12, spawned-on-3-12, spider-killed-on-3-12, spider-killed-watched-on-3-12, turret-damaged-on-3-12, turret-died-on-3-12, undo-changed-on-3-12

In 3.13

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 151, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (36)

altar-captured-on-3-13, altar-captured-watched-on-3-13, baron-killed-on-3-13, baron-killed-watched-on-3-13, baron-stolen-on-3-13, buff-on-3-13, consumable-bought-on-3-13, critical-strike-on-3-13, crowd-control-on-3-13, damage-dealt-on-3-13, damage-taken-on-3-13, death-assist-on-3-13, died-on-3-13, dragon-killed-on-3-13, dragon-killed-watched-on-3-13, dragon-stolen-on-3-13, gold-earned-on-3-13, gold-spent-on-3-13, heal-cast-on-3-13, heal-on-3-13, item-bought-on-3-13, item-callout-on-3-13, item-changed-on-3-13, item-removed-on-3-13, item-sold-on-3-13, killing-spree-on-3-13, minion-killed-on-3-13, monster-killed-on-3-13, one-on-3-13, removed-on-3-13, spawned-on-3-13, spider-killed-on-3-13, spider-killed-watched-on-3-13, turret-damaged-on-3-13, turret-died-on-3-13, undo-changed-on-3-13

In 3.14

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 152, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 141 dragonKilled, 142 dragonKilledWatched, 143 dragonStolen, 144 baronKilled, 145 baronKilledWatched, 146 baronStolen, 147 spiderKilled, 148 spiderKilledWatched, 149 altarCaptured, 150 altarCapturedWatched, 151 wardPlaced, 152 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 149 or 150What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
substitutionrecordevent = 92An item the shop shows another in place of.
substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
substitution.originalu32The item replaced.
substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (37)

altar-captured-on-3-14, altar-captured-watched-on-3-14, baron-killed-on-3-14, baron-killed-watched-on-3-14, baron-stolen-on-3-14, buff-on-3-14, consumable-bought-on-3-14, critical-strike-on-3-14, crowd-control-on-3-14, damage-dealt-on-3-14, damage-taken-on-3-14, death-assist-on-3-14, died-on-3-14, dragon-killed-on-3-14, dragon-killed-watched-on-3-14, dragon-stolen-on-3-14, gold-earned-on-3-14, gold-spent-on-3-14, heal-cast-on-3-14, heal-on-3-14, item-bought-on-3-14, item-callout-on-3-14, item-changed-on-3-14, item-removed-on-3-14, item-sold-on-3-14, item-substituted-on-3-14, killing-spree-on-3-14, minion-killed-on-3-14, monster-killed-on-3-14, one-on-3-14, removed-on-3-14, spawned-on-3-14, spider-killed-on-3-14, spider-killed-watched-on-3-14, turret-damaged-on-3-14, turret-died-on-3-14, undo-changed-on-3-14

In 3.15

Command 68 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 154, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 143 dragonKilled, 144 dragonKilledWatched, 145 dragonStolen, 146 baronKilled, 147 baronKilledWatched, 148 baronStolen, 149 spiderKilled, 150 spiderKilledWatched, 151 altarCaptured, 152 altarCapturedWatched, 153 wardPlaced, 154 wardKilled.
sourceu32The unit the thing is credited to, or zero where none is.
subjectu32The unit the thing happened to, or zero where none is named.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 151 or 152What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
substitutionrecordevent = 92An item the shop shows another in place of.
substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
substitution.originalu32The item replaced.
substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (37)

altar-captured-on-3-15, altar-captured-watched-on-3-15, baron-killed-on-3-15, baron-killed-watched-on-3-15, baron-stolen-on-3-15, buff-on-3-15, consumable-bought-on-3-15, critical-strike-on-3-15, crowd-control-on-3-15, damage-dealt-on-3-15, damage-taken-on-3-15, death-assist-on-3-15, died-on-3-15, dragon-killed-on-3-15, dragon-killed-watched-on-3-15, dragon-stolen-on-3-15, gold-earned-on-3-15, gold-spent-on-3-15, heal-cast-on-3-15, heal-on-3-15, item-bought-on-3-15, item-callout-on-3-15, item-changed-on-3-15, item-removed-on-3-15, item-sold-on-3-15, item-substituted-on-3-15, killing-spree-on-3-15, minion-killed-on-3-15, monster-killed-on-3-15, one-on-3-15, removed-on-3-15, spawned-on-3-15, spider-killed-on-3-15, spider-killed-watched-on-3-15, turret-damaged-on-3-15, turret-died-on-3-15, undo-changed-on-3-15

ClientEvent

What a server sends to tell a client something happened. The sort is named first and settles what follows; unlike WorldEvent it carries no source apart from what the sort itself carries. The header names the unit the event is about.

Definition.

In 3.01

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 123, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched.
subjectu32The unit the event is about.
stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 14 or 15How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 22How much gold, as shown.
valueu32event = 24 or 76 or 78 or 122 or 123What it carries is not recorded for this range; a client does not show it.
criticalf32event = 25The critical strike’s damage, as shown.
spreeu32event = 43How many kills in a row, as shown.
earnedrecordevent = 23Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 40 or 41How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 42The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 62What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 116 or 117 or 118 or 119 or 120 or 121Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (25)

altar-captured-on-3-01, altar-captured-watched-on-3-01, baron-killed-on-3-01, baron-killed-watched-on-3-01, buff-on-3-01, consumable-bought-on-3-01, critical-strike-on-3-01, damage-dealt-on-3-01, damage-taken-on-3-01, death-assist-on-3-01, died-on-3-01, dragon-killed-on-3-01, dragon-killed-watched-on-3-01, gold-earned-on-3-01, gold-spent-on-3-01, heal-cast-on-3-01, heal-on-3-01, item-bought-on-3-01, item-callout-on-3-01, item-changed-on-3-01, killing-spree-on-3-01, one-on-3-01, removed-on-3-01, spider-killed-on-3-01, spider-killed-watched-on-3-01

In 3.02–3.03

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 132, and so which fields follow. Values: 0 removed, 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched.
subjectu32The unit the event is about.
stageu8event = 4A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 14 or 15How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 22How much gold, as shown.
valueu32event = 24 or 76 or 78 or 131 or 132What it carries is not recorded for this range; a client does not show it.
criticalf32event = 25The critical strike’s damage, as shown.
spreeu32event = 43How many kills in a row, as shown.
earnedrecordevent = 23Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 40 or 41How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 42The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 62What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 125 or 126 or 127 or 128 or 129 or 130Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 77The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (25)

altar-captured-on-3-03, altar-captured-watched-on-3-03, baron-killed-on-3-03, baron-killed-watched-on-3-03, buff-on-3-03, consumable-bought-on-3-03, critical-strike-on-3-03, damage-dealt-on-3-03, damage-taken-on-3-03, death-assist-on-3-03, died-on-3-03, dragon-killed-on-3-03, dragon-killed-watched-on-3-03, gold-earned-on-3-03, gold-spent-on-3-03, heal-cast-on-3-03, heal-on-3-03, item-bought-on-3-03, item-callout-on-3-03, item-changed-on-3-03, killing-spree-on-3-03, one-on-3-03, removed-on-3-03, spider-killed-on-3-03, spider-killed-watched-on-3-03

In 3.04–3.5

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 135, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 77 or 79 or 132 or 133What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 44How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
assistrecordevent = 63What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 126 or 127 or 128 or 129 or 130 or 131Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
calloutrecordevent = 78The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (27)

altar-captured-on-3-5, altar-captured-watched-on-3-5, baron-killed-on-3-5, baron-killed-watched-on-3-5, buff-on-3-5, consumable-bought-on-3-5, critical-strike-on-3-5, damage-dealt-on-3-5, damage-taken-on-3-5, death-assist-on-3-5, died-on-3-5, dragon-killed-on-3-5, dragon-killed-watched-on-3-5, gold-earned-on-3-5, gold-spent-on-3-5, heal-cast-on-3-5, heal-on-3-5, item-bought-on-3-5, item-callout-on-3-5, item-changed-on-3-5, killing-spree-on-3-5, one-on-3-5, removed-on-3-5, spawned-on-3-5, spider-killed-on-3-5, spider-killed-watched-on-3-5, turret-died-on-3-5

In 3.6–3.7

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 138, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 135 or 136What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 129 or 130 or 131 or 132 or 133 or 134Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (31)

altar-captured-on-3-7, altar-captured-watched-on-3-7, baron-killed-on-3-7, baron-killed-watched-on-3-7, buff-on-3-7, consumable-bought-on-3-7, critical-strike-on-3-7, crowd-control-on-3-7, damage-dealt-on-3-7, damage-taken-on-3-7, death-assist-on-3-7, died-on-3-7, dragon-killed-on-3-7, dragon-killed-watched-on-3-7, gold-earned-on-3-7, gold-spent-on-3-7, heal-cast-on-3-7, heal-on-3-7, item-bought-on-3-7, item-callout-on-3-7, item-changed-on-3-7, item-removed-on-3-7, item-sold-on-3-7, killing-spree-on-3-7, monster-killed-on-3-7, one-on-3-7, removed-on-3-7, spawned-on-3-7, spider-killed-on-3-7, spider-killed-watched-on-3-7, turret-died-on-3-7

In 3.8

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 140, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 137 or 138What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 131 or 132 or 133 or 134 or 135 or 136Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (31)

altar-captured-on-3-8, altar-captured-watched-on-3-8, baron-killed-on-3-8, baron-killed-watched-on-3-8, buff-on-3-8, consumable-bought-on-3-8, critical-strike-on-3-8, crowd-control-on-3-8, damage-dealt-on-3-8, damage-taken-on-3-8, death-assist-on-3-8, died-on-3-8, dragon-killed-on-3-8, dragon-killed-watched-on-3-8, gold-earned-on-3-8, gold-spent-on-3-8, heal-cast-on-3-8, heal-on-3-8, item-bought-on-3-8, item-callout-on-3-8, item-changed-on-3-8, item-removed-on-3-8, item-sold-on-3-8, killing-spree-on-3-8, monster-killed-on-3-8, one-on-3-8, removed-on-3-8, spawned-on-3-8, spider-killed-on-3-8, spider-killed-watched-on-3-8, turret-died-on-3-8

In 3.9

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 item, 2 buff, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (32)

altar-captured-on-3-9, altar-captured-watched-on-3-9, baron-killed-on-3-9, baron-killed-watched-on-3-9, buff-on-3-9, consumable-bought-on-3-9, critical-strike-on-3-9, crowd-control-on-3-9, damage-dealt-on-3-9, damage-taken-on-3-9, death-assist-on-3-9, died-on-3-9, dragon-killed-on-3-9, dragon-killed-watched-on-3-9, gold-earned-on-3-9, gold-spent-on-3-9, heal-cast-on-3-9, heal-on-3-9, item-bought-on-3-9, item-callout-on-3-9, item-changed-on-3-9, item-removed-on-3-9, item-sold-on-3-9, killing-spree-on-3-9, monster-killed-on-3-9, one-on-3-9, removed-on-3-9, spawned-on-3-9, spider-killed-on-3-9, spider-killed-watched-on-3-9, turret-died-on-3-9, undo-changed-on-3-9

In 3.10

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 141, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 45How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 41 or 42How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 43 or 44The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 44What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 64What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 37 or 132 or 133 or 134 or 135 or 136 or 137Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 81The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (32)

altar-captured-on-3-10, altar-captured-watched-on-3-10, baron-killed-on-3-10, baron-killed-watched-on-3-10, buff-on-3-10, consumable-bought-on-3-10, critical-strike-on-3-10, crowd-control-on-3-10, damage-dealt-on-3-10, damage-taken-on-3-10, death-assist-on-3-10, died-on-3-10, dragon-killed-on-3-10, dragon-killed-watched-on-3-10, gold-earned-on-3-10, gold-spent-on-3-10, heal-cast-on-3-10, heal-on-3-10, item-bought-on-3-10, item-callout-on-3-10, item-changed-on-3-10, item-removed-on-3-10, item-sold-on-3-10, killing-spree-on-3-10, monster-killed-on-3-10, one-on-3-10, removed-on-3-10, spawned-on-3-10, spider-killed-on-3-10, spider-killed-watched-on-3-10, turret-died-on-3-10, undo-changed-on-3-10

In 3.11

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 144, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 16 or 17How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 24How much gold, as shown.
valueu32event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142What it carries is not recorded for this range; a client does not show it.
criticalf32event = 27The critical strike’s damage, as shown.
spreeu32event = 48How many kills in a row, as shown.
earnedrecordevent = 25Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 44 or 45How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 46 or 47The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 67What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 40 or 135 or 136 or 137 or 138 or 139 or 140Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 84The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 28As a client lays a short text out: four bytes it ignores, up to fifteen characters ended by a zero byte in the next sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (33)

altar-captured-on-3-11, altar-captured-watched-on-3-11, baron-killed-on-3-11, baron-killed-watched-on-3-11, buff-on-3-11, consumable-bought-on-3-11, critical-strike-on-3-11, crowd-control-on-3-11, damage-dealt-on-3-11, damage-taken-on-3-11, death-assist-on-3-11, died-on-3-11, dragon-killed-on-3-11, dragon-killed-watched-on-3-11, gold-earned-on-3-11, gold-spent-on-3-11, heal-cast-on-3-11, heal-on-3-11, item-bought-on-3-11, item-callout-on-3-11, item-changed-on-3-11, item-removed-on-3-11, item-sold-on-3-11, killing-spree-on-3-11, monster-killed-on-3-11, one-on-3-11, removed-on-3-11, spawned-on-3-11, spider-killed-on-3-11, spider-killed-watched-on-3-11, turret-damaged-on-3-11, turret-died-on-3-11, undo-changed-on-3-11

In 3.12

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 148, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 16 or 17How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 24How much gold, as shown.
valueu32event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146What it carries is not recorded for this range; a client does not show it.
criticalf32event = 27The critical strike’s damage, as shown.
spreeu32event = 48How many kills in a row, as shown.
earnedrecordevent = 25Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 44 or 45How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 46 or 47The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 47What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 67What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 40 or 139 or 140 or 141 or 142 or 143 or 144Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 88The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (34)

altar-captured-on-3-12, altar-captured-watched-on-3-12, baron-killed-on-3-12, baron-killed-watched-on-3-12, buff-on-3-12, consumable-bought-on-3-12, critical-strike-on-3-12, crowd-control-on-3-12, damage-dealt-on-3-12, damage-taken-on-3-12, death-assist-on-3-12, died-on-3-12, dragon-killed-on-3-12, dragon-killed-watched-on-3-12, gold-earned-on-3-12, gold-spent-on-3-12, heal-cast-on-3-12, heal-on-3-12, item-bought-on-3-12, item-callout-on-3-12, item-changed-on-3-12, item-removed-on-3-12, item-sold-on-3-12, killing-spree-on-3-12, minion-killed-on-3-12, monster-killed-on-3-12, one-on-3-12, removed-on-3-12, spawned-on-3-12, spider-killed-on-3-12, spider-killed-watched-on-3-12, turret-damaged-on-3-12, turret-died-on-3-12, undo-changed-on-3-12

In 3.13

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 151, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
Vectors (36)

altar-captured-on-3-13, altar-captured-watched-on-3-13, baron-killed-on-3-13, baron-killed-watched-on-3-13, baron-stolen-on-3-13, buff-on-3-13, consumable-bought-on-3-13, critical-strike-on-3-13, crowd-control-on-3-13, damage-dealt-on-3-13, damage-taken-on-3-13, death-assist-on-3-13, died-on-3-13, dragon-killed-on-3-13, dragon-killed-watched-on-3-13, dragon-stolen-on-3-13, gold-earned-on-3-13, gold-spent-on-3-13, heal-cast-on-3-13, heal-on-3-13, item-bought-on-3-13, item-callout-on-3-13, item-changed-on-3-13, item-removed-on-3-13, item-sold-on-3-13, killing-spree-on-3-13, minion-killed-on-3-13, monster-killed-on-3-13, one-on-3-13, removed-on-3-13, spawned-on-3-13, spider-killed-on-3-13, spider-killed-watched-on-3-13, turret-damaged-on-3-13, turret-died-on-3-13, undo-changed-on-3-13

In 3.14

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 152, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 141 dragonKilled, 142 dragonKilledWatched, 143 dragonStolen, 144 baronKilled, 145 baronKilledWatched, 146 baronStolen, 147 spiderKilled, 148 spiderKilledWatched, 149 altarCaptured, 150 altarCapturedWatched, 151 wardPlaced, 152 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 149 or 150What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 141 or 142 or 143 or 144 or 145 or 146 or 147 or 148Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
substitutionrecordevent = 92An item the shop shows another in place of.
substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
substitution.originalu32The item replaced.
substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (37)

altar-captured-on-3-14, altar-captured-watched-on-3-14, baron-killed-on-3-14, baron-killed-watched-on-3-14, baron-stolen-on-3-14, buff-on-3-14, consumable-bought-on-3-14, critical-strike-on-3-14, crowd-control-on-3-14, damage-dealt-on-3-14, damage-taken-on-3-14, death-assist-on-3-14, died-on-3-14, dragon-killed-on-3-14, dragon-killed-watched-on-3-14, dragon-stolen-on-3-14, gold-earned-on-3-14, gold-spent-on-3-14, heal-cast-on-3-14, heal-on-3-14, item-bought-on-3-14, item-callout-on-3-14, item-changed-on-3-14, item-removed-on-3-14, item-sold-on-3-14, item-substituted-on-3-14, killing-spree-on-3-14, minion-killed-on-3-14, monster-killed-on-3-14, one-on-3-14, removed-on-3-14, spawned-on-3-14, spider-killed-on-3-14, spider-killed-watched-on-3-14, turret-damaged-on-3-14, turret-died-on-3-14, undo-changed-on-3-14

In 3.15

Command 163 on events, sent by the server, reliable.

FieldTypePresent whenWhat it is
eventu8Which event, from 0 to 154, and so which fields follow. Values: 0 removed, 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 92 itemSubstituted, 111 minionsSpawned, 112 welcome, 113 startNoticeTwo, 114 startNoticeThree, 118 scoreboardOpened, 143 dragonKilled, 144 dragonKilledWatched, 145 dragonStolen, 146 baronKilled, 147 baronKilledWatched, 148 baronStolen, 149 spiderKilled, 150 spiderKilledWatched, 151 altarCaptured, 152 altarCapturedWatched, 153 wardPlaced, 154 wardKilled.
subjectu32The unit the event is about.
stageu8event = 5A client reads it and shows nothing for it; a server writes zero.
damagerecordevent = 15 or 16How much harm, and from what.
damage.physicalf32Physical damage.
damage.magicalf32Magical damage.
damage.truef32True damage.
damage.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
damage.scriptu32The spell or effect, by the number its name gives, shown by name.
damage.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
damage.parentCasteru32What it carries is not recorded for this range; a server writes zero.
damage.parent2-byte bitsWhere the spell or effect came from.
damage.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
damage.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
damage.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
damage.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
damage.parent.unusedbit 15Unused; a server writes zero.
spentu32event = 23How much gold, as shown.
valueu32event = 25 or 86 or 87 or 88 or 90 or 91 or 151 or 152What it carries is not recorded for this range; a client does not show it.
criticalf32event = 26The critical strike’s damage, as shown.
spreeu32event = 49How many kills in a row, as shown.
earnedrecordevent = 24Gold earned.
earned.goldf32How much gold, as shown.
earned.detailu32What it carries is not recorded for this range; a server writes zero.
earned.subDetailu32What it carries is not recorded for this range; a server writes zero.
healrecordevent = 45 or 46How much health, and from what.
heal.amountf32How much health, as shown.
heal.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
heal.scriptu32The spell or effect, by the number its name gives, shown by name.
heal.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
heal.parentCasteru32What it carries is not recorded for this range; a server writes zero.
heal.parent2-byte bitsWhere the spell or effect came from.
heal.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
heal.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
heal.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
heal.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
heal.parent.unusedbit 15Unused; a server writes zero.
effectrecordevent = 47 or 48The effect, and where it came from.
effect.sourceKindu8What sort of source it was. Values: 0 spell, 1 named, 2 script, 3 passive, 4 basicAttack, 5 cheat.
effect.scriptu32The spell or effect, by the number its name gives, shown by name.
effect.parentScriptu32The spell or effect it came from, by the number its name gives, shown by name.
effect.parentCasteru32What it carries is not recorded for this range; a server writes zero.
effect.parent2-byte bitsWhere the spell or effect came from.
effect.parent.sourcebit 0 to 3What sort of source the parent spell or effect is, numbered as sourceKind is.
effect.parent.sidebit 4 to 7What it means is not recorded for this range; a server writes zero.
effect.parent.categorybit 8 to 11A client sums two entries of this sort where this, the source kinds and both spells match, and, where this is zero, the subjects match too.
effect.parent.spellLevelbit 12 to 14The rank of the spell, as shown.
effect.parent.unusedbit 15Unused; a server writes zero.
extrabytes, 8event = 48What it carries is not recorded for this range; a server writes zero.
assistrecordevent = 68What one unit did toward a death.
assist.lastHitf32When it last dealt damage, in match seconds.
assist.physicalf32Physical damage it dealt.
assist.magicalf32Magical damage it dealt.
assist.truef32True damage it dealt.
assist.sharef32What it carries is not recorded for this range; a server writes zero.
assist.goldf32What it carries is not recorded for this range; a server writes zero.
assist.creditedu32What it carries is not recorded for this range; a server writes zero.
killrecordevent = 1 or 2 or 35 or 36 or 37 or 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150The reward, and who shared it.
kill.goldf32The gold the kill gave.
kill.assistCountu32How many of the twelve places below name a unit.
kill.assists12 × u32The units that helped, then zeros.
monsterrecordevent = 39 or 143 or 144 or 145 or 146 or 147 or 148 or 149 or 150Who took the monster.
monster.skinHashu32The number the name of the killer’s look gives.
monster.skini32Which look the killer wears.
monster.sideu32The side that took it.
calloutrecordevent = 89The item a player pointed out, shown as the second name followed by the first in brackets.
callout.itemu32The item, shown by name and number.
callout.quantityu32How many, shown as two digits.
callout.firstbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.secondbytes, 24As a client lays a short text out: up to fifteen characters ended by a zero byte in the first sixteen, the length as a u32, then 15 as a u32.
callout.sideu32The side of the player who pointed it out.
substitutionrecordevent = 92An item the shop shows another in place of.
substitution.enabledu8Nonzero to show the substitute in place of the original from now on; zero to stop.
substitution.originalu32The item replaced.
substitution.substituteu32The item shown in its place. A client reads it only where enabled is nonzero; a server otherwise repeats original.
Vectors (37)

altar-captured-on-3-15, altar-captured-watched-on-3-15, baron-killed-on-3-15, baron-killed-watched-on-3-15, baron-stolen-on-3-15, buff-on-3-15, consumable-bought-on-3-15, critical-strike-on-3-15, crowd-control-on-3-15, damage-dealt-on-3-15, damage-taken-on-3-15, death-assist-on-3-15, died-on-3-15, dragon-killed-on-3-15, dragon-killed-watched-on-3-15, dragon-stolen-on-3-15, gold-earned-on-3-15, gold-spent-on-3-15, heal-cast-on-3-15, heal-on-3-15, item-bought-on-3-15, item-callout-on-3-15, item-changed-on-3-15, item-removed-on-3-15, item-sold-on-3-15, item-substituted-on-3-15, killing-spree-on-3-15, minion-killed-on-3-15, monster-killed-on-3-15, one-on-3-15, removed-on-3-15, spawned-on-3-15, spider-killed-on-3-15, spider-killed-watched-on-3-15, turret-damaged-on-3-15, turret-died-on-3-15, undo-changed-on-3-15

Communication

Chat, pings, emotes, and the sound and music a server can drive.

Chat

Players chat with Chat, which carries a line to everyone or to a side. A server puts a line of its own in a client’s chat with SystemMessage. A server can limit how many more lines a player can send with ChatAllowance.

In 3.10–3.15

A client shows how many lines ChatAllowance leaves its player.

Pings and emotes

A client marks a point on the map with MapPing, and a server shows the ping to everyone meant to see it with PingPlaced. A client asks to play an emote with PlayEmote, and a server shows it with EmotePlayed. A server can also tell clients of a voice command a champion gave (VoiceCommand) and of an emote a champion played for the moment (ContextEmote).

In 3.10–3.15

A client shows no ping its server marks as throttled, and notes in its own chat that the player is pinging too often. VoiceCommand and ContextEmote change nothing a client shows.

Sound and music

A server can play a sound once (SoundPlayed) or a voice event (VoiceEvent), which a client can report done with VoiceEventDone. A server can also set a champion’s skin music (ThemeMusic), drive the music (MusicCue), mute or unmute a kind of sound (VolumeMuted) and fade sound effects out (FadeSounds).

In 3.10

A client never answers a VoiceEvent for a voice tied to a unit. Any other it answers with VoiceEventDone once it has played it, where it asks for an answer, and at once where it cannot play it, whether it asks or not.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Chat

Text one player sends the others during a match. Messages players exchange outside a match do not travel on this connection at all.

Definition.

In 3.01

Command 104 on chat, sent by either side, reliable.

FieldTypeWhat it is
clientIdu32The client id of the sender.
netIdu32The entity a receiving end attributes the text to where the seat does not name one. Where the seat names a speaker, that is what a receiving end uses instead.
localizedu8Whether the text is a phrase to show as it stands, or a key naming one the receiving end looks up and fills in from the parameters. Both ends send it clear.
audiencei32Who the message reaches. Values: 0 everyone, 1 team.
textLengthu32The length of the text, counted in bytes and excluding the byte that ends it. A client shows the text to its first zero byte.
texttext, sized by textLengthThe line, at most 127 characters.
terminatorbytes, 1A zero byte closing the text.
Vectors (1)

team-on-3-01

In 3.02–3.15

Command 104 on chat, sent by either side, reliable.

FieldTypeWhat it is
clientIdu32The client id of the sender.
netIdu32The entity a receiving end attributes the text to where the seat does not name one. Where the seat names a speaker, that is what a receiving end uses instead.
localizedu8Whether the text is a phrase to show as it stands, or a key naming one the receiving end looks up and fills in from the parameters. Both ends send it clear.
audiencei32Who the message reaches. Values: 0 everyone, 1 team.
paramsLengthu32How many bytes of the run that follows carry meaning.
textLengthu32The length of the text, counted in bytes and excluding the byte that ends it. A 4.17 client sends at most 255 bytes of text. A client shows the text to its first zero byte.
paramsbytes, 32Thirty two bytes holding text that fills in a key, ended by a zero byte within them. The bytes after that zero byte carry no meaning, so two messages otherwise alike can differ in them.
texttext, sized by textLengthThe text, textLength bytes of it.
terminatorbytes, 1A zero byte closing the text.

SystemMessage

What a server sends to put a line of its own in a client’s chat. The header names no object: it carries zero.

Definition.

In every range of this book

Command 247 on events, sent by the server, reliable.

FieldTypeWhat it is
sourceu32The unit the line is credited to, or zero where none is.
texttext, 512 bytesThe line itself. Written out in full and padded with zero bytes to the width above.
Vectors (2)

another-on-3-15, one-on-3-15

ChatAllowance

What a server sends to limit a player’s chat, showing how many lines they have left. The header carries zero.

Definition.

In 3.02–3.15

Command 249 on events, sent by the server, reliable.

FieldTypeWhat it is
linesLefti32How many lines are left. A client shows this number as sent.
Vectors (1)

one-on-3-15

MapPing

What a client sends to mark a point on the map for the others. The header names no object: it carries zero.

Definition.

In every range of this book

Command 86 on requests, sent by the client, reliable.

FieldTypeWhat it is
xf32Where on the map, along one ground axis, in world units.
zf32Where on the map, along the other ground axis, in world units.
targetu32A network object the mark is on, or zero where it is on open ground.
kindu8Which mark it is. A client sends any of the seven below, and 1 where the mark shows a direction of attack. Values: 0 here, 1 attackDirection, 2 danger, 3 targetUnaccountedFor, 4 onMyWay, 5 fallBack, 6 comeHere.

PingPlaced

What a server sends to show a ping on the map to everyone meant to see it.

Definition.

In every range of this book

Command 63 on events, sent by the server, reliable.

A client drops the whole message where category is past its own list of categories. The header names the champion that placed the ping, as source does.

FieldTypeWhat it is
atXf32Where the ping sits, along one ground axis, in world units.
atZf32Where it sits, along the other, in world units.
targetu32The unit pinged, or zero where a place was pinged instead.
sourceu32The unit that placed it.
how1-byte bits
how.categorybit 0 to 3Which sort of ping.
how.playSoundbit 4Set where the client plays a sound for it.
how.showInChatbit 5Set where the client writes a line about it.
how.throttledbit 6Set where the player is pinging too often: a client places no ping, plays nothing and announces nothing, and only writes a notice in its own chat.
how.speakbit 7Set where the unit says something about it.

PlayEmote

What a client sends to play an emote. The header names the sender’s champion.

Definition.

In every range of this book

Command 71 on requests, sent by the client, reliable.

FieldTypeWhat it is
emoteu8Which emote, by the number the client knows it as. Its four emote keys send 3, 1, 0 and 2, the numbers EmotePlayed plays.

EmotePlayed

What a server sends to say a unit played an emote. The header names the champion playing the emote.

Definition.

In every range of this book

Command 65 on events, sent by the server, reliable.

FieldTypeWhat it is
emoteu8Which emote, by the number the client knows it as. A client plays an animation on the champion for 0, 1 and 2, a different one each, and none for 3.

VoiceCommand

What a server sends about a voice command a champion gave. The header names the champion.

Definition.

In every range of this book

Command 67 on events, sent by the server, reliable.

A client accepts it on a champion only, and it has no effect.

FieldTypeWhat it is
padding1u16Padding before call. Unused; a server writes zero.
padding2u8Padding before call. Unused; a server writes zero.
callu32Which call.
targetu32The unit the call is about.
flags1-byte bitsHow it is shown.
flags.highlightbit 0Set where the player’s icon is highlighted.
flags.pingbit 1Set where it marks a ping.
flags.unusedbit 2 to 7Unused; a server writes zero.
padding3u16Padding after flags. Unused; a server writes zero.
padding4u8Padding after flags. Unused; a server writes zero.

ContextEmote

What a server sends about an emote a champion played for the moment. It changes nothing a client shows. The header names the champion.

Definition.

In every range of this book

Command 243 on events, sent by the server, reliable.

FieldTypeWhat it is
emoteu8Which emote.
parameteru32A hashed parameter.
flagsu8Flags with no meaning given.
Vectors (1)

one-on-3-15

SoundPlayed

What a server sends to play a sound once. The header carries zero.

Definition.

In every range of this book

Command 66 on events, sent by the server, reliable.

FieldTypeWhat it is
soundtext, 1024 bytesThe sound event’s name. The text ends at its first zero byte, which falls within the field.
owneru32The object to play it at, where a client knows one by this id; otherwise, or for zero, the sound has no place.

VoiceEvent

What a server sends to play a voice event. The header carries zero.

Definition.

In every range of this book

Command 121 on events, sent by the server, reliable.

FieldTypeWhat it is
foldertext, 64 bytesThe event’s folder. It has no effect where kind is 1.
eventtext, 64 bytesThe event’s name; for kind 1, the conversation’s.
callbacku8For kind 0, nonzero asks the client to send VoiceEventDone once the event has played. A client sends it at once where it cannot play the event, whatever this holds.
kindu8What sort of event. A client does nothing for any other value. Values: 0 general, 1 champion.
handleu32For kind 0, a number a client returns in VoiceEventDone; for kind 1, the champion.
Vectors (1)

one-on-3-15

VoiceEventDone

What a client sends once a voice event (VoiceEvent) that asked for it has played. The header carries zero.

Definition.

In every range of this book

Command 5 on requests, sent by the client, reliable.

It answers only a voice event of kind 0, and a client sends it at once where it could not play the event.

FieldTypeWhat it is
handleu32The number the VoiceEvent carried.

MusicCue

What a server sends to drive the music a client plays.

Definition.

In 3.01–3.5

Command 220 on events, sent by the server, reliable.

The header names the champion of the player it is sent to.

FieldTypeWhat it is
cueu8What to do. A client takes any other value and does nothing. Values: 0 prepare, 1 begin, 2 end.
eventu32Which cue or event.
Vectors (1)

prepare-on-3-5

In 3.6–3.15

Command 220 on events, sent by the server, reliable.

The header names the champion of the player it is sent to.

FieldTypeWhat it is
cueu8What to do. A client takes any other value and does nothing. Values: 0 prepare, 1 begin, 2 end, 3 changeState.
eventu32Which cue or event.
parameteru32Which state, where the state changes.
Vectors (3)

prepare-on-3-11, another-on-3-15, one-on-3-15

VolumeMuted

What a server sends to mute or unmute one kind of sound. The header carries zero.

Definition.

In every range of this book

Command 38 on events, sent by the server, reliable.

FieldTypeWhat it is
categoryu8Which kind. A client ignores the message from 7 up. Values: 0 all, 1 music, 2 effects, 3 announcer, 4 unitResponses, 5 environment, 6 mainEffects.
state1-byte bitsWhether it is muted.
state.mutedbit 0Set to mute, clear to unmute.
state.unusedbit 1 to 7Unused; a server writes zero.

FadeSounds

What a server sends to fade a client’s sound effects out. The header carries zero.

Definition.

In every range of this book

Command 94 on events, sent by the server, reliable.

FieldTypeWhat it is
timef32How long the sounds take to fade; the unit is not recorded.

UnitSpoke

What a client sends when a unit says something on its screen. A server need do nothing with it. The header names the unit speaking.

Definition.

In 3.01–3.11

Command 24 on requests, sent by the client, reliable.

FieldTypeWhat it is
unitu32A value the client takes from the unit that speaks; what it names is not recorded.
unknownf32A client writes 1073741824.
unknownToou32A client writes zero.
kindu8A client writes zero.
unusedu8A client writes zero.
unusedToou32A client writes zero.
texttext, ended by a zero byteWhat the unit says, ended by a zero byte; the two take at most 1024 bytes.
Vectors (1)

one-on-3-11

In 3.12–3.14

Command 24 on requests, sent by the client, reliable.

FieldTypeWhat it is
unitu32A value the client takes from the unit that speaks; what it names is not recorded.
unknownu32A client writes 1073741824.
unknownToou32A client writes zero.
kindu8A client writes zero.
unusedu8A client writes zero.
unusedToou32A client writes zero.
texttext, ended by a zero byteWhat the unit says, ended by a zero byte; the two take at most 1024 bytes.
Vectors (1)

one-on-3-14

In 3.15

Command 24 on requests, sent by the client, reliable.

FieldTypeWhat it is
unknownu32A client writes 1073741824.
unknownToou32A client writes zero.
kindu8A client writes zero.
unusedu8A client writes zero.
unusedToou32A client writes zero.
lengthu32The text’s length in bytes, counting its zero byte; at most 1024.
texttext, sized by lengthWhat the unit says.

Votes

Surrender votes, and a vote on evening out a match.

Surrender

A server tells a side a surrender vote has been called with SurrenderVoteCalled. A client answers with SurrenderVote, and a server tells the side where the vote stands with SurrenderStatus. SurrenderAllowed says whether a champion’s player can call a vote, turning the choice in the client’s menu on or off.

SurrenderVoteCalled shows the caller’s vote to that side and, where it says the vote opens, opens the vote’s panel for that side.

A client ignores SurrenderVoteCalled that arrives before its own champion is on the field.

Evening out a match

A server can hold a vote on giving the side behind gold, experience and turrets. BalanceVote opens the vote’s panel for the voting side and adds one voter with each message; a client answers with BalanceVoteAnswer from the panel or as its player types /equalize, once per vote. BalanceResult says how the vote ended, or why it could not be held.

In 3.10–3.15

Where the version answer’s features turn the commands on, a client also sends BalanceVoteRefused, a vote against, as its player types /noequalize.

In 3.10

BalanceVote opens the panel where it says the vote opens. A client takes /equalize only where the version answer’s features turn the commands on, and sends no BalanceVoteRefused in the tutorial.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

SurrenderVoteCalled

What a server sends to open a surrender vote, or to report one already open. The header names no object: it carries zero.

Definition.

In every range of this book

Command 201 on events, sent by the server, reliable.

A client ignores it unless its menu and its own champion both exist.

FieldTypeWhat it is
how1-byte bits
how.countAsYesbit 0Applies only where side is the client’s own: set shows caller voting yes, clear voting no, opening the menu or not.
how.openTheMenubit 1Set where the vote opens: a client of side opens the vote’s panel from seats and closesIn, which have no other effect; every client is told a vote began, with caller, inFavour, against and side.
how.unusedbit 2 to 7Unused; a server writes zero.
calleru32The unit that called the vote.
inFavouru8How many have voted for.
againstu8How many have voted against.
seatsu8How many seats can vote.
sideu32Which side is voting.
closesInf32How long the vote stays open, in seconds.
Vectors (1)

one-on-3-15

SurrenderVote

What a client sends to vote on surrendering. The header names no object: it carries zero.

Definition.

In every range of this book

Command 164 on requests, sent by the client, reliable.

It answers a call to surrender.

FieldTypeWhat it is
how1-byte bits
how.inFavourbit 0Set where the answer is yes. A client sends it clear.
how.unusedbit 1 to 7Always clear.
Vectors (1)

one-on-3-15

SurrenderStatus

What a server sends to tell a side where its surrender vote stands. The header names no object: it carries zero.

Definition.

In every range of this book

Command 165 on events, sent by the server, reliable.

FieldTypeWhat it is
reasonu8Why the vote stands where it does.
inFavouru8How many voted for.
againstu8How many voted against.
sideu32Which side.
Vectors (1)

one-on-3-15

SurrenderAllowed

What a server sends to say whether a champion’s player can call a surrender vote. The header names the champion.

Definition.

In 3.9–3.15

Command 270 on events, sent by the server, reliable.

A client turns the surrender choice in its menu on or off, and does nothing before the menu exists.

FieldTypeWhat it is
flags1-byte bitsWhether it is allowed.
flags.allowedbit 0Set where a vote can be called.
flags.unusedbit 1 to 7Unused; a server writes zero.

BalanceVote

What a server sends as a side votes on evening out a match: on the first vote it opens the vote’s panel for that side, and each message adds one voter. A client sends BalanceVoteAnswer as its player votes. A client with no champion of its own ignores it. The header carries zero.

Definition.

In 3.02–3.15

Command 250 on events, sent by the server, reliable.

FieldTypeWhat it is
flags1-byte bitsThis vote.
flags.inFavourbit 0Set where this voter voted for.
flags.firstbit 1Set where this vote opens a new vote.
flags.unusedbit 2 to 7Unused; a server writes zero.
voteru32The voter’s champion.
inFavouru8How many voted for.
againstu8How many voted against.
votersu8How many can vote. It applies only on the first vote.
sidei32The voting side.
closesInf32Seconds until the vote closes. It applies only on the first vote.
goldf32Gold the losing side would be given.
experiencei32Experience it would be given.
turretsi32Turrets it would be given.
Vectors (1)

one-on-3-15

BalanceVoteAnswer

What a client sends as its player answers a vote on evening out a match (BalanceVote), once per vote, from the vote’s panel or by typing /equalize. The header carries zero.

Definition.

In every range of this book

Command 251 on requests, sent by the client, reliable.

FieldTypeWhat it is
vote1-byte bitsThe answer.
vote.inFavourbit 0Set for yes, clear for no.
vote.unusedbit 1 to 7Unused; a client writes zero.
Vectors (1)

one-on-3-15

BalanceResult

What a server sends when a vote on evening out a match ends, or cannot be held. The header carries zero.

Definition.

In 3.02–3.15

Command 252 on events, sent by the server, reliable.

FieldTypeWhat it is
resultu8What came of it. Values: 0 failed, 1 notYet, 2 notAheadInGold, 3 notAheadInLevels, 4 tooSoon, 5 alreadyVoted, 6 agreed.
inFavouru8How many voted for.
againstu8How many voted against.
sidei32The side that voted.
goldf32Gold given.
experiencei32Experience given.
turretsi32Turrets given.
Vectors (1)

one-on-3-15

BalanceVoteRefused

What a client sends as its player types /noequalize, where the version answer’s features have bit 0 set, outside the tutorial: a vote against, laid out as BalanceVote with only its first fields filled. The header carries zero.

Definition.

In 3.5–3.15

Command 250 on requests, sent by the client, reliable.

FieldTypeWhat it is
flagsu8Zero: a vote against.
voteru32Zero.
unset23 × u8The rest of BalanceVote’s layout. Unused; its bytes carry no meaning.
Vectors (1)

one-on-3-15

The interface

What a client shows its player besides the field: the view and camera, input locks, the minimap and text over the screen. Tips, quests, highlights and the tutorial are in Tutorial and guidance.

The view

A client reports where its view sits and which way it faces with Camera, which a server answers (see Ordering). A client tells a server what it has selected with SelectObject, and as it locks its view to its champion or releases it with CameraLock.

A server carries a client’s view from one place to another with MoveCamera. A server can also lock or free a client’s camera with CameraLockSet, which the client answers with CameraLock except while it holds its camera itself, and set a point a player’s view keeps to with CameraBehaviour.

In 3.01–3.10

A client sends no Camera while its camera is locked: a server that needs a client’s view reports frees its camera with CameraLockSet.

In 3.10

A client ignores CameraLockSet that arrives while it holds its camera itself, and answers nothing.

Input

A server locks or unlocks kinds of input, such as movement, spells or the shop, with InputLock or InputLockToggled.

In 3.01–3.10

A client keeps every lock a message sets or clears, and later input obeys them, but it acts on a lock at once only where the message’s mask is exactly one of 1, 4, 8, 16, 32 or 128.

In 3.10

A watching client ignores InputLock.

The minimap and text on screen

MinimapIcon changes what a client draws for a unit on its map. A server can float text over a unit (FloatingText, UnitText), warn a player who seems to be away (AfkWarning), and take the interface down (HudDisabled).

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

Camera

What a client sends to say where its view sits and which way it faces. Each report is sent once where a server answers it, and again and again where a server does not. The header names no object: it carries zero.

Definition.

In every range of this book

Command 45 on requests, sent by the client, unreliable.

FieldTypeWhat it is
positionXf32
positionYf32
positionZf32
directionXf32
directionYf32
directionZf32
clientIdu32The client id of the client the view belongs to.
syncIdu8Names this report, counting up as the view moves. A client sends the report again until a server returns the name.

SelectObject

What a client sends as the object it has selected changes. The header names no object: it carries zero.

Definition.

In every range of this book

Command 175 on requests, sent by the client, reliable.

FieldTypeWhat it is
clientIdu32The client id of the client selecting: the one its Registered gave it. Zero is a client id like any other rather than an absence.
selectedu32The network object now selected, or zero where none is.
Vectors (1)

one-on-3-15

CameraLock

What a client sends as it locks its view to a unit or releases it. The header names no object: it carries zero.

Definition.

In every range of this book

Command 129 on requests, sent by the client, reliable.

A client sends it whenever its lock changes: by the player, or as the game forces a lock or lifts one. It sends none while playing a replay.

FieldTypeWhat it is
state1-byte bits
state.lockedbit 0Set while the view follows a unit.
state.unusedbit 1 to 7Unused; a client writes zero.
clientIdu32The client id of the client locking. Zero is a client id like any other rather than an absence.
Vectors (1)

one-on-3-15

MoveCamera

What a server sends to carry a client’s view from one place to another. The header names the champion of the player it is sent to.

Definition.

In every range of this book

Command 36 on events, sent by the server, reliable.

Where the header names a champion, only the client whose own champion it is moves its view; others take the message and do nothing. Where the header carries zero, a client moves its view to to over travelTime, how and from having no effect.

FieldTypeWhat it is
how1-byte bits
how.fromWhereItIsbit 0Set to start from where the camera stands, fromX, fromY and fromZ having no effect; clear to start from them.
how.unused1bit 1Unused; a server writes zero.
how.unusedbit 2 to 7Unused; a server writes zero.
fromXf32Where the view starts, along one ground axis, in world units.
fromYf32Where the view starts, in height, in world units.
fromZf32Where the view starts, along the other ground axis, in world units.
toXf32Where the view ends, along one ground axis, in world units.
toYf32Where the view ends, in height, in world units.
toZf32Where the view ends, along the other ground axis, in world units.
travelTimef32How long the view takes to get there, in seconds. The view moves at an even speed over the distance along the ground.

CameraLockSet

What a server sends to lock the camera to the champion or free it. A client answers with CameraLock. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 120 on events, sent by the server, reliable.

A client ignores the message while something of its own holds the camera. It sends no CameraLock while playing a replay.

FieldTypeWhat it is
state1-byte bitsWhether the camera is locked.
state.lockedbit 0Set to lock the camera, clear to free it.
state.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

one-on-3-15

CameraBehaviour

What a server sends to set a point a champion’s player’s view keeps to. The header names the champion.

Definition.

In every range of this book

Command 114 on events, sent by the server, reliable.

FieldTypeWhat it is
xf32Along one ground axis, in world units.
yf32In height, in world units.
zf32Along the other ground axis, in world units.

InputLock

What a server sends to lock or unlock a kind of input on a client. The header carries zero.

Definition.

In every range of this book

Command 132 on events, sent by the server, reliable.

A client ignores it while playing a replay.

FieldTypeWhat it is
categoryu32Which input, as a set of bits. Values: 1 cameraLocking, 2 movement, 4 abilities, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement.
state1-byte bitsWhether to lock.
state.lockedbit 0Set to lock, clear to unlock.
state.unusedbit 1 to 7Unused; a server writes zero.
Vectors (2)

another-on-3-15, one-on-3-15

InputLockToggled

What a server sends to turn kinds of input off where they are on, or on where they are off. The header carries zero.

Definition.

In every range of this book

Command 155 on events, sent by the server, reliable.

A client acts on the change at once only where exactly one lock is set; any other value still changes what is locked, and takes effect as the player next tries.

FieldTypeWhat it is
locksu32Each lock set flips. Values: 1 cameraLock, 2 movement, 4 spells, 8 summonerSpells, 16 shop, 32 chat, 64 minimapMovement, 128 cameraMovement.
Vectors (1)

one-on-3-15

MinimapIcon

What a server sends to change what a client draws for a unit on its map. The header names no object: it carries zero.

Definition.

In every range of this book

Command 216 on events, sent by the server, reliable.

A client does nothing unless unit is a unit it holds that can be attacked.

FieldTypeWhat it is
unitu32The unit this is about.
changeIconu81 to replace the unit’s minimap icon with icon; 0 leaves it, and icon has no effect.
icontext, 64 bytesThe name the client loads the mark under. Written out in full and padded with zero bytes to the width above.
changeBorderu81 to replace the unit’s ring with border, and what it does with borderScript; 0 leaves both, and neither has any effect.
bordertext, 64 bytesThe name the client loads the ring around the mark under, written and padded as above.
Vectors (1)

one-on-3-15

FloatingText

What a server sends to show text floating over a unit. The header names the unit.

Definition.

In 3.01–3.14

Command 24 on events, sent by the server, reliable.

FieldTypeWhat it is
unusedu32Unused; a server writes zero.
delayf32Unused; a server writes 2.
sloti32Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, the text looked up as a key into the client’s own text. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.
erroru8Nonzero has a client ignore the whole message.
colouru8The text’s colour on the debugging display; it has no effect for slot 0.
styleu32Which style of floating text.
texttext, ended by a zero byteThe text, ended by a zero byte; the two take at most 1024 bytes.
Vectors (2)

another-on-3-14, one-on-3-14

In 3.15

Command 24 on events, sent by the server, reliable.

FieldTypeWhat it is
delayf32Unused; a server writes 2.
sloti32Where the text goes. 0 floats it over the unit while the unit is in the client’s own view, the text looked up as a key into the client’s own text. 1 to 50 writes it, in colour, to that line of a debugging display, only where the unit is the one the player has selected. A client does nothing for any other value.
erroru8Nonzero has a client ignore the whole message.
colouru8The text’s colour on the debugging display; it has no effect for slot 0.
styleu32Which style of floating text.
lengthu32The text’s length in bytes, counting its zero byte.
texttext, sized by lengthThe text.

UnitText

What a server sends to float a line of the client’s own text over a unit, as combat text floats. A client shows it only where the unit is in its sight, and not while playing a replay. The header carries zero.

Definition.

In 3.01

Command 25 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit to float it over: one that can be damaged.
styleu8How the line looks, from 0 to 24. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 damage, 23 critical, 24 debug.
numberi32A number put into the text where it asks for one.
texttext, 128 bytesA key into the client’s own text. The text ends at its first zero byte, which falls within the field.
Vectors (1)

disable-on-3-01

In 3.02–3.8

Command 25 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit to float it over: one that can be damaged.
styleu8How the line looks, from 0 to 25. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 onMyWay, 23 damage, 24 critical, 25 debug.
numberi32A number put into the text where it asks for one.
texttext, 128 bytesA key into the client’s own text. The text ends at its first zero byte, which falls within the field.
Vectors (1)

disable-on-3-8

In 3.9–3.11

Command 25 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit to float it over: one that can be damaged.
styleu8How the line looks, from 0 to 26. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 onMyWay, 24 damage, 25 critical, 26 debug.
numberi32A number put into the text where it asks for one.
texttext, 128 bytesA key into the client’s own text. The text ends at its first zero byte, which falls within the field.
Vectors (1)

disable-on-3-11

In 3.12–3.15

Command 25 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit to float it over: one that can be damaged.
styleu8How the line looks, from 0 to 27. A client shows debug lines to nobody. Values: 0 invulnerable, 1 special, 2 heal, 3 manaHeal, 4 manaDamage, 5 dodge, 6 physicalCritical, 7 magicCritical, 8 experience, 9 gold, 10 level, 11 disable, 12 questReceived, 13 questComplete, 14 score, 15 physicalDamage, 16 magicDamage, 17 trueDamage, 18 enemyPhysicalDamage, 19 enemyMagicDamage, 20 enemyTrueDamage, 21 enemyPhysicalCritical, 22 countdown, 23 onMyWay, 24 absorbed, 25 damage, 26 critical, 27 debug.
numberi32A number put into the text where it asks for one.
texttext, 128 bytesA key into the client’s own text. The text ends at its first zero byte, which falls within the field.
Vectors (1)

level-on-3-12

AfkWarning

What a server sends to warn the player that they seem to be away, in a popup with one button that only closes it. It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 184 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

HudDisabled

What a server sends to take down a client’s interface as the match ends. The header names no object: it carries zero.

Definition.

In every range of this book

Command 188 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

CameraAck

What a server returns for a view report, naming the report it answers. A server names in the header the champion of the player it is sent to.

Definition.

In every range of this book

Command 43 on events, sent by the server, reliable.

FieldTypeWhat it is
syncIdu8The name the report carried. A client sends the report again until this comes back.

Tutorial and guidance

What a server shows a player to lead them: tips, quests, objectives and text at the side of the screen, highlights, and the tutorial.

A server tells a champion something has come about with Situation.

Highlights

A server lights up parts of the screen and units with HudHighlighted, HudHighlightToggled, UiHighlight, UnitHighlighted and UnitHighlightRemoved, and makes part of the minimap or of the shop blink with MinimapHighlighted and ShopHighlighted.

In 3.10

HudHighlighted lights elements 0 to 8 for part 0 and element 0 alone for part 2. A client lights nothing for any other part.

Tips, quests and objectives

A server puts a tip in front of a player with TipShown, addressed to that player’s champion, and a client reports a click on it, or the tip being closed, with TipEvent. A server can add, complete and remove quests in the quest tracker with QuestUpdated, and a client reports the pointer passing over a quest, and a click on it, with QuestEvent. A server can also show, change and hide an objective panel (ObjectiveShown, ObjectiveReplaced, ObjectiveHidden) and a box of text at the side of the screen (SideTextShown, SideTextRefreshed, SideTextHidden).

The tutorial

In 3.10

A client is in the tutorial where VersionSync names the mode TUTORIAL and a setting of its own turns the tutorial on, whatever the map.

In the tutorial, a server can put lines of the client’s own text in its chat (TutorialChatLine) and open the tutorial’s popup (TutorialPopup), which the client answers with TutorialPopupClosed.

A client takes TutorialChatLine in any match.

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

HudHighlighted

What a server sends to light up part of the screen, as a tutorial does. Only HudHighlightToggled turns it off. The header carries zero.

Definition.

In 3.01

Command 60 on events, sent by the server, reliable.

FieldTypeWhat it is
partu8Which part of the screen. A client ignores any other value. Values: 0 hud, 1 shop, 2 minimap.
elementu8What to light up on the main controls. A client ignores any value above 8. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana.
numberu8Which slot, for a spell or a summoner spell; it has no effect otherwise. A client accepts any value, and a slot beyond those named has no defined effect.
secondu8For the shop’s element 3, which item within the category; a client reads nothing here otherwise.
Vectors (1)

hud-on-3-01

In 3.02–3.15

Command 60 on events, sent by the server, reliable.

FieldTypeWhat it is
partu8Which part of the screen. A client ignores any other value. Values: 0 hud, 2 minimap.
elementu8What to light up on the main controls. A client ignores any value above 8. Values: 0 spell, 1 spellUpgrade, 2 summonerSpell, 3 recall, 4 shop, 5 gold, 6 experience, 7 health, 8 mana.
numberu8Which slot, for a spell or a summoner spell; it has no effect otherwise. A client accepts any value, and a slot beyond those named has no defined effect.
unusedu8Unused; a server writes zero.

HudHighlightToggled

What a server sends to light up part of the screen, or to put it out. The header carries zero.

Definition.

In 3.01

Command 78 on events, sent by the server, reliable.

FieldTypeWhat it is
partu8Which part of the screen. A client ignores any other value. Values: 1 hud, 2 shop, 3 minimap.
elementu8What to light up, as in HudHighlighted. A value beyond those named does nothing.
numberu8Which slot, as in HudHighlighted.
secondu8For the shop’s element 3, which item within the category; a client reads nothing here otherwise.
state1-byte bitsWhether it is lit.
state.onbit 0Set to light it up, clear to put it out.
state.unusedbit 1 to 7Unused; a server writes zero.
Vectors (1)

hud-on-3-01

In 3.02–3.15

Command 78 on events, sent by the server, reliable.

FieldTypeWhat it is
partu8Which part of the screen. A client ignores any other value. Values: 1 hud, 3 minimap.
elementu8What to light up, as in HudHighlighted. A value beyond those named does nothing.
numberu8Which slot, as in HudHighlighted.
unusedu8Unused; a server writes zero.
state1-byte bitsWhether it is lit.
state.onbit 0Set to light it up, clear to put it out.
state.unusedbit 1 to 7Unused; a server writes zero.

UiHighlight

What a server sends to place an animated highlight over one element of the screen, or to take one away. The header carries zero.

Definition.

In every range of this book

Command 202 on events, sent by the server, reliable.

FieldTypeWhat it is
actionu8What to do. A client takes 2 to 14 and does nothing, and ignores the message from 15 up. Values: 0 show, 1 remove.
elementu8Which element. Showing a value above 14 has no defined effect. Values: 0 minimap, 1 quests, 2 tips, 3 characterInfo, 4 effects, 5 ultimate, 6 recall, 7 shop, 8 spellPoint1, 9 gold, 10 assists, 11 passive, 12 spellPoint2, 13 spellPoint3, 14 spellPoint4.
Vectors (1)

one-on-3-15

UnitHighlighted

What a server sends to outline a unit with a pulsing light, as a tutorial does, until UnitHighlightRemoved. The header carries zero.

Definition.

In every range of this book

Command 88 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit: one that can be damaged.

UnitHighlightRemoved

What a server sends to take away the light UnitHighlighted put on a unit. The header carries zero.

Definition.

In every range of this book

Command 180 on events, sent by the server, reliable.

FieldTypeWhat it is
unitu32The unit. Where it has no light, nothing happens.
Vectors (1)

one-on-3-15

TipShown

What a server sends to put a note in front of a seat. The header names the champion of the player it is sent to.

Definition.

In every range of this book

Command 84 on events, sent by the server, reliable.

FieldTypeWhat it is
bodytext, 128 bytesWhat the note says. Written out in full and padded with zero bytes to the width above.
headingtext, 128 bytesWhat the note is headed with, written and padded as above.
imagetext, 128 bytesThe name the client loads a picture for the note under, written and padded as above.
whatu8What the client does with the note.
tipu32The name this note answers to, so a later message can name it.

TipEvent

What a client sends about a tip it has shown or dismissed.

Definition.

In every range of this book

Command 108 on requests, sent by the client, reliable.

The header names the sender’s champion.

FieldTypeWhat it is
whatu8What happened to the tip. Values: 0 clicked, 1 closed.
tipu32Which tip, as TipShown named it.

QuestUpdated

What a server sends to add a quest to the quest tracker, complete it or remove it. The header carries zero.

Definition.

In 3.01–3.10

Command 140 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text for the quest. It applies to activate only.
icontext, 128 bytesThe quest’s icon. It applies to activate only.
tooltiptext, 128 bytesA key into the client’s own text for its tooltip. It applies to activate only.
kindu8Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary.
actionu8What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove.
flags1-byte bitsWhat a flag means depends on action.
flags.firstbit 0For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded.
flags.unusedbit 1 to 7Unused; a server writes zero.
questi32The quest’s number, which QuestEvent returns.
Vectors (1)

primary-on-3-10

In 3.11

Command 140 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text for the quest. It applies to activate only.
icontext, 128 bytesThe quest’s icon. It applies to activate only.
tooltiptext, 128 bytesA key into the client’s own text for its tooltip. It applies to activate only.
kindu8Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary, 2 objective.
actionu8What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove.
flags1-byte bitsWhat a flag means depends on action.
flags.firstbit 0For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded.
flags.unusedbit 1 to 7Unused; a server writes zero.
questi32The quest’s number, which QuestEvent returns.
Vectors (1)

one-on-3-11

In 3.12–3.13

Command 140 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text for the quest. It applies to activate only.
icontext, 128 bytesThe quest’s icon. It applies to activate only.
tooltiptext, 128 bytesA key into the client’s own text for its tooltip. It applies to activate only.
kindu8Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary.
actionu8What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove.
flags1-byte bitsWhat a flag means depends on action.
flags.firstbit 0For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded.
flags.unusedbit 1 to 7Unused; a server writes zero.
questi32The quest’s number, which QuestEvent returns.
Vectors (1)

primary-on-3-12

In 3.14–3.15

Command 140 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text for the quest. It applies to activate only.
icontext, 128 bytesThe quest’s icon. It applies to activate only.
tooltiptext, 128 bytesA key into the client’s own text for its tooltip. It applies to activate only.
kindu8Which tracker it goes in. A tracker that is full holds a new quest back until it has room. Values: 0 primary, 1 secondary.
actionu8What to do. A client ignores any other value. Values: 0 activate, 1 complete, 2 remove.
flags1-byte bitsWhat a flag means depends on action.
flags.firstbit 0For activate, set to have the client report the pointer passing over the quest (QuestEvent); for complete, set where the quest succeeded.
flags.secondbit 1Unused; a server writes zero.
flags.unusedbit 2 to 7Unused; a server writes zero.
questi32The quest’s number, which QuestEvent returns.
Vectors (2)

another-on-3-15, one-on-3-15

QuestEvent

What a client sends as its player points at a quest in the tracker (QuestUpdated), stops pointing at it, or clicks it. The header names the sender’s champion.

Definition.

In every range of this book

Command 205 on requests, sent by the client, reliable.

FieldTypeWhat it is
eventu8What the player did. Pointing and leaving are sent only for a quest activated with its first flag set; a click at most once in three seconds. Values: 0 enter, 1 leave, 2 click.
questi32The quest’s number, as QuestUpdated gave it.
Vectors (2)

another-on-3-15, one-on-3-15

ObjectiveShown

What a server sends to show the objective panel with a text. The header carries zero.

Definition.

In every range of this book

Command 53 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesThe objective. The text ends at its first zero byte, which falls within the field.

ObjectiveReplaced

What a server sends to replace the text of the objective panel, showing the panel if it is hidden. The header carries zero.

Definition.

In every range of this book

Command 13 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesThe objective. The text ends at its first zero byte, which falls within the field.

ObjectiveHidden

What a server sends to hide the objective panel. It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 162 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

SideTextShown

What a server sends to show a box of text at the right edge of the screen. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 160 on events, sent by the server, reliable.

A client also sizes the panel to the text and shows it. The box sits halfway down the screen.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field.
Vectors (1)

one-on-3-15

SideTextRefreshed

What a server sends to change the text in the box SideTextShown opened, in place. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 177 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field.
Vectors (1)

one-on-3-15

SideTextHidden

What a server sends to close the box of text SideTextShown opened. It carries nothing of its own. The header names no object: a server writes zero.

Definition.

In every range of this book

Command 167 on events, sent by the server, reliable.

No body.

Vectors (1)

one-on-3-15

TutorialChatLine

What a server sends to put a line of the client’s own text in its chat, as a line from the game. The header carries zero.

Definition.

In every range of this book

Command 2 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text, which it looks up and shows. The text ends at its first zero byte, which falls within the field.

TutorialPopup

What a server sends to open the tutorial’s popup: a caption, this text and a single button, which a client answers with TutorialPopupClosed. A client has one such popup; a second message replaces its text. The header carries zero.

Definition.

In every range of this book

Command 179 on events, sent by the server, reliable.

FieldTypeWhat it is
texttext, 128 bytesA key into the client’s own text for the popup’s body. The text ends at its first zero byte, which falls within the field.
Vectors (1)

one-on-3-15

TutorialPopupClosed

What a client sends as its player presses the button of the tutorial’s popup (TutorialPopup). It carries nothing of its own. The header carries zero.

Definition.

In every range of this book

Command 204 on requests, sent by the client, reliable.

A client also sends it as its player closes a tip in the tutorial.

No body.

Vectors (1)

one-on-3-15

Watching a match

How a client is started to watch a match rather than play in it, and how the match reaches it.

In 3.01–3.10

A watching client takes the match over HTTP from a spectator service, not over a game connection.

What marks a watching client

Nothing on the wire does. A client watches because it was started to watch: it is given the word spectator where a player’s client is given its server’s address. Its key can be given as more than 16 characters of base64: the first 24 bytes it encodes, deciphered as Blowfish ECB under the match number written out, give the key as their first 16 bytes.

In 3.01–3.10

The word is followed by the spectator service’s address, with no port of its own, the key, a match number and a platform name; there is no player number. A key is deciphered under the low 32 bits of the match number, written out as a signed decimal.

In 3.01–3.10

The word replay starts a watching client as spectator does.

In 3.10

A player’s key is never base64: one longer than 16 characters is cut to its first 16.

The order of the stream

  1. A client answered on registration sends StreamRequest.

  2. A server sends StreamMetadata, within 30 seconds: until it arrives the client waits.

  3. A server sends StreamChunkRange, with the match’s end left at zero while it runs.

  4. A server sends the chunks, each cut into StreamChunk fragments sent in order and not mixed with another chunk’s. It either sends every chunk from chunk 1 upward, or joins the client late:

    • the chunks of setting up, from 1 to the last of them (the chunk of kind 3), and no chunk after it;
    • then the key frame nearest the present, the first key frame sent on the connection;
    • then the chunks from the one that key frame leads to.

    Either way it skips none after that. A client takes a key frame only where it is the first one sent and arrives before the chunk after the last chunk of setting up; otherwise it keeps it but plays on from that chunk. A server SHOULD join a client late once a match is more than a few minutes in: a client sent every chunk from 1 fails partway through a long catch-up.

  5. As the match ends, a server sends StreamChunkRange again naming its last chunk, then that chunk. Once it has arrived the client takes no more of the stream.

The stream’s chunks run for StreamMetadata’s chunkTimeInterval each and its key frames for its keyFrameTimeInterval, both in milliseconds.

In 3.01–3.10

A watching client asks the spectator service for the match under /observer-mode/rest/consumer/, each request naming the platform and the match number: getGameMetaData for the match’s metadata, getLastChunkInfo for how far the match has come, and getGameDataChunk and getKeyFrame for a chunk or a key frame by number. It gives up on the metadata after a time, fetches the chunks of setting up, then catches up to the last chunk on offer and waits there for the next. Key frames arrive compressed. The metadata gives gameKey.gameId, gameEnded and chunkTimeInterval; the last chunk’s information gives chunkId, nextChunkId, availableSince, nextAvailableChunk, endStartupChunkId and endGameChunkId.

In 3.01–3.10

A watching client first asks the service for its version, and ends by asking it to stop. The metadata also gives keyFrameTimeInterval, a whole multiple of chunkTimeInterval, and clientAddedLag; the last chunk’s information also gives keyFrameId.

In 3.10

A client takes the key frame to fetch from keyFrameId, and chunks arrive compressed too. The metadata request carries a further number where the service’s version is 1.56 or later, and getLastChunkInfo carries one too. The metadata also gives clientBackFetchingEnabled and clientBackFetchingFreq.

What a chunk holds

A chunk is the messages a server sent the players of the match, one record after another.

A client plays records as the stream’s clock reaches their time, records of time zero at once, and the first record with a time above zero sets its clock. It skips a record of command 0 on the events channel.

The chunks of setting up carry what a player’s client is sent from its version answer on: VersionSync first. A client holds the stream back while it loads after VersionSync, and again while it builds the world after SpawnStart, and goes on by itself afterwards.

In 3.10

A client whose own build differs from the one VersionSync names asks its player whether to go on, and leaves where the player declines.

A key frame is laid out as a chunk is, and holds the whole world as it stands at that point. A client joined late goes on after it from the chunk the key frame names, or, where it names none, from the chunk its number implies (see StreamChunk).

Messages

Each message of this system in this book, with each layout it has across the book’s patches and every note its definition carries. A layout is the message’s body, after the header its channel’s family puts in front (see Messages).

StreamMetadata

What a server streaming a match to a watching client sends first, within 30 seconds of the client’s request: how long its chunks and key frames run. A client waits on it, and stops taking the stream’s messages once the last chunk has arrived. The header carries zero.

Definition.

In 3.12–3.15

Command 235 on events, sent by the server, reliable.

FieldTypeWhat it is
unusedu32Unused; a server writes zero.
texttext, sized by remainingA JSON object with integer members chunkTimeInterval and keyFrameTimeInterval, in milliseconds, to the end of the message. A server sends both.
Vectors (1)

one-on-3-15

StreamChunkRange

What a server streaming a match sends to say where the match proper begins in its chunks, and, once known, where it ends. The header carries zero.

Definition.

In 3.12–3.15

Command 236 on events, sent by the server, reliable.

FieldTypeWhat it is
startGameChunku32The chunk the match proper begins with.
endGameChunku32The match’s last chunk, or zero while it runs.
Vectors (2)

another-on-3-15, one-on-3-15

StreamChunk

What a server streaming a match sends to carry one fragment of a chunk or key frame of recorded messages (see Watching a match). A chunk’s facts come from its fragment 0. The fragments of a chunk come in order from 0, and the chunk is complete at index fragments − 1. A new fragment 0 drops an unfinished chunk, and a fragment with no chunk begun has no effect. The header carries zero.

Definition.

In 3.12–3.15

Command 237 on events, sent by the server, reliable.

FieldTypeWhat it is
chunku32The chunk’s id, or the key frame’s. Chunk 0 is dropped; chunks play in order from the one a client starts at, and a missing one after it stalls the stream. Key frames count separately, from 1.
fragmentsu32How many fragments the chunk is cut into.
indexu32This fragment’s place, from 0.
kindu8What the chunk is. Values: 1 ordinary, 2 keyFrame, 3 endOfStartup, 4 gameStart, 5 startup.
sizeu32The whole chunk’s size in bytes.
durationu32Seconds the chunk covers. A client reads it only from fragment 0, and uses it only for the match’s last chunk: the match ends that many seconds after that chunk starts. A value too large holds a client that joins near the end on its loading screen.
nextChunku32For a key frame, the ordinary chunk to go on from. Where zero or less, a client takes key frame interval over chunk interval, times the key frame’s id less one, plus the start-game chunk: the one StreamChunkRange names, or the last chunk of kind 4 to arrive.
databytes, sized by remainingThis fragment’s bytes of the chunk, to the end of the message.
Vectors (2)

another-on-3-15, one-on-3-15

StreamRequest

What a client watching a match streamed over its connection (see Watching a match) sends each time the server answers its registration, asking for the stream from a point. The header carries zero.

Definition.

In every range of this book

Command 234 on requests, sent by the client, reliable.

FieldTypeWhat it is
wantsMetadatau8One: the client wants StreamMetadata.
jumpToLatestu8One where the client has no key frame yet and nothing past the end of the startup chunks: a client that can be joined late (see Watching a match).
fromChunku32The first chunk wanted: one past the highest the client holds, 1 at first.
fromKeyFrameu32The first key frame wanted: one past the latest the client holds, 1 at first.
Vectors (1)

one-on-3-15

Structs

The groups of fields messages hold, each with the layout it has across the book’s patches.

AnimationOverride

One set of movements standing in for another.

Definition.

In every range of this book

FieldTypeWhat it is
fromLengthu32How many bytes the name below occupies, where it is from 1 to 2147483647.
fromtext, sized by fromLengthThe name of what is replaced. It is not padded and carries nothing closing it.
toLengthu32How many bytes the name below occupies, where it is from 1 to 2147483647.
totext, sized by toLengthThe name of what replaces it, written as above.

Appearance

One layer of what a unit looks like. Layers are stated in the order a client lays them on.

Definition.

In 3.01–3.5

FieldTypeWhat it is
assetSizeu32How many bytes the name below occupies.
assettext, sized by assetSizeThe name the client loads this layer’s art under. It is not padded, and it carries no terminator.
how1-byte bits
how.overrideSpellsbit 0Set where this layer replaces the unit’s spells as well as its art.
how.modelOnlybit 1Set where it replaces the shape alone.
how.unusedbit 2 to 7Unused; a server writes zero.
layeru32The name this layer answers to, so a later message can take it off.

In 3.6–3.15

FieldTypeWhat it is
assetSizeu32How many bytes the name below occupies.
assettext, sized by assetSizeThe name the client loads this layer’s art under. It is not padded, and it carries no terminator.
skinu32Which look within that art.
how1-byte bits
how.overrideSpellsbit 0Set where this layer replaces the unit’s spells as well as its art.
how.modelOnlybit 1Set where it replaces the shape alone.
how.unusedbit 2 to 7Unused; a server writes zero.
layeru32The name this layer answers to, so a later message can take it off.

CarriedMessage

One whole message carried inside another, behind the count of its bytes.

Definition.

In every range of this book

FieldTypeWhat it is
sizeu16How many bytes the message occupies.
bodybytes, sized by sizeThe message itself, taking effect as though it had arrived on its own on the channel that carried the message holding it.

Choice

One choice made before the match, and how far it was taken.

Definition.

In every range of this book

FieldTypeWhat it is
choiceu32Which choice, by the number the client knows it as. Zero where the place stands empty.
ranku8How far it was taken.

HeldItem

One item a unit holds, as it is stated when the unit first comes into sight.

Definition.

In every range of this book

FieldTypeWhat it is
slotu8Which slot it sits in.
inSlotu8How many of it are in that slot.
chargesu8How many uses it carries.
itemu32Which item, by the number the client knows it as.

Movement

What one unit is told to do, in the compact shape: a path of points on the ground plane, each after the first stated against the one before it. Other shapes of movement exist, and which one a payload holds is settled by the message carrying it rather than by anything inside the movement.

Definition.

In every range of this book

FieldTypePresent whenWhat it is
header1-byte bits
header.hasTeleportTokenbit 0Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server.
header.pointCountbit 1 to 7How many points the path holds; a sending end writes at least one. A receiving end refuses a movement claiming none and takes nothing further from it.
pathrecordEverything the movement carries beyond its first byte.
path.unitu32The unit the path belongs to.
path.teleportTokenu8header.hasTeleportToken setTells one relocation from another. Movement says what a receiving end does with it.
path.flagsbits, count in header.pointCount minus 1One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear.
path.flags.xIsStepbit 0Set where this point states its first coordinate as a step.
path.flags.zIsStepbit 1Set where this point states its second coordinate as a step.
path.firstXi16The first point, along one ground axis, in the units Movement gives.
path.firstZi16The first point, along the other.
path.stepscount in header.pointCount minus 1 × record
path.steps[].xStepi8flags[step].xIsStep setAdded to the first coordinate of the point before, as that point resolved.
path.steps[].xWholei16flags[step].xIsStep = 0The first coordinate, stated without reference to the point before.
path.steps[].zStepi8flags[step].zIsStep setAdded to the second coordinate of the point before, as that point resolved.
path.steps[].zWholei16flags[step].zIsStep = 0The second coordinate, stated without reference to the point before.

MovementAtSpeed

What one unit is told to do where a server states how it travels: the same path of points as the compact shape, with the terms of its travel stated before them.

Definition.

In every range of this book

FieldTypePresent whenWhat it is
header1-byte bits
header.hasTeleportTokenbit 0Set where a token sits beside the unit. A client sends it clear, so a token travels only from a server.
header.pointCountbit 1 to 7How many points the path holds; a sending end writes at least one. A receiving end refuses a movement claiming none and takes nothing further from it.
pathrecordEverything the movement carries beyond its first byte.
path.unitu32The unit the path belongs to.
path.teleportTokenu8header.hasTeleportToken setTells one relocation from another, as in the compact shape (see Movement).
path.termsSpeedParamsHow the unit is made to travel.
path.flagsbits, count in header.pointCount minus 1One pair for each point after the first, in the order the points follow. Pairs run on from the low bits of the first byte, and the run reaches to the byte holding the last pair. The bits past it are clear.
path.flags.xIsStepbit 0Set where this point states its first coordinate as a step.
path.flags.zIsStepbit 1Set where this point states its second coordinate as a step.
path.firstXi16The first point, along one ground axis, in the units Movement gives.
path.firstZi16The first point, along the other.
path.stepscount in header.pointCount minus 1 × record
path.steps[].xStepi8flags[step].xIsStep setAdded to the first coordinate of the point before, as that point resolved.
path.steps[].xWholei16flags[step].xIsStep = 0The first coordinate, stated without reference to the point before.
path.steps[].zStepi8flags[step].zIsStep setAdded to the second coordinate of the point before, as that point resolved.
path.steps[].zWholei16flags[step].zIsStep = 0The second coordinate, stated without reference to the point before.

Particle

One drawn particle: where it sits, what it hangs off, and how far into its run it is.

Definition.

In 3.01–3.9

FieldTypeWhat it is
targetu32The unit the particle is aimed at, or zero.
particleu32The name this particle answers to, so later messages can name it.
boundTou32The unit the particle hangs off, or zero. Where it names a unit the client does not hold, the particle waits until it does, unless the group’s flags say otherwise.
settingsFromu32A unit the particle takes its variants from, which is how a skin picks its own version. Where it is zero, unknown or boundTo, boundTo’s are used.
atXi16Where the particle sits, along one ground axis. Carried in the units a path uses rather than in world units.
atYf32Where it sits, in height, in world units.
atZi16Where it sits, along the other ground axis. It shares the reading of the first.
towardXi16Where the particle is aimed, along one ground axis, in the form of the first pair above.
towardYf32Where it is aimed, in height, in world units.
towardZi16Where it is aimed, along the other ground axis.
ownerXi16Where the unit that made it stood, along one ground axis, in the form of the first pair above.
ownerYf32Where that unit stood, in height, in world units.
ownerZi16Where that unit stood, along the other ground axis.
facingXf32Which way the particle faces, along one ground axis.
facingYf32Which way it faces, in height.
facingZf32Which way it faces, along the other ground axis.
runningForf32How far into its run the particle already is, in seconds.

In 3.10–3.13

FieldTypeWhat it is
targetu32The unit the particle is aimed at, or zero.
particleu32The name this particle answers to, so later messages can name it.
boundTou32The unit the particle hangs off, or zero. Where it names a unit the client does not hold, the particle waits until it does, unless the group’s flags say otherwise.
settingsFromu32A unit the particle takes its variants from, which is how a skin picks its own version. Where it is zero, unknown or boundTo, boundTo’s are used.
atXi16Where the particle sits, along one ground axis. Carried in the units a path uses rather than in world units.
atYf32Where it sits, in height, in world units.
atZi16Where it sits, along the other ground axis. It shares the reading of the first.
towardXi16Where the particle is aimed, along one ground axis, in the form of the first pair above.
towardYf32Where it is aimed, in height, in world units.
towardZi16Where it is aimed, along the other ground axis.
ownerXi16Where the unit that made it stood, along one ground axis, in the form of the first pair above.
ownerYf32Where that unit stood, in height, in world units.
ownerZi16Where that unit stood, along the other ground axis.
facingXf32Which way the particle faces, along one ground axis.
facingYf32Which way it faces, in height.
facingZf32Which way it faces, along the other ground axis.
runningForf32How far into its run the particle already is, in seconds.
scalef32What the particle’s drawn size is scaled by.
Vectors (1)

one-on-3-10

In 3.14–3.15

FieldTypeWhat it is
targetu32The unit the particle is aimed at, or zero.
particleu32The name this particle answers to, so later messages can name it.
casteru32The unit that made the particle, or zero.
boundTou32The unit the particle hangs off, or zero.
settingsFromu32A second unit the particle takes unit-specific settings from, where a 4.17 client knows it: its skin picks the particle’s skin-specific version where caster is zero or unknown, and, where it is not boundTo, the particle’s substitutions come from it. Zero or unknown is ignored.
atXi16Where the particle sits, along one ground axis. Carried in the units a path uses rather than in world units.
atYf32Where it sits, in height, in world units.
atZi16Where it sits, along the other ground axis. It shares the reading of the first.
towardXi16Where the particle is aimed, along one ground axis, in the form of the first pair above.
towardYf32Where it is aimed, in height, in world units.
towardZi16Where it is aimed, along the other ground axis.
ownerXi16Where the unit that made it stood, along one ground axis, in the form of the first pair above.
ownerYf32Where that unit stood, in height, in world units.
ownerZi16Where that unit stood, along the other ground axis.
facingXf32Which way the particle faces, along one ground axis.
facingYf32Which way it faces, in height.
facingZf32Which way it faces, along the other ground axis.
runningForf32How far into its run the particle already is, in seconds.
scalef32What the particle’s drawn size is scaled by.

ParticleGroup

A set of drawn particles that share the art, the sound, and the place on a unit they hang from.

Definition.

In every range of this book

FieldTypeWhat it is
packageu32Which set of art and sound the client draws them with.
particleu32Which particle, by the number its name gives, as Objects and identifiers works it out.
flagsu16How each particle of the group behaves, one bit each, on a 4.17 client: 1 kept alive, not ending by itself; 2 of no effect; 4 scaled to the bound unit’s bounding box and its effect scale (to 1 where the bound object cannot be attacked); 8 placed at the positions given rather than hung on bone and targetBone, made even where a nonzero boundTo is unknown and with an unknown target; 16 not turned to follow its direction; 32 simulated while off screen; 64 laid flat on the ground’s slope, facing as forward (+Z where facing is zero); 128 facing its target; 256 driven by the bound unit’s resource bar. Bits 9 to 15 have no effect.
targetBoneu32Where on the unit aimed at they hang, by the number the name of that place gives, as Objects and identifiers works it out.
boneu32Where on the unit that made them they hang, by the same reading.
particleCountu8How many particles follow.
particlescount in particleCount × ParticleThe particles themselves.

Replication

What has changed about one unit. A flag byte says which groups of values follow, and each group that follows says which of its values it holds and carries them as a run of bytes. The groups follow in a fixed order that is not the order of the flags: the last flag’s values come before the one before it, and the rest run in flag order. Replication says what settles the reading of a run, and records what a champion’s groups carry.

Definition.

In 3.01–3.03

FieldTypePresent whenWhat it is
present1-byte bits
present.group0bit 0Set where this group’s values follow.
present.group1bit 1Set where this group’s values follow.
present.group2bit 2Set where this group’s values follow.
present.group3bit 3Set where this group’s values follow.
present.group4bit 4Set where this group’s values follow. They come after every other group’s, whatever the flags. A server sends it clear.
present.group5bit 5Set where this group’s values follow. They come before group 4’s.
present.unusedbit 6 to 7Unused; a server writes zero. A presence byte with no group set is valid.
unitu32The unit whose values these are.
group0recordpresent.group0 setThe values of group 0, where the flag says they follow.
group0.whichu32Says which of the group’s values follow, one bit each, lowest first.
group0.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.
group1recordpresent.group1 setThe values of group 1, where the flag says they follow.
group1.whichu32Says which of the group’s values follow, one bit each, lowest first.
group1.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.
group2recordpresent.group2 setThe values of group 2, where the flag says they follow.
group2.whichu32Says which of the group’s values follow, one bit each, lowest first.
group2.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.
group3recordpresent.group3 setThe values of group 3, where the flag says they follow.
group3.whichu32Says which of the group’s values follow, one bit each, lowest first.
group3.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.
group5recordpresent.group5 setThe values of group 5, where the flag says they follow.
group5.whichu32Says which of the group’s values follow, one bit each, lowest first.
group5.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.
group4recordpresent.group4 setThe values of group 4, where the flag says they follow. A server sends its flag clear.
group4.whichu32Says which of the group’s values follow, one bit each, lowest first.
group4.valuescount in the bits set in which × bytesThe values themselves, four bytes each, in the order the bits above name them.

In 3.04–3.15

FieldTypePresent whenWhat it is
present1-byte bits
present.group0bit 0Set where this group’s values follow.
present.group1bit 1Set where this group’s values follow.
present.group2bit 2Set where this group’s values follow.
present.group3bit 3Set where this group’s values follow.
present.group4bit 4Set where this group’s values follow. They come after every other group’s, whatever the flags. A server sends it clear.
present.group5bit 5Set where this group’s values follow. They come before group 4’s.
present.unusedbit 6 to 7Unused; a server writes zero. A presence byte with no group set is valid.
unitu32The unit whose values these are.
group0recordpresent.group0 setThe values of group 0, where the flag says they follow.
group0.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group0.lengthu8How many bytes the run below holds.
group0.valuesbytes, sized by lengthThe values themselves, one after another in the order the bits above name them, lowest first. What each one is, and which of the two shapes it takes, is settled by the kind of unit rather than by anything here. Replication says so, and records what a champion’s groups carry.
group1recordpresent.group1 setThe values of group 1, where the flag says they follow.
group1.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group1.lengthu8How many bytes the run below holds.
group1.valuesbytes, sized by lengthThe values themselves, one after another in the order the bits above name them, lowest first. What each one is, and which of the two shapes it takes, is settled by the kind of unit rather than by anything here. Replication says so, and records what a champion’s groups carry.
group2recordpresent.group2 setThe values of group 2, where the flag says they follow.
group2.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group2.lengthu8How many bytes the run below holds.
group2.valuesbytes, sized by lengthThe values themselves, one after another in the order the bits above name them, lowest first. What each one is, and which of the two shapes it takes, is settled by the kind of unit rather than by anything here. Replication says so, and records what a champion’s groups carry.
group3recordpresent.group3 setThe values of group 3, where the flag says they follow.
group3.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group3.lengthu8How many bytes the run below holds.
group3.valuesbytes, sized by lengthThe values themselves, one after another in the order the bits above name them, lowest first. What each one is, and which of the two shapes it takes, is settled by the kind of unit rather than by anything here. Replication says so, and records what a champion’s groups carry.
group5recordpresent.group5 setThe values of group 5, where the flag says they follow.
group5.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group5.lengthu8How many bytes the run below holds.
group5.valuesbytes, sized by lengthThe values themselves, one after another in the order the bits above name them, lowest first. What each one is, and which of the two shapes it takes, is settled by the kind of unit rather than by anything here. Replication says so, and records what a champion’s groups carry.
group4recordpresent.group4 setThe values of group 4, where the flag says they follow. For a 4.17 client it comes last, after group 5. A server sends its flag clear.
group4.whichu32Says which of the group’s values the run below holds, one bit each, lowest first.
group4.lengthu8How many bytes the run below holds. What comes next starts after this many bytes, whatever the values inside take.
group4.valuesbytes, sized by lengthThe values themselves, as for the other groups.

Seat

One place at the match: who holds it, what they brought, and what the client shows for them.

Definition.

In every range of this book

FieldTypeWhat it is
playeri64Which player holds the place, or a negative number where it stands empty. It has a player identifier’s width.
levelu16The level the seat holder has reached across matches. A 4.17 client does not draw it on the loading screen.
summoneru32The spell in one of the seat’s summoner slots, as the name hash of the spell; drawn as its icon on the loading screen. It has no effect on a bot’s seat.
otherSummoneru32The spell in the other.
flagsu8How the seat is treated. Two bits take effect on a 4.17 client: bit 0, set where a bot holds the seat, which the loading screen then shows from the bot fields below as already loaded; and bit 1, set to show the seat’s champion on the loading screen in its skin’s vintage art. The others have no effect.
sideu32The side the seat is on, or zero where it stands empty.
botNametext, 64 bytesWhat the seat is called where nobody holds it, written and padded as above. A 4.17 client shows its own name for a bot of the champion instead.
botAssettext, 64 bytesThe name the client loads art for it under where nobody holds it, written and padded as above.
standingtext, 16 bytesWhat the seat’s standing across matches is called, written and padded as above. A 4.17 client frames the seat’s loading-screen card with its own image of that name, where it has one; UNRANKED and BRONZE draw nothing.
botSkini32Which look it wears where nobody holds it.
botDifficultyi32How well it plays where nobody holds it: 0 beginner, 1 intermediate, 2 advanced, 3 top, 4 tutorial, 5 intro. A 4.17 client draws it nowhere and picks the bot’s summoner spells by it.
iconi32Which profile icon the client shows on the seat’s loading-screen card; a negative number, or one with no art, shows icon 0’s.
allyBadgeu8The badge a 4.17 client shows on the seat’s card to the seat’s own side (and to a client on neither side), where it is one of the badges the client’s own data names.
enemyBadgeu8The badge it shows where the ally badge is not shown and this is nonzero.

SpeedParams

How a unit is made to travel, in place of what a receiving end would otherwise choose for it.

Definition.

In every range of this book

FieldTypeWhat it is
speedf32How fast the unit travels along the path, in world units a second, standing in for its own pace.
gravityf32How sharply the unit arcs through the air along the way. Zero where it keeps to the ground.
fromXf32Where the unit starts, along one ground axis, in world units. It holds the same place the path’s first point states, and is carried whether the unit arcs or not.
fromZf32Where it starts, along the other.
keepFacingu80 to face the way the unit travels, 1 to keep its facing. Values: 0 faceTheWayItGoes, 1 holdItsFacing.
followsu32The unit this one is made to follow, or zero where it follows none.
followDistancef32How far from that unit it is made to stay, in world units.
followBackDistancef32How far behind that unit it is made to stay, in world units.
followTimef32Seconds to reach the followed unit, from when a client applies the message; it applies only where follows is nonzero. Above zero, a client sets the speed each update to the ground distance left to the followed unit (moved back by followBackDistance) over the time left, at least 0.0001 seconds, overriding speed, and keeps the last speed once the time is up; an arcing unit takes it as its first flight time. Zero or below does nothing.

SpellCast

One casting of a spell: which spell, who cast it, at what, and the timings a client plays it out with.

Definition.

In 3.01–3.7

FieldTypeWhat it is
sizeu16How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell.
spellu32Which spell, by the number its name gives, as Objects and identifiers works it out.
castu32The name this casting answers to, so later messages can name it.
levelu8The rank the spell stands at, counting from 1: a spell at its first rank carries 1.
attackSpeedf32What the caster’s attack rhythm is scaled by while this runs.
casteru32The unit casting.
chainOwneru32The unit the casting is credited to, where a chain of casts leads back to another.
targetXf32Where the casting is aimed, along one ground axis, in world units.
targetYf32Where the casting is aimed, in height, in world units.
targetZf32Where the casting is aimed, along the other ground axis, in world units.
targetEndXf32Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units.
targetEndYf32Where the casting stops being aimed, for a spell that sweeps, in height, in world units.
targetEndZf32Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units.
hitCountu8How many units the casting names as hit.
hitscount in hitCount × SpellHit
castTimef32How long the casting takes before it takes effect, in seconds.
extraCastTimef32What is added to that, in seconds.
totalTimef32How long the whole casting runs, in seconds.
cooldownf32How long until the spell can be cast again, in seconds.
startedAtf32When the casting began, in seconds.
how1-byte bits
how.basicAttackbit 0Set where the casting is the caster’s own swing rather than a spell.
how.secondBasicAttackbit 1Set where the swing is the second of a pair.
how.forcedbit 2Set where the casting was not asked for by whoever holds the caster.
how.overrideCastPositionbit 3Set where the aim above replaces the one the caster would have used.
how.clickedbit 4Set where a click on the spell’s own button started the casting. A client does nothing with it.
how.unusedbit 5 to 7Unused; a server writes zero.
slotu8Which of the caster’s slots the spell sits in.
costf32What the casting spends from the caster’s resource.
launchXf32Where what the casting throws leaves from, along one ground axis, in world units.
launchYf32Where what the casting throws leaves from, in height, in world units.
launchZf32Where what the casting throws leaves from, along the other ground axis, in world units.

In 3.8–3.10

FieldTypeWhat it is
sizeu16How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell.
spellu32Which spell, by the number its name gives, as Objects and identifiers works it out.
castu32The name this casting answers to, so later messages can name it.
levelu8The rank the spell stands at, counting from 1: a spell at its first rank carries 1.
attackSpeedf32What the caster’s attack rhythm is scaled by while this runs.
casteru32The unit casting.
chainOwneru32The unit the casting is credited to, where a chain of casts leads back to another.
targetXf32Where the casting is aimed, along one ground axis, in world units.
targetYf32Where the casting is aimed, in height, in world units.
targetZf32Where the casting is aimed, along the other ground axis, in world units.
targetEndXf32Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units.
targetEndYf32Where the casting stops being aimed, for a spell that sweeps, in height, in world units.
targetEndZf32Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units.
hitCountu8How many units the casting names as hit.
hitscount in hitCount × SpellHit
castTimef32How long the casting takes before it takes effect, in seconds.
extraCastTimef32What is added to that, in seconds.
totalTimef32How long the whole casting runs, in seconds.
cooldownf32How long until the spell can be cast again, in seconds.
startedAtf32When the casting began, in seconds.
how1-byte bits
how.basicAttackbit 0Set where the casting is the caster’s own swing rather than a spell.
how.secondBasicAttackbit 1Set where the swing is the second of a pair.
how.forcedbit 2Set where the casting was not asked for by whoever holds the caster.
how.overrideCastPositionbit 3Set where the aim above replaces the one the caster would have used.
how.clickedbit 4Set where a click on the spell’s own button started the casting. A client does nothing with it.
how.unusedbit 5 to 7Unused; a server writes zero.
slotu8Which of the caster’s slots the spell sits in.
costf32What the casting spends from the caster’s resource.
launchXf32Where what the casting throws leaves from, along one ground axis, in world units.
launchYf32Where what the casting throws leaves from, in height, in world units.
launchZf32Where what the casting throws leaves from, along the other ground axis, in world units.
ammoUsedi32How many charges the casting spends.
ammoRechargef32How long until a spent charge returns, in seconds.
applyRechargeu8Where it is not zero, a client sets the slot’s recharge timer from ammoRecharge, where that is longer than what remains.

In 3.11–3.12

FieldTypeWhat it is
sizeu16How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell.
spellu32Which spell, by the number its name gives, as Objects and identifiers works it out.
castu32The name this casting answers to, so later messages can name it.
levelu8The rank the spell stands at, counting from 1: a spell at its first rank carries 1.
attackSpeedf32What the caster’s attack rhythm is scaled by while this runs.
casteru32The unit casting.
chainOwneru32The unit the casting is credited to, where a chain of casts leads back to another.
packageu32Which set of art and sound the client draws it with.
targetXf32Where the casting is aimed, along one ground axis, in world units.
targetYf32Where the casting is aimed, in height, in world units.
targetZf32Where the casting is aimed, along the other ground axis, in world units.
targetEndXf32Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units.
targetEndYf32Where the casting stops being aimed, for a spell that sweeps, in height, in world units.
targetEndZf32Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units.
hitCountu8How many units the casting names as hit.
hitscount in hitCount × SpellHit
castTimef32How long the casting takes before it takes effect, in seconds.
extraCastTimef32What is added to that, in seconds.
totalTimef32How long the whole casting runs, in seconds.
cooldownf32How long until the spell can be cast again, in seconds.
startedAtf32When the casting began, in seconds.
how1-byte bits
how.basicAttackbit 0Set where the casting is the caster’s own swing rather than a spell.
how.secondBasicAttackbit 1Set where the swing is the second of a pair.
how.forcedbit 2Set where the casting was not asked for by whoever holds the caster.
how.overrideCastPositionbit 3Set where the aim above replaces the one the caster would have used.
how.clickedbit 4Set where a click on the spell’s own button started the casting. A client does nothing with it.
how.unusedbit 5 to 7Unused; a server writes zero.
slotu8Which of the caster’s slots the spell sits in.
costf32What the casting spends from the caster’s resource.
launchXf32Where what the casting throws leaves from, along one ground axis, in world units.
launchYf32Where what the casting throws leaves from, in height, in world units.
launchZf32Where what the casting throws leaves from, along the other ground axis, in world units.
ammoUsedi32How many charges the casting spends.
ammoRechargef32How long until a spent charge returns, in seconds.

In 3.13–3.15

FieldTypeWhat it is
sizeu16How many bytes the casting takes, this field included. Where it differs from the bytes the casting takes, a client gives the cast no spell.
spellu32Which spell, by the number its name gives, as Objects and identifiers works it out.
castu32The name this casting answers to, so later messages can name it.
levelu8The rank the spell stands at, counting from 1: a spell at its first rank carries 1.
attackSpeedf32What the caster’s attack rhythm is scaled by while this runs.
casteru32The unit casting.
chainOwneru32The unit the casting is credited to, where a chain of casts leads back to another.
packageu32Which set of art and sound the client draws it with.
missileu32The name the missile this casting throws will answer to, or zero where it throws none.
targetXf32Where the casting is aimed, along one ground axis, in world units.
targetYf32Where the casting is aimed, in height, in world units.
targetZf32Where the casting is aimed, along the other ground axis, in world units.
targetEndXf32Where the casting stops being aimed, for a spell that sweeps, along one ground axis, in world units.
targetEndYf32Where the casting stops being aimed, for a spell that sweeps, in height, in world units.
targetEndZf32Where the casting stops being aimed, for a spell that sweeps, along the other ground axis, in world units.
hitCountu8How many units the casting names as hit.
hitscount in hitCount × SpellHitThe units the casting hits, each a unit then a one-byte result; a 4.17 client takes at most 32.
castTimef32How long the casting takes before it takes effect, in seconds.
extraCastTimef32What is added to that, in seconds.
totalTimef32How long the whole casting runs, in seconds.
cooldownf32How long until the spell can be cast again, in seconds.
startedAtf32When the casting began, in seconds.
how1-byte bits
how.basicAttackbit 0Set where the casting is the caster’s own swing rather than a spell.
how.secondBasicAttackbit 1Set where the swing is the second of a pair.
how.forcedbit 2Set where the casting was not asked for by whoever holds the caster.
how.overrideCastPositionbit 3Set where the aim above replaces the one the caster would have used.
how.clickedbit 4Set where a click on the spell’s own button started the casting. A client does nothing with it.
how.unusedbit 5 to 7Unused; a server writes zero.
slotu8Which of the caster’s slots the spell sits in.
costf32What the casting spends from the caster’s resource.
launchXf32Where what the casting throws leaves from, along one ground axis, in world units.
launchYf32Where what the casting throws leaves from, in height, in world units.
launchZf32Where what the casting throws leaves from, along the other ground axis, in world units.
ammoUsedi32How many charges the casting spends.
ammoRechargef32How long until a spent charge returns, in seconds.

SpellHit

One unit a casting names as hit, and how it was hit.

Definition.

In every range of this book

FieldTypeWhat it is
unitu32The unit hit.
atXf32Where the hit is, along one ground axis, in world units. A client gives it to the missile it makes for this hit.
atYf32Where the hit is, in height, in world units. A client gives it to the missile it makes for this hit.
atZf32Where the hit is, along the other ground axis, in world units. A client gives it to the missile it makes for this hit.
resultu8How the hit landed.
Vectors (1)

one-on-4-16

Patches

What is particular to each patch this book covers: the builds it shipped, the live checks that ran on them, every message it carries, what the specification leaves unrecorded there, and how it differs from the patch before it. Where builds of two patches are held to the same facts, they share a section.

No build of this book has these, though the chapters name them, so what the chapters say of them says nothing of this book: AscendedUnit, AttackSpeedBounds, CampMarker, CapturePointValue, CharacterPreload, CooldownSet, FloatingTextOnMap, InputLockChanged, InputLocksFlipped, InventorySnapshotOnMap, MinimapHighlighted, MinionKillCount, PlaceTurret, RegionMoved, ResyncEnded, ShopHighlighted, Situation, SpawnTurret, SpellIconChanged, SpellNameChanged, SpellOffsetTargetChanged, SpellRangeChanged, SpellSlotChangedForOwner, SpellTargeterHidden, SpellTargeterShown, SpellTargetingChanged, SurrenderFailed, ThemeMusic, UnitDiedOnMap, ZoomReport.

3.01

Client builds from 3.01.0.1 up to, not including, 3.02.0.30. Patch notes: V3.01.

Build checkedPassedFailedSkippedCommitDate
3.01.0.111033651b562026-10-22

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationAdvanced, AttackIndicators, BalanceResult, BalanceVote, BounceMissile, CampTimer, ChampionRemoved, ChatAllowance, CursorRings, DeathTimer, EffectCounter, GroundAttackMode, InventorySnapshot, ItemCharges, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpawnMarker, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (230)
MessageCommand
AfkWarning184
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
Autocast31
BalanceVoteAnswer251
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorDied138
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

3.02

Client builds from 3.02.0.30 up to, not including, 3.03.0.198. Patch notes: V3.02.

Build checkedPassedFailedSkippedCommitDate
3.02.0.3011033651b562026-10-22

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationAdvanced, AttackIndicators, BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, GroundAttackMode, InventorySnapshot, ItemCharges, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpawnMarker, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (233)
MessageCommand
AfkWarning184
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorDied138
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.01

Where a build from 3.02.0.30 up to, not including, 3.03.0.198 differs from one from 3.01.0.1 up to, not including, 3.02.0.30. Anything not named here is the same in both.

In 3.02, not in 3.01

MessageSent byCommandWhat it does
BalanceResultserver252 on eventsWhat a server sends when a vote on evening out a match ends, or cannot be held
BalanceVoteserver250 on eventsWhat a server sends as a side votes on evening out a match: on the first vote it opens the vote’s panel for that side, and each message adds one voter
ChatAllowanceserver249 on eventsLimit a player’s chat, showing how many lines they have left

Laid out differently

  • Chat
    • paramsLength is in 3.02 (u32), after audience, and not in 3.01.
    • params is in 3.02 (bytes, 32), after textLength, and not in 3.01.
  • ClientEvent
    • event takes 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.02 and not in 3.01.
    • event takes 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched in 3.01 and not in 3.02.
    • value is present when event = 24 or 76 or 78 or 122 or 123 in 3.01, and present when event = 24 or 76 or 78 or 131 or 132 in 3.02.
    • monster is present when event = 116 or 117 or 118 or 119 or 120 or 121 in 3.01, and present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.02.
  • DeathHistory
    • entries[].event takes 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.02 and not in 3.01.
    • entries[].event takes 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched in 3.01 and not in 3.02.
    • entries[].value is present when event = 24 or 76 or 78 or 122 or 123 in 3.01, and present when event = 24 or 76 or 78 or 131 or 132 in 3.02.
    • entries[].monster is present when event = 116 or 117 or 118 or 119 or 120 or 121 in 3.01, and present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.02.
  • HudHighlightToggled
    • part takes 2 shop in 3.01 and not in 3.02.
    • unused is in 3.02 (u8), after number, and not in 3.01.
    • second is in 3.01 and not in 3.02.
  • HudHighlighted
    • part takes 1 shop in 3.01 and not in 3.02.
    • unused is in 3.02 (u8), after number, and not in 3.01.
    • second is in 3.01 and not in 3.02.
  • UnitText
    • style takes 22 onMyWay, 23 damage, 24 critical, 25 debug in 3.02 and not in 3.01.
    • style takes 22 damage, 23 critical, 24 debug in 3.01 and not in 3.02.
  • WorldEvent
    • event takes 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.02 and not in 3.01.
    • event takes 88 minionsSpawned, 89 welcome, 90 startNoticeTwo, 91 startNoticeThree, 95 scoreboardOpened, 116 dragonKilled, 117 dragonKilledWatched, 118 baronKilled, 119 baronKilledWatched, 120 spiderKilled, 121 spiderKilledWatched, 122 altarCaptured, 123 altarCapturedWatched in 3.01 and not in 3.02.
    • value is present when event = 24 or 76 or 78 or 122 or 123 in 3.01, and present when event = 24 or 76 or 78 or 131 or 132 in 3.02.
    • monster is present when event = 116 or 117 or 118 or 119 or 120 or 121 in 3.01, and present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.02.

Chapters

  • In the effects chapter, a passage holds for 3.02 and not 3.01: A client takes EmitterPause as a ChatAllowance, the first four bytes of the group’s name standing as the lines left.

3.03

Client builds from 3.03.0.198 up to, not including, 3.04.0.78. Patch notes: V3.03.

Build checkedPassedFailedSkippedCommitDate
3.03.0.19811038610a162026-10-22

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationAdvanced, AttackIndicators, BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, GroundAttackMode, InventorySnapshot, ItemCharges, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpawnMarker, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (233)
MessageCommand
AfkWarning184
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorDied138
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.02

Where a build from 3.03.0.198 up to, not including, 3.04.0.78 differs from one from 3.02.0.30 up to, not including, 3.03.0.198. Anything not named here is the same in both.

Transport

Laid out differently

  • MapProp
    • skin is in 3.03 (i32), after node, and not in 3.02.

Chapters

  • In the transport chapter, a passage holds for 3.02 and not 3.03: Stock ENet 1.2.5 serves a client once its transmission unit is clamped (see below).
  • In the transport chapter, a passage holds for 3.03 and not 3.02: The rest of this chapter says what a client does not accept from stock ENet.
  • In the transport chapter, a passage holds for 3.03 and not 3.02: A client’s connect command takes ENet’s layout, except that two of its fields carry one byte of meaning each.

3.04

Client builds from 3.04.0.78 up to, not including, 3.5.0.68. Patch notes: V3.04.

Build checkedPassedFailedSkippedCommitDate
3.04.0.7811032c82be92026-10-22

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationAdvanced, AttackIndicators, BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, GroundAttackMode, InhibitorDied, InventorySnapshot, ItemCharges, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpawnMarker, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (232)
MessageCommand
AfkWarning184
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.03

Where a build from 3.04.0.78 up to, not including, 3.5.0.68 differs from one from 3.03.0.198 up to, not including, 3.04.0.78. Anything not named here is the same in both.

In 3.03, not in 3.04

MessageSent byCommand it had
InhibitorDiedserver138 on events

Laid out differently

  • ClientEvent
    • event takes 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.04 and not in 3.03.
    • event takes 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.03 and not in 3.04.
    • stage is present when event = 4 in 3.03, and present when event = 5 in 3.04.
    • damage is present when event = 14 or 15 in 3.03, and present when event = 15 or 16 in 3.04.
    • spent is present when event = 22 in 3.03, and present when event = 23 in 3.04.
    • value is present when event = 24 or 76 or 78 or 131 or 132 in 3.03, and present when event = 25 or 77 or 79 or 132 or 133 in 3.04.
    • critical is present when event = 25 in 3.03, and present when event = 26 in 3.04.
    • spree is present when event = 43 in 3.03, and present when event = 44 in 3.04.
    • earned is present when event = 23 in 3.03, and present when event = 24 in 3.04.
    • heal is present when event = 40 or 41 in 3.03, and present when event = 41 or 42 in 3.04.
    • effect is present when event = 42 in 3.03, and present when event = 43 in 3.04.
    • assist is present when event = 62 in 3.03, and present when event = 63 in 3.04.
    • kill is present when event = 1 in 3.03, and present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • monster is present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.03, and present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • callout is present when event = 77 in 3.03, and present when event = 78 in 3.04.
  • DeathHistory
    • entries[].event takes 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.04 and not in 3.03.
    • entries[].event takes 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.03 and not in 3.04.
    • entries[].stage is present when event = 4 in 3.03, and present when event = 5 in 3.04.
    • entries[].damage is present when event = 14 or 15 in 3.03, and present when event = 15 or 16 in 3.04.
    • entries[].spent is present when event = 22 in 3.03, and present when event = 23 in 3.04.
    • entries[].value is present when event = 24 or 76 or 78 or 131 or 132 in 3.03, and present when event = 25 or 77 or 79 or 132 or 133 in 3.04.
    • entries[].critical is present when event = 25 in 3.03, and present when event = 26 in 3.04.
    • entries[].spree is present when event = 43 in 3.03, and present when event = 44 in 3.04.
    • entries[].earned is present when event = 23 in 3.03, and present when event = 24 in 3.04.
    • entries[].heal is present when event = 40 or 41 in 3.03, and present when event = 41 or 42 in 3.04.
    • entries[].effect is present when event = 42 in 3.03, and present when event = 43 in 3.04.
    • entries[].assist is present when event = 62 in 3.03, and present when event = 63 in 3.04.
    • entries[].kill is present when event = 1 in 3.03, and present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • entries[].monster is present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.03, and present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • entries[].callout is present when event = 77 in 3.03, and present when event = 78 in 3.04.
  • VersionSync
    • agreement has reportingReady at bit 3 in 3.04, and not in 3.03.
    • agreement.unused is at bit 3, 5 bits wide, in 3.03 and at bit 4, 4 bits wide, in 3.04.
    • metricsHost is text, 1024 bytes in 3.03 and text, 256 bytes in 3.04.
    • metricsPath is text, 1024 bytes in 3.03 and text, 256 bytes in 3.04.
    • reportingHost is in 3.04 (text, 256 bytes), after metricsPort, and not in 3.03.
    • reportingPath is in 3.04 (text, 256 bytes), after reportingHost, and not in 3.03.
    • reportingPort is in 3.04 (u16), after reportingPath, and not in 3.03.
    • altReportingHost is in 3.04 (text, 256 bytes), after reportingPort, and not in 3.03.
    • altReportingPath is in 3.04 (text, 256 bytes), after altReportingHost, and not in 3.03.
    • altReportingPort is in 3.04 (u16), after altReportingPath, and not in 3.03.
  • WorldEvent
    • event takes 1 spawned, 2 died, 4 championDied, 6 championKill, 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.04 and not in 3.03.
    • event takes 1 died, 3 championDied, 5 championKill, 7 singleKill, 8 doubleKill, 14 damageTaken, 15 damageDealt, 22 goldSpent, 23 goldEarned, 24 consumableBought, 25 criticalStrike, 28 inhibitorKilled, 29 inhibitorDied, 30 inhibitorRespawningSoon, 32 turretKilled, 33 turretDied, 34 minionKilled, 35 minionDenied, 36 monsterKilled, 37 largeMonsterKilled, 38 nexusKilled, 39 nexusDied, 40 heal, 41 healCast, 42 buff, 43 killingSpree, 50 killDuringSpree, 57 doubleKillDuringSpree, 58 tripleKillDuringSpree, 59 quadraKillDuringSpree, 62 deathAssist, 63 playerQuit, 64 playerLeft, 65 playerReconnected, 76 itemBought, 77 itemCallout, 78 itemChanged, 97 minionsSpawned, 98 welcome, 99 startNoticeTwo, 100 startNoticeThree, 104 scoreboardOpened, 125 dragonKilled, 126 dragonKilledWatched, 127 baronKilled, 128 baronKilledWatched, 129 spiderKilled, 130 spiderKilledWatched, 131 altarCaptured, 132 altarCapturedWatched in 3.03 and not in 3.04.
    • stage is present when event = 4 in 3.03, and present when event = 5 in 3.04.
    • damage is present when event = 14 or 15 in 3.03, and present when event = 15 or 16 in 3.04.
    • spent is present when event = 22 in 3.03, and present when event = 23 in 3.04.
    • value is present when event = 24 or 76 or 78 or 131 or 132 in 3.03, and present when event = 25 or 77 or 79 or 132 or 133 in 3.04.
    • critical is present when event = 25 in 3.03, and present when event = 26 in 3.04.
    • spree is present when event = 43 in 3.03, and present when event = 44 in 3.04.
    • earned is present when event = 23 in 3.03, and present when event = 24 in 3.04.
    • heal is present when event = 40 or 41 in 3.03, and present when event = 41 or 42 in 3.04.
    • effect is present when event = 42 in 3.03, and present when event = 43 in 3.04.
    • assist is present when event = 62 in 3.03, and present when event = 63 in 3.04.
    • kill is present when event = 1 in 3.03, and present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • monster is present when event = 125 or 126 or 127 or 128 or 129 or 130 in 3.03, and present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.04.
    • callout is present when event = 77 in 3.03, and present when event = 78 in 3.04.

Structs

  • Replication
    • group0.length is in 3.04 (u8), after group0.which, and not in 3.03.
    • group0.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.
    • group1.length is in 3.04 (u8), after group1.which, and not in 3.03.
    • group1.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.
    • group2.length is in 3.04 (u8), after group2.which, and not in 3.03.
    • group2.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.
    • group3.length is in 3.04 (u8), after group3.which, and not in 3.03.
    • group3.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.
    • group5.length is in 3.04 (u8), after group5.which, and not in 3.03.
    • group5.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.
    • group4.length is in 3.04 (u8), after group4.which, and not in 3.03.
    • group4.values is count in the bits set in which × bytes in 3.03 and bytes, sized by length in 3.04.

3.5

Client builds from 3.5.0.68 up to, not including, 3.6.0.388. Patch notes: V3.5.

Build checkedPassedFailedSkippedCommitDate
3.5.0.681103ea134812026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: AnimationAdvanced, AttackIndicators, BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, GroundAttackMode, InhibitorDied, InventorySnapshot, ItemCharges, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpawnMarker, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (233)
MessageCommand
AfkWarning184
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.04

Where a build from 3.5.0.68 up to, not including, 3.6.0.388 differs from one from 3.04.0.78 up to, not including, 3.5.0.68. Anything not named here is the same in both.

In 3.5, not in 3.04

MessageSent byCommandWhat it does
BalanceVoteRefusedclient250 on requestsWhat a client sends as its player types /noequalize, where the version answer’s features have bit 0 set, outside the tutorial: a vote against, laid out as BalanceVote with only its first fields filled

Laid out differently

  • StartGame (vectors: one-on-3-5)
    • features is in 3.5 (4-byte bits), after rules, and not in 3.04.

Chapters

  • In the effects chapter, a passage holds for 3.04 and not 3.5: A client takes EmitterPause as a ChatAllowance, the first four bytes of the group’s name standing as the lines left.

3.6

Client builds from 3.6.0.388 up to, not including, 3.7.0.328. Patch notes: V3.6.

Build checkedPassedFailedSkippedCommitDate
3.6.0.3881103a33f31f2026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, InhibitorDied, InventorySnapshot, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpellCharges, SpellCostChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (238)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.5

Where a build from 3.6.0.388 up to, not including, 3.7.0.328 differs from one from 3.5.0.68 up to, not including, 3.6.0.388. Anything not named here is the same in both.

Transport

In 3.6, not in 3.5

MessageSent byCommandWhat it does
AnimationAdvancedserver259 on eventsMove an animation a unit is playing forward at once
AttackIndicatorsserver258 on eventsShow or hide a unit’s attack indicators
GroundAttackModeserver257 on eventsMake a champion’s clicks attack the ground
ItemChargesserver253 on eventsSet how many charges an item holds
SpawnMarkerserver256 on eventsCreate an unseen object at a place, which other messages can then name

Laid out differently

  • AppearancePushed
    • skin is in 3.6 (i32), after how, and not in 3.5.
  • ClientEvent
    • event takes 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled in 3.6 and not in 3.5.
    • event takes 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.5 and not in 3.6.
    • value is present when event = 25 or 77 or 79 or 132 or 133 in 3.5, and present when event = 25 or 78 or 79 or 80 or 82 or 135 or 136 in 3.6.
    • spree is present when event = 44 in 3.5, and present when event = 45 in 3.6.
    • earned.detail is in 3.6 (u32), after earned.gold, and not in 3.5.
    • effect is present when event = 43 in 3.5, and present when event = 43 or 44 in 3.6.
    • extra is in 3.6 (bytes, 8), after effect.parent, and not in 3.5.
    • assist is present when event = 63 in 3.5, and present when event = 64 in 3.6.
    • kill is present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • monster is present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • monster.side is in 3.6 (u32), after monster.skin, and not in 3.5.
    • callout is present when event = 78 in 3.5, and present when event = 81 in 3.6.
  • DeathHistory
    • entries[].event takes 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled in 3.6 and not in 3.5.
    • entries[].event takes 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.5 and not in 3.6.
    • entries[].value is present when event = 25 or 77 or 79 or 132 or 133 in 3.5, and present when event = 25 or 78 or 79 or 80 or 82 or 135 or 136 in 3.6.
    • entries[].spree is present when event = 44 in 3.5, and present when event = 45 in 3.6.
    • entries[].earned.detail is in 3.6 (u32), after entries[].earned.gold, and not in 3.5.
    • entries[].effect is present when event = 43 in 3.5, and present when event = 43 or 44 in 3.6.
    • entries[].extra is in 3.6 (bytes, 8), after entries[].effect.parent, and not in 3.5.
    • entries[].assist is present when event = 63 in 3.5, and present when event = 64 in 3.6.
    • entries[].kill is present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • entries[].monster is present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • entries[].monster.side is in 3.6 (u32), after entries[].monster.skin, and not in 3.5.
    • entries[].callout is present when event = 78 in 3.5, and present when event = 81 in 3.6.
  • ItemAdded
    • charges is in 3.6 (u8), after inSlot, and not in 3.5.
  • MusicCue
    • cue takes 3 changeState in 3.6 and not in 3.5.
    • parameter is in 3.6 (u32), after event, and not in 3.5.
  • StartGame (vectors: one-on-3-6)
    • features is in 3.5 and not in 3.6.
  • VersionSync (vectors: one-on-3-6)
    • teamName is text, 25 bytes in 3.5 and text, 97 bytes in 3.6.
    • teamTag is text, 7 bytes in 3.5 and text, 25 bytes in 3.6.
    • otherTeamName is text, 25 bytes in 3.5 and text, 97 bytes in 3.6.
    • otherTeamTag is text, 7 bytes in 3.5 and text, 25 bytes in 3.6.
    • features is in 3.6 (4-byte bits), after tipFlags, and not in 3.5.
  • WorldEvent
    • event takes 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 129 dragonKilled, 130 dragonKilledWatched, 131 baronKilled, 132 baronKilledWatched, 133 spiderKilled, 134 spiderKilledWatched, 135 altarCaptured, 136 altarCapturedWatched, 137 wardPlaced, 138 wardKilled in 3.6 and not in 3.5.
    • event takes 44 killingSpree, 51 killDuringSpree, 58 doubleKillDuringSpree, 59 tripleKillDuringSpree, 60 quadraKillDuringSpree, 63 deathAssist, 64 playerQuit, 65 playerLeft, 66 playerReconnected, 77 itemBought, 78 itemCallout, 79 itemChanged, 98 minionsSpawned, 99 welcome, 100 startNoticeTwo, 101 startNoticeThree, 105 scoreboardOpened, 126 dragonKilled, 127 dragonKilledWatched, 128 baronKilled, 129 baronKilledWatched, 130 spiderKilled, 131 spiderKilledWatched, 132 altarCaptured, 133 altarCapturedWatched, 134 wardPlaced, 135 wardKilled in 3.5 and not in 3.6.
    • value is present when event = 25 or 77 or 79 or 132 or 133 in 3.5, and present when event = 25 or 78 or 79 or 80 or 82 or 135 or 136 in 3.6.
    • spree is present when event = 44 in 3.5, and present when event = 45 in 3.6.
    • earned.detail is in 3.6 (u32), after earned.gold, and not in 3.5.
    • effect is present when event = 43 in 3.5, and present when event = 43 or 44 in 3.6.
    • extra is in 3.6 (bytes, 8), after effect.parent, and not in 3.5.
    • assist is present when event = 63 in 3.5, and present when event = 64 in 3.6.
    • kill is present when event = 1 or 2 or 34 or 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 1 or 2 or 34 or 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • monster is present when event = 126 or 127 or 128 or 129 or 130 or 131 in 3.5, and present when event = 37 or 129 or 130 or 131 or 132 or 133 or 134 in 3.6.
    • monster.side is in 3.6 (u32), after monster.skin, and not in 3.5.
    • callout is present when event = 78 in 3.5, and present when event = 81 in 3.6.

Structs

  • Appearance
    • skin is in 3.6 (u32), after asset, and not in 3.5.

3.7

Client builds from 3.7.0.328 up to, not including, 3.8.0.226. Patch notes: V3.7.

Build checkedPassedFailedSkippedCommitDate
3.7.0.32811030cebaee2026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, InhibitorDied, InventorySnapshot, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpellCharges, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (239)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.6

Where a build from 3.7.0.328 up to, not including, 3.8.0.226 differs from one from 3.6.0.388 up to, not including, 3.7.0.328. Anything not named here is the same in both.

In 3.7, not in 3.6

MessageSent byCommandWhat it does
SpellCostChangedserver260 on eventsChange what a spell costs the player it is sent to

Laid out differently

  • CapturePointChanged
    • resourceKind takes 9 bloodWell, 10 other in 3.7 and not in 3.6.
    • resourceKind takes 9 other in 3.6 and not in 3.7.
  • PlayAnimation
    • flags names bit 4 replaceable in 3.6 and keepEmotes in 3.7.
    • flags.locked is at bit 5 in 3.6 and at bit 0 in 3.7.
    • flags.lockedFromIdle is at bit 7 in 3.6 and at bit 1 in 3.7.
    • flags.noBlend is at bit 6 in 3.6 and at bit 2 in 3.7.
    • flags.holdLastFrame is at bit 1 in 3.6 and at bit 3 in 3.7.
    • flags.unused is at bit 9, 23 bits wide, in 3.6 and at bit 5, 27 bits wide, in 3.7.
    • flags has loop at bit 0 in 3.6, and not in 3.7.
    • flags has queue at bit 2 in 3.6, and not in 3.7.
    • flags has queueLast at bit 3 in 3.6, and not in 3.7.
    • flags has reserved at bit 8 in 3.6, and not in 3.7.
  • VersionSync (vectors: one-on-3-7)
    • features has wallJumps at bit 4 in 3.7, and not in 3.6.
    • features has audioBackend at bit 5 in 3.7, and not in 3.6.
    • features.unused is at bit 4, 28 bits wide, in 3.6 and at bit 6, 26 bits wide, in 3.7.

3.8

Client builds from 3.8.0.226 up to, not including, 3.9.0.491. Patch notes: V3.8.

Build checkedPassedFailedSkippedCommitDate
3.8.0.22611038cc9d222026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, CampTimer, ChampionRemoved, CursorRings, DeathTimer, EffectCounter, InhibitorDied, InventorySnapshot, LevelCap, MarkerMoved, MissileSpeed, ResourceKindChanged, ShopUndo, ShopUndoCount, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata, SurrenderAllowed.

Every message of this range (242)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
Damage100
DeathHistory33
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.7

Where a build from 3.8.0.226 up to, not including, 3.9.0.491 differs from one from 3.7.0.328 up to, not including, 3.8.0.226. Anything not named here is the same in both.

In 3.8, not in 3.7

MessageSent byCommandWhat it does
DrawPathclient262 on requestsWhat a client sends as its player draws a path with the right mouse button, once a server has turned drawing on (DrawPathMode)
DrawPathModeserver261 on eventsWhat a server sends its player’s champion to have the player draw paths with the mouse
SpellChargesserver263 on eventsSay how many uses one of a unit’s spells has left and when the next returns

Laid out differently

Structs

  • SpellCast
    • ammoUsed is in 3.8 (i32), after launchZ, and not in 3.7.
    • ammoRecharge is in 3.8 (f32), after ammoUsed, and not in 3.7.
    • applyRecharge is in 3.8 (u8), after ammoRecharge, and not in 3.7.

3.9

Client builds from 3.9.0.491 up to, not including, 3.10.0.237. Patch notes: V3.9.

Build checkedPassedFailedSkippedCommitDate
3.9.0.49111038cc9d222026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, CampTimer, ChampionRemoved, DeathTimer, InhibitorDied, LevelCap, MarkerMoved, ResourceKindChanged, SpellRankLimits, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata.

Every message of this range (249)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.8

Where a build from 3.9.0.491 up to, not including, 3.10.0.237 differs from one from 3.8.0.226 up to, not including, 3.9.0.491. Anything not named here is the same in both.

In 3.9, not in 3.8

MessageSent byCommandWhat it does
CursorRingsserver264 on eventsWhat a server sends its player’s champion to draw rings around the cursor while no spell is being aimed
EffectCounterserver265 on eventsSet the number an effect shows on its icon
InventorySnapshotserver268 on eventsState a unit’s whole inventory at once, with each slot’s cooldown
MissileSpeedserver269 on eventsChange how fast a missile flies
ShopUndoclient266 on requestsWhat a client sends as its player presses the shop’s undo button
ShopUndoCountserver267 on eventsSay how many purchases a champion can still undo
SurrenderAllowedserver270 on eventsSay whether a champion’s player can call a surrender vote

Laid out differently

  • ClientEvent (vectors: altar-captured-on-3-9, altar-captured-watched-on-3-9, baron-killed-on-3-9, baron-killed-watched-on-3-9, buff-on-3-9, consumable-bought-on-3-9, critical-strike-on-3-9, crowd-control-on-3-9, damage-dealt-on-3-9, damage-taken-on-3-9, death-assist-on-3-9, died-on-3-9, dragon-killed-on-3-9, dragon-killed-watched-on-3-9, gold-earned-on-3-9, gold-spent-on-3-9, heal-cast-on-3-9, heal-on-3-9, item-bought-on-3-9, item-callout-on-3-9, item-changed-on-3-9, item-removed-on-3-9, item-sold-on-3-9, killing-spree-on-3-9, monster-killed-on-3-9, one-on-3-9, removed-on-3-9, spawned-on-3-9, spider-killed-on-3-9, spider-killed-watched-on-3-9, turret-died-on-3-9, undo-changed-on-3-9)
    • event takes 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.9 and not in 3.8.
    • event takes 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled in 3.8 and not in 3.9.
    • damage.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • value is present when event = 25 or 78 or 79 or 80 or 82 or 137 or 138 in 3.8, and present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.9.
    • heal.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • effect.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • kill is present when event = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.
    • monster is present when event = 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.
  • DeathHistory (vectors: one-on-3-9)
    • entries[].event takes 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.9 and not in 3.8.
    • entries[].event takes 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled in 3.8 and not in 3.9.
    • entries[].damage.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • entries[].value is present when event = 25 or 78 or 79 or 80 or 82 or 137 or 138 in 3.8, and present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.9.
    • entries[].heal.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • entries[].effect.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • entries[].kill is present when event = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.
    • entries[].monster is present when event = 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.
  • MissileReport
    • unknownC is in 3.9 (f32), after unset, and not in 3.8.
    • unknownD is in 3.9 (f32), after unknownC, and not in 3.8.
  • MissileState
    • speedChange is in 3.9 (f32), after lifeSpent, and not in 3.8.
    • speedChangeTime is in 3.9 (f32), after speedChange, and not in 3.8.
  • RemoveItemAnswer
    • which is in 3.9 (1-byte bits) at the start, and not in 3.8.
    • slot is in 3.8 and not in 3.9.
  • Respawned
    • y is in 3.8 and not in 3.9.
  • Revived
    • atY is in 3.8 and not in 3.9.
  • UnitText
    • style takes 24 damage, 25 critical, 26 debug in 3.9 and not in 3.8.
    • style takes 23 damage, 24 critical, 25 debug in 3.8 and not in 3.9.
  • VersionSync (vectors: one-on-3-9)
    • features.menuBack is at bit 3 in 3.8 and at bit 2 in 3.9.
    • features has missileWarning at bit 3 in 3.9, and not in 3.8.
    • features.audioBackend is at bit 5 in 3.8 and at bit 4 in 3.9.
    • features.animatedCursors is at bit 6 in 3.8 and at bit 5 in 3.9.
    • features has altControls at bit 6 in 3.9, and not in 3.8.
    • features has shopUndo at bit 7 in 3.9, and not in 3.8.
    • features has skillshotOutline at bit 8 in 3.9, and not in 3.8.
    • features.unused is at bit 7, 25 bits wide, in 3.8 and at bit 9, 23 bits wide, in 3.9.
    • features has keyboardDisplay at bit 2 in 3.8, and not in 3.9.
    • features has wallJumps at bit 4 in 3.8, and not in 3.9.
  • WorldEvent (vectors: altar-captured-on-3-9, altar-captured-watched-on-3-9, baron-killed-on-3-9, baron-killed-watched-on-3-9, buff-on-3-9, consumable-bought-on-3-9, critical-strike-on-3-9, crowd-control-on-3-9, damage-dealt-on-3-9, damage-taken-on-3-9, death-assist-on-3-9, died-on-3-9, dragon-killed-on-3-9, dragon-killed-watched-on-3-9, gold-earned-on-3-9, gold-spent-on-3-9, heal-cast-on-3-9, heal-on-3-9, item-bought-on-3-9, item-callout-on-3-9, item-changed-on-3-9, item-removed-on-3-9, item-sold-on-3-9, killing-spree-on-3-9, monster-killed-on-3-9, one-on-3-9, removed-on-3-9, spawned-on-3-9, spider-killed-on-3-9, spider-killed-watched-on-3-9, turret-died-on-3-9, undo-changed-on-3-9)
    • event takes 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.9 and not in 3.8.
    • event takes 101 minionsSpawned, 102 welcome, 103 startNoticeTwo, 104 startNoticeThree, 108 scoreboardOpened, 131 dragonKilled, 132 dragonKilledWatched, 133 baronKilled, 134 baronKilledWatched, 135 spiderKilled, 136 spiderKilledWatched, 137 altarCaptured, 138 altarCapturedWatched, 139 wardPlaced, 140 wardKilled in 3.8 and not in 3.9.
    • damage.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • value is present when event = 25 or 78 or 79 or 80 or 82 or 137 or 138 in 3.8, and present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.9.
    • heal.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • effect.sourceKind takes 5 cheat in 3.9 and not in 3.8.
    • kill is present when event = 1 or 2 or 34 or 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.
    • monster is present when event = 37 or 131 or 132 or 133 or 134 or 135 or 136 in 3.8, and present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.9.

3.10

Client builds from 3.10.0.237 up to, not including, 3.11.0.306. Patch notes: V3.10.

Build checkedPassedFailedSkippedCommitDate
3.10.0.2371103d08ebb02026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, CampTimer, DeathTimer, InhibitorDied, MarkerMoved, ResourceKindChanged, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata.

Every message of this range (253)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.9

Where a build from 3.10.0.237 up to, not including, 3.11.0.306 differs from one from 3.9.0.491 up to, not including, 3.10.0.237. Anything not named here is the same in both.

In 3.10, not in 3.9

MessageSent byCommandWhat it does
ChampionRemovedserver272 on eventsTake a champion out of the world
LevelCapserver274 on eventsWhat a server sends its player’s champion to set the highest level it can reach
SpellRankLimitsserver273 on eventsWhat a server sends its player’s champion to set how far each spell can be raised, and at which levels
UnitLookAtserver271 on eventsTurn a unit toward something

Laid out differently

Structs

  • Particle
    • scale is in 3.10 (f32), after runningFor, and not in 3.9.

Chapters

  • In the objects chapter, a passage holds for 3.10 and not 3.9: A region id of 0 names no region: given a RegionAdded carrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.
  • In the objects chapter, a passage holds for 3.10 and not 3.9: A server MUST send that Registered before any create message, because a client given a create message before it has its own client id stops.
  • In the objects chapter, a passage holds for 3.10 and not 3.9: | Map | Holds | | — | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1 | the six Barracks names, the six spawn points named __P_…, HQ_T1, HQ_T2, orderShop01, chaosShop01 | | 8 | orderShop01, chaosShop01 | | 10 | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1, the L01 and R01 spawn points of both sides, HQ_T1, HQ_T2, orderShop01, chaosShop01 | | 12 | Barracks_T1_C1, Barracks_T2_C1, the C01 spawn points of both sides named ____P_…, HQ_T1, HQ_T2, OrderShop01, ChaosShop01 |
  • In the objects chapter, a passage holds for 3.10 and not 3.9: CreateTurret first removes any object holding its net id.
  • In the objects chapter, a passage holds for 3.10 and not 3.9: A WaypointGroup or WaypointGroupAtSpeed path for a unit not yet held is applied once an object takes that net id, and its WaypointAck is sent as usual.
  • In the space chapter, a passage holds for 3.10 and not 3.9: The maps a client has data for include these: | map | Map | Origin of its paths | | —– | –––––––––– | —————–– | | 1 | Summoner’s Rift | 6991, 7223 | | 8 | The Crystal Scar | 6947, 6609 | | 10 | The Twisted Treeline | 7708, 7227 | | 12 | The Howling Abyss | 6560, 6309 |
  • In the time chapter, a passage holds for 3.10 and not 3.9: A client holds the speed GameSpeed gives to between 0 and 10 times normal.
  • In the values chapter, a passage holds for 3.10 and not 3.9: A cast’s slot also takes 64 to 72 for a basic attack and 73 to 81 for a critical one.
  • In the values chapter, a passage holds for 3.10 and not 3.9: Of those, 64 is the champion’s basic attack and 73 its critical attack; the rest are its other basic and critical attacks.
  • In the values chapter, a passage holds for 3.10 and not 3.9: A champion’s own book ends at slot 59.
  • In the data chapter, a passage holds for 3.10 and not 3.9: The client has maps 1, 8, 10 and 12, and no map 11.
  • In the data chapter, a passage holds for 3.10 and not 3.9: A CreateTurret naming no building does nothing.
  • In the data chapter, a passage holds for 3.10 and not 3.9: CreateTurret compares names exactly, case included.
  • In the data chapter, a passage holds for 3.10 and not 3.9: Most champions’ spells and attacks are in DATA/Spells/<Spell>.inibin with all other spells, and some champions’ in DATA/Characters/<Champion>/Spells/<Spell>.inibin.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: Whitespace separates a client’s arguments, and double quotes group words into one.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: The first answer for a client id stands, and a later one for the same client id changes nothing.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: A client loads only where VersionSync sets agreement.buildMatches.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: A client writes all ones where its player id goes in LoadingProgress.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: The loading screen picks the card a SeatLoadProgress updates by the client id it carries, not by its player id.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: Until it sends CharacterSelected, a client drops every message but VersionSync, QueryStatusAnswer, MatchIdentity, SeatLoadProgress and GameEnded, apart from what arrives on the registration and roster channels, and keeps nothing it drops for later.
  • In the joining chapter, a passage holds for 3.10 and not 3.9: A client whose connection drops before play begins ends rather than connecting again once it knows its own client id, and connects again before then.
  • In the units chapter, a passage holds for 3.10 and not 3.9: A client drops a CreateChampion or a CreateNeutral that arrives before it sends CharacterSelected, reconnecting included.
  • In the units chapter, a passage holds for 3.10 and not 3.9: A client drops a CreateChampion or a CreateNeutral that arrives before it has loaded the map’s ground grid.
  • In the units chapter, a passage holds for 3.10 and not 3.9: A client leaves the match when ChampionRemoved names its own champion.
  • In the vision chapter, a passage holds for 3.10 and not 3.9: EnterSight states the unit’s shields and looks and, for a champion or a minion, where it stands or which path it walks, and nothing of its health or resource.
  • In the vision chapter, a passage holds for 3.10 and not 3.9: EnterLocalSight states the unit’s maximum health beside its health, and nothing of its resource.
  • In the vision chapter, a passage holds for 3.10 and not 3.9: LeaveLocalSight takes a unit out of what one client alone can see, and leaves it held.
  • In the vision chapter, a passage holds for 3.10 and not 3.9: GoldGained shows floating gold only for the client’s own champion.
  • In the vision chapter, a passage holds for 3.10 and not 3.9: Where the source of a GoldGained cannot show text, the gold shows over the client’s own champion.
  • In the movement chapter, a passage holds for 3.10 and not 3.9: A champion or minion coming into sight while standing carries its place and facing in EnterSight instead.
  • In the movement chapter, a passage holds for 3.10 and not 3.9: A client reads the points of a movement whose unit it does not hold, and keeps them for when the unit appears (see Objects and identifiers).
  • In the movement chapter, a passage holds for 3.10 and not 3.9: A client takes a WaypointGroup or a WaypointGroupAtSpeed on channels 2, 3 and 4 alike.
  • In the movement chapter, a passage holds for 3.10 and not 3.9: A server MAY send NavigationFlags.
  • In the replication chapter, a passage holds for 3.10 and not 3.9: The groups follow in the order 0, 1, 2, 3, 5 and then 4: group 4 comes last, each behind the length of its run.
  • In the replication chapter, a passage holds for 3.10 and not 3.9: Each row also gives the shape a sending end writes the value in.
  • In the replication chapter, a passage holds for 3.10 and not 3.9: ## A champion | Group | Bits | Value | Shape | | —– | –––– | –––––––––––––––––––––––––––––––––––––––––––– | –––– | | 0 | 0 | Gold in hand | measured | | 0 | 1 | Gold earned in all | measured | | 0 | 2 to 3 | Which of the champion’s slots can be cast from, as a set of bits over two words | counted | | 0 | 4 | Points held for evolving a spell | counted | | 0 | 5 | Which spells have evolved, as a set of bits | counted | | 0 | 6 to 25 | What the spell in one slot costs, slots 0 to 3 first | measured | | 1 | 0 to 3 | What the champion is doing, and whether it is proof against spells, all harm and strikes | counted | | 1 | 4 | Damage it deals by striking | measured | | 1 | 5 | Damage its spells deal before modifiers | measured | | 1 | 6 | How often it turns a blow aside | measured | | 1 | 7 | How often it strikes critically | measured | | 1 | 8 | Armour | measured | | 1 | 9 | Spell resistance | measured | | 1 | 10 to 11 | How fast health and resource return | measured | | 1 | 12 | How far it strikes from | measured | | 1 | 13 to 16 | Flat and percent modifiers on the damage it strikes with, then on its spells’ damage | measured | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | measured | | 1 | 19 | A multiplier on how fast it strikes | measured | | 1 | 20 | A flat addition to how far from the champion an aimed spell’s point is allowed to land | measured | | 1 | 21 | A modifier on its cooldowns | measured | | 1 | 22 | When its passive’s cooldown ends, as a moment on the match clock | measured | | 1 | 23 | How long its passive’s cooldown lasts in all | measured | | 1 | 24 to 25 | How much armour it cuts through, flat then as the share left standing | measured | | 1 | 26 to 27 | How much spell resistance it cuts through, flat then as the share left standing | measured | | 1 | 28 | Life steal | measured | | 1 | 29 | Spell vamp | measured | | 1 | 30 | Crowd-control reduction | measured | | 3 | 0 to 1 | Health and resource as they stand | measured | | 3 | 2 to 3 | Health and resource at their greatest | measured | | 3 | 4 | Experience | measured | | 3 | 5 to 9 | Lifetime, and how far the champion sees | measured | | 3 | 10 | How fast it moves | measured | | 3 | 11 to 12 | Its size, and how wide a path it needs | measured | | 3 | 13 | Level | counted | | 3 | 14 to 16 | Kills taken from no side, and whether anything is allowed to aim at it | counted | ## A turret | Group | Bits | Value | Shape | | —– | –––– | ––––––––––––––––––––––––––––––––––––––––––– | –––– | | 1 | 0 to 1 | Health as it stands, then at its greatest | measured | | 1 | 2 to 5 | What the turret is doing, and whether it is proof against spells, all harm and strikes | counted | | 1 | 6 | Damage it deals by striking | measured | | 1 | 7 to 8 | Armour and spell resistance | measured | | 1 | 9 | A multiplier on how fast it strikes | measured | | 1 | 10 to 13 | Flat and percent modifiers on the damage it strikes with, then on its spells’ damage | measured | | 1 | 14 | How fast health returns | measured | | 3 | 0 to 1 | How far it sees | measured | | 3 | 2 | How fast it moves | measured | | 3 | 3 | Its size | measured | | 5 | 0 to 1 | Whether anything is allowed to aim at it, and which side is | counted | ## A minion, and a unit belonging to no side Both answer to one table.
  • In the replication chapter, a passage holds for 3.10 and not 3.9: A server grants experience with ExperienceGained and gold with GoldGained.
  • In the match chapter, a passage holds for 3.10 and not 3.9: No unit advances for StatTick.
  • In the match chapter, a passage holds for 3.10 and not 3.9: A client shows nothing for any other hold.
  • In the match chapter, a passage holds for 3.10 and not 3.9: A client announces who resumed the match even where it was not held.
  • In the match chapter, a passage holds for 3.10 and not 3.9: A client sends ClientFinished every time GameEnded arrives in play, and not while playing a replay.
  • In the match chapter, a passage holds for 3.10 and not 3.9: A server MUST NOT send SpawnStart to a client coming back from a drop: it returns the client to spawning, from which only another StartGame brings it back into play.
  • In the match chapter, a passage holds for 3.10 and not 3.9: Reconnected announces that another player came back.
  • In the match chapter, a passage holds for 3.10 and not 3.9: A client sends ReconnectedInMatch only where the match is in play.
  • In the match chapter, a passage holds for 3.10 and not 3.9: Where it has heard nothing for 5 seconds in play, a client shows its player that it is trying to reconnect, and clears the notice as soon as anything arrives.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: Each Attack plays one swing, cutting off any swing still under way.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: A client sets the mark of TargetHeldChampion only for a unit on the other side.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: A client shows nothing at all for Damage unless it holds both the unit hurt and the unit dealing it.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: A client honours GreyscaleWhenDead whatever its display settings, and restores colour at once as it clears.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: Revived and Respawned each place the champion where they say and restore its health and mana.
  • In the combat chapter, a passage holds for 3.10 and not 3.9: As a unit changes side, a client sends UseObject naming it for every unit it holds that targets it, whether or not it can be used, and clears that target.
  • In the spells chapter, a passage holds for 3.10 and not 3.9: A client asks only where the champion has a point to spend, is of the level the slot requires, and the spell is below its highest level.
  • In the spells chapter, a passage holds for 3.10 and not 3.9: A client also sends UpgradeSpell for a point of a separate kind the champion holds, and spends no spell point for it.
  • In the shop chapter, a passage holds for 3.10 and not 3.9: Opening the shop sends nothing, except in the tutorial, where it sends TutorialShopOpened.
  • In the shop chapter, a passage holds for 3.10 and not 3.9: A client asks only where the item’s price, after any substitution, is within the champion’s gold, and where a slot is free, unless the item can be used in the shop.
  • In the objectives chapter, a passage holds for 3.10 and not 3.9: CampOpened also places a camp the client does not know yet, where the message says.
  • In the communication chapter, a passage holds for 3.10 and not 3.9: A client shows how many lines ChatAllowance leaves its player.
  • In the communication chapter, a passage holds for 3.10 and not 3.9: A client shows no ping its server marks as throttled, and notes in its own chat that the player is pinging too often.
  • In the communication chapter, a passage holds for 3.10 and not 3.9: A client never answers a VoiceEvent for a voice tied to a unit.
  • In the votes chapter, a passage holds for 3.10 and not 3.9: Where the version answer’s features turn the commands on, a client also sends BalanceVoteRefused, a vote against, as its player types /noequalize.
  • In the votes chapter, a passage holds for 3.10 and not 3.9: BalanceVote opens the panel where it says the vote opens.
  • In the interface chapter, a passage holds for 3.10 and not 3.9: A client ignores CameraLockSet that arrives while it holds its camera itself, and answers nothing.
  • In the interface chapter, a passage holds for 3.10 and not 3.9: A watching client ignores InputLock.
  • In the guidance chapter, a passage holds for 3.10 and not 3.9: HudHighlighted lights elements 0 to 8 for part 0 and element 0 alone for part 2.
  • In the guidance chapter, a passage holds for 3.10 and not 3.9: A client is in the tutorial where VersionSync names the mode TUTORIAL and a setting of its own turns the tutorial on, whatever the map.
  • In the spectating chapter, a passage holds for 3.10 and not 3.9: A player’s key is never base64: one longer than 16 characters is cut to its first 16.
  • In the spectating chapter, a passage holds for 3.10 and not 3.9: A client takes the key frame to fetch from keyFrameId, and chunks arrive compressed too.
  • In the spectating chapter, a passage holds for 3.10 and not 3.9: A client whose own build differs from the one VersionSync names asks its player whether to go on, and leaves where the player declines.

3.11

Client builds from 3.11.0.306 up to, not including, 3.12.0.251. Patch notes: V3.11.

Build checkedPassedFailedSkippedCommitDate
3.11.0.3061103ee92bba2026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, DeathTimer, InhibitorDied, SpellToggled, StreamChunk, StreamChunkRange, StreamMetadata.

Every message of this range (257)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CampTimer278
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MarkerMoved276
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MultikillCount277
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
ResourceKindChanged275
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamRequest234
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.10

Where a build from 3.11.0.306 up to, not including, 3.12.0.251 differs from one from 3.10.0.237 up to, not including, 3.11.0.306. Anything not named here is the same in both.

In 3.11, not in 3.10

MessageSent byCommandWhat it does
CampTimerserver278 on eventsWhat a server sends a client watching a match to set when a camp is next due
MarkerMovedserver276 on eventsMove a marker (SpawnMarker) from one place toward another
MultikillCountserver277 on eventsWhat a server sends a client watching a match to state a champion’s run of kills
ResourceKindChangedserver275 on eventsChange what sort of resource a unit has, which its bar’s colours and art follow

Laid out differently

  • CapturePointChanged (vectors: none-on-3-11)
    • resourceKind takes 8 ferocity, 9 bloodWell, 10 other in 3.10 and not in 3.11.
  • ClientEvent (vectors: altar-captured-on-3-11, altar-captured-watched-on-3-11, baron-killed-on-3-11, baron-killed-watched-on-3-11, buff-on-3-11, consumable-bought-on-3-11, critical-strike-on-3-11, crowd-control-on-3-11, damage-dealt-on-3-11, damage-taken-on-3-11, death-assist-on-3-11, died-on-3-11, dragon-killed-on-3-11, dragon-killed-watched-on-3-11, gold-earned-on-3-11, gold-spent-on-3-11, heal-cast-on-3-11, heal-on-3-11, item-bought-on-3-11, item-callout-on-3-11, item-changed-on-3-11, item-removed-on-3-11, item-sold-on-3-11, killing-spree-on-3-11, monster-killed-on-3-11, one-on-3-11, removed-on-3-11, spawned-on-3-11, spider-killed-on-3-11, spider-killed-watched-on-3-11, turret-damaged-on-3-11, turret-died-on-3-11, undo-changed-on-3-11)
    • event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.10.
    • event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.10 and not in 3.11.
    • damage is present when event = 15 or 16 in 3.10, and present when event = 16 or 17 in 3.11.
    • spent is present when event = 23 in 3.10, and present when event = 24 in 3.11.
    • value is present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.10, and present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11.
    • critical is present when event = 26 in 3.10, and present when event = 27 in 3.11.
    • spree is present when event = 45 in 3.10, and present when event = 48 in 3.11.
    • earned is present when event = 24 in 3.10, and present when event = 25 in 3.11.
    • heal is present when event = 41 or 42 in 3.10, and present when event = 44 or 45 in 3.11.
    • effect is present when event = 43 or 44 in 3.10, and present when event = 46 or 47 in 3.11.
    • extra is present when event = 44 in 3.10, and present when event = 47 in 3.11.
    • assist is present when event = 64 in 3.10, and present when event = 67 in 3.11.
    • kill is present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • monster is present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • callout is present when event = 81 in 3.10, and present when event = 84 in 3.11.
  • CreateNeutral (vectors: inactive-on-3-11)
    • level is in 3.11 (i32), after revealEvent, and not in 3.10.
  • DeathHistory (vectors: one-on-3-11)
    • entries[].event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.10.
    • entries[].event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.10 and not in 3.11.
    • entries[].damage is present when event = 15 or 16 in 3.10, and present when event = 16 or 17 in 3.11.
    • entries[].spent is present when event = 23 in 3.10, and present when event = 24 in 3.11.
    • entries[].value is present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.10, and present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11.
    • entries[].critical is present when event = 26 in 3.10, and present when event = 27 in 3.11.
    • entries[].spree is present when event = 45 in 3.10, and present when event = 48 in 3.11.
    • entries[].earned is present when event = 24 in 3.10, and present when event = 25 in 3.11.
    • entries[].heal is present when event = 41 or 42 in 3.10, and present when event = 44 or 45 in 3.11.
    • entries[].effect is present when event = 43 or 44 in 3.10, and present when event = 46 or 47 in 3.11.
    • entries[].extra is present when event = 44 in 3.10, and present when event = 47 in 3.11.
    • entries[].assist is present when event = 64 in 3.10, and present when event = 67 in 3.11.
    • entries[].kill is present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • entries[].monster is present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • entries[].callout is present when event = 81 in 3.10, and present when event = 84 in 3.11.
  • EnterSight (vectors: a-fifth-on-3-11, a-fourth-on-3-11, a-third-on-3-11, another-on-3-11, one-on-3-11)
    • view.lookingAt is in 3.11 (u32), after view.appearance, and not in 3.10.
    • view.lookKind is in 3.11 (u8), after view.lookingAt, and not in 3.10.
    • view.lookX is in 3.11 (f32), after view.lookKind, and not in 3.10.
    • view.lookY is in 3.11 (f32), after view.lookX, and not in 3.10.
    • view.lookZ is in 3.11 (f32), after view.lookY, and not in 3.10.
  • InventorySnapshot (vectors: one-on-3-11)
    • cooldowns is in 3.11 (8 × f32), after items[].charges, and not in 3.10.
  • QuestUpdated (vectors: one-on-3-11)
    • kind takes 2 objective in 3.11 and not in 3.10.
  • SpawnUnit (vectors: one-on-3-11)
    • level is in 3.11 (u16), after asset, and not in 3.10.
  • UnitLookAt
    • unit is in 3.10 and not in 3.11.
  • VersionSync (vectors: one-on-3-11)
    • features has menuBack2 at bit 3 in 3.11, and not in 3.10.
    • features.missileWarning is at bit 3 in 3.10 and at bit 4 in 3.11.
    • features.audioBackend is at bit 4 in 3.10 and at bit 5 in 3.11.
    • features.animatedCursors is at bit 5 in 3.10 and at bit 6 in 3.11.
    • features.altControls is at bit 6 in 3.10 and at bit 7 in 3.11.
    • features.shopUndo is at bit 7 in 3.10 and at bit 8 in 3.11.
    • features.skillshotOutline is at bit 8 in 3.10 and at bit 9 in 3.11.
    • features has bit10 at bit 10 in 3.11, and not in 3.10.
    • features has championIndicator at bit 11 in 3.11, and not in 3.10.
    • features.unused is at bit 9, 23 bits wide, in 3.10 and at bit 12, 20 bits wide, in 3.11.
  • WorldEvent (vectors: altar-captured-on-3-11, altar-captured-watched-on-3-11, baron-killed-on-3-11, baron-killed-watched-on-3-11, buff-on-3-11, consumable-bought-on-3-11, critical-strike-on-3-11, crowd-control-on-3-11, damage-dealt-on-3-11, damage-taken-on-3-11, death-assist-on-3-11, died-on-3-11, dragon-killed-on-3-11, dragon-killed-watched-on-3-11, gold-earned-on-3-11, gold-spent-on-3-11, heal-cast-on-3-11, heal-on-3-11, item-bought-on-3-11, item-callout-on-3-11, item-changed-on-3-11, item-removed-on-3-11, item-sold-on-3-11, killing-spree-on-3-11, monster-killed-on-3-11, one-on-3-11, removed-on-3-11, spawned-on-3-11, spider-killed-on-3-11, spider-killed-watched-on-3-11, turret-damaged-on-3-11, turret-died-on-3-11, undo-changed-on-3-11)
    • event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.10.
    • event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 33 turretKilled, 34 turretDied, 35 minionKilled, 36 minionDenied, 37 monsterKilled, 38 largeMonsterKilled, 39 nexusKilled, 40 nexusDied, 41 heal, 42 healCast, 43 buff, 44 crowdControl, 45 killingSpree, 52 killDuringSpree, 59 doubleKillDuringSpree, 60 tripleKillDuringSpree, 61 quadraKillDuringSpree, 64 deathAssist, 65 playerQuit, 66 playerLeft, 67 playerReconnected, 78 itemBought, 79 itemSold, 80 itemRemoved, 81 itemCallout, 82 itemChanged, 83 undoChanged, 102 minionsSpawned, 103 welcome, 104 startNoticeTwo, 105 startNoticeThree, 109 scoreboardOpened, 132 dragonKilled, 133 dragonKilledWatched, 134 baronKilled, 135 baronKilledWatched, 136 spiderKilled, 137 spiderKilledWatched, 138 altarCaptured, 139 altarCapturedWatched, 140 wardPlaced, 141 wardKilled in 3.10 and not in 3.11.
    • damage is present when event = 15 or 16 in 3.10, and present when event = 16 or 17 in 3.11.
    • spent is present when event = 23 in 3.10, and present when event = 24 in 3.11.
    • value is present when event = 25 or 78 or 79 or 80 or 82 or 83 or 138 or 139 in 3.10, and present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11.
    • critical is present when event = 26 in 3.10, and present when event = 27 in 3.11.
    • spree is present when event = 45 in 3.10, and present when event = 48 in 3.11.
    • earned is present when event = 24 in 3.10, and present when event = 25 in 3.11.
    • heal is present when event = 41 or 42 in 3.10, and present when event = 44 or 45 in 3.11.
    • effect is present when event = 43 or 44 in 3.10, and present when event = 46 or 47 in 3.11.
    • extra is present when event = 44 in 3.10, and present when event = 47 in 3.11.
    • assist is present when event = 64 in 3.10, and present when event = 67 in 3.11.
    • kill is present when event = 1 or 2 or 34 or 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • monster is present when event = 37 or 132 or 133 or 134 or 135 or 136 or 137 in 3.10, and present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11.
    • callout is present when event = 81 in 3.10, and present when event = 84 in 3.11.

Structs

  • SpellCast
    • package is in 3.11 (u32), after chainOwner, and not in 3.10.
    • applyRecharge is in 3.10 and not in 3.11.

Chapters

  • In the transport chapter, a passage holds for 3.10 and not 3.11: An argument longer than sixteen characters holds the key in base64, and the key is the first sixteen bytes it decodes to.
  • In the messages chapter, a passage holds for 3.10 and not 3.11: A client unwraps a container on any channel.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A region id of 0 names no region: given a RegionAdded carrying 0, a client gives the region an id of its own, its own node in the top byte and a count below it, which no message from a server can name.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A client takes a client id only from 0 to 252, and leaves on any other.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A client acts on that Registered alone and ignores every other, so it pairs no other player’s player id with a client id.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A server MUST send that Registered before any create message, because a client given a create message before it has its own client id stops.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: Every object a map places carries the identifier its name gives, turrets, navigation points and props among them.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A name holding _Destroyed or _FB gives no identifier.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: | Map | Holds | | — | ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– | | 1 | the six Barracks names, the six spawn points named __P_…, HQ_T1, HQ_T2, orderShop01, chaosShop01 | | 8 | orderShop01, chaosShop01 | | 10 | Barracks_T1_L1, Barracks_T1_R1, Barracks_T2_L1, Barracks_T2_R1, the L01 and R01 spawn points of both sides, HQ_T1, HQ_T2, orderShop01, chaosShop01 | | 12 | Barracks_T1_C1, Barracks_T2_C1, the C01 spawn points of both sides named ____P_…, HQ_T1, HQ_T2, OrderShop01, ChaosShop01 |
  • In the objects chapter, a passage holds for 3.10 and not 3.11: CreateTurret first removes any object holding its net id.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A client removes a region once its lifetime reaches 0, so a region given a lifetime of 0 does not last.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A client reads only the two lowest bits of the stage: a stage with both clear marks, and any other removes.
  • In the objects chapter, a passage holds for 3.10 and not 3.11: A byte from 128 to 255 enters the hash as its value less 256, worked in 32 bits, rather than as itself.
  • In the ordering chapter, a passage holds for 3.10 and not 3.11: A client also answers each Path and PathWithSpeed, taken or not, with a WaypointAck carrying its syncId.
  • In the ordering chapter, a passage holds for 3.10 and not 3.11: That answer lists no units but leaves its count of units unset, so a server MUST NOT rely on the count.
  • In the space chapter, a passage holds for 3.10 and not 3.11: FaceDirection turns the unit along x and z alone, and leaves it as it is where both are 0.
  • In the space chapter, a passage holds for 3.10 and not 3.11: FaceDirection turns the unit at once where bit 0 of its flags is clear, and toward that direction at its own pace where it is set.
  • In the time chapter, a passage holds for 3.10 and not 3.11: Each ClockConvergence sets a client’s allowance to 0.8 times what it was plus 0.1 times the round trip it reports.
  • In the time chapter, a passage holds for 3.10 and not 3.11: The allowance starts at 0, and nothing but ClockConvergence changes it: a client that has had none takes ClockSync as it stands.
  • In the time chapter, a passage holds for 3.10 and not 3.11: GameSpeed sets the pace of the match clock, and a hold sets the pace to 0 until play resumes.
  • In the time chapter, a passage holds for 3.10 and not 3.11: A GameSpeed that arrives during a hold takes effect as play resumes.
  • In the time chapter, a passage holds for 3.10 and not 3.11: A client holds the speed GameSpeed gives to between 0 and 10 times normal.
  • In the time chapter, a passage holds for 3.10 and not 3.11: MatchStarted gives that moment.
  • In the values chapter, a passage holds for 3.10 and not 3.11: Of those, 64 is the champion’s basic attack and 73 its critical attack; the rest are its other basic and critical attacks.
  • In the values chapter, a passage holds for 3.10 and not 3.11: A champion’s own book ends at slot 59.
  • In the values chapter, a passage holds for 3.10 and not 3.11: A client asks to swap only slots 0 to 5 (SwapItems).
  • In the values chapter, a passage holds for 3.10 and not 3.11: A champion’s inventory ends at slot 37.
  • In the data chapter, a passage holds for 3.10 and not 3.11: A word a name holds anywhere says what the object is, not only its opening, the first match winning: a minion spawner’s Spawn_Barracks is tested before Barracks, which makes an inhibitor, and HQ_ makes a nexus and Turret a turret.
  • In the data chapter, a passage holds for 3.10 and not 3.11: CreateTurret compares names exactly, case included.
  • In the data chapter, a passage holds for 3.10 and not 3.11: The spawn points, the navigation points and the marker of the level’s size are scene objects, listed in room.dsc like the buildings.
  • In the data chapter, a passage holds for 3.10 and not 3.11: The grid’s name is the map’s own, AIPath.aimesh with _ngrid after it: no setting of the mode chooses it.
  • In the data chapter, a passage holds for 3.10 and not 3.11: Most champions’ spells and attacks are in DATA/Spells/<Spell>.inibin with all other spells, and some champions’ in DATA/Characters/<Champion>/Spells/<Spell>.inibin.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: Any whitespace separates the words of the fourth argument.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: Whitespace separates a client’s arguments, and double quotes group words into one.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: A client stops asking once an answer says the server is ready, and a query it sends after that answer needs none.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: The loading screen picks the card a SeatLoadProgress updates by the client id it carries, not by its player id.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: A client answers a batch as soon as it arrives, within the run or not, and never answers one naming a unit it does not hold.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: A client sends ClientReady as soon as SpawnEnd arrives, and StartGame alone moves it into play.
  • In the joining chapter, a passage holds for 3.10 and not 3.11: A client whose connection drops before play begins ends rather than connecting again once it knows its own client id, and connects again before then.
  • In the units chapter, a passage holds for 3.10 and not 3.11: A client drops a CreateChampion or a CreateNeutral that arrives before it has loaded the map’s ground grid.
  • In the units chapter, a passage holds for 3.10 and not 3.11: A client leaves the match when ChampionRemoved names its own champion.
  • In the vision chapter, a passage holds for 3.10 and not 3.11: EnterSight states the unit’s shields and looks and, for a champion or a minion, where it stands or which path it walks, and nothing of its health or resource.
  • In the vision chapter, a passage holds for 3.10 and not 3.11: EnterLocalSight states the unit’s maximum health beside its health, and nothing of its resource.
  • In the vision chapter, a passage holds for 3.10 and not 3.11: GoldGained naming the client’s own champion, with an amount above 0 and a source the client holds, shows the gold over the source.
  • In the vision chapter, a passage holds for 3.10 and not 3.11: Where the source of a GoldGained cannot show text, the gold shows over the client’s own champion.
  • In the movement chapter, a passage holds for 3.10 and not 3.11: A champion or minion coming into sight while standing carries its place and facing in EnterSight instead.
  • In the movement chapter, a passage holds for 3.10 and not 3.11: A client reads nothing after a refused movement in its group, and still answers the group.
  • In the movement chapter, a passage holds for 3.10 and not 3.11: A client reads the points of a movement whose unit it does not hold, and keeps them for when the unit appears (see Objects and identifiers).
  • In the movement chapter, a passage holds for 3.10 and not 3.11: A client takes a WaypointGroup or a WaypointGroupAtSpeed on channels 2, 3 and 4 alike.
  • In the movement chapter, a passage holds for 3.10 and not 3.11: A server MAY send NavigationFlags.
  • In the replication chapter, a passage holds for 3.10 and not 3.11: The building table is the same on every map.
  • In the replication chapter, a passage holds for 3.10 and not 3.11: ## A champion | Group | Bits | Value | Shape | | —– | –––– | –––––––––––––––––––––––––––––––––––––––––––– | –––– | | 0 | 0 | Gold in hand | measured | | 0 | 1 | Gold earned in all | measured | | 0 | 2 to 3 | Which of the champion’s slots can be cast from, as a set of bits over two words | counted | | 0 | 4 | Points held for evolving a spell | counted | | 0 | 5 | Which spells have evolved, as a set of bits | counted | | 0 | 6 to 25 | What the spell in one slot costs, slots 0 to 3 first | measured | | 1 | 0 to 3 | What the champion is doing, and whether it is proof against spells, all harm and strikes | counted | | 1 | 4 | Damage it deals by striking | measured | | 1 | 5 | Damage its spells deal before modifiers | measured | | 1 | 6 | How often it turns a blow aside | measured | | 1 | 7 | How often it strikes critically | measured | | 1 | 8 | Armour | measured | | 1 | 9 | Spell resistance | measured | | 1 | 10 to 11 | How fast health and resource return | measured | | 1 | 12 | How far it strikes from | measured | | 1 | 13 to 16 | Flat and percent modifiers on the damage it strikes with, then on its spells’ damage | measured | | 1 | 17 to 18 | Flat and percent reduction of the spell damage it takes | measured | | 1 | 19 | A multiplier on how fast it strikes | measured | | 1 | 20 | A flat addition to how far from the champion an aimed spell’s point is allowed to land | measured | | 1 | 21 | A modifier on its cooldowns | measured | | 1 | 22 | When its passive’s cooldown ends, as a moment on the match clock | measured | | 1 | 23 | How long its passive’s cooldown lasts in all | measured | | 1 | 24 to 25 | How much armour it cuts through, flat then as the share left standing | measured | | 1 | 26 to 27 | How much spell resistance it cuts through, flat then as the share left standing | measured | | 1 | 28 | Life steal | measured | | 1 | 29 | Spell vamp | measured | | 1 | 30 | Crowd-control reduction | measured | | 3 | 0 to 1 | Health and resource as they stand | measured | | 3 | 2 to 3 | Health and resource at their greatest | measured | | 3 | 4 | Experience | measured | | 3 | 5 to 9 | Lifetime, and how far the champion sees | measured | | 3 | 10 | How fast it moves | measured | | 3 | 11 to 12 | Its size, and how wide a path it needs | measured | | 3 | 13 | Level | counted | | 3 | 14 to 16 | Kills taken from no side, and whether anything is allowed to aim at it | counted | ## A turret | Group | Bits | Value | Shape | | —– | –––– | ––––––––––––––––––––––––––––––––––––––––––– | –––– | | 1 | 0 to 1 | Health as it stands, then at its greatest | measured | | 1 | 2 to 5 | What the turret is doing, and whether it is proof against spells, all harm and strikes | counted | | 1 | 6 | Damage it deals by striking | measured | | 1 | 7 to 8 | Armour and spell resistance | measured | | 1 | 9 | A multiplier on how fast it strikes | measured | | 1 | 10 to 13 | Flat and percent modifiers on the damage it strikes with, then on its spells’ damage | measured | | 1 | 14 | How fast health returns | measured | | 3 | 0 to 1 | How far it sees | measured | | 3 | 2 | How fast it moves | measured | | 3 | 3 | Its size | measured | | 5 | 0 to 1 | Whether anything is allowed to aim at it, and which side is | counted | ## A minion, and a unit belonging to no side Both answer to one table.
  • In the match chapter, a passage holds for 3.10 and not 3.11: No unit advances for StatTick.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client shows nothing for any other hold.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client announces who resumed the match even where it was not held.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client sends ClientFinished every time GameEnded arrives in play, and not while playing a replay.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client moves no neutral unit for VictoryDance.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client also leaves as one abandoning as its player declines to reconnect or cancels a reconnection under way, and as its player dismisses the notice that it was dropped for being away.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client dropped during play connects again at once by itself, for any reason but the one that means its player was away, and shows its player that it is reconnecting while it does.
  • In the match chapter, a passage holds for 3.10 and not 3.11: A client sends ReconnectedInMatch only where the match is in play.
  • In the match chapter, a passage holds for 3.10 and not 3.11: Where its last Camera goes unacknowledged, a client sends it again without its view moving, once more than twice the round trip has passed.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A client moves the attacker to the place AttackFrom gives only where it stands more than 400 units from it.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A client ignores an Attack whose target it does not hold.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: Of the other results of Damage, 1 shows nothing, 2 a dodge and 5 a miss; 3 is critical, and 4 and any above 5 are normal.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A swing starts later by the timing byte of its Attack less 128, in hundredths of a second.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: TargetHeldChampion marks a unit as attacking the client’s own champion: a client sets the mark only where the message names that champion, and clears it for any other.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A client sets the mark of TargetHeldChampion only for a unit on the other side.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A killer a client does not hold still puts the unit down.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A death that credits no killer still stops the unit’s cast and attack.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: A client honours GreyscaleWhenDead whatever its display settings, and restores colour at once as it clears.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: Revived and Respawned each place the champion where they say and restore its health and mana.
  • In the combat chapter, a passage holds for 3.10 and not 3.11: As a unit changes side, a client sends UseObject naming it for every unit it holds that targets it, whether or not it can be used, and clears that target.
  • In the spells chapter, a passage holds for 3.10 and not 3.11: A client also sends UpgradeSpell for a point of a separate kind the champion holds, and spends no spell point for it.
  • In the shop chapter, a passage holds for 3.10 and not 3.11: A client asks for an item not built from others only where a slot is free or holds the same item below its stack limit.
  • In the shop chapter, a passage holds for 3.10 and not 3.11: A client asks only while the shop is not locked, with the champion dead or near a shop of its side.
  • In the shop chapter, a passage holds for 3.10 and not 3.11: A message that locks other input along with the shop stops the shop opening, but leaves an open shop open and its key on.
  • In the objectives chapter, a passage holds for 3.10 and not 3.11: A client places a camp where the first of its monsters is created (CreateNeutral).
  • In the objectives chapter, a passage holds for 3.10 and not 3.11: CampCleared sets no time for the camp to fill again: a client keeps the state it gives for the camp.
  • In the objectives chapter, a passage holds for 3.10 and not 3.11: CampOpened also places a camp the client does not know yet, where the message says.
  • In the objectives chapter, a passage holds for 3.10 and not 3.11: A client acts on TeamScore once its game screen is up, whatever the mode.
  • In the communication chapter, a passage holds for 3.10 and not 3.11: A client never answers a VoiceEvent for a voice tied to a unit.
  • In the votes chapter, a passage holds for 3.10 and not 3.11: BalanceVote opens the panel where it says the vote opens.
  • In the interface chapter, a passage holds for 3.10 and not 3.11: A client sends no Camera while its camera is locked: a server that needs a client’s view reports frees its camera with CameraLockSet.
  • In the interface chapter, a passage holds for 3.10 and not 3.11: A client ignores CameraLockSet that arrives while it holds its camera itself, and answers nothing.
  • In the interface chapter, a passage holds for 3.10 and not 3.11: A client keeps every lock a message sets or clears, and later input obeys them, but it acts on a lock at once only where the message’s mask is exactly one of 1, 4, 8, 16, 32 or 128.
  • In the interface chapter, a passage holds for 3.10 and not 3.11: A watching client ignores InputLock.
  • In the guidance chapter, a passage holds for 3.10 and not 3.11: HudHighlighted lights elements 0 to 8 for part 0 and element 0 alone for part 2.
  • In the guidance chapter, a passage holds for 3.10 and not 3.11: A client is in the tutorial where VersionSync names the mode TUTORIAL and a setting of its own turns the tutorial on, whatever the map.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A watching client takes the match over HTTP from a spectator service, not over a game connection.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: The word is followed by the spectator service’s address, with no port of its own, the key, a match number and a platform name; there is no player number.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: The word replay starts a watching client as spectator does.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A player’s key is never base64: one longer than 16 characters is cut to its first 16.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A watching client asks the spectator service for the match under /observer-mode/rest/consumer/, each request naming the platform and the match number: getGameMetaData for the match’s metadata, getLastChunkInfo for how far the match has come, and getGameDataChunk and getKeyFrame for a chunk or a key frame by number.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A watching client first asks the service for its version, and ends by asking it to stop.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A client takes the key frame to fetch from keyFrameId, and chunks arrive compressed too.
  • In the spectating chapter, a passage holds for 3.10 and not 3.11: A client whose own build differs from the one VersionSync names asks its player whether to go on, and leaves where the player declines.

Only notes

These read the same on the wire, and only their notes change. What each says in 3.11:

  • LevelUp, its layout: no note, where 3.10 has “A client applies it only to a champion, and ignores it for any other unit.”

3.12

Client builds from 3.12.0.251 up to, not including, 3.13.0.399. Patch notes: V3.12.

Build checkedPassedFailedSkippedCommitDate
3.12.0.2511103545f3342026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, InhibitorDied, SpellToggled.

Every message of this range (262)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CampTimer278
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DeathTimer279
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
Empty0
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MarkerMoved276
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MultikillCount277
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
ResourceKindChanged275
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamChunk237
StreamChunkRange236
StreamMetadata235
StreamRequest234
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.11

Where a build from 3.12.0.251 up to, not including, 3.13.0.399 differs from one from 3.11.0.306 up to, not including, 3.12.0.251. Anything not named here is the same in both.

In 3.12, not in 3.11

MessageSent byCommandWhat it does
DeathTimerserver279 on eventsSet how long a champion stays down
Emptyserver0 on eventsA message with no body
StreamChunkserver237 on eventsWhat a server streaming a match sends to carry one fragment of a chunk or key frame of recorded messages (see spec/spectating.md)
StreamChunkRangeserver236 on eventsWhat a server streaming a match sends to say where the match proper begins in its chunks, and, once known, where it ends
StreamMetadataserver235 on eventsWhat a server streaming a match to a watching client sends first, within 30 seconds of the client’s request: how long its chunks and key frames run

Laid out differently

  • AppearancePushed
    • how has replacePackage at bit 2 in 3.12, and not in 3.11.
    • how.unused is at bit 2, 6 bits wide, in 3.11 and at bit 3, 5 bits wide, in 3.12.
  • CampCleared
    • does has firstSide at bit 1 in 3.12, and not in 3.11.
    • does.unused is at bit 1, 7 bits wide, in 3.11 and at bit 2, 6 bits wide, in 3.12.
  • CapturePointChanged (vectors: none-on-3-12)
    • resourceKind takes 8 ferocity, 9 bloodWell, 10 other in 3.12 and not in 3.11.
  • ClientEvent (vectors: altar-captured-on-3-12, altar-captured-watched-on-3-12, baron-killed-on-3-12, baron-killed-watched-on-3-12, buff-on-3-12, consumable-bought-on-3-12, critical-strike-on-3-12, crowd-control-on-3-12, damage-dealt-on-3-12, damage-taken-on-3-12, death-assist-on-3-12, died-on-3-12, dragon-killed-on-3-12, dragon-killed-watched-on-3-12, gold-earned-on-3-12, gold-spent-on-3-12, heal-cast-on-3-12, heal-on-3-12, item-bought-on-3-12, item-callout-on-3-12, item-changed-on-3-12, item-removed-on-3-12, item-sold-on-3-12, killing-spree-on-3-12, minion-killed-on-3-12, monster-killed-on-3-12, one-on-3-12, removed-on-3-12, spawned-on-3-12, spider-killed-on-3-12, spider-killed-watched-on-3-12, turret-damaged-on-3-12, turret-died-on-3-12, undo-changed-on-3-12)
    • event takes 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.11.
    • event takes 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.12.
    • value is present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11, and present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12.
    • kill is present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • monster is present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • callout is present when event = 84 in 3.11, and present when event = 88 in 3.12.
    • callout.first is bytes, 28 in 3.11 and bytes, 24 in 3.12.
    • callout.second is bytes, 28 in 3.11 and bytes, 24 in 3.12.
  • ClockReply
    • value is in 3.11 and not in 3.12.
    • check is in 3.11 and not in 3.12.
  • DeathHistory (vectors: one-on-3-12)
    • entries[].event takes 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.11.
    • entries[].event takes 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.12.
    • entries[].value is present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11, and present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12.
    • entries[].kill is present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • entries[].monster is present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • entries[].callout is present when event = 84 in 3.11, and present when event = 88 in 3.12.
    • entries[].callout.first is bytes, 28 in 3.11 and bytes, 24 in 3.12.
    • entries[].callout.second is bytes, 28 in 3.11 and bytes, 24 in 3.12.
  • DrawPathMode
    • interval is in 3.12 (f32), after mode, and not in 3.11.
  • FacePosition (vectors: one-on-3-12)
    • unknown is f32 in 3.11 and bytes, 4 in 3.12.
  • GameEnded
    • result has surrendered at bit 1 in 3.12, and not in 3.11.
    • result.unused is at bit 1, 7 bits wide, in 3.11 and at bit 2, 6 bits wide, in 3.12.
  • GroundAttackMode (vectors: off-on-3-12)
    • mode takes 3 moveAndSelect, 4 attackMove, 5 atCursor in 3.11 and not in 3.12.
  • QuestUpdated (vectors: primary-on-3-12)
    • kind takes 2 objective in 3.11 and not in 3.12.
  • ResourceKindChanged (vectors: energy-on-3-12)
    • kind takes 8 ferocity, 9 bloodWell, 10 other in 3.12 and not in 3.11.
  • SpawnPet
    • side is in 3.12 (u32), after duration, and not in 3.11.
  • SpawnUnit (vectors: one-on-3-12)
    • owner is in 3.12 (u32), after unit, and not in 3.11.
  • SpellCooldown
    • which names bit 7 speakWhenReady in 3.11 and unused in 3.12.
  • UnitSpoke
    • unknown is f32 in 3.11 and u32 in 3.12.
  • UnitText (vectors: level-on-3-12)
    • style takes 7 magicCritical, 8 experience, 9 gold, 10 level, 11 disable, 12 questReceived, 13 questComplete, 14 score, 15 physicalDamage, 16 magicDamage, 17 trueDamage, 18 enemyPhysicalDamage, 19 enemyMagicDamage, 20 enemyTrueDamage, 21 enemyPhysicalCritical, 22 countdown, 23 onMyWay, 24 absorbed, 25 damage, 26 critical, 27 debug in 3.12 and not in 3.11.
    • style takes 7 experience, 8 gold, 9 level, 10 disable, 11 questReceived, 12 questComplete, 13 score, 14 physicalDamage, 15 magicDamage, 16 trueDamage, 17 enemyPhysicalDamage, 18 enemyMagicDamage, 19 enemyTrueDamage, 20 enemyPhysicalCritical, 21 countdown, 22 onMyWay, 24 damage, 25 critical, 26 debug in 3.11 and not in 3.12.
  • VersionSync (vectors: one-on-3-12)
    • features.championIndicator is at bit 11 in 3.11 and at bit 10 in 3.12.
    • features has altBounty at bit 11 in 3.12, and not in 3.11.
    • features has waveOrder at bit 12 in 3.12, and not in 3.11.
    • features.unused is at bit 12, 20 bits wide, in 3.11 and at bit 13, 19 bits wide, in 3.12.
    • features has bit10 at bit 10 in 3.11, and not in 3.12.
  • WorldEvent (vectors: altar-captured-on-3-12, altar-captured-watched-on-3-12, baron-killed-on-3-12, baron-killed-watched-on-3-12, buff-on-3-12, consumable-bought-on-3-12, critical-strike-on-3-12, crowd-control-on-3-12, damage-dealt-on-3-12, damage-taken-on-3-12, death-assist-on-3-12, died-on-3-12, dragon-killed-on-3-12, dragon-killed-watched-on-3-12, gold-earned-on-3-12, gold-spent-on-3-12, heal-cast-on-3-12, heal-on-3-12, item-bought-on-3-12, item-callout-on-3-12, item-changed-on-3-12, item-removed-on-3-12, item-sold-on-3-12, killing-spree-on-3-12, minion-killed-on-3-12, monster-killed-on-3-12, one-on-3-12, removed-on-3-12, spawned-on-3-12, spider-killed-on-3-12, spider-killed-watched-on-3-12, turret-damaged-on-3-12, turret-died-on-3-12, undo-changed-on-3-12)
    • event takes 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.11.
    • event takes 81 itemBought, 82 itemSold, 83 itemRemoved, 84 itemCallout, 85 itemChanged, 86 undoChanged, 105 minionsSpawned, 106 welcome, 107 startNoticeTwo, 108 startNoticeThree, 112 scoreboardOpened, 135 dragonKilled, 136 dragonKilledWatched, 137 baronKilled, 138 baronKilledWatched, 139 spiderKilled, 140 spiderKilledWatched, 141 altarCaptured, 142 altarCapturedWatched, 143 wardPlaced, 144 wardKilled in 3.11 and not in 3.12.
    • value is present when event = 26 or 81 or 82 or 83 or 85 or 86 or 141 or 142 in 3.11, and present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12.
    • kill is present when event = 1 or 2 or 36 or 37 or 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • monster is present when event = 40 or 135 or 136 or 137 or 138 or 139 or 140 in 3.11, and present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12.
    • callout is present when event = 84 in 3.11, and present when event = 88 in 3.12.
    • callout.first is bytes, 28 in 3.11 and bytes, 24 in 3.12.
    • callout.second is bytes, 28 in 3.11 and bytes, 24 in 3.12.

3.13

Client builds from 3.13.0.399 up to, not including, 3.14.0.700. Patch notes: V3.13.

Build checkedPassedFailedSkippedCommitDate
3.13.0.3991103545f3342026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: BounceMissile, InhibitorDied.

Every message of this range (263)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CampTimer278
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DeathTimer279
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
Empty0
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MarkerMoved276
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MultikillCount277
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
ResourceKindChanged275
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellToggled280
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamChunk237
StreamChunkRange236
StreamMetadata235
StreamRequest234
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.12

Where a build from 3.13.0.399 up to, not including, 3.14.0.700 differs from one from 3.12.0.251 up to, not including, 3.13.0.399. Anything not named here is the same in both.

Transport

  • Channel roster is 6 in the session family in 3.12, and 7 in the session family in 3.13.

In 3.13, not in 3.12

MessageSent byCommandWhat it does
SpellToggledserver280 on eventsTurn one of a unit’s spells on or off

Laid out differently

  • ClientEvent (vectors: altar-captured-on-3-13, altar-captured-watched-on-3-13, baron-killed-on-3-13, baron-killed-watched-on-3-13, baron-stolen-on-3-13, buff-on-3-13, consumable-bought-on-3-13, critical-strike-on-3-13, crowd-control-on-3-13, damage-dealt-on-3-13, damage-taken-on-3-13, death-assist-on-3-13, died-on-3-13, dragon-killed-on-3-13, dragon-killed-watched-on-3-13, dragon-stolen-on-3-13, gold-earned-on-3-13, gold-spent-on-3-13, heal-cast-on-3-13, heal-on-3-13, item-bought-on-3-13, item-callout-on-3-13, item-changed-on-3-13, item-removed-on-3-13, item-sold-on-3-13, killing-spree-on-3-13, minion-killed-on-3-13, monster-killed-on-3-13, one-on-3-13, removed-on-3-13, spawned-on-3-13, spider-killed-on-3-13, spider-killed-watched-on-3-13, turret-damaged-on-3-13, turret-died-on-3-13, undo-changed-on-3-13)
    • event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled in 3.13 and not in 3.12.
    • event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.13.
    • damage is present when event = 16 or 17 in 3.12, and present when event = 15 or 16 in 3.13.
    • spent is present when event = 24 in 3.12, and present when event = 23 in 3.13.
    • value is present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12, and present when event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149 in 3.13.
    • critical is present when event = 27 in 3.12, and present when event = 26 in 3.13.
    • spree is present when event = 48 in 3.12, and present when event = 49 in 3.13.
    • earned is present when event = 25 in 3.12, and present when event = 24 in 3.13.
    • heal is present when event = 44 or 45 in 3.12, and present when event = 45 or 46 in 3.13.
    • effect is present when event = 46 or 47 in 3.12, and present when event = 47 or 48 in 3.13.
    • extra is present when event = 47 in 3.12, and present when event = 48 in 3.13.
    • assist is present when event = 67 in 3.12, and present when event = 68 in 3.13.
    • kill is present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • monster is present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • callout is present when event = 88 in 3.12, and present when event = 89 in 3.13.
  • DeathHistory (vectors: one-on-3-13)
    • entries[].event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled in 3.13 and not in 3.12.
    • entries[].event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.13.
    • entries[].damage is present when event = 16 or 17 in 3.12, and present when event = 15 or 16 in 3.13.
    • entries[].spent is present when event = 24 in 3.12, and present when event = 23 in 3.13.
    • entries[].value is present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12, and present when event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149 in 3.13.
    • entries[].critical is present when event = 27 in 3.12, and present when event = 26 in 3.13.
    • entries[].spree is present when event = 48 in 3.12, and present when event = 49 in 3.13.
    • entries[].earned is present when event = 25 in 3.12, and present when event = 24 in 3.13.
    • entries[].heal is present when event = 44 or 45 in 3.12, and present when event = 45 or 46 in 3.13.
    • entries[].effect is present when event = 46 or 47 in 3.12, and present when event = 47 or 48 in 3.13.
    • entries[].extra is present when event = 47 in 3.12, and present when event = 48 in 3.13.
    • entries[].assist is present when event = 67 in 3.12, and present when event = 68 in 3.13.
    • entries[].kill is present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • entries[].monster is present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • entries[].callout is present when event = 88 in 3.12, and present when event = 89 in 3.13.
  • MapProp
    • scaleX is in 3.13 (f32), after offsetZ, and not in 3.12.
    • scaleY is in 3.13 (f32), after scaleX, and not in 3.12.
    • scaleZ is in 3.13 (f32), after scaleY, and not in 3.12.
  • VersionSync (vectors: one-on-3-13)
    • features has quickChat at bit 4 in 3.13, and not in 3.12.
    • features.missileWarning is at bit 4 in 3.12 and at bit 5 in 3.13.
    • features.audioBackend is at bit 5 in 3.12 and at bit 6 in 3.13.
    • features.animatedCursors is at bit 6 in 3.12 and at bit 7 in 3.13.
    • features.altControls is at bit 7 in 3.12 and at bit 8 in 3.13.
    • features.shopUndo is at bit 8 in 3.12 and at bit 9 in 3.13.
    • features.skillshotOutline is at bit 9 in 3.12 and at bit 10 in 3.13.
    • features.championIndicator is at bit 10 in 3.12 and at bit 11 in 3.13.
    • features.altBounty is at bit 11 in 3.12 and at bit 12 in 3.13.
    • features.waveOrder is at bit 12 in 3.12 and at bit 13 in 3.13.
    • features has turretRange at bit 14 in 3.13, and not in 3.12.
    • features.unused is at bit 13, 19 bits wide, in 3.12 and at bit 15, 17 bits wide, in 3.13.
    • disabledItems is in 3.13 (64 × u32), after features, and not in 3.12.
  • WorldEvent (vectors: altar-captured-on-3-13, altar-captured-watched-on-3-13, baron-killed-on-3-13, baron-killed-watched-on-3-13, baron-stolen-on-3-13, buff-on-3-13, consumable-bought-on-3-13, critical-strike-on-3-13, crowd-control-on-3-13, damage-dealt-on-3-13, damage-taken-on-3-13, death-assist-on-3-13, died-on-3-13, dragon-killed-on-3-13, dragon-killed-watched-on-3-13, dragon-stolen-on-3-13, gold-earned-on-3-13, gold-spent-on-3-13, heal-cast-on-3-13, heal-on-3-13, item-bought-on-3-13, item-callout-on-3-13, item-changed-on-3-13, item-removed-on-3-13, item-sold-on-3-13, killing-spree-on-3-13, minion-killed-on-3-13, monster-killed-on-3-13, one-on-3-13, removed-on-3-13, spawned-on-3-13, spider-killed-on-3-13, spider-killed-watched-on-3-13, turret-damaged-on-3-13, turret-died-on-3-13, undo-changed-on-3-13)
    • event takes 8 singleKill, 9 doubleKill, 15 damageTaken, 16 damageDealt, 23 goldSpent, 24 goldEarned, 25 consumableBought, 26 criticalStrike, 29 inhibitorKilled, 30 inhibitorDied, 31 inhibitorRespawningSoon, 34 turretKilled, 35 turretDied, 36 turretDamaged, 37 minionKilled, 38 minionDenied, 39 monsterKilled, 40 largeMonsterKilled, 41 redBuffTaken, 42 blueBuffTaken, 43 nexusKilled, 44 nexusDied, 45 heal, 46 healCast, 47 buff, 48 crowdControl, 49 killingSpree, 56 killDuringSpree, 63 doubleKillDuringSpree, 64 tripleKillDuringSpree, 65 quadraKillDuringSpree, 68 deathAssist, 69 playerQuit, 70 playerLeft, 71 playerReconnected, 86 itemBought, 87 itemSold, 88 itemRemoved, 89 itemCallout, 90 itemChanged, 91 undoChanged, 110 minionsSpawned, 111 welcome, 112 startNoticeTwo, 113 startNoticeThree, 117 scoreboardOpened, 140 dragonKilled, 141 dragonKilledWatched, 142 dragonStolen, 143 baronKilled, 144 baronKilledWatched, 145 baronStolen, 146 spiderKilled, 147 spiderKilledWatched, 148 altarCaptured, 149 altarCapturedWatched, 150 wardPlaced, 151 wardKilled in 3.13 and not in 3.12.
    • event takes 7 championKillUnseen, 9 singleKill, 10 doubleKill, 16 damageTaken, 17 damageDealt, 24 goldSpent, 25 goldEarned, 26 consumableBought, 27 criticalStrike, 30 inhibitorKilled, 31 inhibitorDied, 32 inhibitorRespawningSoon, 35 turretKilled, 36 turretDied, 37 turretDamaged, 38 minionKilled, 39 minionDenied, 40 monsterKilled, 41 largeMonsterKilled, 42 nexusKilled, 43 nexusDied, 44 heal, 45 healCast, 46 buff, 47 crowdControl, 48 killingSpree, 55 killDuringSpree, 62 doubleKillDuringSpree, 63 tripleKillDuringSpree, 64 quadraKillDuringSpree, 67 deathAssist, 68 playerQuit, 69 playerLeft, 70 playerReconnected, 85 itemBought, 86 itemSold, 87 itemRemoved, 88 itemCallout, 89 itemChanged, 90 undoChanged, 109 minionsSpawned, 110 welcome, 111 startNoticeTwo, 112 startNoticeThree, 116 scoreboardOpened, 139 dragonKilled, 140 dragonKilledWatched, 141 baronKilled, 142 baronKilledWatched, 143 spiderKilled, 144 spiderKilledWatched, 145 altarCaptured, 146 altarCapturedWatched, 147 wardPlaced, 148 wardKilled in 3.12 and not in 3.13.
    • damage is present when event = 16 or 17 in 3.12, and present when event = 15 or 16 in 3.13.
    • spent is present when event = 24 in 3.12, and present when event = 23 in 3.13.
    • value is present when event = 26 or 85 or 86 or 87 or 89 or 90 or 145 or 146 in 3.12, and present when event = 25 or 86 or 87 or 88 or 90 or 91 or 148 or 149 in 3.13.
    • critical is present when event = 27 in 3.12, and present when event = 26 in 3.13.
    • spree is present when event = 48 in 3.12, and present when event = 49 in 3.13.
    • earned is present when event = 25 in 3.12, and present when event = 24 in 3.13.
    • heal is present when event = 44 or 45 in 3.12, and present when event = 45 or 46 in 3.13.
    • effect is present when event = 46 or 47 in 3.12, and present when event = 47 or 48 in 3.13.
    • extra is present when event = 47 in 3.12, and present when event = 48 in 3.13.
    • assist is present when event = 67 in 3.12, and present when event = 68 in 3.13.
    • kill is present when event = 1 or 2 or 36 or 37 or 38 or 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 1 or 2 or 35 or 36 or 37 or 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • monster is present when event = 40 or 139 or 140 or 141 or 142 or 143 or 144 in 3.12, and present when event = 39 or 140 or 141 or 142 or 143 or 144 or 145 or 146 or 147 in 3.13.
    • callout is present when event = 88 in 3.12, and present when event = 89 in 3.13.

Structs

  • SpellCast
    • missile is in 3.13 (u32), after package, and not in 3.12.

Chapters

  • In the transport chapter, a passage holds for 3.12 and not 3.13: A client asks for 7 channels.
  • In the transport chapter, a passage holds for 3.13 and not 3.12: A client asks for 8 channels.
  • In the messages chapter, a passage holds for 3.13 and not 3.12: Quick chat is a feature a server leaves off.

3.14

Client builds from 3.14.0.700 up to, not including, 3.15.0.244. Patch notes: V3.14.

Build checkedPassedFailedSkippedCommitDate
3.14.0.7001103545f3342026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: InhibitorDied.

Every message of this range (268)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BounceMissile281
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CampTimer278
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DeathTimer279
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
Empty0
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GoldSourcesLog282
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemSubstitution284
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MarkerMoved276
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MultikillCount277
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
ResourceKindChanged275
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellToggled280
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamChunk237
StreamChunkRange236
StreamMetadata235
StreamRequest234
SubstitutionCleared285
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
Unhandled286286
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.13

Where a build from 3.14.0.700 up to, not including, 3.15.0.244 differs from one from 3.13.0.399 up to, not including, 3.14.0.700. Anything not named here is the same in both.

In 3.14, not in 3.13

MessageSent byCommandWhat it does
BounceMissileserver281 on eventsWhat a server sends as a missile bounces on to another unit
GoldSourcesLogserver282 on eventsCarry a text to a client
ItemSubstitutionserver284 on eventsHave one item stand in for another in a champion’s inventory
SubstitutionClearedserver285 on eventsUndo an ItemSubstitution, so the shop shows the item itself again
Unhandled286server286 on eventsA message that changes nothing a client shows

Laid out differently

Structs

  • Particle
    • caster is in 3.14 (u32), after particle, and not in 3.13.

3.15

Client builds from 3.15.0.244 up to, not including, 4.1.0.171. Patch notes: V3.15.

Build checkedPassedFailedSkippedCommitDate
3.15.0.2441103545f3342026-10-21

Other ranges of this book have these, and this one does not, so what the chapters say of them says nothing of it: InhibitorDied.

Every message of this range (268)
MessageCommand
AfkWarning184
AnimationAdvanced259
AnimationOverrides106
AppearanceCleared200
AppearancePopped102
AppearancePushed151
Attack12
AttackFrom26
AttackIndicators258
Autocast31
BalanceResult252
BalanceVote250
BalanceVoteAnswer251
BalanceVoteRefused250
BotDebug19
BotKick222
BotState170
BotTargets104
BounceMissile281
BuildingDied137
BuyItem130
Camera45
CameraAck43
CameraBehaviour114
CameraLock129
CameraLockSet120
CampCleared195
CampOpened233
CampTimer278
CancelTargeting134
CapturePointChanged211
CastSpell154
ChainTargets107
ChampionDied93
ChampionRemoved272
ChampionStats69
CharacterSelected190
Chat104
ChatAllowance249
ClientEvent163
ClientFinished141
ClientReady81
ClientVersion189
ClockConvergence117
ClockReply8
ClockSync193
CloseShop14
ContextEmote243
CreateChampion75
CreateFollower241
CreateNeutral98
CreateTurret157
CursorRings264
Damage100
DeathHistory33
DeathTimer279
DestroyMissile89
DrawPath262
DrawPathMode261
EffectAdded183
EffectAddedGroup103
EffectCount28
EffectCounter265
EffectCountGroup191
EffectRemoved123
EffectRemovedGroup148
EffectReplaced47
EffectReplacedGroup30
EmitterPause248
EmotePlayed65
Empty0
EnterLocalSight174
EnterSight186
EnterTeamSight224
Exit143
ExperienceGained16
FaceDirection79
FacePosition79
FadeMinions203
FadeRemoved49
FadeSounds94
FadeTo178
FloatingText24
FogSet171
FogToggled126
FollowerMaster242
ForceDeath27
GameEnded198
GameOptions70
GameSpeed18
GoldEarned228
GoldGained34
GoldRedirect7
GoldSourcesLog282
GreyscaleWhenDead169
GroundAttackMode257
HealthBar206
HoverIndicator246
HoverTarget245
HudDisabled188
HudHighlighted60
HudHighlightToggled78
InhibitorState42
InputLock132
InputLockToggled155
InventorySlot82
InventorySnapshot268
ItemAdded110
ItemCharges253
ItemSubstitution284
ItemUsed159
JoinSide100
KillParticle55
LeaveLocalSight52
LeaveSight80
LeaveTeamSight225
LevelCap274
LevelUp62
LoadingProgress22
Loadout41
MapPing86
MapProp208
MapPropChanged209
MarkerMoved276
MatchIdentity146
MatchStarted194
MinimapIcon216
MissileCourse59
MissileHits37
MissileLaunched109
MissileReport58
MissileRetarget238
MissileSpeed269
MissileState58
ModuleData221
ModulePacket223
MoveCamera36
MovementBounds6
MoveOrder113
MultikillCount277
MusicCue220
NavigationFlags64
NexusIdle4
NexusSkin115
ObjectiveHidden162
ObjectiveReplaced13
ObjectiveShown53
ParticleEnterTeamSight226
ParticleLeaveTeamSight227
ParticlesCreated135
ParticleSource210
Path185
PathWithSpeed131
Pause161
PauseAnimation112
Paused161
PingPlaced63
PlayAnimation176
PlayEmote71
PlayerDisconnected152
QueryStatus20
QueryStatusAnswer136
QuestEvent205
QuestUpdated140
Reconnected15
ReconnectedInMatch156
RegionAdded119
RegionAttached35
RegionRemoved50
Register0
Registered0
RemoveItem9
RemoveItemAnswer11
Replication196
ResourceDisplay147
ResourceKindChanged275
Respawned73
RespawnPoint213
Resume10
Resumed10
Revived46
Roster103
ScoreAdded217
ScreenTint219
SeatChampion101
SeatLoadProgress149
SeatName102
SelectObject175
ShieldAdded101
ShopEnabled240
ShopUndo266
ShopUndoCount267
Shutdown229
SideTextHidden167
SideTextRefreshed177
SideTextShown160
SoftReconnect239
SoundPlayed66
SpawnBot207
SpawnEnd17
SpawnFromBarracks3
SpawnMarker256
SpawnPet54
SpawnStart97
SpawnUnit124
SpellCastAnswer181
SpellCharge230
SpellCharges263
SpellCooldown133
SpellCostChanged260
SpellInSlot111
SpellLevel90
SpellNumbers127
SpellRankLimits273
SpellSlotChanged23
SpellToggled280
SpellUpgraded21
StartGame91
StatisticIncremented218
StatsRequest85
StatTick39
StopAnimation40
StopAttack51
StreamChunk237
StreamChunkRange236
StreamMetadata235
StreamRequest234
SubstitutionCleared285
SurrenderAllowed270
SurrenderStatus165
SurrenderVote164
SurrenderVoteCalled201
SwapItems32
SwapItemsAnswer61
SystemMessage247
TargetHeldChampion192
TargetUnit105
TeamChanged215
TeamScore212
TipEvent108
TipShown84
TransientAck168
TutorialChatLine2
TutorialPopup179
TutorialPopupClosed204
TutorialShopOpened92
UiHighlight202
Unhandled286286
UnitDied158
UnitHighlighted88
UnitHighlightRemoved180
UnitLookAt271
UnitSpoke24
UnitStopped48
UnitText25
UpgradeSpell56
UseObject57
VersionSync83
VictoryDance197
VoiceCommand67
VoiceEvent121
VoiceEventDone5
VoiceOverride150
VolumeMuted38
WaypointAck118
WaypointGroup96
WaypointGroupAtSpeed99
WorldEvent68

Against 3.14

Where a build from 3.15.0.244 up to, not including, 4.1.0.171 differs from one from 3.14.0.700 up to, not including, 3.15.0.244. Anything not named here is the same in both.

Laid out differently

Only notes

These read the same on the wire, and only their notes change. What each says in 3.15:

  • ExperienceGained, its layout: no note, where 3.14 has “Where the unit is the client’s own champion below its highest level, a client also shows the amount on its experience display.”
  • PlayAnimation, its layout: “scaleTime and startProgress are applied only where above zero. A unit holding a locked animation ignores the message. An animated building plays at normal speed, and keepEmotes has no effect on it.”, where 3.14 has “A client ignores scaleTime and startProgress, and plays at normal speed from the start. A unit holding a locked animation ignores the message. An animated building plays at normal speed, and keepEmotes has no effect on it.”
  • PlayAnimation, scaleTime: “A scale on how long it plays.”, where 3.14 has “A scale on how long it plays. A client ignores it.”
  • PlayAnimation, startProgress: “How far into the animation it starts.”, where 3.14 has “How far into the animation it starts. A client ignores it.”

Index of messages

MessageSent bySystemRanges
AfkWarningserverinterface3.01–3.15
AnimationAdvancedservereffects3.6–3.15
AnimationOverridesservereffects3.01–3.15
AppearanceClearedservereffects3.01–3.15
AppearancePoppedservereffects3.01–3.15
AppearancePushedservereffects3.01–3.15
Attackservercombat3.01–3.15
AttackFromservercombat3.01–3.15
AttackIndicatorsservercombat3.6–3.15
Autocastserverspells3.01–3.15
BalanceResultservervotes3.02–3.15
BalanceVoteservervotes3.02–3.15
BalanceVoteAnswerclientvotes3.01–3.15
BalanceVoteRefusedclientvotes3.5–3.15
BotDebugserverunits3.01–3.15
BotKickservermatch3.01–3.15
BotStateserverunits3.01–3.15
BotTargetsserverunits3.01–3.15
BounceMissileserverspells3.14–3.15
BuildingDiedservercombat3.01–3.15
BuyItemclientshop3.01–3.15
Cameraclientinterface3.01–3.15
CameraAckserverinterface3.01–3.15
CameraBehaviourserverinterface3.01–3.15
CameraLockclientinterface3.01–3.15
CameraLockSetserverinterface3.01–3.15
CampClearedserverobjectives3.01–3.15
CampOpenedserverobjectives3.01–3.15
CampTimerserverobjectives3.11–3.15
CancelTargetingserverspells3.01–3.15
CapturePointChangedserverobjectives3.01–3.15
CastSpellclientspells3.01–3.15
ChainTargetsserverspells3.01–3.15
ChampionDiedservercombat3.01–3.15
ChampionRemovedserverunits3.10–3.15
ChampionStatsserverreplication3.01–3.15
CharacterSelectedclientjoining3.01–3.15
Chatbothcommunication3.01–3.15
ChatAllowanceservercommunication3.02–3.15
ClientEventserverobjectives3.01–3.15
ClientFinishedclientmatch3.01–3.15
ClientReadyclientjoining3.01–3.15
ClientVersionclientjoining3.01–3.15
ClockConvergenceservermatch3.01–3.15
ClockReplyclientmatch3.01–3.15
ClockSyncservermatch3.01–3.15
CloseShopservershop3.01–3.15
ContextEmoteservercommunication3.01–3.15
CreateChampionserverunits3.01–3.15
CreateFollowerserverunits3.01–3.15
CreateNeutralserverunits3.01–3.15
CreateTurretserverunits3.01–3.15
CursorRingsserverspells3.9–3.15
Damageservercombat3.01–3.15
DeathHistoryservercombat3.01–3.15
DeathTimerservercombat3.12–3.15
DestroyMissileserverspells3.01–3.15
DrawPathclientmovement3.8–3.15
DrawPathModeservermovement3.8–3.15
EffectAddedservereffects3.01–3.15
EffectAddedGroupservereffects3.01–3.15
EffectCountservereffects3.01–3.15
EffectCounterservereffects3.9–3.15
EffectCountGroupservereffects3.01–3.15
EffectRemovedservereffects3.01–3.15
EffectRemovedGroupservereffects3.01–3.15
EffectReplacedservereffects3.01–3.15
EffectReplacedGroupservereffects3.01–3.15
EmitterPauseservereffects3.01–3.15
EmotePlayedservercommunication3.01–3.15
Emptyservermatch3.12–3.15
EnterLocalSightservervision3.01–3.15
EnterSightservervision3.01–3.15
EnterTeamSightservervision3.01–3.15
Exitclientmatch3.01–3.15
ExperienceGainedserverreplication3.01–3.15
FaceDirectionservermovement3.01–3.15
FacePositionclientmovement3.01–3.15
FadeMinionsservereffects3.01–3.15
FadeRemovedservereffects3.01–3.15
FadeSoundsservercommunication3.01–3.15
FadeToservereffects3.01–3.15
FloatingTextserverinterface3.01–3.15
FogSetservervision3.01–3.15
FogToggledservervision3.01–3.15
FollowerMasterserverunits3.01–3.15
ForceDeathservercombat3.01–3.15
GameEndedservermatch3.01–3.15
GameOptionsclientjoining3.01–3.15
GameSpeedservermatch3.01–3.15
GoldEarnedserverreplication3.01–3.15
GoldGainedserverreplication3.01–3.15
GoldRedirectserverreplication3.01–3.15
GoldSourcesLogserverreplication3.14–3.15
GreyscaleWhenDeadservercombat3.01–3.15
GroundAttackModeservercombat3.6–3.15
HealthBarserverreplication3.01–3.15
HoverIndicatorservercombat3.01–3.15
HoverTargetservercombat3.01–3.15
HudDisabledserverinterface3.01–3.15
HudHighlightedserverguidance3.01–3.15
HudHighlightToggledserverguidance3.01–3.15
InhibitorDiedservercombat3.01–3.03
InhibitorStateservercombat3.01–3.15
InputLockserverinterface3.01–3.15
InputLockToggledserverinterface3.01–3.15
InventorySlotservershop3.01–3.15
InventorySnapshotservershop3.9–3.15
ItemAddedservershop3.01–3.15
ItemChargesservershop3.6–3.15
ItemSubstitutionservershop3.14–3.15
ItemUsedservershop3.01–3.15
JoinSideclientjoining3.01–3.15
KillParticleservereffects3.01–3.15
LeaveLocalSightservervision3.01–3.15
LeaveSightservervision3.01–3.15
LeaveTeamSightservervision3.01–3.15
LevelCapserverreplication3.10–3.15
LevelUpserverreplication3.01–3.15
LoadingProgressclientjoining3.01–3.15
Loadoutservershop3.01–3.15
MapPingclientcommunication3.01–3.15
MapPropserverunits3.01–3.15
MapPropChangedserverunits3.01–3.15
MarkerMovedserverunits3.11–3.15
MatchIdentityserverjoining3.01–3.15
MatchStartedserverjoining3.01–3.15
MinimapIconserverinterface3.01–3.15
MissileCourseserverspells3.01–3.15
MissileHitsserverspells3.01–3.15
MissileLaunchedserverspells3.01–3.15
MissileReportclientspells3.01–3.15
MissileRetargetserverspells3.01–3.15
MissileSpeedserverspells3.9–3.15
MissileStateserverspells3.01–3.15
ModuleDataserverjoining3.01–3.15
ModulePacketclientjoining3.01–3.15
MoveCameraserverinterface3.01–3.15
MovementBoundsservermovement3.01–3.15
MoveOrderclientmovement3.01–3.15
MultikillCountserverreplication3.11–3.15
MusicCueservercommunication3.01–3.15
NavigationFlagsservermovement3.01–3.15
NexusIdleservereffects3.01–3.15
NexusSkinservereffects3.01–3.15
ObjectiveHiddenserverguidance3.01–3.15
ObjectiveReplacedserverguidance3.01–3.15
ObjectiveShownserverguidance3.01–3.15
ParticleEnterTeamSightservervision3.01–3.15
ParticleLeaveTeamSightservervision3.01–3.15
ParticlesCreatedservereffects3.01–3.15
ParticleSourceservereffects3.01–3.15
Pathservermovement3.01–3.15
PathWithSpeedservermovement3.01–3.15
Pauseclientmatch3.01–3.15
PauseAnimationservereffects3.01–3.15
Pausedservermatch3.01–3.15
PingPlacedservercommunication3.01–3.15
PlayAnimationservereffects3.01–3.15
PlayEmoteclientcommunication3.01–3.15
PlayerDisconnectedservermatch3.01–3.15
QueryStatusclientjoining3.01–3.15
QueryStatusAnswerserverjoining3.01–3.15
QuestEventclientguidance3.01–3.15
QuestUpdatedserverguidance3.01–3.15
Reconnectedservermatch3.01–3.15
ReconnectedInMatchclientmatch3.01–3.15
RegionAddedservervision3.01–3.15
RegionAttachedservervision3.01–3.15
RegionRemovedservervision3.01–3.15
Registerclientjoining3.01–3.15
Registeredserverjoining3.01–3.15
RemoveItemclientshop3.01–3.15
RemoveItemAnswerservershop3.01–3.15
Replicationserverreplication3.01–3.15
ResourceDisplayserverreplication3.01–3.15
ResourceKindChangedserverreplication3.11–3.15
Respawnedservercombat3.01–3.15
RespawnPointserverobjectives3.01–3.15
Resumeclientmatch3.01–3.15
Resumedservermatch3.01–3.15
Revivedservercombat3.01–3.15
Rosterserverjoining3.01–3.15
ScoreAddedserverreplication3.01–3.15
ScreenTintservereffects3.01–3.15
SeatChampionserverjoining3.01–3.15
SeatLoadProgressserverjoining3.01–3.15
SeatNameserverjoining3.01–3.15
SelectObjectclientinterface3.01–3.15
ShieldAddedserverreplication3.01–3.15
ShopEnabledservershop3.01–3.15
ShopUndoclientshop3.9–3.15
ShopUndoCountservershop3.9–3.15
Shutdownservermatch3.01–3.15
SideTextHiddenserverguidance3.01–3.15
SideTextRefreshedserverguidance3.01–3.15
SideTextShownserverguidance3.01–3.15
SoftReconnectservermatch3.01–3.15
SoundPlayedservercommunication3.01–3.15
SpawnBotserverunits3.01–3.15
SpawnEndserverjoining3.01–3.15
SpawnFromBarracksserverunits3.01–3.15
SpawnMarkerserverunits3.6–3.15
SpawnPetserverunits3.01–3.15
SpawnStartserverjoining3.01–3.15
SpawnUnitserverunits3.01–3.15
SpellCastAnswerserverspells3.01–3.15
SpellChargeclientspells3.01–3.15
SpellChargesserverspells3.8–3.15
SpellCooldownserverspells3.01–3.15
SpellCostChangedserverspells3.7–3.15
SpellInSlotserverspells3.01–3.15
SpellLevelserverspells3.01–3.15
SpellNumbersserverspells3.01–3.15
SpellRankLimitsserverspells3.10–3.15
SpellSlotChangedserverspells3.01–3.15
SpellToggledserverspells3.13–3.15
SpellUpgradedserverspells3.01–3.15
StartGameserverjoining3.01–3.15
StatisticIncrementedserverreplication3.01–3.15
StatsRequestclientjoining3.01–3.15
StatTickserverreplication3.01–3.15
StopAnimationservereffects3.01–3.15
StopAttackservercombat3.01–3.15
StreamChunkserverspectating3.12–3.15
StreamChunkRangeserverspectating3.12–3.15
StreamMetadataserverspectating3.12–3.15
StreamRequestclientspectating3.01–3.15
SubstitutionClearedservershop3.14–3.15
SurrenderAllowedservervotes3.9–3.15
SurrenderStatusservervotes3.01–3.15
SurrenderVoteclientvotes3.01–3.15
SurrenderVoteCalledservervotes3.01–3.15
SwapItemsclientshop3.01–3.15
SwapItemsAnswerservershop3.01–3.15
SystemMessageservercommunication3.01–3.15
TargetHeldChampionservercombat3.01–3.15
TargetUnitservercombat3.01–3.15
TeamChangedserverunits3.01–3.15
TeamScoreserverobjectives3.01–3.15
TipEventclientguidance3.01–3.15
TipShownserverguidance3.01–3.15
TransientAckclientreplication3.01–3.15
TutorialChatLineserverguidance3.01–3.15
TutorialPopupserverguidance3.01–3.15
TutorialPopupClosedclientguidance3.01–3.15
TutorialShopOpenedclientshop3.01–3.15
UiHighlightserverguidance3.01–3.15
Unhandled286servermatch3.14–3.15
UnitDiedservercombat3.01–3.15
UnitHighlightedserverguidance3.01–3.15
UnitHighlightRemovedserverguidance3.01–3.15
UnitLookAtservermovement3.10–3.15
UnitSpokeclientcommunication3.01–3.15
UnitStoppedservermovement3.01–3.15
UnitTextserverinterface3.01–3.15
UpgradeSpellclientspells3.01–3.15
UseObjectclientcombat3.01–3.15
VersionSyncserverjoining3.01–3.15
VictoryDanceservermatch3.01–3.15
VoiceCommandservercommunication3.01–3.15
VoiceEventservercommunication3.01–3.15
VoiceEventDoneclientcommunication3.01–3.15
VoiceOverrideservereffects3.01–3.15
VolumeMutedservercommunication3.01–3.15
WaypointAckclientmovement3.01–3.15
WaypointGroupservermovement3.01–3.15
WaypointGroupAtSpeedservermovement3.01–3.15
WorldEventserverobjectives3.01–3.15